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Books > Computing & IT > Applications of computing > Image processing

Collaborative Worldbuilding for Video Games (Hardcover): Kaitlin Tremblay Collaborative Worldbuilding for Video Games (Hardcover)
Kaitlin Tremblay
R2,927 Discovery Miles 29 270 Ships in 10 - 15 working days

This book is a theoretical and practical deep dive into the craft of worldbuilding for video games, with an explicit focus on how different job disciplines contribute to worldbuilding. In addition to providing lenses for recognizing the various components in creating fictional and digital worlds, the author positions worldbuilding as a reciprocal and dynamic process, a process which acknowledges that worldbuilding is both created by and instrumental in the design of narrative, gameplay, art, audio, and more. Collaborative Worldbuilding for Video Games encourages mutual respect and collaboration among teams and provides game writers and narrative designers tools for effectively incorporating other job roles into their own worldbuilding practice and vice versa. Features: Provides in-depth exploration of worldbuilding via respective job disciplines Deep dives and case studies into a variety of games, both AAA and indie Includes boxed articles for deeper interrogation and exploration of key ideas Contains templates and checklists for practical tips on worldbuilding

Monsters from the Imagination - Best Creatures by Global Artists (Paperback): Dopress Books Monsters from the Imagination - Best Creatures by Global Artists (Paperback)
Dopress Books
R739 R612 Discovery Miles 6 120 Save R127 (17%) Ships in 10 - 15 working days

The stuff of nightmares, monsters have haunted the human psyche for millennia, cropping up in all cultures through our stories and myths, in three-dimensional and graphic representations. This hold has not diminished as newer technologies keep evolving to visually render them faster and with increased nuance for a variety of applications from games and animation to film characters. Monsters of the Imagination looks at this legacy through the diverse work of 30 world-renowned creature designers who share their inspiration, choice of materials and techniques with the readers. The chapters include Digital Painting, Traditional Hand Drawing, 3D Modeling and Rendering, and Sculpture. Embrace the horror...

The Board Game Designer's Guide to Getting Published - How to Find the Right Publisher, Know What to Look for in a... The Board Game Designer's Guide to Getting Published - How to Find the Right Publisher, Know What to Look for in a Contract, and Get Your Board Game Signed (Paperback)
Joe Slack
R1,124 Discovery Miles 11 240 Ships in 10 - 15 working days

Making a great board game and pitching it to publishers are two completely different things. If you've got a game that you want to share with the world but don't know what to do next, this book will help you navigate through exactly what steps to take. You'll discover: How to find the right publisher Exactly what publishers are looking for How to create a sell sheet that will actually sell your game How to negotiate the best deal and get paid more for your game What to look out for in contracts to make sure you don't get exploited You'll learn from Joe's experiences as a full-time board game designer and instructor, along with tips and stories from a dozen other published designers, plus the exact things that publishers want. Direct from 16 established publishers.

The Board Game Designer's Guide to Careers in the Industry (Paperback): Joe Slack The Board Game Designer's Guide to Careers in the Industry (Paperback)
Joe Slack
R1,111 Discovery Miles 11 110 Ships in 10 - 15 working days

Are you thinking about working in the board game industry? Here's what you need to know. There are so many jobs and roles that need to be filled in the board game industry. You might just have the right skills and experience to excel. But first you need to know what opportunities exist and what the hardest gaps are to fill! In this book, you'll discover * What jobs are really in demand * How you can get your foot in the door with a publisher * Jobs in the industry you've never even thought of * What other opportunities exist for people with skills just like yours With insights from over 40 industry pros, as well as the author's many years of experience, you'll be able to put your own skills and experience to great use in an amazing, growing industry.

The Board Game Designer's Guide to Careers in the Industry (Hardcover): Joe Slack The Board Game Designer's Guide to Careers in the Industry (Hardcover)
Joe Slack
R2,795 Discovery Miles 27 950 Ships in 10 - 15 working days

Are you thinking about working in the board game industry? Here's what you need to know. There are so many jobs and roles that need to be filled in the board game industry. You might just have the right skills and experience to excel. But first you need to know what opportunities exist and what the hardest gaps are to fill! In this book, you'll discover * What jobs are really in demand * How you can get your foot in the door with a publisher * Jobs in the industry you've never even thought of * What other opportunities exist for people with skills just like yours With insights from over 40 industry pros, as well as the author's many years of experience, you'll be able to put your own skills and experience to great use in an amazing, growing industry.

Fuzzy Sets Methods in Image Processing and Understanding - Medical Imaging Applications (Hardcover, 1st ed. 2023): Isabelle... Fuzzy Sets Methods in Image Processing and Understanding - Medical Imaging Applications (Hardcover, 1st ed. 2023)
Isabelle Bloch, Anca Ralescu
R3,663 Discovery Miles 36 630 Ships in 10 - 15 working days

This book provides a thorough overview of recent methods using higher level information (object or scene level) for advanced tasks such as image understanding along with their applications to medical images. Advanced methods for fuzzy image processing and understanding are presented, including fuzzy spatial objects, geometry and topology, mathematical morphology, machine learning, verbal descriptions of image content, fusion, spatial relations, and structural representations. For each methodological aspect covered, illustrations from the medical imaging domain are provided. This is an ideal book for graduate students and researchers in the field of medical image processing.

The Board Game Designer's Guide to Getting Published - How to Find the Right Publisher, Know What to Look for in a... The Board Game Designer's Guide to Getting Published - How to Find the Right Publisher, Know What to Look for in a Contract, and Get Your Board Game Signed (Hardcover)
Joe Slack
R2,789 Discovery Miles 27 890 Ships in 10 - 15 working days

Making a great board game and pitching it to publishers are two completely different things. If you've got a game that you want to share with the world but don't know what to do next, this book will help you navigate through exactly what steps to take. You'll discover: How to find the right publisher Exactly what publishers are looking for How to create a sell sheet that will actually sell your game How to negotiate the best deal and get paid more for your game What to look out for in contracts to make sure you don't get exploited You'll learn from Joe's experiences as a full-time board game designer and instructor, along with tips and stories from a dozen other published designers, plus the exact things that publishers want. Direct from 16 established publishers.

Proceedings of 2nd International Conference on Artificial Intelligence: Advances and Applications - ICAIAA 2021 (Hardcover, 1st... Proceedings of 2nd International Conference on Artificial Intelligence: Advances and Applications - ICAIAA 2021 (Hardcover, 1st ed. 2022)
Garima Mathur, Mahesh Bundele, Mahendra Lalwani, Marcin Paprzycki
R6,010 Discovery Miles 60 100 Ships in 18 - 22 working days

This book gathers outstanding research papers presented in the 2nd International Conference on Artificial Intelligence: Advances and Application (ICAIAA 2021), held in Poornima College of Engineering, Jaipur, India during 27-28 March 2021. This book covers research works carried out by various students such as bachelor, master and doctoral scholars, faculty and industry persons in the area of artificial intelligence, machine learning, deep learning applications in healthcare, agriculture, business, security, etc. It will also cover research in core concepts of computer networks, intelligent system design and deployment, real time systems, WSN, sensors and sensor nodes, SDN, NFV, etc.

Computational Intelligence in Image and Video Processing (Hardcover): Mukesh D Patil, Gajanan K Birajdar, Sangita S Chaudhari Computational Intelligence in Image and Video Processing (Hardcover)
Mukesh D Patil, Gajanan K Birajdar, Sangita S Chaudhari
R4,503 Discovery Miles 45 030 Ships in 10 - 15 working days

Computational Intelligence in Image and Video Processing presents introduction and state-of-the-art adaptations of computational intelligence techniques and their usefulness in image and video enhancement, classification, retrieval, forensics and captioning. It covers an amalgamation of such techniques in diverse applications of image and video processing. Features: A systematic overview of state-of-the-art technology in computational intelligence techniques for image and video processing Advanced evolutionary and nature inspired approaches to solve optimization problems in the image and video processing domain. Outcomes of Recent research and some pointers to future advancements in image and video processing and intelligent solutions using computational intelligence techniques. Code snippets of the computational intelligence algorithm/techniques used in image and video processing This book is primarily aimed at advanced undergraduates, graduates and researchers in computer science and information technology. Engineers and industry professionals will also find this book useful.

Digital Image Processing With C++ - Implementing Reference Algorithms With the CImg Library (Hardcover): David Tschumperle,... Digital Image Processing With C++ - Implementing Reference Algorithms With the CImg Library (Hardcover)
David Tschumperle, Christophe Tilmant, Vincent Barra
R3,371 Discovery Miles 33 710 Ships in 10 - 15 working days

Digital Image Processing with C++ presents the theory of digital image processing, and implementations of algorithms using a dedicated library. Processing a digital image means transforming its content (denoising, stylizing, etc.), or extracting information to solve a given problem (object recognition, measurement, motion estimation, etc.). This book presents the mathematical theories underlying digital image processing, as well as their practical implementation through examples of algorithms implemented in the C++ language, using the free and easy-to-use CImg library. Chapters cover in a broad way the field of digital image processing and proposes practical and functional implementations of each method theoretically described. The main topics covered include filtering in spatial and frequency domains, mathematical morphology, feature extraction and applications to segmentation, motion estimation, multispectral image processing and 3D visualization. Students or developers wishing to discover or specialize in this discipline, teachers and researchers wishing to quickly prototype new algorithms, or develop courses, will all find in this book material to discover image processing or deepen their knowledge in this field.

Technology Ethics - A Philosophical Introduction and Readings (Paperback): Gregory J. Robson, Jonathan Y Tsou Technology Ethics - A Philosophical Introduction and Readings (Paperback)
Gregory J. Robson, Jonathan Y Tsou
R1,299 Discovery Miles 12 990 Ships in 10 - 15 working days

The first of its kind, this anthology in the burgeoning field of technology ethics offers students and other interested readers 32 chapters, each written in an accessible and lively manner specifically for this volume. The chapters are conveniently organized into five parts: I. Perspectives on Technology and its Value II. Technology and the Good Life III. Computer and Information Technology IV. Technology and Business V. Biotechnologies and the Ethics of Enhancement A hallmark of the volume is multidisciplinary contributions both (1) in "analytic" and "continental" philosophies and (2) across several hot-button topics of interest to students, including the ethics of autonomous vehicles, psychotherapeutic phone apps, and bio-enhancement of cognition and in sports. The volume editors, both teachers of technology ethics, have compiled a set of original and timely chapters that will advance scholarly debate and stimulate fascinating and lively classroom discussion. Downloadable eResources (available from www.routledge.com/9781032038704) provide a glossary of all relevant terms, sample classroom activities/discussion questions relevant for chapters, and links to Stanford Encyclopedia of Philosophy entries and other relevant online materials. Key Features: Examines the most pivotal ethical questions around our use of technology, equipping readers to better understand technology's promises and perils. Explores throughout a central tension raised by technological progress: maintaining social stability vs. pursuing dynamic social improvements. Provides ample coverage of the pressing issues of free speech and productive online discourse.

Applications of Small Unmanned Aircraft Systems - Best Practices and Case Studies (Paperback): J.B. Sharma Applications of Small Unmanned Aircraft Systems - Best Practices and Case Studies (Paperback)
J.B. Sharma
R1,533 Discovery Miles 15 330 Ships in 10 - 15 working days

Advances in high spatial resolution mapping capabilities and the new rules established by the Federal Aviation Administration in the United States for the operation of Small Unmanned Aircraft Systems (sUAS) have provided new opportunities to acquire aerial data at a lower cost and more safely versus other methods. A similar opening of the skies for sUAS applications is being allowed in countries across the world. Also, sUAS can access hazardous or inaccessible areas during disaster events and provide rapid response when needed. Applications of Small Unmanned Aircraft systems: Best Practices and Case Studies is the first book that brings together the best practices of sUAS applied to a broad range of issues in high spatial resolution mapping projects. Very few sUAS pilots have the knowledge of how the collected imagery is processed into value added mapping products that have commercial and/or academic import. Since the field of sUAS applications is just a few years old, this book covers the need for a compendium of case studies to guide the planning, data collection, and most importantly data processing and map error issues, with the range of sensors available to the user community. Written by experienced academics and professionals, this book serves as a guide on how to formulate sUAS based projects, from choice of a sUAS, flight planning for a particular application, sensors and data acquisition, data processing software, mapping software and use of the high spatial resolution maps produced for particular types of geospatial modeling. Features: Focus on sUAS based data acquisition and processing into map products Broad range of case studies by highly experienced academics Practical guidance on sUAS hardware, sensors, and software utilized Compilation of workflow insights from expert professors and professionals Relevant to academia, government, and industry Positional and thematic map accuracy, UAS curriculum development and workflow replicability issues This book would be an excellent text for upper-level undergraduate to graduate level sUAS mapping application courses. It is also invaluable as a reference for educators designing sUAS based curriculum as well as for potential sUAS users to assess the scope of mapping projects that can be done with this technology.

Image Processing and Intelligent Computing Systems (Hardcover): Prateek Singhal, Abhishek Verma, Prabhat Kumar Srivastava, Ram... Image Processing and Intelligent Computing Systems (Hardcover)
Prateek Singhal, Abhishek Verma, Prabhat Kumar Srivastava, Ram Kumar, Virender Ranga
R3,099 Discovery Miles 30 990 Ships in 10 - 15 working days

1. Covers latest concepts in image processing and intelligent computing systems. 2. Presents the applications of image processing based intelligent systems. 3. Covers latest research topics in the field. 4. Written in a comprehensive and simple manner. 5. The text is accompanied by tables and illustrative figures for better understanding of the topic.

Hybrid Practices in Moving Image Design - Methods of Heritage and Digital Production in Motion Graphics (Hardcover, 1st ed.... Hybrid Practices in Moving Image Design - Methods of Heritage and Digital Production in Motion Graphics (Hardcover, 1st ed. 2016)
Iain MacDonald
R1,903 Discovery Miles 19 030 Ships in 10 - 15 working days

This book, written from the perspective of a designer and educator, brings to the attention of media historians, fellow practitioners and students the innovative practices of leading moving image designers. Moving image design, whether viewed as television and movie title sequences, movie visual effects, animating infographics, branding and advertising, or as an art form, is being increasingly recognised as an important dynamic part of contemporary culture. For many practitioners this has been long overdue. Central to these designers' practice is the hybridisation of digital and heritage methods. Macdonald uses interviews with world-leading motion graphic designers, moving image artists and Oscar nominated visual effects supervisors to examine the hybrid moving image, which re-invigorates both heritage practices and the handmade and analogue crafts. Now is the time to ensure that heritage skills do not atrophy, but that their qualities and provenance are understood as potent components with digital practices in new hybrids.

Video Verification in the Fake News Era (Hardcover, 1st ed. 2019): Vasileios Mezaris, Lyndon Nixon, Symeon Papadopoulos, Denis... Video Verification in the Fake News Era (Hardcover, 1st ed. 2019)
Vasileios Mezaris, Lyndon Nixon, Symeon Papadopoulos, Denis Teyssou
R2,701 Discovery Miles 27 010 Ships in 18 - 22 working days

This book presents the latest technological advances and practical tools for discovering, verifying and visualizing social media video content, and managing related rights. The digital media revolution is bringing breaking news to online video platforms, and news organizations often rely on user-generated recordings of new and developing events shared in social media to illustrate the story. However, in video, there is also deception. In today's "fake news" era, access to increasingly sophisticated editing and content management tools and the ease with which fake information spreads in electronic networks, require the entire news and media industries to carefully verify third-party content before publishing it. As such, this book is of interest to computer scientists and researchers, news and media professionals, as well as policymakers and data-savvy media consumers.

The Proceedings of the International Conference on Sensing and Imaging (Hardcover, 1st ed. 2019): Ming Jiang, Nathan Ida,... The Proceedings of the International Conference on Sensing and Imaging (Hardcover, 1st ed. 2019)
Ming Jiang, Nathan Ida, Alfred K Louis, Eric Todd Quinto
R5,211 Discovery Miles 52 110 Ships in 18 - 22 working days

This book collects a number of papers presented at the International Conference on Sensing and Imaging, which was held at Chengdu University of Information Technology on June 5-7, 2017. Sensing and imaging is an interdisciplinary field covering a variety of sciences and techniques such as optics, electricity, magnetism, heat, sound, mathematics, and computing technology. The field has diverse applications of interest such as sensing techniques, imaging, and image processing techniques. This book will appeal to professionals and researchers within the field.

Advances in Digital Forensics XV - 15th IFIP WG 11.9 International Conference, Orlando, FL, USA, January 28-29, 2019, Revised... Advances in Digital Forensics XV - 15th IFIP WG 11.9 International Conference, Orlando, FL, USA, January 28-29, 2019, Revised Selected Papers (Hardcover, 1st ed. 2019)
Gilbert Peterson, Sujeet Shenoi
R1,435 Discovery Miles 14 350 Ships in 18 - 22 working days

Digital forensics deals with the acquisition, preservation, examination, analysis and presentation of electronic evidence. Computer networks, cloud computing, smartphones, embedded devices and the Internet of Things have expanded the role of digital forensics beyond traditional computer crime investigations. Practically every crime now involves some aspect of digital evidence; digital forensics provides the techniques and tools to articulate this evidence in legal proceedings. Digital forensics also has myriad intelligence applications; furthermore, it has a vital role in cyber security -- investigations of security breaches yield valuable information that can be used to design more secure and resilient systems. Advances in Digital Forensics XV describes original research results and innovative applications in the discipline of digital forensics. In addition, it highlights some of the major technical and legal issues related to digital evidence and electronic crime investigations. The areas of coverage include: forensic models, mobile and embedded device forensics, filesystem forensics, image forensics, and forensic techniques. This book is the fifteenth volume in the annual series produced by the International Federation for Information Processing (IFIP) Working Group 11.9 on Digital Forensics, an international community of scientists, engineers and practitioners dedicated to advancing the state of the art of research and practice in digital forensics. The book contains a selection of fourteen edited papers from the Fifteenth Annual IFIP WG 11.9 International Conference on Digital Forensics, held in Orlando, Florida, USA in the winter of 2019. Advances in Digital Forensics XV is an important resource for researchers, faculty members and graduate students, as well as for practitioners and individuals engaged in research and development efforts for the law enforcement and intelligence communities.

Machine Learning and Medical Imaging (Hardcover): Guorong Wu, Dinggang Shen, Mert Sabuncu Machine Learning and Medical Imaging (Hardcover)
Guorong Wu, Dinggang Shen, Mert Sabuncu
R2,956 R2,579 Discovery Miles 25 790 Save R377 (13%) Ships in 10 - 15 working days

Machine Learning and Medical Imaging presents state-of- the-art machine learning methods in medical image analysis. It first summarizes cutting-edge machine learning algorithms in medical imaging, including not only classical probabilistic modeling and learning methods, but also recent breakthroughs in deep learning, sparse representation/coding, and big data hashing. In the second part leading research groups around the world present a wide spectrum of machine learning methods with application to different medical imaging modalities, clinical domains, and organs. The biomedical imaging modalities include ultrasound, magnetic resonance imaging (MRI), computed tomography (CT), histology, and microscopy images. The targeted organs span the lung, liver, brain, and prostate, while there is also a treatment of examining genetic associations. Machine Learning and Medical Imaging is an ideal reference for medical imaging researchers, industry scientists and engineers, advanced undergraduate and graduate students, and clinicians.

The Digital Reading Condition (Paperback): Maria Engberg, Iben Have, Birgitte Stougaard Pedersen The Digital Reading Condition (Paperback)
Maria Engberg, Iben Have, Birgitte Stougaard Pedersen
R1,215 Discovery Miles 12 150 Ships in 10 - 15 working days

This volume offers a critical overview of digital reading practices and scholarly efforts to analyze and understand reading in the mediatized landscape Building on research about digital reading, born digital literature, and digital audiobooks, The Digital Reading Condition explores reading as part of a broader cultural shift encompassing many forms of media and genres Bringing together research from media and literary studies, digital humanities, scholarship on reading and learning, as well as sensory studies and research on multimodal and multisensory media reception, the authors address and challenge print-biased conceptions of reading that are still prevalent in research, whether the reading medium is print or digital They argue that the act of reading itself is changing, and rather than rejecting digital media as not suitable for sustained or focused reading practices, argue that the complex media landscape challenges us to rethink how to define reading as a mediated practice Presenting a truly interdisciplinary perspective on digital reading practices, this volume will appeal to scholars and graduate students in communication, media studies, new media and technology, literature, digital humanities, literacy studies, composition, and rhetoric

Gaming Disability - Disability Perspectives on Contemporary Video Games (Hardcover): Katie Ellis, Tama Leaver, Mike Kent Gaming Disability - Disability Perspectives on Contemporary Video Games (Hardcover)
Katie Ellis, Tama Leaver, Mike Kent
R4,080 Discovery Miles 40 800 Ships in 10 - 15 working days

This book is an important collection for scholars and students interested in the critical analysis of digital games, and will be of interest across several disciplines including game studies, game design and development, internet studies, visual studies, cultural studies, communication studies, and media studies, as well as disability studies The book explores the opportunities and challenges people with disabilities experience in the context of digital games from the perspective of three related areas: representation, access and inclusion, and community Drawing on key concerns in disability media studies, the book brings together scholars from disability studies and game studies, alongside game developers, educators, and disability rights activists, to reflect upon the increasing visibility of disabled characters in digital games Chapters explore the contemporary gaming environment as it relates to disability on platforms such as Twitch, Minecraft, and Tingyou, while also addressing future possibilities and pitfalls for people with disabilities within gaming given the rise of virtual reality applications, and augmented games such as Pokemon Go The book also asks how game developers can attempt to represent diverse abilities, taking games such as BlindSide and Overwatch as examples

Game Design Tools - Cognitive, Psychological, and Practical Approaches (Paperback): Diego Ricchiuti Game Design Tools - Cognitive, Psychological, and Practical Approaches (Paperback)
Diego Ricchiuti
R1,499 Discovery Miles 14 990 Ships in 10 - 15 working days

Provides tools from different disciplines and shows how they can be used in the game design world. Offers practical tools for all the main aspects of game design from conception through to testing. Gives concrete examples of how to use each tool with practical applications.

Videogames and Agency (Paperback): Bettina Bodi Videogames and Agency (Paperback)
Bettina Bodi
R1,212 Discovery Miles 12 120 Ships in 10 - 15 working days

Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn reflects in their design principles. What can we learn from existing theories around agency? How do paratextual materials reflect design intention with regards to what the player can and cannot do in a videogame? How does game design shape the possibility space for player action? Through these questions and selected case studies that include AAA and independent games alike, the book presents a unique approach to studying agency that combines game design, game studies, and game developer discourse. By doing so, the book examines what discourses around player action, as well as a game's design can reveal about the nature of agency and videogame aesthetics. This book will appeal to readers specifically interested in videogames, such as game studies scholars or game designers, but also to media studies students and media and screen studies scholars less familiar with digital games.

Gaming Disability - Disability Perspectives on Contemporary Video Games (Paperback): Katie Ellis, Tama Leaver, Mike Kent Gaming Disability - Disability Perspectives on Contemporary Video Games (Paperback)
Katie Ellis, Tama Leaver, Mike Kent
R1,218 Discovery Miles 12 180 Ships in 10 - 15 working days

This book is an important collection for scholars and students interested in the critical analysis of digital games, and will be of interest across several disciplines including game studies, game design and development, internet studies, visual studies, cultural studies, communication studies, and media studies, as well as disability studies The book explores the opportunities and challenges people with disabilities experience in the context of digital games from the perspective of three related areas: representation, access and inclusion, and community Drawing on key concerns in disability media studies, the book brings together scholars from disability studies and game studies, alongside game developers, educators, and disability rights activists, to reflect upon the increasing visibility of disabled characters in digital games Chapters explore the contemporary gaming environment as it relates to disability on platforms such as Twitch, Minecraft, and Tingyou, while also addressing future possibilities and pitfalls for people with disabilities within gaming given the rise of virtual reality applications, and augmented games such as Pokemon Go The book also asks how game developers can attempt to represent diverse abilities, taking games such as BlindSide and Overwatch as examples

The Digital Reading Condition (Hardcover): Maria Engberg, Iben Have, Birgitte Stougaard Pedersen The Digital Reading Condition (Hardcover)
Maria Engberg, Iben Have, Birgitte Stougaard Pedersen
R4,077 Discovery Miles 40 770 Ships in 10 - 15 working days

This volume offers a critical overview of digital reading practices and scholarly efforts to analyze and understand reading in the mediatized landscape Building on research about digital reading, born digital literature, and digital audiobooks, The Digital Reading Condition explores reading as part of a broader cultural shift encompassing many forms of media and genres Bringing together research from media and literary studies, digital humanities, scholarship on reading and learning, as well as sensory studies and research on multimodal and multisensory media reception, the authors address and challenge print-biased conceptions of reading that are still prevalent in research, whether the reading medium is print or digital They argue that the act of reading itself is changing, and rather than rejecting digital media as not suitable for sustained or focused reading practices, argue that the complex media landscape challenges us to rethink how to define reading as a mediated practice Presenting a truly interdisciplinary perspective on digital reading practices, this volume will appeal to scholars and graduate students in communication, media studies, new media and technology, literature, digital humanities, literacy studies, composition, and rhetoric

Digital Preservation Technology for Cultural Heritage (Hardcover, 2012 ed.): Mingquan Zhou, Guohua Geng, Zhongke Wu Digital Preservation Technology for Cultural Heritage (Hardcover, 2012 ed.)
Mingquan Zhou, Guohua Geng, Zhongke Wu
R2,673 Discovery Miles 26 730 Ships in 18 - 22 working days

"Digital Preservation Technology for Cultural Heritage" discusses the technology and processes in digital preservation of cultural heritage. It covers topics in five major areas: Digitization of cultural heritage; Digital management in the cultural heritage preservation; Restoration techniques for rigid solid relics; Restoration techniques for paintings; Digital museum. It also includes application examples for digital preservation of cultural heritage.

The book is intended for researchers, advanced undergraduate and graduate students in Computer Graphics and Image Processing as well as Cultural heritage preservation.

Mingquan Zhou is a professor at the College of Information Science and Technology, Beijing Normal University, China. Guohua Geng is a professor at the College of Information Science and Technology, Northwest University, Xi'an, China. Zhongke Wu is a professor at the College of Information Science and Technology, Beijing Normal University, China.

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