0
Your cart

Your cart is empty

Books > Computing & IT > Computer hardware & operating systems > Supercomputers

Buy Now

GPGPU Programming for Games and Science (Paperback) Loot Price: R1,528
Discovery Miles 15 280
GPGPU Programming for Games and Science (Paperback): David H. Eberly

GPGPU Programming for Games and Science (Paperback)

David H. Eberly

 (sign in to rate)
Loot Price R1,528 Discovery Miles 15 280 | Repayment Terms: R143 pm x 12*

Bookmark and Share

Expected to ship within 12 - 19 working days

An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11 GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering: Robustness Accuracy Speed Quality source code that is easily maintained, reusable, and readable The book primarily addresses programming on a graphics processing unit (GPU) while covering some material also relevant to programming on a central processing unit (CPU). It discusses many concepts of general purpose GPU (GPGPU) programming and presents practical examples in game programming and scientific programming. The author first describes numerical issues that arise when computing with floating-point arithmetic, including making trade-offs among robustness, accuracy, and speed. He then shows how single instruction multiple data (SIMD) extensions work on CPUs since GPUs also use SIMD. The core of the book focuses on the GPU from the perspective of Direct3D 11 (D3D11) and the High Level Shading Language (HLSL). This chapter covers drawing 3D objects; vertex, geometry, pixel, and compute shaders; input and output resources for shaders; copying data between CPU and GPU; configuring two or more GPUs to act as one; and IEEE floating-point support on a GPU. The book goes on to explore practical matters of programming a GPU, including code sharing among applications and performing basic tasks on the GPU. Focusing on mathematics, it next discusses vector and matrix algebra, rotations and quaternions, and coordinate systems. The final chapter gives several sample GPGPU applications on relatively advanced topics. Web ResourceAvailable on a supporting website, the author's fully featured Geometric Tools Engine for computing and graphics saves you from having to write a large amount of infrastructure code necessary for even the simplest of applications involving shader programming. The engine provides robust and accurate source code with SIMD when appropriate and GPU versions of algorithms when possible.

General

Imprint: Crc Press
Country of origin: United Kingdom
Release date: September 2020
First published: 2015
Authors: David H. Eberly
Dimensions: 190 x 235 x 22mm (L x W x T)
Format: Paperback
Pages: 469
ISBN-13: 978-0-367-65909-7
Categories: Books > Computing & IT > Computer hardware & operating systems > Supercomputers
Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Books > Computing & IT > Applications of computing > Image processing > Computer animation
Promotions
LSN: 0-367-65909-3
Barcode: 9780367659097

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

You might also like..

Using HPC for Computational Fluid…
Shamoon Jamshed Hardcover R3,859 Discovery Miles 38 590
High Performance Computing in Science…
Wolfgang E. Nagel, Dietmar H. Kroener, … Hardcover R5,973 Discovery Miles 59 730
High Performance Computing in Science…
Siegfried Wagner, Etc Hardcover R2,669 Discovery Miles 26 690
High Performance Computing in Science…
Egon Krause, Willi Jager Hardcover R2,674 Discovery Miles 26 740
Smart Buildings Digitalization, Two…
O.V. Gnana Swathika, K. Karthikeyan, … Hardcover R7,258 Discovery Miles 72 580
HPC@Green IT - Green High Performance…
Ralf Gruber Hardcover R1,622 Discovery Miles 16 220
High Performance Computing on Vector…
Thomas Boenisch, Sunil Tiyyagura, … Hardcover R3,023 Discovery Miles 30 230
High Performance Computing in Science…
Siegfried Wagner, Matthias Steinmetz, … Hardcover R4,730 Discovery Miles 47 300
Heterogeneity, High Performance…
Theo Lynn, John P. Morrison, … Hardcover R972 Discovery Miles 9 720
Advances in High Performance Computing…
Lucio Grandinetti, Etc Hardcover R2,766 Discovery Miles 27 660
Conquering Big Data with High…
Ritu Arora Hardcover R5,481 Discovery Miles 54 810
Computational Science and High…
Egon Krause, Yurii I Shokin, … Hardcover R6,085 Discovery Miles 60 850

See more

Partners