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Books > Computing & IT > Applications of computing > Image processing

The Complete Guide to Photorealism for Visual Effects, Visualization and Games - For Visual Effects, Visualization and Games... The Complete Guide to Photorealism for Visual Effects, Visualization and Games - For Visual Effects, Visualization and Games (Hardcover)
Eran Dinur
R4,903 Discovery Miles 49 030 Ships in 12 - 19 working days

This book offers a comprehensive and detailed guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games. Emmy award-winning VFX supervisor Eran Dinur offers readers a deeper understanding of the complex interplay of light, surfaces, atmospherics, and optical effects, and then discusses techniques to achieve this complexity in the digital realm, covering both 3D and 2D methodologies. In addition, the book features artwork, case studies, and interviews with leading artists in the fields of VFX, visualization, and games. Exploring color, integration, light and surface behaviour, atmospherics, shading, texturing, physically-based rendering, procedural modelling, compositing, matte painting, lens/camera effects, and much more, Dinur offers a compelling, elegant guide to achieving photorealism in digital media and creating imagery that is seamless from real footage. Its broad perspective makes this detailed guide suitable for VFX, visualization and game artists and students, as well as directors, architects, designers, and anyone who strives to achieve convincing, believable visuals in digital media.

Inverse Synthetic Aperture Radar Imaging With MATLAB Algorithms (Hardcover): C Ozdemir Inverse Synthetic Aperture Radar Imaging With MATLAB Algorithms (Hardcover)
C Ozdemir
R3,230 Discovery Miles 32 300 Ships in 12 - 19 working days

This book provides a full representation of Inverse Synthetic Aperture Radar (ISAR) imagery, which is a popular and important radar signal processing tool. The book covers all possible aspects of ISAR imaging. The book offers a fair amount of signal processing techniques and radar basics before introducing the inverse problem of ISAR and the forward problem of Synthetic Aperture Radar (SAR). Important concepts of SAR such as resolution, pulse compression and image formation are given together with associated MATLAB codes.

After providing the fundamentals for ISAR imaging, the book gives the detailed imaging procedures for ISAR imaging with associated MATLAB functions and codes. To enhance the image quality in ISAR imaging, several imaging tricks and fine-tuning procedures such as zero-padding and windowing are also presented. Finally, various real applications of ISAR imagery, like imaging the antenna-platform scattering, are given in a separate chapter. For all these algorithms, MATLAB codes and figures are included. The final chapter considers advanced concepts and trends in ISAR imaging.

Processing of Synthetic Aperture Radar (SAR) Images (Hardcover): H. Maitre Processing of Synthetic Aperture Radar (SAR) Images (Hardcover)
H. Maitre
R6,013 Discovery Miles 60 130 Ships in 10 - 15 working days

Synthetic aperture radar provides broad-area imaging at high resolutions, which is used in applications such as environmental monitoring, earth-resource mapping, and military systems.
This book presents the tools required for the digital processing of synthetic aperture radar images. They are of three types: (a) the elements of physics, (b) mathematical models and (c) image processing methods adapted to particular applications.

Iris Biometric Model for Secured Network Access (Hardcover): Franjieh El Khoury Iris Biometric Model for Secured Network Access (Hardcover)
Franjieh El Khoury
R4,478 Discovery Miles 44 780 Ships in 12 - 19 working days

In the last few years, biometric techniques have proven their ability to provide secure access to shared resources in various domains. Furthermore, software agents and multi-agent systems (MAS) have shown their efficiency in resolving critical network problems. Iris Biometric Model for Secured Network Access proposes a new model, the IrisCryptoAgentSystem (ICAS), which is based on a biometric method for authentication using the iris of the eyes and an asymmetric cryptography method using "Rivest-Shamir-Adleman" (RSA) in an agent-based architecture. It focuses on the development of new methods in biometric authentication in order to provide greater efficiency in the ICAS model. It also covers the pretopological aspects in the development of the indexed hierarchy to classify DRVA iris templates. The book introduces biometric systems, cryptography, and multi-agent systems (MAS) and explains how they can be used to solve security problems in complex systems. Examining the growing interest to exploit MAS across a range of fields through the integration of various features of agents, it also explains how the intersection of biometric systems, cryptography, and MAS can apply to iris recognition for secure network access. The book presents the various conventional methods for the localization of external and internal edges of the iris of the eye based on five simulations and details the effectiveness of each. It also improves upon existing methods for the localization of the external and internal edges of the iris and for removing the intrusive effects of the eyelids.

Art After Instagram - Art Spaces, Audiences, Aesthetics (Hardcover): Lachlan MacDowall, Kylie Budge Art After Instagram - Art Spaces, Audiences, Aesthetics (Hardcover)
Lachlan MacDowall, Kylie Budge
R4,463 Discovery Miles 44 630 Ships in 12 - 19 working days

This book explores the effects of the Instagram platform on the making and viewing of art. Authors Lachlan MacDowall and Kylie Budge critically analyse the ways Instagram has influenced artists, art spaces, art institutions and art audiences, and ultimately contemporary aesthetic experience. The book argues that more than simply being a container for digital photography, the architecture of Instagram represents a new relationship to the image and to visual experience, a way of shaping ocular habits and social relations. Following a detailed analysis of the structure of Instagram - the tactile world of affiliation ('follows'), aesthetics ('likes') and attention ('comments') - the book examines how art spaces, audiences and aesthetics are key to understanding its rise. The book will be of interest to scholars working in art history, design, digital culture, cultural studies, sociology, education, business, media and communication studies.

Game Design Deep Dive: Horror - Horror (Hardcover): Joshua Bycer Game Design Deep Dive: Horror - Horror (Hardcover)
Joshua Bycer
R4,012 Discovery Miles 40 120 Ships in 12 - 19 working days

o Continuing the a series of books that focus entirely on a singular game design system or mechanic o A perfect read for anyone interested in understanding game design, or just curious from a historical standpoint o The series has potential to keep growing looking at a multitude of topics

Game Dev Stories - Interviews About Game Development and Culture Volumes 1 and 2 (Hardcover): David L Craddock Game Dev Stories - Interviews About Game Development and Culture Volumes 1 and 2 (Hardcover)
David L Craddock
R4,814 Discovery Miles 48 140 Ships in 12 - 19 working days

Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev Stories gathers conversations with individuals from all corners of the industry: Who they are, the paths they paved, and their contributions to this multibillion-dollar industry. This text offers viewpoints from well-known individuals like John Romero, Tom Hall, and Matt Householder. From artists and writers to programmers and designers, Game Dev Stories offers amazing insights and understanding to what occurs behind the screens of your favorite games and may help inspire future game developers in pursuing their dreams.

Introduction to Game Physics with Box2D (Paperback): Ian Parberry Introduction to Game Physics with Box2D (Paperback)
Ian Parberry
R1,977 Discovery Miles 19 770 Ships in 12 - 19 working days

Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games. Focusing on writing elementary game physics code, the first half of the book helps you grasp the challenges of programming game physics from scratch, without libraries or outside help. It examines the mathematical foundation of game physics and illustrates how it is applied in practice through coding examples. The second half of the book shows you how to use Box2D, a popular open source 2D game physics engine. A companion website provides supplementary material, including source code and videos. This book helps you become a capable 2D game physics programmer through its presentation of both the theory and applications of 2D game physics. After reading the book and experimenting with the code samples, you will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.

Understanding Virtual Reality - Challenging Perspectives for Media Literacy and Education (Paperback): Sarah Jones, Steve... Understanding Virtual Reality - Challenging Perspectives for Media Literacy and Education (Paperback)
Sarah Jones, Steve Dawkins, Julian McDougall
R1,197 Discovery Miles 11 970 Ships in 9 - 17 working days

This book provides critical commentary on key issues around virtual reality, using media technology as a tool to challenge perspectives for learning and understanding cultural diversities. With a focus on empathy, embodiment and ethics, the book interrogates the use of immersive technologies for formal and informal educational contexts. Taking a critical approach to discourses around emerging technology and learning, the book presents the idea that a new literacy is emerging and an emphasis on media and technology is needed in the context of education to explore and experience cultural diversities. Employing a personal reflexive narrative, the chapters highlight key issues through research and interviews with leading practitioners in the field. Understanding Virtual Reality will be of great interest to academics and students interested in the effects of immersive realities on the education experience, and to anyone keen on exploring the paradigm shift from entertainment to education.

Perceptual Digital Imaging - Methods and Applications (Hardcover): Rastislav Lukac Perceptual Digital Imaging - Methods and Applications (Hardcover)
Rastislav Lukac
R6,329 Discovery Miles 63 290 Ships in 12 - 19 working days

Visual perception is a complex process requiring interaction between the receptors in the eye that sense the stimulus and the neural system and the brain that are responsible for communicating and interpreting the sensed visual information. This process involves several physical, neural, and cognitive phenomena whose understanding is essential to design effective and computationally efficient imaging solutions. Building on advances in computer vision, image and video processing, neuroscience, and information engineering, perceptual digital imaging greatly enhances the capabilities of traditional imaging methods. Filling a gap in the literature, Perceptual Digital Imaging: Methods and Applications comprehensively covers the system design, implementation, and application aspects of this emerging specialized area. It gives readers a strong, fundamental understanding of theory and methods, providing a foundation on which solutions for many of the most interesting and challenging imaging problems can be built. The book features contributions by renowned experts who present the state of the art and recent trends in image acquisition, processing, storage, display, and visual quality evaluation. They detail advances in the field and explore human visual system-driven approaches across a broad spectrum of applications, including: Image quality and aesthetics assessment Digital camera imaging White balancing and color enhancement Thumbnail generation Image restoration Super-resolution imaging Digital halftoning and dithering Color feature extraction Semantic multimedia analysis and processing Video shot characterization Image and video encryption Display quality enhancement This is a valuable resource for readers who want to design and implement more effective solutions for cutting-edge digital imaging, computer vision, and multimedia applications. Suitable as a graduate-level textbook or stand-alone reference for researchers and practitioners, it provides a unique overview of an important and rapidly developing research field.

Image Processing - Tensor Transform and Discrete Tomography with MATLAB  (R) (Hardcover, New): Artyom M. Grigoryan, Merughan M.... Image Processing - Tensor Transform and Discrete Tomography with MATLAB (R) (Hardcover, New)
Artyom M. Grigoryan, Merughan M. Grigoryan
R6,315 Discovery Miles 63 150 Ships in 12 - 19 working days

Focusing on mathematical methods in computer tomography, Image Processing: Tensor Transform and Discrete Tomography with MATLAB (R) introduces novel approaches to help in solving the problem of image reconstruction on the Cartesian lattice. Specifically, it discusses methods of image processing along parallel rays to more quickly and accurately reconstruct images from a finite number of projections, thereby avoiding overradiation of the body during a computed tomography (CT) scan. The book presents several new ideas, concepts, and methods, many of which have not been published elsewhere. New concepts include methods of transferring the geometry of rays from the plane to the Cartesian lattice, the point map of projections, the particle and its field function, and the statistical model of averaging. The authors supply numerous examples, MATLAB (R)-based programs, end-of-chapter problems, and experimental results of implementation. The main approach for image reconstruction proposed by the authors differs from existing methods of back-projection, iterative reconstruction, and Fourier and Radon filtering. In this book, the authors explain how to process each projection by a system of linear equations, or linear convolutions, to calculate the corresponding part of the 2-D tensor or paired transform of the discrete image. They then describe how to calculate the inverse transform to obtain the reconstruction. The proposed models for image reconstruction from projections are simple and result in more accurate reconstructions. Introducing a new theory and methods of image reconstruction, this book provides a solid grounding for those interested in further research and in obtaining new results. It encourages readers to develop effective applications of these methods in CT.

Image Super-Resolution and Applications (Hardcover): Fathi E. Abd El-Samie, Mohiy M. Hadhoud, Said E. El-Khamy Image Super-Resolution and Applications (Hardcover)
Fathi E. Abd El-Samie, Mohiy M. Hadhoud, Said E. El-Khamy
R4,218 Discovery Miles 42 180 Ships in 12 - 19 working days

This book is devoted to the issue of image super-resolution-obtaining high-resolution images from single or multiple low-resolution images. Although there are numerous algorithms available for image interpolation and super-resolution, there's been a need for a book that establishes a common thread between the two processes. Filling this need, Image Super-Resolution and Applications presents image interpolation as a building block in the super-resolution reconstruction process. Instead of approaching image interpolation as either a polynomial-based problem or an inverse problem, this book breaks the mold and compares and contrasts the two approaches. It presents two directions for image super-resolution: super-resolution with a priori information and blind super-resolution reconstruction of images. It also devotes chapters to the two complementary steps used to obtain high-resolution images: image registration and image fusion. Details techniques for color image interpolation and interpolation for pattern recognition Analyzes image interpolation as an inverse problem Presents image registration methodologies Considers image fusion and its application in image super resolution Includes simulation experiments along with the required MATLAB (R) code Supplying complete coverage of image-super resolution and its applications, the book illustrates applications for image interpolation and super-resolution in medical and satellite image processing. It uses MATLAB (R) programs to present various techniques, including polynomial image interpolation and adaptive polynomial image interpolation. MATLAB codes for most of the simulation experiments supplied in the book are included in the appendix.

Action! In the Classroom - A Guide to Student Produced Digital Video in K-12 Education (Paperback, New): Daniel R. Greenwood Action! In the Classroom - A Guide to Student Produced Digital Video in K-12 Education (Paperback, New)
Daniel R. Greenwood
R1,743 Discovery Miles 17 430 Ships in 12 - 19 working days

Today's students are attracted to video and readily engage in any project that incorporates the medium. Digital video is easier to manipulate and much less expensive than analog video. Students can create video content and the software can be taught in less than one hour. There is great potential to employ student-produced video as an educational tool and this book explains and instructs teachers how to exploit this potential. This comprehensive work, divided into four sections, covers all aspects of video production including: foundation concepts; the video production process; equipment review; and an appendix. The companion Web site offers downloadable forms used in the book and support presentation material. Features: * Up-to-date information on software and hardware for both Macintosh and Windows * Details on teaching communications skills and aesthetic education and methods for evaluation * Authentic methods and procedures used in the entertainment and video industry * Explains how the teacher can re-create a realistic video environment K-12 teachers, computer coordinators, directors of technology, librarians, and teachers-in-training, will use the information and guidance offered to teach communication aesthetics and higher-order thinking skills.

Virtual Aesthetics in Architecture - Designing in Mixed Realities (Hardcover): Sara Eloy, Anette Kreutzberg, Ioanna Symeonidou Virtual Aesthetics in Architecture - Designing in Mixed Realities (Hardcover)
Sara Eloy, Anette Kreutzberg, Ioanna Symeonidou
R4,488 Discovery Miles 44 880 Ships in 12 - 19 working days

- Explores how mixed, virtual and augmented reality technologies can enable designers to create immersive experiences and expand the aesthetic potential of the medium - Curated selection of projects and essays by leading international architects and designers, including those from Zaha Hadid Architects and MVRDV- Illustrated with over 150 images

Force: Animal Drawing - Animal Locomotion and Design Concepts for Animators (Hardcover, 2nd edition): Mike Mattesi Force: Animal Drawing - Animal Locomotion and Design Concepts for Animators (Hardcover, 2nd edition)
Mike Mattesi
R4,055 Discovery Miles 40 550 Ships in 12 - 19 working days

The unique, dynamic learning system that has helped thousands of artists enhance their figure drawing abilities Dozens of updated illustrations and all-new content, exclusive to the 3rd edition Select pages can be scanned by your smartphone or other device to pull up bonus video content, enhancing the learning process

The Focal Easy Guide to Final Cut Pro X (Paperback, 3rd edition): Rick Young The Focal Easy Guide to Final Cut Pro X (Paperback, 3rd edition)
Rick Young
R1,557 Discovery Miles 15 570 Ships in 9 - 17 working days

The newly revised third edition of Rick Young's The Focal Easy Guide to Final Cut Pro X is the ultimate mentor for getting up and running with Apple's professional editing software, regardless of your skill level. In this step-by-step, full-color guide, Rick clearly explains the key concepts and essential knowledge needed to edit your project from start to finish, providing clear, time-saving instructions on producing and outputting using Final Cut Pro X. This new edition includes: A thorough introduction to Final Cut Pro X and the philosophy by which the software works Complete coverage of the post production process, including setup, importing and organizing media, editing, audio and output Additional sections on Multicam Editing, working with Proxies, effective Media Management, the Magnetic Timeline, Batch Share and Effects Production New chapters, covering in detail: Roles, Color Correction and the Touch Bar Instructions on encoding, distributing and archiving your completed projects And an accompanying eResource featuring downloadable video footage that you can edit with using the techniques covered in the book Packed with tutorials and real-world examples, The Focal Easy Guide to Final Cut Pro X will take you through the ins and outs of the software and have you editing and outputting your movies in no time! Published July 2019

Image Registration - Principles, Tools and Methods (Hardcover, 2012): A.Ardeshir Goshtasby Image Registration - Principles, Tools and Methods (Hardcover, 2012)
A.Ardeshir Goshtasby
R4,427 Discovery Miles 44 270 Ships in 10 - 15 working days

This book presents a thorough and detailed guide to image registration, outlining the principles and reviewing state-of-the-art tools and methods. The book begins by identifying the components of a general image registration system, and then describes the design of each component using various image analysis tools. The text reviews a vast array of tools and methods, not only describing the principles behind each tool and method, but also measuring and comparing their performances using synthetic and real data. Features: discusses similarity/dissimilarity measures, point detectors, feature extraction/selection and homogeneous/heterogeneous descriptors; examines robust estimators, point pattern matching algorithms, transformation functions, and image resampling and blending; covers principal axes methods, hierarchical methods, optimization-based methods, edge-based methods, model-based methods, and adaptive methods; includes a glossary, an extensive list of references, and an appendix on PCA.

Uncoded Multimedia Transmission (Hardcover): Feng Wu, Chong Luo, Hancheng Lu Uncoded Multimedia Transmission (Hardcover)
Feng Wu, Chong Luo, Hancheng Lu
R3,428 Discovery Miles 34 280 Ships in 12 - 19 working days

An uncoded multimedia transmission (UMT) system is one that skips quantization and entropy coding in compression and all subsequent binary operations, including channel coding and bit-to-symbol mapping of modulation. By directly transmitting non-binary symbols with amplitude modulation, the uncoded system avoids the annoying cliff effect observed in the coded transmission system. This advantage makes uncoded transmission more suited to both unicast in varying channel conditions and multicast to heterogeneous users. Particularly, in the first part of Uncoded Multimedia Transmission, we consider how to improve the efficiency of uncoded transmission and make it on par with coded transmission. We then address issues and challenges regarding how to better utilize temporal and spatial correlation of images and video in the uncoded transmission, to achieve the optimal transmission performance. Next, we investigate the resource allocation problem for uncoded transmission, including subchannel, bandwidth and power allocation. By properly allocating these resources, uncoded transmission can achieve higher efficiency and more robust performance. Subsequently, we consider the image and video delivery in MIMO broadcasting networks with diverse channel quality and varying numbers of antennas across receivers. Finally, we investigate the cases where uncoded transmission can be used in conjunction with digital transmission for a balanced efficiency and adaptation capability. This book is the very first monograph in the general area of uncoded multimedia transmission written in a self-contained format. It addresses both the fundamentals and the applications of uncoded transmission. It gives a systematic introduction to the fundamental theory and concepts in this field, and at the same time, also presents specific applications that reveal the great potential and impacts for the technologies generated from the research in this field. By concentrating several important studies and developments currently taking place in the field of uncoded transmission in a single source, this book can reduce the time and cost required to learn and improve skills and knowledge in the field. The authors have been actively working in this field for years, and this book is the final essence of their years of long research in this field. The book may be used as a collection of research notes for researchers in this field, a reference book for practitioners or engineers, as well as a textbook for a graduate advanced seminar in this field or any related fields. The references collected in this book may be used as further reading lists or references for the readers.

Game Dev Stories - Interviews About Game Development and Culture Volumes 1 and 2 (Paperback): David L Craddock Game Dev Stories - Interviews About Game Development and Culture Volumes 1 and 2 (Paperback)
David L Craddock
R2,503 Discovery Miles 25 030 Ships in 12 - 19 working days

Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev Stories gathers conversations with individuals from all corners of the industry: Who they are, the paths they paved, and their contributions to this multibillion-dollar industry. This text offers viewpoints from well-known individuals like John Romero, Tom Hall, and Matt Householder. From artists and writers to programmers and designers, Game Dev Stories offers amazing insights and understanding to what occurs behind the screens of your favorite games and may help inspire future game developers in pursuing their dreams.

Advances in Image and Data Processing using VLSI Design, Volume 1 - Smart vision systems (Hardcover): Sandeep Saini, Kusum... Advances in Image and Data Processing using VLSI Design, Volume 1 - Smart vision systems (Hardcover)
Sandeep Saini, Kusum Lata, Abhishek Sharma, G. R. Sinha
R3,481 Discovery Miles 34 810 Ships in 12 - 19 working days
Video Shot Boundary Detection (Hardcover): Krishna K. Warhade, Shabbir N. Merchant, Uday B. Desai Video Shot Boundary Detection (Hardcover)
Krishna K. Warhade, Shabbir N. Merchant, Uday B. Desai
R2,579 Discovery Miles 25 790 Ships in 12 - 19 working days

This book specifically addresses video shot boundary detection, which provides base for all video abstraction and high-level video segmentation approaches. Moreover, the other research areas which can benefit considerably from successful automation of shot boundary detection processes are distance learning, telemedicine, interactive television, digital libraries, multimedia news, video restoration and geographical information system. Despite all the research activity in shot boundary detection, there are some issues which have not been adequately addressed and need to be resolved. We discuss these major challenges in shot boundary detection and propose algorithms that can be adopted to find shot boundaries effectively. The monograph is intended to target a wide audience, both in academia and industrial research. It can also be used as research material for advanced courses in senior undergraduate and graduate programs. In this monograph we explore various major issues related to shot boundary detection which will be of tremendous importance in developing future search engines, multimedia and communication technologies. Besides covering effective algorithms, the monograph also provides a detail literature survey and describes major metrics used for shot boundary detection, thereby making it self contained. Technical topics discussed in the monograph include: 1) Effective algorithm for detecting various wipe patterns 2) Shot boundary detection in the presence of flashlight 3) Shot boundary detection in the presence of fire flicker and explosion 4) Shot boundary detection in the presence of illumination variation and motion

How to Cheat in Adobe Flash CS5 - The art of design and animation (Paperback): Chris Georgenes How to Cheat in Adobe Flash CS5 - The art of design and animation (Paperback)
Chris Georgenes; Series edited by Steve Caplin
R1,275 Discovery Miles 12 750 Ships in 12 - 19 working days

Need to solve problems quickly to develop creative projects to time and to budget? Want to hone your Flash skills so you can concentrate on your animation? Then How to Cheat in Flash is for you! Chris Georgenes shows how to work from the problem to the solution - from the viewpoint of an animator who has been commissioned to create a job and is working to a deadline and to a budget. With his in-depth knowledge of the little-known secrets used by the pros to produce creative, professional animations, Chris is the go-to guru for designers and animators who want to create great animation, applications or motion design with Flash. Fully updated for CS5, How to Cheat in Flash CS5, is a goldmine of artistic inspiration, timesaving practical tips, tricks and step-by-step workthroughs that you'll wonder how you survived without it. Each techniques is designed as a double-page spread so you can prop the book up behind your keyboard or next to your monitor as a visual reference while working alongside it. Many of these workthroughs are real-world client projects, with the source files supplied for you to open and explore. With these real-life professional projects you'll discover how to: bring objects to life with cool motion effects, make it rain, snow or set your world ablaze, develop flash mobile applications and many more tips and tricks not found anywhere else!

A History of Communication Technology (Hardcover): Philip Loubere A History of Communication Technology (Hardcover)
Philip Loubere
R4,941 Discovery Miles 49 410 Ships in 12 - 19 working days

Fully illustrated, with rich, four-color graphics, this book takes a unique illustrated approach to communication technologies, detailing graphically how each invention works Offers readers a comprehensive history of mass communication technologies, from the printing press to the Internet Covers key historical innovations, giving readers insight into the driving figures behind technologies and broader society impact

Forensic Digital Image Processing - Optimization of Impression Evidence (Paperback): Brian Dalrymple, Jill Smith Forensic Digital Image Processing - Optimization of Impression Evidence (Paperback)
Brian Dalrymple, Jill Smith
R2,158 Discovery Miles 21 580 Ships in 12 - 19 working days

The digital revolution over the past several decades has advanced every facet of evidence detection, photography, optimization, and interpretation. Forensic scientists and practitioners have benefited tremendously from the move from film to digital. With proper procedures in place, digital images and casework capabilities have increased tremendously in both complexity and range due to a vast array of tools to enhance evidence and photography. Forensic Digital Image Processing: Optimization of Impression Evidence provides the forensic investigator with the tools and understanding to extract, optimize, and interpret the maximum evidence possible from crime scenes to increase identifications. The book begins by examining the emergence of forensic digital image processing, and the gradual improvement and acceptance of the science over the past four decades. Coverage includes looking at the issues of image integrity and authentication including forensic image optimization and the manipulation of images. Chapters explore techniques exploiting color theory, modes, and channels to optimize signal-to-noise ratio in images. One of the greatest assets of digital image technology is the ability to combine multiple images of the same subject to create a final, blended image: one that displays the desired evidence and is especially useful for fingerprint or footwear impression. Later chapters demonstrate image subtraction, focus stacking, and high dynamic range, utilizing images in optimum focus and with substrate interference diminished or removed entirely. The authors look at fast Fourier transform as an optimal tool for noise removal, addressing basic theory and diagnosis of the noise signatures. The book discusses the history of digital imaging techniques and their treatment within the court system. Forensic Digital Image Processing: Optimization of Impression Evidence serves as an invaluable resource and tool for practicing professionals-as well as those new to the field-to look at best practices, the latest technology, and advances in utilizing the increasing array of tools of the trade.

Big Data in Medical Image Processing (Paperback): R. Suganya, S. Rajaram, A. Sheik Abdullah Big Data in Medical Image Processing (Paperback)
R. Suganya, S. Rajaram, A. Sheik Abdullah
R1,552 Discovery Miles 15 520 Ships in 12 - 19 working days

The field of medical imaging seen rapid development over the last two decades and has consequently revolutionized the way in which modern medicine is practiced. Diseases and their symptoms are constantly changing therefore continuous updating is necessary for the data to be relevant. Diseases fall into different categories, even a small difference in symptoms may result in categorising it in a different group altogether. Thus analysing data accurately is of critical importance. This book concentrates on diagnosing diseases like cancer or tumor from different modalities of images. This book is divided into the following domains: Importance of big data in medical imaging, pre-processing, image registration, feature extraction, classification and retrieval. It is further supplemented by the medical analyst for a continuous treatment process. The book provides an automated system that could retrieve images based on user's interest to a point of providing decision support. It will help medical analysts to take informed decisions before planning treatment and surgery. It will also be useful to researchers who are working in problems involved in medical imaging.

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