A potent new book examines the overlap between our ecological
crisis and video games Video games may be fun and immersive
diversions from daily life, but can they go beyond the realm of
entertainment to do something serious-like help us save the planet?
As one of the signature issues of the twenty-first century,
ecological deterioration is seemingly everywhere, but it is rarely
considered via the realm of interactive digital play. In Playing
Nature, Alenda Y. Chang offers groundbreaking methods for exploring
this vital overlap. Arguing that games need to be understood as
part of a cultural response to the growing ecological crisis,
Playing Nature seeds conversations around key environmental science
concepts and terms. Chang suggests several ways to rethink existing
game taxonomies and theories of agency while revealing surprising
fundamental similarities between game play and scientific work.
Gracefully reconciling new media theory with environmental
criticism, Playing Nature examines an exciting range of games and
related art forms, including historical and contemporary analog and
digital games, alternate- and augmented-reality games, museum
exhibitions, film, and science fiction. Chang puts her surprising
ideas into conversation with leading media studies and
environmental humanities scholars like Alexander Galloway, Donna
Haraway, and Ursula Heise, ultimately exploring manifold ecological
futures-not all of them dystopian.
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