![]() |
![]() |
Your cart is empty |
||
Books > Computing & IT > Applications of computing > Image processing
This is the first comprehensive treatment of the theoretical aspects of the discrete cosine transform (DCT), which is being recommended by various standards organizations, such as the CCITT, ISO etc., as the primary compression tool in digital image coding. The main purpose of the book is to provide a complete source for the user of this signal processing tool, where both the basics and the applications are detailed. An extensive bibliography covers both the theory and applications of the DCT. The novice will find the book useful in its self-contained treatment of the theory of the DCT, the detailed description of various algorithms supported by computer programs and the range of possible applications, including codecs used for teleconferencing, videophone, progressive image transmission, and broadcast TV. The more advanced user will appreciate the extensive references. Tables describing ASIC VLSI chips for implementing DCT, and motion estimation and details on image compression boards are also provided.
In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels - experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers. Key Features: Learn about the processes of experienced developers and level designers in their own words Discover best-practices for creating levels for persuasive play and designing collaboratively Offers analysis methods for better understanding game worlds and how they function in response to gameplay Find your own preferred method of level design by learning the processes of multiple industry veterans
Covering the theoretical aspects of image processing and analysis through the use of graphs in the representation and analysis of objects, Image Processing and Analysis with Graphs: Theory and Practice also demonstrates how these concepts are indispensible for the design of cutting-edge solutions for real-world applications. Explores new applications in computational photography, image and video processing, computer graphics, recognition, medical and biomedical imaging With the explosive growth in image production, in everything from digital photographs to medical scans, there has been a drastic increase in the number of applications based on digital images. This book explores how graphs-which are suitable to represent any discrete data by modeling neighborhood relationships-have emerged as the perfect unified tool to represent, process, and analyze images. It also explains why graphs are ideal for defining graph-theoretical algorithms that enable the processing of functions, making it possible to draw on the rich literature of combinatorial optimization to produce highly efficient solutions. Some key subjects covered in the book include: Definition of graph-theoretical algorithms that enable denoising and image enhancement Energy minimization and modeling of pixel-labeling problems with graph cuts and Markov Random Fields Image processing with graphs: targeted segmentation, partial differential equations, mathematical morphology, and wavelets Analysis of the similarity between objects with graph matching Adaptation and use of graph-theoretical algorithms for specific imaging applications in computational photography, computer vision, and medical and biomedical imaging Use of graphs has become very influential in computer science and has led to many applications in denoising, enhancement, restoration, and object extraction. Accounting for the wide variety of problems being solved with graphs in image processing and computer vision, this book is a contributed volume of chapters written by renowned experts who address specific techniques or applications. This state-of-the-art overview provides application examples that illustrate practical application of theoretical algorithms. Useful as a support for graduate courses in image processing and computer vision, it is also perfect as a reference for practicing engineers working on development and implementation of image processing and analysis algorithms.
With rapid progress in Internet and digital imaging technology, there are more and more ways to easily create, publish, and distribute images. Considered the first book to focus on the relationship between digital imaging and privacy protection, Visual Cryptography and Secret Image Sharing is a complete introduction to novel security methods and sharing-control mechanisms used to protect against unauthorized data access and secure dissemination of sensitive information. Image data protection and image-based authentication techniques offer efficient solutions for controlling how private data and images are made available only to select people. Essential to the design of systems used to manage images that contain sensitive data-such as medical records, financial transactions, and electronic voting systems-the methods presented in this book are useful to counter traditional encryption techniques, which do not scale well and are less efficient when applied directly to image files. An exploration of the most prominent topics in digital imaging security, this book discusses: Potential for sharing multiple secrets Visual cryptography schemes-based either on the probabilistic reconstruction of the secret image, or on different logical operations for combining shared images Inclusion of pictures in the distributed shares Contrast enhancement techniques Color-image visual cryptography Cheating prevention Alignment problems for image shares Steganography and authentication In the continually evolving world of secure image sharing, a growing number of people are becoming involved as new applications and business models are being developed all the time. This contributed volume gives academicians, researchers, and professionals the insight of well-known experts on key concepts, issues, trends, and technologies in this emerging field.
This book reviews the state of the art in algorithmic approaches addressing the practical challenges that arise with hyperspectral image analysis tasks, with a focus on emerging trends in machine learning and image processing/understanding. It presents advances in deep learning, multiple instance learning, sparse representation based learning, low-dimensional manifold models, anomalous change detection, target recognition, sensor fusion and super-resolution for robust multispectral and hyperspectral image understanding. It presents research from leading international experts who have made foundational contributions in these areas. The book covers a diverse array of applications of multispectral/hyperspectral imagery in the context of these algorithms, including remote sensing, face recognition and biomedicine. This book would be particularly beneficial to graduate students and researchers who are taking advanced courses in (or are working in) the areas of image analysis, machine learning and remote sensing with multi-channel optical imagery. Researchers and professionals in academia and industry working in areas such as electrical engineering, civil and environmental engineering, geosciences and biomedical image processing, who work with multi-channel optical data will find this book useful.
Bring your artwork to life with the power of the FORCE! Watch, listen, and follow along as Mike Mattesi demonstrates the fundamental FORCE line and explains dynamic figure drawing techniques through 30 videos that are launched through the book's companion App. Packed with superb, powerfully drawn examples, the updated third edition of FORCE features an all-new section on the "FORCE blob," and dozens of fresh illustrations. Mike Mattesi's 10th anniversary edition of FORCE will teach readers how to put thought and imagination to paper. Whether you are an illustrator, animator, comic book artist, or student, you'll learn to use rhythm, shape, and line to bring out the life in any subject. The 10th Anniversary Edition contains numerous improvements. Around 30 videos are embedded within the book and accessible through the FORCE Drawing App. In the App, click on the image of the camera, point your mobile device's camera at the page with the symbol, and then finally tap the video card image floating above the drawing to launch the video. Then sit back and watch the video that shows me creating that drawing and discussing my process. Many new drawings can be found within this edition and the addition of color now further clarifies the theory of FORCE. Key Features The unique, dynamic learning system that has helped thousands of artists enhance their figure drawing abilities Dozens of updated illustrations and all-new content, exclusive to the 3rd edition Select pages can be scanned by your smartphone or other device to pull up bonus video content, enhancing the learning process Companion App: Nearly 50 videos are available on the free FORCE Drawing companion app that can be downloaded through Google Play or the Apple App Store
The book has two intentions. First, it assembles the latest research in the field of medical imaging technology in one place. Detailed descriptions of current state-of-the-art medical imaging systems (comprised of x-ray CT, MRI, ultrasound, and nuclear medicine) and data processing techniques are discussed. Information is provided that will give interested engineers and scientists a solid foundation from which to build with additional resources. Secondly, it exposes the reader to myriad applications that medical imaging technology has enabled.
As multimedia applications have become part of contemporary daily life, numerous paradigm-shifting technologies in multimedia processing have emerged over the last decade. Substantially updated with 21 new chapters, Multimedia Image and Video Processing, Second Edition explores the most recent advances in multimedia research and applications. This edition presents a comprehensive treatment of multimedia information mining, security, systems, coding, search, hardware, and communications as well as multimodal information fusion and interaction. Clearly divided into seven parts, the book begins with a section on standards, fundamental methods, design issues, and typical architectures. It then focuses on the coding of video and multimedia content before covering multimedia search, retrieval, and management. After examining multimedia security, the book describes multimedia communications and networking and explains the architecture design and implementation for multimedia image and video processing. It concludes with a section on multimedia systems and applications. Written by some of the most prominent experts in the field, this updated edition provides readers with the latest research in multimedia processing and equips them with advanced techniques for the design of multimedia systems.
Broad in scope, Semantic Multimedia Analysis and Processing provides a complete reference of techniques, algorithms, and solutions for the design and the implementation of contemporary multimedia systems. Offering a balanced, global look at the latest advances in semantic indexing, retrieval, analysis, and processing of multimedia, the book features the contributions of renowned researchers from around the world. Its contents are based on four fundamental thematic pillars: 1) information and content retrieval, 2) semantic knowledge exploitation paradigms, 3) multimedia personalization, and 4) human-computer affective multimedia interaction. Its 15 chapters cover key topics such as content creation, annotation and modeling for the semantic web, multimedia content understanding, and efficiency and scalability. Fostering a deeper understanding of a popular area of research, the text: Describes state-of-the-art schemes and applications Supplies authoritative guidance on research and deployment issues Presents novel methods and applications in an informative and reproducible way Contains numerous examples, illustrations, and tables summarizing results from quantitative studies Considers ongoing trends and designates future challenges and research perspectives Includes bibliographic links for further exploration Uses both SI and US units Ideal for engineers and scientists specializing in the design of multimedia systems, software applications, and image/video analysis and processing technologies, Semantic Multimedia Analysis and Processing aids researchers, practitioners, and developers in finding innovative solutions to existing problems, opening up new avenues of research in uncharted waters.
Key Features: This work aims to be the most approachable book about UX. Many books on the topic are highly specialized and are not easy to read for people who just want to understand it better. This book is easy to read and aims to popularize the UX mindset while debunking its main misconceptions. Small format size makes it easy to carry around. Includes content relatable and meaningful to the readers by taking many examples from everyday life with a conversational and light writing style. It tackles the psychology, design, research, process, strategy, and ethics behind offering the best experience with products, systems, or services. Includes a glossary.
This edition presents the most prominent topics and applications of digital image processing, analysis, and computer graphics in the field of cultural heritage preservation. The text assumes prior knowledge of digital image processing and computer graphics fundamentals. Each chapter contains a table of contents, illustrations, and figures that elucidate the presented concepts in detail, as well as a chapter summary and a bibliography for further reading. Well-known experts cover a wide range of topics and related applications, including spectral imaging, automated restoration, computational reconstruction, digital reproduction, and 3D models.
Image Restoration: Fundamentals and Advances responds to the need to update most existing references on the subject, many of which were published decades ago. Providing a broad overview of image restoration, this book explores breakthroughs in related algorithm development and their role in supporting real-world applications associated with various scientific and engineering fields. These include astronomical imaging, photo editing, and medical imaging, to name just a few. The book examines how such advances can also lead to novel insights into the fundamental properties of image sources. Addressing the many advances in imaging, computing, and communications technologies, this reference strikes just the right balance of coverage between core fundamental principles and the latest developments in this area. Its content was designed based on the idea that the reproducibility of published works on algorithms makes it easier for researchers to build on each other's work, which often benefits the vitality of the technical community as a whole. For that reason, this book is as experimentally reproducible as possible. Topics covered include: Image denoising and deblurring Different image restoration methods and recent advances such as nonlocality and sparsity Blind restoration under space-varying blur Super-resolution restoration Learning-based methods Multi-spectral and color image restoration New possibilities using hybrid imaging systems Many existing references are scattered throughout the literature, and there is a significant gap between the cutting edge in image restoration and what we can learn from standard image processing textbooks. To fill that need but avoid a rehash of the many fine existing books on this subject, this reference focuses on algorithms rather than theories or applications. Giving readers access to a large amount of downloadable source code, the book illustrates fundamental techniques, key ideas developed over the years, and the state of the art in image restoration. It is a valuable resource for readers at all levels of understanding.
Visual perception is a complex process requiring interaction between the receptors in the eye that sense the stimulus and the neural system and the brain that are responsible for communicating and interpreting the sensed visual information. This process involves several physical, neural, and cognitive phenomena whose understanding is essential to design effective and computationally efficient imaging solutions. Building on advances in computer vision, image and video processing, neuroscience, and information engineering, perceptual digital imaging greatly enhances the capabilities of traditional imaging methods. Filling a gap in the literature, Perceptual Digital Imaging: Methods and Applications comprehensively covers the system design, implementation, and application aspects of this emerging specialized area. It gives readers a strong, fundamental understanding of theory and methods, providing a foundation on which solutions for many of the most interesting and challenging imaging problems can be built. The book features contributions by renowned experts who present the state of the art and recent trends in image acquisition, processing, storage, display, and visual quality evaluation. They detail advances in the field and explore human visual system-driven approaches across a broad spectrum of applications, including: Image quality and aesthetics assessment Digital camera imaging White balancing and color enhancement Thumbnail generation Image restoration Super-resolution imaging Digital halftoning and dithering Color feature extraction Semantic multimedia analysis and processing Video shot characterization Image and video encryption Display quality enhancement This is a valuable resource for readers who want to design and implement more effective solutions for cutting-edge digital imaging, computer vision, and multimedia applications. Suitable as a graduate-level textbook or stand-alone reference for researchers and practitioners, it provides a unique overview of an important and rapidly developing research field.
The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a comprehensive survey on the history of digital games as commercial products and artistic forms in a textbook appropriate for university instruction. History of Digital Games adopts a unique approach and scope that traces the interrelated concepts of game design, art and design of input devices from the beginnings of coin-operated amusement in the late 1800s to the independent games of unconventional creators in the present. Rooted in the concept of videogames as designed objects, Williams investigates the sources that inspired specific game developers as well as establishing the historical, cultural, economic and technological contexts that helped shape larger design trends. Key Features Full-color images and game screenshots Focuses primarily on three interrelated digital game elements: visual design, gameplay design and the design of input devices This book is able to discuss design trends common to arcade games, home console games and computer games while also respecting the distinctions of each game context Includes discussion of game hardware as it relates to how it affects game design Links to online resources featuring games discussed in the text, video tutorial and other interactive resources will be included.
"John Russ is the master of explaining how image processing gets applied to real-world situations. With Brent Neal, he's done it again in Measuring Shape, this time explaining an expanded toolbox of techniques that includes useful, state-of-the-art methods that can be applied to the broad problem of understanding, characterizing, and measuring shape. He has a gift for finding the kernel of a particular algorithm, explaining it in simple terms, then giving concrete examples that are easily understood. His perspective comes from solving real-world problems and separating out what works in practice from what is just an abstract curiosity." -Tom Malzbender, Hewlett-Packard Laboratories, Palo Alto, California, USA Useful for those working in fields including industrial quality control, research, and security applications, Measuring Shape is a handbook for the practical application of shape measurement. Covering a wide range of shape measurements likely to be encountered in the literature and in software packages, this book presents an intentionally diverse set of examples that illustrate and enable readers to compare methods used for measurement and quantitative description of 2D and 3D shapes. It stands apart through its focus on examples and applications, which help readers quickly grasp the usefulness of presented techniques without having to approach them through the underlying mathematics. An elusive concept, shape is a principal governing factor in determining the behavior of objects and structures. Essential to recognizing and classifying objects, it is the central link in manmade and natural processes. Shape dictates everything from the stiffness of a construction beam, to the ability of a leaf to catch water, to the marketing and packaging of consumer products. This book emphasizes techniques that are quantitative and produce a meaningful yet compact set of numerical values that can be used for statistical analysis, comparison, correlation, classification, and identification. Written by two renowned authors from both industry and academia, this resource explains why users should select a particular method, rather than simply discussing how to use it. Showcasing each process in a clear, accessible, and well-organized way, they explore why a particular one might be appropriate in a given situation, yet a poor choice in another. Providing extensive examples, plus full mathematical descriptions of the various measurements involved, they detail the advantages and limitations of each method and explain the ways they can be implemented to discover important correlations between shape and object history or behavior. This uncommon assembly of information also includes sets of data on real-world objects that are used to compare the performance and utility of the various presented approaches.
This book encompasses a collection of topics covering recent advances that are important to the Arabic language in areas of natural language processing, speech and image analysis. This book presents state-of-the-art reviews and fundamentals as well as applications and recent innovations.The book chapters by top researchers present basic concepts and challenges for the Arabic language in linguistic processing, handwritten recognition, document analysis, text classification and speech processing. In addition, it reports on selected applications in sentiment analysis, annotation, text summarization, speech and font analysis, word recognition and spotting and question answering.Moreover, it highlights and introduces some novel applications in vital areas for the Arabic language. The book is therefore a useful resource for young researchers who are interested in the Arabic language and are still developing their fundamentals and skills in this area. It is also interesting for scientists who wish to keep track of the most recent research directions and advances in this area.
If Disney's Snow White and the Seven Dwarfs represented the Animation industry's infancy, Ed Hooks thinks that the current production line of big-budget features is its artistically awkward adolescence. While a well-funded marketing machine can conceal structural flaws, uneven performances and superfluous characters, the importance of crafted storytelling will only grow in importance as animation becomes a broader, more accessible art form. Craft Notes for Animators analyses specific films - including Frozen and Despicable Me - to explain the secrets of creating truthful stories and believable characters. It is an essential primer for the for tomorrow's industry leaders and animation artists.
Design Computing will help you understand the rapidly evolving relationship between computing, designers, and the many different environments they create or work in. The book introduces the topic of design computing, and covers the basics of hardware and software, so you don't need to be an expert. Topics include the fundamentals of digital representation, programming and interfaces for design; the shifting landscape of opportunity and expectation in practice and pedagogy; placing sensors in buildings to measure performance; and the challenge of applying information effectively in design. The book also includes additional reading for those who wish to dig deeper into the subject. Design Computing will provide you with a greater awareness of the issues that permeate the field, opportunities for you to investigate, and perhaps motivation to push the boundaries.
This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help professionals and graduate students interested in this field to get up to date with the latest contributions, and open problems for their possible future research. The chapter contributors are well known researchers and practitioners in the field and they include their latest contributions in the different topics required to achieve believable heterogeneous crowd simulation. Provides crowd simulation methodology to populate virtual environments, for video games or any kind of applications that requires believable multi-agent behavior Presents the latest contributions on crowd simulation, animation, planning, rendering and evaluation with detailed algorithms for implementation purposes Includes perspectives of both academic researchers and industrial practitioners with reference to open source solutions and commercial applications, where appropriate
State-of-the-art technology and cutting-edge applications in image processing Intelligent Image Processing examines the fundamentals of personal imaging and wearable computing with a concentration on the EyeTap technology invented by the author. EyeTap technology comprises eyeglasses or contact lenses that cause the eye itself to function, in effect, as if it were both a camera and a display. Modern embodiments of this invention use a laser system having no moving parts to provide infinite depth of focus from the inside of the eye, out to infinity. The invention eliminates the distinction between cyberspace and the real world, allowing a shared visual experience and shared visual memory among multiple users. There are a wide range of commercial applications for this technology, including telephones that allow users to see each other’s points of view, and systems that improve the sight of the visually impaired. These systems have been proven for electronic news gathering in hostile environments such as fires, floods, riots, and documenting human rights violations–all giving rise to a new genre of first-person cinematography. The invention blurs the boundary between seeing and recording, and the boundary between computing and thinking. It will radically change the way pictures are taken, memories are shared, and news is documented. The author approaches the fundamental ideas of wearable computing and personal imaging by providing an historical overview of the subject that takes the reader from his original wearable photographic computer inventions of the 1970s, through to the modern EyeTap system. This fascinating technology promises to change the way we live and the way we communicate, and Intelligent Image Processing provides a detailed, technical, and stimulating guide for those who wish to learn about or contribute to this promising future.
Providing specific knowledge in the theory of image analysis, optics, fluorescence, and imaging devices in biomedical laboratories, this timely and indispensable volume focuses on the theory and applications of detection, morphometry, and motility measurement techniques applied to bacteria, fungi, yeasts and protozoa.
It has long been a dream to realize machines with flexible visual perception capability. Research on digital image processing by computers was initiated about 30 years ago, and since then a wide variety of image processing algorithms have been devised. Using such image processing algorithms and advanced hardware technologies, many practical ma chines with visual recognition capability have been implemented and are used in various fields: optical character readers and design chart readers in offices, position-sensing and inspection systems in factories, computer tomography and medical X-ray and microscope examination systems in hospitals, and so on. Although these machines are useful for specific tasks, their capabilities are limited. That is, they can analyze only simple images which are recorded under very carefully adjusted photographic conditions: objects to be recognized are isolated against a uniform background and under well-controlled artificial lighting. In the late 1970s, many image understanding systems were de veloped to study the automatic interpretation of complex natural scenes. They introduced artificial intelligence techniques to represent the knowl edge about scenes and to realize flexible control structures. The first author developed an automatic aerial photograph interpretation system based on the blackboard model (Naga1980). Although these systems could analyze fairly complex scenes, their capabilities were still limited; the types of recognizable objects were limited and various recognition vii viii Preface errors occurred due to noise and the imperfection of segmentation algorithms."
While formal training and communication are a foundational approach to developing employees in the workplace, alternate reality games (ARGs) provide a framework for increased and sustained engagement within business organizations. ARGs are transmedia experiences designed to generate engagement and immersive learning beyond what is achieved in formal and conventional training and communication approaches. Alternate Reality Games: Gamification for Performance leads you through the fundamentals of ARGs. It includes a discussion of what is and is not an ARG, citing examples and identifying business challenges that can be addressed through ARGs. It presents case studies that illustrate the variety of forms that ARGs take and the issues to which they can be applied, such as improving performance and critical communication situations. It also gives guidelines for creating your own ARGs, reviewing the process and technological tools and considerations relevant to their creation. Presenting a thorough examination of the beneficial roles ARGs can play in the business environment as well as methods for creating effective ARGs, Alternate Reality Games: Gamification for Performance is an ideal reference for those approaching or considering ARGs for the first time as well as the training professional or professional game designer. It presents a comprehensive overview of the advantages of applying ARGs to the workplace as well as methods for designing and using them.
Principles of Synthetic Aperture Radar Imaging: A System Simulation Approach demonstrates the use of image simulation for SAR. It covers the various applications of SAR (including feature extraction, target classification, and change detection), provides a complete understanding of SAR principles, and illustrates the complete chain of a SAR operation. The book places special emphasis on a ground-based SAR, but also explains space and air-borne systems. It contains chapters on signal speckle, radar-signal models, sensor-trajectory models, SAR-image focusing, platform-motion compensation, and microwave-scattering from random media. While discussing SAR image focusing and motion compensation, it presents processing algorithms and applications that feature extraction, target classification, and change detection. It also provides samples of simulation on various scenarios, and includes simulation flowcharts and results that are detailed throughout the book. Introducing SAR imaging from a systems point of view, the author: Considers the recent development of MIMO SAR technology Includes selected GPU implementation Provides a numerical analysis of system parameters (including platforms, sensor, and image focusing, and their influence) Explores wave-target interactions, signal transmission and reception, image formation, motion compensation Covers all platform motion compensation and error analysis, and their impact on final image radiometric and geometric quality Describes a ground-based SFMCW system Principles of Synthetic Aperture Radar Imaging: A System Simulation Approach is dedicated to the use, study, and development of SAR systems. The book focuses on image formation or focusing, treats platform motion and image focusing, and is suitable for students, radar engineers, and microwave remote sensing researchers.
The arrival of the digital age has created the need to be able to store, manage, and digitally use an ever-increasing amount of video and audio material. Thus, video cataloguing has emerged as a requirement of the times. Video Cataloguing: Structure Parsing and Content Extraction explains how to efficiently perform video structure analysis as well as extract the basic semantic contents for video summarization, which is essential for handling large-scale video data. This book addresses the issues of video cataloguing, including video structure parsing and basic semantic word extraction, particularly for movie and teleplay videos. It starts by providing readers with a fundamental understanding of video structure parsing. It examines video shot boundary detection, recent research on video scene detection, and basic ideas for semantic word extraction, including video text recognition, scene recognition, and character identification. The book lists and introduces some of the most commonly used features in video analysis. It introduces and analyzes the most popular shot boundary detection methods and also presents recent research on movie scene detection as another important and critical step for video cataloguing, video indexing, and retrieval. The authors propose a robust movie scene recognition approach based on a panoramic frame and representative feature patch. They describe how to recognize characters in movies and TV series accurately and efficiently as well as how to use these character names as cataloguing items for an intelligent catalogue. The book proposes an interesting application of highlight extraction in basketball videos and concludes by demonstrating how to design and implement a prototype system of automatic movie and teleplay cataloguing (AMTC) based on the approaches introduced in the book. |
![]() ![]() You may like...
Handbook of Medical Image Computing and…
S. Kevin Zhou, Daniel Rueckert, …
Hardcover
R7,019
Discovery Miles 70 190
Handbook of Research on Advanced…
Ahmed J. Obaid, Ghassan H Abdul-Majeed, …
Hardcover
R8,343
Discovery Miles 83 430
|