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Books > Computing & IT > Applications of computing > Image processing
If you want to make it beyond Instagram as a photographer you have to give a solid listen to the ideas, tips and overall mindset that Finn shares in this workshop. @alexstrohl Don't just take a picture, make photos that move people. Storytelling is a gift to photographers, letting you weave together characters, events, locations and subjects into a work of beauty greater than the sum of its parts. There are as many stories to tell as pictures to take, but there are also tried-and-tested methods you can adopt to help improve your photography and streamline your workflow. In this beginner-to-pro workshop, award-winning photographer and influencer Finn Beales teaches enthusiasts and aspiring professionals how to master every element of the photographer's process. By following his five-step course - Pitch, Prepare, Shoot, Edit and Deliver - you will develop the same successful, reliable working methods that earn influence and delight audiences, regardless of what genre you're working in. Create intrigue, pull in your audience and tell richer, more rounded stories using your DSLR camera. Want to craft a shoot from start to finish? All the essentials are covered, from building a story into your creative, shoot preparation, the necessary gear and props, working with mood-boards and call sheets, compositional balance, and directing models, right through to post production, editing and file delivery. Discover within: What equipment you'll need, when and why; The secret to key shots and essential techniques; Plot devices to help you craft your narrative; Step-by-step DSLR projects to perfect your skills; Effortlessly capture events, landscapes, portraits, interiors and experiences; How to edit better and be different; Extra exercises to improve your smartphone photography. Compose for impact. Stand out through story.
The Fashion Design Process explains the multiple circuits which fledgling fashion designers are confronted with today. Digital graphic expressions is proposed, first and foremost, as a way to awaken each creative person's curiosity when confronted with the different artistic techniques proposed by Illustrator and Photoshop to render fashion drawings. Explore tools which allow each person to freely express his sensibility in his creative universe and to observe different types of expression based on his needs, desires and personal graphic approach. Both an introductory work and a reference document on digital fashion drawing techniques. A complete, simple, attractive book in French and English.
Drawn to Life is a two-volume collection of the legendary lectures of long-time Disney animator Walt Stanchfield. For over 20 years, Walt mentored a new generation of animators at the Walt Disney Studios and influenced such talented artists such as Tim Burton, Brad Bird, Glen Keane, and Andreas Deja. His writing and drawings have become must-have lessons for fine artists, film professionals, animators, and students looking for inspiration and essential training in drawing and the art of animation. Written by Walt Stanchfield (1919–2000), who began work for the Walt Disney Studios in the 1950s. His work can be seen in films such as Sleeping Beauty, The Jungle Book, 101 Dalmatians, and Peter Pan. Edited by Disney Legend and Oscar®-nominated producer Don Hahn, whose credits include the classic Beauty and the Beast, The Lion King, and Hunchback of Notre Dame.
Gamification is being used everywhere; despite its apparent plethora of benefits, the unbalanced use of its main mechanics can end up in catastrophic results for a company or institution. Currently, there is a lack of knowledge of what it is, leading to its unregulated and ad hoc use without any prior planning. This unbalanced use prejudices the achievement of the initial goals and impairs the user's evolution, bringing potential negative reflections. Currently, there are few specifications and modeling languages that allow the creation of a system of rules to serve as the basis for a gamification engine. Consequently, programmers implement gamification in a variety of ways, undermining any attempt at reuse and negatively affecting interoperability. Next-Generation Applications and Implementations of Gamification Systems synthesizes all the trends, best practices, methodologies, languages, and tools that are used to implement gamification. It also discusses how to put gamification in action by linking academic and informatics researchers with professionals who use gamification in their daily work to disseminate and exchange the knowledge, information, and technology provided by the international communities in the area of gamification throughout the 21st century. Covering topics such as applied and cloud gamification, chatbots, deep learning, and certifications and frameworks, this book is ideal for programmers, computer scientists, software engineers, practitioners of technological companies, managers, academicians, researchers, and students.
As technology continues to develop, the healthcare industry must adapt and implement new technologies and services. Recent advancements, opportunities, and challenges for bio-medical image processing and authentication in telemedicine must be considered to ensure patients receive the best possible care. Advancements in Bio-Medical Image Processing and Authentication in Telemedicine introduces recent advancements, opportunities, and challenges for bio-medical image processing and authentication in telemedicine and discusses the design of high-accuracy decision support systems. Covering key topics such as artificial intelligence, medical imaging, telemedicine, and technology, this premier reference source is ideal for medical professionals, nurses, policymakers, researchers, scholars, academicians, practitioners, instructors, and students.
In recent years, falsification and digital modification of video clips, images, as well as textual contents have become widespread and numerous, especially when deepfake technologies are adopted in many sources. Due to adopted deepfake techniques, a lot of content currently cannot be recognized from its original sources. As a result, the field of study previously devoted to general multimedia forensics has been revived. The Handbook of Research on Advanced Practical Approaches to Deepfake Detection and Applications discusses the recent techniques and applications of illustration, generation, and detection of deepfake content in multimedia. It introduces the techniques and gives an overview of deepfake applications, types of deepfakes, the algorithms and applications used in deepfakes, recent challenges and problems, and practical applications to identify, generate, and detect deepfakes. Covering topics such as anomaly detection, intrusion detection, and security enhancement, this major reference work is a comprehensive resource for cyber security specialists, government officials, law enforcement, business leaders, students and faculty of higher education, librarians, researchers, and academicians.
Throughout the 1990s, artists experimented with game engine technologies to disrupt our habitual relationships to video games. They hacked, glitched, and dismantled popular first-person shooters such as Doom (1993) and Quake (1996) to engage players in new kinds of embodied activity. In Unstable Aesthetics: Game Engines and the Strangeness of Art Modding, Eddie Lohmeyer investigates historical episodes of art modding practices-the alteration of a game system's existing code or hardware to generate abstract spaces-situated around a recent archaeology of the game engine: software for rendering two and three-dimensional gameworlds. The contemporary artists highlighted throughout this book-Cory Arcangel, JODI, Julian Oliver, Krista Hoefle, and Brent Watanabe, among others -- were attracted to the architectures of engines because they allowed them to explore vital relationships among abstraction, technology, and the body. Artists employed a range of modding techniques-hacking the ROM chips on Nintendo cartridges to produce experimental video, deconstructing source code to generate psychedelic glitch patterns, and collaging together surreal gameworlds-to intentionally dissect the engine's operations and unveil illusions of movement within algorithmic spaces. Through key moments in game engine history, Lohmeyer formulates a rich phenomenology of video games by focusing on the liminal spaces of interaction among system and body, or rather the strangeness of art modding.
This textbook guides readers through their first steps into the challenging world of mimicking human vision with computational tools and techniques pertaining to the field of image processing and analysis. While today's theoretical and applied processing and analysis of images meet with challenging and complex problems, this primer is confined to a much simpler, albeit critical, collection of image-to-image transformations, including image normalisation, enhancement, and filtering.It serves as an introduction to beginners, a refresher for undergraduate and graduate students, as well as engineers and computer scientists confronted with a problem to solve in computer vision. The book covers basic image processing/computer vision pipeline techniques, which are widely used in today's computer vision, computer graphics, and image processing, giving the readers enough knowledge to successfully tackle a wide range of applied problems.
For junior- to graduate-level courses in computer graphics. Assuming no background in computer graphics, this junior- to graduate-level textbook presents basic principles for the design, use, and understanding of computer graphics systems and applications. The authors, authorities in their field, offer an integrated approach to two-dimensional and three-dimensional graphics topics. A comprehensive explanation of the popular OpenGL programming package, along with C++ programming examples illustrates applications of the various functions in the OpenGL basic library and the related GLU and GLUT packages.
Digital image processing is a field that is constantly improving. Gaining high-level understanding from digital images is a key requirement for computing. One aspect of study that is assisting with this advancement is fractal theory. This new science has gained momentum and popularity as it has become a key topic of research in the area of image analysis. Examining Fractal Image Processing and Analysis is an essential reference source that discusses fractal theory applications and analysis, including box-counting analysis, multi-fractal analysis, 3D fractal analysis, and chaos theory, as well as recent trends in other soft computing techniques. Featuring research on topics such as image compression, pattern matching, and artificial neural networks, this book is ideally designed for system engineers, computer engineers, professionals, academicians, researchers, and students seeking coverage on problem-oriented processing techniques and imaging technologies.
Image data has portrayed immense potential as a foundation of information for numerous applications. Recent trends in multimedia computing have witnessed a rapid growth in digital image collections, resulting in a need for increased image data management. Feature Dimension Reduction for Content-Based Image Identification is a pivotal reference source that explores the contemporary trends and techniques of content-based image recognition. Including research covering topics such as feature extraction, fusion techniques, and image segmentation, this book explores different theories to facilitate timely identification of image data and managing, archiving, maintaining, and extracting information. This book is ideally designed for engineers, IT specialists, researchers, academicians, and graduate-level students seeking interdisciplinary research on image processing and analysis.
Interfaces within computers, computing, and programming are consistently evolving and continue to be relevant to computer science as it progresses. Advancements in human-computer interactions, their aesthetic appeal, ease of use, and learnability are made possible due to the creation of user interfaces and result in further growth in science, aesthetics, and practical applications. Interface Support for Creativity, Productivity, and Expression in Computer Graphics is a collection of innovative research on usability, the apps humans use, and their sensory environment. While highlighting topics such as image datasets, augmented reality, and visual storytelling, this book is ideally designed for researchers, academicians, graphic designers, programmers, software developers, educators, multimedia specialists, and students seeking current research on uniting digital content with the physicality of the device through applications, thus addressing sensory perception.
Image and Video Processing is an active area of research due to its potential applications for solving real-world problems. Integrating computational intelligence to analyze and interpret information from image and video technologies is an essential step to processing and applying multimedia data. Emerging Technologies in Intelligent Applications for Image and Video Processing presents the most current research relating to multimedia technologies including video and image restoration and enhancement as well as algorithms used for image and video compression, indexing and retrieval processes, and security concerns. Featuring insight from researchers from around the world, this publication is designed for use by engineers, IT specialists, researchers, and graduate level students.
Security video surveillance systems, such as homeland security and national defence, rely on specific mathematical algorithms in order to run effectively. It is essential for these parameters to be understood in order to design and create a successful system. Video Surveillance Techniques and Technologies presents empirical research and acquired experience on the original solutions and mathematical algorithms for motion detection and object identification problems. Emphasising a wide variety of applications of security systems, this book is an essential tool for graduate students and professionals in the field of signal and image processing applied in static/moving object detection, tracking, and identification.
Deep learning has become a trending area of research due to its adaptive characteristics and high levels of applicability. In recent years, researchers have begun applying deep learning strategies to image analysis and pattern recognition for solving technical issues within image classification. As these technologies continue to advance, professionals have begun translating this intelligent programming language into mobile applications for devices. Programmers and web developers are in need of significant research on how to successfully develop pattern recognition applications using intelligent programming. MatConvNet Deep Learning and iOS Mobile App Design for Pattern Recognition: Emerging Research and Opportunities is an essential reference source that presents a solution to developing intelligent pattern recognition Apps on iOS devices based on MatConvNet deep learning. Featuring research on topics such as medical image diagnosis, convolutional neural networks, and character classification, this book is ideally designed for programmers, developers, researchers, practitioners, engineers, academicians, students, scientists, and educators seeking coverage on the specific development of iOS mobile applications using pattern recognition strategies.
This book equips readers to understand a complex range of healthcare products that are used to diagnose, monitor, and treat diseases or medical conditions affecting humans. The first part of the book presents medical technologies such as medical information retrieval, tissue engineering techniques, 3D medical imaging, nanotechnology innovations in medicine, medical wireless sensor networks, and knowledge mining techniques in medicine. The second half of the book focuses on healthcare technologies including prediction hospital readmission risk, modeling e-health framework, personal Web in healthcare, security issues for medical records, and personalized services in healthcare. The contributors are leading world researchers who share their innovations, making this handbook the definitive resource on these topics. Handbook of Medical and Healthcare Technologies is intended for a wide audience including academicians, designers, developers, researchers and advanced-level students. It is also valuable for business managers, entrepreneurs, and investors within the medical and healthcare industries. |
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