|
Showing 1 - 2 of
2 matches in All Departments
Extended reality (XR) is an umbrella term that includes all the
immersive technologies, either the ones already existing -
augmented reality (AR), virtual reality (VR), and mixed reality
(MR) - or those that will be developed in the forthcoming years.
Immersive technologies extend the experienced reality by either
blending the virtual and real worlds or by creating a fully
immersive experience. XR has been applied in training and
educational settings to transform teaching/learning experiences
through immersive environments. The incorporation of extended
reality into classrooms and training sessions can provide students
and trainees with more meaningful learning and training experiences
by increasing their motivation. We are experiencing a rapid spread
of the usage of extended reality applications in several domains.
The book describes the current research status of extended reality
usage and discusses the foreseen advancements in the design and
development of various types of immersive learning environments, as
well as the emerging pedagogical innovations in the field. The book
is ideal for teachers, instructional designers, curriculum
developers, program developers, administrators, educational
software developers, policymakers, researchers, education
professionals, training professionals, privacy practitioners,
government officials, consultants, IT researchers, academicians,
and students.
Extended reality has been applied in training and educational
settings to transform teaching and learning experiences through
immersive environments. The incorporation of extended reality into
classrooms and training sessions can provide students and trainees
with more meaningful learning and training experiences by
increasing their motivation. Besides being able to be used in the
classroom to illustrate complex concepts, simulations, and
scenarios, extended reality has numerous applications in
professional training to discover solutions to problems to learn
how to respond to dangerous circumstances without putting their own
life or the lives of others at risk. Methodologies and Use Cases on
Extended Reality for Training and Education presents the forefront
of research regarding the integration of extended reality in
training and educational programs and establishes the foundations
for course design, program development, and institutions' training
and education policy planning. It provides an overall approach to
extended reality in education without failing to mention
applications of using extended reality in institutions of different
levels of education. Covering topics such as 3D visualization,
student perceptions, and laboratory virtualization, this premier
reference source is a dynamic resource for instructional designers,
curriculum developers, program developers, faculty and administers
of both K-12 and higher education, educational software developers,
educators, pre-service teachers, teacher educators, government
officials, researchers, and academicians.
|
|