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Books > Computing & IT > Applications of computing > Image processing
This volume of original papers has been assembled to honor Azriel
Rosenfeld, the dominant figure in the field of computer vision and
image processing for over 30 years. Over this period he has made
many fundamental and pioneering contributions to nearly every area
in this field. Azriel Rosenfeld wrote the first textbook in the
field (1969) and was founding editor of the first journal (1972).
Learn how to edit images and create compelling digital art with Glimpse, the newest open source alternative to Adobe Photoshop and GIMP. This book explores Glimpse's broad selection of tools and features that can create beautiful (raster) digital art; painting, drawings, and art created from photos by applying one of the many filters to create artistic effects. You will quickly become acquainted with this powerful program and understand how to use workspace tools and layers. You will learn step-by-step how to correct exposure, digitally retouch and repair damaged photos, and handle just about any photo editing task-even colorizing grayscale images. Practice files are provided with step-by-step instructions to jump into photo editing and art creation. Glimpse is a powerful program that is a viable alternative to Adobe Photoshop and other proprietary software. The possibilities of the art one can create are almost limitless-get started with it using this book today. What You'll Learn Navigate the Glimpse workspace Use layers, which are essential in any professional quality image editing program Work with the varied tools that Glimpse offers Enhance, retouch, and modify digital images Restore and repair damaged family photos, and create composites such as replacing backgrounds Create compelling digital artwork using the drawing tools and by applying artistic filters Who This Book Is For Anyone desiring to learn serious image editing with Glimpse. It can be used by both fledgling and professional photographers, freelance graphic designers, students, genealogists, and more. Because it's free, it can be especially advantageous to teachers, students, and small business owners on a budget.
This book provides a concise overview of VR systems and their cybersickness effects, giving a description of possible reasons and existing solutions to reduce or avoid them. Moreover, the book explores the impact that understanding how efficiently our brains are producing a coherent and rich representation of the perceived outside world would have on helping VR technics to be more efficient and friendly to use. Getting Rid of Cybersickness will help readers to understand the underlying technics and social stakes involved, from engineering design to autonomous vehicle motion sickness to video games, with the hope of providing an insight of VR sickness induced by the emerging immersive technologies. This book will therefore be of interest to academics, researchers and designers within the field of VR, as well as industrial users of VR and driving simulators.
Adobe Photoshop Elements software is a powerful tool designed for editing of images from digital sources such as digital cameras, scanners, CDs, and video files. You can do amazing things with it such as crop images, change lighting, remove red-eye from photos, apply special effects, blend or animate images, and optimize images for the web. But if you are new to image editing, you may find it complex and feel overwhelmed by all the things you can do and not know where to start. If you are an experienced Photoshop Elements user, you may want to learn some expert tricks. Whatever your level of experience, "Photoshop Elements 3 for Windows One-on-One" can teach you how to become an expert using Photoshop Elements and create great images for print, email, or the web. "Photoshop Elements 3 for Windows One-on-One," the third in a series by Photoshop expert Deke McClelland, is a complete training system on how to use Adobe(R) Photoshop Elements software to edit and optimize images. The book contains 12 step-by-step lessons on real-world tasks along with 2 hours of video tutorials on CD. The samples in the book are in full color, so you can see how the images actually look. You can read about a particular technique in the book and then see how it's done first hand in the video. Deke's conversational style and full-color photographs make learning both fun and easy. In addition to learning how to use the software for specific tasks, you will also learn about photography and graphic theory, best practices, and tips for avoiding problems. Both image-editing novices and those already familiar with using Photoshop Elements will find valuable tips so they can use the software to do things suchas create photo-montages (composites), restore old photos, prepare images to post on the Web, and archive photos. If you want to make your images the best they can be, then "Photoshop Elements 3 for Windows One-on-One" is for you.
Your Adobe Creative Cloud subscription delivers a breathtaking collection of state-of-the-art creativity tools-for web, print, video, interactive, digital marketing, UX/UI design, and more. With so much power, where do you start? If you're familiar with one or two of Adobe's tools, how do you extend your knowledge to make the most of the entire Creative Cloud, choose the right tool for each job, and do amazing work? Start right here, with the only classroom-proven guide to the entire Adobe Creative Cloud suite: Adobe Creative Cloud Classroom in a Book. Authored by leading designer and instructor Joseph Labrecque, this guide reflects his experience teaching hundreds of students at the University of Colorado Boulder College of Media, Communication & Information. Each chapter combines an overview of a Creative Cloud app with well-crafted hands-on practice. Labrecque introduces the software, explains essential concepts and design principles surrounding its use, guides you through basic tools and workflows, and then walks you through executing a project from beginning to end. You'll learn how each tool works in real life, and how to apply design concepts and theory in your own creative practice. Labrecque introduces the fundamentals of Creative Cloud for both desktop and mobile, Creative Cloud Express, and all these skills: Cloud-based photography with Lightroom Raster image compositing with Photoshop Vector graphics design with Illustrator Page layout management with InDesign Prototyping for screens with Adobe XD 3D rendering with Dimension Audio content production with Audition Video content sequencing with Premiere Pro Motion graphics compositing with After Effects Live performance capture with Character Animator Interactive content animation with Animate
This student-friendly book provides an accessible overview of the primary debates about the effects of video games. It expands on the original The Video Game Debate to address the new technologies that have emerged within the field of game studies over the last few years. Debates about the negative effects of video game play have been evident since their introduction in the 1970s, but the advent of online and mobile gaming has revived these concerns, reinvigorating old debates and generating brand new ones. The Video Game Debate 2 draws from the latest research findings from the top scholars of digital games research to address these concerns. The book explores key developments such as virtual and augmented reality, the use of micro-transactions, the integration of loot boxes, and the growth of mobile gaming and games for change (serious games). Furthermore, several new chapters explore contemporary debates around e-sports, gamification, sex and gender discrimination in games, and the use of games in therapy. This book offers students and scholars of games studies and digital media, as well as policymakers, the essential information they need to participate in the debate.
This book constitutes the refereed proceedings of the Third International Conference on Intelligence Science, ICIS 2018, held in Beijing China, in November 2018. The 44 full papers and 5 short papers presented were carefully reviewed and selected from 85 submissions. They deal with key issues in intelligence science and have been organized in the following topical sections: brain cognition; machine learning; data intelligence; language cognition; perceptual intelligence; intelligent robots; fault diagnosis; and ethics of artificial intelligence.
This book presents the latest advances in photometric 3D reconstruction. It provides the reader with an overview of the state of the art in the field, and of the latest research into both the theoretical foundations of photometric 3D reconstruction and its practical application in several fields (including security, medicine, cultural heritage and archiving, and engineering). These techniques play a crucial role within such emerging technologies as 3D printing, since they permit the direct conversion of an image into a solid object. The book covers both theoretical analysis and real-world applications, highlighting the importance of deepening interdisciplinary skills, and as such will be of interest to both academic researchers and practitioners from the computer vision and mathematical 3D modeling communities, as well as engineers involved in 3D printing. No prior background is required beyond a general knowledge of classical computer vision models, numerical methods for optimization, and partial differential equations.
This book describes active illumination techniques in computer vision. We can classify computer vision techniques into two classes: passive and active techniques. Passive techniques observe the scene statically and analyse it as is. Active techniques give the scene some actions and try to facilitate the analysis. In particular, active illumination techniques project specific light, for which the characteristics are known beforehand, to a target scene to enable stable and accurate analysis of the scene. Traditional passive techniques have a fundamental limitation. The external world surrounding us is three-dimensional; the image projected on a retina or an imaging device is two-dimensional. That is, reduction of one dimension has occurred. Active illumination techniques compensate for the dimensional reduction by actively controlling the illumination. The demand for reliable vision sensors is rapidly increasing in many application areas, such as robotics and medical image analysis. This book explains this new endeavour to explore the augmentation of reduced dimensions in computer vision. This book consists of three parts: basic concepts, techniques, and applications. The first part explains the basic concepts for understanding active illumination techniques. In particular, the basic concepts of optics are explained so that researchers and engineers outside the field can understand the later chapters. The second part explains currently available active illumination techniques, covering many techniques developed by the authors. The final part shows how such active illumination techniques can be applied to various domains, describing the issue to be overcome by active illumination techniques and the advantages of using these techniques. This book is primarily aimed at 4th year undergraduate and 1st year graduate students, and will also help engineers from fields beyond computer vision to use active illumination techniques. Additionally, the book is suitable as course material for technical seminars.
The many intriguing examples on the application of mechatronics reinforce the excitement of this creative field of technology. As a collection they present a stimulating resource to developers of future mechatronics technology, and to educators searching for interesting examples. From structured-light measurement of the build-up of detritus on railway bogies and detection of uncracked spores of Chinese medicine to a practical tractor vision guidance system embedded in a smart-phone application, the practical applications of mechatronics and machine vision abound. Fruits are counted on the tree, pasture biomass is measured and a robot collects camel dung as a resource. 3D printing is in vogue, but papers here discuss the construction and strategy of the printer itself. The measurement and analysis of myoelectric muscle signals enable a prosthesis to be controlled and a feeding robot is used for patient care. An exoskeleton has both soft and rigid links and an optical sensor analyses the tissue into which a surgical needle is being inserted. These are some of the papers in this collection from the 26th annual conference on Mechatronics and Machine Vision in Practice, carefully selected to exclude papers that are merely theoretical and to highlight those that show practical verification. Papers have been contributed from China, New Zealand, the Philippines, Emirates, Germany and of course Australia.
You can build everything from simple animations to full-fledged iOS and Android apps with Flash CS5.5, but learning this complex program can be difficult--unless you have this fully updated, bestselling guide. Learn how to create gorgeous Flash effects even if you have no programming experience. With "Flash CS5.5: The Missing Manual," you'll move from the basics to power-user tools with ease.Learn animation basics. Discover how to turn simple ideas into stunning animations. Master Flash's tools. Learn the animation and effects tools with clear explanations and hands-on examples. Use 3D effects. Rotate objects and make them move in three dimensions. Create lifelike motion. Use the IK Bones tool to simulate realistic body movements and other linked motions. Build apps for tablets and smartphones. Create the next generation of iPhone, iPad, and Android apps. Add multimedia. Incorporate your own audio and video files into Flash. Create rich interactive animations. Dive into advanced interactivity with easy-to-learn ActionScript examples.
This book deals with two fundamental issues in the semiotics of the image. The first is the relationship between image and observer: how does one look at an image? To answer this question, this book sets out to transpose the theory of enunciation formulated in linguistics over to the visual field. It also aims to clarify the gains made in contemporary visual semiotics relative to the semiology of Roland Barthes and Emile Benveniste. The second issue addressed is the relation between the forces, forms and materiality of the images. How do different physical mediums (pictorial, photographic and digital) influence visual forms? How does materiality affect the generativity of forms? On the forces within the images, the book addresses the philosophical thought of Gilles Deleuze and Rene Thom as well as the experiment of Aby Warburg's Atlas Mnemosyne. The theories discussed in the book are tested on a variety of corpora for analysis, including both paintings and photographs, taken from traditional as well as contemporary sources in a variety of social sectors (arts and sciences). Finally, semiotic methodology is contrasted with the computational analysis of large collections of images (Big Data), such as the "Media Visualization" analyses proposed by Lev Manovich and Cultural Analytics in the field of Computer Science to evaluate the impact of automatic analysis of visual forms on Digital Art History and more generally on the image sciences.
This book covers virtually all aspects of image formation in medical imaging, including systems based on ionizing radiation (x-rays, gamma rays) and non-ionizing techniques (ultrasound, optical, thermal, magnetic resonance, and magnetic particle imaging) alike. In addition, it discusses the development and application of computer-aided detection and diagnosis (CAD) systems in medical imaging. Given its coverage, the book provides both a forum and valuable resource for researchers involved in image formation, experimental methods, image performance, segmentation, pattern recognition, feature extraction, classifier design, machine learning / deep learning, radiomics, CAD workstation design, human-computer interaction, databases, and performance evaluation.
This book is a creative and practical introduction to the field of digital media for future designers, artists, and media professionals. It addresses the evolution of the field, its connections with traditional media, up-to-date developments, and possibilities for future directions. Logically organized and thoughtfully illustrated, it provides a welcoming guide to this emerging discipline. Describing each medium in detail, chapters trace their history, evolution, and potential applications. The book also explains important, relevant technologies-such as digitizing tablets, cloud storage, and 3-D printers-as well as new and emerging media like augmented and virtual reality. With a focus on concepts and creative possibilities, the text's software-neutral exercises provide hands-on experiences with each of the media. The book also examines legal, ethical, and technical issues in digital media, explores career possibilities, and features profiles of pioneers and digital media professionals. Digital Media Foundations is an ideal resource for students, new professionals, and instructors involved in fields of graphic and visual arts, design, and the history of art and design.
This book introduces the reader with little or no previous computer-programming experience to the Python programming language of interest for a physicist or a natural-sciences student. The book starts with basic interactive Python in order to acquire an introductory familiarity with the language, than tackle Python scripts (programs) of increasing complexity, that the reader is invited to run on her/his computer. All program listings are discussed in detail, and the reader is invited to experiment on what happens if some code lines are modified. The reader is introduced to Matplotlib graphics for the generation of figures representing data and function plots and, for instance, field lines. Animated function plots are also considered. A chapter is dedicated to the numerical solution of algebraic and transcendental equations, the basic mathematical principles are discussed and the available Python tools for the solution are presented. A further chapter is dedicated to the numerical solution of ordinary differential equations. This is of vital importance for the physicist, since differential equations are at the base of both classical physics (Newton's equations) and quantum mechanics (Schroedinger's equation). The shooting method for the numerical solution of ordinary differential equations with boundary conditions at two boundaries is also presented. Python programs for the solution of two quantum-mechanics problems are discussed as examples. Two chapters are dedicated to Tkinter graphics, which gives the user more freedom than Matplotlib, and to Tkinter animation. Programs displaying the animation of physical problems involving the solution of ordinary differential equations (for which in most cases there is no algebraic solution) in real time are presented and discussed. Finally, 3D animation is presented with Vpython.
This book constitutes the refereed proceedings of two International Workshops held as parallel events of the 16th IFIP WG 12.5 International Conference on Artificial Intelligence Applications and Innovations, AIAI 2020, in Neos Marmaras, Greece, in June 2020: the 9th Mining Humanistic Data Workshop, MHDW 2020, and the 5th Workshop on 5G-Putting Intelligence to the Network Edge, 5G-PINE 2020.* The 6 full papers and 3 short papers presented at MHDW 2020 were carefully reviewed and selected from 16 submissions; out of the 23 papers submitted to 5G-PINE 2020, 11 were accepted as full papers and 1 as a short paper. The MHDW papers focus on topics such as recommendation systems, sentiment analysis, pattern recognition, data mining, and time series. The papers presented at 5G-PINE focus on the latest AI applications in the telecommunication industry and deal with topics such as the Internet of Things, intelligence fusion in 5G networks, and 5G media. *The workshops were held virtually due to the COVID-19 pandemic.
Data has emerged as a key component that determines how interactions across the world are structured, mediated and represented. This book examines these new data publics and the areas in which they become operative, via analysis of politics, geographies, environments and social media platforms. By claiming to offer a mechanism to translate every conceivable occurrence into an abstract code that can be endlessly manipulated, digitally processed data has caused conventional reference systems which hinge on our ability to mark points of origin, to rapidly implode. Authors from a range of disciplines provide insights into such a political economy of data capitalism; the political possibilities of techno-logics beyond data appropriation and data refusal; questions of visual, spatial and geographical organization; emergent ways of life and the environments that sustain them; and the current challenges of data publics, which is explored via case studies of three of the most influential platforms in the social media economy today: Facebook, Instagram and Whatsapp. Data Publics will be of great interest to academics and students in the fields of computer science, philosophy, sociology, media and communication studies, architecture, visual culture, art and design, and urban and cultural studies.
The Shroud of Turin is the most important and studied relic in the world. The many scientific studies on the relic until today have failed to provide conclusive answers about the identity of the enveloped man and the dynamics regarding the image impressed therein. This book not only addresses these issues in a scientific and objective manner but also leads the reader through new search paths. In the second edition, besides including some of the most recent findings on the Shroud, the authors follow the many tips and comments received from readers. The Shroud's dating by means of alternative methods has not been free from controversies, some of which have even implied the non-authenticity of the Shroud's samples tested. So the authors duly expand Chapter 7 to include the proof of the origin of the samples used in the recent scientific research and also address the provenance and the path of the original sample. Furthermore, a new section contains a personal interview with the authors that is the result of the interesting and praiseworthy work of a Bavarian high school student. Although there are many books on the subject, none contains such a formidable quantity of scientific news and reports. Unique in its genre, this book is a powerful tool for those who want to study the Turin Shroud deeply.
Today, remote sensing technology is an essential tool for understanding the Earth and managing human-Earth interactions. There is a rapidly growing need for remote sensing and Earth observation technology that enables monitoring of world's natural resources and environments, managing exposure to natural and man-made risks and more frequently occurring disasters, and helping the sustainability and productivity of natural and human ecosystems. The improvement in temporal resolution/revisit allows for the large accumulation of images for a specific location, creating a possibility for time series image analysis and eventual real-time assessments of scene dynamics. As an authoritative text, Remote Sensing Time Series Image Processing brings together active and recognized authors in the field of time series image analysis and presents to the readers the current state of knowledge and its future directions. Divided into three parts, the first addresses methods and techniques for generating time series image datasets. In particular, it provides guidance on the selection of cloud and cloud shadow detection algorithms for various applications. Part II examines feature development and information extraction methods for time series imagery. It presents some key remote sensing-based metrics, and their major applications in ecosystems and climate change studies. Part III illustrates various applications of time series image processing in land cover change, disturbance attribution, vegetation dynamics, and urbanization. This book is intended for researchers, practitioners, and students in both remote sensing and imaging science. It can be used as a textbook by undergraduate and graduate students majoring in remote sensing, imaging science, civil and electrical engineering, geography, geosciences, planning, environmental science, land use, energy, and GIS, and as a reference book by practitioners and professionals in the government, commercial, and industrial sectors.
Sixty years after its birth, Synthetic Aperture Radar (SAR) evolved as a key player of earth observation, and it is continually upgraded by enhanced hardware functionality and improved overall performance in response to user requirements. The basic information gained by SAR includes the backscattering coefficient of targets, their phases (the truncated distance between SAR and its targets), and their polarization dependence. The spatiotemporal combination of the multiple data operated on the satellite or aircraft significantly increases its sensitivity to detect changes on earth, including temporal variations of the planet in amplitude and the interferometric change for monitoring disasters; deformations caused by earthquakes, volcanic activity, and landslides; environmental changes; ship detection; and so on. Earth-orbiting satellites with the appropriate sensors can detect environmental changes because of their large spatial coverage and availability. Imaging from Spaceborne and Airborne SARs, Calibration, and Applications provides A-to-Z information regarding SAR researches through 15 chapters that focus on the JAXA L-band SAR, including hardware description, principles of SAR imaging, theoretical description of SAR imaging and error, ScanSAR imaging, polarimetric calibration, inflight antenna pattern, SAR geometry and ortho rectification, SAR calibration, defocusing for moving targets, large-scale SAR imaging and mosaic, interferometric SAR processing, irregularities, application, and forest estimation. Sample data are created by using L-band SAR, JERS-1, PALSAR, PALSAR-2, and Pi-SAR-L2. This book is based on the author's experience as a principal researcher at JAXA with responsibilities for L-band SAR operation and researches. It reveals the inside of SAR processing and application researches performed at JAXA, which makes this book a valuable reference for a wide range of SAR researchers, professionals, and students.
This book covers applications of machine learning in artificial intelligence. The specific topics covered include human language, heterogeneous and streaming data, unmanned systems, neural information processing, marketing and the social sciences, bioinformatics and robotics, etc. It also provides a broad range of techniques that can be successfully applied and adopted in different areas. Accordingly, the book offers an interesting and insightful read for scholars in the areas of computer vision, speech recognition, healthcare, business, marketing, and bioinformatics.
For optimal computer vision outcomes, attention to image pre-processing is required so that one can improve image features by eliminating unwanted falsification. This book emphasizes various image pre-processing methods which are necessary for early extraction of features from the image. Effective use of image pre-processing can offer advantages and resolve complications that finally results in improved detection of local and global features. Different approaches for image enrichments and improvements are conferred in this book that will affect the feature analysis depending on how the procedures are employed. Key Features Describes the methods used to prepare images for further analysis which includes noise removal, enhancement, segmentation, local, and global feature description Includes image data pre-processing for neural networks and deep learning Covers geometric, pixel brightness, filtering, mathematical morphology transformation, and segmentation pre-processing techniques Illustrates a combination of basic and advanced pre-processing techniques essential to computer vision pipeline Details complications to resolve using image pre-processing
Human factors play a critical role in the design and interpretation of remotely sensed imagery for all Earth sciences. Remote Sensing and Cognition: Human Factors in Image Interpretation brings together current topics widely recognized and addressed regarding human cognition in geographic imagery, especially remote sensing imagery with complex data. It addresses themes around expertise including methods for knowledge elicitation and modeling of expertise, the effects of different aspects of realism on the interpretation of the environment, spatial learning using imagery, the effect of visual perspective on interpretation, and a variety of technologies and methods for utilizing knowledge in the analysis of remote sensing imagery. Written by leaders in the field, this book provides answers to the host of questions raised at the nexus of psychology and remote sensing. Academics and researchers with an interest in the human issues surrounding the use of remote sensing data will find this book to be an invaluable resource. The topics covered in this book are useful for both the scientific analysis of remote sensing imagery as well as the design and display of remote sensing imagery to facilitate a variety of other tasks including education and wayfinding. Features Brings together remote sensing, environmental, and computer scientists discussing their work from a psychological or human factors perspective Answers questions related to aesthetics of scientific visualization and mathematical analysis of perceptible objects Explains the perception and interpretation of realistic representations Provides illustrative real-world examples Shows how the features of display symbols, elements, and patterns have clear effects on processes of perception and visual search
Extreme weather and climate change aggravate the frequency and magnitude of disasters. Facing atypical and more severe events, existing early warning and response systems become inadequate both in scale and scope. Earth Observation (EO) provides today information at global, regional and even basin scales related to agrometeorological hazards. This book focuses on drought, flood, frost, landslides, and storms/cyclones and covers different applications of EO data used from prediction to mapping damages as well as recovery for each category. It explains the added value of EO technology in comparison with conventional techniques applied today through many case studies.
The two volumes LNAI 11649 and 11650 constitute the refereed proceedings of the 20th Annual Conference "Towards Autonomous Robotics", TAROS 2019, held in London, UK, in July 2019. The 87 full papers and 12 short papers presented were carefully reviewed and selected from 101 submissions. The papers present and discuss significant findings and advances in autonomous robotics research and applications. They are organized in the following topical sections: robotic grippers and manipulation; soft robotics, sensing and mobile robots; robotic learning, mapping and planning; human-robot interaction; and robotic systems and applications. |
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