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Books > Computing & IT > Applications of computing > Image processing

Fluid Frames - Experimental Animation with Sand, Clay, Paint, and Pixels (Paperback, 3rd Edition): Corrie Parks Fluid Frames - Experimental Animation with Sand, Clay, Paint, and Pixels (Paperback, 3rd Edition)
Corrie Parks
R1,611 Discovery Miles 16 110 Ships in 10 - 15 working days

Once the realm of a few stalwart artists, animating with sand, clay, and wet paint is now accessible for all filmmakers with an experimental frame of mind. Created directly under the camera with frame-by-frame stopmotion, this "fluid frame animation" provides a completely unique visual world for animators. While pioneering animators such as Caroline Leaf, Alexander Petrov, and Ishu Patel paved the way, the availability of frame capture programs, compositing software and digital workflow is opening up new avenues of exploration for artists of all experience levels. This book will walk you through setting up your studio, choosing and working with your materials, and combining the physical under-the-camera production with digital compositing and effects to enhance your animation.

·         Firsthand advice from experimental animation veterans and rising stars in the field

·         Covers the digital aspects of experimental animation, including the latest techniques in After Effects CC

·        

Tutorials and source files for under-the-camera approaches and After Effects enhancements on the book’s companion website

In addition to the practical advice, you’ll find historical and contemporary examples of successful films, step-by-step tutorials for working under the camera and working with the footage digitally, and interviews and tips from artists who are currently pushing the boundaries in these experimental mediums. Stacked with information and images from over 30 artists, this book is an indispensable resource for both the student and professional wishing to get their hands dirty in an increasingly digital world.

Table of Contents

Introduction

Section I: Constructing the Context

1. Definition of Terms

2. A Brief Historical Overview - Three waves of experimental collaboration

Section II: Animation In Practice

3. Finding your voice: Concept and Pre-Visualization

4. Setting Up the Studio

5. Animation techniques

Section III: Individual Lessons: (incl. interviews and/or tutorials with practicing artists)

6. Sand Animation

7. Paint-on-Glass Animation

8. Clay-on-Glass Animation

9. Post-Production

Section IV

10. Conclusion

Appendix: List of Works and Artists

Intelligence Science IV - 5th IFIP TC 12 International Conference, ICIS 2022, Xi'an, China, October 28-31, 2022,... Intelligence Science IV - 5th IFIP TC 12 International Conference, ICIS 2022, Xi'an, China, October 28-31, 2022, Proceedings (Hardcover, 1st ed. 2022)
Zhongzhi Shi, Yaochu Jin, Xiangrong Zhang
R3,187 Discovery Miles 31 870 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 5th International Conference on Intelligence Science, ICIS 2022, held in Xi'an, China, in August 2022. The 41 full and 5 short papers presented in this book were carefully reviewed and selected from 85 submissions. They were organized in topical sections as follows: Brain cognition; machine learning; data intelligence; language cognition; remote sensing images; perceptual intelligence; wireless sensor; and medical artificial intelligence.

Introduction to Interactive Digital Media - Concept and Practice (Hardcover): Julia Griffey Introduction to Interactive Digital Media - Concept and Practice (Hardcover)
Julia Griffey
R5,065 Discovery Miles 50 650 Ships in 10 - 15 working days

This book offers a clearly written and engaging introduction to the basics of interactive digital media. As our reliance on and daily usage of websites, mobile apps, kiosks, games, VR/AR and devices that respond to our commands has increased, the need for practitioners who understand these technologies is growing. Author Julia Griffey provides a valuable guide to the fundamentals of this field, offering best practices and common pitfalls throughout. The book also notes opportunities within the field of interactive digital media for professionals with different types of skills, and interviews with experienced practitioners offer practical wisdom for readers. Additional features of this book include: An overview of the history, evolution and impact of interactive media; A spotlight on the development process and contributing team members; Analysis of the components of interactive digital media and their design function (graphics, animation, audio, video, typography, color); An introduction to coding languages for interactive media; and A guide to usability in interactive media. Introduction to Interactive Digital Media will help both students and professionals understand the varied creative, technical, and collaborative skills needed in this exciting and emerging field.

Fiber Optic Video Transmission - The Complete Guide (Hardcover): David Goff Fiber Optic Video Transmission - The Complete Guide (Hardcover)
David Goff
R4,521 Discovery Miles 45 210 Ships in 10 - 15 working days

Fiber Optic Video Transmission: The Complete Guide is the only comprehensive reference to the techniques and hardware required to transmit video signals over optical fiber. As the broadcast industry moves to HDTV and enhanced television standards become the norm, fiber will become the medium of choice for video transmission, and this book is the essential guide to transmitting video over fiber optic cables.
From the most basic video signal to complex multi-channel high definition video, this book details the methods of encoding video signals (including AM, FM, and digital encoding), the advantages and disadvantages of all encoding methods, and the expected performance of each method. A discussion of the the fiber optic components - such as lasers, LEDs, detectors, connectors, and other components - that are best for video transmission applications is also included. A glossary of terms, appendices of standards and publications, and a complete index round out this comprehensive guide.
*A detailed guide to the techniques and hardware required to transmit video over optical fiber
*Covers broad range of applications: cable T.V., studio-to-studio transmissions, medical imaging, distance learning, security and surveillance, and intelligent traffic systems

The Paradox of Transgression in Games (Hardcover): Kristine Jorgensen, Torill Mortensen The Paradox of Transgression in Games (Hardcover)
Kristine Jorgensen, Torill Mortensen
R3,783 Discovery Miles 37 830 Ships in 10 - 15 working days

The Paradox of Transgression in Games looks at transgressive games as an aesthetic experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions. The book delves into the commercial success of many controversial videogames: although such games may appear shocking for the observing bystander, playing them is experienced as deeply rewarding for the player. Drawing on qualitative player studies and approaches from media aesthetics theory, the book challenges the perception of games as innocent entertainment, and examines the range of emotional, moral, and intellectual experiences of players. As they explore what players consider transgressive, the authors ask whether there is something about the gameplay situation that works to mitigate the sense of transgression, stressing gameplay as an aesthetic experience. Anchoring the aesthetic game experience both in play studies as well as in aesthetic theory, this book will be an essential resource for scholars and students of game studies, aesthetics, media studies, philosophy of art, and emotions.

Handbook of Image Quality - Characterization and Prediction (Hardcover): Brian Keelan Handbook of Image Quality - Characterization and Prediction (Hardcover)
Brian Keelan
R9,902 Discovery Miles 99 020 Ships in 10 - 15 working days

With 300 figures, tables, and equations, this book presents a unified approach to image quality research and modeling. The author discusses the results of different, calibrated psychometric experiments can be rigorously integrated to construct predictive software using Monte Carlo simulations and provides numerous examples of viable field applications for product design and verification of modeling predictions. He covers perceptual measurements for the assessment of individual quality attributes and overall quality, explores variation in scene susceptibility, observer sensitivity, and preference, and includes methods of analysis for testing and refining metrics based on psychometric data.

Writing an Interactive Story (Hardcover): Pierre Lacombe, Gabriel Feraud, Clement Riviere Writing an Interactive Story (Hardcover)
Pierre Lacombe, Gabriel Feraud, Clement Riviere
R3,930 Discovery Miles 39 300 Ships in 10 - 15 working days

Video games have become the world's largest leading cultural product. Though disputed in the past, the narrative qualities of video games have finally secured distinction in the realm of art. This is especially true for interactive games. Writing an Interactive Story will help the reader in navigating the creation process of interactive scripts, in addition to discovering behind the scenes narrative choices of renowned games, and will help you to harness your inner creativity. Guided by master interactive scriptwriters, the text presents its content in the form of a unique writing workshop. With interactive game writing, the player becomes the star of the work. Thanks to this method of storytelling, the morals of the game become resonant. This is because the weight of the narrative's choices and consequences rest fully upon the player. It's the ultimate narrative. Whether you are a video game enthusiast, student, or professional, discover how to create a more immersive personalized experience than ever before and give your players the opportunity to write their own destiny through their choices. The methods, strategies, and secrets of this new art await you. Features exclusive interviews with: David Cage - BAFTA Award for Best Story - Heavy Rain Jean-Luc Cano - BAFTA Award for Best Story - Life Is Strange Joe Penny, David Bowman - Telltale's The Wolf Among Us, The Walking Dead Benjamin Diebling - Beyond Two Souls, Detroit: Become Human Erwan Le Breton - Ubisoft Thomas Veauclin- The Council Fibre Tigre - Out There

iOS Game Development - Developing Games for iPad, iPhone, and iPod Touch (Hardcover): Thomas Lucka iOS Game Development - Developing Games for iPad, iPhone, and iPod Touch (Hardcover)
Thomas Lucka
R5,367 Discovery Miles 53 670 Ships in 10 - 15 working days

The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.

The Orienting Response in Information Processing (Hardcover): Heikki Lyytinen, Risto Naatanen, Evgeni N. Sokolov, John Spinks The Orienting Response in Information Processing (Hardcover)
Heikki Lyytinen, Risto Naatanen, Evgeni N. Sokolov, John Spinks
R4,518 Discovery Miles 45 180 Ships in 10 - 15 working days

This book is a testimony to Evgeny Nikolaevich Sokolov's years of work in developing knowledge in the areas of perception, information processing and attention, and to the research it has spawned. It presents a historical account of a research program, leading the reader toward a cognitive science approach to the study of perception and attention. An understanding of neuroscience and mathematical modeling are helpful prerequisites. The co-authors collected data on orienting, attention, and information processing in the brain using single-cell recordings, central, autonomic, cognitive, behavioral, and verbal measures. This commonality brought them together for a series of meetings which resulted in the production of this book. The book ends with a review of some of the co-authors studies that have developed from or in parallel with Sokolov's research. They investigate, in particular, the concepts of attention and anticipation using a psychophysiological methodology.

Interpersonal Positioning in English as a Lingua Franca Interactions (Hardcover): Svitlana Kloetzl, Birgit Swoboda Interpersonal Positioning in English as a Lingua Franca Interactions (Hardcover)
Svitlana Kloetzl, Birgit Swoboda
R4,488 Discovery Miles 44 880 Ships in 10 - 15 working days

This book offers a critical reflection on interpersonal positioning across both large- and small-scale contexts and highlights the multi-faceted nature of intercultural communication in today's global world. The volume establishes positioning primarily as the negotiation of interpersonal relationships, and draws on concepts from across disciplines by way of reappraisal before applying them to two specific domains: MMORPGs (Massively Multiplayer Online Role-Playing Games) and private ELF couple interaction. While acknowledging and showcasing the unique features of positioning in these two contexts, Kloetzl and Swoboda point to their commonalities by looking at how language and specifically English is used as a communicative resource in lingua franca situations. The book also identifies new directions for future methodological innovations in that it demonstrates how the same interaction can be looked at in methodologically-different ways and how the authors' own positions projected on to such interaction create an integrated tri-partite perspective on the two domains. Shedding light on interpersonal positioning in different contexts and in turn on global communication more generally, this book will be of particular interest to students and researchers in discourse analysis, pragmatics, computer-mediated communication, sociolinguistics, and applied linguistics.

Video Cataloguing - Structure Parsing and Content Extraction (Paperback): Guangyu Gao, Chi Harold Liu Video Cataloguing - Structure Parsing and Content Extraction (Paperback)
Guangyu Gao, Chi Harold Liu
R1,651 Discovery Miles 16 510 Ships in 10 - 15 working days

The arrival of the digital age has created the need to be able to store, manage, and digitally use an ever-increasing amount of video and audio material. Thus, video cataloguing has emerged as a requirement of the times. Video Cataloguing: Structure Parsing and Content Extraction explains how to efficiently perform video structure analysis as well as extract the basic semantic contents for video summarization, which is essential for handling large-scale video data. This book addresses the issues of video cataloguing, including video structure parsing and basic semantic word extraction, particularly for movie and teleplay videos. It starts by providing readers with a fundamental understanding of video structure parsing. It examines video shot boundary detection, recent research on video scene detection, and basic ideas for semantic word extraction, including video text recognition, scene recognition, and character identification. The book lists and introduces some of the most commonly used features in video analysis. It introduces and analyzes the most popular shot boundary detection methods and also presents recent research on movie scene detection as another important and critical step for video cataloguing, video indexing, and retrieval. The authors propose a robust movie scene recognition approach based on a panoramic frame and representative feature patch. They describe how to recognize characters in movies and TV series accurately and efficiently as well as how to use these character names as cataloguing items for an intelligent catalogue. The book proposes an interesting application of highlight extraction in basketball videos and concludes by demonstrating how to design and implement a prototype system of automatic movie and teleplay cataloguing (AMTC) based on the approaches introduced in the book.

Interpreting Remote Sensing Imagery - Human Factors (Paperback): Robert R. Hoffman, Arthur B. Markman Interpreting Remote Sensing Imagery - Human Factors (Paperback)
Robert R. Hoffman, Arthur B. Markman
R2,015 Discovery Miles 20 150 Ships in 10 - 15 working days

No matter how advanced the technology, there is always the human factor involved - the power behind the technology. Interpreting Remote Sensing Imagery: Human Factors draws together leading psychologists, remote sensing scientists, and government and industry scientists to consider the factors involved in expertise and perceptual skill. This book covers the cognitive issues of learning, perception, and expertise, the applied issues of display design, interface design, software design, and mental workload issues, and the practitioner's issues of workstation design, human performance, and training. It tackles the intangibles of data interpretation, based on information from experts who do the job. You will learn: Information and perception What do experts perceive in remote sensing and cartographic displays? Reasoning and perception How do experts "see through" the data display to understand its meaning and significance? Human-computer interaction How do experts work with their displays and what happens when the "fiddle" with them? Learning and training What are the milestones in training development from novice to expert image interpreter? Interpreting Remote Sensing Imagery: Human Factors breaks down the mystery of what experts do when they interpret data, how they learn, and what individual factors speed or impede training. Even more importantly, it gives you the tools to train efficiently and understand how the human factor impacts data interpretation.

DVCAM - A Practical Guide to the Professional System (Paperback): Jon Fauer Asc DVCAM - A Practical Guide to the Professional System (Paperback)
Jon Fauer Asc
R1,386 Discovery Miles 13 860 Ships in 10 - 15 working days

DVCAM: A Practical Guide to the Professional System, is a nuts and bolts guide for anyone who wants to learn more about Sony DVCAM, to determine what equipment to use, how various models compare, and how to use each of them.
A user-friendly overview of the DVCAM format and its equipment, the text covers camcorders, cameras, tape, VTRs, editors, and accessories. The focus is on quick guides (Jump Start chapters) that show how to use the various Sony DVCAM camcorders: DSR-PD100A, DSR-PD150, DSR-250, DSR-300A, and DSR-500WS. Professionals, film students, independent feature filmmakers, schools, government agencies and military services, and news crews will benefit from its hands-on approach.

This comprehensive, hands-on book is an overview of the DVCAM format and its equipment. DVCAM is the professional video standard developed by Sony, based on the consumer DV video format. In the five years since DVCAM was introduced, over 200,000 cameras and VTRs have been sold, making it the best-selling professional format of all time.
A nuts and bolts guide to the DVCAM format and equipmentJump Start chapters provide overviews of various Sony DVCAM camcordersUser-friendly and thoroughly illustrated

DVD Authoring and Production - An Authoritative Guide to DVD-Video, DVD-ROM, & WebDVD (Paperback): Ralph LaBarge DVD Authoring and Production - An Authoritative Guide to DVD-Video, DVD-ROM, & WebDVD (Paperback)
Ralph LaBarge
R2,031 Discovery Miles 20 310 Ships in 9 - 17 working days

DVD Authoring and Production is an authoritative and comprehensive guide to publishing content in the DVD-Video, DVD-ROM, and WebDVD formats. Readers learn everything they need to create, produce, and master DVDs - including a firsthand look at professional production techniques employed in the author's StarGaze DVD. Professionals and aspiring DVD artists alike learn the latest tools and techniques as well as how to succeed in the business realm of the DVD world, including optimal methods of marketing, distributing, and selling.

An Introduction to Digital Video (Paperback, 2nd edition): John Watkinson An Introduction to Digital Video (Paperback, 2nd edition)
John Watkinson
R2,815 Discovery Miles 28 150 Ships in 10 - 15 working days

Covers the essential fundamentals of digital video: from video principles, to conversion, compression, coding, interfaces and output.
Written for television professionals needing to apply digital video systems, equipment and techniques to multimedia and /or digital TV applications, as well as for computer system designers, engineers, programmers, or technicians needing to learn how to apply digital video to computer systems and applications. The text is based on the acclaimed industry bible' The Art of Digital Video, but covers only the essential parts of this larger reference work.
It starts right from the basics from what a digital signal is to the how digital video can be applied.
John Watkinson is an international consultant in Audio, Video and Data Recording. He is a fellow of the AES, a member of the British Computer Society and Chartered Information Systems Practitioner. He presents lectures, seminars, conference papers and training courses worldwide. He is author of many other Focal press books including MPEG2, Art of Digital Video, Art of Digital Audio, Art of Sound Reporduction, Introduction to Digital Audio, Television Fundamentals and Audio for Television. He is also co-author of the Digital Interface Handbook and a contributor to The Loudspeaker and Headphone Handbook.
new edition has more on the computing aspects of videoincludes extra material on digital video broadcasting and video principlescovers more basic colorimetry and picture principles as well as progressive versus interface scanning

Vector Analysis for Computer Graphics (Hardcover, 2nd ed. 2021): John Vince Vector Analysis for Computer Graphics (Hardcover, 2nd ed. 2021)
John Vince
R1,764 Discovery Miles 17 640 Ships in 18 - 22 working days

This book is a complete introduction to vector analysis, especially within the context of computer graphics. The author shows why vectors are useful and how it is possible to develop analytical skills in manipulating vector algebra. Even though vector analysis is a relatively recent development in the history of mathematics, it has become a powerful and central tool in describing and solving a wide range of geometric problems. The book is divided into eleven chapters covering the mathematical foundations of vector algebra and its application to, among others, lines, planes, intersections, rotating vectors, and vector differentiation.

Convergence in Broadcast and Communications Media - The fundamentals of audio, video, data processing and communications... Convergence in Broadcast and Communications Media - The fundamentals of audio, video, data processing and communications technologies (Hardcover)
John Watkinson
R4,993 Discovery Miles 49 930 Ships in 10 - 15 working days

Convergence in Broadcast and Communications Media offers concise and accurate information for engineers and technicians tackling products and systems combining audio, video, data processing and communications. Without adequate fundamental knowledge of the core technologies, products could be flawed or even fail. John Watkinson has provided a definitive professional guide, designed as a standard point of reference for engineers, whether you are from an audio, video, computer or communications background.
Without assuming any background and starting from first principles, the four core technologies of image reproduction, sound reproduction, data processing and communications are described. Covering everything from digital fundamentals to conversion methods, sound and image technologies, compression techniques, digital coding principles, storage devices and the latest communications systems, the book shows how these technologies operate together and the necessary conversions that take place between them. Acronyms and buzzwords are introduced only after their purpose has been described in plain English - as the book serves to give a reliable grasp of the fundamentals. The criteria involved in determining image and sound quality are based on a thorough treatment of the human senses, a unique description of how motion portrayal works in managing systems.
John Watkinson is an international consultant in audio video and data recording. He is a Fellow of the AES, a member of the British Computer Society and a chartered information systems practitioner. He presents lectures, seminars, conference papers and training courses worldwide and writes for many industry magazines. His other booksfor Focal Press are widely acknowledged as standard reference works and industry bibles'. John is author of MPEG2, The Art of Digital Video and the Art of Digital Audio, An Introduction to Digital Video, An Introduction to Digital Audio, The Art of Sound Reproduction, Television Fundamentals, Co-author of The Digital Interface Handbook and Contributor to The Loudspeaker and Headphone Handbook.
A fundamental approach to audio, video, data processing and communications systemsWritten for engineers of any discipline (audio, video, computers, communications)Demonstrates audio and video principles alongside the essential communications technologies: MPEG transport streams, DVB, Networks, Telephony, ADSL, Firewire, ATM

Multimodal Scene Understanding - Algorithms, Applications and Deep Learning (Paperback): Michael Yang, Bodo Rosenhahn, Vittorio... Multimodal Scene Understanding - Algorithms, Applications and Deep Learning (Paperback)
Michael Yang, Bodo Rosenhahn, Vittorio Murino
R2,849 Discovery Miles 28 490 Ships in 10 - 15 working days

Multimodal Scene Understanding: Algorithms, Applications and Deep Learning presents recent advances in multi-modal computing, with a focus on computer vision and photogrammetry. It provides the latest algorithms and applications that involve combining multiple sources of information and describes the role and approaches of multi-sensory data and multi-modal deep learning. The book is ideal for researchers from the fields of computer vision, remote sensing, robotics, and photogrammetry, thus helping foster interdisciplinary interaction and collaboration between these realms. Researchers collecting and analyzing multi-sensory data collections - for example, KITTI benchmark (stereo+laser) - from different platforms, such as autonomous vehicles, surveillance cameras, UAVs, planes and satellites will find this book to be very useful.

Combinatorial Maps - Efficient Data Structures for Computer Graphics and Image Processing (Paperback): Guillaume Damiand,... Combinatorial Maps - Efficient Data Structures for Computer Graphics and Image Processing (Paperback)
Guillaume Damiand, Pascal Lienhardt
R1,998 Discovery Miles 19 980 Ships in 10 - 15 working days

A Versatile Framework for Handling Subdivided Geometric Objects Combinatorial Maps: Efficient Data Structures for Computer Graphics and Image Processing gathers important ideas related to combinatorial maps and explains how the maps are applied in geometric modeling and image processing. It focuses on two subclasses of combinatorial maps: n-Gmaps and n-maps. Suitable for researchers and graduate students in geometric modeling, computational and discrete geometry, computer graphics, and image processing and analysis, the book presents the data structures, operations, and algorithms that are useful in handling subdivided geometric objects. It shows how to study data structures for the explicit representation of subdivided geometric objects and describes operations for handling the structures. The book also illustrates results of the design of data structures and operations.

Image Processing for Cinema (Paperback): Marcelo Bertalmio Image Processing for Cinema (Paperback)
Marcelo Bertalmio
R2,100 Discovery Miles 21 000 Ships in 10 - 15 working days

Image Processing for Cinema presents a detailed overview of image processing techniques that are used in practice in digital cinema. The book shows how image processing has become ubiquitous in movie-making, from shooting to exhibition. It covers all the ways in which image processing algorithms are used to enhance, restore, adapt, and convert moving images. These techniques and algorithms make the images look as good as possible while exploiting the capabilities of cameras, projectors, and displays. The author focuses on the ideas behind the methods, rather than proofs and derivations. The first part of the text presents fundamentals on optics and color. The second part explains how cameras work and details all the image processing algorithms that are applied in-camera. With an emphasis on state-of-the-art methods that are actually used in practice, the last part describes image processing algorithms that are applied offline to solve a variety of problems. The book is designed for advanced undergraduate and graduate students in applied mathematics, image processing, computer science, and related fields. It is also suitable for academic researchers and professionals in the movie industry.

Convergence in Broadcast and Communications Media - The fundamentals of audio, video, data processing and communications... Convergence in Broadcast and Communications Media - The fundamentals of audio, video, data processing and communications technologies (Paperback)
John Watkinson
R3,641 Discovery Miles 36 410 Ships in 10 - 15 working days

Convergence in Broadcast and Communications Media offers concise and accurate information for engineers and technicians tackling products and systems combining audio, video, data processing and communications. Without adequate fundamental knowledge of the core technologies, products could be flawed or even fail. John Watkinson has provided a definitive professional guide, designed as a standard point of reference for engineers, whether you are from an audio, video, computer or communications background. Without assuming any background and starting from first principles, the four core technologies of image reproduction, sound reproduction, data processing and communications are described. Covering everything from digital fundamentals to conversion methods, sound and image technologies, compression techniques, digital coding principles, storage devices and the latest communications systems, the book shows how these technologies operate together and the necessary conversions that take place between them. Acronyms and buzzwords are introduced only after their purpose has been described in plain English - as the book serves to give a reliable grasp of the fundamentals. The criteria involved in determining image and sound quality are based on a thorough treatment of the human senses, a unique description of how motion portrayal works in managing systems. John Watkinson is an international consultant in audio video and data recording. He is a Fellow of the AES, a member of the British Computer Society and a chartered information systems practitioner. He presents lectures, seminars, conference papers and training courses worldwide and writes for many industry magazines. His other books for Focal Press are widely acknowledged as standard reference works and industry `bibles'. John is author of MPEG2, The Art of Digital Video and the Art of Digital Audio, An Introduction to Digital Video, An Introduction to Digital Audio, The Art of Sound Reproduction, Television Fundamentals, Co-author of The Digital Interface Handbook and Contributor to The Loudspeaker and Headphone Handbook.

Character Design From the Ground Up (Hardcover): Kevin Crossley Character Design From the Ground Up (Hardcover)
Kevin Crossley
R5,059 Discovery Miles 50 590 Ships in 10 - 15 working days

This book provides a complete overview of character design, starting with the basics of materials, equipment, and software. It explains the processes professional character designers follow to develop characters for publishing, games, and film.

Metaprogramming GPUs with Sh (Hardcover): Michael McCool, Stefanus Du Toit Metaprogramming GPUs with Sh (Hardcover)
Michael McCool, Stefanus Du Toit
R3,379 Discovery Miles 33 790 Ships in 10 - 15 working days

This book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a reference manual and language specification and methodically and exhaustively presents details of the various features of Sh.

Regularized Image Reconstruction in Parallel MRI with MATLAB (Hardcover): Joseph Suresh Paul, Raji Susan Mathew Regularized Image Reconstruction in Parallel MRI with MATLAB (Hardcover)
Joseph Suresh Paul, Raji Susan Mathew
R4,651 Discovery Miles 46 510 Ships in 10 - 15 working days

Regularization becomes an integral part of the reconstruction process in accelerated parallel magnetic resonance imaging (pMRI) due to the need for utilizing the most discriminative information in the form of parsimonious models to generate high quality images with reduced noise and artifacts. Apart from providing a detailed overview and implementation details of various pMRI reconstruction methods, Regularized image reconstruction in parallel MRI with MATLAB examples interprets regularized image reconstruction in pMRI as a means to effectively control the balance between two specific types of error signals to either improve the accuracy in estimation of missing samples, or speed up the estimation process. The first type corresponds to the modeling error between acquired and their estimated values. The second type arises due to the perturbation of k-space values in autocalibration methods or sparse approximation in the compressed sensing based reconstruction model. Features: Provides details for optimizing regularization parameters in each type of reconstruction. Presents comparison of regularization approaches for each type of pMRI reconstruction. Includes discussion of case studies using clinically acquired data. MATLAB codes are provided for each reconstruction type. Contains method-wise description of adapting regularization to optimize speed and accuracy. This book serves as a reference material for researchers and students involved in development of pMRI reconstruction methods. Industry practitioners concerned with how to apply regularization in pMRI reconstruction will find this book most useful.

Handbook of Computer Vision Algorithms in Image Algebra (Hardcover, 2nd edition): Joseph N. Wilson, Gerhard X. Ritter Handbook of Computer Vision Algorithms in Image Algebra (Hardcover, 2nd edition)
Joseph N. Wilson, Gerhard X. Ritter
R6,784 Discovery Miles 67 840 Ships in 10 - 15 working days

Image algebra is a comprehensive, unifying theory of image transformations, image analysis, and image understanding. In 1996, the bestselling first edition of the Handbook of Computer Vision Algorithms in Image Algebra introduced engineers, scientists, and students to this powerful tool, its basic concepts, and its use in the concise representation of computer vision algorithms.

Updated to reflect recent developments and advances, the second edition continues to provide an outstanding introduction to image algebra. It describes more than 80 fundamental computer vision techniques and introduces the portable iaC++ library, which supports image algebra programming in the C++ language. Revisions to the first edition include a new chapter on geometric manipulation and spatial transformation, several additional algorithms, and the addition of exercises to each chapter.

The authors-both instrumental in the groundbreaking development of image algebra-introduce each technique with a brief discussion of its purpose and methodology, then provide its precise mathematical formulation. In addition to furnishing the simple yet powerful utility of image algebra, the Handbook of Computer Vision Algorithms in Image Algebra supplies the core of knowledge all computer vision practitioners need. It offers a more practical, less esoteric presentation than those found in research publications that will soon earn it a prime location on your reference shelf.

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