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Books > Computing & IT > Applications of computing > Image processing
Security and privacy are paramount concerns in information processing systems, which are vital to business, government and military operations and, indeed, society itself. Meanwhile, the expansion of the Internet and its convergence with telecommunication networks are providing incredible connectivity, myriad applications and, of course, new threats. Data and Applications Security XVII: Status and Prospects
describes original research results, practical experiences and
innovative ideas, all focused on maintaining security and privacy
in information processing systems and applications that pervade
cyberspace. The areas of coverage include: This book is the seventeenth volume in the series produced by the International Federation for Information Processing (IFIP) Working Group 11.3 on Data and Applications Security. It presents a selection of twenty-six updated and edited papers from the Seventeenth Annual IFIP TC11 / WG11.3 Working Conference on Data and Applications Security held at Estes Park, Colorado, USA in August 2003, together with a report on the conference keynote speech and a summary of the conference panel. The contents demonstrate the richness and vitality of the discipline, and other directions for future research in data and applications security. Data and Applications Security XVII: Status and Prospects is an invaluable resource for information assurance researchers, faculty members and graduate students, as well as for individuals engaged in research and development in the information technology sector.
Video monitoring has become a vital aspect within the global society as it helps prevent crime, promote safety, and track daily activities such as traffic. As technology in the area continues to improve, it is necessary to evaluate how video is being processed to improve the quality of images. Applied Video Processing in Surveillance and Monitoring Systems investigates emergent techniques in video and image processing by evaluating such topics as segmentation, noise elimination, encryption, and classification. Featuring real-time applications, empirical research, and vital frameworks within the field, this publication is a critical reference source for researchers, professionals, engineers, academicians, advanced-level students, and technology developers.
Expand your creative ability by mastering the software tools. "DVD Authoring with Adobe Encore DVD" covers the toolset in a manner that demonstrates real-world application. The downloadable resources with source material walks you through the process. You will learn how to avoid common pitfalls and learn about the entire DVD authoring workflow.
Image segmentation consists of dividing an image domain into disjoint regions according to a characterization of the image within or in-between the regions. Therefore, segmenting an image is to divide its domain into relevant components. The efficient solution of the key problems in image segmentation promises to enable a rich array of useful applications. The current major application areas include robotics, medical image analysis, remote sensing, scene understanding, and image database retrieval. The subject of this book is image segmentation by variational methods with a focus on formulations which use closed regular plane curves to define the segmentation regions and on a level set implementation of the corresponding active curve evolution algorithms. Each method is developed from an objective functional which embeds constraints on both the image domain partition of the segmentation and the image data within or in-between the partition regions. The necessary conditions to optimize the objective functional are then derived and solved numerically. The book covers, within the active curve and level set formalism, the basic two-region segmentation methods, multiregion extensions, region merging, image modeling, and motion based segmentation. To treat various important classes of images, modeling investigates several parametric distributions such as the Gaussian, Gamma, Weibull, and Wishart. It also investigates non-parametric models. In motion segmentation, both optical flow and the movement of real three-dimensional objects are studied.
Soft Computing Approach to Pattern Classification and Object Recognition establishes an innovative, unified approach to supervised pattern classification and model-based occluded object recognition. The book also surveys various soft computing tools, fuzzy relational calculus (FRC), genetic algorithm (GA) and multilayer perceptron (MLP) to provide a strong foundation for the reader. The supervised approach to pattern classification and model-based approach to occluded object recognition are treated in one framework , one based on either a conventional interpretation or a new interpretation of multidimensional fuzzy implication (MFI) and a novel notion of fuzzy pattern vector (FPV). By combining practice and theory, a completely independent design methodology was developed in conjunction with this supervised approach on a unified framework, and then tested thoroughly against both synthetic and real-life data. In the field of soft computing, such an application-oriented design study is unique in nature. The monograph essentially mimics the cognitive process of human decision making, and carries a message of perceptual integrity in representational diversity. Soft Computing Approach to Pattern Classification and Object Recognition is intended for researchers in the area of pattern classification and computer vision. Other academics and practitioners will also find the book valuable.
The Distinguished Dissertation Series is published on behalf of the Conference of Professors and Heads of Computing and the British Computer Society, who annually select the best British PhD dissertations in computer science for publication. The dissertations are selected on behalf of the CPHC by a panel of eight academics. Each dissertation chosen makes a noteworthy contribution to the subject and reaches a high standard of exposition, placing all results clearly in the context of computer science as a whole. In this way computer scientists with significantly different interests are able to grasp the essentials - or even find a means of entry - to an unfamiliar research topic. This book investigates how information contained in multiple, overlapping images of a scene may be combined to produce images of superior quality. This offers possibilities such as noise reduction, extended field of view, blur removal, increased spatial resolution and improved dynamic range. Potential applications cover fields as diverse as forensic video restoration, remote sensing, video compression and digital video editing. The book covers two aspects that have attracted particular attention in recent years: image mosaicing, whereby multiple images are aligned to produce a large composite; and super-resolution, which permits restoration at an increased resolution of poor quality video sequences by modelling and removing imaging degradations including noise, blur and spacial-sampling. It contains a comprehensive coverage and analysis of existing techniques, and describes in detail novel, powerful and automatic algorithms (based on a robust, statistical framework) for applying mosaicing and super-resolution. The algorithms may be implemented directly from the descriptions given here. A particular feature of the techniques is that it is not necessary to know the camera parameters (such as position and focal length) in order to apply them. Throughout the book, examples are given on real image sequences, covering a variety of applications including: the separation of latent marks in forensic images; the automatic creation of 360 panoramic mosaics; and super-resolution restoration of various scenes, text, and faces in lw-quality video.
Signal processing applications have burgeoned in the past decade.
During the same time, signal processing techniques have matured
rapidly and now include tools from many areas of mathematics,
computer science, physics, and engineering. This trend will
continue as many new signal processing applications are opening up
in consumer products and communications systems.
In Computer Graphics, the use of intelligent techniques started more recently than in other research areas. However, during these last two decades, the use of intelligent Computer Graphics techniques is growing up year after year and more and more interesting techniques are presented in this area. The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volumes "Artificial Intelligence Techniques for Computer Graphics" (2008), "Intelligent Computer Graphics 2009" (2009), "Intelligent Computer Graphics 2010" (2010) and "Intelligent Computer Graphics 2011" (2011). Usually, this kind of volume contains, every year, selected extended papers from the corresponding 3IA Conference of the year. However, the current volume is made from directly reviewed and selected papers, submitted for publication in the volume "Intelligent Computer Graphics 2012". This year papers are particularly exciting and concern areas like plant modelling, text-to-scene systems, information visualization, computer-aided geometric design, artificial life, computer games, realistic rendering and many other very important themes.
This book provides detailed practical guidelines on how to develop an efficient pathological brain detection system, reflecting the latest advances in the computer-aided diagnosis of structural magnetic resonance brain images. Matlab codes are provided for most of the functions described. In addition, the book equips readers to easily develop the pathological brain detection system further on their own and apply the technologies to other research fields, such as Alzheimer's detection, multiple sclerosis detection, etc.
A smart camera is an integrated machine vision system which, in addition to image capture circuitry, includes a processor, which can extract information from images without need for an external processing unit, and interface devices used to make results available to other devices. This book provides content on smart cameras for an interdisciplinary audience of professionals and students in embedded systems, image processing, and camera technology. It serves as a self-contained, single-source reference for material otherwise found only in sources such as conference proceedings, journal articles, or product data sheets. Coverage includes the 50 year chronology of smart cameras, their technical evolution, the state-of-the art, and numerous applications, such as surveillance and monitoring, robotics, and transportation.
The area of adaptive systems, which encompasses recursive identification, adaptive control, filtering, and signal processing, has been one of the most active areas of the past decade. Since adaptive controllers are fundamentally nonlinear controllers which are applied to nominally linear, possibly stochastic and time-varying systems, their theoretical analysis is usually very difficult. Nevertheless, over the past decade much fundamental progress has been made on some key questions concerning their stability, convergence, performance, and robustness. Moreover, adaptive controllers have been successfully employed in numerous practical applications, and have even entered the marketplace.
With a preface by Ton Kalker. Informed Watermarking is an essential tool for both academic and professional researchers working in the areas of multimedia security, information embedding, and communication. Theory and practice are linked, particularly in the area of multi-user communication. From the Preface: Watermarking has become a more mature discipline with proper foundation in both signal processing and information theory. We can truly say that we are in the era of "second generation" watermarking. This book is first in addressing watermarking problems in terms of second-generation insights. It provides a complete overview of the most important results on capacity and security. The Costa scheme, and in particular a simpler version of it, the Scalar Costa scheme, is studied in great detail. An important result of this book is that it is possible to approach the Shannon limit within a few decibels in a practical system. These results are verified on real-world data, not only the classical category of images, but also on chemical structure sets. Inspired by the work of Moulin and O'Sullivan, this book also addresses security aspects by studying AGWN attacks in terms of game theory. "The authors of Informed Watermarking give a well-written exposA(c) of how watermarking came of age, where we are now, and what to expect in the future. It is my expectation that this book will be a standard reference on second-generation watermarking for the years to come." Ton Kalker, Technische Universiteit Eindhoven
Multimedia Signals and Systems is an essential text for
professional and academic researchers and students in the field of
multimedia.
The book describes a system for visual surveillance using intelligent cameras. The camera uses robust techniques for detecting and tracking moving objects. The real time capture of the objects is then stored in the database. The tracking data stored in the database is analysed to study the camera view, detect and track objects, and study object behavior. These set of models provide a robust framework for coordinating the tracking of objects between overlapping and non-overlapping cameras, and recording the activity of objects detected by the system.
Bayesian Approach to Image Interpretation will interest anyone working in image interpretation. It is complete in itself and includes background material. This makes it useful for a novice as well as for an expert. It reviews some of the existing probabilistic methods for image interpretation and presents some new results. Additionally, there is extensive bibliography covering references in varied areas. For a researcher in this field, the material on synergistic integration of segmentation and interpretation modules and the Bayesian approach to image interpretation will be beneficial. For a practicing engineer, the procedure for generating knowledge base, selecting initial temperature for the simulated annealing algorithm, and some implementation issues will be valuable. New ideas introduced in the book include: New approach to image interpretation using synergism between the segmentation and the interpretation modules. A new segmentation algorithm based on multiresolution analysis. Novel use of the Bayesian networks (causal networks) for image interpretation. Emphasis on making the interpretation approach less dependent on the knowledge base and hence more reliable by modeling the knowledge base in a probabilistic framework. Useful in both the academic and industrial research worlds, Bayesian Approach to Image Interpretation may also be used as a textbook for a semester course in computer vision or pattern recognition.
Video Object Extraction and Representation: Theory and Applications is an essential reference for electrical engineers working in video; computer scientists researching or building multimedia databases; video system designers; students of video processing; video technicians; and designers working in the graphic arts. In the coming years, the explosion of computer technology will enable a new form of digital media. Along with broadband Internet access and MPEG standards, this new media requires a computational infrastructure to allow users to grab and manipulate content. The book reviews relevant technologies and standards for content-based processing and their interrelations. Within this overview, the book focuses upon two problems at the heart of the algorithmic/computational infrastructure: video object extraction, or how to automatically package raw visual information by content; and video object representation, or how to automatically index and catalogue extracted content for browsing and retrieval. The book analyzes the designs of two novel, working systems for content-based extraction and representation in the support of MPEG-4 and MPEG-7 video standards, respectively. Features of the book include: Overview of MPEG standards; A working system for automatic video object segmentation; A working system for video object query by shape; Novel technology for a wide range of recognition problems; Overview of neural network and vision technologies Video Object Extraction and Representation: Theory and Applications will be of interest to research scientists and practitioners working in fields related to the topic. It may also be used as an advanced-level graduate text.
Super-Resolution Imaging serves as an essential reference for both academicians and practicing engineers. It can be used both as a text for advanced courses in imaging and as a desk reference for those working in multimedia, electrical engineering, computer science, and mathematics. The first book to cover the new research area of super-resolution imaging, this text includes work on the following groundbreaking topics: Image zooming based on wavelets and generalized interpolation; Super-resolution from sub-pixel shifts; Use of blur as a cue; Use of warping in super-resolution; Resolution enhancement using multiple apertures; Super-resolution from motion data; Super-resolution from compressed video; Limits in super-resolution imaging. Written by the leading experts in the field, Super-Resolution Imaging presents a comprehensive analysis of current technology, along with new research findings and directions for future work.
The recent emergence of Local Binary Patterns (LBP) has led to significant progress in applying texture methods to various computer vision problems and applications. The focus of this research has broadened from 2D textures to 3D textures and spatiotemporal (dynamic) textures. Also, where texture was once utilized for applications such as remote sensing, industrial inspection and biomedical image analysis, the introduction of LBP-based approaches have provided outstanding results in problems relating to face and activity analysis, with future scope for face and facial expression recognition, biometrics, visual surveillance and video analysis. "Computer Vision Using Local Binary Patterns" provides a detailed description of the LBP methods and their variants both in spatial and spatiotemporal domains. This comprehensive reference also provides an excellent overview as to how texture methods can be utilized for solving different kinds of computer vision and image analysis problems. Source codes of the basic LBP algorithms, demonstrations, some databases and a comprehensive LBP bibliography can be found from an accompanying web site. Topics include: local binary patterns and their variants in spatial and spatiotemporal domains, texture classification and segmentation, description of interest regions, applications in image retrieval and 3D recognition - Recognition and segmentation of dynamic textures, background subtraction, recognition of actions, face analysis using still images and image sequences, visual speech recognition and LBP in various applications. Written by pioneers of LBP, this book is an essential resource for researchers, professional engineers and graduate students in computer vision, image analysis and pattern recognition. The book will also be of interest to all those who work with specific applications of machine vision.
This fully revised and updated third edition offers students and artists valuable insights into traditional color theory and its practical application using today's cutting-edge technology. The text is lavishly illustrated, stressing issues of contemporary color use and examining how today's artists and designers are using color in a multitude of mediums in their work. It is the only book that has parity between the male and female artists and designers represented, while containing more multicultural and global examples of art and design than any other text. This book begins with how we see color and its biological basis, progressing to the various theories about color and delving into the psychological meaning of color and its use. There are individual chapters on color use in art and design, as well as global and multicultural color use. One chapter investigates cross cultural life events such as marriages and funerals, while examining the six major religions' conceptual and psychological underpinnings of color use. The final chapter explores the future of color. Contemporary Color is the ideal text for color theory courses, but also for beginning art and design students, no matter what their future major discipline or emphasis may be. It provides the foundation on which to build their career and develop their own personal artistic voice and vision.
ICMCCA 2012 is the first International Conference on Multimedia Processing, Communication and Computing Applications and the theme of the Conference is chosen as 'Multimedia Processing and its Applications'. Multimedia processing has been an active research area contributing in many frontiers of today's science and technology. This book presents peer-reviewed quality papers on multimedia processing, which covers a very broad area of science and technology. The prime objective of the book is to familiarize readers with the latest scientific developments that are taking place in various fields of multimedia processing and is widely used in many disciplines such as Medical Diagnosis, Digital Forensic, Object Recognition, Image and Video Analysis, Robotics, Military, Automotive Industries, Surveillance and Security, Quality Inspection, etc. The book will assist the research community to get the insight of the overlapping works which are being carried out across the globe at many medical hospitals and institutions, defense labs, forensic labs, academic institutions, IT companies and security & surveillance domains. It also discusses latest state-of-the-art research problems and techniques and helps to encourage, motivate and introduce the budding researchers to a larger domain of multimedia.
Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving, combat, solving puzzles, interacting with NPCs, managing inventory, and much more. Advice on developing stories for games, building maps and levels, and designing the graphical user interface is also included.
Nature-inspired algorithms such as cuckoo search and firefly algorithm have become popular and widely used in recent years in many applications. These algorithms are flexible, efficient and easy to implement. New progress has been made in the last few years, and it is timely to summarize the latest developments of cuckoo search and firefly algorithm and their diverse applications. This book will review both theoretical studies and applications with detailed algorithm analysis, implementation and case studies so that readers can benefit most from this book. Application topics are contributed by many leading experts in the field. Topics include cuckoo search, firefly algorithm, algorithm analysis, feature selection, image processing, travelling salesman problem, neural network, GPU optimization, scheduling, queuing, multi-objective manufacturing optimization, semantic web service, shape optimization, and others. This book can serve as an ideal reference for both graduates and researchers in computer science, evolutionary computing, machine learning, computational intelligence, and optimization, as well as engineers in business intelligence, knowledge management and information technology. "
Quick sketching is the best technique you can use to stay finely tuned and to keep those creative juices flowing. To keep your sense of observation heightened, and to sharpen your hand-eye coordination, an animator needs to constantly draw and sketch. Quick Sketching with Ron Husband offers instruction to quick sketching and all its techniques. From observing positive and negative space and learning to recognize simple shapes in complex forms to action analysis and using line of action, this Disney legend teaches you how to sketch using all these components, and how to do it in a matter of seconds. On top of instruction and advice, you'll also see Ron's portfolio of select art representing his growth as an artist throughout the years. Watch his drawings as he grows from a young, talented artist, to a true Disney animator. Follow him as he goes around the world and sketches flamenco dancers, football players, bakers, joggers, lions, tigers, anyone, and anything. As if instruction and inspiration in one place weren't enough, you'll find a sketchbook included, so you can flip from Ron's techniques and work on perfecting basic shapes. Or take your book on the road, read Ron's advice, sketch away, capture the world around you. |
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