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Books > Computing & IT > Computer software packages > Computer games
Save the Magaambya! The heroes return to the Magaambya magic
academy to find the villain they’d vanquished on a distant planet
had set another scheme in motion long ago. Students and teachers
have been twisted by evil magic, and the heroes must engage in
legendary tests to gain the means to free them. While a monstrous
foe thrashes through the Magaambya, it’s up to the heroes to save
the school from utter destruction! “Shadows of the Ancients” is
a Pathfinder adventure for four 18th-level characters by Saif
Ansari. This adventure concludes the Strength of Thousands
Adventure Path, a six-part, monthly campaign in which the heroes
rise from humble students to influential teachers, and ultimately
decide the fate of the Magaambya. This adventure provides guidance
to tell stories that are like fables or set in truly unusual
adventure locations, and concludes with a look at powerful
monsters, magic, and abilities that only the mightiest Magaambyan
heroes can claim! Each monthly full-color softcover Pathfinder
Adventure Path volume contains an in-depth adventure scenario,
stats for several new monsters, and support articles meant to give
Game Masters additional material to expand their campaign.
Pathfinder Adventure Path volumes use the Open Game License and
work with both the Pathfinder RPG and the world’s oldest fantasy
RPG.
Master the art of building in Minecraft Minecraft is a sandbox game
where anything is possible! With over 600 blocks to choose from,
getting started can feel overwhelming. This Creative Handbook will
give you all the tools you need to become an expert builder.
Whether it's choosing your blocks or decorating your build, this
book is packed with expert advice, top tips and advanced tricks to
take your construction skills to the next level. Read how to plan
builds, create colour palettes, use effective lighting and much
more. This book also features advice from pro build teams and
YouTubers, and includes step-by-step builds to complete in-game.
With so much to explore, there's sure to be something for 'crafters
of every level.
Games software has its roots in a "cottage" industry, ignoring
formal methodologies, instead leaving the programmers to find
homespun solutions to the technical problems faced. The picture has
now changed: the scale of the problems faced by programmers means
that more methodical techniques must be applied to game development
to prevent projects spiralling out of control, both in terms of
technical complexity and cost. The book addresses how program teams
can develop ever more complex entertainment software within the
constraints of deadlines, budgets and changing technologies. It
establishes a set of best practices tempered with real-world
pragmatism, understanding that there is no "one size fits all"
solution. No member of the game development team should be working
in isolation and the book will be useful to producers, designers
and artists as well as the programmers themselves. In addition, the
book addresses the needs of the growing number of Game Development
courses offered in academia, giving students a much-needed insight
into the real world of object-oriented game design.
Starting with the announcement trailer in 2014, Overwatch's
award-winning cinematics captured the hearts of millions across the
world, introducing them to a hopeful science fiction world where
heroes are needed. Crafting these animated shorts required the
Blizzard cinematics team to explore new ways of animated filmmaking
with a bold new art style, more frequent releases, and intimate
collaboration with the game team. The Cinematic Art of Overwatch
chronicles this journey, featuring never-before-seen art and
anecdotes that illustrate how Overwatch's richly imagined
characters and world were brought to life through cinematic
storytelling.
WELCOME TO LAWBRANDAuroboros: Coils of the Serpent is a 5E campaign
setting by Chris Metzen and Warchief Gaming. The first release in
this universe, Worldbook: Lawbrand, is based on the roleplaying
campaign that Chris ran with his childhood friends in the eighties
and nineties, before heading to Blizzard to work on worlds such as
Warcraft, StarCraft, and more.As a 5E compatible source book,
Worldbook: Lawbrand gives players and GMs all the tools they'll
need to create their own adventures in this epic fantasy
world.Containing over a hundred pages of lore, as well as being
loaded to the brim with new options for character customization,
Worldbook: Lawbrand also features a comprehensive Adventures
section, designed to give GMs a way to launch imaginative
adventures for their party.Key Features: - Background and lore for
each Trade-City, faction, and key players that run them.- Four
brand new sub-classes and five new races unique to the setting, as
well as new magic items, spells, and magical tattoos known as
sigils.- Guides and recommendations on how to run adventures in
Lawbrand, including creating compelling stories, using the Mark of
the Serpent in your party, and more.Will you tame the world - or
shatter it?
A motley crew of singing villains. A ragtag team of adventurers. A
conflict that could decide the fate of Azeroth itself. It's safe to
say that Hearthstone's never looked so exciting! For the first
time, Blizzard Entertainment's collectible card game told a
complete, continuous story across three expansions. The Art of
Hearthstone, Volume V: Year of the Dragon shows hundreds of
fantastic illustrations created by dozens of artists for the game's
cards, cinematics, and concept art, as well as diving deep into the
creative process and pipeline that made the Year of Dragon one of
Hearthstone's most ambitious.
The definitive anthology of Tank Girl, collecting the classic,
newly colored stories from original creators Alan Martin and Jamie
Hewlett! Includes three exclusive art! All three volumes of the
cult-classic Tank Girl comics (1988-1995) from legendary creators
Alan Martin and Jamie Hewlett (Gorillaz). Dive into the twisted and
chaotic world of Tank Girl, Jet Girl, Sub Girl and Booga, and
experience the original stories that captured the hearts of readers
everywhere, then shot them to oblivion (by accident of course)!
With all new colouring, this is the complete Tank Girl collection
you won't want to miss.
Official lavish in-depth coffee table art book for the first-person
horror adventure game Scorn, inspired by H.R. Giger and Zdzislaw
Beksinski, to be released on Xbox series X/S, Microsoft Windows,
Steam, and Windows Store. In this coffee table hardback, uncover
the concept and vision behind Scorn, alongside insight from the
artists and software designers at Ebb. The game is set in a
nightmarish universe of odd forms and somber tapestry inspired by
the work of H.R. Giger, and designed around the idea of "being
thrown into the world". This lavish book explores the characters,
creatures, weapons, and locations, with maps, user interfaces,
concept art, and original designs. The unsettling biomechanical
environment is a character in itself, and every location reveals
its own theme, puzzles, and characters that are integral in
creating a cohesive lived-in world. "It blends the anatomical and
organic with the mechanical and architectural to create fleshy,
irregular landscapes inhabited by shambling monstrosities" - PC
Gamer magazine
The must-have collectible compendium, continuing the extensive lore
compilation of the Destiny universe. Destiny Grimoire Anthology,
Volume IV: The Royal Will, unravels the making and methods of two
of Destiny's most powerful monarchs-Mara Sov, the Queen of the
Awoken and Oryx, the Taken King. Through a curated selection of
lore surrounding their legends, these pages explore beyond their
storied rise to power and ill-fated confrontation among the rings
of Saturn to reveal a deeper understanding of the mysterious Awoken
and examine the very essence of Light and Dark.
Bungie presents the Destiny Grimoire Anthology, a must-have
collectible lore compendium designed and assembled for Destiny's
devoted and enlightened scholars and lore lovers, as well as fans
of fantasy and science fiction storytelling. Until now, the myths,
mysteries, and machinations of the Destiny universe were found
hidden throughout the worlds-enticing threads that hinted at a
greater tapestry. The Destiny Grimoire Anthology weaves tales from
multiple sources together for the first time, casting new light on
Destiny's most legendary heroes, infamous villains, and their
greatest moments of triumph and tragedy. This volume illuminates a
facet of the world of Destiny, and challenges players' thoughts and
assumptions on what it means to be a Guardian, offering new and
differing perspectives on the cosmic war that rages between the
Traveler and its ancient enemies.
Create, Explore, and ... Color with The Official Minecraft Coloring
Book! Based on Minecraft, the best-selling video game of all time,
this action-packed coloring book lets kids color their way through
nearly 50 epic pages of original art inspired by the expansive,
wondrous, and never-ending world of Minecraft.
Gamification is being used everywhere; despite its apparent
plethora of benefits, the unbalanced use of its main mechanics can
end up in catastrophic results for a company or institution.
Currently, there is a lack of knowledge of what it is, leading to
its unregulated and ad hoc use without any prior planning. This
unbalanced use prejudices the achievement of the initial goals and
impairs the user's evolution, bringing potential negative
reflections. Currently, there are few specifications and modeling
languages that allow the creation of a system of rules to serve as
the basis for a gamification engine. Consequently, programmers
implement gamification in a variety of ways, undermining any
attempt at reuse and negatively affecting interoperability.
Next-Generation Applications and Implementations of Gamification
Systems synthesizes all the trends, best practices, methodologies,
languages, and tools that are used to implement gamification. It
also discusses how to put gamification in action by linking
academic and informatics researchers with professionals who use
gamification in their daily work to disseminate and exchange the
knowledge, information, and technology provided by the
international communities in the area of gamification throughout
the 21st century. Covering topics such as applied and cloud
gamification, chatbots, deep learning, and certifications and
frameworks, this book is ideal for programmers, computer
scientists, software engineers, practitioners of technological
companies, managers, academicians, researchers, and students.
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