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Simulating Heterogeneous Crowds with Interactive Behaviors (Paperback)
Loot Price: R1,308
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Simulating Heterogeneous Crowds with Interactive Behaviors (Paperback)
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This book provides a deep understanding of state-of-art methods for
simulation of heterogeneous crowds in computer graphics. It will
cover different aspects that are necessary to achieve plausible
crowd behaviors. The book will be a review of the most recent
literature in this field that can help professionals and graduate
students interested in this field to get up to date with the latest
contributions, and open problems for their possible future
research. The chapter contributors are well known researchers and
practitioners in the field and they include their latest
contributions in the different topics required to achieve
believable heterogeneous crowd simulation. Provides crowd
simulation methodology to populate virtual environments, for video
games or any kind of applications that requires believable
multi-agent behavior Presents the latest contributions on crowd
simulation, animation, planning, rendering and evaluation with
detailed algorithms for implementation purposes Includes
perspectives of both academic researchers and industrial
practitioners with reference to open source solutions and
commercial applications, where appropriate
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