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Handbook of Research on Gamification Dynamics and User Experience Design (Hardcover): Oscar Bernardes, Vanessa Amorim, Antonio... Handbook of Research on Gamification Dynamics and User Experience Design (Hardcover)
Oscar Bernardes, Vanessa Amorim, Antonio Carrizo Moreira
R9,755 Discovery Miles 97 550 Ships in 10 - 15 working days

In today's digital society, organizations must utilize technology in order to engage their audiences. Innovative game-like experiences are an increasingly popular way for businesses to interact with their customers; however, correctly implementing this technology can be a difficult task. To ensure businesses have the appropriate information available to successfully utilize gamification in their daily activities, further study on the best practices and strategies for implementation is required. The Handbook of Research on Gamification Dynamics and User Experience Design considers the importance of gamification in the context of organizations' improvements and seeks to investigate game design from the experience of the user by providing relevant academic work, empirical research findings, and an overview of the field of study. Covering topics such as digital ecosystems, distance learning, and security awareness, this major reference work is ideal for policymakers, technology developers, managers, government officials, researchers, scholars, academicians, practitioners, instructors, and students.

Handbook of Research on the Influence and Effectiveness of Gamification in Education (Hardcover): Oscar Bernardes, Vanessa... Handbook of Research on the Influence and Effectiveness of Gamification in Education (Hardcover)
Oscar Bernardes, Vanessa Amorim, Antonio Carrizo Moreira
R7,656 Discovery Miles 76 560 Ships in 10 - 15 working days

Gamification is an increasingly popular technology that has been utilized across a number of fields such as business, medicine, and education. As education continues to turn toward online teaching and learning, gamification is one of many new technologies that have been proven to assist educators in providing holistic and effective instruction. Additional research is required to ensure this technology is utilized appropriately within the classroom. The Handbook of Research on the Influence and Effectiveness of Gamification in Education considers the importance of gamification in the current learning environment and discusses the best practices, opportunities, and challenges of this innovative technology within an educational setting. Covering a wide range of critical topics such as engagement, serious games, and escape rooms, this major reference work is essential for policymakers, academicians, administrators, scholars, researchers, practitioners, instructors, and students.

Examining the Aging Workforce and Its Impact on Economic and Social Development (Hardcover): Bruno de Sousa Lopes, Maria Ceu... Examining the Aging Workforce and Its Impact on Economic and Social Development (Hardcover)
Bruno de Sousa Lopes, Maria Ceu Lamas, Vanessa Amorim, Orlando Lima Rua
R5,869 Discovery Miles 58 690 Ships in 12 - 17 working days

The phenomenon of aging results from the transition from a demographic model whose birth and mortality rates are exceptionally high to another model in which both demographic factors are increasingly lower. Today's organizations will encounter issues related to the aging of their workforce. It is necessary to consider and implement new strategies through age management that can contribute to society at various phases of life. Examining the Aging Workforce and Its Impact on Economic and Social Development builds on existing literature in the field of the aging workforce for the economic and social development of countries while providing additional research opportunities in this dynamic and growing field. This book reflects on this critical issue, increasing the understanding of the importance of the aging workforce in the context of the business and management area, and providing relevant academic work, empirical research findings, and an overview of this relevant field of study. Covering topics such as hiring practices, workplace age diversity, and retention practices, this premier reference source is an excellent resource for government officials, business leaders, human resource managers, sociologists, students and educators of higher education, librarians, researchers, and academicians.

Promoting Economic and Social Development Through Serious Games (Hardcover): Oscar Bernardes, Vanessa Amorim Promoting Economic and Social Development Through Serious Games (Hardcover)
Oscar Bernardes, Vanessa Amorim
R7,022 Discovery Miles 70 220 Ships in 10 - 15 working days

This publication contributes to the serious games field by investigating original contributions and methods that use serious games in various domains. This comprehensive and timely publication works as an essential reference source, building on the available literature in the field of Serious Games for the economic and social development of countries while providing for further research opportunities in this dynamic and growing field. Thus, the book provides the opportunity for a reflection on this important issue, increasing the understanding of the importance of Serious Games in the context of organizations' improvements, providing relevant academic work, empirical research findings, and an overview of this relevant field of study. This text provides the resources necessary for policy makers, technology developers and managers to adopt and implement solutions for a more digital era.

Cross-Disciplinary Uses of Gamification in Organizations (Hardcover): Oscar Bernardes, Vanessa Amorim, Antonio Carrizo Moreira Cross-Disciplinary Uses of Gamification in Organizations (Hardcover)
Oscar Bernardes, Vanessa Amorim, Antonio Carrizo Moreira
R8,415 Discovery Miles 84 150 Ships in 10 - 15 working days

This comprehensive and timely publication aims to be an essential reference source, building on the available literature in the field of Gamification for the economic and social development of countries while providing further research opportunities in this dynamic and growing field. Thus, the book aims to provide the opportunity for a reflection on this important issue, increasing the understanding of the importance of Gamification in the context of organizations' improvements, providing relevant academic work, empirical research findings and, an overview of this relevant field of study. This text will provide the resources necessary for policymakers, technology developers, and managers to adopt and implement solutions for a more digital era.

Examining the Aging Workforce and Its Impact on Economic and Social Development (Paperback): Bruno de Sousa Lopes, Maria Ceu... Examining the Aging Workforce and Its Impact on Economic and Social Development (Paperback)
Bruno de Sousa Lopes, Maria Ceu Lamas, Vanessa Amorim, Orlando Lima Rua
R4,483 Discovery Miles 44 830 Ships in 10 - 15 working days

The phenomenon of aging results from the transition from a demographic model whose birth and mortality rates are exceptionally high to another model in which both demographic factors are increasingly lower. Today's organizations will encounter issues related to the aging of their workforce. It is necessary to consider and implement new strategies through age management that can contribute to society at various phases of life. Examining the Aging Workforce and Its Impact on Economic and Social Development builds on existing literature in the field of the aging workforce for the economic and social development of countries while providing additional research opportunities in this dynamic and growing field. This book reflects on this critical issue, increasing the understanding of the importance of the aging workforce in the context of the business and management area, and providing relevant academic work, empirical research findings, and an overview of this relevant field of study. Covering topics such as hiring practices, workplace age diversity, and retention practices, this premier reference source is an excellent resource for government officials, business leaders, human resource managers, sociologists, students and educators of higher education, librarians, researchers, and academicians.

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