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Toys > Games > Role-Playing Games
Enjoy a lovely tea party with Barbie and friends. This 14x piece tea set
In many ways 7 Wonders: Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders. What's different about 7 Wonders: Duel is that, as the title suggests, the game is solely for two players, with the players not drafting card simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes into play as well as bonus moves that allow you to take a second card immediately. As in the original game, each card that you acquire can be built, discarded for three coins, or used to construct a wonder. Each player starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short. Players can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as you acquire resources, the cost for those particular resources increases for your opponent, representing your dominance in this area. A player can win 7 Wonders: Duel in one of three ways. Each time that you acquire a military card, you advance the military marker toward your opponent's capital, giving you a bonus at certain positions. If you reach the opponent's capital, you win the game immediately. Similarly, if you acquire any six of seven different scientific symbols, you achieve scientific dominance and win immediately. If neither of these situations occurs, then the player with the most points at the end of the game wins. Players 2 Suggested ages 10+ Playing time 30 minutes
Dungeons & Dragons Nolzur’s Marvelous Miniatures come with highly-detailed figures, primed and ready to paint out-of-the-box. Fully compatible with Acrylicos Vallejo paints, these fantastic miniatures include deep cuts for easier painting. The packaging displays these miniatures in a clear and visible format, so customers know exactly what they are getting.
Dungeons & Dragons Nolzur’s Marvelous Miniatures come with highly-detailed figures, primed and ready to paint out-of-the-box. Fully compatible with Acrylicos Vallejo paints, these fantastic miniatures include deep cuts for easier painting. The packaging displays these miniatures in a clear and visible format, so customers know exactly what they are getting.
D&D Sword Coast Adventurer's Guide
In the skies above the Atlantic, a dirigible's peaceful journey is
interrupted by a bloody act of revenge and an oncoming storm. On the
sea far below, a treacherous saboteur plants the explosives that will
sink a ship. In the New England countryside, a train billows black
smoke, desperately fleeing an unimaginable threat.
D&D Ghosts of Saltmarsh
“The Saltmarsh series consistently ranks as one of the most popular classic D&D adventures,” said Mike Mearls, franchise creative director of D&D. “With its ties to ocean-based adventuring, it was an obvious step to augment it with additional sea-based adventures and a robust set of rules for managing a nautical campaign.” Hoist your sails, pull up anchor, and set a course for adventure! Ages: 13 and up |
Tomb of Annihilation
(Hardcover)
Wizards RPG Team
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Ships in 10 - 15 working days | |
Dare to defy death in this adventure for the world's greatest roleplaying game. The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who's ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied. When they finally succumb, they can't be raised-and neither can anyone else, regardless of whether they've ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world. The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rain forests.
Arkham Horror: Third Edition
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R2,050 Discovery Miles 20 500 | Ships in 6 - 7 working days | |
Arkham Horror: Third Edition
The year is 1926, and it is the height of the Roaring Twenties.
Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol
supplied by rum runners and the mob. It’s a celebration to end all
celebrations in the aftermath of the War to End All Wars.
Yet a dark shadow grows in the city of Arkham. Alien entities known as
Ancient Ones lurk in the emptiness beyond space and time, writhing at
the thresholds between worlds. Occult rituals must be stopped and alien
creatures destroyed before the Ancient Ones make our world their ruined
dominion.
Only a handful of investigators stand against the Arkham Horror. Will
they prevail?
Arkham Horror Third Edition is a cooperative board game for one to six
players who take on the roles of investigators trying to rid the world
of eldritch beings known as Ancient Ones. Based on the works of H.P.
Lovecraft, players will have to gather clues, defeat terrifying
monsters, and find tools and allies if they are to stand any chance of
defeating the creatures that dwell just beyond the veil of our reality.
The game is split into a series of rounds made up of four phases.
The Action Phase
The Monster Phase
The Encounter Phase
The Mythos Phase
The Action Phase sees your investigators fighting back against the dark
power of the mythos. During this phase, each investigator can perform
two different actions.
Move – Investigators can move up to two spaces in the city, spending
money to hire speedy transport and move additional spaces. The space
where you end your turn will determine what encounter card you draw
later in the turn.
Gather Resources – Gain one dollar token, which can be used to purchase
items and goods as well as increase how far you can move
Focus – Focus one of your skills, increasing its value.
Ward – Attempt to remove doom from your location. Increasing doom means
danger for the investigators, and removing doom can delay these
apocalyptic heraldings.
Attack – Attack a monster engaged with you.
Evade – Try to escape from a monster engaged with you.
Research – Search for clues at your location.
Trade – Trade money, clues, items, and more with other investigators at
your location.
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