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Books > Computing & IT > Computer certification > General

Learning Amazon Web Services (AWS) - A Hands-On Guide to the Fundamentals of AWS Cloud (Paperback): Mark Wilkins Learning Amazon Web Services (AWS) - A Hands-On Guide to the Fundamentals of AWS Cloud (Paperback)
Mark Wilkins
R815 R706 Discovery Miles 7 060 Save R109 (13%) Ships in 5 - 10 working days

Learning Amazon Web Services (AWS) is a clear, complete, practical, and hands-on introduction to the world's leading cloud platform -- a perfect resource for everyone who needs to understand AWS, whatever their previous IT background. Top cloud trainer and evangelist Mark Wilkins covers all you need to know to succeed with AWS, introducing each key concept in the context of a book-length case study. He teaches best practices that fully align with Amazon's Well Architected Framework, the basis of all AWS certifications -- making this guide a valuable learning tool for those seeking to demonstrate their expertise by pursuing formal certification. Wilkins introduces new concepts based on how they are presented in the AWS self-service portal, making his coverage even easier to learn from and practice with. Coverage includes: The big picture: What AWS is, how it has evolved, and how it can help you Foundation Core Services: compute, network, storage, and databases Implementing AWS Compute Services and EC2 instances (and understanding their pricing) Enforcing AWS security, compliance, and control Leveraging AWS Networking Services, including VPC, CIDR, DHCP, NAT, Internet gateways, endpoints, and VPNs Utilizing AWS cloud storage and databases Efficiently administering and managing AWS

Mobile Devices - Tools and Technologies (Hardcover, 3rd Edition): Scott R. Ellis, Lauren Collins Mobile Devices - Tools and Technologies (Hardcover, 3rd Edition)
Scott R. Ellis, Lauren Collins; Edited by Lauren Collins, Scott R. Ellis
R2,665 Discovery Miles 26 650 Ships in 10 - 15 working days

Wireless and mobile communications have grown exponentially. The average individual now possesses a minimum of two smart mobile devices. The consistent advancement of mobile devices feeds the ever-growing appetite for faster bandwidth, uninterrupted connectivity, applications to fulfill the needs of consumers and businesses, and security for all of this information. Mobile Devices: Tools and Technologies provides readers at all levels of technical expertise with an understanding of mobile device concepts, application development processes, networking and infrastructure, and security methods.

This book is organized into four sections, with chapters contributed by engineers with extensive real-world experience in the mobile and wireless field. The first section discusses the current mobile device landscape, including the latest technology innovations, personal and business use trends, and mobile operating systems and applications. The second section focuses on the application development process, from strategy and process through the development phases, to production and launch. This section covers both Android and iOS application development.

In the third section, the authors explore mobile access standards, network types, and infrastructure components. This section also covers proximity communications standards, including Bluetooth, NFC, and RFID. The book concludes with a look at mobile device security, including mobile encryption methods, wireless security levels, and corporate security and workforce management strategies. Throughout the book, the contributors illustrate proven best practices and methodologies using real-world case studies drawn from their extensive experiences with mobile software and infrastructures for enterprise customers.

Table of Contents

Mobile in Action. The Evolution of Mobile. Site Detection. Mobile Software. Enterprise Mobile Strategy. Designing Mobile Apps. App Strategy. Push Messaging. Mobile Databases. Mobile Application Development.Mobile Services. Mobile Standards. Cellular Access Systems. Wireless Access Systems. Traffic Delivery. Proximity Communications. Security and Data Analysis. Mobile Encryption. Mobile Forensics. Mobile Device Security. Corporate Security for Mobile Devices. Mobile Device Management (MDM).

3D Animation for the Raw Beginner Using Autodesk Maya 2e (Paperback, 3rd Edition): Roger King 3D Animation for the Raw Beginner Using Autodesk Maya 2e (Paperback, 3rd Edition)
Roger King
R1,225 R1,155 Discovery Miles 11 550 Save R70 (6%) Ships in 5 - 10 working days

3D Animation for the Raw Beginner Using Autodesk Maya is a hands-on academic textbook as well as a do-it-yourself training manual for the individual animator. This second edition has been completely rewritten to take into account updates to Autodesk Maya, including Autodesk’s renderer, Arnold. It contains entirely new examples and tutorial lessons. All 612 images are in full color. The book directs the reader to the parts of Maya that must be mastered in order to create complete 3D projects, and thus it simplifies the process of taking on Maya’s vast and intricate interface, while giving the reader a firm foundation on which to build future knowledge of Maya. It also presents brief examples of other popular 3D applications and rendering engines. This principles-based, yet pragmatic book:

Introduces the basic steps of the 3D modeling, materials, animation, lighting, and rendering processes.

Presents clear and concise tutorials that link key concepts to practical techniques.

Includes access to a webpage for the book: https://buzzking.com/AnimationTextbook/AnimationTextbook.html. On this webpage are videos that cover many of the lessons in the book, as well as video tutorials that present bonus material not included in the book.

Frees instructors from the painstaking task of developing step-by-step examples to present Maya’s complex interface and basic capabilities.

Boasts an easy-to-follow, tutorial-based learning style ideal for individual study by aspiring animators and do-it yourselfers.

Roger "Buzz" King is a Professor Emeritus at the University of Colorado at Boulder, where he teaches 3D Animation for the Computer Science Department and the Alliance for Technology, Learning, and Society (ATLAS), an institute dedicated to the application of technology to the arts. Buzz is an independent 3D animator who serves on the board of directors of a 3D animation startup. Buzz has a B.A. in Mathematics from Occidental College, an M.S. and Ph.D. in Computer Science from the University of Southern California, and an M.Div. from the Iliff School of Theology.

Key Features

Introduces critical aspects of the 3D animation process

Presents clear and concise tutorials that link key concepts to practical techniques

Includes access to a dedicated Web site, http://3dbybuzz.com, featuring useful videos, lessons, and updates

Frees instructors from developing step-by-step examples to present Maya’s complex interface and basic

Boasts an easy-to-follow, hands-on learning style ideal for individual study by aspiring animators and do-ityourselfers

Table of Contents

The 3D Surface Modeling World: Viewing 3D Vector Models in a 2D Pixel Space. Crafting Polygon Models. What Is Polygon

Modeling: Why Is It Still the Gold Standard?. Doing A Lot with A Little: A Core Set of Polygon & Sculpting Tools. The Top-Down

Crafting of a Basic Polygon Mesh: A Moai from Rapa Nui. Placing Polygon Meshes into Object Hierarchies: Furniture. Adding Detail

to Models and Smoothing Organic Polygon Surfaces: Plant-life. Building Complete Scenes & the 3D Workflow. Going Deeper:

More Polygon Primitives, Reuse of Components & Issues of Scale. A Basic Interior Architectural Scene: A Prison Cell. A Basic

Exterior Architectural Scene: A Modern Greenhouse. A More Complex Interior Architectural Scene: A Modern Home. A More

Complex Exterior Architectural Scene: A Modern Home & Grounds. Bringing Polygon Meshes to Life: Materials, Lights, Ray-

Tracing & Rendering. Organic Modeling with Curves and NURBS Curves. Organic Modeling: The Mathematics of Bezier and

NURBS Curve Mathematics. Two Ways of Being Organic: Smoothing Polygon Models VS Curve-Based Models. Doing A Lot with A

Little: A Core Set of Curve-Based Modeling & Sculpting Tools. Basic Organic Models: Bottles & Glasses, Trees & Plants. Advanced

Curve-Based Modeling Tools: Adding Organic Detail to Our Moai. Advanced Materials, Lights, and Rendering. Photorealistic

Rendering: The Interplay of Materials, Lights, and Rendering. Lighting Approaches: Point/Area/Spot/Directional, HDRI & 3-Point

Lighting. Shaders: Seamless Textures, uv Mapping & Bump/Displacement/Normal Maps. Materials: Brick/Stone/Plaster/Marble,

Metals/Glass, Wood, Soil/Rocks & Skies. Blending Texture Layers: Aging & Grunging Materials. Using Plugins: Natural Terrain,

Dynamics, Lighting, Painting & Renderers. Popular 3D Applications: Maya, Houdini, MODO, Rhino3D, 3DS Max & ZBrush.

Renderers: mental ray, Arnold, Redshift, Octane, V-Ray, Renderman & Maxwell. Animating a Scene. Basic Animation:

Rotate/Scale/Translate, Keyframing & Motion Paths. Hard/Soft Dynamics: Pool Balls & Metal Deformations. Emitters & Particle

Dynamics: Rain, Smoke, Water & Pouring Cold Cereal. Deformers & Blendshapes: Coiled Hoses, Pool Covers & Human Faces.

Character Animation: Skeletons, Rigging & Skinning. Finishing a Basic 3D Workflow: Video & Audio Editing.

CCNP Security Identity Management SISE 300-715 Official Cert Guide (Hardcover): Aaron Woland, Katherine McNamara CCNP Security Identity Management SISE 300-715 Official Cert Guide (Hardcover)
Aaron Woland, Katherine McNamara
R1,400 Discovery Miles 14 000 Ships in 10 - 15 working days

Trust the best-selling Official Cert Guide series from Cisco Press to help you learn, prepare, and practice for exam success. They are built with the objective of providing assessment, review, and practice to help ensure you are fully prepared for your certification exam. CCNP Security Identity Management SISE 300-715 Official Cert Guide presents you with an organized test preparation routine using proven series elements and techniques. "Do I Know This Already?" quizzes open each chapter and enable you to decide how much time you need to spend on each section. Exam topic lists make referencing easy. Chapter-ending Exam Preparation Tasks help you drill on key concepts you must know thoroughly. Master CCNP Security Identity Management SISE 300-715 exam topics Assess your knowledge with chapter-opening quizzes Review key concepts with exam preparation tasks Practice with realistic exam questions in the practice test software CCNP Security Identity Management SISE 300-715 Official Cert Guide, from Cisco Press allows you to succeed on the exam the first time and is the only self-study resource approved by Cisco. Two leading Cisco technology experts share preparation hints and test-taking tips, helping you identify areas of weakness and improve both your conceptual knowledge and hands-on skills. This complete study package includes A test-preparation routine proven to help you pass the exams Do I Know This Already? quizzes, which allow you to decide how much time you need to spend on each section Chapter-ending and part-ending exercises, which help you drill on key concepts you must know thoroughly The powerful Pearson Test Prep Practice Test software, with two full exams comprised of well-reviewed, exam-realistic questions, customization options, and detailed performance reports A final preparation chapter, which guides you through tools and resources to help you craft your review and test-taking strategies Study plan suggestions and templates to help you organize and optimize your study time Well regarded for its level of detail, study plans, assessment features, and challenging review questions and exercises, this official study guide helps you master the concepts and techniques that ensure your exam success. This official study guide helps you master all the topics on the CCNP Security Identity Management SISE 300-715 exam, including Architecture and deployment Policy enforcement Web Auth and guest services Profiler BYOD Endpoint compliance Network access device administration Companion Website: The companion website contains two full practice exams, an interactive Flash Cards application, and much more. Includes Exclusive Offers for Up to 80% Off Video Training, Practice Tests, and more Pearson Test Prep online system requirements: Browsers: Chrome version 73 and above, Safari version 12 and above, Microsoft Edge 44 and above. Devices: Desktop and laptop computers, tablets running on Android v8.0 and iOS v13, smartphones with a minimum screen size of 4.7". Internet access required. Pearson Test Prep offline system requirements: Windows 10, Windows 8.1; Microsoft .NET Framework 4.5 Client; Pentium-class 1 GHz processor (or equivalent); 512 MB RAM; 650 MB disk space plus 50 MB for each downloaded practice exam; access to the Internet to register and download exam databases Also available from Cisco Press for CCNP Security study is the CCNP Security Identity Management SISE 300-715 Official Cert Guide Premium Edition eBook and Practice Test. This digital-only certification preparation product combines an eBook with enhanced Pearson Test Prep Practice Test. This integrated learning package: Allows you to focus on individual topic areas or take complete, timed exams Includes direct links from each question to detailed tutorials to help you understand the concepts behind the questions Provides unique sets of exam-realistic practice questions Tracks your performance and provides feedback on a module-by-module basis, laying out a complete assessment of your knowledge to help you focus your study where it is needed most

Animation Writing and Development - From Script Development to Pitch (Paperback, 3rd Edition): Jean Wright Animation Writing and Development - From Script Development to Pitch (Paperback, 3rd Edition)
Jean Wright
R1,216 Discovery Miles 12 160 Ships in 9 - 17 working days

The art. The craft. The business. Animation Writing and Development takes students and animation professionals alike through the process of creating original characters, developing a television series, feature, or multimedia project, and writing professional premises, outlines and scripts. It covers the process of developing presentation bibles and pitching original projects as well as ideas for episodes of shows already on the air. Animation Writing and Development includes chapters on animation history, on child development (writing for kids), and on storyboarding. It gives advice on marketing and finding work in the industry. It provides exercises for students as well as checklists for professionals polishing their craft. This is a guide to becoming a good writer as well as a successful one.

Table of Contents

Acknowledgements

An Introduction and User's Manual

1. Introduction to Animation

2. The History of Animation

3. Finding Ideas

4. Human Development

5. Developing Characters

6. Development and the Animation Bible

7. Basic Animation Writing Structure

8. The Premise

9. The Outline

10. Storyboard for Writers

11. The Scene

12. Animation Comedy and Gag Writing

13. Dialogue

14. The Scripts

15. Editing and Rewriting

16. The Animated Feature

17. Types of Animation and Other Animation Media

18. Marketing

19. The Pitch

20. Agents, Networking, and Finding Work

21. Children's Media

Glossary

Index

MCTS Microsoft SharePoint 2010 Configuration Study Guide - Exam (70-667) (Paperback): J Pyles MCTS Microsoft SharePoint 2010 Configuration Study Guide - Exam (70-667) (Paperback)
J Pyles
R1,412 R1,190 Discovery Miles 11 900 Save R222 (16%) Ships in 18 - 22 working days

A Sybex study guide for the new SharePoint Server 2010 Configuration exam

SharePoint holds 55 percent of the collaboration and content management market, with many more companies indicating they plan to join the fold. IT professionals interested in enhancing their marketability with the new Microsoft Certified Technology Specialist: Microsoft SharePoint Server 2010 Configuring exam will find this guide may be their only alternative to costly classroom training.Microsoft SharePoint claims over half the market for collaboration and content management software; IT professionals will boost their marketability with the newest MCTS certification covering Microsoft SharePoint Server 2010 ConfiguringThis study guide covers 100 percent of the exam objectives with real world scenarios, hands-on exercises, and challenging review questionsCovers installing, deploying, configuring, and upgrading SharePoint Server 2010; managing search, business intelligence, and administration; configuring content management and business forms; and more

With plenty of practice questions on the companion CD, this guide to exam 70-667 prepares IT professionals to achieve the MCTS: Microsoft SharePoint Server 2010 Configuring certification.

Digital Painting Techniques - Masters Collection (Paperback, 3rd Edition): 3d Total.Com Digital Painting Techniques - Masters Collection (Paperback, 3rd Edition)
3d Total.Com; Edited by Ashley Blom | David Warwick | Michael Whitehouse
R1,429 R1,161 Discovery Miles 11 610 Save R268 (19%) Ships in 9 - 17 working days

Discover the tips, tricks and techniques that really work for concept artists, matte painters and animators. Compiled by the team at 3dtotal.com, Digital Painting Techniques, Volume 1 offers digital inspiration with hands-on insight and techniques from professional digital artists. More than just a gallery book - within Digital Painting Techniques each artist has written a breakdown overview, with supporting imagery of how they made their piece of work. Beginner and intermediate digital artists will be inspired by the gallery style collection of the finest examples of digital painting from world renowned digital artists. Start your mentorship into the world of digital painting today with some of the greatest digital artists in the world and delve into professional digital painting techiques, such as speed painting, custom brush creation and matte painting. Develop your digital painting skills beyond the variety of free online digital painting tutorials and apply the most up to date techniques to your digital canvas with Digital Painting Techniques for Animators.

Table of Contents

Speed Painting; Custom Brushes; Matte Painting; Creatures; Humans; Environments; Sci-Fi

Fantasy; Complete Projects; Gallery

A Computational Introduction to Digital Image Processing (Hardcover, 3rd Edition): Alasdair McAndrew A Computational Introduction to Digital Image Processing (Hardcover, 3rd Edition)
Alasdair McAndrew
R3,411 Discovery Miles 34 110 Ships in 10 - 15 working days

Highly Regarded, Accessible Approach to Image Processing Using Open-Source and Commercial Software

A Computational Introduction to Digital Image Processing, Second Edition explores the nature and use of digital images and shows how they can be obtained, stored, and displayed. Taking a strictly elementary perspective, the book only covers topics that involve simple mathematics yet offer a very broad and deep introduction to the discipline.

New to the Second Edition

This second edition provides users with three different computing options. Along with MATLAB®, this edition now includes GNU Octave and Python. Users can choose the best software to fit their needs or migrate from one system to another. Programs are written as modular as possible, allowing for greater flexibility, code reuse, and conciseness. This edition also contains new images, redrawn diagrams, and new discussions of edge-preserving blurring filters, ISODATA thresholding, Radon transform, corner detection, retinex algorithm, LZW compression, and other topics.

Principles, Practices, and Programming

Based on the author’s successful image processing courses, this bestseller is suitable for classroom use or self-study. In a straightforward way, the text illustrates how to implement imaging techniques in MATLAB, GNU Octave, and Python. It includes numerous examples and exercises to give students hands-on practice with the material.

Table of Contents

Introduction. Images Files and File Types. Image Display. Point Processing. Neighborhood Processing. Image Geometry. The Fourier Transform. Image Restoration. Image Segmentation. Mathematical Morphology. Image Topology. Shapes and Boundaries. Color Processing. Image Coding and Compression. Wavelets. Special Effects. Appendices. Bibliography. Index.

Information Systems - What Every Business Student Needs to Know, Second Edition (Paperback, 3rd Edition): Efrem G. Mallach Information Systems - What Every Business Student Needs to Know, Second Edition (Paperback, 3rd Edition)
Efrem G. Mallach
R714 Discovery Miles 7 140 Ships in 4 - 6 working days

Most information systems textbooks overwhelm business students with overly technical information they may not need in their careers. This textbook takes a new approach to the required information systems course for business majors. For each topic covered, the text highlights key "Take-Aways" that alert students to material they will need to remember during their careers. Sections titled "Where You Fit In" and "Why This Chapter Matters" explain how the topics being covered will impact students on the job. Review questions, discussion questions, and summaries are also included. This second edition is updated to include new technology, along with a new running case study.

Key features:

Single-mindedly for business students who are not technical specialists

Doesn’t try to prepare IS professionals; other courses will do that

Stresses the enabling technologies and application areas that matter the most today

Based on the author’s real-world experience

Up to date regarding technology and tomorrow’s business needs

This is the book the author—and, more importantly, his students—wishes he had when he started teaching. Dr. Mallach holds degrees in engineering from Princeton and MIT, and in business from Boston University. He worked in the computer industry for two decades, as Director of Strategic Planning for a major computer firm and as co-founder/CEO of a computer marketing consulting firm. He taught information systems in the University of Massachusetts (Lowell and Dartmouth) business schools for 18 years, then at Rhode Island College following his retirement. He consults in industry and serves as Webmaster for his community, in between hiking and travel with his wife.

Table of Contents

Table of Contents

Why Information Systems Matter in Business

Role of Information Systems in Business

information Systems Hardware

Information Systems Software

Data, Databases, and Database Management

Information Networks

Integrating the Organization

Connecting with Customers and Suppliers

Making Better Decisions

Planning and Selecting Information Systems

Developing Information Systems

Managing Information Systems

Index

Social Computing and Virtual Communities (Paperback, 3rd Edition): Panayiotis Zaphiris Social Computing and Virtual Communities (Paperback, 3rd Edition)
Panayiotis Zaphiris; Edited by Panayiotis Zaphiris; Chee Siang Ang; Edited by Chee Siang Ang
R2,295 Discovery Miles 22 950 Ships in 10 - 15 working days

Growing more quickly than we can study or come to fully understand it, social computing is much more than the next thing. Whether it is due more to technology-driven convenience or to the basic human need to find kindred connection, online communication and communities are changing the way we live.

Social Computing and Virtual Communities compiles contributions from international experts to offer the sort of multidisciplinary study that is required in any investigation of communities. Delving fully into theories and methods, application areas, and types of online social environments, this book —

Introduces several theories regarding online social interaction

Provides a general overview of methodologies, qualitative and quantitative, for analyzing and evaluating virtual communities

Makes an in-depth investigation into e-learning communities and the formation of social networks of learners

Examines healthcare communities motivated by physical pain, illness, and burdensome symptoms

Discusses intellectual property (IP) issues, including those involving user-generated content

Delves into the topic of online trust

Introduces virtual communities, in which users immerse themselves in a 3D virtual environment, including MMORPG (massively multiplayer online role playing games)

Presents an unusual community of older people of Chinese culture who perceive virtual communities as a place where old beliefs and traditional norms can be preserved

Explores the rapid rise of social networking sites (SNS)

Books of this kind are uncommon. This work not only provides case studies of different domains of virtual communities and different types of social technologies but also emphasizes theoretical and methodological aspects required to research and analyze such communities.

Table of Contents

1. Theoretical Foundations of Social Computing and Virtual Communities; Charalambos Vrasidas and George Veletsianos

2. An Overview of Social Networks; Gindo Tampubolon

3. Research Methods 2.0: Doing Research Using Virtual Communities; Paul Cairns and Mark Blythe

4. E-Learning Communities; Andrew Laghos

5. Technology-Enhanced Health Communities: Research on the Use of Social Computing Applications byBoth the Sick and the Well; Laura Slaughter, Aksel Tjora, and Anne-Grete Sandaunet

6. Online Support Communities; Ulrike Pfeil

7. Online Content Sharing;Masahiro Hamasaki, Kouchiro Eto, Sri Kurniawan, Tom Hope, Hideaki Takeda, and Takuichi Nishimura

8. From Online Familiarity to Offline Trust: How a Virtual Community Creates Familiarity and Trust between Strangers; Paula Bialski and Dominik Batorski

9 Second Life, Immersion, and Learning; Diane Carr and Martin Oliver

10. Residency, Relationships, and Responsibility: The Social Side of World of Warcraft; David White

11. Perceiving an Internet Community as a "Utopia": Beliefs, Norms, and Resistance among Older Chinese; Bo Xie

12. Social Network Sites: An Exploration of Features and Diversity; Mike Thelwall and David Stuart

Next Generation Technology-Enhanced Assessment - Global Perspectives on Occupational and Workplace Testing (Paperback): John C... Next Generation Technology-Enhanced Assessment - Global Perspectives on Occupational and Workplace Testing (Paperback)
John C Scott, Dave Bartram, Douglas H. Reynolds
R1,152 Discovery Miles 11 520 Ships in 10 - 15 working days

The use of technology for workplace and occupational testing blossomed in the early years of this century. This book offers a demonstration that the first generation of these technologies have now been implemented long enough to observe the patterns and issues that emerge when these approaches evolve through technical advancement and successive application. A new set of issues and opportunities has emerged and the next generation of these applications is now coming of age. This book reflects on the last few decades of this evolutionary process from a vantage point of global experience across a wide range of workplace applications, including employment selection, development, and occupational certification. The themes and issues that arise as this broad treatment unfolds provide an essential foundation for students, researchers, and professionals who are involved with the assessment of human capability and potential in organizational and workplace contexts

Fundamentals of Computer Graphics - International Student Edition (Paperback, 3rd Edition): Peter Shirley, Steve Marschner Fundamentals of Computer Graphics - International Student Edition (Paperback, 3rd Edition)
Peter Shirley, Steve Marschner
R1,640 R1,520 Discovery Miles 15 200 Save R120 (7%) Ships with 15 working days

Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.

Focusing on geometric intuition, this book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts.

HIGHLIGHTS

Major updates and improvements to numerous chapters, including shading, ray tracing, physics-based rendering, math, and sampling

Updated coverage of existing topics

The absorption and reworking of several chapters to create a more natural flow to the book

The fifth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs.

Table of Contents

1 Introduction

2 Miscellaneous Math

3 Raster Images

4 Ray Tracing

5 Surface Shading

6 Linear Algebra

7 Transformation Matrices

8 Viewing

9 The Graphics Pipeline

10 Signal Processing

11 Texture Mapping

12 Data Structures for Graphics

13 Sampling

14 Physics-Based Rendering

15 Curves

Michael Gleicher

16 Computer Animation

Michael Ashikhmin

17 Using Graphics Hardware

Peter Willemsen

18 Color

Erik Reinhard and Garrett Johnson

19 Visual Perception

William B. Thompson

20 Tone Reproduction

Erik Reinhard

21 Implicit Modeling

Brian Wyvill

22 Computer Graphics in Games

Naty Hoffman

23 Visualization

Tamara Munzner/

MCA Modern Desktop Administrator Study Guide: Exam  MD-100 (Paperback): W Panek MCA Modern Desktop Administrator Study Guide: Exam MD-100 (Paperback)
W Panek
R1,357 R1,135 Discovery Miles 11 350 Save R222 (16%) Ships in 18 - 22 working days

The essential study guide for the new Microsoft 365 Certified Associate (MCA) Modern Desktop certification--covers Exam MD-100: Windows 10! The new Microsoft 365 Certified Associate (MCA) Modern Desktop certification exam measures a candidate's ability to deploy Windows, manage devices and data, configure connectivity, and maintain Windows. MCA certification, sought by a growing number of employers, is an important part of any IT professional's resume. The MCA Modern Desktop Administrator Study Guide: Exam MD-100 is a must-have book for anyone preparing for certification. This clear and accurate study guide covers 100% of exam objectives--providing hands-on exercises, challenging review questions, full explanations, and real-world examples. From the intricacies of Windows deployment to advanced security and enterprise capabilities, each chapter explains everything candidates need to know for passing the exam and earning MCA certification. This accurate, up-to-date study guide is designed to prepare administrators to deploy, configure, secure, manage, and monitor devices and client applications in an enterprise environment. Access to Sybex's comprehensive online learning environment--comprising a self-assessment test, a bonus practice exam, flashcards, a searchable glossary, and chapter exercise videos--is included to fully prepare for exam day. This study guide: Covers all Exam: MD-100 objectives Prepares readers to implement, install, and configure Windows 10 Reinforces comprehension and retention of central exam topics Helps readers learn new skills or upgrade existing skills to Microsoft's latest desktop client Demand for competent IT professionals is already high and continues to grow at a rapid pace. The MCA Modern Desktop Administrator Study Guide: Exam MD-100 is a valuable resource for preparing for the new Exam MD-100 and MCA certification.

The Advanced Game Narrative Toolbox (Paperback, 3rd Edition): Tobias Heussner The Advanced Game Narrative Toolbox (Paperback, 3rd Edition)
Tobias Heussner
R1,420 R1,327 Discovery Miles 13 270 Save R93 (7%) Ships with 15 working days

The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a novel to a game, how to revive IPs and how to construct transmedia worlds. Each chapter will be written by a professional with exceptional experience in the field of the chapter.

Key Features

Learn from industry experts how to tackle today’s challenges in storytelling for games.

A learn by example and exercise approach, which was praised in the Game Narrative Toolbox.

An in depth view on advanced storytelling techniques and topics as they are currently discussed and used in the gaming industry.

Expand your knowledge in game writing as you learn and try yourself to design quests, write romances and build worlds as you would as a writer in a game studio.

Improve your own stories by learning and trying the techniques used by the professionals of game writing.

Table of Contents

Introduction. Planning Your Work. Diversity & Research. Romances. Cinematics. Building a Universe. Writing for Non-Digital Games (Board Games). Adapting a Digital World to a Novel. From Novel to Computer Game. Reinventing an IP. Managing the Branches. Quest Design. Writing and implementation. The Writer in the Studio (VO). Editing and Quality Control. Freelancing and Surviving. Journalism. Past the Release.

CISM Certified Information Security Manager Study Guide (Paperback): M. Chapple CISM Certified Information Security Manager Study Guide (Paperback)
M. Chapple
R1,404 R1,136 Discovery Miles 11 360 Save R268 (19%) Ships in 9 - 17 working days

Sharpen your information security skills and grab an invaluable new credential with this unbeatable study guide As cybersecurity becomes an increasingly mission-critical issue, more and more employers and professionals are turning to ISACA's trusted and recognized Certified Information Security Manager qualification as a tried-and-true indicator of information security management expertise. In Wiley's Certified Information Security Manager (CISM) Study Guide, you'll get the information you need to succeed on the demanding CISM exam. You'll also develop the IT security skills and confidence you need to prove yourself where it really counts: on the job. Chapters are organized intuitively and by exam objective so you can easily keep track of what you've covered and what you still need to study. You'll also get access to a pre-assessment, so you can find out where you stand before you take your studies further. Sharpen your skills with Exam Essentials and chapter review questions with detailed explanations in all four of the CISM exam domains: Information Security Governance, Information Security Risk Management, Information Security Program, and Incident Management. In this essential resource, you'll also: Grab a head start to an in-demand certification used across the information security industry Expand your career opportunities to include rewarding and challenging new roles only accessible to those with a CISM credential Access the Sybex online learning center, with chapter review questions, full-length practice exams, hundreds of electronic flashcards, and a glossary of key terms Perfect for anyone prepping for the challenging CISM exam or looking for a new role in the information security field, the Certified Information Security Manager (CISM) Study Guide is an indispensable resource that will put you on the fast track to success on the test and in your next job.

An Introduction to HTML5 Game Development with Phaser.js (Paperback, 3rd Edition): Travis Faas An Introduction to HTML5 Game Development with Phaser.js (Paperback, 3rd Edition)
Travis Faas
R1,125 R1,068 Discovery Miles 10 680 Save R57 (5%) Ships with 15 working days

Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer’s design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js, provides a grounded resource and vital learning tool to anyone looking to optimize web game development process.

Key Features

Chapter objectives and examples with sample code make concepts easy to grasp

Master questions and chapter summaries further help to solidify these concepts

Feature boxes that contain important hints and things to note help keep readers on the right path

This book uses a "building blocks" approach to game development and starts with the technology required to get things running

Each chapter will be a small sample game that demonstrates one piece of Phaser.js, giving the reader time to grasp and understand the core concepts

Subsequent chapters will demonstrate new features, building upon the knowledge of previous examples

Table of Contents

Chapter 1: Introduction

Chapter 2: About HTML5 Games

Chapter 3: Workspace Setup

Chapter 4: Phaser – Basic Setup

Chapter 5: Phaser Basics

Chapter 6: Game Examples

Chapter 7: Deployment

Chapter 8: Conclusion

Appendices

A Study Guide to the ISTQB (R) Foundation Level 2018 Syllabus - Test Techniques and Sample Mock Exams (Paperback, 1st ed.... A Study Guide to the ISTQB (R) Foundation Level 2018 Syllabus - Test Techniques and Sample Mock Exams (Paperback, 1st ed. 2018)
Adam Roman
R1,634 Discovery Miles 16 340 Ships in 18 - 22 working days

This book is an excellent, helpful and up-to-date resource for all candidates preparing for the ISTQB Foundation Level certification exam based on the new Foundation Level 2018 Syllabus. Although there are plenty of sample questions and information related to the Foundation Level exam on the web, there are two problems with these: Firstly, most of them will soon be outdated, as the old syllabus and exams are going to be retracted in June 2019. Secondly, much of what is available is of poor quality, since many of the sample questions do not follow the strict ISTQB examination rules. This book stands out from other ISTQB-related works through a number of special features: Topicality: The material complies with the latest version of the Foundation Level syllabus published in 2018. Quality and originality: The exam questions are original, not redundant, of high quality, fully aligned with the ISTQB exam requirements and have not been published before. Huge amount of material: It includes 5 full sample exams (200 questions in total) designed in accordance with the ISTQB exam rules, and with the appropriate distribution of questions regarding the learning objectives and K-levels. Well-thought-out sample questions: The questions not only appropriately cover the corresponding learning objectives (LOs), but also to show the typical pitfalls. Diversity: The questions from various sample exams related to the same LO are diversified, that is, each of them points out different aspects of a given LO. This is an excellent method for better and more effective learning and preparing for the exam. Comprehensive, intelligible explanations: All answers are justified and there are detailed and easy-to-understand explanations not only of why a given answer is correct, but also why all the others are wrong. A lot of bonus material: The book includes a great bonus pack: chapters that explain the white-box and black-box test techniques in a detailed way, a set of exercises on test techniques and the detailed solutions to them, and much more.

The Expert Test Manager (Paperback): Rex Black The Expert Test Manager (Paperback)
Rex Black
R977 R873 Discovery Miles 8 730 Save R104 (11%) Ships in 10 - 15 working days

This book covers the ISTQB Expert Level Test Manager syllabus and is a complete, one-stop preparation guide for the reader who is otherwise qualified (based on experience as a test manager) to take the Expert Level Test Manager exam. Included are extensive hands-on exercises and sample exam questions that comply with ISTQB standards for Expert Level exams. The ISTQB certification program is the leading software tester certification program in the world. With more than 500,000 certificates issued and a global presence in 70 countries, you can be confident in the value and international stature that the ISTQB Expert Level certificate can offer you.

Software Testing Foundations, 4th Edition - A Study Guide for the Certified Tester Exam (Paperback, 4th Revised edition):... Software Testing Foundations, 4th Edition - A Study Guide for the Certified Tester Exam (Paperback, 4th Revised edition)
Andreas Spillner, Tilo Linz, Hans Schaefer
R1,373 Discovery Miles 13 730 Ships in 18 - 22 working days

Software Testing Foundations, 4th Edition provides the information necessary to pass the Certified Tester-Foundations Level exam, version 2011, as defined by the ISTQB; uses a format designed for self-study; and defines technical terms according to the updated ISTQB glossary. Professional testing of software is an essential task that requires a profound knowledge of testing techniques. The International Software Testing Qualifications Board (ISTQB) has developed a universally accepted, international qualification scheme aimed at software and system testing professionals, and has created the Syllabi and Tests for the "Certified Tester." Today about 300,000 people have taken the ISTQB certification exams. The authors of Software Testing Foundations, 4th Edition, are among the creators of the Certified Tester Syllabus and are currently active in the ISTQB. This thoroughly revised and updated fourth edition covers the "Foundations Level" (entry level) and teaches the most important methods of software testing. It is designed for self-study and provides the information necessary to pass the Certified Tester-Foundations Level exam, version 2011, as defined by the ISTQB. Also in this new edition, technical terms have been precisely stated according to the recently revised and updated ISTQB glossary. Topics covered: Fundamentals of Testing Testing and the Software Lifecycle Static and Dynamic Testing Techniques Test Management Test Tools Also mentioned are some updates to the syllabus that are due in 2015.

Adobe Creative Cloud Classroom in a Book - Design Software Foundations with Adobe Creative Cloud (Paperback): Joseph Labrecque Adobe Creative Cloud Classroom in a Book - Design Software Foundations with Adobe Creative Cloud (Paperback)
Joseph Labrecque
R1,292 Discovery Miles 12 920 Ships in 10 - 15 working days

Your Adobe Creative Cloud subscription delivers a breathtaking collection of state-of-the-art creativity tools-for web, print, video, interactive, digital marketing, UX/UI design, and more. With so much power, where do you start? If you're familiar with one or two of Adobe's tools, how do you extend your knowledge to make the most of the entire Creative Cloud, choose the right tool for each job, and do amazing work? Start right here, with the only classroom-proven guide to the entire Adobe Creative Cloud suite: Adobe Creative Cloud Classroom in a Book. Authored by leading designer and instructor Joseph Labrecque, this guide reflects his experience teaching hundreds of students at the University of Colorado Boulder College of Media, Communication & Information. Each chapter combines an overview of a Creative Cloud app with well-crafted hands-on practice. Labrecque introduces the software, explains essential concepts and design principles surrounding its use, guides you through basic tools and workflows, and then walks you through executing a project from beginning to end. You'll learn how each tool works in real life, and how to apply design concepts and theory in your own creative practice. Labrecque introduces the fundamentals of Creative Cloud for both desktop and mobile, Creative Cloud Express, and all these skills: Cloud-based photography with Lightroom Raster image compositing with Photoshop Vector graphics design with Illustrator Page layout management with InDesign Prototyping for screens with Adobe XD 3D rendering with Dimension Audio content production with Audition Video content sequencing with Premiere Pro Motion graphics compositing with After Effects Live performance capture with Character Animator Interactive content animation with Animate

Software Testing Foundations, 5th Edition (Paperback, 5th ed.): Andreas Spillner, Tilo Linz Software Testing Foundations, 5th Edition (Paperback, 5th ed.)
Andreas Spillner, Tilo Linz
R1,116 R944 Discovery Miles 9 440 Save R172 (15%) Ships in 18 - 22 working days

Professional testing of software is an essential task that requires a profound knowledge of testing techniques. The International Software Testing Qualifications Board (ISTQB) has developed a universally accepted, international qualification scheme aimed at software and system testing professionals, and has created the Syllabi and Tests for the Certified Tester. Today, hundreds of thousands of people have taken the ISTQB certification exams. The authors of Software Testing Foundations, 5th Edition, are among the creators of the Certified Tester Syllabus and are currently active in the ISTQB. This thoroughly revised and updated fifth edition covers the Foundations Level (entry level) and teaches the most important methods of software testing. It is designed for self-study and provides the information necessary to pass the Certified Tester Foundations Level exam, as defined by the ISTQB. Also in this new edition, technical terms have been precisely stated according to the ISTQB glossary. Topics covered: Fundamentals of Testing Testing and the Software Lifecycle Static and Dynamic Testing Techniques Test Management Test Tools

Test Automation Fundamentals - A Study Guide for the Certified Test Automation Engineer Exam * Advanced Level Specialist *... Test Automation Fundamentals - A Study Guide for the Certified Test Automation Engineer Exam * Advanced Level Specialist * ISTQB (R) Compliant (Paperback)
Manfred Baumgartner, Thomas Steirer, Marc-Florian Wendland, Stefan Gwihs, Julian Hartner, …
R1,120 R949 Discovery Miles 9 490 Save R171 (15%) Ships in 18 - 22 working days

Test automation is an essential tool in today's software development environments. It increases testing efficiency and makes test procedures reliably repeatable.This book provides a complete overview of how to design test automation processes and integrate them into your organization or existing projects. It details functional and technical strategies and goes into detail on the relevant concepts and best practices. The book's main focus is on functional system testing.Topics covered: - An introduction to test automation- Objectives and success factors- Preparing for test automation- Introduction to generic test automation architectures- Design and development of a test automation solution- Risks and contingencies during deployment- Metrics and reporting- Transitioning manual testing to an automated environment- Verifying a test automation solution- Continuous improvementThe appendix contains an overview of software quality characteristics according to the ISO 25010 standard, and lists potential test automation applications within this context. It also provides an introduction to load and performance testing, and a sample catalog of criteria for selecting test automation tools. This book is fully compliant with the ISTQB(R) syllabus and, with its many explanatory examples, is equally suitable for preparation for certification, as a concise reference book for anyone who wants to acquire this essential skill, or for university-level study.

Frame-By-Frame Stop Motion - The Guide to Non-Puppet Photographic Animation Techniques, Second Edition (Paperback, 3rd... Frame-By-Frame Stop Motion - The Guide to Non-Puppet Photographic Animation Techniques, Second Edition (Paperback, 3rd Edition)
Tom Gasek
R1,468 Discovery Miles 14 680 Ships in 10 - 15 working days

Single frame film-making has been around as long as film itself. It is the ancestor to modern day special effects and animation. Despite its age-old practice, Single frame film making and stop-motion animation continues to influence media and culture with its magic. Current advances in technology and classic stop motion techniques, such as pixilation, time-lapse photography and down shooting have combined to form exciting new approaches. Tom Gasek’s Frame-By-Frame Stop Motion offers hands-on experience and various tricks, tips, and exercises to help strengthen skills and produce effective results. Interviews from experts in the field offer not only offer inspiration but also help readers learn how to apply skills and new applications. The companion website offers further instruction, recommended films, tools and resources for the both the novice and the expert.

Key Features

Features interviews with industry experts that offer inspiration and insight as well as detailed explanations of the inner workings of non-traditional stop motion techniques, processes, and workflows

Applies professional stop motion techniques that have been taught and refined in the classroom and applied to leading stop motion films, exhibiting at South By Southwest, Cannes, and more

Explores the stop motion opportunities beyond model rigs and puppetry. Re-visualizes stop motion character movements, build downshooter rigs, and configures digital workflows with After Effect tutorials while creating dynamic, creative and inspired stop motion films

Offers new coverage of smart phones and their application in stop motion

Covers motion control, Dragon Frame, evolution of timelapse, expanded light painting, DSLR cameras, and more

Table of Contents

Chapter 1: What are the Possibilities ?

Chapter 2: Shooting Frame by Frame

Chapter 3: Pixilation

Chapter 4: Time Lapse

Chapter 5: Cinematography, Lighting and Composition 

Chapter 6: Objects, People & Places

Chapter 7: The Multiplane Down-shooter

Chapter 8: Collage (The Digital Advantage)

Chapter 9: Visual Rhythm

Chapter 10: A Sense of Drama

Chapter 11: Massaging Frames in the Edit

Chapter 12: Off to the Market

/

A Complete Guide to Docker for Operations and Development - Test-Prep for the Docker Certified Associate (DCA) Exam (Paperback,... A Complete Guide to Docker for Operations and Development - Test-Prep for the Docker Certified Associate (DCA) Exam (Paperback, 1st ed.)
Engy Fouda
R1,183 R986 Discovery Miles 9 860 Save R197 (17%) Ships in 18 - 22 working days

Harness the power of Docker by containerizing your code with all its libraries and file systems to consistently run anywhere. This book is your source for learning all about Docker operations and development. It's divided into two units and focuses on the topics that the Docker Certified Associate exam covers. Unit 1 covers the Docker fundamentals, such as Docker Enterprise for Operations, Docker Enterprise for Developers, Swarm, and an introduction to Kubernetes. You will learn how to install Docker Community Edition, Docker Enterprise Edition with Kubernetes and CLI. Also, you will learn the Docker cycle, container lifecycle, develop applications in any language, wrap, build, ship, and deploy them for production. Finally, you will learn how to create a Swarm cluster, deploy an app to it, and manage it with the best practices according to the current technologies. Unit 2 provides quizzes to help you prepare for the certification test. The DCA exam format and the question style has changed since Mirantis acquired Docker. To accommodate this, the quizzes mirror these changes. What You'll Learn Understand the difference between containerization and virtualization Install Docker CE on various platforms and manage the resources Write Dockerfile, Docker Compose YAML, and Kubernetes manifest YAML files Compare microservices and monolithic applications Containerize monolithic applications Who This Book Is For Software developers, Cloud Architects, and DevOps operation managers.

Kubernetes - Preparing for the CKA and CKAD Certifications (Paperback, 1st ed.): Philippe Martin Kubernetes - Preparing for the CKA and CKAD Certifications (Paperback, 1st ed.)
Philippe Martin
R1,189 R993 Discovery Miles 9 930 Save R196 (16%) Ships in 18 - 22 working days

Master all the concepts and tools necessary to start administering a Kubernetes cluster and deploying applications to production. You will cover the entire curricula of the two Kubernetes certifications (for application developers and administrators). The initial chapters guide you through deployment of a Kubernetes cluster on virtual machines and explore the different components of the control plane. Next, you will work with the kubectl command-line tool; namespaces, labels, selectors, and annotations-common resources used through the Kubernetes API. The following chapters describe the principle of controllers and detail how workload controllers work as well as the possibilities for configuring deployed applications. You will also learn how to deploy a scalable and self-healing application, how pods are scheduled to nodes, how parts of the application can communicate, and how the application is discoverable from the outside. Next, you will cover security concerns describing the different authentication methods, the RBAC authorization mode, security contexts, network policies, and how to secure container images. You will also cover using persistent volumes for your containers to store long-term data, monitoring your clusters and applications and implementing design patterns for multi-container pods. The concluding chapters guide you through the upgrade of your deployed cluster. After reading this book, you will have enough knowledge to deploy a complex application using a Kubernetes cluster and be ready for the certification exams. What You Will Learn Deploy a Kubernetes cluster with kubeadm and learn how the control plane works Discover how the Kubernetes API is structured Deploy secure, auto-scaled, and self-healing applications Master the kubectl command-line tool Who This Book Is For Administrators and application developers with good knowledge of micro-services development and deployment.

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