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Books > Computing & IT > Applications of computing > Image processing

Imaging for Detection and Identification (Hardcover, 2007 ed.): Jim Byrnes Imaging for Detection and Identification (Hardcover, 2007 ed.)
Jim Byrnes
R5,730 R4,318 Discovery Miles 43 180 Save R1,412 (25%) Ships in 12 - 17 working days

This volume brings together many of the world's leading experts in the development of new imaging methodologies to detect, identify, and counter security threats to society. It covers three broadly defined but interrelated areas: the mathematics and computer science of automatic detection and identification; image processing techniques for radar and sonar; and detection of anomalies in biomedical and chemical images.

Real Retouching - The Professional Step-by-Step Guide (Hardcover): Carrie Beene Real Retouching - The Professional Step-by-Step Guide (Hardcover)
Carrie Beene
R5,138 Discovery Miles 51 380 Ships in 12 - 17 working days

From the perfect glossy pages of a magazine to the larger-than-life images floating on a billboard in the sky, image retouching has become a key component of today's digital photography world. So popular, in fact, that the sheer act of retouching has become its own verb as we often ask ourselves, "I wonder if this image was Photoshopped?" Sometimes controversial but widely accepted, and even expected, excellent retouching skills are crucial to finding success in the field of digital imaging. As you work through the clear step-by-step instructions in the book using the images provided on the downloadable resources, you'll learn how to do real retouching jobs from start to finish, including each and every technical step along the way. You'll also get behind the scenes advice for talking to clients and establishing a workflow to ensure that your client gets the results they are looking for. If you're a student or aspiring professional just starting out in the world of retouching, the information found in this book can help you find work in the advertising/retouching industry. If you're already a working photographer, you'll be able to add retouching to your repertoire as an additional offering to your clients. Carrie Beene is a professional retoucher and educator who has worked with some of the world's most prestigious companies, including Revlon, MAC, and L'Oreal, and has contributed imagery to such renowned publications as the New York Times, Sports Illustrated, and Vanity Fair. In this excellent new book, she'll share the techniques she has learned and developed over the years to help you navigate the often mysterious world of image retouching.

Corpus Annotation - Linguistic Information from Computer Text Corpora (Paperback): R.G. Garside, Geoffrey Leech, Anthony Mark... Corpus Annotation - Linguistic Information from Computer Text Corpora (Paperback)
R.G. Garside, Geoffrey Leech, Anthony Mark McEnery
R2,228 Discovery Miles 22 280 Ships in 12 - 17 working days

Corpus Annotation gives an up-to-date picture of this fascinating new area of research, and will provide essential reading for newcomers to the field as well as those already involved in corpus annotation. Early chapters introduce the different levels and techniques of corpus annotation. Later chapters deal with software developments, applications, and the development of standards for the evaluation of corpus annotation. While the book takes detailed account of research world-wide, its focus is particularly on the work of the UCREL (University Centre for Computer Corpus Research on Language) team at Lancaster University, which has been at the forefront of developments in the field of corpus annotation since its beginnings in the 1970s.

Radar Imaging for Maritime Observation (Paperback): Fabrizio Berizzi, Marco Martorella, Elisa Giusti Radar Imaging for Maritime Observation (Paperback)
Fabrizio Berizzi, Marco Martorella, Elisa Giusti
R2,252 Discovery Miles 22 520 Ships in 12 - 17 working days

Based on the experiences of the Department of Information Engineering of the University of Pisa and the Radar and Surveillance System (RaSS) national laboratory of the National Interuniversity Consortium of Telecommunication (CNIT), Radar Imaging for Maritime Observation presents the most recent results in radar imaging for maritime observation. The book explores both the areas of sea surface remote sensing and maritime surveillance providing key theoretical concepts of SAR and ISAR imaging and more advanced and ad-hoc techniques for applications in maritime scenarios. The book is organized in two sections. The first section discusses the fundamentals of standard SAR/ISAR processing and novel imaging techniques, such as Bistatic, Passive, and, 3D Interferometric ISAR. The second section focuses on the applications and results obtained by processing real data from maritime observations like SAR image processing for oil spill, detection in SAR images and fractal analysis. Useful to both beginners and experts in maritime observation, this book provides several examples of (mainly space-borne) radar imaging of maritime targets. Nevertheless, the same principles and techniques apply to the case of manned or unmanned carriers and to ground and air moving targets.

Image Processing and Pattern Recognition Based on Parallel Shift Technology - Based on Parallel Shift Technology (Hardcover):... Image Processing and Pattern Recognition Based on Parallel Shift Technology - Based on Parallel Shift Technology (Hardcover)
Stepan Bilan, Sergey Yuzhakov
R4,724 Discovery Miles 47 240 Ships in 12 - 17 working days

This book describes the methods and algorithms for image pre-processing and recognition. These methods are based on a parallel shift technology of the imaging copy, as well as simple mathematical operations to allow the generation of a minimum set of features to describe and recognize the image. This book also describes the theoretical foundations of parallel shift technology and pattern recognition. Based on these methods and theories, this book is intended to help researchers with artificial intelligence systems design, robotics, and developing software and hardware applications.

Sea Ice Image Processing with MATLAB (R) (Hardcover): Qin Zhang, Roger Skjetne Sea Ice Image Processing with MATLAB (R) (Hardcover)
Qin Zhang, Roger Skjetne
R5,013 Discovery Miles 50 130 Ships in 12 - 17 working days

Sea Ice Image Processing with MATLAB addresses the topic of image processing for the extraction of key sea ice characteristics from digital photography, which is of great relevance for Artic remote sensing and marine operations. This valuable guide provides tools for quantifying the ice environment that needs to be identified and reproduced for such testing. This includes fit-for-purpose studies of existing vessels, new-build conceptual design and detailed engineering design studies for new developments, and studies of demanding marine operations involving multiple vessels and operational scenarios in sea ice. A major contribution of this work is the development of automated computer algorithms for efficient image analysis. These are used to process individual sea-ice images and video streams of images to extract parameters such as ice floe size distribution, and ice types. Readers are supplied with Matlab source codes of the algorithms for the image processing methods discussed in the book made available as online material. Features Presents the first systematic work using image processing techniques to identify ice floe size distribution from aerial images Helps identify individual ice floe and obtain floe size distributions for Arctic offshore operations and transportation Explains specific algorithms that can be combined to solve various problems during polar sea ice investigations Includes MATLAB (R) codes useful not only for academics, but for ice engineers and scientists to develop tools applicable in different areas such as sustainable arctic marine and coastal technology research Provides image processing techniques applicable to other fields like biomedicine, material science, etc

Image and Video Processing in the Compressed Domain (Paperback): Jayanta Mukhopadhyay Image and Video Processing in the Compressed Domain (Paperback)
Jayanta Mukhopadhyay
R2,200 Discovery Miles 22 000 Ships in 12 - 17 working days

As more images and videos are becoming available in compressed formats, researchers have begun designing algorithms for different image operations directly in their domains of representation, leading to faster computation and lower buffer requirements. Image and Video Processing in the Compressed Domain presents the fundamentals, properties, and applications of a variety of image transforms used in image and video compression. It illustrates the development of algorithms for processing images and videos in the compressed domain. Developing concepts from first principles, the book introduces popular image and video compression algorithms, in particular JPEG, JPEG2000, MPEG-2, MPEG-4, and H.264 standards. It also explores compressed domain analysis and performance metrics for comparing algorithms. The author then elucidates the definitions and properties of the discrete Fourier transform (DFT), discrete cosine transform (DCT), integer cosine transform (ICT), and discrete wavelet transform (DWT). In the subsequent chapters, the author discusses core operations, such as image filtering, color enhancement, image resizing, and transcoding of images and videos, that are used in various image and video analysis approaches. He also focuses on other facets of compressed domain analysis, including video editing operations, video indexing, and image and video steganography and watermarking. With MATLAB (R) codes available as a download from the CRC Press website, this book takes you through the steps involved in processing and analyzing compressed videos and images. It covers the algorithms, standards, and techniques used for coding images and videos in compressed formats.

Instant DVD Workshop 2 (Hardcover): Mark Dileo Instant DVD Workshop 2 (Hardcover)
Mark Dileo
R5,151 Discovery Miles 51 510 Ships in 12 - 17 working days

Ulead DVD Workshop is DVD-authoring software designed for video professionals and enthusiasts working on the Windows platform. It permits users to import video from digital or analog sources with sophisticated MPEG capture and conversion tools and build professional looking still or motion menus using an extensive set of design tools. Instant DVD Workshop 2.0 presents carefully detailed screen shots and step-by-step directions illustrating how to use DVD Workshop software. Beginning with the proper installation of the application, it covers the full scope of functions, including managing media, importing stills and graphics, editing video, inserting audio files, creating menus, and finish authoring, with professional tips and techniques covering workflow and other topics provided along the way.

Musical Signal Processing (Hardcover): Curtis Roads, Stephen Travis Pope, Aldo Piccialli, Giovanni DePoli Musical Signal Processing (Hardcover)
Curtis Roads, Stephen Travis Pope, Aldo Piccialli, Giovanni DePoli
R3,223 Discovery Miles 32 230 Ships in 12 - 17 working days

First Published in 1997. Routledge is an imprint of Taylor & Francis, an informa company.

How to Cheat in After Effects (Hardcover, 2nd edition): Chad Perkins How to Cheat in After Effects (Hardcover, 2nd edition)
Chad Perkins
R5,014 Discovery Miles 50 140 Ships in 12 - 17 working days

Get the most from the most widely used application in the postproduction field! Gain the insider tips you need to compose eye-catching, imaginative Adobe After Effects projects quickly and effectively. In How to Cheat in After Effects, Second Edition seasoned AE expert Chad Perkins provides dozens of concise, step-by-step tutorials and lavish 4-color illustrations to get you on the fast track to producing amazing motion graphics and visual effects. Updated for CS6, this new edition has been revised to include: A brand new chapter on the most popular 3rd party effects including Trapcode Particular and Video Copilot's Element 3D New cheats on professional compositing, expressions, and high end visual effects Tons of cool light tricks and lessons on how to use Video Copilot's Optical Flares A thorough explanation of the Ray-trace 3D engine introduced in After Effects CS6 Downloadable resources with project files allowing you to work alongside the exercises in the book, as well as QuickTime movies displaying techniques There's no time to waste! Whether you are an intermediate After Effects user in need of its more advanced tools or a novice looking for techniques to up your game, this book will bring your motion graphics, visual effects, and graphic compositions to the next level. Downloadable resources project files are available at www.focalpress.com/9780415661065

Virtual Reality Filmmaking - Techniques & Best Practices for VR Filmmakers (Hardcover): Celine Tricart Virtual Reality Filmmaking - Techniques & Best Practices for VR Filmmakers (Hardcover)
Celine Tricart
R4,301 Discovery Miles 43 010 Ships in 12 - 17 working days

Virtual Reality Filmmaking presents a comprehensive guide to the use of virtual reality in filmmaking, including narrative, documentary, live event production, and more. Written by Celine Tricart, a filmmaker and an expert in new technologies, the book provides a hands-on guide to creative filmmaking in this exciting new medium, and includes coverage on how to make a film in VR from start to finish. Topics covered include: The history of VR; VR cameras; Game engines and interactive VR; The foundations of VR storytelling; Techniques for shooting in live action VR; VR postproduction and visual effects; VR distribution; Interviews with experts in the field including the Emmy-winning studios Felix & Paul and Oculus Story Studio, Wevr, Viacom, Fox Sports, Sundance's New Frontier, and more.

Essential Skills in Organic Modeling (Hardcover): Nicholas B. Zeman Essential Skills in Organic Modeling (Hardcover)
Nicholas B. Zeman
R4,039 Discovery Miles 40 390 Ships in 12 - 17 working days

This is a beginner's guide to learning and implementing the essential aspects of modeling organic objects and using an organic workflow to model anything. This book gives an aspiring modeler all the tools that they need to know in order to begin creating great models that are efficient and laid out properly for rigging and texturing. The reader will be taken through all the primary techniques and methodologies for making "liveable" creatures for video, film, or games. The reader will also learn the basic physical structure that designates something as organic vs artificial, and how these varying structures can be tackled from a modeling perspective.through a practical, hands-on approach. Features Designed to approach organic modeling in a software-independent manner. Builds fundamental knowledge of 3D digital art from the ground up. Each lesson builds on the previous lesson. Has industry standard knowledge, based on simplicity and efficiency that will work for either production rendering or game development. Defines what organic modeling is and how it works, and why each technique was developed and implemented as it currently stands.

Mathematics Education for a New Era - Video Games as a Medium for Learning (Hardcover): Keith Devlin Mathematics Education for a New Era - Video Games as a Medium for Learning (Hardcover)
Keith Devlin
R5,146 Discovery Miles 51 460 Ships in 12 - 17 working days

Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Aimed primarily at teachers and education researchers, but also of interest to game developers who want to produce videogames for mathematics education, Mathematics Education for a New Era: Video Games as a Medium for Learning describes exactly what is involved in designing and producing successful math educational videogames that foster the innovative mathematical thinking skills necessary for success in a global economy. Read the author's monthly MAA column Devlin's Angle

The Animator's Sketchbook - How to See, Interpret & Draw Like a Master Animator (Hardcover): Tony White The Animator's Sketchbook - How to See, Interpret & Draw Like a Master Animator (Hardcover)
Tony White
R5,022 Discovery Miles 50 220 Ships in 12 - 17 working days

The Animator's Sketchbook will teach students of animation how to improve their work through observation and drawing. It will show readers how to access their inner "animator." With over 60 different gesture and drawing exercises, this book enhances vision, analysis, understanding, and the core skills required to become a master animator. Filled with extensive practice pages, Tony White's Sketchbook, invites students to demonstrate what they learn. Each exercise is timed, so that the skills acquired, are optimized for efficiency and comprehension. The style and technique of the art produced will be entirely up to the reader, thus making no two sketchbooks alike.

Punk Playthings - Provocations for 21st Century Game Makers (Paperback): Chris Lowthorpe, Sean Taylor Punk Playthings - Provocations for 21st Century Game Makers (Paperback)
Chris Lowthorpe, Sean Taylor
R1,691 Discovery Miles 16 910 Ships in 12 - 17 working days

Punk Playthings Provocations for 21st Century Game Makers "Punk was an attitude. It was never about having a Mohican haircut or wearing a ripped T-shirt. It was all about destruction, and the creative potential within that." Malcolm Mclaren Warning: If you want a silver bullet solution for efficient game making or a step-by-step guide to receiving Indie Game Dev hero worship, you're in the wrong place. Put the book back on the shelf. Punk Playthings is an antidote to complacency and orthodoxy. Packed with probes and provocations that explore game making through fresh lenses for uncertain times, it challenges gaming monoculture by constructing a trading space for ideas and learning from across domains and cultures. Punk Playthings has zero respect for boundaries between mediums, industries, sectors, specialisms or disciplines. Instead, it challenges you to expand your cultural capital, think laterally and make new connections. Punk Playthings advocates a truly independent mindset and DIY approach for creating playful experiences with cultural resonance. It proclaims creative entrepreneurship as the true legacy of punk. Punk Playthings is not for everyone. But it might be for you.

Pervasive Games - Theory and Design (Hardcover): Markus Montola, Jaakko Stenros, Annika Waern Pervasive Games - Theory and Design (Hardcover)
Markus Montola, Jaakko Stenros, Annika Waern
R5,163 R4,882 Discovery Miles 48 820 Save R281 (5%) Ships in 12 - 17 working days

Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so. This book shows how to change the face of play-who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre. Pervasive Games covers everything from theory and design to history and marketing.

How to Cheat in Adobe Animate CC - The art of design and animation (Hardcover): Myra Ferguson, Chris Georgenes How to Cheat in Adobe Animate CC - The art of design and animation (Hardcover)
Myra Ferguson, Chris Georgenes
R4,065 R3,784 Discovery Miles 37 840 Save R281 (7%) Ships in 12 - 17 working days

Would you rather take months to learn every tool, every feature, and every concept in Adobe Animate or start right now making your own creations with just a few steps? Myra Ferguson is teaming up with Chris Georgenes to help you create great animation, bring objects to life with cool motion effects, and enhance your productivity in Animate CC! How to Cheat in Adobe Animate CC is a goldmine of artistic inspiration, time-saving practical tips, and step-by-step walkthroughs. Let your sasquatch sunbathe, your coyote howl, and your lint spider see the light of day. With real-world projects and project source files, you can follow along and try for yourself. This book includes all NEW content and cheats for Animate CC, such as making cinemagraphs, creating a double exposure effect, speeding up the process of making real life doodles, simulating a bokeh effect, converting your documents to HTML5, and more. Key Features * Glimpse into the workflow of digital media and animation experts and apply practical techniques and tips to your own projects with source files, examples, and tutorials. * Learn a myriad of tricks based on real-life working methods to help you work faster and more efficiently with new features in Adobe Animate CC and the Creative Cloud. * Work from the problem to the solution to gain the best possible results from Animate.

Elemental Magic, Volume II - The Technique of Special Effects Animation (Hardcover): Joseph Gilland Elemental Magic, Volume II - The Technique of Special Effects Animation (Hardcover)
Joseph Gilland
R5,167 Discovery Miles 51 670 Ships in 12 - 17 working days

Design beautiful, professional-level animated effects with these detailed step-by-step tutorials from former Disney animator and animated effects expert Joseph Gilland. Filled with beautiful, full-color artwork, Elemental Magic, Volume II, breaks down the animated effect process from beginning to end-including booming explosions, gusting winds, magical incantations, and raging fires. He also breaks down the process of effects "clean-up," as well as timing and frame rates. The companion website includes real-time footage of the author lecturing as he animates the drawings from the book. In these videos, he elucidates the entire process from blank page to final animation. See it all come to life like never before. Throughout the book, Joseph refers to and includes examples from his own professional work from feature films such as Lilo and Stitch and Tarzan.

Iris Biometric Model for Secured Network Access (Paperback): Franjieh El Khoury Iris Biometric Model for Secured Network Access (Paperback)
Franjieh El Khoury
R1,412 Discovery Miles 14 120 Ships in 12 - 17 working days

In the last few years, biometric techniques have proven their ability to provide secure access to shared resources in various domains. Furthermore, software agents and multi-agent systems (MAS) have shown their efficiency in resolving critical network problems. Iris Biometric Model for Secured Network Access proposes a new model, the IrisCryptoAgentSystem (ICAS), which is based on a biometric method for authentication using the iris of the eyes and an asymmetric cryptography method using "Rivest-Shamir-Adleman" (RSA) in an agent-based architecture. It focuses on the development of new methods in biometric authentication in order to provide greater efficiency in the ICAS model. It also covers the pretopological aspects in the development of the indexed hierarchy to classify DRVA iris templates. The book introduces biometric systems, cryptography, and multi-agent systems (MAS) and explains how they can be used to solve security problems in complex systems. Examining the growing interest to exploit MAS across a range of fields through the integration of various features of agents, it also explains how the intersection of biometric systems, cryptography, and MAS can apply to iris recognition for secure network access. The book presents the various conventional methods for the localization of external and internal edges of the iris of the eye based on five simulations and details the effectiveness of each. It also improves upon existing methods for the localization of the external and internal edges of the iris and for removing the intrusive effects of the eyelids.

The Art of Direction (Paperback): Ron Ashtiani The Art of Direction (Paperback)
Ron Ashtiani; Foreword by Gavin Rothery
R807 Discovery Miles 8 070 Ships in 12 - 17 working days
Religion and the Internet (Hardcover): Heidi Campbell Religion and the Internet (Hardcover)
Heidi Campbell
R26,137 Discovery Miles 261 370 Ships in 12 - 17 working days

Religion and the Internet will present a range of scholarly articles that offer a critical overview of the interdisciplinary study of new media, religion and digital culture. Scholars have documented individuals using computer networks for religious discussions and enagagment since the early 1980s. In the mid 1990s, when the Internet became publicly accessible, scholars began to study how users were translating and transporting their religious practices onto this new digital platform. This collection will cover the development of the study of Religion and the Internet over the past three decades, highlighting the core research topics, approaches and questions that have been explored by key international scholars at the intersection of new media and religion. The collection seeks to present how new forms of religious practices have emerged and been interrogated by scholars. It will also present how religious communities have negotiated their engagement with digital techologies and the online and offline implications this has had for religious practioners and individuals.

3D Printing Basics for Entertainment Design (Hardcover): Anne E. McMills 3D Printing Basics for Entertainment Design (Hardcover)
Anne E. McMills
R3,916 Discovery Miles 39 160 Ships in 12 - 17 working days

Affordable 3D printers are rapidly becoming everyday additions to the desktops and worktables of entertainment design practitioners - whether working in theatre, theme parks, television and film, museum design, window displays, animatronics, or... you name it! We are beginning to ask important questions about these emerging practices: * How can we use 3D fabrication to make the design and production process more efficient? * How can it be used to create useful and creative items? * Can it save us from digging endlessly through thrift store shelves or from yet another late-night build? * And when budgets are tight, will it save us money? This quick start guide will help you navigate the alphabet soup that is 3D printing and begin to answer these questions for yourself. It outlines the basics of the technology, and its many uses in entertainment design. With straightforward and easy-to-follow information, you will learn ways to acquire printable 3D models, basic methods of creating your own, and tips along the way to produce successful prints. Over 70 professionals contributed images, guidance, and never-before-seen case studies filled with insider secrets to this book, including tutorials by designer and pioneer, Owen M. Collins.

Interactive Digital Narrative - History, Theory and Practice (Paperback): Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem... Interactive Digital Narrative - History, Theory and Practice (Paperback)
Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen, Tonguc Ibrahim Sezen
R1,364 Discovery Miles 13 640 Ships in 12 - 17 working days

The book is concerned with narrative in digital media that changes according to user input-Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.

Game Art Complete - All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques (Hardcover): Andrew Gahan Game Art Complete - All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques (Hardcover)
Andrew Gahan
R4,782 Discovery Miles 47 820 Ships in 12 - 17 working days

A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art.Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference.

Clockwork Game Design (Hardcover): Keith Burgun Clockwork Game Design (Hardcover)
Keith Burgun
R4,996 R4,715 Discovery Miles 47 150 Save R281 (6%) Ships in 12 - 17 working days

Only by finding and focusing on a core mechanism can you further your pursuit of elegance in strategy game design.Clockwork Game Design is the most functional and directly applicable theory for game design. It details the clockwork game design pattern, which focuses on building around fundamental functionality. You can then use this understanding to prescribe a system for building and refining your rulesets. A game can achieve clarity of purpose by starting with a strong core, then removing elements that conflict with that core while adding elements that support it.Filled with examples and exercises detailing how to put the clockwork game design pattern into use, this book is a must-have manual for designing games. A hands-on, practical book that outlines a very specific approach to designing games Develop the mechanics that make your game great, and limit or remove factors that disrupt the core concept Practice designing games through the featured exercises and illustrations

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