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Books > Computing & IT > Applications of computing > Image processing

Interaction Design for 3D User Interfaces - The World of Modern Input Devices for Research, Applications, and Game Development... Interaction Design for 3D User Interfaces - The World of Modern Input Devices for Research, Applications, and Game Development (Paperback)
Francisco R. Ortega, Fatemeh Abyarjoo, Armando Barreto, Naphtali Rishe, Malek Adjouadi
R1,600 Discovery Miles 16 000 Ships in 10 - 15 working days

In this new era of computing, where the iPhone, iPad, Xbox Kinect, and similar devices have changed the way to interact with computers, many questions have risen about how modern input devices can be used for a more intuitive user interaction. Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development addresses this paradigm shift by looking at user interfaces from an input perspective. The book is divided into four parts: Theory of input devices and user interfaces, with an emphasis on multi-touch interaction Advanced topics on reducing noise on input devices using Kalman Filters A collection of hands-on approaches that allows the reader to gain experience with some devices A case study examining speech as input Most of the chapters contain exercises that provide practical experience to enhance knowledge of the material in the related chapter. With its hands-on approach and the affordability of the required hardware, this book is an excellent flexible resource for both the novice and the expert in 3D user input device development. Researchers and practitioners will gain a much deeper understanding about user input devices and user interfaces. Game developers and software designers will find new techniques to improve their products by adding intuitive user interaction mechanisms to their games and applications. In addition to the resources provided in the book, its companion website, http://3DInputBook.com, provides additional resources, which include: additional exercises and project ideas, additional chapters, source code, and class instructors' resources. The additional resources are provided to keep helping you with new research and new technology as it becomes available to help you stay up to date.

Mythopoeic Narrative in The Legend of Zelda (Paperback): Anthony Cirilla, Vincent Rone Mythopoeic Narrative in The Legend of Zelda (Paperback)
Anthony Cirilla, Vincent Rone
R1,425 Discovery Miles 14 250 Ships in 10 - 15 working days

The Legend of Zelda series is one of the most popular and recognizable examples in videogames of what Tolkien referred to as mythopoeia, or myth-making. In his essay On Fairy Stories and a short poem entitled Mythopoeia, Tolkien makes the case that the fairy tale aesthetic is simply a more intimate version of the same principle underlying the great myths: the human desire to make meaning out of the world. By using mythopoeia as a touchstone concept, the essays in this volume explore how The Legend of Zelda series turns the avatar, through which the player interacts with the in-game world, into a player-character symbiote wherein the individual both enacts and observes the process of integrating worldbuilding with storytelling. Twelve essays explore Zelda's mythmaking from the standpoints of literary criticism, videogame theory, musicology, ecocriticism, pedagogy, and more.

Image and Video Compression for Multimedia Engineering - Fundamentals, Algorithms, and Standards, Third Edition (Paperback, 3rd... Image and Video Compression for Multimedia Engineering - Fundamentals, Algorithms, and Standards, Third Edition (Paperback, 3rd edition)
Yun Qing Shi, Huifang Sun; Series edited by Philip A. Laplante
R1,759 Discovery Miles 17 590 Ships in 10 - 15 working days

The latest edition provides a comprehensive foundation for image and video compression. It covers HEVC/H.265 and future video coding activities, in addition to Internet Video Coding. The book features updated chapters and content, along with several new chapters and sections. It adheres to the current international standards, including the JPEG standard.

Image Content Retargeting - Maintaining Color, Tone, and Spatial Consistency (Paperback): Alessandro Artusi, Francesco... Image Content Retargeting - Maintaining Color, Tone, and Spatial Consistency (Paperback)
Alessandro Artusi, Francesco Banterle, Tunc Ozan Aydin, Daniele Panozzo, Olga Sorkine-Hornung
R1,524 Discovery Miles 15 240 Ships in 10 - 15 working days

In recent years visual devices have proliferated, from the massive high-resolution, high-contrast screens to the tiny ones on mobile phones, with their limited dynamic range and color gamut. The wide variety of screens on which content may be viewed creates a challenge for developers. Adapting visual content for optimized viewing on all devices is called retargeting. This is the first book to provide a holistic view of the subject, thoroughly reviewing and analyzing the many techniques that have been developed for retargeting along dimensions such as color gamut, dynamic range, and spatial resolution.

Advanced High Dynamic Range Imaging (Paperback, 2nd edition): Francesco Banterle, Alessandro Artusi, Kurt Debattista, Alan... Advanced High Dynamic Range Imaging (Paperback, 2nd edition)
Francesco Banterle, Alessandro Artusi, Kurt Debattista, Alan Chalmers
R1,481 Discovery Miles 14 810 Ships in 10 - 15 working days

This book explores the methods needed for creating and manipulating HDR content. HDR is a step change from traditional imaging; more closely matching what we see with our eyes. In the years since the first edition of this book appeared, HDR has become much more widespread, moving from a research concept to a standard imaging method. This new edition incorporates all the many developments in HDR since the first edition and once again emphasizes practical tips, including the authors' popular HDR Toolbox (available on the authors' website) for MATLAB and gives readers the tools they need to develop and experiment with new techniques for creating compelling HDR content. Key Features: Contains the HDR Toolbox for readers' experimentation on authors' website Offers an up-to-date, detailed guide to the theory and practice of high dynamic range imaging Covers all aspects of the field, from capture to display Provides benchmarks for evaluating HDR imagery

EEG Signal Analysis and Classification - Techniques and Applications (Hardcover, 1st ed. 2016): Siuly Siuly, Yan Li, Yanchun... EEG Signal Analysis and Classification - Techniques and Applications (Hardcover, 1st ed. 2016)
Siuly Siuly, Yan Li, Yanchun Zhang
R4,339 Discovery Miles 43 390 Ships in 10 - 15 working days

This book presents advanced methodologies in two areas related to electroencephalogram (EEG) signals: detection of epileptic seizures and identification of mental states in brain computer interface (BCI) systems. The proposed methods enable the extraction of this vital information from EEG signals in order to accurately detect abnormalities revealed by the EEG. New methods will relieve the time-consuming and error-prone practices that are currently in use. Common signal processing methodologies include wavelet transformation and Fourier transformation, but these methods are not capable of managing the size of EEG data. Addressing the issue, this book examines new EEG signal analysis approaches with a combination of statistical techniques (e.g. random sampling, optimum allocation) and machine learning methods. The developed methods provide better results than the existing methods. The book also offers applications of the developed methodologies that have been tested on several real-time benchmark databases. This book concludes with thoughts on the future of the field and anticipated research challenges. It gives new direction to the field of analysis and classification of EEG signals through these more efficient methodologies. Researchers and experts will benefit from its suggested improvements to the current computer-aided based diagnostic systems for the precise analysis and management of EEG signals.

What UX is Really About - Introducing a Mindset for Great Experiences (Hardcover): Celia Hodent What UX is Really About - Introducing a Mindset for Great Experiences (Hardcover)
Celia Hodent
R4,053 Discovery Miles 40 530 Ships in 10 - 15 working days

Key Features: This work aims to be the most approachable book about UX. Many books on the topic are highly specialized and are not easy to read for people who just want to understand it better. This book is easy to read and aims to popularize the UX mindset while debunking its main misconceptions. Small format size makes it easy to carry around. Includes content relatable and meaningful to the readers by taking many examples from everyday life with a conversational and light writing style. It tackles the psychology, design, research, process, strategy, and ethics behind offering the best experience with products, systems, or services. Includes a glossary.

Pandemic Performance - Resilience, Liveness, and Protest in Quarantine Times (Hardcover): Kendra Capece, Patrick Scorese Pandemic Performance - Resilience, Liveness, and Protest in Quarantine Times (Hardcover)
Kendra Capece, Patrick Scorese
R4,492 Discovery Miles 44 920 Ships in 10 - 15 working days

performance theory, art and public policy, art and social justice, global catastrophes and local actions

Deep Learning in Gaming and Animations - Principles and Applications (Hardcover): Vikas Chaudhary, Mool Chand Sharma, Prerna... Deep Learning in Gaming and Animations - Principles and Applications (Hardcover)
Vikas Chaudhary, Mool Chand Sharma, Prerna Sharma, Deevyankar Agarwal
R3,643 Discovery Miles 36 430 Ships in 10 - 15 working days

Discusses core concepts and principles of deep learning in gaming and animation with applications. Covers application of neural networks for intelligent video game character. Discusses automated video generation and real time animation. Covers technological advancements in virtual reality (VR), and augmented reality (AR).

The Foley Grail - The Art of Performing Sound for Film, Games, and Animation (Hardcover, 3rd edition): Vanessa Theme Ament The Foley Grail - The Art of Performing Sound for Film, Games, and Animation (Hardcover, 3rd edition)
Vanessa Theme Ament
R4,505 Discovery Miles 45 050 Ships in 10 - 15 working days

This book teaches you how to master classic and cutting edge Foley techniques in order to create rich and convincing sound for any medium, be it film, television, radio, podcasts, animation, or games. Award-winning Foley artist Vanessa Theme Ament demonstrates how Foley is designed, crafted, and edited for any project, down to the nuts and bolts of spotting, cueing, and performing sounds. Various renowned sound artists provide a treasure trove of indispensable shortcuts, hot tips, and other valuable tricks of the trade. This updated third edition features the following: New chapters dedicated to Foley in games, television, broadcasting, and animation, as well as what is new in sound for media education A multitude of sound "recipes" that include proven Foley methods you can immediately use on your own projects A diverse range of case studies from well-known films, shows, games, and animation Interviews with current sound artists from around the world By exploring the entire audio post-production process, this book provides you with an excellent understanding of where Foley fits in the business of filmmaking and is a perfect guide for both newcomers and experienced sound designers wanting to learn more about this art. Accompanying the book are online resources featuring video demonstrations of Foley artists at work, video tutorials of specific Foley techniques, lectures from the author and more.

Create Stunning Renders Using V-Ray in 3ds Max - Guiding the Next Generation of 3D Renderers (Paperback): Margarita Nikita Create Stunning Renders Using V-Ray in 3ds Max - Guiding the Next Generation of 3D Renderers (Paperback)
Margarita Nikita
R1,579 Discovery Miles 15 790 Ships in 10 - 15 working days

Create Stunning Renders using V-Ray in 3ds Max: Guiding the Next Generation of 3D Renderers is a step-by-step guide on how to create realistic renderings using V-Ray in 3ds Max. The potentials of V-Ray are detailed using a bedroom scene as an example. The book introduces the 3ds Max interface and the basic commands, allowing readers to familiarize themselves with the work environment from the very beginning. This book is intended for architects, interior designers, and anyone else wanting to create photorealistic renderings using V-Ray in 3ds Max. The reader does not need experience to follow this book, but any prior knowledge of working in 3ds Max will help the reader jump right in. Margarita Nikita is the co-founder of High Q Renders LLC, an award-winning creative company based in San Francisco, CA, with offices in Greece. Nikita has published several design books on 2D and 3D graphic design, some of which are used in university courses, actively contributing to the formation of the new generation of 3D modelers in her native country, Greece. She shares her knowledge, advice, and tips and tricks on her YouTube channel, Margarita Nikita. More of her work is available at her Instagram account, @margarita.nikita.

Create Stunning Renders Using V-Ray in 3ds Max - Guiding the Next Generation of 3D Renderers (Hardcover): Margarita Nikita Create Stunning Renders Using V-Ray in 3ds Max - Guiding the Next Generation of 3D Renderers (Hardcover)
Margarita Nikita
R3,933 Discovery Miles 39 330 Ships in 10 - 15 working days

Create Stunning Renders using V-Ray in 3ds Max: Guiding the Next Generation of 3D Renderers is a step-by-step guide on how to create realistic renderings using V-Ray in 3ds Max. The potentials of V-Ray are detailed using a bedroom scene as an example. The book introduces the 3ds Max interface and the basic commands, allowing readers to familiarize themselves with the work environment from the very beginning. This book is intended for architects, interior designers, and anyone else wanting to create photorealistic renderings using V-Ray in 3ds Max. The reader does not need experience to follow this book, but any prior knowledge of working in 3ds Max will help the reader jump right in. Margarita Nikita is the co-founder of High Q Renders LLC, an award-winning creative company based in San Francisco, CA, with offices in Greece. Nikita has published several design books on 2D and 3D graphic design, some of which are used in university courses, actively contributing to the formation of the new generation of 3D modelers in her native country, Greece. She shares her knowledge, advice, and tips and tricks on her YouTube channel, Margarita Nikita. More of her work is available at her Instagram account, @margarita.nikita.

Environment Art in the Game Industry - A Guide to Rich and Realistic Environments Using Substance Designer (Paperback): Henry... Environment Art in the Game Industry - A Guide to Rich and Realistic Environments Using Substance Designer (Paperback)
Henry Kelly
R1,517 Discovery Miles 15 170 Ships in 10 - 15 working days

Provides a new perspective on Environment Art by covering the latest and most creative industry techniques in Substance Designer Follows a step-by-step process for using Substance Designer to help readers create realistic, state-of-the-art environments Explains the fundamentals of being a talented games environment artist, outlining the key considerations that most environment artists tend to forget

Game Dev Stories Volume 2 - More Interviews About Game Development and Culture (Paperback): David L Craddock Game Dev Stories Volume 2 - More Interviews About Game Development and Culture (Paperback)
David L Craddock
R1,295 Discovery Miles 12 950 Ships in 10 - 15 working days

Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev Stories gathers conversations with individuals from all corners of the industry: Who they are, the paths they paved, and their contributions to this multibillion-dollar industry. This text offers viewpoints from well-known individuals like John Romero, Tom Hall, and Matt Householder. From artists and writers to programmers and designers, Game Dev Stories offers amazing insights and understanding to what occurs behind the screens of your favorite games and may help inspire future game developers in pursuing their dreams. Author Bio David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of over a dozen nonfiction books about video game development and culture, including the bestselling Stay Awhile and Listen series, Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, and fiction for young adults, including The Dumpster Club and Heritage: Book One of the Gairden Chronicles. Find him online @davidlcraddock on Twitter.

Modelling Human Motion - From Human Perception to Robot Design (Hardcover, 1st ed. 2020): Nicoletta Noceti, Alessandra Sciutti,... Modelling Human Motion - From Human Perception to Robot Design (Hardcover, 1st ed. 2020)
Nicoletta Noceti, Alessandra Sciutti, Francesco Rea
R3,831 Discovery Miles 38 310 Ships in 18 - 22 working days

The new frontiers of robotics research foresee future scenarios where artificial agents will leave the laboratory to progressively take part in the activities of our daily life. This will require robots to have very sophisticated perceptual and action skills in many intelligence-demanding applications, with particular reference to the ability to seamlessly interact with humans. It will be crucial for the next generation of robots to understand their human partners and at the same time to be intuitively understood by them. In this context, a deep understanding of human motion is essential for robotics applications, where the ability to detect, represent and recognize human dynamics and the capability for generating appropriate movements in response sets the scene for higher-level tasks. This book provides a comprehensive overview of this challenging research field, closing the loop between perception and action, and between human-studies and robotics. The book is organized in three main parts. The first part focuses on human motion perception, with contributions analyzing the neural substrates of human action understanding, how perception is influenced by motor control, and how it develops over time and is exploited in social contexts. The second part considers motion perception from the computational perspective, providing perspectives on cutting-edge solutions available from the Computer Vision and Machine Learning research fields, addressing higher-level perceptual tasks. Finally, the third part takes into account the implications for robotics, with chapters on how motor control is achieved in the latest generation of artificial agents and how such technologies have been exploited to favor human-robot interaction. This book considers the complete human-robot cycle, from an examination of how humans perceive motion and act in the world, to models for motion perception and control in artificial agents. In this respect, the book will provide insights into the perception and action loop in humans and machines, joining together aspects that are often addressed in independent investigations. As a consequence, this book positions itself in a field at the intersection of such different disciplines as Robotics, Neuroscience, Cognitive Science, Psychology, Computer Vision, and Machine Learning. By bridging these different research domains, the book offers a common reference point for researchers interested in human motion for different applications and from different standpoints, spanning Neuroscience, Human Motor Control, Robotics, Human-Robot Interaction, Computer Vision and Machine Learning. Chapter 'The Importance of the Affective Component of Movement in Action Understanding' of this book is available open access under a CC BY 4.0 license at link.springer.com.

A Biologically Inspired CMOS Image Sensor (Hardcover, 2013 ed.): Mukul Sarkar, Albert Theuwissen A Biologically Inspired CMOS Image Sensor (Hardcover, 2013 ed.)
Mukul Sarkar, Albert Theuwissen
R4,658 Discovery Miles 46 580 Ships in 10 - 15 working days

Biological systems are a source of inspiration in the development of small autonomous sensor nodes. The two major types of optical vision systems found in nature are the single aperture human eye and the compound eye of insects. The latter are among the most compact and smallest vision sensors. The eye is a compound of individual lenses with their own photoreceptor arrays. The visual system of insects allows them to fly with a limited intelligence and brain processing power. A CMOS image sensor replicating the perception of vision in insects is discussed and designed in this book for industrial (machine vision) and medical applications.

The CMOS metal layer is used to create an embedded micro-polarizer able to sense polarization information. This polarization information is shown to be useful in applications like real time material classification and autonomous agent navigation. Further the sensor is equipped with in pixel analog and digital memories which allow variation of the dynamic range and in-pixel binarization in real time. The binary output of the pixel tries to replicate the flickering effect of the insect s eye to detect smallest possible motion based on the change in state. An inbuilt counter counts the changes in states for each row to estimate the direction of the motion. The chip consists of an array of 128x128 pixels, it occupies an area of 5 x 4 mm2 and it has been designed and fabricated in an 180nm CMOS CIS process from UMC.

Image-Based Modeling (Hardcover, 2010 Ed.): Long Quan Image-Based Modeling (Hardcover, 2010 Ed.)
Long Quan
R2,696 Discovery Miles 26 960 Ships in 18 - 22 working days

"This book guides you in the journey of 3D modeling from the theory with elegant mathematics to applications with beautiful 3D model pictures. Written in a simple, straightforward, and concise manner, readers will learn the state of the art of 3D reconstruction and modeling." -Professor Takeo Kanade, Carnegie Mellon University The computer vision and graphics communities use different terminologies for the same ideas. This book provides a translation, enabling graphics researchers to apply vision concepts, and vice-versa, independence of chapters allows readers to directly jump into a specific chapter of interest, compared to other texts, gives more succinct treatment overall, and focuses primarily on vision geometry. Image-Based Modeling is for graduate students, researchers, and engineers working in the areas of computer vision, computer graphics, image processing, robotics, virtual reality, and photogrammetry.

The NIPS '17 Competition: Building Intelligent Systems (Hardcover, 1st ed. 2018): Sergio Escalera, Markus Weimer The NIPS '17 Competition: Building Intelligent Systems (Hardcover, 1st ed. 2018)
Sergio Escalera, Markus Weimer
R1,437 Discovery Miles 14 370 Ships in 18 - 22 working days

This book summarizes the organized competitions held during the first NIPS competition track. It provides both theory and applications of hot topics in machine learning, such as adversarial learning, conversational intelligence, and deep reinforcement learning. Rigorous competition evaluation was based on the quality of data, problem interest and impact, promoting the design of new models, and a proper schedule and management procedure. This book contains the chapters from organizers on competition design and from top-ranked participants on their proposed solutions for the five accepted competitions: The Conversational Intelligence Challenge, Classifying Clinically Actionable Genetic Mutations, Learning to Run, Human-Computer Question Answering Competition, and Adversarial Attacks and Defenses.

Multimedia Forensics (Hardcover, 1st ed. 2022): Husrev Taha Sencar, Luisa Verdoliva, Nasir Memon Multimedia Forensics (Hardcover, 1st ed. 2022)
Husrev Taha Sencar, Luisa Verdoliva, Nasir Memon
R1,598 Discovery Miles 15 980 Ships in 10 - 15 working days

This book is open access. Media forensics has never been more relevant to societal life. Not only media content represents an ever-increasing share of the data traveling on the net and the preferred communications means for most users, it has also become integral part of most innovative applications in the digital information ecosystem that serves various sectors of society, from the entertainment, to journalism, to politics. Undoubtedly, the advances in deep learning and computational imaging contributed significantly to this outcome. The underlying technologies that drive this trend, however, also pose a profound challenge in establishing trust in what we see, hear, and read, and make media content the preferred target of malicious attacks. In this new threat landscape powered by innovative imaging technologies and sophisticated tools, based on autoencoders and generative adversarial networks, this book fills an important gap. It presents a comprehensive review of state-of-the-art forensics capabilities that relate to media attribution, integrity and authenticity verification, and counter forensics. Its content is developed to provide practitioners, researchers, photo and video enthusiasts, and students a holistic view of the field.

Hate Speech and Polarization in Participatory Society (Hardcover): Marta Perez-Escolar, Jose Manuel Noguera Vivo Hate Speech and Polarization in Participatory Society (Hardcover)
Marta Perez-Escolar, Jose Manuel Noguera Vivo
R4,504 Discovery Miles 45 040 Ships in 10 - 15 working days

A timely volume on a much-needed topic, given the rise of hate speech alongside the rise of social media use over the past decade Offers a comprehensive and rigorous overview of the role of communication in the construction of hate speech and polarization The book uses focused case studies to understand how we can overcome the risks and threats stemming from the past decade's defining communicative phenomena The book brings together an international team of experts, enabling a broad, multidisciplinary approach to the topic of hate speech and polarization The book suggests an academic frame of reference for examining this emerging phenomenon within the field of communication studies This collection will be of great interest to scholars and students working in communication studies, media studies, journalism, sociology, political science, political communication, and cultural industries

Introduction to Wavelet Transforms (Paperback): Nirdosh Bhatnagar Introduction to Wavelet Transforms (Paperback)
Nirdosh Bhatnagar
R1,314 Discovery Miles 13 140 Ships in 10 - 15 working days

The textbook, Introduction to Wavelet Transforms provides basics of wavelet transforms in a self-contained manner. Applications of wavelet transform theory permeate our daily lives. Therefore it is imperative to have a strong foundation for this subject. Features No prior knowledge of the subject is assumed. Sufficient mathematical background is provided to complete the discussion of different topics. Different topics have been properly segmented for easy learning. This makes the textbook pedagogical and unique. Notation is generally introduced in the definitions. Relatively easy consequences of the definitions are listed as observations, and important results are stated as theorems. Examples are provided for clarity and to enhance reader's understanding of the subject. Each chapter also has a problem section. A majority of the problems are provided with sufficient hints. The textbook can be used either in an upper-level undergraduate or first-year graduate class in electrical engineering, or computer science, or applied mathematics. It can also be used by professionals and researchers in the field who would like a quick review of the basics of the subject. About the Author Nirdosh Bhatnagar works in both academia and industry in Silicon Valley, California. He is also the author of a comprehensive two-volume work: Mathematical Principles of the Internet, published by the CRC Press in the year 2019. Nirdosh earned M.S. in Operations Research, and M.S. and Ph.D. in electrical engineering, all from Stanford University, Stanford, California.

The Golden Age of Data - Media Analytics in Study & Practice (Paperback): Don Grady The Golden Age of Data - Media Analytics in Study & Practice (Paperback)
Don Grady
R1,420 Discovery Miles 14 200 Ships in 10 - 15 working days

Audience and media analytics is more important now than ever, and this latest volume in the cutting-edge BEA Electronic Media Research Series collects some of the top scholars working with big data and analytics today. These chapters describe the development and help define media analytics as an academic discipline and professional practice. Understanding audiences is integral to creating and distributing media messages and the study of media analytics requires knowing a range of skills including research methods, the necessary tools available, familiarity with statistical procedures, and a mindset to provide insights and apply findings. This book summarizes the insights of analytics practitioners regarding the current state of legacy media analysis and social media analytics. Topics covered include the evolution of media technologies, the teaching of media measurement and analytics, the transition taking place in media research, and the use of media analytics to answer meaningful questions, drive content creation, and engage with audiences.

Digital Ethics - Rhetoric and Responsibility in Online Aggression (Paperback): Jessica Reyman, Erika Sparby Digital Ethics - Rhetoric and Responsibility in Online Aggression (Paperback)
Jessica Reyman, Erika Sparby
R1,417 Discovery Miles 14 170 Ships in 10 - 15 working days

Digital Ethics delves into the shifting legal and ethical landscape in digital spaces and explores productive approaches for theorizing, understanding, and navigating through difficult ethical issues online. Contributions from leading scholars address how changing technologies and media over the last decade have both created new ethical quandaries and reinforced old ones in rhetoric and writing studies. Through discussions of rhetorical theory, case studies and examples, research methods and methodologies, and pedagogical approaches and practical applications, this collection will further digital rhetoric scholars' inquiry into digital ethics and writing instructors' approaches to teaching ethics in the current technological moment. A key contribution to the literature on ethical practices in digital spaces, this book will be of interest to researchers and teachers in the fields of digital rhetoric, composition, and writing studies.

Digital Systems Design with VHDL and Synthesis - An Integrated Approach (Hardcover): K.C. Chang Digital Systems Design with VHDL and Synthesis - An Integrated Approach (Hardcover)
K.C. Chang
R3,306 Discovery Miles 33 060 Ships in 18 - 22 working days

K.C. Chang presents an integrated approach to digital design principles, processes, and implementations to help the reader design increasingly complex systems within shorter design cycles. Chang introduces digital design concepts, VHDL coding, VHDL simulation, synthesis commands, and strategies together.

"Digital Systems Design with VHDL and Synthesis" focuses on the ultimate product of the design cycle: the implementation of a digital design. Many of the design techniques and considerations illustrated in the text are examples of actual real-world designs.

Unique features of the book include the following:

  • VHDL code explained line by line to capture the logic behind the design concepts
  • Simulation waveforms, synthesized schematics, and results are shown, verified, and analyzed
  • VHDL code is synthesized and commands and strategies are discussed
  • Variations on the design techniques and common mistakes are addressed
  • Demonstrated standard cell, gate array, and FPGA three design processes, each with a complete design case study
  • Test bench, post-layout verification, and test vector generation processes are illustrated
The NeurIPS '18 Competition - From Machine Learning to Intelligent Conversations (Hardcover, 1st ed. 2020): Sergio... The NeurIPS '18 Competition - From Machine Learning to Intelligent Conversations (Hardcover, 1st ed. 2020)
Sergio Escalera, Ralf Herbrich
R1,451 Discovery Miles 14 510 Ships in 18 - 22 working days

This volume presents the results of the Neural Information Processing Systems Competition track at the 2018 NeurIPS conference. The competition follows the same format as the 2017 competition track for NIPS. Out of 21 submitted proposals, eight competition proposals were selected, spanning the area of Robotics, Health, Computer Vision, Natural Language Processing, Systems and Physics. Competitions have become an integral part of advancing state-of-the-art in artificial intelligence (AI). They exhibit one important difference to benchmarks: Competitions test a system end-to-end rather than evaluating only a single component; they assess the practicability of an algorithmic solution in addition to assessing feasibility. The eight run competitions aim at advancing the state of the art in deep reinforcement learning, adversarial learning, and auto machine learning, among others, including new applications for intelligent agents in gaming and conversational settings, energy physics, and prosthetics.

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