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Harleigh J. Weatherby IV leads a lonely existence in the vast Weatherby mansion under the watchful eye of his great aunt Adelaide -- until a mysterious girl named Allegra literally flies over the walls of Weatherby House and into his life. Allegra's intense curiosity about Weatherby House forces Harleigh to think about things he's always ignored, including the long-lost treasure of the first Harleigh -- which someone is trying to steal.
From a three-time Newbery Honor author: Harry Houdini Marco had it hard enough as a normal clumsy twelve-year-old—but growing wings made it even worse.  Except for his unusual name, Harry Houdini Marco is unremarkable in every way. While his namesake was the greatest illusionist of all time, Harry can’t even catch a ball. He is on the verge of a long, boring summer—and he is dreading every moment of it. Then he meets a mysterious traveling salesman named Mr. Mazzeeck. But Mr. Mazzeeck is more than a traveling salesman, he’s a wizard—at least, he claims to be. Before he leaves town, Mr. Mazzeeck gives Harry a bottle of magical oil, saying that the potion will give him wings. And to Harry’s amazement, the oil works: He gets wings! Now he just has to figure out how to use them. This book features an extended biography of Zilpha Keatley Snyder.
Twelve-year-old Audrey Abbott dreams of becoming a writer, but with her father's failing health and the family's shaky finances, it seems there is no room for what her overworked mother would surely call a childish fantasy. So Audrey keeps her writing a secret. That is, until she meets a mysterious old woman who seems able to read her mind. Audrey is surprised at how readily she reveals her secret to the woman. One day the old woman gives Audrey a peculiar bronze pen and tells her to "use it wisely and to good purpose." It turns out to be just perfect for writing her stories with. But as Audrey writes, odd things start happening. Did Beowulf, her dog, just speak to her? And what is that bumping under her bed at night? It seems that whatever she writes with the pen comes true. However, things don't always happen in the way that she wants or expects. In fact, it's quite difficult to predict what writing with the pen will do. Could the pen be more of a curse than a gift? Or will Audrey be able to rewrite the future in the way that she wishes---and save her father's life?
The first time Melanie Ross meets April Hall, she's not sure they have anything in common. But she soon discovers that they both love anything to do with ancient Egypt. When they stumble upon a deserted storage yard, Melanie and April decide it's the perfect spot for the Egypt Game. Before long there are six Egyptians, and they all meet to wear costumes, hold ceremonies, and work on their secret code. Everyone thinks it's just a game until strange things start happening. Has the Egypt Game gone too far?
The kids from The Egypt Game are back. What game will they play next? The answer is Gypsies. While April plunges in with her usual enthusiasm, the more Melanie learns, the more something seems to be holding her back. But it's Toby who adds a really new wrinkle when he announces that he himself is a bona fide Gypsy. Plus he can get them some of his grandmother's things to use as real Gypsy props for the new game. What could be more thrilling? Then Toby suddenly and mysteriously disappears, and the kids discover that living as real-life Gypsies may not be as much fun as they thought. How will they find Toby and rescue him from the very real problems that are haunting his life?
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