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Prepare for death-defying rooftop chases, shadowy enemies and fiendish picture puzzles in this thrilling adventure gamebook where the hero of the story is YOU. As a member of the League of Thieves you're used to plenty of danger and mystery, but your most perilous mission yet is about to begin. Can you succeed where all others have failed and break into the infamous Castle Flaggstone to rescue your friend, steal a priceless treasure and uncover an ancient secret? With a fun dice-based combat system, beautifully illustrated puzzles to solve and a story full of twists and turns, this interactive adventure will have you gripped from beginning to end.
In this revisionary study, Will Tattersdill argues against the reductive 'two cultures' model of intellectual discourse by exploring the cultural interactions between literature and science embodied in late nineteenth-century periodical literature, tracing the emergence of the new genre that would become known as 'science fiction'. He examines a range of fictional and non-fictional fin-de-siecle writing around distinct scientific themes: Martian communication, future prediction, X-rays, and polar exploration. Every chapter explores a major work of H. G. Wells, but also presents a wealth of exciting new material drawn from a variety of late Victorian periodicals. Arguing that the publications in which they appeared, as well as the stories themselves, played a crucial part in the development of science fiction, Tattersdill uses the form of the general interest magazine as a way of understanding the relationship between the arts and the sciences, and the creation of a new literary genre.
In this revisionary study, Will Tattersdill argues against the reductive 'two cultures' model of intellectual discourse by exploring the cultural interactions between literature and science embodied in late nineteenth-century periodical literature, tracing the emergence of the new genre that would become known as 'science fiction'. He examines a range of fictional and non-fictional fin-de-siecle writing around distinct scientific themes: Martian communication, future prediction, X-rays, and polar exploration. Every chapter explores a major work of H. G. Wells, but also presents a wealth of exciting new material drawn from a variety of late Victorian periodicals. Arguing that the publications in which they appeared, as well as the stories themselves, played a crucial part in the development of science fiction, Tattersdill uses the form of the general interest magazine as a way of understanding the relationship between the arts and the sciences, and the creation of a new literary genre.
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