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Books > Computing & IT > Applications of computing > Image processing

Tradigital Maya - A CG Animator's Guide to Applying the Classical Principles of Animation (Hardcover): Lee Montgomery Tradigital Maya - A CG Animator's Guide to Applying the Classical Principles of Animation (Hardcover)
Lee Montgomery
R5,524 R4,537 Discovery Miles 45 370 Save R987 (18%) Ships in 18 - 22 working days

Explore Disney's 12 principles of animation, while learning how to animate in Maya. You can develop your own leading digital techniques rooted to traditional workflows. From squash and stretch to timing and appeal, you will enhance your creative toolset with strong classics training and cutting edge techniques. Trusted Maya Authority, Lee Montgomery offers the only artistic guide to applying the principles of traditional animation with Maya's tools, which are used in production by the best animators and VFX artists today. Add another webpage to your favourites and expand your digital workflow to include the practical resources of the Tradigital Maya with the robust companion web site that include demonstrations, project files, links to further resources, available at www.tradigitalmaya.com.

Vein Pattern Recognition - A Privacy-Enhancing Biometric (Paperback): Chuck Wilson Vein Pattern Recognition - A Privacy-Enhancing Biometric (Paperback)
Chuck Wilson
R1,101 Discovery Miles 11 010 Ships in 10 - 15 working days

As one of the most promising biometric technologies, vein pattern recognition (VPR) is quickly taking root around the world and may soon dominate applications where people focus is key. Among the reasons for VPR's growing acceptance and use: it is more accurate than many other biometric methods, it offers greater resistance to spoofing, it focuses on people and their privacy, and has few negative cultural connotations. Vein Pattern Recognition: A Privacy-Enhancing Biometric provides a comprehensive and practical look at biometrics in general and at vein pattern recognition specifically. It discusses the emergence of this reliable but underutilized technology and evaluates its capabilities and benefits. The author, Chuck Wilson, an industry veteran with more than 25 years of experience in the biometric and electronic security fields, examines current and emerging VPR technology along with the myriad applications of this dynamic technology. Wilson explains the use of VPR and provides an objective comparison of the different biometric methods in use today-including fingerprint, eye, face, voice recognition, and dynamic signature verification. Highlighting current VPR implementations, including its widespread acceptance and use for identity verification in the Japanese banking industry, the text provides a complete examination of how VPR can be used to protect sensitive information and secure critical facilities. Complete with best-practice techniques, the book supplies invaluable guidance on selecting the right combination of biometric technologies for specific applications and on properly implementing VPR as part of an overall security system.

Digital Character Creation for Video Games and Collectibles (Hardcover): Samuel King Digital Character Creation for Video Games and Collectibles (Hardcover)
Samuel King
R4,057 Discovery Miles 40 570 Ships in 10 - 15 working days

This book covers the process of creating digital characters for videogames as well as for 3D print and collectibles. It looks at character asset creation for high-end AAA console games as well as asset creation for legacy devices and the ever-growing mobile gaming industry. Lastly, it covers creation of figurines for 3D printing and collectables. The book provides a step-by-step walk through of creating these assets at an industry level standard. It includes the necessary theory that you need to understand how to be an effective character artist, but primarily focuses on the practical skills needed for creating character assets in the modern games and collectibles industries. This book will be of great interest to all beginner and junior character artists currently working in the gaming or collectable industry or looking to enter these industries. There is also relevant content in the highly detailed examples for people currently working in the industry and looking to pick up a few new tips, tricks and knowledge.

Image Processing and Mathematical Morphology - Fundamentals and Applications (Paperback): Frank Y. Shih Image Processing and Mathematical Morphology - Fundamentals and Applications (Paperback)
Frank Y. Shih
R2,569 Discovery Miles 25 690 Ships in 10 - 15 working days

In the development of digital multimedia, the importance and impact of image processing and mathematical morphology are well documented in areas ranging from automated vision detection and inspection to object recognition, image analysis and pattern recognition. Those working in these ever-evolving fields require a solid grasp of basic fundamentals, theory, and related applications-and few books can provide the unique tools for learning contained in this text. Image Processing and Mathematical Morphology: Fundamentals and Applications is a comprehensive, wide-ranging overview of morphological mechanisms and techniques and their relation to image processing. More than merely a tutorial on vital technical information, the book places this knowledge into a theoretical framework. This helps readers analyze key principles and architectures and then use the author's novel ideas on implementation of advanced algorithms to formulate a practical and detailed plan to develop and foster their own ideas. The book: Presents the history and state-of-the-art techniques related to image morphological processing, with numerous practical examples Gives readers a clear tutorial on complex technology and other tools that rely on their intuition for a clear understanding of the subject Includes an updated bibliography and useful graphs and illustrations Examines several new algorithms in great detail so that readers can adapt them to derive their own solution approaches This invaluable reference helps readers assess and simplify problems and their essential requirements and complexities, giving them all the necessary data and methodology to master current theoretical developments and applications, as well as create new ones.

Mathematical Morphology and Its Applications to Image Processing (Hardcover): J Serra, Pierre Soille, Pierre Mathematical Morphology and Its Applications to Image Processing (Hardcover)
J Serra, Pierre Soille, Pierre
R2,466 Discovery Miles 24 660 Ships in 10 - 15 working days

Mathematical morphology (MM) is a theory for the analysis of spatial structures. It is called morphology since it aims at analyzing the shape and form of objects, and it is mathematical in the sense that the analysis is based on set theory, topology, lattice algebra, random functions, and so on. MM is not only a "theory", but also a powerful image analysis "technique". The purpose of the present book is to provide the image analysis community with a snapshot of current theoretical and applied developments of MM. The book consists of 45 contributions classified by subject. It demonstrates a range of topics suited to the morphological approach.

Level Design - Processes and Experiences (Hardcover): Christopher W. Totten Level Design - Processes and Experiences (Hardcover)
Christopher W. Totten
R3,945 Discovery Miles 39 450 Ships in 10 - 15 working days

In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels - experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers. Key Features: Learn about the processes of experienced developers and level designers in their own words Discover best-practices for creating levels for persuasive play and designing collaboratively Offers analysis methods for better understanding game worlds and how they function in response to gameplay Find your own preferred method of level design by learning the processes of multiple industry veterans

Prepare to Board! Creating Story and Characters for Animated Features and Shorts - Creating Story and Characters for Animated... Prepare to Board! Creating Story and Characters for Animated Features and Shorts - Creating Story and Characters for Animated Features and Shorts (Hardcover, 3rd edition)
Nancy Beiman
R4,392 Discovery Miles 43 920 Ships in 10 - 15 working days

Successful storyboards and poignant characters have the power to make elusive thoughts and emotions tangible for audiences. Packed with illustrations that illuminate and a text that entertains and informs, Prepare to Board, 3rd edition presents the methods and techniques of animation master, Nancy Beiman, with a focus on pre-production, story development and character design. As one of the only storyboard titles on the market that explores the intersection of creative character design and storyboard development, the third edition is an invaluable resource for both beginner and intermediate artists. Key Features Adapt key techniques, tips and tricks of experienced character designers and storyboard artists with 30 years of experience to your film, television and animation projects. Save time and money with workflow solutions and avoid common mistakes and problems with troubleshooting tips. Implement creative solutions for your own projects with this invaluable resource for beginner and intermediate artists with examples of what a good storyboard and character design should look like and example of poorly designed storyboards. and tricks. Further your artistic skill development with an interactive, companion website which will includes video tutorials, examples of animatics and good and bad pitching techniques.

Intelligent Image Processing (Hardcover): S. Mann Intelligent Image Processing (Hardcover)
S. Mann
R3,890 Discovery Miles 38 900 Ships in 18 - 22 working days

State-of-the-art technology and cutting-edge applications in image processing

Intelligent Image Processing examines the fundamentals of personal imaging and wearable computing with a concentration on the EyeTap technology invented by the author. EyeTap technology comprises eyeglasses or contact lenses that cause the eye itself to function, in effect, as if it were both a camera and a display. Modern embodiments of this invention use a laser system having no moving parts to provide infinite depth of focus from the inside of the eye, out to infinity. The invention eliminates the distinction between cyberspace and the real world, allowing a shared visual experience and shared visual memory among multiple users.

There are a wide range of commercial applications for this technology, including telephones that allow users to see each other’s points of view, and systems that improve the sight of the visually impaired. These systems have been proven for electronic news gathering in hostile environments such as fires, floods, riots, and documenting human rights violations–all giving rise to a new genre of first-person cinematography. The invention blurs the boundary between seeing and recording, and the boundary between computing and thinking. It will radically change the way pictures are taken, memories are shared, and news is documented.

The author approaches the fundamental ideas of wearable computing and personal imaging by providing an historical overview of the subject that takes the reader from his original wearable photographic computer inventions of the 1970s, through to the modern EyeTap system. This fascinating technology promises to change the way we live and the way we communicate, and Intelligent Image Processing provides a detailed, technical, and stimulating guide for those who wish to learn about or contribute to this promising future.

Digital Image Analysis of Microbes - Imaging, Morphometry, Fluorometry & Motility Techniques & Applications (Hardcover): M.H.F.... Digital Image Analysis of Microbes - Imaging, Morphometry, Fluorometry & Motility Techniques & Applications (Hardcover)
M.H.F. Wilkinson
R9,560 Discovery Miles 95 600 Ships in 18 - 22 working days

Providing specific knowledge in the theory of image analysis, optics, fluorescence, and imaging devices in biomedical laboratories, this timely and indispensable volume focuses on the theory and applications of detection, morphometry, and motility measurement techniques applied to bacteria, fungi, yeasts and protozoa.

Aaron Marks' Complete Guide to Game Audio - For Composers, Sound Designers, Musicians, and Game Developers (Hardcover, 3rd... Aaron Marks' Complete Guide to Game Audio - For Composers, Sound Designers, Musicians, and Game Developers (Hardcover, 3rd edition)
Aaron Marks
R3,979 Discovery Miles 39 790 Ships in 10 - 15 working days

Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks' Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O'Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader's convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks' Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New, full color edition with a complete update of information. Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.

Semantic Multimedia Analysis and Processing (Paperback): Evaggelos Spyrou, Dimitris Iakovidis, Phivos Mylonas Semantic Multimedia Analysis and Processing (Paperback)
Evaggelos Spyrou, Dimitris Iakovidis, Phivos Mylonas
R2,442 Discovery Miles 24 420 Ships in 10 - 15 working days

Broad in scope, Semantic Multimedia Analysis and Processing provides a complete reference of techniques, algorithms, and solutions for the design and the implementation of contemporary multimedia systems. Offering a balanced, global look at the latest advances in semantic indexing, retrieval, analysis, and processing of multimedia, the book features the contributions of renowned researchers from around the world. Its contents are based on four fundamental thematic pillars: 1) information and content retrieval, 2) semantic knowledge exploitation paradigms, 3) multimedia personalization, and 4) human-computer affective multimedia interaction. Its 15 chapters cover key topics such as content creation, annotation and modeling for the semantic web, multimedia content understanding, and efficiency and scalability. Fostering a deeper understanding of a popular area of research, the text: Describes state-of-the-art schemes and applications Supplies authoritative guidance on research and deployment issues Presents novel methods and applications in an informative and reproducible way Contains numerous examples, illustrations, and tables summarizing results from quantitative studies Considers ongoing trends and designates future challenges and research perspectives Includes bibliographic links for further exploration Uses both SI and US units Ideal for engineers and scientists specializing in the design of multimedia systems, software applications, and image/video analysis and processing technologies, Semantic Multimedia Analysis and Processing aids researchers, practitioners, and developers in finding innovative solutions to existing problems, opening up new avenues of research in uncharted waters.

Image Processing and Analysis with Graphs - Theory and Practice (Paperback): Leo Grady, Olivier Lezoray Image Processing and Analysis with Graphs - Theory and Practice (Paperback)
Leo Grady, Olivier Lezoray
R2,699 Discovery Miles 26 990 Ships in 10 - 15 working days

Covering the theoretical aspects of image processing and analysis through the use of graphs in the representation and analysis of objects, Image Processing and Analysis with Graphs: Theory and Practice also demonstrates how these concepts are indispensible for the design of cutting-edge solutions for real-world applications. Explores new applications in computational photography, image and video processing, computer graphics, recognition, medical and biomedical imaging With the explosive growth in image production, in everything from digital photographs to medical scans, there has been a drastic increase in the number of applications based on digital images. This book explores how graphs-which are suitable to represent any discrete data by modeling neighborhood relationships-have emerged as the perfect unified tool to represent, process, and analyze images. It also explains why graphs are ideal for defining graph-theoretical algorithms that enable the processing of functions, making it possible to draw on the rich literature of combinatorial optimization to produce highly efficient solutions. Some key subjects covered in the book include: Definition of graph-theoretical algorithms that enable denoising and image enhancement Energy minimization and modeling of pixel-labeling problems with graph cuts and Markov Random Fields Image processing with graphs: targeted segmentation, partial differential equations, mathematical morphology, and wavelets Analysis of the similarity between objects with graph matching Adaptation and use of graph-theoretical algorithms for specific imaging applications in computational photography, computer vision, and medical and biomedical imaging Use of graphs has become very influential in computer science and has led to many applications in denoising, enhancement, restoration, and object extraction. Accounting for the wide variety of problems being solved with graphs in image processing and computer vision, this book is a contributed volume of chapters written by renowned experts who address specific techniques or applications. This state-of-the-art overview provides application examples that illustrate practical application of theoretical algorithms. Useful as a support for graduate courses in image processing and computer vision, it is also perfect as a reference for practicing engineers working on development and implementation of image processing and analysis algorithms.

Medical Imaging - Technology and Applications (Paperback): Troy Farncombe, Kris Iniewski Medical Imaging - Technology and Applications (Paperback)
Troy Farncombe, Kris Iniewski
R2,636 Discovery Miles 26 360 Ships in 10 - 15 working days

The book has two intentions. First, it assembles the latest research in the field of medical imaging technology in one place. Detailed descriptions of current state-of-the-art medical imaging systems (comprised of x-ray CT, MRI, ultrasound, and nuclear medicine) and data processing techniques are discussed. Information is provided that will give interested engineers and scientists a solid foundation from which to build with additional resources. Secondly, it exposes the reader to myriad applications that medical imaging technology has enabled.

Multimedia Image and Video Processing (Paperback, 2nd edition): Ling Guan Multimedia Image and Video Processing (Paperback, 2nd edition)
Ling Guan
R2,650 Discovery Miles 26 500 Ships in 10 - 15 working days

As multimedia applications have become part of contemporary daily life, numerous paradigm-shifting technologies in multimedia processing have emerged over the last decade. Substantially updated with 21 new chapters, Multimedia Image and Video Processing, Second Edition explores the most recent advances in multimedia research and applications. This edition presents a comprehensive treatment of multimedia information mining, security, systems, coding, search, hardware, and communications as well as multimodal information fusion and interaction. Clearly divided into seven parts, the book begins with a section on standards, fundamental methods, design issues, and typical architectures. It then focuses on the coding of video and multimedia content before covering multimedia search, retrieval, and management. After examining multimedia security, the book describes multimedia communications and networking and explains the architecture design and implementation for multimedia image and video processing. It concludes with a section on multimedia systems and applications. Written by some of the most prominent experts in the field, this updated edition provides readers with the latest research in multimedia processing and equips them with advanced techniques for the design of multimedia systems.

Digital Imaging for Cultural Heritage Preservation - Analysis, Restoration, and Reconstruction of Ancient Artworks (Paperback):... Digital Imaging for Cultural Heritage Preservation - Analysis, Restoration, and Reconstruction of Ancient Artworks (Paperback)
Filippo Stanco, Sebastiano Battiato, Giovanni Gallo
R2,607 Discovery Miles 26 070 Ships in 10 - 15 working days

This edition presents the most prominent topics and applications of digital image processing, analysis, and computer graphics in the field of cultural heritage preservation. The text assumes prior knowledge of digital image processing and computer graphics fundamentals. Each chapter contains a table of contents, illustrations, and figures that elucidate the presented concepts in detail, as well as a chapter summary and a bibliography for further reading. Well-known experts cover a wide range of topics and related applications, including spectral imaging, automated restoration, computational reconstruction, digital reproduction, and 3D models.

Visual Cryptography and Secret Image Sharing (Paperback): Stelvio Cimato, Ching-Nung Yang Visual Cryptography and Secret Image Sharing (Paperback)
Stelvio Cimato, Ching-Nung Yang
R2,610 Discovery Miles 26 100 Ships in 10 - 15 working days

With rapid progress in Internet and digital imaging technology, there are more and more ways to easily create, publish, and distribute images. Considered the first book to focus on the relationship between digital imaging and privacy protection, Visual Cryptography and Secret Image Sharing is a complete introduction to novel security methods and sharing-control mechanisms used to protect against unauthorized data access and secure dissemination of sensitive information. Image data protection and image-based authentication techniques offer efficient solutions for controlling how private data and images are made available only to select people. Essential to the design of systems used to manage images that contain sensitive data-such as medical records, financial transactions, and electronic voting systems-the methods presented in this book are useful to counter traditional encryption techniques, which do not scale well and are less efficient when applied directly to image files. An exploration of the most prominent topics in digital imaging security, this book discusses: Potential for sharing multiple secrets Visual cryptography schemes-based either on the probabilistic reconstruction of the secret image, or on different logical operations for combining shared images Inclusion of pictures in the distributed shares Contrast enhancement techniques Color-image visual cryptography Cheating prevention Alignment problems for image shares Steganography and authentication In the continually evolving world of secure image sharing, a growing number of people are becoming involved as new applications and business models are being developed all the time. This contributed volume gives academicians, researchers, and professionals the insight of well-known experts on key concepts, issues, trends, and technologies in this emerging field.

Perceptual Digital Imaging - Methods and Applications (Paperback): Rastislav Lukac Perceptual Digital Imaging - Methods and Applications (Paperback)
Rastislav Lukac
R2,612 Discovery Miles 26 120 Ships in 10 - 15 working days

Visual perception is a complex process requiring interaction between the receptors in the eye that sense the stimulus and the neural system and the brain that are responsible for communicating and interpreting the sensed visual information. This process involves several physical, neural, and cognitive phenomena whose understanding is essential to design effective and computationally efficient imaging solutions. Building on advances in computer vision, image and video processing, neuroscience, and information engineering, perceptual digital imaging greatly enhances the capabilities of traditional imaging methods. Filling a gap in the literature, Perceptual Digital Imaging: Methods and Applications comprehensively covers the system design, implementation, and application aspects of this emerging specialized area. It gives readers a strong, fundamental understanding of theory and methods, providing a foundation on which solutions for many of the most interesting and challenging imaging problems can be built. The book features contributions by renowned experts who present the state of the art and recent trends in image acquisition, processing, storage, display, and visual quality evaluation. They detail advances in the field and explore human visual system-driven approaches across a broad spectrum of applications, including: Image quality and aesthetics assessment Digital camera imaging White balancing and color enhancement Thumbnail generation Image restoration Super-resolution imaging Digital halftoning and dithering Color feature extraction Semantic multimedia analysis and processing Video shot characterization Image and video encryption Display quality enhancement This is a valuable resource for readers who want to design and implement more effective solutions for cutting-edge digital imaging, computer vision, and multimedia applications. Suitable as a graduate-level textbook or stand-alone reference for researchers and practitioners, it provides a unique overview of an important and rapidly developing research field.

Hyperspectral Image Analysis - Advances in Machine Learning and Signal Processing (Hardcover, 1st ed. 2020): Saurabh Prasad,... Hyperspectral Image Analysis - Advances in Machine Learning and Signal Processing (Hardcover, 1st ed. 2020)
Saurabh Prasad, Jocelyn Chanussot
R4,014 Discovery Miles 40 140 Ships in 10 - 15 working days

This book reviews the state of the art in algorithmic approaches addressing the practical challenges that arise with hyperspectral image analysis tasks, with a focus on emerging trends in machine learning and image processing/understanding. It presents advances in deep learning, multiple instance learning, sparse representation based learning, low-dimensional manifold models, anomalous change detection, target recognition, sensor fusion and super-resolution for robust multispectral and hyperspectral image understanding. It presents research from leading international experts who have made foundational contributions in these areas. The book covers a diverse array of applications of multispectral/hyperspectral imagery in the context of these algorithms, including remote sensing, face recognition and biomedicine. This book would be particularly beneficial to graduate students and researchers who are taking advanced courses in (or are working in) the areas of image analysis, machine learning and remote sensing with multi-channel optical imagery. Researchers and professionals in academia and industry working in areas such as electrical engineering, civil and environmental engineering, geosciences and biomedical image processing, who work with multi-channel optical data will find this book useful.

Creative Character Design for Games and Animation (Hardcover): Jenny Harder Creative Character Design for Games and Animation (Hardcover)
Jenny Harder
R3,346 Discovery Miles 33 460 Ships in 10 - 15 working days

This book takes you through all the basic steps of character design for games and animation, from brainstorming and references through to the development phase and final render. It covers a range of styles such as cartoon, stylized and semi-realistic, and explains how to differentiate between them and use them effectively. Using a step-by-step approach for each stage of the process, this book guides you through the process of creating a new character from scratch. It contains a wealth of design tips and tricks as well as checklists and worksheets for you to use in your own projects. The book covers how to work with briefs, as well as providing advice and practical strategies for working with clients and creating art as a product that can be tailored and sold. This book will be a valuable resource for all junior artists, hobby artists, and art students looking to develop and improve their character development skills for games and animation.

Image Restoration - Fundamentals and Advances (Paperback): Bahadir Kursat Gunturk, Xin Li Image Restoration - Fundamentals and Advances (Paperback)
Bahadir Kursat Gunturk, Xin Li
R2,672 Discovery Miles 26 720 Ships in 10 - 15 working days

Image Restoration: Fundamentals and Advances responds to the need to update most existing references on the subject, many of which were published decades ago. Providing a broad overview of image restoration, this book explores breakthroughs in related algorithm development and their role in supporting real-world applications associated with various scientific and engineering fields. These include astronomical imaging, photo editing, and medical imaging, to name just a few. The book examines how such advances can also lead to novel insights into the fundamental properties of image sources. Addressing the many advances in imaging, computing, and communications technologies, this reference strikes just the right balance of coverage between core fundamental principles and the latest developments in this area. Its content was designed based on the idea that the reproducibility of published works on algorithms makes it easier for researchers to build on each other's work, which often benefits the vitality of the technical community as a whole. For that reason, this book is as experimentally reproducible as possible. Topics covered include: Image denoising and deblurring Different image restoration methods and recent advances such as nonlocality and sparsity Blind restoration under space-varying blur Super-resolution restoration Learning-based methods Multi-spectral and color image restoration New possibilities using hybrid imaging systems Many existing references are scattered throughout the literature, and there is a significant gap between the cutting edge in image restoration and what we can learn from standard image processing textbooks. To fill that need but avoid a rehash of the many fine existing books on this subject, this reference focuses on algorithms rather than theories or applications. Giving readers access to a large amount of downloadable source code, the book illustrates fundamental techniques, key ideas developed over the years, and the state of the art in image restoration. It is a valuable resource for readers at all levels of understanding.

Measuring Shape (Paperback): F Brent Neal, John C. Russ Measuring Shape (Paperback)
F Brent Neal, John C. Russ
R2,672 Discovery Miles 26 720 Ships in 10 - 15 working days

"John Russ is the master of explaining how image processing gets applied to real-world situations. With Brent Neal, he's done it again in Measuring Shape, this time explaining an expanded toolbox of techniques that includes useful, state-of-the-art methods that can be applied to the broad problem of understanding, characterizing, and measuring shape. He has a gift for finding the kernel of a particular algorithm, explaining it in simple terms, then giving concrete examples that are easily understood. His perspective comes from solving real-world problems and separating out what works in practice from what is just an abstract curiosity." -Tom Malzbender, Hewlett-Packard Laboratories, Palo Alto, California, USA Useful for those working in fields including industrial quality control, research, and security applications, Measuring Shape is a handbook for the practical application of shape measurement. Covering a wide range of shape measurements likely to be encountered in the literature and in software packages, this book presents an intentionally diverse set of examples that illustrate and enable readers to compare methods used for measurement and quantitative description of 2D and 3D shapes. It stands apart through its focus on examples and applications, which help readers quickly grasp the usefulness of presented techniques without having to approach them through the underlying mathematics. An elusive concept, shape is a principal governing factor in determining the behavior of objects and structures. Essential to recognizing and classifying objects, it is the central link in manmade and natural processes. Shape dictates everything from the stiffness of a construction beam, to the ability of a leaf to catch water, to the marketing and packaging of consumer products. This book emphasizes techniques that are quantitative and produce a meaningful yet compact set of numerical values that can be used for statistical analysis, comparison, correlation, classification, and identification. Written by two renowned authors from both industry and academia, this resource explains why users should select a particular method, rather than simply discussing how to use it. Showcasing each process in a clear, accessible, and well-organized way, they explore why a particular one might be appropriate in a given situation, yet a poor choice in another. Providing extensive examples, plus full mathematical descriptions of the various measurements involved, they detail the advantages and limitations of each method and explain the ways they can be implemented to discover important correlations between shape and object history or behavior. This uncommon assembly of information also includes sets of data on real-world objects that are used to compare the performance and utility of the various presented approaches.

2D to VR with Unity5 and Google Cardboard (Paperback): Roberto Dillon 2D to VR with Unity5 and Google Cardboard (Paperback)
Roberto Dillon
R1,606 Discovery Miles 16 060 Ships in 10 - 15 working days

The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These range from 2D to 3D game concepts for PC and mobile, will allow readers to get acquainted with several important concepts and allow them to become competent Unity developers able to learn at their own pace. The book starts by introducing Unity and proceeds in building a basic understanding of its main components by developing a first, simple 2D game before proceeding in developing a full casual game to development of a simple but immersive 3D game concept to be tested first on PC before exploring how to port it for mobile VR.using Google Cardboard.

SIGMA - A Knowledge-Based Aerial Image Understanding System (Hardcover, 1990 ed.): Takashi Matsuyama, Vincent Shang-Shouq Hwang SIGMA - A Knowledge-Based Aerial Image Understanding System (Hardcover, 1990 ed.)
Takashi Matsuyama, Vincent Shang-Shouq Hwang
R2,810 Discovery Miles 28 100 Ships in 18 - 22 working days

It has long been a dream to realize machines with flexible visual perception capability. Research on digital image processing by computers was initiated about 30 years ago, and since then a wide variety of image processing algorithms have been devised. Using such image processing algorithms and advanced hardware technologies, many practical ma chines with visual recognition capability have been implemented and are used in various fields: optical character readers and design chart readers in offices, position-sensing and inspection systems in factories, computer tomography and medical X-ray and microscope examination systems in hospitals, and so on. Although these machines are useful for specific tasks, their capabilities are limited. That is, they can analyze only simple images which are recorded under very carefully adjusted photographic conditions: objects to be recognized are isolated against a uniform background and under well-controlled artificial lighting. In the late 1970s, many image understanding systems were de veloped to study the automatic interpretation of complex natural scenes. They introduced artificial intelligence techniques to represent the knowl edge about scenes and to realize flexible control structures. The first author developed an automatic aerial photograph interpretation system based on the blackboard model (Naga1980). Although these systems could analyze fairly complex scenes, their capabilities were still limited; the types of recognizable objects were limited and various recognition vii viii Preface errors occurred due to noise and the imperfection of segmentation algorithms."

Foundations of Physically Based Modeling and Animation (Hardcover): Donald House, John C. Keyser Foundations of Physically Based Modeling and Animation (Hardcover)
Donald House, John C. Keyser
R3,975 Discovery Miles 39 750 Ships in 10 - 15 working days

Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and computer games. By describing the underlying physical principles and then creating simulations based on these principles, these computer-generated worlds are brought to life. Physically Based Modeling and Animation goes behind the scenes of computer animation and details the mathematical and algorithmic foundations that are used to determine the behavior underlying the movement of virtual objects and materials. Dr. Donald House and Dr. John Keyser offer an approachable, hands-on view of the equations and programming that form the foundations of this field. They guide readers from the beginnings of modeling and simulation to more advanced techniques, enabling them to master what they need to know in order to understand and create their own animations Emphasizes the underlying concepts of the field, and is not tied to any particular software package, language, or API. Develops concepts in mathematics, physics, numerical methods, and software design in a highly integrated way, enhancing both motivation and understanding. Progressively develops the material over the book, starting from very basic techniques, and building on these to introduce topics of increasing complexity. Motivates the topics by tying the underlying physical and mathematical techniques directly to applications in computer animation.

Contemporary Color - Theory and Use (Hardcover, 3rd edition): Steven Bleicher Contemporary Color - Theory and Use (Hardcover, 3rd edition)
Steven Bleicher
R6,633 Discovery Miles 66 330 Ships in 10 - 15 working days

This fully revised and updated third edition offers students and artists valuable insights into traditional color theory and its practical application using today's cutting-edge technology. The text is lavishly illustrated, stressing issues of contemporary color use and examining how today's artists and designers are using color in a multitude of mediums in their work. It is the only book that has parity between the male and female artists and designers represented, while containing more multicultural and global examples of art and design than any other text. This book begins with how we see color and its biological basis, progressing to the various theories about color and delving into the psychological meaning of color and its use. There are individual chapters on color use in art and design, as well as global and multicultural color use. One chapter investigates cross cultural life events such as marriages and funerals, while examining the six major religions' conceptual and psychological underpinnings of color use. The final chapter explores the future of color. Contemporary Color is the ideal text for color theory courses, but also for beginning art and design students, no matter what their future major discipline or emphasis may be. It provides the foundation on which to build their career and develop their own personal artistic voice and vision.

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