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Books > Computing & IT > Applications of computing > Image processing

Animation: A World History - The Complete Set (Paperback): Giannalberto Bendazzi Animation: A World History - The Complete Set (Paperback)
Giannalberto Bendazzi
R11,360 Discovery Miles 113 600 Ships in 12 - 19 working days

A continuation of 1994's groundbreaking Cartoons, Giannalberto Bendazzi's three-volume Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place in scholarship. Bendazzi delves beyond just Disney, offering readers glimpses into the animation of Russia, Africa, Latin America, and other often-neglected areas and introducing over fifty previously undiscovered artists. Full of first-hand, never before investigated, and elsewhere unavailable information, Animation: A World History encompasses the history of animation production on every continent over the span of three centuries. Features include: Over 200 high quality head shots and film stills to add visual reference to your research Detailed information on hundreds of never-before researched animators and films Coverage of animation from more than 90 countries and every major region of the world Chronological and geographical organization for quick access to the information you're looking for Volume I traces the roots and predecessors of modern animation, the history behind Emile Cohl's Fantasmagorie, and twenty years of silent animated films. Encompassing the formative years of the art form through its Golden Age, this book accounts for animation history through 1950 and covers everything from well-known classics like Steamboat Willie to animation in Egypt and Nazi Germany. Volume II delves into the decades following the Golden Age, an uncertain time when television series were overshadowing feature films, art was heavily influenced by the Cold War, and new technologies began to emerge that threatened the traditional methods of animation. Take part in the turmoil of the 1950s through 90s as American animation began to lose its momentum and the advent of television created a global interest in the art form. Volume III catches you up to speed on the state of animation from 1991 to present. Although characterized by such trends as economic globalization, the expansion of television series, emerging markets in countries like China and India, and the consolidation of elitist auteur animation, the story of contemporary animation is still open to interpretation. With an abundance of first-hand research and topics ranging from Nickelodeon and Pixar to modern Estonian animation, this book is the most complete record of modern animation on the market.

Foundations of Physically Based Modeling and Animation (Hardcover): Donald House, John C. Keyser Foundations of Physically Based Modeling and Animation (Hardcover)
Donald House, John C. Keyser
R3,924 Discovery Miles 39 240 Ships in 12 - 19 working days

Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and computer games. By describing the underlying physical principles and then creating simulations based on these principles, these computer-generated worlds are brought to life. Physically Based Modeling and Animation goes behind the scenes of computer animation and details the mathematical and algorithmic foundations that are used to determine the behavior underlying the movement of virtual objects and materials. Dr. Donald House and Dr. John Keyser offer an approachable, hands-on view of the equations and programming that form the foundations of this field. They guide readers from the beginnings of modeling and simulation to more advanced techniques, enabling them to master what they need to know in order to understand and create their own animations Emphasizes the underlying concepts of the field, and is not tied to any particular software package, language, or API. Develops concepts in mathematics, physics, numerical methods, and software design in a highly integrated way, enhancing both motivation and understanding. Progressively develops the material over the book, starting from very basic techniques, and building on these to introduce topics of increasing complexity. Motivates the topics by tying the underlying physical and mathematical techniques directly to applications in computer animation.

2D to VR with Unity5 and Google Cardboard (Paperback): Roberto Dillon 2D to VR with Unity5 and Google Cardboard (Paperback)
Roberto Dillon
R1,613 Discovery Miles 16 130 Ships in 12 - 19 working days

The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These range from 2D to 3D game concepts for PC and mobile, will allow readers to get acquainted with several important concepts and allow them to become competent Unity developers able to learn at their own pace. The book starts by introducing Unity and proceeds in building a basic understanding of its main components by developing a first, simple 2D game before proceeding in developing a full casual game to development of a simple but immersive 3D game concept to be tested first on PC before exploring how to port it for mobile VR.using Google Cardboard.

Craft Notes for Animators - A Perspective on a 21st Century Career (Hardcover): Ed Hooks Craft Notes for Animators - A Perspective on a 21st Century Career (Hardcover)
Ed Hooks
R4,471 Discovery Miles 44 710 Ships in 12 - 19 working days

If Disney's Snow White and the Seven Dwarfs represented the Animation industry's infancy, Ed Hooks thinks that the current production line of big-budget features is its artistically awkward adolescence. While a well-funded marketing machine can conceal structural flaws, uneven performances and superfluous characters, the importance of crafted storytelling will only grow in importance as animation becomes a broader, more accessible art form. Craft Notes for Animators analyses specific films - including Frozen and Despicable Me - to explain the secrets of creating truthful stories and believable characters. It is an essential primer for the for tomorrow's industry leaders and animation artists.

Introduction to the Theory of Random Signals and Noise (Hardcover): WB Davenport Introduction to the Theory of Random Signals and Noise (Hardcover)
WB Davenport
R4,347 Discovery Miles 43 470 Ships in 12 - 19 working days

This "bible" of a whole generation of communications engineers was originally published in 1958. The focus is on the statistical theory underlying the study of signals and noises in communications systems, emphasizing techniques as well s results. End of chapter problems are provided.
Sponsored by:
IEEE Communications Society

FORCE: Drawing Human Anatomy (Hardcover): Mike Mattesi FORCE: Drawing Human Anatomy (Hardcover)
Mike Mattesi
R3,894 Discovery Miles 38 940 Ships in 12 - 19 working days

The newest book in Michael Mattesi's Force Drawing series takes movement to the next level. Force: Drawing Human Anatomy, explores the different facets of motion and the human body. As opposed to the memorization technique, Mattesi stresses the function of each body part and how gravity relative to different poses affects the aesthetics and form of muscle. The chapters are divided by the different parts of the body, thus allowing the reader to concentrate on mastery one body part at a time. Color coded images detail each muscle and their different angles. Special consideration is given to anatomy for animation, allowing the reader to create a character that is anatomically accurate in both stillness and motion. Key Features Detailed visual instruction includes colourful, step-by-step diagrams that allow you to easily follow the construction of an anatomically correct figure. Clearly organized and color coded per regions of the body's anatomy, a clarity of design for better reader understanding. Learn how anatomy is drawn and defined by the function of a pose. Visit the companion website for drawing demonstrations and further resources on anatomy.

Digital Compositing with Blackmagic Fusion - Essential Techniques (Hardcover): Lee Lanier Digital Compositing with Blackmagic Fusion - Essential Techniques (Hardcover)
Lee Lanier
R5,835 Discovery Miles 58 350 Ships in 12 - 19 working days

Create complex composites with Blackmagic Fusion. Learn the basics of node-based compositing and get up to speed quickly so you can undertake your own compositing projects. In Digital Compositing with Blackmagic Fusion: Essential Techniques, industry veteran Lee Lanier covers the most important components, tools, and workflows any serious compositor needs to know. Practice your knowledge and skill as you read the book with the included mini-tutorials and longer chapter tutorials. An accompanying eResource features video image sequences, 3D renders, and other tutorial materials, allowing you to immediately practice the discussed techniques. Critical topics in this book include: Tool / Node networks Color space and color channels Transformations Masking and rotoscoping Keyframing and animation splines Green screen keying The Fusion 3D environment Color grading and color manipulation Filter tools Motion tracking Particle simulation Stereoscopic workflow

Contextual Design - Design for Life (Paperback, 2nd edition): Karen. Holtzblatt, Hugh Beyer Contextual Design - Design for Life (Paperback, 2nd edition)
Karen. Holtzblatt, Hugh Beyer
R1,991 R1,811 Discovery Miles 18 110 Save R180 (9%) Ships in 12 - 19 working days

Contextual Design: Design for Life, Second Edition, describes the core techniques needed to deliberately produce a compelling user experience. Contextual design was first invented in 1988 to drive a deep understanding of the user into the design process. It has been used in a wide variety of industries and taught in universities all over the world. Until now, the basic CD approach has needed little revision, but with the wide adoption of handheld devices, especially smartphones, the way technology is integrated into people's lives has fundamentally changed. Contextual Design V2.0 introduces both the classic CD techniques and the new techniques needed to "design for life", fulfilling core human motives while supporting activities. This completely updated and revised edition is written in a clear, informal style without excessive jargon, and is the must-have book for any UX Design library. Users will find coverage of mobile devices and consumer and business products, all illustrated with new examples, case studies, and discussions on how to use CD with the agile development and other project requirements methods.

Animation: A World History - Volume II: The Birth of a Style - The Three Markets (Paperback): Giannalberto Bendazzi Animation: A World History - Volume II: The Birth of a Style - The Three Markets (Paperback)
Giannalberto Bendazzi
R1,620 Discovery Miles 16 200 Ships in 12 - 19 working days

A continuation of 1994's groundbreaking Cartoons, Giannalberto Bendazzi's Animation: A World History is the largest, deepest, most comprehensive text of its kind, based on the idea that animation is an art form that deserves its own place in scholarship. Bendazzi delves beyond just Disney, offering readers glimpses into the animation of Russia, Africa, Latin America, and other often-neglected areas and introducing over fifty previously undiscovered artists. Full of first-hand, never before investigated, and elsewhere unavailable information, Animation: A World History encompasses the history of animation production on every continent over the span of three centuries. Volume II delves into the decades following the Golden Age, an uncertain time when television series were overshadowing feature films, art was heavily influenced by the Cold War, and new technologies began to emerge that threatened the traditional methods of animation. Take part in the turmoil of the 1950s through 90s as American animation began to lose its momentum and the advent of television created a global interest in the art form. With a wealth of new research, hundreds of photographs and film stills, and an easy-to-navigate organization, this book is essential reading for all serious students of animation history. Key Features Over 200 high quality head shots and film stills to add visual reference to your research Detailed information on hundreds of never-before researched animators and films Coverage of animation from more than 90 countries and every major region of the world Chronological and geographical organization for quick access to the information you're looking for

Novel Diffusion-Based Models for Image Restoration and Interpolation (Hardcover, 1st ed. 2019): Tudor Barbu Novel Diffusion-Based Models for Image Restoration and Interpolation (Hardcover, 1st ed. 2019)
Tudor Barbu
R2,873 Discovery Miles 28 730 Ships in 10 - 15 working days

This book covers two essential PDE-based image processing fields: image denoising and image inpainting. It describes the state-of-the-art PDE-based image restoration and interpolation (inpainting) techniques, focusing on the latest advances in PDE-based image processing and analysis, and explores novel techniques involving diffusion-based models and variational schemes. The PDE and variational schemes clearly outperform the conventional approaches in these areas, and can successfully remove image noise and reconstruct missing or highly degraded regions, while preserving the essential features and avoiding unintended effects. The book addresses researchers and graduate students, but is also well suited for professionals in both the mathematics and electrical engineering domains, as it provides rigorous mathematical investigations of the image processing models described, as well as mathematical treatments for the numerical approximation schemes of these differential models.

Animation: A World History - Volume III: Contemporary Times (Paperback): Giannalberto Bendazzi Animation: A World History - Volume III: Contemporary Times (Paperback)
Giannalberto Bendazzi
R1,692 Discovery Miles 16 920 Ships in 12 - 19 working days

Over 200 high quality head shots and film stills to add visual reference to your research Detailed information on hundreds of never-before researched animators and films Coverage of animation from more than 90 countries and every major region of the world Chronological and geographical organization for quick access to the information you're looking for

Digital Compositing with Blackmagic Fusion - Essential Techniques (Paperback): Lee Lanier Digital Compositing with Blackmagic Fusion - Essential Techniques (Paperback)
Lee Lanier
R1,633 Discovery Miles 16 330 Ships in 12 - 19 working days

Create complex composites with Blackmagic Fusion. Learn the basics of node-based compositing and get up to speed quickly so you can undertake your own compositing projects. In Digital Compositing with Blackmagic Fusion: Essential Techniques, industry veteran Lee Lanier covers the most important components, tools, and workflows any serious compositor needs to know. Practice your knowledge and skill as you read the book with the included mini-tutorials and longer chapter tutorials. An accompanying eResource features video image sequences, 3D renders, and other tutorial materials, allowing you to immediately practice the discussed techniques. Critical topics in this book include: Tool / Node networks Color space and color channels Transformations Masking and rotoscoping Keyframing and animation splines Green screen keying The Fusion 3D environment Color grading and color manipulation Filter tools Motion tracking Particle simulation Stereoscopic workflow

Visualization and Processing of Tensor Fields - Advances and Perspectives (Hardcover, 2009 ed.): David H. Laidlaw, Joachim... Visualization and Processing of Tensor Fields - Advances and Perspectives (Hardcover, 2009 ed.)
David H. Laidlaw, Joachim Weickert
R2,933 Discovery Miles 29 330 Ships in 10 - 15 working days

Visualisation and Processing of Tensor Fields provides researchers an inspirational look at how to process and visualize complicated 2D and 3D images known as tensor fields. Tensor fields are the natural representation for many physical quantities; they can describe how water moves around in the brain, how gravity varies around the earth, or how materials are stressed and deformed. With its numerous color figures, this book helps the reader understand both the underlying mathematics and the applications of tensor fields. The reader also will learn about the most recent research topics and open research questions.

Lighting for Animation - The Art of Visual Storytelling (Hardcover): Jasmine Katatikarn, Michael Tanzillo Lighting for Animation - The Art of Visual Storytelling (Hardcover)
Jasmine Katatikarn, Michael Tanzillo
R3,584 Discovery Miles 35 840 Ships in 12 - 19 working days

Lighting for Animation is designed with one goal in mind - to make you a better artist. Over the course of the book, Jasmine Katatikarn and Michael Tanzillo (Senior Lighting TDs, Blue Sky Studios) will train your eye to analyze your work more critically, and teach you approaches and techniques to improve your craft. Focusing on the main philosophies and core concepts utilized by industry professionals, this book builds the foundation for a successful career as a lighting artist in visual effects and computer animation. Inside you'll find in-depth instruction on: * Creating mood and storytelling through lighting * Using light to create visual shaping * Directing the viewer's eye with light and color * Gathering and utilizing reference images * Successfully lighting and rendering workflows * Render layers and how they can be used most effectively * Specific lighting scenarios, including character lighting, environment lighting, and lighting an animated sequence * Material properties and their work with lighting * Compositing techniques essential for a lighter * A guide on how to start your career and achieve success as a lighting artist This book is not designed to teach software packages-there are websites, instructional manuals, online demos, and traditional courses available to teach you how to operate specific computer programs. That type of training will teach you how to create an image; this book will teach you the technical skills you need to make that image beautiful. Key Features Stunning examples from a variety of films serve to inspire and inform your creative choices. Unique approach focuses on using lighting as a storytelling tool, rather than just telling you which buttons to press. Comprehensive companion website contains lighting exercises, assets, challenges, and further resources to help you expand your skillset.

Night Vision Processing and Understanding (Hardcover, 1st ed. 2019): Lianfa Bai, Jing Han, Jiang Yue Night Vision Processing and Understanding (Hardcover, 1st ed. 2019)
Lianfa Bai, Jing Han, Jiang Yue
R4,130 Discovery Miles 41 300 Ships in 10 - 15 working days

This book systematically analyses the latest insights into night vision imaging processing and perceptual understanding as well as related theories and methods. The algorithm model and hardware system provided can be used as the reference basis for the general design, algorithm design and hardware design of photoelectric systems. Focusing on the differences in the imaging environment, target characteristics, and imaging methods, this book discusses multi-spectral and video data, and investigates a variety of information mining and perceptual understanding algorithms. It also assesses different processing methods for multiple types of scenes and targets.Taking into account the needs of scientists and technicians engaged in night vision optoelectronic imaging detection research, the book incorporates the latest international technical methods. The content fully reflects the technical significance and dynamics of the new field of night vision. The eight chapters cover topics including multispectral imaging, Hadamard transform spectrometry; dimensionality reduction, data mining, data analysis, feature classification, feature learning; computer vision, image understanding, target recognition, object detection and colorization algorithms, which reflect the main areas of research in artificial intelligence in night vision. The book enables readers to grasp the novelty and practicality of the field and to develop their ability to connect theory with real-world applications. It also provides the necessary foundation to allow them to conduct research in the field and adapt to new technological developments in the future.

Nonlinear Editing (Hardcover): Patrick Morris Nonlinear Editing (Hardcover)
Patrick Morris
R4,466 Discovery Miles 44 660 Ships in 12 - 19 working days

Nonlinear is a buzzword for every broadcaster and facility house worldwide. Systems range from the humble to the exotic, and despite the growing acceptance of the technology, many users, both new and experienced, find the complexity of the operation and the time spent loading the material and rendering effects difficult to manage at first. Non-linear editing also comes with its own specialist language, requiring each editor to be conversant with a new range of skills from day one. As desktop systems improve the role of the traditional editor is constantly evolving and expanding. This is an operational manual for professional trainees and students in the post-production industry. It will also serve as a useful reference tool for producers and directors. Written in a concise and clear manner, the book serves as a practical guide to the efficient management and operation of non-linear editing systems. It describes the technology involved, the essential techniques to be mastered including on-line and off-line editing, project management, rendering effects, working with graphics and audio, and adding third party applications. Designed for quick and easy reference, this is a practical user guide to non-linear editing that comes complete with an extensive jargon buster that will get you fully conversant with the technology in a short space of time. Patrick Morris is a Trainer in Post-Production for the Television Corporation of Singapore and the Singapore Broadcasting Authority as well as Chairman of the South East Asia User Group. He is an AVID Certified Trainer with a working knowledge of Lightworks, Media 100, Quantel, D Vision and other systems. Formerly a consultant and Senior Editor for BBC, ITV and SKY TV, he also spent many years a Training Manager for BBC Wood Norton and as Senior Video-Tape Editor for Television South West.

High Performance CMOS Range Imaging - Device Technology and Systems Considerations (Hardcover): Andreas Suss High Performance CMOS Range Imaging - Device Technology and Systems Considerations (Hardcover)
Andreas Suss
R5,106 Discovery Miles 51 060 Ships in 12 - 19 working days

This work is dedicated to CMOS based imaging with the emphasis on the noise modeling, characterization and optimization in order to contribute to the design of high performance imagers in general and range imagers in particular. CMOS is known to be superior to CCD due to its flexibility in terms of integration capabilities, but typically has to be enhanced to compete at parameters as for instance noise, dynamic range or spectral response. Temporal noise is an important topic, since it is one of the most crucial parameters that ultimately limits the performance and cannot be corrected. This work gathers the widespread theory on noise and extends the theory by a non-rigorous but potentially computing efficient algorithm to estimate noise in time sampled systems. This work contributed to two generations of LDPD based ToF range image sensors and proposed a new approach to implement the MSI PM ToF principle. This was verified to yield a significantly faster charge transfer, better linearity, dark current and matching performance. A non-linear and time-variant model is provided that takes into account undesired phenomena such as finite charge transfer speed and a parasitic sensitivity to light when the shutters should remain OFF, to allow for investigations of largesignal characteristics, sensitivity and precision. It was demonstrated that the model converges to a standard photodetector model and properly resembles the measurements. Finally the impact of these undesired phenomena on the range measurement performance is demonstrated.

Single-Shot 3D Sensing Close to Physical Limits and Information Limits (Hardcover, 1st ed. 2019): Florian Willomitzer Single-Shot 3D Sensing Close to Physical Limits and Information Limits (Hardcover, 1st ed. 2019)
Florian Willomitzer
R2,874 Discovery Miles 28 740 Ships in 10 - 15 working days

This thesis discusses the physical and information theoretical limits of optical 3D metrology, and, based on these principal considerations, introduces a novel single-shot 3D video camera that works close to these limits. There are serious obstacles for a "perfect" 3D-camera: The author explains that it is impossible to achieve a data density better than one third of the available video pixels. Available single-shot 3D cameras yet display much lower data density, because there is one more obstacle: The object surface must be "encoded" in a non-ambiguous way, commonly by projecting sophisticated patterns. However, encoding devours space-bandwidth and reduces the output data density. The dissertation explains how this profound dilemma of 3D metrology can be solved, exploiting just two synchronized video cameras and a static projection pattern. The introduced single-shot 3D video camera, designed for macroscopic live scenes, displays an unprecedented quality and density of the 3D point cloud. The lateral resolution and depth precision are limited only by physics. Like a hologram, each movie-frame encompasses the full 3D information about the object surface and the observation perspective can be varied while watching the 3D movie.

Advanced Methods in Computer Graphics - With examples in OpenGL (Hardcover, 2012): Ramakrishnan Mukundan Advanced Methods in Computer Graphics - With examples in OpenGL (Hardcover, 2012)
Ramakrishnan Mukundan
R2,299 Discovery Miles 22 990 Ships in 10 - 15 working days

This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.

Groups and Interaction (Paperback): Binxing Fang, Yan Jia Groups and Interaction (Paperback)
Binxing Fang, Yan Jia; Contributions by Publishing House of Electronics Industry
R372 Discovery Miles 3 720 Ships in 12 - 19 working days

The three volume set provides a systematic overview of theories and technique on social network analysis.Volume 2 of the set mainly focuses on the formation and interaction of group behaviors. Users' behavior analysis, sentiment analysis, influence analysis and collective aggregation are discussed in detail as well. It is an essential reference for scientist and professionals in computer science.

Creative Workflow in Lightroom - The photographer's guide to managing, developing, and sharing your work (Hardcover):... Creative Workflow in Lightroom - The photographer's guide to managing, developing, and sharing your work (Hardcover)
Jason Bradley
R4,798 Discovery Miles 47 980 Ships in 12 - 19 working days

Adobe's Lightroom has emerged as a must-have software due to its powerful editing tools and time saving organizational capabilities but how you establish a personalized, creative workflow that optimizes this technology, your time, and your art eludes most photographers. Jason Bradley, award-winning photographer and Lightroom pro, shares the answers to these questions in this practical and easy to follow guide that taps into the "how" and the "why" of a professional photographer's creative workflow in Lightroom. Bradley will show you how all workflows can be simplified into three steps: establishing, managing, and rendering the file, alongside stunning photographs and explanations from his own experiences. This book will not only teach you how to work within Lightroom but, ultimately, how to make Lightroom work for you.

Binaural and Spatial Hearing in Real and Virtual Environments (Paperback): Robert Gilkey, Timothy R. Anderson Binaural and Spatial Hearing in Real and Virtual Environments (Paperback)
Robert Gilkey, Timothy R. Anderson
R1,702 Discovery Miles 17 020 Ships in 12 - 19 working days

The current popular and scientific interest in virtual environments has provided a new impetus for investigating binaural and spatial hearing. However, the many intriguing phenomena of spatial hearing have long made it an exciting area of scientific inquiry. Psychophysical and physiological investigations of spatial hearing seem to be converging on common explanations of underlying mechanisms. These understandings have in turn been incorporated into sophisticated yet mathematically tractable models of binaural interaction. Thus, binaural and spatial hearing is one of the few areas in which professionals are soon likely to find adequate physiological explanations of complex psychological phenomena that can be reasonably and usefully approximated by mathematical and physical models. This volume grew out of the Conference on Binaural and Spatial Hearing, a four-day event held at Wright-Patterson Air Force Base in response to rapid developments in binaural and spatial hearing research and technology. Meant to be more than just a proceedings, it presents chapters that are longer than typical proceedings papers and contain considerably more review material, including extensive bibliographies in many cases. Arranged into topical sections, the chapters represent major thrusts in the recent literature. The authors of the first chapter in each section have been encouraged to take a broad perspective and review the current state of literature. Subsequent chapters in each section tend to be somewhat more narrowly focused, and often emphasize the authors' own work. Thus, each section provides overview, background, and current research on a particular topic. This book is significant in that it reviews the important work during the past 10 to 15 years, and provides greater breadth and depth than most of the previous works.

Comedy for Animators (Hardcover): Jonathan Lyons Comedy for Animators (Hardcover)
Jonathan Lyons
R3,876 Discovery Miles 38 760 Ships in 12 - 19 working days

While comedy writers are responsible for creating clever scripts, comedic animators have a much more complicated problem to solve: What makes a physical character funny? Comedy for Animators breaks down the answer by exploring the techniques of those who have used their bodies to make others laugh. Drawing from traditions such as commedia dell'arte, pantomime, Vaudeville, the circus, and silent and modern film, animators will learn not only to create funny characters, but also how to execute gags, create a comic climate, and use environment as a character. Whether you're creating a comic villain or a bumbling sidekick, this is the one and only guide you need to get your audience laughing! Explanation of comedic archetypes and devices will both inspire and inform your creative choices Exploration of various modes of storytelling allows you to give the right context for your story and characters Tips for creating worlds, scenarios, and casts for your characters to flourish in Companion website includes example videos and further resources to expand your skillset--check it out at www.comedyforanimators.com! Jonathan Lyons delivers simple, fun, illustrated lessons that teach readers to apply the principles of history's greatest physical comedians to their animated characters. This isn't stand-up comedy-it's the falling down and jumping around sort!

Rigging for Games - A Primer for Technical Artists Using Maya and Python (Paperback): Eyal Assaf Rigging for Games - A Primer for Technical Artists Using Maya and Python (Paperback)
Eyal Assaf
R1,608 Discovery Miles 16 080 Ships in 12 - 19 working days

Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project. You'll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you'll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you've been waiting for! Enhance your skillset by learning how to efficiently rig characters using techniques applicable to both games and cinematics Keep up with all the action with behind-the-scenes images and code scripts Refine your rigging skills with tutorials and project files available on the companion website

Geometric Methods in Bio-Medical Image Processing (Hardcover, 2002 ed.): Ravikanth Malladi Geometric Methods in Bio-Medical Image Processing (Hardcover, 2002 ed.)
Ravikanth Malladi
R2,870 Discovery Miles 28 700 Ships in 10 - 15 working days

The genesis of this book goes back to the conference held at the University of Bologna, June 1999, on collaborative work between the University of California at Berkeley and the University of Bologna. The book, in its present form, is a compilation of some of the recent work using geometric partial differential equations and the level set methodology in medical and biomedical image analysis.The book not only gives a good overview on some of the traditional applications in medical imagery such as, CT, MR, Ultrasound, but also shows some new and exciting applications in the area of Life Sciences, such as confocal microscope image understanding.

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