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Books > Computing & IT > Computer software packages > Computer games

Sound Play - Video Games and the Musical Imagination (Hardcover): William Cheng Sound Play - Video Games and the Musical Imagination (Hardcover)
William Cheng
R3,922 Discovery Miles 39 220 Ships in 12 - 17 working days

Video games open portals into fantastical worlds where imaginative play prevails. The virtual medium seemingly provides us with ample opportunities to behave and act out with relative safety and impunity. Or does it? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of our engagements with gaming's audio phenomena-from sonic violence to synthesized operas, from democratic music-making to vocal sexual harassment. Author William Cheng shows how the simulated environments of games empower designers, composers, players, and scholars to test and tinker with music, noise, speech, and silence in ways that might not be prudent or possible in the real world. In negotiating utopian and alarmist stereotypes of video games, Sound Play synthesizes insights from across musicology, sociology, anthropology, communications, literary theory, and philosophy. With case studies that span Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there-in the safe, sound spaces of games-can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here.

Object-Oriented Game Development (Paperback): Julian Gold Object-Oriented Game Development (Paperback)
Julian Gold
R2,157 R1,710 Discovery Miles 17 100 Save R447 (21%) Ships in 12 - 17 working days

Games software has its roots in a "cottage" industry, ignoring formal methodologies, instead leaving the programmers to find homespun solutions to the technical problems faced. The picture has now changed: the scale of the problems faced by programmers means that more methodical techniques must be applied to game development to prevent projects spiralling out of control, both in terms of technical complexity and cost. The book addresses how program teams can develop ever more complex entertainment software within the constraints of deadlines, budgets and changing technologies. It establishes a set of best practices tempered with real-world pragmatism, understanding that there is no "one size fits all" solution. No member of the game development team should be working in isolation and the book will be useful to producers, designers and artists as well as the programmers themselves. In addition, the book addresses the needs of the growing number of Game Development courses offered in academia, giving students a much-needed insight into the real world of object-oriented game design.

Auroboros: Coils of the Serpent - Worldbook - Lawbrand RPG (Hardcover): Warchief Gaming, Chris Metzen Auroboros: Coils of the Serpent - Worldbook - Lawbrand RPG (Hardcover)
Warchief Gaming, Chris Metzen
R1,316 R1,096 Discovery Miles 10 960 Save R220 (17%) Ships in 10 - 15 working days

WELCOME TO LAWBRANDAuroboros: Coils of the Serpent is a 5E campaign setting by Chris Metzen and Warchief Gaming. The first release in this universe, Worldbook: Lawbrand, is based on the roleplaying campaign that Chris ran with his childhood friends in the eighties and nineties, before heading to Blizzard to work on worlds such as Warcraft, StarCraft, and more.As a 5E compatible source book, Worldbook: Lawbrand gives players and GMs all the tools they'll need to create their own adventures in this epic fantasy world.Containing over a hundred pages of lore, as well as being loaded to the brim with new options for character customization, Worldbook: Lawbrand also features a comprehensive Adventures section, designed to give GMs a way to launch imaginative adventures for their party.Key Features: - Background and lore for each Trade-City, faction, and key players that run them.- Four brand new sub-classes and five new races unique to the setting, as well as new magic items, spells, and magical tattoos known as sigils.- Guides and recommendations on how to run adventures in Lawbrand, including creating compelling stories, using the Mark of the Serpent in your party, and more.Will you tame the world - or shatter it?

Destiny Comic Collection: Volume One (Hardcover): Bungie Destiny Comic Collection: Volume One (Hardcover)
Bungie
R548 R418 Discovery Miles 4 180 Save R130 (24%) Ships in 12 - 17 working days

The Destiny Comic Collection Vol. One is an essential collection of comic stories for Destiny fans. This 144 page volume includes Bungie's comic collection plus never before seen stories, behind the scenes galleries, and exclusive content from featured artists! From Osiris's exile to Ana Bray's homecoming on Mars, uncover the legends behind Destiny 2's iconic characters. Featuring stories written and illustrated in collaboration with Bungie by Ryan North (Dinosaur Comics, Marvel's The Unbeatable Squirrel Girl), Kris Anka (Marvel's X-Men and Star-Lord), Mark Waid (DC Comics' The Flash and Marvel's Captain America) plus a special introduction by Gerry Duggan (Marvel's Deadpool).

The Official Minecraft Colouring Adventures Book (Paperback): Titan Books The Official Minecraft Colouring Adventures Book (Paperback)
Titan Books
R243 R198 Discovery Miles 1 980 Save R45 (19%) Ships in 12 - 17 working days

Create, Explore, and ... Color with The Official Minecraft Coloring Book! Based on Minecraft, the best-selling video game of all time, this action-packed coloring book lets kids color their way through nearly 50 epic pages of original art inspired by the expansive, wondrous, and never-ending world of Minecraft.

The Art of Hearthstone: Year of the Dragon (Hardcover): Robert Brooks The Art of Hearthstone: Year of the Dragon (Hardcover)
Robert Brooks
R774 R663 Discovery Miles 6 630 Save R111 (14%) In Stock

A motley crew of singing villains. A ragtag team of adventurers. A conflict that could decide the fate of Azeroth itself. It's safe to say that Hearthstone's never looked so exciting! For the first time, Blizzard Entertainment's collectible card game told a complete, continuous story across three expansions. The Art of Hearthstone, Volume V: Year of the Dragon shows hundreds of fantastic illustrations created by dozens of artists for the game's cards, cinematics, and concept art, as well as diving deep into the creative process and pipeline that made the Year of Dragon one of Hearthstone's most ambitious.

The Legend of Zelda: Breath of the Wild - The Complete Official Guide - Expanded Edition (Hardcover): The Legend of Zelda: Breath of the Wild - The Complete Official Guide - Expanded Edition (Hardcover)
1
R1,015 Discovery Miles 10 150 Ships in 9 - 15 working days

The Expanded Edition Guide to The Legend of Zelda: Breath of the Wild is a 512-page hardcover guidebook covering everything in the main game as well as the two Expansion Pass DLC packs "The Master Trials" and "The Champions' Ballad". Includes: Expansion Pass concept art gallery; dedicated chapters covering both Expansion Passes; Reference and Analysis chapter; Maps chapter; all-new hardcover and an extensive 4-page Index. MAPS CHAPTER: a dedicated 36-page atlas of Hyrule showing the exact location of all Korok seeds and treasure chests. REFERENCE & ANALYSIS CHAPTER: contains a farming manual showing how to acquire all items of prime interest efficiently; the best weapons and armor upgrades; the most effective recipes; the most lucrative gemstone mining spots; amiibo; merchants and much more. EXPANSION PASS CHAPTERS: 34 pages dedicated to "The Master Trials" and "The Champions' Ballad". 100% AUTHORITATIVE: all side quests, all shrines of Trials and all information about collectible items fully mapped out; also includes optional challenges, mini-games, unlockables, Easter eggs, and more. At-A-GLANCE WALKTHROUGHS: annotated maps and screenshots show the optimal way through every quest and dungeon. LARGE MAP POSTER: two-sided and fully-annotated - covering the immense game area. CONCEPT ART: direct from the development team and beautifully laid out across two sections: 16 pages of concept art from "The Master Trials" and "The Champions' Ballad" as well as a 16-page art tour of the main game. PUZZLE MASTER: every single puzzle and riddle unraveled with refined, visual solutions. EXPERT COMBAT STRATEGY: practical, reproducible tactics to crush all enemies and bosses. COMPREHENSIVE REFERENCES: exhaustive appraisals of all items and monsters - including key parameters that are hidden in the game. EASE OF USE: Instant searches, print navigation systems, extensive 4-page index and detailed map poster give you immediate access to the information you need. PREMIUM HARDCOVER: with guide pages printed on superior-quality art paper.

Desert Encounter - An Adventurous Journey Through Italian Africa (Paperback, 2nd Revised edition): Knud Holmboe Desert Encounter - An Adventurous Journey Through Italian Africa (Paperback, 2nd Revised edition)
Knud Holmboe; Translated by Helga Holbek
R277 Discovery Miles 2 770 Ships in 12 - 17 working days

In this classic of travel writing, first published sixty years ago, a Danish journalist records his experience of life in North Africa under colonial rule. Driving through the Sahara in a battered Chevrolet, having converted to Islam and with a knowledge of Arabic, he leaves the beaten track to discover communities and landscapes shrouded in mystery for centuries. Brushes with magicians, cave-dwellers and Sufi mystics, however, prove less astonishing than the cruelties inflicted on the local populations by Mussolini's generals.

Scorn - The Art of the Game (Hardcover): Matthew Pellett Scorn - The Art of the Game (Hardcover)
Matthew Pellett
R905 R761 Discovery Miles 7 610 Save R144 (16%) Ships in 12 - 17 working days

Official lavish in-depth coffee table art book for the first-person horror adventure game Scorn, inspired by H.R. Giger and Zdzislaw Beksinski, to be released on Xbox series X/S, Microsoft Windows, Steam, and Windows Store. In this coffee table hardback, uncover the concept and vision behind Scorn, alongside insight from the artists and software designers at Ebb. The game is set in a nightmarish universe of odd forms and somber tapestry inspired by the work of H.R. Giger, and designed around the idea of "being thrown into the world". This lavish book explores the characters, creatures, weapons, and locations, with maps, user interfaces, concept art, and original designs. The unsettling biomechanical environment is a character in itself, and every location reveals its own theme, puzzles, and characters that are integral in creating a cohesive lived-in world. "It blends the anatomical and organic with the mechanical and architectural to create fleshy, irregular landscapes inhabited by shambling monstrosities" - PC Gamer magazine

Die in Obscurity - Fan Insights and Curiosities of Elden Ring (Hardcover): Sean Matuk Die in Obscurity - Fan Insights and Curiosities of Elden Ring (Hardcover)
Sean Matuk
R656 Discovery Miles 6 560 Ships in 10 - 15 working days
Over the Spectrum (Hardcover, Collector's Hardback ed.): Philip Williams Over the Spectrum (Hardcover, Collector's Hardback ed.)
Philip Williams
R632 Discovery Miles 6 320 Ships in 12 - 17 working days
Violence. Speed. Momentum. (Paperback): DisRespect Violence. Speed. Momentum. (Paperback)
DisRespect
R434 R402 Discovery Miles 4 020 Save R32 (7%) Ships in 10 - 15 working days
A Hobbyist's Guide to THEA500 Mini (Hardcover, Full Colour Hardback ed.): Holger Wessling A Hobbyist's Guide to THEA500 Mini (Hardcover, Full Colour Hardback ed.)
Holger Wessling
R947 Discovery Miles 9 470 Ships in 12 - 17 working days
Tank Girl: Colour Classics Trilogy (1988-1995) Boxed Set (Paperback): Jamie Hewlett, Alan Martin Tank Girl: Colour Classics Trilogy (1988-1995) Boxed Set (Paperback)
Jamie Hewlett, Alan Martin
R1,140 R917 Discovery Miles 9 170 Save R223 (20%) Ships in 12 - 17 working days

The definitive anthology of Tank Girl, collecting the classic, newly colored stories from original creators Alan Martin and Jamie Hewlett! Includes three exclusive art! All three volumes of the cult-classic Tank Girl comics (1988-1995) from legendary creators Alan Martin and Jamie Hewlett (Gorillaz). Dive into the twisted and chaotic world of Tank Girl, Jet Girl, Sub Girl and Booga, and experience the original stories that captured the hearts of readers everywhere, then shot them to oblivion (by accident of course)! With all new colouring, this is the complete Tank Girl collection you won't want to miss.

Next-Generation Applications and Implementations of Gamification Systems (Hardcover): Filipe Portela, Ricardo Queiros Next-Generation Applications and Implementations of Gamification Systems (Hardcover)
Filipe Portela, Ricardo Queiros
R7,211 Discovery Miles 72 110 Ships in 10 - 15 working days

Gamification is being used everywhere; despite its apparent plethora of benefits, the unbalanced use of its main mechanics can end up in catastrophic results for a company or institution. Currently, there is a lack of knowledge of what it is, leading to its unregulated and ad hoc use without any prior planning. This unbalanced use prejudices the achievement of the initial goals and impairs the user's evolution, bringing potential negative reflections. Currently, there are few specifications and modeling languages that allow the creation of a system of rules to serve as the basis for a gamification engine. Consequently, programmers implement gamification in a variety of ways, undermining any attempt at reuse and negatively affecting interoperability. Next-Generation Applications and Implementations of Gamification Systems synthesizes all the trends, best practices, methodologies, languages, and tools that are used to implement gamification. It also discusses how to put gamification in action by linking academic and informatics researchers with professionals who use gamification in their daily work to disseminate and exchange the knowledge, information, and technology provided by the international communities in the area of gamification throughout the 21st century. Covering topics such as applied and cloud gamification, chatbots, deep learning, and certifications and frameworks, this book is ideal for programmers, computer scientists, software engineers, practitioners of technological companies, managers, academicians, researchers, and students.

All New Official Minecraft Creative Handbook (Hardcover): Mojang AB All New Official Minecraft Creative Handbook (Hardcover)
Mojang AB
R220 R197 Discovery Miles 1 970 Save R23 (10%) Ships in 5 - 10 working days

Master the art of building in Minecraft Minecraft is a sandbox game where anything is possible! With over 600 blocks to choose from, getting started can feel overwhelming. This Creative Handbook will give you all the tools you need to become an expert builder. Whether it's choosing your blocks or decorating your build, this book is packed with expert advice, top tips and advanced tricks to take your construction skills to the next level. Read how to plan builds, create colour palettes, use effective lighting and much more. This book also features advice from pro build teams and YouTubers, and includes step-by-step builds to complete in-game. With so much to explore, there's sure to be something for 'crafters of every level.

Basic Python Commands - Learn the Basic Commands of the World's Most Intuitive and Widely Used Programming Language... Basic Python Commands - Learn the Basic Commands of the World's Most Intuitive and Widely Used Programming Language (Hardcover)
Manuel Mcfeely
R847 R730 Discovery Miles 7 300 Save R117 (14%) Ships in 10 - 15 working days
Get Started Programming with Python - Give Your Professional Possibilities a Boost by Learning the Python Programming Language... Get Started Programming with Python - Give Your Professional Possibilities a Boost by Learning the Python Programming Language (Hardcover)
Manuel Mcfeely
R821 R710 Discovery Miles 7 100 Save R111 (14%) Ships in 10 - 15 working days
The Cinematic Art of World of Warcraft: Volume 1 (Hardcover): Gregory Solano, Matt Burns The Cinematic Art of World of Warcraft: Volume 1 (Hardcover)
Gregory Solano, Matt Burns 1
R1,284 R974 Discovery Miles 9 740 Save R310 (24%) Ships in 12 - 17 working days

Featuring stunning concept art and visual details, this is the first in the definitive series on the cinematics that bring World of Warcraft vividly to life. World of Warcraft redefined online gaming, and over the last fifteen years each new chapter has delivered new and incredible cinematics. The Cinematic Art of World of Warcraft goes behind the scenes with the Warcraft cinematic team. With never-before-seen concept art and accounts of the creative and technical process, this is the definitive visual gallery of how countless artists brought the world of Azeroth to life in incredible detail and motion.

The Secret History of Mac Gaming: Expanded Edition (Hardcover, 2nd Revised edition): Bitmap Books The Secret History of Mac Gaming: Expanded Edition (Hardcover, 2nd Revised edition)
Bitmap Books
R936 Discovery Miles 9 360 Ships in 9 - 15 working days
Coding for Kids in Python - Python Programming Projects for Kids and Beginners to Get Started Programming Fun Games... Coding for Kids in Python - Python Programming Projects for Kids and Beginners to Get Started Programming Fun Games (Hardcover)
Bob Mather
R917 Discovery Miles 9 170 Ships in 10 - 15 working days
Unstable Aesthetics - Game Engines and the Strangeness of Modding (Hardcover): Eddie Lohmeyer Unstable Aesthetics - Game Engines and the Strangeness of Modding (Hardcover)
Eddie Lohmeyer
R3,243 Discovery Miles 32 430 Ships in 12 - 17 working days

Throughout the 1990s, artists experimented with game engine technologies to disrupt our habitual relationships to video games. They hacked, glitched, and dismantled popular first-person shooters such as Doom (1993) and Quake (1996) to engage players in new kinds of embodied activity. In Unstable Aesthetics: Game Engines and the Strangeness of Art Modding, Eddie Lohmeyer investigates historical episodes of art modding practices-the alteration of a game system's existing code or hardware to generate abstract spaces-situated around a recent archaeology of the game engine: software for rendering two and three-dimensional gameworlds. The contemporary artists highlighted throughout this book-Cory Arcangel, JODI, Julian Oliver, Krista Hoefle, and Brent Watanabe, among others -- were attracted to the architectures of engines because they allowed them to explore vital relationships among abstraction, technology, and the body. Artists employed a range of modding techniques-hacking the ROM chips on Nintendo cartridges to produce experimental video, deconstructing source code to generate psychedelic glitch patterns, and collaging together surreal gameworlds-to intentionally dissect the engine's operations and unveil illusions of movement within algorithmic spaces. Through key moments in game engine history, Lohmeyer formulates a rich phenomenology of video games by focusing on the liminal spaces of interaction among system and body, or rather the strangeness of art modding.

Destiny: Grimoire Anthology - Dark Mirror (Volume 1) (Hardcover): Bungie Destiny: Grimoire Anthology - Dark Mirror (Volume 1) (Hardcover)
Bungie 1
R613 R553 Discovery Miles 5 530 Save R60 (10%) Ships in 12 - 17 working days

Bungie presents the Destiny Grimoire Anthology, a must-have collectible lore compendium designed and assembled for Destiny's devoted and enlightened scholars and lore lovers, as well as fans of fantasy and science fiction storytelling. Until now, the myths, mysteries, and machinations of the Destiny universe were found hidden throughout the worlds-enticing threads that hinted at a greater tapestry. The Destiny Grimoire Anthology weaves tales from multiple sources together for the first time, casting new light on Destiny's most legendary heroes, infamous villains, and their greatest moments of triumph and tragedy. This volume illuminates a facet of the world of Destiny, and challenges players' thoughts and assumptions on what it means to be a Guardian, offering new and differing perspectives on the cosmic war that rages between the Traveler and its ancient enemies.

Smoke and Mirrors - The Rise and Fall of a Serial Antipreneur (Hardcover, Collector's Colour Hardback ed.): Mike James Smoke and Mirrors - The Rise and Fall of a Serial Antipreneur (Hardcover, Collector's Colour Hardback ed.)
Mike James
R1,097 Discovery Miles 10 970 Ships in 12 - 17 working days
Coding for Kids Ages 10 and Up - Coding for Kids and Beginners using html, css and JavaScript (Hardcover): Bob Mather Coding for Kids Ages 10 and Up - Coding for Kids and Beginners using html, css and JavaScript (Hardcover)
Bob Mather
R904 Discovery Miles 9 040 Ships in 12 - 17 working days
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