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Toys > Games > Deck Building Game
Star Wars Legion: Director Orson Krennic
Every great achievement requires just as much ambition, and there are few as ambitious as Director Orson Krennic. As the head of the Empire’s Advanced Weapons Research division, he oversaw the creation of the dreaded Death Star, and he employs the same ambition on the battlefields of Star Wars: Legion. Ruthless and cunning, Krennic can manipulate friends and foes alike to acheive his goals in battle. The Director Orson Krennic Commander Expansion contains one finely sculpted Director Orson Krennic miniature, enough for one commander unit, along with new unit, upgrade, and command cards to field in battle. Stand amidst your own achievements with the single highly detailed miniature of Director Orson Krennic, as he stalks forward, cape billowing in the wind, with his DT-29 blaster pistol drawn and ready to finish off a fallen Rebel.
There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress.
Dominion: Alchemy is an expansion, and can't be played by itself; to play with it, you need Dominion a standalone expansion to Dominion (Dominion: Intrigue), or Dominion Base Cards . Those provide the Basic cards you need to play (Treasure, Victory, and Curse cards), as well as the full rules for setup and gameplay. Dominion: Alchemy can also be combined with any other Dominion expansions you have.
Part of the Dominion series.
Rhino rampages through the streets of New York, Klaw peddles illegal
weapons to the world’s most dangerous criminals, Ultron threatens
global annihilation. The world needs champions to stop these villains,
are you up to the task? Harness the power of a hero in Marvel
Champions: The Card Game Core Set, a cooperative Living Card Game of
super heroics for 1-4 players! Marvel Champions: The Card Game sees
players taking on the roles of the iconic heroes of the Marvel universe
as they try to stop infamous villains from enacting their devious
schemes.
With over 350 cards, 100 tokens, five hit point trackers, and more, The
Marvel Champions: The Card Game Core Set gives you everything you need
to start your journey in the Marvel universe. Choose to play as Iron
Man, Captain Marvel, Spider-Man, Black Panther, and She-Hulk! Combine
your powers to take down the rampaging Rhino, the devious Klaw, or the
utterly terrifying Ultron! The game brings the epic battles of the
Marvel Universe to your tabletop.
Each game sees the players selecting both their hero, and a scenario
consisting of a villain and a scheme. Each villain and scheme has
multiple forms, shifting the momentum and rules of the fight as the
villain continues to enact their plans and the heroes race to defeat
them with a wide array of powers and tools. Let the scheme advance
enough times, and the heroes will lose the game. However, if you can
fight through the villains various forms and thwart them with a
combination of teamwork, skill, and luck, your team of heroes will
emerge as champions!
But it won’t be that easy, every villain has their own encounter deck
full of minions and tactics. Can you withstand Rhino’s assault when he
finds a new ally in the dreaded Shocker? Will you be to thwart Klaw
when he unleashes a devastating sonic boom? Can you defeat an army of
Ultron Drones? These challenges and more await you in each scenario Do
you have what it takes to overcome impossible odds and become the
champion the world needs?
Command Decks are new Character packs that enhance your Star Realms
gaming experience by including uniquely tailored starting hands based
on legendary Star Realms Commanders!
In addition to Star Realms: Frontiers additional command decks were
introduced named The Alignment, The Alliance, The Coalition, The Pact,
The Union, and The Unity. Features of each of these 18 card packs:
Allows you to play as a Legendary Commander in the Star Realms universe.
For use with Frontiers or any other Star Realms set.
A Legendary Commander card which shows your Commander's hand size and
starting Authority.
2 new, easy to use score cards.
2 Gambit cards, unique to your Commander.
A mighty 8-cost mega-ship.
Your Commander’s custom 12-card starting deck, that includes new cards
from your Commander’s two favored factions.
With this powerful deck you will be able to battle against other
commanders, or play as raid boss taking on multiple opponents playing
standard decks.
Star Wars: X-Wing - Resistance Damage Deck
Personalize your Star Wars: X-Wing experience and display your loyalty with the Resistance Damage Deck! This deck contains a complete set of thirty-three illustrated damage cards featuring diagnostics of a T-70 X-wing so you know exactly where your ship is hit.
Command Decks are new Character packs that enhance your Star Realms
gaming experience by including uniquely tailored starting hands based
on legendary Star Realms Commanders!
In addition to Star Realms: Frontiers additional command decks were
introduced named The Alignment, The Alliance, The Coalition, The Pact,
The Union, and The Unity. Features of each of these 18 card packs:
Allows you to play as a Legendary Commander in the Star Realms universe.
For use with Frontiers or any other Star Realms set.
A Legendary Commander card which shows your Commander's hand size and
starting Authority.
2 new, easy to use score cards.
2 Gambit cards, unique to your Commander.
A mighty 8-cost mega-ship.
Your Commander’s custom 12-card starting deck, that includes new cards
from your Commander’s two favored factions.
With this powerful deck you will be able to battle against other
commanders, or play as raid boss taking on multiple opponents playing
standard decks.
Legendary: A Marvel Deck Building Game is set in the Marvel Comics universe. To set up the game, players choose a mastermind villain (Magneto, Loki, Dr. Doom, etc.), stack that particular villain's attack cards underneath it, then modify the villain deck as needed based on that villain's particular scheme. Players then choose a number of hero decks – Spider-Man, Hulk, Cyclops, Wolverine, etc. – and shuffle them together; since players use only a handful of hero decks out of the fifteen included, the hero deck can vary widely in terms of what's available.
Over the course of the game, players will recruit powerful hero cards to add to their deck in order to build a stronger and more resourceful deck. Players need to build both their recruitment powers (to enlist more heroes) and their fighting ability (to combat the villains who keep popping up to cause trouble). Players recruit heroes from an array of five cards, with empty slots refilled as needed. At the start of a player's turn, he reveals a villain and adds it to the row of villains. This row has a limited number of spaces, and if it fills up, the earliest villain to arrive escapes, possibly punishing the heroes in some way. Some villains also take an action when showing up for the first time, such as kidnapping an innocent bystander. The villain deck also contains "master strike" cards, and whenever one of these shows up, the mastermind villain (controlled by the game) takes a bonus action.
As players fight and defeat villains, they collect those cards, which will be worth points at game's end. Players can also fight the mastermind; if a player has enough fighting power, he claims one of the attack cards beneath the mastermind, which has a particular effect on the game. If all of these cards are claimed, the game ends and players tally their points to see who wins. If the mastermind completes his scheme, however – having a certain number of villains escape, for example, or imposing a certain number of wounds on the heroes – then the players all lose.
Dominion Empires
The world is big and your kingdom gigantic. It's no longer a kingdom really; it's an empire — which makes you the emperor. This entitles you to a better chair, plus you can name a salad after yourself.
It's not easy being emperor. The day starts early, when you light the sacred flame; then it's hours of committee meetings, trying to establish exactly why the sacred flame keeps going out. Sometimes your armies take over a continent and you just have no idea where to put it.
And there's the risk of assassination; you have a food taster, who tastes anything before you eat it, and a dagger tester, who gets stabbed by anything before it stabs you. You've taken to staying at home whenever it's the Ides of anything. Still, overall it's a great job. You wouldn't trade it for the world - especially given how much of the world you already have.
Dominion: Empires, the tenth addition to the game of Dominion, contains 96 metal tokens and 300 cards, with cards you can buy now and pay for later, piles with two different cards, and Landmarks that add new ways to score. VP tokens and Events return from previous sets.
Part of the Dominion series.
Star Realms - Command Deck: The Alliance
Command Decks are new Character packs that enhance your Star Realms gaming experience by including uniquely tailored starting hands based on legendary Star Realms Commanders!
In addition to Star Realms: Frontiers additional command decks were introduced named The Alignment, The Alliance, The Coalition, The Pact, The Union, and The Unity. Features of each of these 18 card packs:
Allows you to play as a Legendary Commander in the Star Realms universe.
For use with Frontiers or any other Star Realms set.
A Legendary Commander card which shows your Commander's hand size and starting Authority.
2 new, easy to use score cards.
2 Gambit cards, unique to your Commander.
A mighty 8-cost mega-ship.
Your Commander’s custom 12-card starting deck, that includes new cards from your Commander’s two favored factions.
With this powerful deck you will be able to battle against other commanders, or play as raid boss taking on multiple opponents playing standard decks.
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