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This journal subline serves as a forum for stimulating and
disseminating innovative research ideas, theories, emerging
technologies, empirical investigations, state-of-the-art methods,
and tools in all different genres of edutainment, such as
game-based learning and serious games, interactive storytelling,
virtual learning environments, VR-based education, and related
fields. It covers aspects from educational and game theories,
human-computer interaction, computer graphics, artificial
intelligence, and systems design. The 5th volume in this series
represents a selection of 12 contributions from DMDCM 2010, the 5th
International Conference on Digital Media and Digital Content
Management, held in Chongqing, China, in December 2010, as well as
9 regular papers. The papers cover topics such as human-computer
interaction, virtual exhibit, face recognition, character animation
etc.; they moreover present a large number of application examples
in the area of e-learning, game, animation, multimedia, and virtual
reality which gives more broad view on the application of
edutainment-related techniques.
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Virtual Reality and Mixed Reality - 19th EuroXR International Conference, EuroXR 2022, Stuttgart, Germany, September 14-16, 2022, Proceedings (Paperback, 1st ed. 2022)
Gabriel Zachmann, Mariano Alcaniz Raya, Partrick Bourdot, Maud Marchal, Jeanine Stefanucci, …
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R1,362
Discovery Miles 13 620
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Ships in 12 - 19 working days
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This book constitutes the refereed proceedings of the 19th
International Conference on Virtual Reality and Mixed Reality,
EuroXR 2022, held in Stuttgart, Germany, in September 2022.The 6
full and 2 short papers were carefully reviewed and selected from
37 submissions. The conference presents contributions on results
and insights in Virtual Reality (VR), Augmented Reality (AR), and
Mixed Reality (MR), commonly referred to under the umbrella of
Extended Reality (XR), including software systems, immersive
rendering technologies, 3D user interfaces, and applications.
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