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Books > Computing & IT > Computer software packages > Computer games

The Art of Fable Legends (Hardcover): Martin Robinson The Art of Fable Legends (Hardcover)
Martin Robinson
R967 R789 Discovery Miles 7 890 Save R178 (18%) Ships in 9 - 15 working days

Albion unveiled! Set off on a behind-the-scenes journey that delves deep into the design of the much anticipated Fable Legends. Featuring pages of high-quality concept art from Lionhead Studios, showcasing sketches, evolutions, renders, and more for each of the heroes, villains, creatures, and locations found throughout the game. Accompanied by exclusive developer interviews, this book is a must for any wandering hero - or malevolent villain...

Designing Games (Paperback): Tynan Sylvester Designing Games (Paperback)
Tynan Sylvester
R1,198 R938 Discovery Miles 9 380 Save R260 (22%) Ships in 12 - 17 working days

Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today's hit video games. You'll learn principles and practices for crafting games that generate emotionally charged experiences - a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each other's heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your game's market positioning will affect your design

The Elder Scrolls V: Skyrim - The Skyrim Library, Vol. II: Man, Mer, and Beast (Hardcover): Bethesda Softworks The Elder Scrolls V: Skyrim - The Skyrim Library, Vol. II: Man, Mer, and Beast (Hardcover)
Bethesda Softworks
R933 R755 Discovery Miles 7 550 Save R178 (19%) Ships in 9 - 15 working days

Delve deeper into the lore behind one of the most successful and critically acclaimed fantasy games of all time, Skyrim. Featuring in-game texts on factions, landscapes, creatures, heroes, and dragons.

Monsters in the Dark - The Making of X-COM: UFO Defense (Paperback): David Craddock Monsters in the Dark - The Making of X-COM: UFO Defense (Paperback)
David Craddock
R748 R610 Discovery Miles 6 100 Save R138 (18%) Ships in 10 - 15 working days
Ultimate Guide to Video Game Writing and Design, T he (Paperback): F Dille Ultimate Guide to Video Game Writing and Design, T he (Paperback)
F Dille 2
R546 R363 Discovery Miles 3 630 Save R183 (34%) Ships in 12 - 17 working days

- Authors are top game designers
- Aspiring game writers and designers must have this complete bible


There are other books about creating video games out there.
Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there's complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design.

FORTNITE Official: Outfits: The Collectors' Edition (Hardcover): Epic Games FORTNITE Official: Outfits: The Collectors' Edition (Hardcover)
Epic Games 1
R401 R174 Discovery Miles 1 740 Save R227 (57%) Ships in 12 - 17 working days

From the fun to the fearsome, discover the best Outfits in the ONLY official collector's guide from Epic Games, including exclusive concept art and insights from legendary gamers and featuring the authentic Fortnite holographic seal. What do you have in your locker? Keep track of your Outfits and find new favorites in the only official collector's guide from Epic Games! Whether you choose to be Wild Card or Whiplash, Beef Boss or Burnout, your look says a lot about you. Take one last look in the mirror and LET'S GO! KEEP TRACK OF YOUR FAVORITES: Look back on Fortnite's most popular Outfits and make note of the rare ones you might have missed in the first seven seasons! PEEK BEHIND THE SCENES: Learn the stories behind your favorite Outfits and admire Epic's exclusive concept art! HEAR FROM THE LEGENDS THEMSELVES: Find out what well-known gamers think of your favorite Outfits. BE COOL AND CUSTOMIZE: Discover all of the contrails, gliders, harvesting tools, and back bling you need to complete your look!

The BIG Book of Animal Crossing - Everything you need to know to create your island paradise! (Paperback): Michael Davis The BIG Book of Animal Crossing - Everything you need to know to create your island paradise! (Paperback)
Michael Davis
R323 R268 Discovery Miles 2 680 Save R55 (17%) Ships in 12 - 17 working days

Create your dream life on an island paradise! The BIG Book of Animal Crossing: New Horizons is the perfect (unofficial) guide to help you create your paradise on a desert island as you explore, create, and customize your ideal lifestyle. Building the house of your dreams and starting a new life in an ideal setting has never been as easy and fun! In this guide, you will find: tips and tricks for building your house; activity ideas to help you progress; tips on how to make the most of your time; information about special events, and much more! About Animal Crossing: New Horizons Animal Crossing is a life simulation video game developed by Nintendo and this unofficial guide will help every step of the way. Once you've escaped to your own desert island, you are free to occupy your time as you wish: You can hunt insects, decorate your paradise, enjoy sunsets on the beach or show off your island utopia to family and friends. The options are endless. It's the perfect game to learn how to enjoy your best life! New Horizons was released in March 2020, and had a stunning launch. More than 13 million copies of the game were sold throughout the world in 6 weeks. This installment of the game is the franchise's best-seller.

Advanced Game Design with HTML5 and JavaScript (Paperback, 1st ed.): Rex Van Der Spuy Advanced Game Design with HTML5 and JavaScript (Paperback, 1st ed.)
Rex Van Der Spuy
R1,640 Discovery Miles 16 400 Ships in 12 - 17 working days

How do you make a video game? Advanced Game Design with HTML5 and JavaScript is a down to earth education in how to make video games from scratch, using the powerful HTML5 and JavaScript technologies. This book is a point-by-point round up of all the essential techniques that every game designer needs to know. You'll discover how to create and render game graphics, add interactivity, sound, and animation. You'll learn how to build your own custom game engine with reusable components so that you can quickly develop games with maximum impact and minimum code. You'll also learn the secrets of vector math and advanced collision detection techniques, all of which are covered in a friendly and non-technical manner. You'll find detailed working examples, with hundreds of illustrations and thousands of lines of source code that you can freely adapt for your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book to make games for desktops, mobile phones, tablets or the Web. Advanced Game Design with HTML5 and JavaScript is a great next step for experienced programmers or ambitious beginners who already have some JavaScript experience, and want to jump head first into the world of video game development. It's also great follow-up book for readers of Foundation Game Design with HTML5 and JavaScript (by the same author) who want to add depth and precision to their skills. The game examples in this book use pure JavaScript, so you can code as close to the metal as possible without having to be dependent on any limiting frameworks or game engines. No libraries, no dependencies, no third-party plugins: just you, your computer, and the code. If you're looking for a book to take your game design skills into the stratosphere and beyond, this is it!

The Lure of Pokemon - Video Games and the Savage Mind (Hardcover): Nakazawa Shinichi The Lure of Pokemon - Video Games and the Savage Mind (Hardcover)
Nakazawa Shinichi
R1,082 R1,007 Discovery Miles 10 070 Save R75 (7%) Ships in 12 - 17 working days
C++ Game Development Primer (Paperback, 1st ed.): Bruce Sutherland C++ Game Development Primer (Paperback, 1st ed.)
Bruce Sutherland
R941 Discovery Miles 9 410 Ships in 12 - 17 working days

C++ is the language behind most of today's computer games. This 96-page C++ Game Development Primer takes you through the accelerated process of writing games for otherwise experienced C++ programmers. After reading this book, you'll have the fundamental know-how to become a successful and profitable game applications developer in today's increasingly competitive indie game marketplace. For those looking for a quick introduction to C++ game development and who have good skills in C++, this will get you off to a fast start. C++ Game Development Primer is based on Learn C++ for Game Development by the same author, giving you the essentials to get started in game programming without the unnecessary introduction to C++.

The Persistence of Code in Game Engine Culture (Paperback): Eric Freedman The Persistence of Code in Game Engine Culture (Paperback)
Eric Freedman
R1,175 Discovery Miles 11 750 Ships in 12 - 17 working days

With its unique focus on video game engines, the data-driven architectures of game development and play, this innovative textbook examines the impact of software on everyday life and explores the rise of engine-driven culture. Through a series of case studies, Eric Freedman lays out a clear methodology for studying the game development pipeline, and uses the video game engine as a pathway for media scholars and practitioners to navigate the complex terrain of software practice. Examining several distinct software ecosystems that include the proprietary efforts of Amazon, Apple, Capcom, Epic Games and Unity Technologies, and the unique ways that game engines are used in non-game industries, Freedman illustrates why engines matter. The studies bind together designers and players, speak to the labors of the game industry, value the work of both global and regional developers, and establish critical connection points between software and society. Freedman has crafted a much-needed entry point for students new to code, and a research resource for scholars and teachers working in media industries, game development and new media.

Comic Book Story of Video Games, The (Paperback): J. Hennessey Comic Book Story of Video Games, The (Paperback)
J. Hennessey
R538 R367 Discovery Miles 3 670 Save R171 (32%) Ships in 12 - 17 working days
FORTNITE Official: Outfits 2 - The Collectors' Edition (Hardcover): Epic Games FORTNITE Official: Outfits 2 - The Collectors' Edition (Hardcover)
Epic Games
R476 R394 Discovery Miles 3 940 Save R82 (17%) Ships in 9 - 15 working days

Dress to impress! The Outfit you rock when you drop from the Battle Bus makes a big statement about who you are. This all-new official collectors' edition from Epic Games showcases the most exciting looks that have appeared in the latest seasons. Whether your choice of Outfit is fresh, fun, or fearsome, you'll find the style that's right for you here. KNOWLEDGE IS POWER Get the lowdown to your look with top tips, stats, and facts. COOL CUSTOMIZING Check out the hottest Gliders, Back Bling, and Pets from Fortnite Chapter 2 GET THE GEAR Psych out your enemies with the best new Outfits - which will you be adding to YOUR locker?

Itchy, Tasty - An Unofficial History of Resident Evil (Hardcover): Alex Aniel Itchy, Tasty - An Unofficial History of Resident Evil (Hardcover)
Alex Aniel
R446 Discovery Miles 4 460 Ships in 12 - 17 working days

This is the definitive behind-the-scenes account of Capcom's horror video game series Resident Evil - one of the most popular, innovative and widely influential franchises of all time. Industry expert Alex Aniel spent two years interviewing key former members of Capcom staff, allowing him to tell the inside story of how Resident Evil was envisioned as early as the late 1980s, how its unexpected and unprecedented success saved the company from financial trouble, how the series struggled at the turn of the century and, eventually, how a new generation of creators was born after the release of Resident Evil 4. Itchy, Tasty narrates the development of each Resident Evil game released between 1996 and 2006, interspersed with fascinating commentary from the game creators themselves, offering unique insight into how the series became the world-conquering franchise it is today.

Learning C# Programming with Unity 3D, second edition (Paperback, 2nd edition): Alex Okita Learning C# Programming with Unity 3D, second edition (Paperback, 2nd edition)
Alex Okita
R1,825 Discovery Miles 18 250 Ships in 12 - 17 working days

Learning C# Programming with Unity 3D, Second Edition is for the novice game programmer without any prior programming experience. Readers will learn how C# is used to make a game in Unity 3D. Many example projects provide working code to learn from and experiment with. As C# evolves, Unity 3D evolves along with it. Many new features and aspects of C# are included and explained. Common programming tasks are taught by way of making working game mechanics. The reader will understand how to read and apply C# in Unity 3D and apply that knowledge to other development environments that use C#. New to this edition: includes latest C# language features and useful tools included with the .NET library like LINQ, Local Functions Tuples, and more! Key Features Provides a starting point for the first-time programmer C# Code examples are simple short and clear Learn the very basics on up to interesting tricks which C# offers

Game Programming Gems 4 (Hardcover, New edition): Andrew Kirmse Game Programming Gems 4 (Hardcover, New edition)
Andrew Kirmse
R1,892 R1,666 Discovery Miles 16 660 Save R226 (12%) Ships in 10 - 15 working days

Uncover the secrets of the game industry's best programmers with the newest volume of the Game Programming Gems series With over 60 all new techniques, Game Programming Gems 4 continues to be the definitive resource for developers. Written by expert game developers who make today's amazing games, these articles not only provide quick solutions to cutting-edge problems, but they provide insights that you'll return to again and again. They'll spark your creativity and inspire your own discoveries. For the past few years, the game industry has been on an incredible journey of exploration and innovation. In conjunction with this journey, the scope of the Game Programming Gems series has broadened as well. With the variety of new platforms available, coverage has been expanded to include alternative languages and third party APIs. Most code is written in C++, but some interpreted languages (Java and Python) are also represented. The graphics articles make use of OpenGL, DirectX, and the various available shader languages. Volume 4 also includes an all new physics section that teaches innovative techniques for implementing real-time physics that will help you create emergent gameplay. To make searching between all four volumes of the series easy and efficient, we have added a cumulative index. This new volume is a definite must-have resource for every game programmer's library!

The Indie Game Developer Handbook (Paperback): Richard Hill-Whittall The Indie Game Developer Handbook (Paperback)
Richard Hill-Whittall
R1,446 Discovery Miles 14 460 Ships in 9 - 15 working days

The indie game developer's complete guide to running a studio. The climate for the games industry has never been hotter, and this is only set to continue as the marketplace for tablets, consoles and phones grow. Seemingly every day there is a story of how a successful app or game has earned thousands of downloads and revenue. As the market size increases, so does the number of people developing and looking to develop their own app or game to publish. The Indie Game Developer Handbook covers every aspect of running a game development studio-from the initial creation of the game through to completion, release and beyond. Accessible and complete guide to many aspects of running a game development studio from funding and development through QA, publishing, marketing, and more. Provides a useful knowledge base and help to support the learning process of running an indie development studio in an honest, approachable and easy to understand way. Case studies, interviews from other studies and industry professionals grant an first-hand look into the world of indie game development

We Deserve Better Villains - A Video Game Design Survival Guide (Paperback): Jai Kristjan We Deserve Better Villains - A Video Game Design Survival Guide (Paperback)
Jai Kristjan
R1,411 Discovery Miles 14 110 Ships in 12 - 17 working days

We Deserve Better Villains is a highly accessible how-to guide for video game designers no matter what level of experience to understand what is needed to be successful in the development cycle of any video game from concept to supporting the game live. Each chapter outlines a period in a video games development cycle, what key concepts need to be on a designers mind and how they can work to improve themselves every step of the way. To help visualize the journey the chapters start with a section centered on the reader as a hero character in a fictitious adventure video game that faces the trials and tribulations of the development cycle to completing the game. We all deserve better games, better heroes and villains which starts with learning what it takes to survive in the game development system as a videogame designer. Key Features Accessible enough for novices, insightful enough for veteran game designers Allows readers of at any level of video game knowledge to connect with the struggle of making a video game Concepts are delivered in a short, specific approach followed with practical exercises to follow to getting the reader into action to improve their skills

Final Fantasy XV Official Works (Hardcover): Square Enix Final Fantasy XV Official Works (Hardcover)
Square Enix
R1,216 R996 Discovery Miles 9 960 Save R220 (18%) Ships in 10 - 15 working days
Bioshock: From Rapture To Columbia (Hardcover, 14th edition): Denis Brusseaux, Mehdi El Kanafi, Rapha"l Lucas Bioshock: From Rapture To Columbia (Hardcover, 14th edition)
Denis Brusseaux, Mehdi El Kanafi, Rapha"l Lucas
R794 R661 Discovery Miles 6 610 Save R133 (17%) Ships in 10 - 15 working days

In depth investigation into a famous series of video games In just three episodes, the Bioshock series managed to score some big points amongst players' hearts. Spiritual successor of System Shock 2, the first Bioshock was an Irrational Games' game, lead by Ken Levine. Set in the 50's ambiance, with Art Deco levels, progression in Bioshock is possible through open and smart game mechanics, inciting the player to be creative and to use its environment. The saga is also filled with many profound and philosophical themes, while involving the player in every one of its aspects, many things granting the triptych of an iconic saga.

Introduction to Game Analysis (Paperback, 2nd edition): Clara Fernandez Vara Introduction to Game Analysis (Paperback, 2nd edition)
Clara Fernandez Vara
R1,356 Discovery Miles 13 560 Ships in 12 - 17 working days

This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Clara Fernandez-Vara's concise primer provides readers with instruction on the basic building blocks of game analysis-examination of context, content and reception, and formal qualities-as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital-from Portal and World of Warcraft to Monopoly-and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary. In this second edition of the popular textbook, Fernandez-Vara brings the book firmly up-to-date, pulling in fresh examples from ground-breaking new works in this dynamic field. Introduction to Game Analysis remains a unique practical tool for students who want to become more fluent writers and critics not only of videogames, but also of digital media overall.

Game Design Deep Dive - Platformers (Hardcover): Joshua Bycer Game Design Deep Dive - Platformers (Hardcover)
Joshua Bycer
R5,226 Discovery Miles 52 260 Ships in 12 - 17 working days

The Game Design Deep Dive series examines specific game systems or mechanics over the course of the history of the industry. This book examines the history of jumping - one of the oldest mechanics in the industry - and how it has evolved and changed over the years. The author looks at the transition from 2D to 3D and multiple elements that make jumping more complicated than it looks from a design perspective. Key Selling Points: The first in a series of books that focus entirely on a singular game design system or mechanic, in this case: jumping. A perfect read for anyone interested in understanding game design, or just curious from a historical standpoint. A must read for anyone interested in building their own platformer or just interested in the history of the game industry's most famous game mechanic. This book is a perfect companion for someone building their first game or as part of a game design classroom. Includes real game examples to highlight the discussed topics and mechanics. Joshua Bycer is a Game Design Critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations; his first book was titled 20 Essential Games to Study.

FORTNITE Official: The Ultimate Locker - The Visual Encyclopedia (Paperback): Epic Games FORTNITE Official: The Ultimate Locker - The Visual Encyclopedia (Paperback)
Epic Games 1
R383 R323 Discovery Miles 3 230 Save R60 (16%) Ships in 12 - 17 working days

The stunning visual encyclopedia of every Outfit, weapon and accessory from Fortnite's first ten seasons, brought to you exclusively by Epic Games and featuring the authentic Fortnite holographic seal. Don't know Hotwire from Hollowhead? Can't decide between a Pixel Pilot or a Planetary Probe? Want to see the all your favorite Fortnite designs in one place? FORTNITE OFFICIAL: THE ULTIMATE LOCKER is the complete visual guide to the groundbreaking game, featuring every Outfit, glider, back bling, pet, harvesting tool, contrail, and emote from Seasons 1 to X, jam-packed into a single book. Arranged season by season and including rarity values, set information and fun facts throughout, this is essential reading for all Fortnite fans. Test your knowledge of seasons past and brush up on forgotten favorites in this full-color, fully illustrated book - the ONLY definitive directory of Fortnite!

World of Warcraft - The Official Cookbook Gift Set (Hardcover): Chelsea Monroe-Cassel World of Warcraft - The Official Cookbook Gift Set (Hardcover)
Chelsea Monroe-Cassel
R1,392 R1,088 Discovery Miles 10 880 Save R304 (22%) Ships in 10 - 15 working days

The perfect gift for any fan of The World of Warcraft. Whether they are for the Horde or for the Alliance, World of Warcraft fans can show their faction pride with the new reversible apron. Are you a beginner? The World of Warcraft: The Official Cookbook features recipes for chefs at any skill level from easy beginner recipes to more complex recipes for intermediate chefs. Cook famous dishes from across The World of Warcraft series. More than 100 recipes for fan-favorite recipes including Ancient Pandaren Spices, Dragonbreath Chili, and Mulgore Spice Bread. The World of Warcraft: The Official Cookbook brings the flavors of Azeroth to life like never before. The perfect gift for any fan of The World of Warcraft. Whether they are for the Horde or for the Alliance, World of Warcraft fans can show their faction pride with the new reversible apron. Written by Chelsea Monroe-Cassel, author and chef behind best selling pop culture cookbooks; The Elder Scrolls: The Official Cookbook, Star Wars Galaxy's Edge: The Official Cookbook, and Firefly: The Damn Big Cookbook.

Game of X v.2 - The Long Road to Xbox (Paperback): Rusel DeMaria Game of X v.2 - The Long Road to Xbox (Paperback)
Rusel DeMaria
R1,424 Discovery Miles 14 240 Ships in 12 - 17 working days

Game of X v.2 is the story that leads up to Xbox. It is a story of DOS games, Microsoft culture, the crazy stories around the development and promotion of DirectX and the graphics standards that were required for Xbox to happen. Stories based on dozens of interviews include a colorful cast of characters and some solid technical background. The history of games for DOS and the initial challenges of Windows, the surprising source of the earliest Windows games, and much, much more. This is the fascinating prequel to Game of X v.1: Xbox. Key Features Game of X v.2 is the story that leads up to Xbox. It is a story of DOS games, Microsoft culture, the crazy stories around the development and promotion of DirectX and the graphics standards that were required for Xbox to The history of games for DOS and the initial challenges of Windows, the surprising source of the earliest Windows games, and much, much more. This is the fascinating follow-up to Game of X v.1: Xbox Stories based on dozens of interviews include a colorful cast of characters and some solid technical background.

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