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Are you a hero or a villain? Pick your path in this action-packed,
illustrated origin story where the reader - yes, that means YOU! -
gets the power of invisibility and must decide, choice by choice,
whether to use their abilities for good or evil. Your ordinary
morning in the park quickly turns extraordinary when you stumble
upon a strange device that can turn you invisible with the press of
a button! Now it's up to you to decide how to use the power: Will
you look into the device's terrifying and inhuman origins to see
how you can use your abilities to help the planet? Will you team up
with the ones who created the device and use your newfound ability
to gain power and influence over everyone in your path? Or will you
make the wrong choice and meet an ill-fated end? Follow the
choices, pick your path, and disappear to help find your destiny.
This looks like a job for Super You!
Are you a hero or a villain? Pick your path in Super You!, this
action-packed, illustrated origin story where the reader - yes,
that means YOU! - gets the power of flight and must decide, choice
by choice, whether to use their abilities for good or evil. You
thought you were in for an ordinary summer at science camp - that
is, until you sneak into an off-limits area of the Center for Avian
Science, get your hand scratched by a weird bird, and suddenly gain
the power of flight! Now it's up to you to decide how to use the
power: Will you fly out at night to save the day? Will you team up
with the villainous Dr. Zeus, who bred the mutant bird and wants to
take over the world with its powers? Or will you make the wrong
choice and meet an ill-fated end? Follow the choices, pick your
path, and fly toward your fate. This looks like a job for Super
You!
But these days, she's coming in second...in history class, in
gymnastics, in the race to feed Sir Isaac, the classroom newt. She
could double down on training, but when her foe is getting a boost
from a mystical mask, will that be enough? No, she will have to
rely on her friends to help her combat this newly dangerous menace!
Along the way, they'll discover why so many classmates, family
members, and super-villains have gone missing. And why there are so
many Cheetahs in the mix! DC Super Hero Girls: Ghosting introduces
Tatsu Yamashiro, a.k.a. Katana, to the beloved DC Super Hero Girls
series. This story is perfect for ages 6-10 and a great entry point
into the DC Universe and graphic novels.
Welcome back to DC Super Hero High! In the newest original graphic
novel from the DC Super Hero Girls line, catch up with the students
of Superhero High School as they find out that fun, friendship and
hard work are all parts of growing up! DC SUPER HERO GIRLS: HITS
AND MYTHS continues to develop the relationships forged in DC SUPER
HERO GIRLS: FINALS CRISIS. Written by Shea Fontana, this story is
perfect for girls 6-12. The DC Super Hero Girls is an exciting new
universe of Super Heroic storytelling that helps build character
and confidence, and empowers girls to discover their true
potential. Developed for girls aged 6-12, DC Super Hero Girls
features DC Comics' most powerful and diverse line-up of female
characters as relatable teens, playing out across multiple
entertainment content platforms and product categories to create an
immersive world. Icons including Wonder Woman, Supergirl, Batgirl,
Harley Quinn, Bumble Bee, Poison Ivy, Katana and many more make
their unprecedented teenaged introduction, as each character has
her own storyline that explores what teen life is like as a Super
Hero.
For an assignment in Ms. June Moone's art class, the girls are
working on their very own comic books. The character-created comic
pages give us a glimpse into each girl's personality. But Harley
isn't satisfied with her comics creation and thinks a little of Ms.
Moone's special paint will really help her drawings come to life!
The problem? Harley's drawings literally come to life! DC SUPER
HERO GIRLS VOL. 5: OUT OF THE BOTTLE continues to develop the
relationships forged in DC SUPER HERO GIRLS: FINALS CRISIS, HITS
AND MYTHS, SUMMER OLYMPUS and PAST TIMES AT SUPER HERO HIGH.
Written by Shea Fontana, this Harley-centric story is perfect for
ages 6-12!
Preparing for high school exams is hard enough, but at Super Hero
High, even the tests are super-tough! Principal Waller keeps an
eagle eye on her students, drilling them in math, science,
literature-and other subjects like flying and powers! And no one
wants to fail, because Principal Waller hands out detention faster
than a speeding bullet. In the first-ever all ages DC Super Hero
Girls original graphic novel, Supergirl, Wonder Woman, Bumblebee,
Batgirl, Harley Quinn, Katana, and Poison Ivy are studying hard -
well, maybe not Harley Quinn - when they are each abducted by a
mysterious villain! Will the students outsmart their captor, save
Gotham City, and still pass their finals?
The students of Super Hero High go on a one-of-a-kind field trip
that will allow them to learn about the past, up close and
personal! In fact, they will be in the past! After a time-machine
mishap, Harley Quinn, Wonder Woman, Supergirl, Batgirl and company
find themselves in the Jurassic period! But how will their time in
the past affect their future? Find out in the latest title in the
hit all-ages graphic novel series! From the best-selling line of
kids graphic novels and celebrated author Shea Fontana with art
team Marcelo Di Chiara, Yancey Labat and Agnes Garbowska comes the
next chapter for the DC Super Hero class in DC Super Hero Girls:
Past Times at Super Hero High! The DC Super Hero Girls line is an
exciting new universe of super heroic storytelling that helps build
character and confidence and empowers girls to discover their true
potential. Developed for girls ages 6-12, DC Super Hero Girls
features DC Comics' most powerful and diverse lineup of female
characters as relatable teens, playing out across multiple
entertainment content platforms and product categories to create an
immersive world. Icons including Wonder Woman, Supergirl, Batgirl,
Harley Quinn, Bumble Bee, Poison Ivy, Katana and many more make
their unprecedented teenage introduction, as each character has her
own storyline that explores what teen life is like as a super hero.
How many jelly beans are enough? How many are too many? Aiden and
Emma can't decide. Is 10 enough? How about 1,000? That's a lot of
jelly beans. But eaten over a whole year, it's only two or three a
day. This giant picture book offers kids a fun and easy way to
understand large numbers. Starting with 10, each page shows more
and more colorful candies, leading up to a giant fold-out
surprise--ONE MILLION JELLY BEANS With bright illustrations and an
irresistible extra-large format, How Many Jelly Beans? makes
learning about big numbers absolutely scrumptious
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