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Books > Computing & IT > Applications of computing > Image processing

Final Cut Pro 5 Editing Essentials (Paperback, 4Rev ed): Tom Wolsky Final Cut Pro 5 Editing Essentials (Paperback, 4Rev ed)
Tom Wolsky
R284 Discovery Miles 2 840 Ships in 2 - 4 working days

Digital editing gives editors far greater freedom than ever before to move scenes of information around and place them anywhere in a film's sequence. Apple's Final Cut Pro is the most widely used Mac-based digital editor, and is especially popular with independent filmmakers and graphic artists. Final Cut Pro 5 Editing Essentials enables readers to master the craft of digital editing on Apple's Final Cut Pro. This full-color editing workshop features eight tutorials that provide firsthand experience with the art and technique of editing. Covering the essentials - capturing material, organizing it, editing, adding transitions, basic titling and sound techniques, and outputting from the application - the tutorials are explained in jargon-free language by a seasoned teacher and digital editor. This book includes downloadable resources filled with graphic files for the tutorial projects to help users hone their editing craft. Companion files are available at http://www.taylorandfrancis.com/cw/wolsky-9781578202867/.

Contemporary Color - Theory and Use (Hardcover, 3rd edition): Steven Bleicher Contemporary Color - Theory and Use (Hardcover, 3rd edition)
Steven Bleicher
R6,339 Discovery Miles 63 390 Ships in 12 - 17 working days

This fully revised and updated third edition offers students and artists valuable insights into traditional color theory and its practical application using today's cutting-edge technology. The text is lavishly illustrated, stressing issues of contemporary color use and examining how today's artists and designers are using color in a multitude of mediums in their work. It is the only book that has parity between the male and female artists and designers represented, while containing more multicultural and global examples of art and design than any other text. This book begins with how we see color and its biological basis, progressing to the various theories about color and delving into the psychological meaning of color and its use. There are individual chapters on color use in art and design, as well as global and multicultural color use. One chapter investigates cross cultural life events such as marriages and funerals, while examining the six major religions' conceptual and psychological underpinnings of color use. The final chapter explores the future of color. Contemporary Color is the ideal text for color theory courses, but also for beginning art and design students, no matter what their future major discipline or emphasis may be. It provides the foundation on which to build their career and develop their own personal artistic voice and vision.

Computer Supported Education - 13th International Conference, CSEDU 2021, Virtual Event, April 23-25, 2021, Revised Selected... Computer Supported Education - 13th International Conference, CSEDU 2021, Virtual Event, April 23-25, 2021, Revised Selected Papers (Paperback, 1st ed. 2022)
Beno Csapo, James Uhomoibhi
R2,963 Discovery Miles 29 630 Ships in 10 - 15 working days

This book constitutes selected, revised and extended papers from the 13th International Conference on Computer Supported Education, CSEDU 2021, held as a virtual event in April 2021. The 27 revised full papers were carefully reviewed and selected from 143 submissions. They were organized in topical sections as follows: artificial intelligence in education; information technologies supporting learning; learning/teaching methodologies and assessment; social context and learning environments; ubiquitous learning; current topics.

Contemporary Color - Theory and Use (Paperback, 3rd edition): Steven Bleicher Contemporary Color - Theory and Use (Paperback, 3rd edition)
Steven Bleicher
R2,132 Discovery Miles 21 320 Ships in 12 - 17 working days

This fully revised and updated third edition offers students and artists valuable insights into traditional color theory and its practical application using today's cutting-edge technology. The text is lavishly illustrated, stressing issues of contemporary color use and examining how today's artists and designers are using color in a multitude of mediums in their work. It is the only book that has parity between the male and female artists and designers represented, while containing more multicultural and global examples of art and design than any other text. This book begins with how we see color and its biological basis, progressing to the various theories about color and delving into the psychological meaning of color and its use. There are individual chapters on color use in art and design, as well as global and multicultural color use. One chapter investigates cross cultural life events such as marriages and funerals, while examining the six major religions' conceptual and psychological underpinnings of color use. The final chapter explores the future of color. Contemporary Color is the ideal text for color theory courses, but also for beginning art and design students, no matter what their future major discipline or emphasis may be. It provides the foundation on which to build their career and develop their own personal artistic voice and vision.

3D Animation for the Raw Beginner Using Autodesk Maya 2e (Hardcover, 2nd edition): Roger King 3D Animation for the Raw Beginner Using Autodesk Maya 2e (Hardcover, 2nd edition)
Roger King
R5,055 Discovery Miles 50 550 Ships in 12 - 17 working days

3D Animation for the Raw Beginner Using Autodesk Maya is a hands-on academic textbook as well as a do-it-yourself training manual for the individual animator. This second edition has been completely rewritten to take into account updates to Autodesk Maya, including Autodesk's renderer, Arnold. It contains entirely new examples and tutorial lessons. All 612 images are in full color. The book directs the reader to the parts of Maya that must be mastered in order to create complete 3D projects, and thus it simplifies the process of taking on Maya's vast and intricate interface, while giving the reader a firm foundation on which to build future knowledge of Maya. It also presents brief examples of other popular 3D applications and rendering engines. This principles-based, yet pragmatic book: Introduces the basic steps of the 3D modeling, materials, animation, lighting, and rendering processes. Presents clear and concise tutorials that link key concepts to practical techniques. Includes access to a webpage for the book: https://buzzking.com/AnimationTextbook/AnimationTextbook.html. On this webpage are videos that cover many of the lessons in the book, as well as video tutorials that present bonus material not included in the book. Frees instructors from the painstaking task of developing step-by-step examples to present Maya's complex interface and basic capabilities. Boasts an easy-to-follow, tutorial-based learning style ideal for individual study by aspiring animators and do-it yourselfers. Roger "Buzz" King is a Professor Emeritus at the University of Colorado at Boulder, where he teaches 3D Animation for the Computer Science Department and the Alliance for Technology, Learning, and Society (ATLAS), an institute dedicated to the application of technology to the arts. Buzz is an independent 3D animator who serves on the board of directors of a 3D animation startup. Buzz has a B.A. in Mathematics from Occidental College, an M.S. and Ph.D. in Computer Science from the University of Southern California, and an M.Div. from the Iliff School of Theology. Key Features Introduces critical aspects of the 3D animation process Presents clear and concise tutorials that link key concepts to practical techniques Includes access to a dedicated Web site, http://3dbybuzz.com, featuring useful videos, lessons, and updates Frees instructors from developing step-by-step examples to present Maya's complex interface and basic Boasts an easy-to-follow, hands-on learning style ideal for individual study by aspiring animators and do-ityourselfers

Digital Image Watermarking - Theoretical and Computational Advances (Hardcover): Surekha Borra, Rohit Thanki, Nilanjan Dey Digital Image Watermarking - Theoretical and Computational Advances (Hardcover)
Surekha Borra, Rohit Thanki, Nilanjan Dey
R1,874 Discovery Miles 18 740 Ships in 12 - 17 working days

The Book presents an overview of newly developed watermarking techniques in various independent and hybrid domains Covers the basics of digital watermarking, its types, domain in which it is implemented and the application of machine learning algorithms onto digital watermarking Reviews hardware implementation of watermarking Discusses optimization problems and solutions in watermarking with a special focus on bio-inspired algorithms Includes a case study along with its MATLAB code and simulation results

The Game Audio Strategy Guide - A Practical Course (Paperback): Gina Zdanowicz, Spencer Bambrick The Game Audio Strategy Guide - A Practical Course (Paperback)
Gina Zdanowicz, Spencer Bambrick
R2,226 Discovery Miles 22 260 Ships in 9 - 15 working days

The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allows the reader to gain hands-on experience creating and implementing audio assets for games. The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.

Mechanical Creations in 3D - A Practical Look into Complex and Technical Setups for Animation & VFX (Hardcover): Stewart Jones Mechanical Creations in 3D - A Practical Look into Complex and Technical Setups for Animation & VFX (Hardcover)
Stewart Jones
R4,009 Discovery Miles 40 090 Ships in 12 - 17 working days

Cogs, cranks, wheels, plates, chains, springs and pistons - a nightmare for animators. This book shows 3D artists how to create, setup, control and automate movements for complex and technically challenging mechanical structures all while working on a super-detailed steampunk train! This book will specifically implement current industry trends and techniques for animated mechanical structures. We will be using Autodesk 3ds Max only, with no plugins and no additional software required. Readers will close out this book with a completed steampunk train for their portfolios and practical knowledge to combat other tricky hard-surface rigging and animation challenges. Key Features This is the only book available for mechanical setups in Autodesk 3ds Max. Although 3ds Max specific, the techniques and foundations will work for any 3D application. By following the step-by-step guides in this book, you can finish and complete a portfolio-ready steampunk train. Each chapter will include an introduction and a summary, giving significance to the start and end of each section where readers can rest! Boxed step-by-step guides will be used for the creation of technical setups in 3ds Max. A "Memory Refresh" section is included in each chapter, this gives short and quick reminders for the stages needed to complete the chapter setup - helpful as a reference guide for those that have already read the book and just need a reminder, saving them time as they won't have to re-read the whole thing!

20 Essential Games to Study (Hardcover): Joshua Bycer 20 Essential Games to Study (Hardcover)
Joshua Bycer
R3,999 Discovery Miles 39 990 Ships in 12 - 17 working days

The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game Development, there are few that study the nature of game design itself. Featuring a mix of console and PC offerings, I purposely left off some of the easy choices (Mario, Starcraft, Call of Duty, Overwatch) to focus on games that stood out thanks to their designs. Key Features An informative breakdown focusing on the design and gameplay of successful games Written to be useful for students or designers starting out in game development Books focused specifically on design are rare Perfect for students and professionals alike, or can be read for the nostalgia and history

Videogames and Agency (Hardcover): Bettina Bodi Videogames and Agency (Hardcover)
Bettina Bodi
R3,726 Discovery Miles 37 260 Ships in 12 - 17 working days

Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn reflects in their design principles. What can we learn from existing theories around agency? How do paratextual materials reflect design intention with regards to what the player can and cannot do in a videogame? How does game design shape the possibility space for player action? Through these questions and selected case studies that include AAA and independent games alike, the book presents a unique approach to studying agency that combines game design, game studies, and game developer discourse. By doing so, the book examines what discourses around player action, as well as a game's design can reveal about the nature of agency and videogame aesthetics. This book will appeal to readers specifically interested in videogames, such as game studies scholars or game designers, but also to media studies students and media and screen studies scholars less familiar with digital games.

Computational Diffusion MRI - International MICCAI Workshop, Lima, Peru, October 2020 (Hardcover, 1st ed. 2021): Noemi Gyori,... Computational Diffusion MRI - International MICCAI Workshop, Lima, Peru, October 2020 (Hardcover, 1st ed. 2021)
Noemi Gyori, Jana Hutter, Vishwesh Nath, Marco Palombo, Marco Pizzolato, …
R4,410 Discovery Miles 44 100 Ships in 12 - 17 working days

This book gathers papers presented at the Workshop on Computational Diffusion MRI, CDMRI 2020, held under the auspices of the International Conference on Medical Image Computing and Computer-Assisted Intervention (MICCAI), which took place virtually on October 8th, 2020, having originally been planned to take place in Lima, Peru.This book presents the latest developments in the highly active and rapidly growing field of diffusion MRI. While offering new perspectives on the most recent research challenges in the field, the selected articles also provide a valuable starting point for anyone interested in learning computational techniques for diffusion MRI. The book includes rigorous mathematical derivations, a large number of rich, full-colour visualizations, and clinically relevant results. As such, it is of interest to researchers and practitioners in the fields of computer science, MRI physics, and applied mathematics. The reader will find numerous contributions covering a broad range of topics, from the mathematical foundations of the diffusion process and signal generation to new computational methods and estimation techniques for the in-vivo recovery of microstructural and connectivity features, as well as diffusion-relaxometry and frontline applications in research and clinical practice.

Mathematical Methods in Image Processing and Inverse Problems - IPIP 2018, Beijing, China, April 21-24 (Hardcover, 1st ed.... Mathematical Methods in Image Processing and Inverse Problems - IPIP 2018, Beijing, China, April 21-24 (Hardcover, 1st ed. 2021)
Xue-Cheng Tai, Suhua Wei, Haiguang Liu
R4,401 Discovery Miles 44 010 Ships in 12 - 17 working days

This book contains eleven original and survey scientific research articles arose from presentations given by invited speakers at International Workshop on Image Processing and Inverse Problems, held in Beijing Computational Science Research Center, Beijing, China, April 21-24, 2018. The book was dedicated to Professor Raymond Chan on the occasion of his 60th birthday. The contents of the book cover topics including image reconstruction, image segmentation, image registration, inverse problems and so on. Deep learning, PDE, statistical theory based research methods and techniques were discussed. The state-of-the-art developments on mathematical analysis, advanced modeling, efficient algorithm and applications were presented. The collected papers in this book also give new research trends in deep learning and optimization for imaging science. It should be a good reference for researchers working on related problems, as well as for researchers working on computer vision and visualization, inverse problems, image processing and medical imaging.

Image-Based Damage Assessment for Underwater Inspections (Hardcover): Michael O'Byrne, Bidisha Ghosh, Franck Schoefs,... Image-Based Damage Assessment for Underwater Inspections (Hardcover)
Michael O'Byrne, Bidisha Ghosh, Franck Schoefs, Vikram Pakrashi
R3,431 Discovery Miles 34 310 Ships in 12 - 17 working days

Inspection is crucial to the management of ageing infrastructure. Visual information on structures is regularly collected but very little work exists on its organised and quantitative analysis, even though image processing can significantly enhance these inspection processes and transfer real financial and safety benefits to the managers, owners and users. Additionally, new opportunities exist in the fast evolving sectors of wind and wave energy to add value to image-based inspection techniques. This book is a first for structural engineers and inspectors who wish to harness the full potential of cameras as an inspection tool. It is particularly directed to the inspection of offshore and marine structures and the application of image-based methods in underwater inspections. It outlines a set of best practice guidelines for obtaining imagery, then the fundamentals of image processing are covered along with several image processing techniques which can be used to assess multiple damage forms: crack detection, corrosion detection, and depth analysis of marine growth on offshore structures. The book provides benchmark performance measures for these techniques under various visibility conditions using an image repository which will help inspectors to envisage the effectiveness of the techniques when applied. MATLAB (R) scripts and access to the underwater image repository are included so readers can run these techniques themselves. Practising engineers and managers of infrastructure assets are guided in image processing based inspection. Researchers can use this book as a primer, and it also suits advanced graduate courses in infrastructure management or on applied image processing.

Nuclear Medicine Physics (Paperback): Joao Jose De Lima Nuclear Medicine Physics (Paperback)
Joao Jose De Lima
R1,940 Discovery Miles 19 400 Ships in 12 - 17 working days

Edited by a renowned international expert in the field, Nuclear Medicine Physics offers an up-to-date, state-of-the-art account of the physics behind the theoretical foundation and applications of nuclear medicine. It covers important physical aspects of the methods and instruments involved in modern nuclear medicine, along with related biological topics. The book first discusses the physics of and machines for producing radioisotopes suitable for use in conventional nuclear medicine and PET. After focusing on positron physics and the applications of positrons in medicine and biology, it describes the use of radiopharmaceuticals in molecular imaging, clinical, and research studies. The text then covers modern radiation detectors and measuring methods, including those used in nuclear imaging, as well as numerous imaging methodologies and models, such as two- and three-dimensional image reconstruction algorithms, data processing sequences, new nuclear oncology techniques, and physiological models of the central nervous system. It also introduces biological systems theory, nuclear medicine methods as systems theory procedures, and aspects of kinetic modeling. The final chapter explores dosimetry and the biological effects of ionizing radiation. With many new developments occurring in nuclear medicine, it is important to understand how advanced approaches are being used in emerging applications. Offering invaluable insight into this growth, Nuclear Medicine Physics provides in-depth descriptions of new radiolabeled biological drugs, new cell labeling techniques, new technical concepts in radiation detection, improvements in instrumentation, and much more.

The Animator's Survival Kit: Runs, Jumps and Skips - (Richard Williams' Animation Shorts) (Paperback, Main): Richard... The Animator's Survival Kit: Runs, Jumps and Skips - (Richard Williams' Animation Shorts) (Paperback, Main)
Richard E. Williams
R251 Discovery Miles 2 510 Ships in 12 - 17 working days

RUNS, JUMPS AND SKIPS From Richard Williams' The Animator's Survival Kit comes key chapters in mini form. The Animator's Survival Kit is the essential tool for animators. However, sometimes you don't want to carry the hefty expanded edition around with you to your college or studio if you're working on just one aspect of it that day. The Animation Minis take some of the most essential chapters and make them available in smaller, lightweight, hand-bag/backpack size versions. Easy to carry. Easy to study. This Mini focuses on Runs, Jumps and Skips. As with Walks, the way we run shows our character and personality. A lazy, heavy person is going to run very differently to an athletic ten-year-old girl. Richard Williams demonstrates how - when you're doing a walk and you take both legs off the ground, at the same time and for just one frame - a walk becomes a run. So, all the things we do with walks, we can do with runs. This Mini presents a collection of Williams' runs, jumps and skips inspired by some of the cleverest artists from the Golden Age of Animation

Fourier Optics in Image Processing (Hardcover): Neil Collings Fourier Optics in Image Processing (Hardcover)
Neil Collings
R2,998 Discovery Miles 29 980 Ships in 12 - 17 working days

This much-needed text brings the treatment of optical pattern recognition up-to-date in one comprehensive resource. Optical pattern recognition, one of the first implementations of Fourier Optics, is now widely used, and this text provides an accessible introduction for readers who wish to get to grips with how holography is applied in a practical context. A wide range of devices are addressed from a user perspective and are accompanied with detailed tables enabling performance comparison, in addition to chapters exploring computer-generated holograms, optical correlator systems, and pattern matching algorithms. This book will appeal to both lecturers and research scientists in the field of electro-optic devices and systems. Features: Covers a range of new developments, including computer-generated holography and 3D image recognition Accessible without a range of prior knowledge, providing a clear exposition of technically difficult concepts Contains extensive examples throughout to reinforce learning

Game Devs & Others - Tales from the Margins (Hardcover): Tanya DePass Game Devs & Others - Tales from the Margins (Hardcover)
Tanya DePass
R3,861 Discovery Miles 38 610 Ships in 12 - 17 working days

Game Devs & Others: Tales from the Margins tell the true stories of life in the industry by people of color, LGBTQIA and other marginalized identities. This collection of essays give people a chance to tell their stories and to let others know what life on the other side of the screen is like when you're not part of the supposed "majority". Key Features This book is perfect for anyone interested in getting into the games industry who feels they have a marginalized identity For those who wish to better diversify their studio or workplace who may or may not have access to individuals that could or would share their stories about the industry Includes initiatives aimed at diversifying the industry that have a positive or negative impact on the ongoing discussions Coverage of ajor news items about diversity, conferences aimed at or having diversity at its core of content and mission are discussed Included essays are written with as little game dev specific jargon as possible, makeing it accessible to people outside the industry as well as those in the scene but that may not have all the insider lingo

Television News - The Heart and How-To of Video Storytelling (Hardcover): Teresa Keller Television News - The Heart and How-To of Video Storytelling (Hardcover)
Teresa Keller
R4,771 Discovery Miles 47 710 Ships in 12 - 17 working days

Television News is a comprehensive resource for newswriting, reporting, shooting and editing video, and producing a newscast. This book provides instruction in the basic steps of telling video stories, and is perfectly suited for preparing young professionals for entry-level positions as television or multimedia journalists. Moreover, the text goes to the heart of storytelling with guidance appropriate for advancement in an industry that is challenged more than ever to retain the public trust. The reporting and video storytelling skills found in this book can also be applied in non-traditional video communication jobs in both businesses and nonprofits. Conversational and easy to understand, this book grounds readers in the ethical and legal consideration necessary to do the job right. New to the fourth edition is coverage of social media, shooting and broadcasting with cell phones, and a discussion of "fake news." This book can be used in standalone introductory broadcast courses or across multiple, specialized modules. It features a website with ancillary material that helps students learn to write, shoot, and edit video with practical activities.

Questions of Culture in Autoethnography (Paperback, 3rd Revised edition): Phiona Stanley, Greg Vass Questions of Culture in Autoethnography (Paperback, 3rd Revised edition)
Phiona Stanley, Greg Vass
R1,257 Discovery Miles 12 570 Ships in 12 - 17 working days

Autoethnography allows researchers to make sense of the 'ethno' - the cultural - by studying their own experiences - the 'auto'. It links the self to the cultural, allowing for an inductive grounding of theoretical insight into researchers' lived experiences. But what happens when the culture that we research is not conventionally or entirely our 'own'? What happens when our culture does not neatly conceptualise the 'auto' as an individual, Western self? And does autoethnographic writing risk reducing cultural 'Others' if we cannot help but see them through 'imperial eyes'? Questions of Culture in Autoethnography showcases how cross-cultural autoethnographies might be done effectively, ethically, and reflectively. Chapters include: identity work among Tibetans in India and among the descendants of Spanish conquistadores in Appalachia; insider/outsider identities in myriad contexts from Mexico to Japan; embodied (gendered, raced, sized) intercultural experiences from Samoa to Aotearoa/New Zealand and from Canada to Malawi; and language stories from Korea to Singapore and from Somalia to Australia. It also explores cultural Otherness within 'a' culture, including researchers' accounts of working with Indigenous Australians, of contesting mainstream cultural narratives from a body positive perspective, and as a US American man in New Zealand's 'bloke culture', only seemingly sharing the same English-language-speaking, 'Western' culture. For all scholars of qualitative methods and autoethnography, the book has a dual purpose - to show and to tell. It presents evocative autoethnographies of and about 'culture', as it is variously understood, and discusses the issues inherent in autoethnographic writing.

A Selection of Image Understanding Techniques - From Fundamentals to Research Front (Hardcover): Yu-jin Zhang A Selection of Image Understanding Techniques - From Fundamentals to Research Front (Hardcover)
Yu-jin Zhang
R3,743 Discovery Miles 37 430 Ships in 12 - 17 working days

This book offers a comprehensive introduction to seven commonly used image understanding techniques in modern information technology. Readers of various levels can find suitable techniques to solve their practical problems and discover the latest development in these specific domains. The techniques covered include camera model and calibration, stereo vision, generalized matching, scene analysis and semantic interpretation, multi-sensor image information fusion, content-based visual information retrieval, and understanding spatial-temporal behavior. The book provides aspects from the essential concepts overview and basic principles to detailed introduction, explanation of the current methods and their practical techniques. It also presents discussions on the research trends and latest results in conjunction with new development of technical methods. This is an excellent read for those who do not have a subject background in image technology but need to use these techniques to complete specific tasks. These essential information will also be useful for their further study in the relevant fields.

Technology Ethics - A Philosophical Introduction and Readings (Hardcover): Gregory J. Robson, Jonathan Y Tsou Technology Ethics - A Philosophical Introduction and Readings (Hardcover)
Gregory J. Robson, Jonathan Y Tsou
R3,882 Discovery Miles 38 820 Ships in 12 - 17 working days

The first of its kind, this anthology in the burgeoning field of technology ethics offers students and other interested readers 32 chapters, each written in an accessible and lively manner specifically for this volume. The chapters are conveniently organized into five parts: I. Perspectives on Technology and its Value II. Technology and the Good Life III. Computer and Information Technology IV. Technology and Business V. Biotechnologies and the Ethics of Enhancement A hallmark of the volume is multidisciplinary contributions both (1) in "analytic" and "continental" philosophies and (2) across several hot-button topics of interest to students, including the ethics of autonomous vehicles, psychotherapeutic phone apps, and bio-enhancement of cognition and in sports. The volume editors, both teachers of technology ethics, have compiled a set of original and timely chapters that will advance scholarly debate and stimulate fascinating and lively classroom discussion. Downloadable eResources (available from www.routledge.com/9781032038704) provide a glossary of all relevant terms, sample classroom activities/discussion questions relevant for chapters, and links to Stanford Encyclopedia of Philosophy entries and other relevant online materials. Key Features: Examines the most pivotal ethical questions around our use of technology, equipping readers to better understand technology's promises and perils. Explores throughout a central tension raised by technological progress: maintaining social stability vs. pursuing dynamic social improvements. Provides ample coverage of the pressing issues of free speech and productive online discourse.

Image Processing - Tensor Transform and Discrete Tomography with MATLAB  (R) (Paperback): Artyom M. Grigoryan, Merughan M.... Image Processing - Tensor Transform and Discrete Tomography with MATLAB (R) (Paperback)
Artyom M. Grigoryan, Merughan M. Grigoryan
R2,365 Discovery Miles 23 650 Ships in 12 - 17 working days

Focusing on mathematical methods in computer tomography, Image Processing: Tensor Transform and Discrete Tomography with MATLAB (R) introduces novel approaches to help in solving the problem of image reconstruction on the Cartesian lattice. Specifically, it discusses methods of image processing along parallel rays to more quickly and accurately reconstruct images from a finite number of projections, thereby avoiding overradiation of the body during a computed tomography (CT) scan. The book presents several new ideas, concepts, and methods, many of which have not been published elsewhere. New concepts include methods of transferring the geometry of rays from the plane to the Cartesian lattice, the point map of projections, the particle and its field function, and the statistical model of averaging. The authors supply numerous examples, MATLAB (R)-based programs, end-of-chapter problems, and experimental results of implementation. The main approach for image reconstruction proposed by the authors differs from existing methods of back-projection, iterative reconstruction, and Fourier and Radon filtering. In this book, the authors explain how to process each projection by a system of linear equations, or linear convolutions, to calculate the corresponding part of the 2-D tensor or paired transform of the discrete image. They then describe how to calculate the inverse transform to obtain the reconstruction. The proposed models for image reconstruction from projections are simple and result in more accurate reconstructions. Introducing a new theory and methods of image reconstruction, this book provides a solid grounding for those interested in further research and in obtaining new results. It encourages readers to develop effective applications of these methods in CT.

VR Developer Gems (Paperback): William R. Sherman VR Developer Gems (Paperback)
William R. Sherman
R1,386 Discovery Miles 13 860 Ships in 12 - 17 working days

This book takes the practicality of other "Gems" series such as "Graphics Gems" and "Game Programming Gems" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the expected use case, but being familiar with the territory from the Introduction and then jumping to the needed explanations is how the book will mostly be used. Each chapter (other than Introduction) will contain between 5 to 10 "tips", each of which is a self-contained explanation with implementation detail generally demonstrated as pseudo code, or in cases where it makes sense, actual code. Key Features Sections written by veteran virtual reality researchers and developers Usable code snipits that readers can put to immediate use in their own projects. Tips of value both to readers entering the field as well as those looking for solutions that expand their repertoire.

Image Analysis, Classification and Change Detection in Remote Sensing - With Algorithms for Python, Fourth Edition (Paperback,... Image Analysis, Classification and Change Detection in Remote Sensing - With Algorithms for Python, Fourth Edition (Paperback, 4th edition)
Morton John Canty
R1,693 R1,508 Discovery Miles 15 080 Save R185 (11%) Ships in 12 - 17 working days

Image Analysis, Classification and Change Detection in Remote Sensing: With Algorithms for Python, Fourth Edition, is focused on the development and implementation of statistically motivated, data-driven techniques for digital image analysis of remotely sensed imagery and it features a tight interweaving of statistical and machine learning theory of algorithms with computer codes. It develops statistical methods for the analysis of optical/infrared and synthetic aperture radar (SAR) imagery, including wavelet transformations, kernel methods for nonlinear classification, as well as an introduction to deep learning in the context of feed forward neural networks. New in the Fourth Edition: An in-depth treatment of a recent sequential change detection algorithm for polarimetric SAR image time series. The accompanying software consists of Python (open source) versions of all of the main image analysis algorithms. Presents easy, platform-independent software installation methods (Docker containerization). Utilizes freely accessible imagery via the Google Earth Engine and provides many examples of cloud programming (Google Earth Engine API). Examines deep learning examples including TensorFlow and a sound introduction to neural networks, Based on the success and the reputation of the previous editions and compared to other textbooks in the market, Professor Canty's fourth edition differs in the depth and sophistication of the material treated as well as in its consistent use of computer codes to illustrate the methods and algorithms discussed. It is self-contained and illustrated with many programming examples, all of which can be conveniently run in a web browser. Each chapter concludes with exercises complementing or extending the material in the text.

Multiplayer Online Games - Origins, Players, and Social Dynamics (Hardcover): Guo Freeman Multiplayer Online Games - Origins, Players, and Social Dynamics (Hardcover)
Guo Freeman
R4,296 Discovery Miles 42 960 Ships in 12 - 17 working days

Multiplayer Online Games (MOGs) have become a new genre of "play culture," integrating communication and entertainment in a playful, computer-mediated environment that evolves through user interaction. This book comprehensively reviews the origins, players, and social dynamics of MOGs, as well as six major empirical research methods used in previous works to study MOGs (i.e., observation/ethnography, survey/interviews, content and discourse analysis, experiments, network analysis, and case studies). It concludes that MOGs represent a highly sophisticated, networked, multimedia and multimodal Internet technology, which can construct entertaining, simultaneous, persistent social virtual worlds for gamers. Overall, the book shows that what we can learn from MOGs is how games and gaming, as ubiquitous activities, fit into ordinary life in today's information society, in the moments where the increased use of media as entertainment, the widespread application of networked information technologies, and participation in new social experiences intersect. Key Features: Contains pertinent knowledge about online gaming: its history, technical features, player characteristics, social dynamics, and research methods Sheds light on the potential future of online gaming, and how this would impact every aspect of our everyday lives - socially, culturally, technologically, and economically Asks promising questions based on cutting-edge research in the field of online game design and development

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