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Books > Computing & IT > Applications of computing > Image processing
The fully automated estimation of the 6 degrees of freedom camera motion and the imaged 3D scenario using as the only input the pictures taken by the camera has been a long term aim in the computer vision community. The associated line of research has been known as Structure from Motion (SfM). An intense research effort during the latest decades has produced spectacular advances; the topic has reached a consistent state of maturity and most of its aspects are well known nowadays. 3D vision has immediate applications in many and diverse fields like robotics, videogames and augmented reality; and technological transfer is starting to be a reality. This book describes one of the first systems for sparse point-based 3D reconstruction and egomotion estimation from an image sequence; able to run in real-time at video frame rate and assuming quite weak prior knowledge about camera calibration, motion or scene. Its chapters unify the current perspectives of the robotics and computer vision communities on the 3D vision topic: As usual in robotics sensing, the explicit estimation and propagation of the uncertainty hold a central role in the sequential video processing and is shown to boost the efficiency and performance of the 3D estimation. On the other hand, some of the most relevant topics discussed in SfM by the computer vision scientists are addressed under this probabilistic filtering scheme; namely projective models, spurious rejection, model selection and self-calibration.
Mobile robots are playing an increasingly important role in our world. Remotely operated vehicles are in everyday use for hazardous tasks such as charting and cleaning up hazardous waste spills, construction work of tunnels and high rise buildings, and underwater inspection of oil drilling platforms in the ocean. A whole host of further applications, however, beckons robots capable of autonomous operation without or with very little intervention of human operators. Such robots of the future will explore distant planets, map the ocean floor, study the flow of pollutants and carbon dioxide through our atmosphere and oceans, work in underground mines, and perform other jobs we cannot even imagine; perhaps even drive our cars and walk our dogs. The biggest technical obstacles to building mobile robots are vision and navigation-enabling a robot to see the world around it, to plan and follow a safe path through its environment, and to execute its tasks. At the Carnegie Mellon Robotics Institute, we are studying those problems both in isolation and by building complete systems. Since 1980, we have developed a series of small indoor mobile robots, some experimental, and others for practical applicationr Our outdoor autonomous mobile robot research started in 1984, navigating through the campus sidewalk network using a small outdoor vehicle called the Terregator. In 1985, with the advent of DARPA's Autonomous Land Vehicle Project, we constructed a computer controlled van with onboard sensors and researchers. In the fall of 1987, we began the development of a six-legged Planetary Rover.
This book proposes soft computing techniques for segmenting real-life images in applications such as image processing, image mining, video surveillance, and intelligent transportation systems. The book suggests hybrids deriving from three main approaches: fuzzy systems, primarily used for handling real-life problems that involve uncertainty; artificial neural networks, usually applied for machine cognition, learning, and recognition; and evolutionary computation, mainly used for search, exploration, efficient exploitation of contextual information, and optimization. The contributed chapters discuss both the strengths and the weaknesses of the approaches, and the book will be valuable for researchers and graduate students in the domains of image processing and computational intelligence.
This book presents a selection of chapters, written by leading international researchers, related to the automatic analysis of gestures from still images and multi-modal RGB-Depth image sequences. It offers a comprehensive review of vision-based approaches for supervised gesture recognition methods that have been validated by various challenges. Several aspects of gesture recognition are reviewed, including data acquisition from different sources, feature extraction, learning, and recognition of gestures.
Realistic and immersive simulations of land, sea, and sky are requisite to the military use of visual simulation for mission planning. Until recently, the simulation of natural environments has been limited first of all by the pixel resolution of visual displays. Visual simulation of those natural environments has also been limited by the scarcity of detailed and accurate physical descriptions of them. Our aim has been to change all that. To this end, many of us have labored in adjacent fields of psych- ogy, engineering, human factors, and computer science. Our efforts in these areas were occasioned by a single question: how distantly can fast-jet pilots discern the aspect angle of an opposing aircraft, in visual simulation? This question needs some ela- ration: it concerns fast jets, because those simulations involve the representation of high speeds over wide swaths of landscape. It concerns pilots, since they begin their careers with above-average acuity of vision, as a population. And it concerns aspect angle, which is as much as to say that the three-dimensional orientation of an opposing aircraft relative to one's own, as revealed by motion and solid form. v vi Preface The single question is by no means simple. It demands a criterion for eye-limiting resolution in simulation. That notion is a central one to our study, though much abused in general discussion. The question at hand, as it was posed in the 1990s, has been accompanied by others.
This book presents an introduction to new and important research in the images processing and analysis area. It is hoped that this book will be useful for scientists and students involved in many aspects of image analysis. The book does not attempt to cover all of the aspects of Computer Vision, but the chapters do present some state of the art examples.
Landmarks are preferred image features for a variety of computer vision tasks such as image mensuration, registration, camera calibration, motion analysis, 3D scene reconstruction, and object recognition. Main advantages of using landmarks are robustness w. r. t. lightning conditions and other radiometric vari ations as well as the ability to cope with large displacements in registration or motion analysis tasks. Also, landmark-based approaches are in general com putationally efficient, particularly when using point landmarks. Note, that the term landmark comprises both artificial and natural landmarks. Examples are comers or other characteristic points in video images, ground control points in aerial images, anatomical landmarks in medical images, prominent facial points used for biometric verification, markers at human joints used for motion capture in virtual reality applications, or in- and outdoor landmarks used for autonomous navigation of robots. This book covers the extraction oflandmarks from images as well as the use of these features for elastic image registration. Our emphasis is onmodel-based approaches, i. e. on the use of explicitly represented knowledge in image analy sis. We principally distinguish between geometric models describing the shape of objects (typically their contours) and intensity models, which directly repre sent the image intensities, i. e., the appearance of objects. Based on these classes of models we develop algorithms and methods for analyzing multimodality im ages such as traditional 20 video images or 3D medical tomographic images."
The advances of live cell video imaging and high-throughput technologies for functional and chemical genomics provide unprecedented opportunities to understand how biological processes work in subcellularand multicellular systems. The interdisciplinary research field of Video Bioinformatics is defined by BirBhanu as the automated processing, analysis, understanding, data mining, visualization, query-basedretrieval/storage of biological spatiotemporal events/data and knowledge extracted from dynamic imagesand microscopic videos. Video bioinformatics attempts to provide a deeper understanding of continuousand dynamic life processes.Genome sequences alone lack spatial and temporal information, and video imaging of specific moleculesand their spatiotemporal interactions, using a range of imaging methods, are essential to understandhow genomes create cells, how cells constitute organisms, and how errant cells cause disease. The bookexamines interdisciplinary research issues and challenges with examples that deal with organismal dynamics,intercellular and tissue dynamics, intracellular dynamics, protein movement, cell signaling and softwareand databases for video bioinformatics.Topics and Features* Covers a set of biological problems, their significance, live-imaging experiments, theory andcomputational methods, quantifiable experimental results and discussion of results.* Provides automated methods for analyzing mild traumatic brain injury over time, identifying injurydynamics after neonatal hypoxia-ischemia and visualizing cortical tissue changes during seizureactivity as examples of organismal dynamics* Describes techniques for quantifying the dynamics of human embryonic stem cells with examplesof cell detection/segmentation, spreading and other dynamic behaviors which are important forcharacterizing stem cell health* Examines and quantifies dynamic processes in plant and fungal systems such as cell trafficking,growth of pollen tubes in model systems such as Neurospora Crassa and Arabidopsis* Discusses the dynamics of intracellular molecules for DNA repair and the regulation of cofilintransport using video analysis* Discusses software, system and database aspects of video bioinformatics by providing examples of5D cell tracking by FARSIGHT open source toolkit, a survey on available databases and software,biological processes for non-verbal communications and identification and retrieval of moth imagesThis unique text will be of great interest to researchers and graduate students of Electrical Engineering,Computer Science, Bioengineering, Cell Biology, Toxicology, Genetics, Genomics, Bioinformatics, ComputerVision and Pattern Recognition, Medical Image Analysis, and Cell Molecular and Developmental Biology.The large number of example applications will also appeal to application scientists and engineers.Dr. Bir Bhanu is Distinguished Professor of Electrical & C omputer Engineering, Interim Chair of theDepartment of Bioengineering, Cooperative Professor of Computer Science & Engineering, and MechanicalEngineering and the Director of the Center for Research in Intelligent Systems, at the University of California,Riverside, California, USA.Dr. Prue Talbot is Professor of Cell Biology & Neuroscience and Director of the Stem Cell Center and Core atthe University of California Riverside, California, USA.
Whole Body Interaction is The integrated capture and processing of human signals from physical, physiological, cognitive and emotional sources to generate feedback to those sources for interaction in a digital environment (England 2009). "Whole Body Interaction "looks at the challenges of Whole Body Interaction from the perspectives of design, engineering and research methods. How do we take physical motion, cognition, physiology, emotion and social context to push boundaries of Human Computer Interaction to involve the complete set of human capabilities? Through the use of various applications the authors attempt to answer this question and set a research agenda for future work. Aimed at students and researchers who are looking for new project ideas or to extend their existing work with new dimensions of interaction. "
Rapid development of computer hardware has enabled usage of automatic object recognition in an increasing number of applications, ranging from industrial image processing to medical applications, as well as tasks triggered by the widespread use of the internet. Each area of application has its specific requirements, and consequently these cannot all be tackled appropriately by a single, general-purpose algorithm. This easy-to-read text/reference provides a comprehensive introduction to the field of object recognition (OR). The book presents an overview of the diverse applications for OR and highlights important algorithm classes, presenting representative example algorithms for each class. The presentation of each algorithm describes the basic algorithm flow in detail, complete with graphical illustrations. Pseudocode implementations are also included for many of the methods, and definitions are supplied for terms which may be unfamiliar to the novice reader. Supporting a clear and intuitive tutorial style, the usage of mathematics is kept to a minimum. Topics and features: presents example algorithms covering global approaches, transformation-search-based methods, geometrical model driven methods, 3D object recognition schemes, flexible contour fitting algorithms, and descriptor-based methods; explores each method in its entirety, rather than focusing on individual steps in isolation, with a detailed description of the flow of each algorithm, including graphical illustrations; explains the important concepts at length in a simple-to-understand style, with a minimum usage of mathematics; discusses a broad spectrum of applications, including some examples from commercial products; contains appendices discussing topics related to OR and widely used in the algorithms, (but not at the core of the methods described in the chapters). Practitioners of industrial image processing will find this simple introduction and overview to OR a valuable reference, as will graduate students in computer vision courses. Marco Treiber is a software developer at Siemens Electronics Assembly Systems, Munich, Germany, where he is Technical Lead in Image Processing for the Vision System of SiPlace placement machines, used in SMT assembly.
More mathematicians have been taking part in the development of digital image processing as a science and the contributions are reflected in the increasingly important role modeling has played solving complex problems. This book is mostly concerned with energy-based models. Through concrete image analysis problems, the author develops consistent modeling, a know-how generally hidden in the proposed solutions. The book is divided into three main parts. The first two parts describe the materials necessary to the models expressed in the third part. These materials include splines (variational approach, regression spline, spline in high dimension), and random fields (Markovian field, parametric estimation, stochastic and deterministic optimization, continuous Gaussian field). Most of these models come from industrial projects in which the author was involved in robot vision and radiography: tracking 3D lines, radiographic image processing, 3D reconstruction and tomography, matching, deformation learning. Numerous graphical illustrations accompany the text showing the performance of the proposed models. This book will be useful to researchers and graduate students in applied mathematics, computer vision, and physics.
This thesis primarily focuses on how to carry out intelligent sensing and understand the high-dimensional and low-quality visual information. After exploring the inherent structures of the visual data, it proposes a number of computational models covering an extensive range of mathematical topics, including compressive sensing, graph theory, probabilistic learning and information theory. These computational models are also applied to address a number of real-world problems including biometric recognition, stereo signal reconstruction, natural scene parsing, and SAR image processing.
This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The contributions are based on the results of the FP7 European Project ROMEO, which focuses on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the future Internet. The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the user's context such as their preferences and location. As the number of visual views increases, current systems will struggle to meet the demanding requirements in terms of delivery of consistent video quality to fixed and mobile users. ROMEO will present hybrid networking solutions that combine the DVB-T2 and DVB-NGH broadcast access network technologies together with a QoE aware Peer-to-Peer (P2P) distribution system that operates over wired and wireless links. Live streaming 3D media needs to be received by collaborating users at the same time or with imperceptible delay to enable them to watch together while exchanging comments as if they were all in the same location. This book is the second of a series of three annual volumes devoted to the latest results of the FP7 European Project ROMEO. The present volume provides state-of-the-art information on immersive media, 3D multi-view video, spatial audio, cloud-based media, networking protocols for 3D media, P2P 3D media streaming, and 3D Media delivery across heterogeneous wireless networks among other topics. Graduate students and professionals in electrical engineering and computer science with an interest in 3D Future Internet Media will find this volume to be essential reading. Describes the latest innovations in 3D technologies and Future Internet Media Focuses on research to facilitate application scenarios such as social TV and high-quality, real-time collaboration Discusses QoE for 3D Represents the last of a series of three volumes devoted to contributions from FP7 projects in the area of 3D and networked media
This book analyzes techniques that use the direct and inverse fuzzy transform for image processing and data analysis. The book is divided into two parts, the first of which describes methods and techniques that use the bi-dimensional fuzzy transform method in image analysis. In turn, the second describes approaches that use the multidimensional fuzzy transform method in data analysis. An F-transform in one variable is defined as an operator which transforms a continuous function f on the real interval [a,b] in an n-dimensional vector by using n-assigned fuzzy sets A1, ... , An which constitute a fuzzy partition of [a,b]. Then, an inverse F-transform is defined in order to convert the n-dimensional vector output in a continuous function that equals f up to an arbitrary quantity . We may limit this concept to the finite case by defining the discrete F-transform of a function f in one variable, even if it is not known a priori. A simple extension of this concept to functions in two variables allows it to be used for the coding/decoding and processing of images. Moreover, an extended version with multidimensional functions can be used to address a host of topics in data analysis, including the analysis of large and very large datasets. Over the past decade, many researchers have proposed applications of fuzzy transform techniques for various image processing topics, such as image coding/decoding, image reduction, image segmentation, image watermarking and image fusion; and for such data analysis problems as regression analysis, classification, association rule extraction, time series analysis, forecasting, and spatial data analysis. The robustness, ease of use, and low computational complexity of fuzzy transforms make them a powerful fuzzy approximation tool suitable for many computer science applications. This book presents methods and techniques based on the use of fuzzy transforms in various applications of image processing and data analysis, including image segmentation, image tamper detection, forecasting, and classification, highlighting the benefits they offer compared with traditional methods. Emphasis is placed on applications of fuzzy transforms to innovative problems, such as massive data mining, and image and video security in social networks based on the application of advanced fragile watermarking systems. This book is aimed at researchers, students, computer scientists and IT developers to acquire the knowledge and skills necessary to apply and implement fuzzy transforms-based techniques in image and data analysis applications.
Traditionally, three-dimensional image analysis (a.k.a. computer vision) and three-dimensional image synthesis (a.k.a. computer graphics) were separate fields. Rarely were experts working in one area interested in and aware of the advances in the other. Over the last decade this has changed dramatically, reflecting the growing maturity of each of these areas. The vision and graphics communities are today engaged in a mutually beneficial exchange, learning from each other and coming up with new ideas and techniques that build on the state of the art in both fields. This book is the result of a fruitful collaboration between scientists at the University of NA1/4rnberg, Germany, who, coming from diverse fields, are working together propelled by the vision of a unified area of three-dimensional image analysis and synthesis. Principles of 3D Image Analysis and Synthesis starts out at the image acquisition end of a hypothetical processing chain, proceeds with analysis, recognition and interpretation of images, towards the representation of scenes by 3D geometry, then back to images via rendering and visualization techniques. Coverage includes discussion of range cameras, multiview image processing, the structure-from-motion problem, object recognition, knowledge-based image analysis, active vision, geometric modeling with meshes and splines, and reverse engineering. Also included is cutting-edge coverage of texturing techniques, global illumination, image-based rendering, volume visualization, flow visualization techniques, and acoustical imaging including object localization from audio and video. This state-of-the-art volume is a concise and readable reference for scientists, engineers, graduate students and educators working in image processing, vision, computer graphics, or visualization.
Discover everything you want to know about Photoshop CS6 in this easy to use guide, from the most essential tasks that you'll want to perform, to solving the most common problems you'll encounter. Photoshop CS6 In Simple Stepscovers every practical aspect of using Photoshop CS6 on your PC or laptop; from getting acquainted with essential Photoshop CS6 tools, to basic retouching and adjusting, through to advanced techniques using selections, layers and masks. This book is filled with easy to understand practical tasks that will help you to achieve immediate results. This series of vibrant books will teach you exactly what you need to know using A friendly, visual approach Easy-to-understand language Practical hands-on tasks Full-colour large format screenshots To build your confidence and help you to get the most out of your computer, practical hints, tips and shortcuts feature on every page: ALERT!- Explains and provides practical solutions to the most commonly encountered problems HOT TIPS- Time and effort saving shortcuts SEE ALSO... - Points you to other related tasks and information DID YOU KNOW? - Additional features to explore WHAT DOES THIS MEAN?- Jargon and technical terms explained in plain English
This highly anticipated new edition provides a comprehensive account of face recognition research and technology, spanning the full range of topics needed for designing operational face recognition systems. After a thorough introductory chapter, each of the following chapters focus on a specific topic, reviewing background information, up-to-date techniques, and recent results, as well as offering challenges and future directions. Features: fully updated, revised and expanded, covering the entire spectrum of concepts, methods, and algorithms for automated face detection and recognition systems; provides comprehensive coverage of face detection, tracking, alignment, feature extraction, and recognition technologies, and issues in evaluation, systems, security, and applications; contains numerous step-by-step algorithms; describes a broad range of applications; presents contributions from an international selection of experts; integrates numerous supporting graphs, tables, charts, and performance data.
The first of its kind, this anthology in the burgeoning field of technology ethics offers students and other interested readers 32 chapters, each written in an accessible and lively manner specifically for this volume. The chapters are conveniently organized into five parts: I. Perspectives on Technology and its Value II. Technology and the Good Life III. Computer and Information Technology IV. Technology and Business V. Biotechnologies and the Ethics of Enhancement A hallmark of the volume is multidisciplinary contributions both (1) in "analytic" and "continental" philosophies and (2) across several hot-button topics of interest to students, including the ethics of autonomous vehicles, psychotherapeutic phone apps, and bio-enhancement of cognition and in sports. The volume editors, both teachers of technology ethics, have compiled a set of original and timely chapters that will advance scholarly debate and stimulate fascinating and lively classroom discussion. Downloadable eResources (available from www.routledge.com/9781032038704) provide a glossary of all relevant terms, sample classroom activities/discussion questions relevant for chapters, and links to Stanford Encyclopedia of Philosophy entries and other relevant online materials. Key Features: Examines the most pivotal ethical questions around our use of technology, equipping readers to better understand technology's promises and perils. Explores throughout a central tension raised by technological progress: maintaining social stability vs. pursuing dynamic social improvements. Provides ample coverage of the pressing issues of free speech and productive online discourse.
The book discusses novel visualization techniques driven by the needs in medicine and life sciences as well as new application areas and challenges for visualization within these fields. It presents ideas and concepts for visual analysis of data from scientific studies of living organs or to the delivery of healthcare. Target scientific domains include the entire field of biology at all scales - from genes and proteins to organs and populations - as well as interdisciplinary research based on technological advances such as bioinformatics, biomedicine, biochemistry, or biophysics. Moreover, they comprise the field of medicine and the application of science and technology to healthcare problems. This book does not only present basic research pushing the state of the art in the field of visualization, but it also documents the impact in the fields of medicine and life sciences.
Land management issues, such as mapping tree species, recognizing invasive plants, and identifying key geologic features, require an understanding of complex technical issues before the best decisions can be made. Hyperspectral remote sensing is one the technologies that can help with reliable detection and identification. Presenting the fundamentals of remote sensing at an introductory level, Hyperspectral Remote Sensing: Principles and Applications explores all major aspects of hyperspectral image acquisition, exploitation, interpretation, and applications. The book begins with several chapters on the basic concepts and underlying principles of remote sensing images. It introduces spectral radiometry concepts, such as radiance, irradiance, flux, and blackbody radiation; covers imaging spectrometers, examining spectral range, full width half maximum (FWHM), resolution, sampling, signal-to-noise ratio (SNR), and multispectral and hyperspectral sensor systems; and addresses atmospheric interactions. The book then discusses information extraction, with chapters covering the underlying physics principles that lead to the creation of an image and the interpretation of the image's information. The final chapters describe case studies that illustrate the use of hyperspectral remote sensing in agriculture, environmental monitoring, forestry, and geology. After reading this book, you will have a better understanding of how to evaluate different approaches to hyperspectral analyses and to determine which approaches will work for your applications.
Discover everything you want to know about Photoshop Elements 10 in this easy to use guide, from the most essential tasks that you'll want to perform, to solving the most common problems you'll encounter. Photoshop Elements 10 In Simple Stepscovers every practical aspect of using Photoshop Elements on your PC or laptop; from understanding the user interface and essential tools, to basic retouching and adjusting of photographs, to advanced techniques using filters, layers and special effects, through to organizing and sharing your photographs. This book is filled with easy to understand practical tasks that will help you to achieve immediate results. This series of vibrant books will teach you exactly what you need to know using A friendly, visual approach Easy-to-understand language Practical hands-on tasks Full-colour large format screenshots To build your confidence and help you to get the most out of your computer, practical hints, tips and shortcuts feature on every page: ALERT!- Explains and provides practical solutions to the most commonly encountered problems HOT TIPS- Time and effort saving shortcuts SEE ALSO... - Points you to other related tasks and information DID YOU KNOW? - Additional features to explore WHAT DOES THIS MEAN? - Jargon and technical terms explained in plain English
Explorations in Art and Technology is about the creative process in action through the eyes of practitioners and researchers. The book explores the fascinating relationship between artist and technologist through studies of innovative projects that push the boundaries of digital art. The research sheds new light on the nature of interaction between people and computers and provides insight into the characteristics of environments in which creativity can be enhanced. In doing so, it presents a case for organisations to develop strategies for offering environments in which collaborative, sustainable partnerships can thrive. What emerges is a compelling story of new visions and new forms in a field that is set to transform traditional norms in both art and technology as we move through the 21st Century. Additional information and links are available at: http://www.creativityandcognition.com
New to the Second Edition: offers the latest developments in standards activities (JPEG-LS, MPEG-4, MPEG-7, and H.263) provides a comprehensive review of recent activities on multimedia enhanced processors, multimedia coprocessors, and dedicated processors, including examples from industry. Image and Video Compression Standards: Algorithms and Architectures, Second Edition presents an introduction to the algorithms and architectures that form the underpinnings of the image and video compressions standards, including JPEG (compression of still-images), H.261 and H.263 (video teleconferencing), and MPEG-1 and MPEG-2 (video storage and broadcasting). The next generation of audiovisual coding standards, such as MPEG-4 and MPEG-7, are also briefly described. In addition, the book covers the MPEG and Dolby AC-3 audio coding standards and emerging techniques for image and video compression, such as those based on wavelets and vector quantization. Image and Video Compression Standards: Algorithms and Architectures, Second Edition emphasizes the foundations of these standards; namely, techniques such as predictive coding, transform-based coding such as the discrete cosine transform (DCT), motion estimation, motion compensation, and entropy coding, as well as how they are applied in the standards. The implementation details of each standard are avoided; however, the book provides all the material necessary to understand the workings of each of the compression standards, including information that can be used by the reader to evaluate the efficiency of various software and hardware implementations conforming to these standards. Particular emphasis is placed on those algorithms and architectures that have been found to be useful in practical software or hardware implementations. Image and Video Compression Standards: Algorithms and Architectures, Second Edition uniquely covers all major standards (JPEG, MPEG-1, MPEG-2, MPEG-4, H.261, H.263) in a simple and tutorial manner, while fully addressing the architectural considerations involved when implementing these standards. As such, it serves as a valuable reference for the graduate student, researcher or engineer. The book is also used frequently as a text for courses on the subject, in both academic and professional settings.
In many computer vision applications, objects have to be learned and recognized in images or image sequences. This book presents new probabilistic hierarchical models that allow an efficient representation of multiple objects of different categories, scales, rotations, and views. The idea is to exploit similarities between objects and object parts in order to share calculations and avoid redundant information. Furthermore inference approaches for fast and robust detection are presented. These new approaches combine the idea of compositional and similarity hierarchies and overcome limitations of previous methods. Besides classical object recognition the book shows the use for detection of human poses in a project for gait analysis. The use of activity detection is presented for the design of environments for ageing, to identify activities and behavior patterns in smart homes. In a presented project for parking spot detection using an intelligent vehicle, the proposed approaches are used to hierarchically model the environment of the vehicle for an efficient and robust interpretation of the scene in real-time.
Written for students, remote sensing specialists, researchers and SAR system designers, Processing of SAR Data shows how to produce quality SAR images. In particular, this practical reference presents new methods and algorithms concerning the interferometric processing of SAR data with emphasis on system and signal theory, namely how SAR imagery is formed, how interferometry SAR images are created, and a detailed mathematical description of different focussing algorithms. Starting with the processing basics and progressing to the final geo-coded SAR data product, the book describes the complete processing steps in detail. Algorithms based on the effects of side-looking geometry are developed to correct foreshortening, shadowing and layover. |
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