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Books > Computing & IT > Applications of computing > Image processing

Advanced High Dynamic Range Imaging (Paperback, 2nd edition): Francesco Banterle, Alessandro Artusi, Kurt Debattista, Alan... Advanced High Dynamic Range Imaging (Paperback, 2nd edition)
Francesco Banterle, Alessandro Artusi, Kurt Debattista, Alan Chalmers
R1,480 Discovery Miles 14 800 Ships in 12 - 19 working days

This book explores the methods needed for creating and manipulating HDR content. HDR is a step change from traditional imaging; more closely matching what we see with our eyes. In the years since the first edition of this book appeared, HDR has become much more widespread, moving from a research concept to a standard imaging method. This new edition incorporates all the many developments in HDR since the first edition and once again emphasizes practical tips, including the authors' popular HDR Toolbox (available on the authors' website) for MATLAB and gives readers the tools they need to develop and experiment with new techniques for creating compelling HDR content. Key Features: Contains the HDR Toolbox for readers' experimentation on authors' website Offers an up-to-date, detailed guide to the theory and practice of high dynamic range imaging Covers all aspects of the field, from capture to display Provides benchmarks for evaluating HDR imagery

Image Content Retargeting - Maintaining Color, Tone, and Spatial Consistency (Paperback): Alessandro Artusi, Francesco... Image Content Retargeting - Maintaining Color, Tone, and Spatial Consistency (Paperback)
Alessandro Artusi, Francesco Banterle, Tunc Ozan Aydin, Daniele Panozzo, Olga Sorkine-Hornung
R1,526 Discovery Miles 15 260 Ships in 12 - 19 working days

In recent years visual devices have proliferated, from the massive high-resolution, high-contrast screens to the tiny ones on mobile phones, with their limited dynamic range and color gamut. The wide variety of screens on which content may be viewed creates a challenge for developers. Adapting visual content for optimized viewing on all devices is called retargeting. This is the first book to provide a holistic view of the subject, thoroughly reviewing and analyzing the many techniques that have been developed for retargeting along dimensions such as color gamut, dynamic range, and spatial resolution.

Against Automation Mythologies - Business Science Fiction and the Ruse of the Robots (Paperback): J. Jesse Ramirez Against Automation Mythologies - Business Science Fiction and the Ruse of the Robots (Paperback)
J. Jesse Ramirez
R776 Discovery Miles 7 760 Ships in 12 - 19 working days

Inspired by Roland Barthes's practice of "semioclasm" in Mythologies, this book offers a "technoclasm"; a cultural critique of US narratives, discourses, images, and objects that have transformed the politics of automation into statements of fact about the "rise of the robots". Treating automation as an ensemble of technologies and science fictions, this book foregrounds automation's ideologies, exaggerations, failures, and mystifications of the social value of human labor in order to question accepted and prolific automation mythologies. Jesse Ramirez offers a study of automation that recognizes automation as a technosocial project, that uses the tools of cultural studies and history to investigate the narratives and ideologies that often implicitly frame the automation debate, and that concretely and soberly assesses the technologies that have made the headlines. The case studies featured include some of the most widely cited and celebrated automatic technologies, such as the Baxter industrial robot, the self-driving car, and the Watson AI system. An ideal resource for anyone interested in or studying emerging technology and society, automation, Marxist cultural theory, cultural studies, science fiction studies, and the cultural history of technology.

Connected Health in Smart Cities (Hardcover, 1st ed. 2020): Abdulmotaleb El Saddik, M. Shamim Hossain, Burak Kantarci Connected Health in Smart Cities (Hardcover, 1st ed. 2020)
Abdulmotaleb El Saddik, M. Shamim Hossain, Burak Kantarci
R2,895 Discovery Miles 28 950 Ships in 10 - 15 working days

This book reports on the theoretical foundations, fundamental applications and latest advances in various aspects of connected services for health information systems. The twelve chapters highlight state-of-the-art approaches, methodologies and systems for the design, development, deployment and innovative use of multisensory systems and tools for health management in smart city ecosystems. They exploit technologies like deep learning, artificial intelligence, augmented and virtual reality, cyber physical systems and sensor networks. Presenting the latest developments, identifying remaining challenges, and outlining future research directions for sensing, computing, communications and security aspects of connected health systems, the book will mainly appeal to academic and industrial researchers in the areas of health information systems, smart cities, and augmented reality.

Beginner's Guide to Code Algorithms - Experiments to Enhance Productivity and Solve Problems (Hardcover): Deepankar Maitra Beginner's Guide to Code Algorithms - Experiments to Enhance Productivity and Solve Problems (Hardcover)
Deepankar Maitra
R4,015 Discovery Miles 40 150 Ships in 12 - 19 working days

Do you have creative ideas that you wish you could transform into code? Do you want to boost your problem solving and logic skills? Do you want to enhance your career by adopting an algorithmic mindset? In our increasingly digital world, coding is an essential skill. Communicating an algorithm to a machine to perform a set of tasks is vital. Beginner's Guide to Code Algorithms: Experiments to Enhance Productivity and Solve Problems written by Deepankar Maitra teaches you how to think like a programmer. The author unravels the secret behind writing code - building a good algorithm. Algorithmic thinking leads to asking the right question and enables a shift from issue resolution to value creation. Having this mindset will make you more marketable to employers. This book takes you on a problem-solving journey to expand your mind and increase your willingness to experiment with code. You will: Learn the art of building an algorithm through hands-on exercises Understand how to develop code for inspiring productivity concepts Build a mentality of developing algorithms to solve problems Develop, test, review, and improve code through guided experimentation This book is designed to develop a culture of logical thinking through intellectual stimulation. It will benefit students and teachers of programming, business professionals, as well as experienced users of Microsoft Excel who wish to become proficient with macros.

CMOS Analog and Mixed-Signal Circuit Design - Practices and Innovations (Paperback): Arjuna Marzuki CMOS Analog and Mixed-Signal Circuit Design - Practices and Innovations (Paperback)
Arjuna Marzuki
R1,614 Discovery Miles 16 140 Ships in 12 - 19 working days

The purpose of this book is to provide a complete working knowledge of the Complementary Metal-Oxide Semiconductor (CMOS) analog and mixed-signal circuit design, which can be applied for System on Chip (SOC) or Application-Specific Standard Product (ASSP) development. It begins with an introduction to the CMOS analog and mixed-signal circuit design with further coverage of basic devices, such as the Metal-Oxide Semiconductor Field-Effect Transistor (MOSFET) with both long- and short-channel operations, photo devices, fitting ratio, etc. Seven chapters focus on the CMOS analog and mixed-signal circuit design of amplifiers, low power amplifiers, voltage regulator-reference, data converters, dynamic analog circuits, color and image sensors, and peripheral (oscillators and Input/Output [I/O]) circuits, and Integrated Circuit (IC) layout and packaging. Features: Provides practical knowledge of CMOS analog and mixed-signal circuit design Includes recent research in CMOS color and image sensor technology Discusses sub-blocks of typical analog and mixed-signal IC products Illustrates several design examples of analog circuits together with layout Describes integrating based CMOS color circuit

One-Week Dungeons - Diaries of a Seven-Day Roguelike Challenge (Paperback): David L Craddock One-Week Dungeons - Diaries of a Seven-Day Roguelike Challenge (Paperback)
David L Craddock
R997 Discovery Miles 9 970 Ships in 12 - 19 working days

Told over a series of daily journal logs, One-Week Dungeons: Diaries of a Seven-Day Roguelike Challenge chronicles the journeys of eleven 7DRL participants as they race to build their dream games before the clock expires.

Computer Graphics for Java Programmers (Hardcover, 3rd ed. 2017): Kang Zhang, Leen Ammeraal Computer Graphics for Java Programmers (Hardcover, 3rd ed. 2017)
Kang Zhang, Leen Ammeraal
R2,493 Discovery Miles 24 930 Ships in 12 - 19 working days

This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models. It maintains the style of the two previous editions, teaching each graphics topic in a sequence of concepts, mathematics, algorithms, optimization techniques, and Java coding. Completely revised and updated according to years of classroom teaching, the third edition of this highly popular textbook contains a large number of ready-to-run Java programs and an algorithm animation and demonstration open-source software also in Java. It includes exercises and examples making it ideal for classroom use or self-study, and provides a perfect foundation for programming computer graphics using Java. Undergraduate and graduate students majoring specifically in computer science, computer engineering, electronic engineering, information systems, and related disciplines will use this textbook for their courses. Professionals and industrial practitioners who wish to learn and explore basic computer graphics techniques will also find this book a valuable resource.

Optimization for Computer Vision - An Introduction to Core Concepts and Methods (Hardcover, 2013 ed.): Marco Alexander Treiber Optimization for Computer Vision - An Introduction to Core Concepts and Methods (Hardcover, 2013 ed.)
Marco Alexander Treiber
R4,306 Discovery Miles 43 060 Ships in 12 - 19 working days

Optimization plays an invaluable role in the exciting and rapidly developing field of computer vision, yet this importance is often overlooked in the literature.

This practical and authoritative text/reference presents a broad introduction to the optimization methods used specifically in computer vision. In order to facilitate understanding, the presentation of the methods is supplemented by simple flow charts, followed by pseudocode implementations that reveal deeper insights into their mode of operation. These discussions are further supported by examples taken from important applications in computer vision.

Topics and features: provides a comprehensive overview of computer vision-related optimization; covers a range of techniques from classical iterative multidimensional optimization to cutting-edge topics of graph cuts and GPU-suited total variation-based optimization; describes in detail the optimization methods employed in computer vision applications; illuminates key concepts with clearly written and step-by-step explanations; presents detailed information on implementation, including pseudocode for most methods.

This easy-to-follow and applications-focused book is an essential resource for researchers and practitioners seeking guidance on implementing specific methods in computer vision.

Guide to Signals and Patterns in Image Processing - Foundations, Methods and Applications (Hardcover, 2015 ed.): Apurba Das Guide to Signals and Patterns in Image Processing - Foundations, Methods and Applications (Hardcover, 2015 ed.)
Apurba Das
R2,952 R2,292 Discovery Miles 22 920 Save R660 (22%) Ships in 12 - 19 working days

This text reviews the field of digital image processing from the different perspectives offered by the separate domains of signal processing and pattern recognition. The book describes a rich array of applications, representing the latest trends in industry and academic research. To inspire further interest in the field, a selection of worked-out numerical problems is also included in the text. The content is presented in an accessible manner, examining each topic in depth without assuming any prior knowledge from the reader, and providing additional background material in the appendices. Features: covers image enhancement techniques in the spatial domain, the frequency domain, and the wavelet domain; reviews compression methods and formats for encoding images; discusses morphology-based image processing; investigates the modeling of object recognition in the human visual system; provides supplementary material, including MATLAB and C++ code, and interactive GUI-based modules, at an associated website.

Mapping Deathscapes - Digital Geographies of Racial and Border Violence (Hardcover): Suvendrini Perera, Joseph Pugliese Mapping Deathscapes - Digital Geographies of Racial and Border Violence (Hardcover)
Suvendrini Perera, Joseph Pugliese
R4,487 Discovery Miles 44 870 Ships in 12 - 19 working days

This interdisciplinary volume will be an important resource for scholars, students and activists working in the areas of Cultural Studies, Media and Visual Studies, Indigenous Studies, Refugee Studies and Law An international team of authors take a multidisciplinary approach to questions of race, geographies of state violence and countermaps of resistance across North America, Australia and Europe The book establishes rich lines of dialogic connection between digital and other media by incorporating both traditional scholarly resources and digital archives, databases, social media

A Selection of Image Processing Techniques - From Fundamentals to Research Front (Hardcover): Yu-jin Zhang A Selection of Image Processing Techniques - From Fundamentals to Research Front (Hardcover)
Yu-jin Zhang
R3,896 Discovery Miles 38 960 Ships in 12 - 19 working days

A Selection of Image Processing Techniques: From Fundamentals to Research Front focuses on seven commonly used image-processing techniques. These are de-noising, de-blurring, repairing, de-fogging, reconstruction from projection, watermarking, and super-resolution. This book is suitable for readers who do not have a complete foundation in the principles of image technology but need to use image techniques to solve specific tasks in particular applications. Hence, elementary knowledge for further study is provided, allowing the reader to discover suitable techniques for solving practical problems and to learn the latest developments in a specific domain. This book offers readers a three-step strategy toward problem solving: first, essential principles, then, a detailed explanation, and finally, a discussion of practical and working techniques for specific tasks. Throughout, the author highlights materials pertaining to the newest developments and trends of the technologies.

The Ethics of Virtual and Augmented Reality - Building Worlds (Hardcover): Erick Jose Ramirez The Ethics of Virtual and Augmented Reality - Building Worlds (Hardcover)
Erick Jose Ramirez
R4,477 Discovery Miles 44 770 Ships in 12 - 19 working days

This book offers new ways of thinking about and assessing the impact of virtual reality on its users. It argues that we must go beyond traditional psychological concepts of VR "presence" to better understand the many varieties of virtual experiences. The author provides compelling evidence that VR simulations are capable of producing "virtually real" experiences in people. He also provides a framework for understanding when and how simulations induce virtually real experiences. From these insights, the book shows that virtually real experiences are responsible for several unaddressed ethical issues in VR research and design. Experimental philosophers, moral psychologists, and institutional review boards must become sensitive to the ethical issues involved between designing "realistic" virtual dilemmas, for good data collection, and avoiding virtually real trauma. Ethicists and game designers must do more to ensure that their simulations don't inculcate harmful character traits. Virtually real experiences, the author claims, can make virtual relationships meaningful, productive, and conducive to welfare but they can also be used to systematically mislead and manipulate users about the nature of their experiences. The Ethics of Virtual and Augmented Reality will appeal to philosophers working in applied ethics, philosophy of technology, and aesthetics, as well as researchers and students interested in game studies and game design.

3D Modeling & Animation - A Primer (Hardcover): Magesh Chandramouli 3D Modeling & Animation - A Primer (Hardcover)
Magesh Chandramouli
R3,749 Discovery Miles 37 490 Ships in 12 - 19 working days

Provides the reader with clear, concise, instructions that help build on the fundamentals of graphics, 3D modeling, and animation With nearly two hundred, vibrant images to help the reader understand the designing process Review questions at the end of each chapter that will help readers hone their understanding of the content

Understanding Reddit (Hardcover): Elliot T. Panek Understanding Reddit (Hardcover)
Elliot T. Panek
R1,662 Discovery Miles 16 620 Ships in 12 - 19 working days

This book offers a comprehensive scholarly overview of Reddit, one of the most popular and least studied social platforms of the early 21st century. The book inspires new ways of thinking about Reddit, considering it from multiple perspectives: through a historical lens, as a site where identity is forged, as a democracy, as a community, and as a news aggregator and distributor. By bringing theories from computer-mediated communication, communication studies, and sociology to bear on original, large-scale observational analyses of Reddit's communities, this book provides a uniquely comprehensive overview of the platform's first 15 years. Understanding Reddit will help us make sense of how rapidly growing communities function in an era of mass online anonymity. Serving both as a primer on how social behavior on Reddit plays out, and as a way of locating it within multiple theoretical traditions, the book will offer important insights to scholars and students in the disciplines of communication, media studies, information science, internet and emerging media studies, and sociology.

Create Stunning Renders Using V-Ray in 3ds Max - Guiding the Next Generation of 3D Renderers (Paperback): Margarita Nikita Create Stunning Renders Using V-Ray in 3ds Max - Guiding the Next Generation of 3D Renderers (Paperback)
Margarita Nikita
R1,584 Discovery Miles 15 840 Ships in 12 - 19 working days

Create Stunning Renders using V-Ray in 3ds Max: Guiding the Next Generation of 3D Renderers is a step-by-step guide on how to create realistic renderings using V-Ray in 3ds Max. The potentials of V-Ray are detailed using a bedroom scene as an example. The book introduces the 3ds Max interface and the basic commands, allowing readers to familiarize themselves with the work environment from the very beginning. This book is intended for architects, interior designers, and anyone else wanting to create photorealistic renderings using V-Ray in 3ds Max. The reader does not need experience to follow this book, but any prior knowledge of working in 3ds Max will help the reader jump right in. Margarita Nikita is the co-founder of High Q Renders LLC, an award-winning creative company based in San Francisco, CA, with offices in Greece. Nikita has published several design books on 2D and 3D graphic design, some of which are used in university courses, actively contributing to the formation of the new generation of 3D modelers in her native country, Greece. She shares her knowledge, advice, and tips and tricks on her YouTube channel, Margarita Nikita. More of her work is available at her Instagram account, @margarita.nikita.

Mythopoeic Narrative in The Legend of Zelda (Paperback): Anthony Cirilla, Vincent Rone Mythopoeic Narrative in The Legend of Zelda (Paperback)
Anthony Cirilla, Vincent Rone
R1,421 Discovery Miles 14 210 Ships in 12 - 19 working days

The Legend of Zelda series is one of the most popular and recognizable examples in videogames of what Tolkien referred to as mythopoeia, or myth-making. In his essay On Fairy Stories and a short poem entitled Mythopoeia, Tolkien makes the case that the fairy tale aesthetic is simply a more intimate version of the same principle underlying the great myths: the human desire to make meaning out of the world. By using mythopoeia as a touchstone concept, the essays in this volume explore how The Legend of Zelda series turns the avatar, through which the player interacts with the in-game world, into a player-character symbiote wherein the individual both enacts and observes the process of integrating worldbuilding with storytelling. Twelve essays explore Zelda's mythmaking from the standpoints of literary criticism, videogame theory, musicology, ecocriticism, pedagogy, and more.

Image and Video Compression for Multimedia Engineering - Fundamentals, Algorithms, and Standards, Third Edition (Paperback, 3rd... Image and Video Compression for Multimedia Engineering - Fundamentals, Algorithms, and Standards, Third Edition (Paperback, 3rd edition)
Yun Qing Shi, Huifang Sun; Series edited by Philip A. Laplante
R1,776 Discovery Miles 17 760 Ships in 12 - 19 working days

The latest edition provides a comprehensive foundation for image and video compression. It covers HEVC/H.265 and future video coding activities, in addition to Internet Video Coding. The book features updated chapters and content, along with several new chapters and sections. It adheres to the current international standards, including the JPEG standard.

What UX is Really About - Introducing a Mindset for Great Experiences (Hardcover): Celia Hodent What UX is Really About - Introducing a Mindset for Great Experiences (Hardcover)
Celia Hodent
R4,006 Discovery Miles 40 060 Ships in 12 - 19 working days

Key Features: This work aims to be the most approachable book about UX. Many books on the topic are highly specialized and are not easy to read for people who just want to understand it better. This book is easy to read and aims to popularize the UX mindset while debunking its main misconceptions. Small format size makes it easy to carry around. Includes content relatable and meaningful to the readers by taking many examples from everyday life with a conversational and light writing style. It tackles the psychology, design, research, process, strategy, and ethics behind offering the best experience with products, systems, or services. Includes a glossary.

Deep Learning in Gaming and Animations - Principles and Applications (Hardcover): Vikas Chaudhary, Mool Chand Sharma, Prerna... Deep Learning in Gaming and Animations - Principles and Applications (Hardcover)
Vikas Chaudhary, Mool Chand Sharma, Prerna Sharma, Deevyankar Agarwal
R3,570 Discovery Miles 35 700 Ships in 12 - 19 working days

Discusses core concepts and principles of deep learning in gaming and animation with applications. Covers application of neural networks for intelligent video game character. Discusses automated video generation and real time animation. Covers technological advancements in virtual reality (VR), and augmented reality (AR).

Pandemic Performance - Resilience, Liveness, and Protest in Quarantine Times (Hardcover): Kendra Capece, Patrick Scorese Pandemic Performance - Resilience, Liveness, and Protest in Quarantine Times (Hardcover)
Kendra Capece, Patrick Scorese
R4,473 Discovery Miles 44 730 Ships in 12 - 19 working days

performance theory, art and public policy, art and social justice, global catastrophes and local actions

The Foley Grail - The Art of Performing Sound for Film, Games, and Animation (Hardcover, 3rd edition): Vanessa Theme Ament The Foley Grail - The Art of Performing Sound for Film, Games, and Animation (Hardcover, 3rd edition)
Vanessa Theme Ament
R4,487 Discovery Miles 44 870 Ships in 12 - 19 working days

This book teaches you how to master classic and cutting edge Foley techniques in order to create rich and convincing sound for any medium, be it film, television, radio, podcasts, animation, or games. Award-winning Foley artist Vanessa Theme Ament demonstrates how Foley is designed, crafted, and edited for any project, down to the nuts and bolts of spotting, cueing, and performing sounds. Various renowned sound artists provide a treasure trove of indispensable shortcuts, hot tips, and other valuable tricks of the trade. This updated third edition features the following: New chapters dedicated to Foley in games, television, broadcasting, and animation, as well as what is new in sound for media education A multitude of sound "recipes" that include proven Foley methods you can immediately use on your own projects A diverse range of case studies from well-known films, shows, games, and animation Interviews with current sound artists from around the world By exploring the entire audio post-production process, this book provides you with an excellent understanding of where Foley fits in the business of filmmaking and is a perfect guide for both newcomers and experienced sound designers wanting to learn more about this art. Accompanying the book are online resources featuring video demonstrations of Foley artists at work, video tutorials of specific Foley techniques, lectures from the author and more.

Animate to Harmony - The Independent Animator's Guide to Toon Boom (Paperback): Adam Phillips Animate to Harmony - The Independent Animator's Guide to Toon Boom (Paperback)
Adam Phillips
R1,553 Discovery Miles 15 530 Ships in 9 - 17 working days

Just coming off of Flash and looking for a guide? This book helps. A traditional pen-to-paper artists? This will smooth out that transition from paper to screen. Just starting out in the industry? Create quality studio work and get noticed quicker. Animate to Harmony takes the reader through Toon Boom's Animate software, teaching those new to the program how to create high-quality, 2D animation of all complexities. From scene set up to rendering, readers learn how to navigate Animate's interface and how to create 'toons that can be viewed on a multitude of formats. And while the main text focuses on Animate, Advanced Technique boxes throughout the book take the reader through the Pro and Harmony versions of the software, appealing to readers of all levels and with any of the three main Toon Boom products.

The Complete Guide to Photorealism for Visual Effects, Visualization and Games - For Visual Effects, Visualization and Games... The Complete Guide to Photorealism for Visual Effects, Visualization and Games - For Visual Effects, Visualization and Games (Paperback)
Eran Dinur
R1,391 Discovery Miles 13 910 Ships in 9 - 17 working days

This book offers a comprehensive and detailed guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games. Emmy award-winning VFX supervisor Eran Dinur offers readers a deeper understanding of the complex interplay of light, surfaces, atmospherics, and optical effects, and then discusses techniques to achieve this complexity in the digital realm, covering both 3D and 2D methodologies. In addition, the book features artwork, case studies, and interviews with leading artists in the fields of VFX, visualization, and games. Exploring color, integration, light and surface behaviour, atmospherics, shading, texturing, physically-based rendering, procedural modelling, compositing, matte painting, lens/camera effects, and much more, Dinur offers a compelling, elegant guide to achieving photorealism in digital media and creating imagery that is seamless from real footage. Its broad perspective makes this detailed guide suitable for VFX, visualization and game artists and students, as well as directors, architects, designers, and anyone who strives to achieve convincing, believable visuals in digital media.

FPGA-based Digital Convolution for Wireless Applications (Hardcover, 1st ed. 2017): Lei Guan FPGA-based Digital Convolution for Wireless Applications (Hardcover, 1st ed. 2017)
Lei Guan
R4,153 Discovery Miles 41 530 Ships in 12 - 19 working days

This book presents essential perspectives on digital convolutions in wireless communications systems and illustrates their corresponding efficient real-time field-programmable gate array (FPGA) implementations. FPGAs or generic all programmable devices will soon become widespread, serving as the "brains" of all types of real-time smart signal processing systems, like smart networks, smart homes and smart cities. The book examines digital convolution by bringing together the following main elements: the fundamental theory behind the mathematical formulae together with corresponding physical phenomena; virtualized algorithm simulation together with benchmark real-time FPGA implementations; and detailed, state-of-the-art case studies on wireless applications, including popular linear convolution in digital front ends (DFEs); nonlinear convolution in digital pre-distortion (DPD) enabled high-efficiency wireless RF transceivers; and fast linear convolution in massive multiple-input multiple-output (MIMO) systems. After reading this book, students and professionals will be able to: * Understand digital convolution with inside-out information: discover what convolution is, why it is important and how it works. * Enhance their FPGA design skills, i.e., enhance their FPGA-related prototyping capability with model-based hands-on examples. * Rapidly expand their digital signal processing (DSP) blocks: to examine how to rapidly and efficiently create (DSP) functional blocks on a programmable FPGA chip as a reusable intellectual property (IP) core. * Upgrade their expertise as both "thinkers" and "doers": minimize/close the gap between mathematical equations and FPGA implementations for existing and emerging wireless applications.

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