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Toys > Games > Deck Building Game
Rhino rampages through the streets of New York, Klaw peddles illegal
weapons to the world’s most dangerous criminals, Ultron threatens
global annihilation. The world needs champions to stop these villains,
are you up to the task? Harness the power of a hero in Marvel
Champions: The Card Game Core Set, a cooperative Living Card Game of
super heroics for 1-4 players! Marvel Champions: The Card Game sees
players taking on the roles of the iconic heroes of the Marvel universe
as they try to stop infamous villains from enacting their devious
schemes.
With over 350 cards, 100 tokens, five hit point trackers, and more, The
Marvel Champions: The Card Game Core Set gives you everything you need
to start your journey in the Marvel universe. Choose to play as Iron
Man, Captain Marvel, Spider-Man, Black Panther, and She-Hulk! Combine
your powers to take down the rampaging Rhino, the devious Klaw, or the
utterly terrifying Ultron! The game brings the epic battles of the
Marvel Universe to your tabletop.
Each game sees the players selecting both their hero, and a scenario
consisting of a villain and a scheme. Each villain and scheme has
multiple forms, shifting the momentum and rules of the fight as the
villain continues to enact their plans and the heroes race to defeat
them with a wide array of powers and tools. Let the scheme advance
enough times, and the heroes will lose the game. However, if you can
fight through the villains various forms and thwart them with a
combination of teamwork, skill, and luck, your team of heroes will
emerge as champions!
But it won’t be that easy, every villain has their own encounter deck
full of minions and tactics. Can you withstand Rhino’s assault when he
finds a new ally in the dreaded Shocker? Will you be to thwart Klaw
when he unleashes a devastating sonic boom? Can you defeat an army of
Ultron Drones? These challenges and more await you in each scenario Do
you have what it takes to overcome impossible odds and become the
champion the world needs?
Star Wars: X-Wing - Resistance Damage Deck
Personalize your Star Wars: X-Wing experience and display your loyalty with the Resistance Damage Deck! This deck contains a complete set of thirty-three illustrated damage cards featuring diagnostics of a T-70 X-wing so you know exactly where your ship is hit.
Command Decks are new Character packs that enhance your Star Realms
gaming experience by including uniquely tailored starting hands based
on legendary Star Realms Commanders!
In addition to Star Realms: Frontiers additional command decks were
introduced named The Alignment, The Alliance, The Coalition, The Pact,
The Union, and The Unity. Features of each of these 18 card packs:
Allows you to play as a Legendary Commander in the Star Realms universe.
For use with Frontiers or any other Star Realms set.
A Legendary Commander card which shows your Commander's hand size and
starting Authority.
2 new, easy to use score cards.
2 Gambit cards, unique to your Commander.
A mighty 8-cost mega-ship.
Your Commander’s custom 12-card starting deck, that includes new cards
from your Commander’s two favored factions.
With this powerful deck you will be able to battle against other
commanders, or play as raid boss taking on multiple opponents playing
standard decks.
Command Decks are new Character packs that enhance your Star Realms
gaming experience by including uniquely tailored starting hands based
on legendary Star Realms Commanders!
In addition to Star Realms: Frontiers additional command decks were
introduced named The Alignment, The Alliance, The Coalition, The Pact,
The Union, and The Unity. Features of each of these 18 card packs:
Allows you to play as a Legendary Commander in the Star Realms universe.
For use with Frontiers or any other Star Realms set.
A Legendary Commander card which shows your Commander's hand size and
starting Authority.
2 new, easy to use score cards.
2 Gambit cards, unique to your Commander.
A mighty 8-cost mega-ship.
Your Commander’s custom 12-card starting deck, that includes new cards
from your Commander’s two favored factions.
With this powerful deck you will be able to battle against other
commanders, or play as raid boss taking on multiple opponents playing
standard decks.
Legendary: A Marvel Deck Building Game is set in the Marvel Comics universe. To set up the game, players choose a mastermind villain (Magneto, Loki, Dr. Doom, etc.), stack that particular villain's attack cards underneath it, then modify the villain deck as needed based on that villain's particular scheme. Players then choose a number of hero decks – Spider-Man, Hulk, Cyclops, Wolverine, etc. – and shuffle them together; since players use only a handful of hero decks out of the fifteen included, the hero deck can vary widely in terms of what's available.
Over the course of the game, players will recruit powerful hero cards to add to their deck in order to build a stronger and more resourceful deck. Players need to build both their recruitment powers (to enlist more heroes) and their fighting ability (to combat the villains who keep popping up to cause trouble). Players recruit heroes from an array of five cards, with empty slots refilled as needed. At the start of a player's turn, he reveals a villain and adds it to the row of villains. This row has a limited number of spaces, and if it fills up, the earliest villain to arrive escapes, possibly punishing the heroes in some way. Some villains also take an action when showing up for the first time, such as kidnapping an innocent bystander. The villain deck also contains "master strike" cards, and whenever one of these shows up, the mastermind villain (controlled by the game) takes a bonus action.
As players fight and defeat villains, they collect those cards, which will be worth points at game's end. Players can also fight the mastermind; if a player has enough fighting power, he claims one of the attack cards beneath the mastermind, which has a particular effect on the game. If all of these cards are claimed, the game ends and players tally their points to see who wins. If the mastermind completes his scheme, however – having a certain number of villains escape, for example, or imposing a certain number of wounds on the heroes – then the players all lose.
There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress.
Dominion: Alchemy is an expansion, and can't be played by itself; to play with it, you need Dominion a standalone expansion to Dominion (Dominion: Intrigue), or Dominion Base Cards . Those provide the Basic cards you need to play (Treasure, Victory, and Curse cards), as well as the full rules for setup and gameplay. Dominion: Alchemy can also be combined with any other Dominion expansions you have.
Part of the Dominion series.
Marvel Deck Building Game: World War Hulk Expansion
Legendary: World War Hulk, the 16th expansion for Legendary: A Marvel Deck Building Game, puts the spotlight squarely on the "Planet Hulk" and "World War Hulk" storylines from Marvel Comics. This set brings to the game many Marvel characters that have been overlooked since the inception of the Legendary game. This big box expansion has Marvel's biggest characters, including Sentry, Hulk (both Bruce Banner and Amadeus Cho), and She-Hulk! It brings the new Warbound team faction to the forefront with plenty of new characters and some of the most exciting and challenging Masterminds and Schemes yet! This will be the biggest Legendary expansion to date with four hundred cards of new Heroes, Masterminds, Villains, and Schemes straight from the Hulk lore.
Star Realms - Command Deck: The Alliance
Command Decks are new Character packs that enhance your Star Realms gaming experience by including uniquely tailored starting hands based on legendary Star Realms Commanders!
In addition to Star Realms: Frontiers additional command decks were introduced named The Alignment, The Alliance, The Coalition, The Pact, The Union, and The Unity. Features of each of these 18 card packs:
Allows you to play as a Legendary Commander in the Star Realms universe.
For use with Frontiers or any other Star Realms set.
A Legendary Commander card which shows your Commander's hand size and starting Authority.
2 new, easy to use score cards.
2 Gambit cards, unique to your Commander.
A mighty 8-cost mega-ship.
Your Commander’s custom 12-card starting deck, that includes new cards from your Commander’s two favored factions.
With this powerful deck you will be able to battle against other commanders, or play as raid boss taking on multiple opponents playing standard decks.
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