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Books > Computing & IT > Applications of computing > Image processing

Artificial Intelligence and Playable Media (Paperback): Eric Freedman Artificial Intelligence and Playable Media (Paperback)
Eric Freedman
R1,216 Discovery Miles 12 160 Ships in 12 - 19 working days

- Centers artificial intelligence as a pathway for media studies students, scholars and practitioners to navigate the broad terrain of software practice. - Examines the impact of software on everyday life as it traces the industrial development and migrations of AI and the connectedness of play to broader cultural, social and economic forces. - Connects history and theory to practice through a number of illustrative, culturally relevant media objects and case studies that will be familiar and engaging to many students. - With its focus on applied artificial intelligence in popular and public culture, it bridges the fields of software studies, science and technology studies, and video game studies.

Video Verification in the Fake News Era (Hardcover, 1st ed. 2019): Vasileios Mezaris, Lyndon Nixon, Symeon Papadopoulos, Denis... Video Verification in the Fake News Era (Hardcover, 1st ed. 2019)
Vasileios Mezaris, Lyndon Nixon, Symeon Papadopoulos, Denis Teyssou
R2,925 Discovery Miles 29 250 Ships in 10 - 15 working days

This book presents the latest technological advances and practical tools for discovering, verifying and visualizing social media video content, and managing related rights. The digital media revolution is bringing breaking news to online video platforms, and news organizations often rely on user-generated recordings of new and developing events shared in social media to illustrate the story. However, in video, there is also deception. In today's "fake news" era, access to increasingly sophisticated editing and content management tools and the ease with which fake information spreads in electronic networks, require the entire news and media industries to carefully verify third-party content before publishing it. As such, this book is of interest to computer scientists and researchers, news and media professionals, as well as policymakers and data-savvy media consumers.

Data Publics - Public Plurality in an Era of Data Determinacy (Paperback): Peter Moertenboeck, Helge Mooshammer Data Publics - Public Plurality in an Era of Data Determinacy (Paperback)
Peter Moertenboeck, Helge Mooshammer
R1,380 Discovery Miles 13 800 Ships in 12 - 19 working days

Data has emerged as a key component that determines how interactions across the world are structured, mediated and represented. This book examines these new data publics and the areas in which they become operative, via analysis of politics, geographies, environments and social media platforms. By claiming to offer a mechanism to translate every conceivable occurrence into an abstract code that can be endlessly manipulated, digitally processed data has caused conventional reference systems which hinge on our ability to mark points of origin, to rapidly implode. Authors from a range of disciplines provide insights into such a political economy of data capitalism; the political possibilities of techno-logics beyond data appropriation and data refusal; questions of visual, spatial and geographical organization; emergent ways of life and the environments that sustain them; and the current challenges of data publics, which is explored via case studies of three of the most influential platforms in the social media economy today: Facebook, Instagram and Whatsapp. Data Publics will be of great interest to academics and students in the fields of computer science, philosophy, sociology, media and communication studies, architecture, visual culture, art and design, and urban and cultural studies.

An Ethico-Phenomenology of Digital Art Practices (Paperback): Giuseppe Torre An Ethico-Phenomenology of Digital Art Practices (Paperback)
Giuseppe Torre
R1,354 Discovery Miles 13 540 Ships in 12 - 19 working days

Digital art practitioners work under the constant threat of a medium - the digital - that objectifies the self and depersonalises artistic identities. If digital technology is a pharmakon in that it can be either cure or poison, with regard to digital art practices the digital may have in fact worked as a placebo that has allowed us to push back the date in which the crisis between digital and art will be given serious thought. This book is hence concerned with an analysis of such a relationship and proposes their rethinking in terms of an ethico-phenomenological practice informed by an in-depth understanding of the digital medium. Giuseppe Torre engages with underground cultures such as Free and Libre Open Source Software (FLOSS) and its ties with art discourse. The discussion is informed by various philosophical discourses and media theories, with a focus on how such ideas connect back to the existing literature in performance studies. Replete with examples of artwork and practices, this book will be of great interest to students and scholars of theatre and performance studies, art and technology.

Video Smart - Make smartphone videos like a pro (Hardcover): Pelpina Trip Video Smart - Make smartphone videos like a pro (Hardcover)
Pelpina Trip
R623 R567 Discovery Miles 5 670 Save R56 (9%) Ships in 10 - 15 working days
Using Video Games to Level Up Collaboration for Students - A Fun, Practical Way to Support Social-emotional Skills Development... Using Video Games to Level Up Collaboration for Students - A Fun, Practical Way to Support Social-emotional Skills Development (Hardcover)
Matthew Harrison
R4,479 Discovery Miles 44 790 Ships in 12 - 19 working days

Using Video Games to Level Up Collaboration for Students provides a research-informed, systematic approach for using cooperative multiplayer video games as tools for teaching collaborative social skills and building social connections. Video games have become an ingrained part of our culture, and many teachers, school leaders and allied health professionals are exploring ways to harness digital games-based learning in their schools and settings. At the same time, collaborative skills and social inclusion have never been more important for our children and young adults. Taking a practical approach to supporting a range of learners, this book provides a three-stage system that guides professionals with all levels of gaming experience through skill instruction, supported play and guided reflection. A range of scaffolds and resources support the implementation of this program in primary and secondary classrooms and private clinics. Complementing this intervention design are a set of principles of game design that assist in the selection of games for use with this program, which assists with the selection of existing games or the design of future games for use with this program. Whether you are a novice or an experienced gamer, Level Up Collaboration provides educators with an innovative approach to ensuring that children and young adults can develop the collaborative social skills essential for thriving in their communities. By using an area of interest and strength for many individuals experiencing challenges with developing friendships and collaborative social skills, this intervention program will help your school or setting to level up social outcomes for all participants.

Using Video Games to Level Up Collaboration for Students - A Fun, Practical Way to Support Social-emotional Skills Development... Using Video Games to Level Up Collaboration for Students - A Fun, Practical Way to Support Social-emotional Skills Development (Paperback)
Matthew Harrison
R1,098 Discovery Miles 10 980 Ships in 12 - 19 working days

Using Video Games to Level Up Collaboration for Students provides a research-informed, systematic approach for using cooperative multiplayer video games as tools for teaching collaborative social skills and building social connections. Video games have become an ingrained part of our culture, and many teachers, school leaders and allied health professionals are exploring ways to harness digital games-based learning in their schools and settings. At the same time, collaborative skills and social inclusion have never been more important for our children and young adults. Taking a practical approach to supporting a range of learners, this book provides a three-stage system that guides professionals with all levels of gaming experience through skill instruction, supported play and guided reflection. A range of scaffolds and resources support the implementation of this program in primary and secondary classrooms and private clinics. Complementing this intervention design are a set of principles of game design that assist in the selection of games for use with this program, which assists with the selection of existing games or the design of future games for use with this program. Whether you are a novice or an experienced gamer, Level Up Collaboration provides educators with an innovative approach to ensuring that children and young adults can develop the collaborative social skills essential for thriving in their communities. By using an area of interest and strength for many individuals experiencing challenges with developing friendships and collaborative social skills, this intervention program will help your school or setting to level up social outcomes for all participants.

The Proceedings of the International Conference on Sensing and Imaging (Hardcover, 1st ed. 2019): Ming Jiang, Nathan Ida,... The Proceedings of the International Conference on Sensing and Imaging (Hardcover, 1st ed. 2019)
Ming Jiang, Nathan Ida, Alfred K Louis, Eric Todd Quinto
R5,651 Discovery Miles 56 510 Ships in 10 - 15 working days

This book collects a number of papers presented at the International Conference on Sensing and Imaging, which was held at Chengdu University of Information Technology on June 5-7, 2017. Sensing and imaging is an interdisciplinary field covering a variety of sciences and techniques such as optics, electricity, magnetism, heat, sound, mathematics, and computing technology. The field has diverse applications of interest such as sensing techniques, imaging, and image processing techniques. This book will appeal to professionals and researchers within the field.

The New Review Economy - Third-Party Review Sites, Reputation, and Neo-Liberal Public Relations in the Digital Age (Paperback):... The New Review Economy - Third-Party Review Sites, Reputation, and Neo-Liberal Public Relations in the Digital Age (Paperback)
Alison N Novak
R753 Discovery Miles 7 530 Ships in 12 - 19 working days

This book examines third-party review sites (TPRS) and the intersection of the review economy and neoliberal public relations, in order to understand how users and organizations engage the 21st century global review economy. The author applies communication and digital media theories to evaluate contemporary case studies that challenge TPRS and control over digital reputation. Chapters analyze famous cases such as the Texas photographer who sued her clients for negative reviews and activists using Yelp to protest the hunt of "Cecil the Lion," to illustrate the complicated yet important role of TPRS in the review economy. Theories such as neoliberal public relations, digital dialogic communication and cultural intermediaries help explain the impact of reviews and how to apply lessons learned from infamous cases. This nuanced and up to date exploration of the contemporary review economy will offer insights and best practice for academic researchers and upper-level undergraduate students in public relations, digital media, or strategic communication programs.

Advances in Digital Forensics XV - 15th IFIP WG 11.9 International Conference, Orlando, FL, USA, January 28-29, 2019, Revised... Advances in Digital Forensics XV - 15th IFIP WG 11.9 International Conference, Orlando, FL, USA, January 28-29, 2019, Revised Selected Papers (Hardcover, 1st ed. 2019)
Gilbert Peterson, Sujeet Shenoi
R1,551 Discovery Miles 15 510 Ships in 10 - 15 working days

Digital forensics deals with the acquisition, preservation, examination, analysis and presentation of electronic evidence. Computer networks, cloud computing, smartphones, embedded devices and the Internet of Things have expanded the role of digital forensics beyond traditional computer crime investigations. Practically every crime now involves some aspect of digital evidence; digital forensics provides the techniques and tools to articulate this evidence in legal proceedings. Digital forensics also has myriad intelligence applications; furthermore, it has a vital role in cyber security -- investigations of security breaches yield valuable information that can be used to design more secure and resilient systems. Advances in Digital Forensics XV describes original research results and innovative applications in the discipline of digital forensics. In addition, it highlights some of the major technical and legal issues related to digital evidence and electronic crime investigations. The areas of coverage include: forensic models, mobile and embedded device forensics, filesystem forensics, image forensics, and forensic techniques. This book is the fifteenth volume in the annual series produced by the International Federation for Information Processing (IFIP) Working Group 11.9 on Digital Forensics, an international community of scientists, engineers and practitioners dedicated to advancing the state of the art of research and practice in digital forensics. The book contains a selection of fourteen edited papers from the Fifteenth Annual IFIP WG 11.9 International Conference on Digital Forensics, held in Orlando, Florida, USA in the winter of 2019. Advances in Digital Forensics XV is an important resource for researchers, faculty members and graduate students, as well as for practitioners and individuals engaged in research and development efforts for the law enforcement and intelligence communities.

Adobe Photoshop and Lightroom Classic Classroom in a Book (Paperback, 3rd edition): Rafael Concepcion Adobe Photoshop and Lightroom Classic Classroom in a Book (Paperback, 3rd edition)
Rafael Concepcion
R1,350 Discovery Miles 13 500 Ships in 12 - 19 working days

Lightroom and Photoshop are integral parts of a photographer's workflow for making great images. Start by importing and organizing your images into collections that make sense for you. Develop your pictures to make the most out of every pixel. Learn how Photoshop and Lightroom's new AI based tools can take your vision further faster. Learn the strengths of each program at each part of your workflow to help you realize your creative vision in no time at all. The fastest, easiest, most comprehensive way to learn Adobe Photoshop Lightroom Classic in conjunction with Adobe Photoshop. Classroom in a Book (R), the best-selling series of hands-on software training workbooks, offers what no other book or training program does-an official training series from Adobe, developed with the support of Adobe product experts. Adobe Photoshop and Lightroom Classic for Photographers Classroom in a Book contains 11 lessons that cover the basics and beyond, from sorting your photos and adjusting tone and color to leveraging AI-based masking and neural filters. You can follow the book from start to finish or choose only those lessons that interest you. Purchasing this book includes valuable online extras. Follow the instructions in the book's "Getting Started" section to unlock access to: Downloadable lesson files you need to work through the projects in the book Web Edition containing the complete text of the book, interactive quizzes, and videos that walk you through the lessons step by step What you need to use this book: Adobe Photoshop and Adobe Lightroom Classic software, for either Windows or macOS. (Software not included.) Note: Classroom in a Book does not replace the documentation, support, updates, or any other benefits of being a registered owner of Adobe Photoshop or Lightroom Classic software.

Image Processing and Acquisition using Python (Paperback, 2nd edition): Ravishankar Chityala, Sridevi Pudipeddi Image Processing and Acquisition using Python (Paperback, 2nd edition)
Ravishankar Chityala, Sridevi Pudipeddi
R1,580 Discovery Miles 15 800 Ships in 9 - 17 working days

Image Processing and Acquisition using Python provides readers with a sound foundation in both image acquisition and image processing-one of the first books to integrate these topics together. By improving readers' knowledge of image acquisition techniques and corresponding image processing, the book will help them perform experiments more effectively and cost efficiently as well as analyze and measure more accurately. Long recognized as one of the easiest languages for non-programmers to learn, Python is used in a variety of practical examples. A refresher for more experienced readers, the first part of the book presents an introduction to Python, Python modules, reading and writing images using Python, and an introduction to images. The second part discusses the basics of image processing, including pre/post processing using filters, segmentation, morphological operations, and measurements. The second part describes image acquisition using various modalities, such as x-ray, CT, MRI, light microscopy, and electron microscopy. These modalities encompass most of the common image acquisition methods currently used by researchers in academia and industry. Features Covers both the physical methods of obtaining images and the analytical processing methods required to understand the science behind the images. Contains many examples, detailed derivations, and working Python examples of the techniques. Offers practical tips on image acquisition and processing. Includes numerous exercises to test the reader's skills in Python programming and image processing, with solutions to selected problems, example programs, and images available on the book's web page. New to this edition Machine learning has become an indispensable part of image processing and computer vision, so in this new edition two new chapters are included: one on neural networks and the other on convolutional neural networks. A new chapter on affine transform and many new algorithms. Updated Python code aligned to the latest version of modules.

Storytelling for New Technologies and Platforms - A Writer's Guide to Theme Parks, Virtual Reality, Board Games, Virtual... Storytelling for New Technologies and Platforms - A Writer's Guide to Theme Parks, Virtual Reality, Board Games, Virtual Assistants, and More (Hardcover)
Ross Berger
R3,869 Discovery Miles 38 690 Ships in 12 - 19 working days

Expert advice from several industrial professionals who have worked for some of the world's biggest tech and interactive companies. Best practices that not only prepare writers on how to apply their craft to new fields, but also prepare them for the common ambiguity they will find in corporate and start-up environments. Breakdown of platforms that shows how tech capabilities can fulfill content expectations and how content can fulfill tech expectations. Basic storytelling mechanics customized to today's popular technologies and traditional gaming platforms.

Developing Graphics Frameworks with Java and OpenGL (Hardcover): Lee Stemkoski, James Cona Developing Graphics Frameworks with Java and OpenGL (Hardcover)
Lee Stemkoski, James Cona
R4,392 Discovery Miles 43 920 Ships in 10 - 15 working days

a balanced blend of theoretical and practical information that enables readers to develop 3D worlds quickly and efficiently.

Machine Learning and Medical Imaging (Hardcover): Guorong Wu, Dinggang Shen, Mert Sabuncu Machine Learning and Medical Imaging (Hardcover)
Guorong Wu, Dinggang Shen, Mert Sabuncu
R3,145 R2,739 Discovery Miles 27 390 Save R406 (13%) Ships in 12 - 19 working days

Machine Learning and Medical Imaging presents state-of- the-art machine learning methods in medical image analysis. It first summarizes cutting-edge machine learning algorithms in medical imaging, including not only classical probabilistic modeling and learning methods, but also recent breakthroughs in deep learning, sparse representation/coding, and big data hashing. In the second part leading research groups around the world present a wide spectrum of machine learning methods with application to different medical imaging modalities, clinical domains, and organs. The biomedical imaging modalities include ultrasound, magnetic resonance imaging (MRI), computed tomography (CT), histology, and microscopy images. The targeted organs span the lung, liver, brain, and prostate, while there is also a treatment of examining genetic associations. Machine Learning and Medical Imaging is an ideal reference for medical imaging researchers, industry scientists and engineers, advanced undergraduate and graduate students, and clinicians.

Writing for Games - Theory and Practice (Hardcover): Hannah Nicklin Writing for Games - Theory and Practice (Hardcover)
Hannah Nicklin
R3,889 Discovery Miles 38 890 Ships in 12 - 19 working days

A uniquely cross-disciplinary and cross-experience book written as an accessible guide for people new to storytelling in games, new to games as a practice, and those eager to develop their existing practices & knowledge around storytelling in games. Offers careful, clear, and practical advice for understanding creative writing, in the context of games, and in discovering and developing your own games writing practice. Focuses on writing, not narrative design, as an area underdeveloped in the context of games storytelling.

Knowledge Resistance in High-Choice Information Environments (Hardcover): Jesper Stroemback, Asa Wikforss, Kathrin Gluer, Torun... Knowledge Resistance in High-Choice Information Environments (Hardcover)
Jesper Stroemback, Asa Wikforss, Kathrin Gluer, Torun Lindholm, Henrik Oscarsson
R4,490 Discovery Miles 44 900 Ships in 12 - 19 working days

This book offers a timely exploration of our patterns of engagement with politics, news, and information in current high-choice information environments It analyzes the issue plaguing our society today - The spread of misinformation and its impact on the public sphere, our politics and our everyday lives The book offers insights into the processes that influence the supply of misinformation and factors influencing how and why people expose themselves to and process information that may support or contradict their beliefs and attitudes A team of authors from across a range of disciplines address the phenomena of knowledge resistance and its causes and consequences at the macro- as well as the micro-level The chapters take a philosophical look at the notion of knowledge resistance, before moving on to discuss issues such as misinformation and fake news, psychological mechanisms such as motivated reasoning in processes of selective exposure and attention, how people respond to evidence and fact-checking, the role of political partisanship, political polarization over factual beliefs, and how knowledge resistance might be counteracted This book will have a broad appeal to scholars and students interested in knowledge resistance, primarily within philosophy, psychology, media and communication, and political science, as well as journalists and policymakers

Storytelling for New Technologies and Platforms - A Writer's Guide to Theme Parks, Virtual Reality, Board Games, Virtual... Storytelling for New Technologies and Platforms - A Writer's Guide to Theme Parks, Virtual Reality, Board Games, Virtual Assistants, and More (Paperback)
Ross Berger
R1,452 Discovery Miles 14 520 Ships in 12 - 19 working days

Expert advice from several industrial professionals who have worked for some of the world's biggest tech and interactive companies. Best practices that not only prepare writers on how to apply their craft to new fields, but also prepare them for the common ambiguity they will find in corporate and start-up environments. Breakdown of platforms that shows how tech capabilities can fulfill content expectations and how content can fulfill tech expectations. Basic storytelling mechanics customized to today's popular technologies and traditional gaming platforms.

Freelance Video Game Writing - The Life & Business of the Digital Mercenary for Hire (Hardcover): Toiya Finley Freelance Video Game Writing - The Life & Business of the Digital Mercenary for Hire (Hardcover)
Toiya Finley
R3,065 Discovery Miles 30 650 Ships in 12 - 19 working days

* There are no books dedicated specifically to freelancing in games. * There are more freelancing jobs available than ever before, as permanent jobs in the industry decrease. * More and more developers are looking/willing to work with telecommuting/remote freelancers, giving more opportunities to freelancers who can't move for a job.

Quad Rotorcraft Control - Vision-Based Hovering and Navigation (Hardcover, 2013 ed.): Luis Rodolfo Garcia Carrillo, Alejandro... Quad Rotorcraft Control - Vision-Based Hovering and Navigation (Hardcover, 2013 ed.)
Luis Rodolfo Garcia Carrillo, Alejandro Enrique Dzul Lopez, Rogelio Lozano, Claude Pegard
R3,621 Discovery Miles 36 210 Ships in 10 - 15 working days

Quad Rotorcraft Control develops original control methods for the navigation and hovering flight of an autonomous mini-quad-rotor robotic helicopter. These methods use an imaging system and a combination of inertial and altitude sensors to localize and guide the movement of the unmanned aerial vehicle relative to its immediate environment.
The history, classification and applications of UAVs are introduced, followed by a description of modelling techniques for quad-rotors and the experimental platform itself. A control strategy for the improvement of attitude stabilization in quad-rotors is then proposed and tested in real-time experiments. The strategy, based on the use low-cost components and with experimentally-established robustness, avoids drift in the UAV s angular position by the addition of an internal control loop to each electronic speed controller ensuring that, during hovering flight, all four motors turn at almost the same speed. The quad-rotor s Euler angles being very close to the origin, other sensors like GPS or image-sensing equipment can be incorporated to perform autonomous positioning or trajectory-tracking tasks.
Two vision-based strategies, each designed to deal with a specific kind of mission, are introduced and separately tested. The first stabilizes the quad-rotor over a landing pad on the ground; it extracts the 3-dimensional position using homography estimation and derives translational velocity by optical flow calculation. The second combines colour-extraction and line-detection algorithms to control the quad-rotor s 3-dimensional position and achieves forward velocity regulation during a road-following task.
In order to estimate the translational-dynamical characteristics of the quad-rotor (relative position and translational velocity) as they evolve within a building or other unstructured, GPS-deprived environment, imaging, inertial and altitude sensors are combined in a state observer. The text give the reader a current view of the problems encountered in UAV control, specifically those relating to quad-rotor flying machines and it will interest researchers and graduate students working in that field. The vision-based control strategies presented help the reader to a better understanding of how an imaging system can be used to obtain the information required for performance of the hovering and navigation tasks ubiquitous in rotored UAV operation."

Mad Eyed Misfits - Writings on Indie Animation (Hardcover): Chris Robinson Mad Eyed Misfits - Writings on Indie Animation (Hardcover)
Chris Robinson
R1,625 Discovery Miles 16 250 Ships in 12 - 19 working days

Informal sequel to Unsung Heroes of Animation and Animators Unearthed. Analysis of a wide range of films and filmmakers including cult favourites Don Hertzfeldt, Adam Elliot, and Masaaki Yuasa

The Business of Indie Games - Everything You Need to Know to Conquer the Indie Games Industry (Hardcover): Alex Josef, Alex Van... The Business of Indie Games - Everything You Need to Know to Conquer the Indie Games Industry (Hardcover)
Alex Josef, Alex Van Lepp, Marshal D. Carper
R4,037 Discovery Miles 40 370 Ships in 12 - 19 working days

Explores the basics of indie game marketing Helps the reader with how to communicate to talk to investors, pbulishers, and major platforms Illustrates different negotiation tactics

Art as Social Practice - Technologies for Change (Hardcover): Xtine Burrough, Judy Walgren Art as Social Practice - Technologies for Change (Hardcover)
Xtine Burrough, Judy Walgren
R4,499 Discovery Miles 44 990 Ships in 12 - 19 working days

- Provides both students and artists with a practice-orientated guide to socially engaged art practices in the twenty-first century. - Features first-hand insight into the individual processes and methodologies of twenty-eight established artists including: Kim Abeles, Christopher Blay, Joseph DeLappe, Mary Beth Heffernan, Chris Johnson, Rebekah Modrak, Praba Pilar, Tabita Rezaire, Sylvain Souklaye, and collaborators Victoria Vesna and Siddharth Ramakrishnan. - Demonstrates a range of creative projects that engage different forms of technologies for readers interested in making the social turn in their artistic practice, and offers creative prompts that readers can respond to in their own practices.

Advanced Sensing in Image Processing and IoT (Hardcover): Rashmi Gupta, Arun Kumar Rana, Sachin Dhawan, Korhan Cengiz Advanced Sensing in Image Processing and IoT (Hardcover)
Rashmi Gupta, Arun Kumar Rana, Sachin Dhawan, Korhan Cengiz
R3,600 Discovery Miles 36 000 Ships in 12 - 19 working days

The book provides future research directions in IoT and image processing based Energy, Industry, and Healthcare domain and explores the different applications of its associated technologies. However, the Internet of Things and image processing is a very big field with a lot of subfields, which are very important such as Smart Homes to improve our daily life, Smart Cities to improve the citizens' life, Smart Towns to recover the livability and traditions, Smart Earth to protect our world, and Industrial Internet of Things to create safer and easier jobs. This book considers very important research areas in Energy, Industry, and Healthcare domain with IoT and image processing applications.The aim of the book to highlights future directions of optimization methods in various engineering and science applications in various IoT and image processing applications. Emphasis is given to deep learning and similar models of neural network-based learning techniques employed in solving optimization problems of different engineering and science applications. The role of AI in mechatronics is also highlighted using suitable optimization methods. This book considers very important research areas in Energy, Industry, and Healthcare. It addresses major issues and challenges in Energy, Industry, and Healthcare and solutions proposed for IoT-enabled cellular/computer networks, routing/communication protocols, surveillances applications, secured data management, and positioning approaches. It focuses mainly on smart and context-aware implementations. Key sailing Features: The impact of the proposed book is to provide a major area of concern to develop a foundation for the implementation process of new image processing and IoT devices based on Energy, Industry, and Healthcare related technology. The researchers working on image processing and IoT devices can correlate their work with other requirements of advanced technology in Energy, Industry, and Healthcare domain. To make aware of the latest technology like AI and Machine learning in Energy, Industry, and Healthcare related technology. Useful for the researcher to explore new things like Security, cryptography, and privacy in Energy, Industry, and Healthcare related technology. People who want to start in Energy, Industry, and Healthcare related technology with image processing and IoT world.

Optimization Models in Steganography Using Metaheuristics (Hardcover, 1st ed. 2020): Dipti Kapoor Sarmah, Anand J. Kulkarni,... Optimization Models in Steganography Using Metaheuristics (Hardcover, 1st ed. 2020)
Dipti Kapoor Sarmah, Anand J. Kulkarni, Ajith Abraham
R2,873 Discovery Miles 28 730 Ships in 10 - 15 working days

This book explores the use of a socio-inspired optimization algorithm (the Cohort Intelligence algorithm), along with Cognitive Computing and a Multi-Random Start Local Search optimization algorithm. One of the most important types of media used for steganography is the JPEG image. Considering four important aspects of steganography techniques - picture quality, high data-hiding capacity, secret text security and computational time - the book provides extensive information on four novel image-based steganography approaches that employ JPEG compression. Academics, scientists and engineers engaged in research, development and application of steganography techniques, optimization and data analytics will find the book's comprehensive coverage an invaluable resource.

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