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Books > Computing & IT > Applications of computing > Image processing

Animate to Harmony - The Independent Animator's Guide to Toon Boom (Paperback): Adam Phillips Animate to Harmony - The Independent Animator's Guide to Toon Boom (Paperback)
Adam Phillips
R1,575 Discovery Miles 15 750 Ships in 10 - 15 working days

Just coming off of Flash and looking for a guide? This book helps. A traditional pen-to-paper artists? This will smooth out that transition from paper to screen. Just starting out in the industry? Create quality studio work and get noticed quicker. Animate to Harmony takes the reader through Toon Boom's Animate software, teaching those new to the program how to create high-quality, 2D animation of all complexities. From scene set up to rendering, readers learn how to navigate Animate's interface and how to create 'toons that can be viewed on a multitude of formats. And while the main text focuses on Animate, Advanced Technique boxes throughout the book take the reader through the Pro and Harmony versions of the software, appealing to readers of all levels and with any of the three main Toon Boom products.

Semantic Multimedia Analysis and Processing (Hardcover): Evaggelos Spyrou, Dimitris Iakovidis, Phivos Mylonas Semantic Multimedia Analysis and Processing (Hardcover)
Evaggelos Spyrou, Dimitris Iakovidis, Phivos Mylonas
R6,354 Discovery Miles 63 540 Ships in 10 - 15 working days

Broad in scope, Semantic Multimedia Analysis and Processing provides a complete reference of techniques, algorithms, and solutions for the design and the implementation of contemporary multimedia systems. Offering a balanced, global look at the latest advances in semantic indexing, retrieval, analysis, and processing of multimedia, the book features the contributions of renowned researchers from around the world. Its contents are based on four fundamental thematic pillars: 1) information and content retrieval, 2) semantic knowledge exploitation paradigms, 3) multimedia personalization, and 4) human-computer affective multimedia interaction. Its 15 chapters cover key topics such as content creation, annotation and modeling for the semantic web, multimedia content understanding, and efficiency and scalability. Fostering a deeper understanding of a popular area of research, the text: Describes state-of-the-art schemes and applications Supplies authoritative guidance on research and deployment issues Presents novel methods and applications in an informative and reproducible way Contains numerous examples, illustrations, and tables summarizing results from quantitative studies Considers ongoing trends and designates future challenges and research perspectives Includes bibliographic links for further exploration Uses both SI and US units Ideal for engineers and scientists specializing in the design of multimedia systems, software applications, and image/video analysis and processing technologies, Semantic Multimedia Analysis and Processing aids researchers, practitioners, and developers in finding innovative solutions to existing problems, opening up new avenues of research in uncharted waters.

Inpainting and Denoising Challenges (Hardcover, 1st ed. 2019): Sergio Escalera, Stephane Ayache, Jun Wan, Meysam Madadi, Umut... Inpainting and Denoising Challenges (Hardcover, 1st ed. 2019)
Sergio Escalera, Stephane Ayache, Jun Wan, Meysam Madadi, Umut Guclu, …
R1,408 Discovery Miles 14 080 Ships in 18 - 22 working days

The problem of dealing with missing or incomplete data in machine learning and computer vision arises in many applications. Recent strategies make use of generative models to impute missing or corrupted data. Advances in computer vision using deep generative models have found applications in image/video processing, such as denoising, restoration, super-resolution, or inpainting. Inpainting and Denoising Challenges comprises recent efforts dealing with image and video inpainting tasks. This includes winning solutions to the ChaLearn Looking at People inpainting and denoising challenges: human pose recovery, video de-captioning and fingerprint restoration. This volume starts with a wide review on image denoising, retracing and comparing various methods from the pioneer signal processing methods, to machine learning approaches with sparse and low-rank models, and recent deep learning architectures with autoencoders and variants. The following chapters present results from the Challenge, including three competition tasks at WCCI and ECML 2018. The top best approaches submitted by participants are described, showing interesting contributions and innovating methods. The last two chapters propose novel contributions and highlight new applications that benefit from image/video inpainting.

Processing of Synthetic Aperture Radar (SAR) Images (Hardcover): H. Maitre Processing of Synthetic Aperture Radar (SAR) Images (Hardcover)
H. Maitre
R5,545 Discovery Miles 55 450 Ships in 18 - 22 working days

Synthetic aperture radar provides broad-area imaging at high resolutions, which is used in applications such as environmental monitoring, earth-resource mapping, and military systems.
This book presents the tools required for the digital processing of synthetic aperture radar images. They are of three types: (a) the elements of physics, (b) mathematical models and (c) image processing methods adapted to particular applications.

Qualitative Research in Gambling - Exploring the production and consumption of risk (Hardcover, New): Rebecca Cassidy, Andrea... Qualitative Research in Gambling - Exploring the production and consumption of risk (Hardcover, New)
Rebecca Cassidy, Andrea Pisac, Claire Loussouarn
R4,505 Discovery Miles 45 050 Ships in 10 - 15 working days

The Open Access version of this book, available at http://www.tandfebooks.com, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 3.0 license. Gambling is both a multi-billion-dollar international industry and a ubiquitous social and cultural phenomenon. It is also undergoing significant change, with new products and technologies, regulatory models, changing public attitudes and the sheer scale of the gambling enterprise necessitating innovative and mixed methodologies that are flexible, responsive and 'agile'. This book seeks to demonstrate that researchers should look beyond the existing disciplinary territory and the dominant paradigm of 'problem gambling' in order to follow those changes across territorial, political, technical, regulatory and conceptual boundaries. The book draws on cutting-edge qualitative work in disciplines including geography, organisational studies, sociology, East Asian studies and anthropology to explore the production and consumption of risk, risky places, risk technologies, the gambling industry and connections between gambling and other kinds of speculation such as financial derivatives. In doing so it addresses some of the most important issues in contemporary social science, including: the challenges of studying deterritorialised social phenomena; globalising technologies and local markets; regulation as it operates across local, regional and international scales; and the rise of games, virtual worlds and social media.

The Architectural Imagination at the Digital Turn (Hardcover): Nathalie Bredella The Architectural Imagination at the Digital Turn (Hardcover)
Nathalie Bredella
R4,495 Discovery Miles 44 950 Ships in 10 - 15 working days

The Architectural Imagination at the Digital Turn asks what it means to speak of a "digital turn" in architecture. It examines how architects at the time engaged with the digital and imagined future modes of practice, and looks at the technological, conceptual and economic phenomena behind this engagement. It argues that the adoption of digital technology in architecture was far from linear but depended on complex factors, from the operative logic of the technology itself to the context in which it was used and the people who interacted with it. Creating a mosaic-like account, the book presents debates, projects and publications that changed how architecture was visualized, fabricated and experienced using digital technology. Spanning the university, new media art institutes, ecologies, architectural bodies, fabrication and the city, it re-evaluates familiar narratives that emphasized formal explorations; instead, the book aims to complicate the "myth" of the digital by presenting a nuanced analysis of the material and social context behind each case study. During the 1990s, architects repurposed software and technological concepts from other disciplines and tested them in a design environment. Some architects were fascinated by its effects, others were more critical. Through its discussion on case studies, places and themes that fundamentally influenced discourse formation in the era, this book offers scholars, researchers and students fresh insights into how architecture can engage with the digital realm today.

Fuzzy Transforms for Image Processing and Data Analysis - Core Concepts, Processes and Applications (Hardcover, 1st ed. 2020):... Fuzzy Transforms for Image Processing and Data Analysis - Core Concepts, Processes and Applications (Hardcover, 1st ed. 2020)
Ferdinando Di Martino, Salvatore Sessa
R3,988 Discovery Miles 39 880 Ships in 10 - 15 working days

This book analyzes techniques that use the direct and inverse fuzzy transform for image processing and data analysis. The book is divided into two parts, the first of which describes methods and techniques that use the bi-dimensional fuzzy transform method in image analysis. In turn, the second describes approaches that use the multidimensional fuzzy transform method in data analysis. An F-transform in one variable is defined as an operator which transforms a continuous function f on the real interval [a,b] in an n-dimensional vector by using n-assigned fuzzy sets A1, ... , An which constitute a fuzzy partition of [a,b]. Then, an inverse F-transform is defined in order to convert the n-dimensional vector output in a continuous function that equals f up to an arbitrary quantity . We may limit this concept to the finite case by defining the discrete F-transform of a function f in one variable, even if it is not known a priori. A simple extension of this concept to functions in two variables allows it to be used for the coding/decoding and processing of images. Moreover, an extended version with multidimensional functions can be used to address a host of topics in data analysis, including the analysis of large and very large datasets. Over the past decade, many researchers have proposed applications of fuzzy transform techniques for various image processing topics, such as image coding/decoding, image reduction, image segmentation, image watermarking and image fusion; and for such data analysis problems as regression analysis, classification, association rule extraction, time series analysis, forecasting, and spatial data analysis. The robustness, ease of use, and low computational complexity of fuzzy transforms make them a powerful fuzzy approximation tool suitable for many computer science applications. This book presents methods and techniques based on the use of fuzzy transforms in various applications of image processing and data analysis, including image segmentation, image tamper detection, forecasting, and classification, highlighting the benefits they offer compared with traditional methods. Emphasis is placed on applications of fuzzy transforms to innovative problems, such as massive data mining, and image and video security in social networks based on the application of advanced fragile watermarking systems. This book is aimed at researchers, students, computer scientists and IT developers to acquire the knowledge and skills necessary to apply and implement fuzzy transforms-based techniques in image and data analysis applications.

Non-Cooperative Target Tracking, Fusion and Control - Algorithms and Advances (Hardcover, 1st ed. 2018): Zhongliang Jing, Han... Non-Cooperative Target Tracking, Fusion and Control - Algorithms and Advances (Hardcover, 1st ed. 2018)
Zhongliang Jing, Han Pan, Yuankai Li, Peng Dong
R5,308 Discovery Miles 53 080 Ships in 10 - 15 working days

This book gives a concise and comprehensive overview of non-cooperative target tracking, fusion and control. Focusing on algorithms rather than theories for non-cooperative targets including air and space-borne targets, this work explores a number of advanced techniques, including Gaussian mixture cardinalized probability hypothesis density (CPHD) filter, optimization on manifold, construction of filter banks and tight frames, structured sparse representation, and others. Containing a variety of illustrative and computational examples, Non-cooperative Target Tracking, Fusion and Control will be useful for students as well as engineers with an interest in information fusion, aerospace applications, radar data processing and remote sensing.

Iris Biometric Model for Secured Network Access (Hardcover): Franjieh El Khoury Iris Biometric Model for Secured Network Access (Hardcover)
Franjieh El Khoury
R4,496 Discovery Miles 44 960 Ships in 10 - 15 working days

In the last few years, biometric techniques have proven their ability to provide secure access to shared resources in various domains. Furthermore, software agents and multi-agent systems (MAS) have shown their efficiency in resolving critical network problems. Iris Biometric Model for Secured Network Access proposes a new model, the IrisCryptoAgentSystem (ICAS), which is based on a biometric method for authentication using the iris of the eyes and an asymmetric cryptography method using "Rivest-Shamir-Adleman" (RSA) in an agent-based architecture. It focuses on the development of new methods in biometric authentication in order to provide greater efficiency in the ICAS model. It also covers the pretopological aspects in the development of the indexed hierarchy to classify DRVA iris templates. The book introduces biometric systems, cryptography, and multi-agent systems (MAS) and explains how they can be used to solve security problems in complex systems. Examining the growing interest to exploit MAS across a range of fields through the integration of various features of agents, it also explains how the intersection of biometric systems, cryptography, and MAS can apply to iris recognition for secure network access. The book presents the various conventional methods for the localization of external and internal edges of the iris of the eye based on five simulations and details the effectiveness of each. It also improves upon existing methods for the localization of the external and internal edges of the iris and for removing the intrusive effects of the eyelids.

Drawn to Life: 20 Golden Years of Disney Master Classes - Volume 2: The Walt Stanchfield Lectures (Paperback, 2nd edition):... Drawn to Life: 20 Golden Years of Disney Master Classes - Volume 2: The Walt Stanchfield Lectures (Paperback, 2nd edition)
Walt Stanchfield; Edited by Don Hahn
R1,377 Discovery Miles 13 770 Ships in 9 - 17 working days

Drawn to Life is a two-volume collection of the legendary lectures of long-time Disney animator Walt Stanchfield. For over 20 years, Walt mentored a new generation of animators at the Walt Disney Studios and influenced such talented artists such as Tim Burton, Brad Bird, Glen Keane, and Andreas Deja. His writing and drawings have become must-have lessons for fine artists, film professionals, animators, and students looking for inspiration and essential training in drawing and the art of animation. Written by Walt Stanchfield (1919–2000), who began work for the Walt Disney Studios in the 1950s. His work can be seen in films such as Sleeping Beauty, The Jungle Book, 101 Dalmatians, and Peter Pan. Edited by Disney Legend and Oscar®-nominated producer Don Hahn, whose credits include the classic Beauty and the Beast, The Lion King, and Hunchback of Notre Dame.

Charge-Coupled Device Technology (Paperback): Shigeyuki Ochi, Tetsuya Iizuka, Masaharu Hamasaki, Yasushi Sato, Tadakuni Narabu,... Charge-Coupled Device Technology (Paperback)
Shigeyuki Ochi, Tetsuya Iizuka, Masaharu Hamasaki, Yasushi Sato, Tadakuni Narabu, …
R4,388 Discovery Miles 43 880 Ships in 9 - 17 working days

The introduction and preliminary chapters discuss the background and development of CCD technology, and the structure and operation of CCD image sensors. Subsequent chapters examine the technology and sensor manufacturing process, including modelling, the theories behind digital imaging processing, and the applications of digital cameras. Finally, the editor discusses future technological and market trends anticipated in this fast growing industry.
This title contains the most up-to-date and comprehensive information on the development of the Charge-Coupled Device (CCD), which makes possible the widespread use of consumer camcorders and broadcasting color cameras. The material in this book is comprehensive enough to be of great value to researchers, industrialists and post-graduate students in the area of image technology, while the simplicity and clarity of explanation make it easy to understand to the non-expert.

Introduction to Game Physics with Box2D (Paperback): Ian Parberry Introduction to Game Physics with Box2D (Paperback)
Ian Parberry
R1,976 Discovery Miles 19 760 Ships in 10 - 15 working days

Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games. Focusing on writing elementary game physics code, the first half of the book helps you grasp the challenges of programming game physics from scratch, without libraries or outside help. It examines the mathematical foundation of game physics and illustrates how it is applied in practice through coding examples. The second half of the book shows you how to use Box2D, a popular open source 2D game physics engine. A companion website provides supplementary material, including source code and videos. This book helps you become a capable 2D game physics programmer through its presentation of both the theory and applications of 2D game physics. After reading the book and experimenting with the code samples, you will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.

Image Super-Resolution and Applications (Hardcover): Fathi E. Abd El-Samie, Mohiy M. Hadhoud, Said E. El-Khamy Image Super-Resolution and Applications (Hardcover)
Fathi E. Abd El-Samie, Mohiy M. Hadhoud, Said E. El-Khamy
R4,252 Discovery Miles 42 520 Ships in 10 - 15 working days

This book is devoted to the issue of image super-resolution-obtaining high-resolution images from single or multiple low-resolution images. Although there are numerous algorithms available for image interpolation and super-resolution, there's been a need for a book that establishes a common thread between the two processes. Filling this need, Image Super-Resolution and Applications presents image interpolation as a building block in the super-resolution reconstruction process. Instead of approaching image interpolation as either a polynomial-based problem or an inverse problem, this book breaks the mold and compares and contrasts the two approaches. It presents two directions for image super-resolution: super-resolution with a priori information and blind super-resolution reconstruction of images. It also devotes chapters to the two complementary steps used to obtain high-resolution images: image registration and image fusion. Details techniques for color image interpolation and interpolation for pattern recognition Analyzes image interpolation as an inverse problem Presents image registration methodologies Considers image fusion and its application in image super resolution Includes simulation experiments along with the required MATLAB (R) code Supplying complete coverage of image-super resolution and its applications, the book illustrates applications for image interpolation and super-resolution in medical and satellite image processing. It uses MATLAB (R) programs to present various techniques, including polynomial image interpolation and adaptive polynomial image interpolation. MATLAB codes for most of the simulation experiments supplied in the book are included in the appendix.

Pushing Pixels - Chris Georgenes' Secret Weapons for the Modern Flash Animator (Paperback): Chris Georgenes Pushing Pixels - Chris Georgenes' Secret Weapons for the Modern Flash Animator (Paperback)
Chris Georgenes
R1,246 Discovery Miles 12 460 Ships in 10 - 15 working days

Work over the shoulder of Chris Georgenes, renowned Flash expert and explore the myriad of tips and tricks based on real-life working methods to help you work faster and more efficiently and to budget Gain the best possible results from solutions to the common problems of animated shorts, cartoons or mobile application development while remaining competitive in a diverse market with the tried and true methods of a professional animator. New Adobe cheats and examples with practical solutions for the busy animator with new or revised content on Action Script, Flash for mobile applications, specifically for Android development, as well as a focus on an improved physics engine. Everything you need to explore the new functionality of Flash

Perceptual Digital Imaging - Methods and Applications (Hardcover): Rastislav Lukac Perceptual Digital Imaging - Methods and Applications (Hardcover)
Rastislav Lukac
R6,378 Discovery Miles 63 780 Ships in 10 - 15 working days

Visual perception is a complex process requiring interaction between the receptors in the eye that sense the stimulus and the neural system and the brain that are responsible for communicating and interpreting the sensed visual information. This process involves several physical, neural, and cognitive phenomena whose understanding is essential to design effective and computationally efficient imaging solutions. Building on advances in computer vision, image and video processing, neuroscience, and information engineering, perceptual digital imaging greatly enhances the capabilities of traditional imaging methods. Filling a gap in the literature, Perceptual Digital Imaging: Methods and Applications comprehensively covers the system design, implementation, and application aspects of this emerging specialized area. It gives readers a strong, fundamental understanding of theory and methods, providing a foundation on which solutions for many of the most interesting and challenging imaging problems can be built. The book features contributions by renowned experts who present the state of the art and recent trends in image acquisition, processing, storage, display, and visual quality evaluation. They detail advances in the field and explore human visual system-driven approaches across a broad spectrum of applications, including: Image quality and aesthetics assessment Digital camera imaging White balancing and color enhancement Thumbnail generation Image restoration Super-resolution imaging Digital halftoning and dithering Color feature extraction Semantic multimedia analysis and processing Video shot characterization Image and video encryption Display quality enhancement This is a valuable resource for readers who want to design and implement more effective solutions for cutting-edge digital imaging, computer vision, and multimedia applications. Suitable as a graduate-level textbook or stand-alone reference for researchers and practitioners, it provides a unique overview of an important and rapidly developing research field.

Image Processing - Tensor Transform and Discrete Tomography with MATLAB  (R) (Hardcover, New): Artyom M. Grigoryan, Merughan M.... Image Processing - Tensor Transform and Discrete Tomography with MATLAB (R) (Hardcover, New)
Artyom M. Grigoryan, Merughan M. Grigoryan
R6,364 Discovery Miles 63 640 Ships in 10 - 15 working days

Focusing on mathematical methods in computer tomography, Image Processing: Tensor Transform and Discrete Tomography with MATLAB (R) introduces novel approaches to help in solving the problem of image reconstruction on the Cartesian lattice. Specifically, it discusses methods of image processing along parallel rays to more quickly and accurately reconstruct images from a finite number of projections, thereby avoiding overradiation of the body during a computed tomography (CT) scan. The book presents several new ideas, concepts, and methods, many of which have not been published elsewhere. New concepts include methods of transferring the geometry of rays from the plane to the Cartesian lattice, the point map of projections, the particle and its field function, and the statistical model of averaging. The authors supply numerous examples, MATLAB (R)-based programs, end-of-chapter problems, and experimental results of implementation. The main approach for image reconstruction proposed by the authors differs from existing methods of back-projection, iterative reconstruction, and Fourier and Radon filtering. In this book, the authors explain how to process each projection by a system of linear equations, or linear convolutions, to calculate the corresponding part of the 2-D tensor or paired transform of the discrete image. They then describe how to calculate the inverse transform to obtain the reconstruction. The proposed models for image reconstruction from projections are simple and result in more accurate reconstructions. Introducing a new theory and methods of image reconstruction, this book provides a solid grounding for those interested in further research and in obtaining new results. It encourages readers to develop effective applications of these methods in CT.

Quaternions for Computer Graphics (Hardcover, 2nd ed. 2021): John Vince Quaternions for Computer Graphics (Hardcover, 2nd ed. 2021)
John Vince
R1,977 Discovery Miles 19 770 Ships in 18 - 22 working days

If you have ever wondered what quaternions are - then look no further, John Vince will show you how simple and useful they are. This 2nd edition has been completely revised and includes extra detail on the invention of quaternions, a complete review of the text and equations, all figures are in colour, extra worked examples, an expanded index, and a bibliography arranged for each chapter. Quaternions for Computer Graphics includes chapters on number sets and algebra, imaginary and complex numbers, the complex plane, rotation transforms, and a comprehensive description of quaternions in the context of rotation. The book will appeal to students of computer graphics, computer science and mathematics, as well as programmers, researchers, academics and professional practitioners interested in learning about quaternions. John Vince explains in an easy-to-understand language, with the aid of useful figures, how quaternions emerged, gave birth to modern vector analysis, disappeared, and reemerged to be adopted by the flight simulation industry and computer graphics. This book will give you the confidence to use quaternions within your every-day mathematics, and explore more advanced texts.

Set the Action! Creating Backgrounds for Compelling Storytelling in Animation, Comics, and Games - Creating Backgrounds for... Set the Action! Creating Backgrounds for Compelling Storytelling in Animation, Comics, and Games - Creating Backgrounds for Compelling Storytelling in Animation, Comics, and Games (Paperback, Tion)
Elvin Hernandez
R1,072 Discovery Miles 10 720 Ships in 10 - 15 working days

Create the Gotham for your Batman, the African savannah for your Simba, or the bustling newsroom for your Clark Kent. Background, setting, environment.whatever you call it, it is the silent character in the visual story, and a dynamic and compelling setting can define and hone the action and drama of your story. If you're in the habit of creating disembodied characters or adding backgrounds as an afterthought, Set the Action! will help you understand and utilize the importance of the setting in your narrative. Understand perspective, blocking, and color-and focus your narrative by establishing and designing your setting to interact with characters and story.

Shadow Algorithms Data Miner (Hardcover): Andrew Woo, Pierre Poulin Shadow Algorithms Data Miner (Hardcover)
Andrew Woo, Pierre Poulin
R2,300 Discovery Miles 23 000 Ships in 10 - 15 working days

Shadow Algorithms Data Miner provides a high-level understanding of the complete set of shadow concepts and algorithms, addressing their usefulness from a larger graphics system perspective. It discusses the applicability and limitations of all the direct illumination approaches for shadow generation. With an emphasis on shadow fundamentals, the book gives an organized picture of the motivations, complexities, and categorized algorithms available to generate digital shadows. It helps readers select the most relevant algorithms for their needs by placing the shadow algorithms in real-world contexts and looking at them from a larger graphics system perspective. As a result, readers know where to start for their application needs, which algorithms to begin considering, and which papers and supplemental material should be consulted for further details.

Game Usability - Advice from the Experts for Advancing UX Strategy and Practice in Videogames (Paperback, 2nd edition):... Game Usability - Advice from the Experts for Advancing UX Strategy and Practice in Videogames (Paperback, 2nd edition)
Katherine Isbister, Celia Hodent
R1,560 Discovery Miles 15 600 Ships in 10 - 15 working days

This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends. Fully updated for its second edition, it includes practical advice on how to include usability in already tight development timelines, and how to advocate for UX and communicate results to higher-ups effectively. The book begins with an introduction to UX strategy considerations for games, and to UX design, before moving on to cover core user research and usability techniques as well as how to fit UX practices into the business process. It provides considerations of player differences and offers strategies for inclusion as well as chapters that give platform and context specific advice. With a wealth of new interviews with industry leaders and contributions from the very best in game UX, the book also includes brand new chapters on: Accessibility Mobile Game Usability Data Science Virtual and Augmented Reality Esports This book will be vital reading for all professional game developers and game UX advocates, as well as those students aspiring to work in game development and game UX.

Game Usability - Advice from the Experts for Advancing UX Strategy and Practice in Videogames (Hardcover, 2nd edition):... Game Usability - Advice from the Experts for Advancing UX Strategy and Practice in Videogames (Hardcover, 2nd edition)
Katherine Isbister, Celia Hodent
R4,253 Discovery Miles 42 530 Ships in 10 - 15 working days

This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends. Fully updated for its second edition, it includes practical advice on how to include usability in already tight development timelines, and how to advocate for UX and communicate results to higher-ups effectively. The book begins with an introduction to UX strategy considerations for games, and to UX design, before moving on to cover core user research and usability techniques as well as how to fit UX practices into the business process. It provides considerations of player differences and offers strategies for inclusion as well as chapters that give platform and context specific advice. With a wealth of new interviews with industry leaders and contributions from the very best in game UX, the book also includes brand new chapters on: Accessibility Mobile Game Usability Data Science Virtual and Augmented Reality Esports This book will be vital reading for all professional game developers and game UX advocates, as well as those students aspiring to work in game development and game UX.

Real Time Visual Effects for the Technical Artist (Hardcover): Chris Roda Real Time Visual Effects for the Technical Artist (Hardcover)
Chris Roda
R3,987 Discovery Miles 39 870 Ships in 10 - 15 working days

Introduces the reader to the technical aspects of real-time visual effects. Built upon a career of over twenty years in the feature film visual effects and the real-time video game industries and tested on graduate and undergraduate students. Explores all real-time visual effects in four categories: in-camera effects, in-material effects, simulations and particles.

Vegas Pro 11 Editing Workshop (Paperback, New): Douglas Spotted Eagle Vegas Pro 11 Editing Workshop (Paperback, New)
Douglas Spotted Eagle
R1,848 Discovery Miles 18 480 Ships in 10 - 15 working days

Award-winning Vegas guru Douglas Spotted Eagle takes readers beyond the mechanics of Vegas, teaching them an industry-tested professional editing workflow. Packed with all the necessary materials, including raw video footage, sequences, and detailed instructions, this book and DVD combo lets readers gain a working knowledge of Vegas including its exceptional audio features and the DVD Architect toolset. Woven into this Editing Workshop are hands-on tutorials covering a complete range of essential tasks from installing the application to outputting. Novices learn the basics, and experienced editors get practical techniques with real-world examples for working more efficiently and making better media. This edition has been updated to include changes to both the Vegas 10 and Vegas 11 software releases.

Video Shot Boundary Detection (Hardcover): Krishna K. Warhade, Shabbir N. Merchant, Uday B. Desai Video Shot Boundary Detection (Hardcover)
Krishna K. Warhade, Shabbir N. Merchant, Uday B. Desai
R2,430 Discovery Miles 24 300 Ships in 10 - 15 working days

This book specifically addresses video shot boundary detection, which provides base for all video abstraction and high-level video segmentation approaches. Moreover, the other research areas which can benefit considerably from successful automation of shot boundary detection processes are distance learning, telemedicine, interactive television, digital libraries, multimedia news, video restoration and geographical information system. Despite all the research activity in shot boundary detection, there are some issues which have not been adequately addressed and need to be resolved. We discuss these major challenges in shot boundary detection and propose algorithms that can be adopted to find shot boundaries effectively. The monograph is intended to target a wide audience, both in academia and industrial research. It can also be used as research material for advanced courses in senior undergraduate and graduate programs. In this monograph we explore various major issues related to shot boundary detection which will be of tremendous importance in developing future search engines, multimedia and communication technologies. Besides covering effective algorithms, the monograph also provides a detail literature survey and describes major metrics used for shot boundary detection, thereby making it self contained. Technical topics discussed in the monograph include: 1) Effective algorithm for detecting various wipe patterns 2) Shot boundary detection in the presence of flashlight 3) Shot boundary detection in the presence of fire flicker and explosion 4) Shot boundary detection in the presence of illumination variation and motion

A History of Communication Technology (Hardcover): Philip Loubere A History of Communication Technology (Hardcover)
Philip Loubere
R4,649 Discovery Miles 46 490 Ships in 10 - 15 working days

Fully illustrated, with rich, four-color graphics, this book takes a unique illustrated approach to communication technologies, detailing graphically how each invention works Offers readers a comprehensive history of mass communication technologies, from the printing press to the Internet Covers key historical innovations, giving readers insight into the driving figures behind technologies and broader society impact

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