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Designing for Older Adults: Case Studies, Methods, and Tools There
are many products, tools, and technologies available that could
provide support for older adults. However, their success requires
that they are designed with older adults in mind by being aware of,
and adhering to, design principles that recognize the needs,
abilities, and preferences of diverse groups of older adults.
Achieving good design is a process facilitated by seeing principles
and guidelines in action. Design success requires understanding how
to use the methods and tools available to evaluate initial ideas
and prototypes. The goal of this book is to provide illustrative
"case studies" of designing for older adults based on real design
challenges faced by the researchers of the Center for Research and
Education on Aging and Technology Enhancement (CREATE) over the
past two decades. These case studies exemplify the use of human
factors tools and user-centered design principles to understand the
needs of older adults, identify where existing designs failed older
users, and examine the effectiveness of design changes to better
accommodate the abilities and preferences of the large and growing
aging population. Features Reviews important design considerations
for older adults and presents a framework for design Provides a
series of real-world case studies to ground design principles and
guidelines Offers a unique set and broad array of design
challenges, from the design of healthcare devices, to computer
systems and apps, to transportation systems and robots Gives an
overview of emerging technologies, their potential benefits to
older adults, anticipated design considerations, and new and
emerging approaches to evaluating design Covers these topics with
designers in mind, providing the most up-to-date recommendations
based on the scientific literature but in an accessible,
easy-to-understand, non-technical manner
Designing for Older Adults: Case Studies, Methods, and Tools There
are many products, tools, and technologies available that could
provide support for older adults. However, their success requires
that they are designed with older adults in mind by being aware of,
and adhering to, design principles that recognize the needs,
abilities, and preferences of diverse groups of older adults.
Achieving good design is a process facilitated by seeing principles
and guidelines in action. Design success requires understanding how
to use the methods and tools available to evaluate initial ideas
and prototypes. The goal of this book is to provide illustrative
"case studies" of designing for older adults based on real design
challenges faced by the researchers of the Center for Research and
Education on Aging and Technology Enhancement (CREATE) over the
past two decades. These case studies exemplify the use of human
factors tools and user-centered design principles to understand the
needs of older adults, identify where existing designs failed older
users, and examine the effectiveness of design changes to better
accommodate the abilities and preferences of the large and growing
aging population. Features Reviews important design considerations
for older adults and presents a framework for design Provides a
series of real-world case studies to ground design principles and
guidelines Offers a unique set and broad array of design
challenges, from the design of healthcare devices, to computer
systems and apps, to transportation systems and robots Gives an
overview of emerging technologies, their potential benefits to
older adults, anticipated design considerations, and new and
emerging approaches to evaluating design Covers these topics with
designers in mind, providing the most up-to-date recommendations
based on the scientific literature but in an accessible,
easy-to-understand, non-technical manner
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