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A GUIDE TO SQL, Ninth Edition, provides an effective introduction to SQL programming using straightforward instruction, extensive hands-on exercises, and a strong foundation in real-world business applications. The Ninth Edition builds on the longstanding success of this proven text by presenting basic SQL commands in the context of a running case, in which a business uses SQL to manage orders, items, customers, and sales reps. The authors emphasize that fundamental principles and practices apply regardless of the database environment chosen, and they include examples from the latest versions of Oracle (R) and Microsoft (R) Access (R), and SQL Server throughout the text.
Discover how to create effective native apps across platforms and Web apps for today's most popular smartphone platforms with Duffy's PROGRAMMING MOBILE APPLICATIONS: ANDROID (TM), iOS, AND WINDOWS (R) PHONE 7. This unique, hands-on tutorial approach combines clear presentations with numerous screenshots and step-by-step instructions to guide readers in developing applications for Google (TM) Android (TM), Apple (R) iOS, and Windows (R) Phone 7. Readers learn to create identical native and Web apps for each platform, which allows comparing each platform's development processes. The book's complete coverage ranges from platform architecture to native app life cycle management with an emphasis on fundamental programming concepts. This book's unique coverage of multiple platforms not only demonstrates the portability of apps that readers create, but also ensures an solid understanding of programming principles that benefits readers throughout any career.
The ever-increasing dependence of our lives and livelihoods on the correct functioning of computer software means that logic and program correctness are core elements of all good computer science degrees. This book presents both these topics in one self-contained text.
The focus of the book is on "correct-by-construction" program design -- the discipline of calculating programs from their specifications. Modern, calculational logic is introduced in combination with key program construction principles, such as the assignment axiom, loop invariants and bound functions. This material is intertwined with motivational discussion, programming examples and challenging problem-solving exercises, bringing the book alive for its intended audience, undergraduates in computer science and mathematics, as well as professional programmers wishing to further develop their programming skills.
The book covers the elements of logic and program correctness that form the foundations of further study --- the logical connectives and their algebraic properties, induction, quantifiers and program construction rules. Substantial examples of program construction are included. Many exercises are provided, all with detailed solutions.
Creating a Winning E-Business, Second Edition illustrates the processes involved with planning, starting, and marketing a new e-business in today's environment. Four types of cases are used in this practical, entrepreneurial guide to provide a real-world approach, including a book-long running case study complimented by chapter specific real-world case studies that open and close each chapter. Additionally, case studies that feature both successful and unsuccessful ventures are found throughout the book enabling students to learn from the actions of others. A new chapter on Affiliation programs (such as Amazon.com's Associates program) is featured and all chapters are updated to reflect industry changes since the publication of the first edition.
Python is today's fastest growing programming language. This engaging and refreshingly different guide breaks down the skills into clear step-by-step chunks and explains the theory using brief easy-to-understand language. Rather than bamboozling readers with pages of mind-numbing technical jargon, this book includes 150 practical challenges, putting the power in the reader's hands. Through creating programs to solve these challenges the reader will quickly progress from mastering the basics to confidently using subroutines, a graphical user interface, and linking to external text, csv and SQL files. This book is perfect for anyone who wants to learn how to program with Python. In particular, students starting out in computer science and teachers who want to improve their confidence in Python will find here a set of ready-made challenges for classroom use.
Resources designed to support learners of the 2010 BTEC Level 3 National IT specification*. Extensive unit coverage: Student Book 1 covers 14 units including all the mandatory units, giving learners the breadth to tailor the course to their needs and interests, when combined with Student Book 2. Functional Skills and Personal Learning and Thinking Skills are embedded in activities throughout the book. WorkSpace case studies take learners into the real world of work, showing them how they can apply their knowledge in a real-life context.
Python (R) is a free open-source language and environment that has tremendous potential in the scientific computing domain. Computing with Python presents the programming language in tight connection with mathematical applications. The approach of the book is concept based rather than a systematic introduction to the language. It is written for a mathematical readership and is aimed at students with a mathematical background.
Intended for use in a beginning web design or web development course The Basics of Web Design: HTML5 & CSS3, 2e takes a unique approach to prepare students to design web pages that work today in addition to being ready to take advantage of HTML5 coding techniques of the future. The text covers the basic concepts that web designers need to develop their skills: * Introductory Internet and Web concepts * Creating web pages with HTML5 * Configuring text, color, and page layout with Cascading Style Sheets * Configuring images and multimedia on web pages * Web design best practices * Accessibility, usability, and search engine optimization considerations * Obtaining a domain name and web host * Publishing to the Web Teaching and Learning Experience To provide a better teaching and learning experience, for both instructors and students, this program will: *Apply Theory and/or Research: A well-rounded foundation of hard and soft skills will help students as they pursue careers as web professionals. *Engage Students: Hands-on practice exercises and a running case study offer real-world perspective, and keep students interested in the material. *Support Instructors and Students: Student files for web page Hands-on Practice exercises and the case study are available on the companion website.
For junior- to graduate-level courses in computer graphics. Assuming no background in computer graphics, this junior- to graduate-level textbook presents basic principles for the design, use, and understanding of computer graphics systems and applications. The authors, authorities in their field, offer an integrated approach to two-dimensional and three-dimensional graphics topics. A comprehensive explanation of the popular OpenGL programming package, along with C++ programming examples illustrates applications of the various functions in the OpenGL basic library and the related GLU and GLUT packages.
In Starting Out with Python(r), Second Edition Tony Gaddis' evenly-paced, accessible coverage introduces students to the basics of programming and prepares them to transition into more complicated languages. Python, an easy-to-learn and increasingly popular object-oriented language, allows readers to become comfortable with the fundamentals of programming without the troublesome syntax that can be challenging for novices. With the knowledge acquired using Python, students gain confidence in their skills and learn to recognize the logic behind developing high-quality programs. Starting Out with Python discusses control structures, functions, arrays, and pointers before objects and classes. As with all Gaddis texts, clear and easy-to-read code listings, concise and practical real-world examples, detail-oriented explanations, and an abundance of exercises appear in every chapter. This text is intended for a one-semester introductory programming course for students with limited programming experience.
In The Art and Science of Java, Stanford professor and well-known leader in CS Education Eric Roberts emphasizes the student-friendly exposition that led to the success of The Art and Science of C. By following the recommendations of the Association of Computing Machinery's Java Task Force, this first edition text adopts a modern objects-first approach that introduces students to useful hierarchies from the very beginning. Packages are translated into a minimally complex collection of pedagogical resources that make it easier to teach Java while retaining the language's industrial strength.
Whether you're a budding blogger or seasoned web designer, WordPress is a brilliant tool for creating websites--once you know how to tap into its impressive features. The latest edition of this jargon-free Missing Manual shows you how to use WordPress's themes, widgets, and plug-ins to build just about any kind of site. The important stuff you need to know: Set up WordPress. Configure WordPress on your web host or get it running on your home computer. Create your site. Get hands-on instructions for building all types of websites, from blogs to business sites with ecommerce features. Jazz it up. Add picture galleries, slideshows, video clips, music players, and podcasts. Add features. Select from thousands of plug-ins to enhance your site's capabilities, from contact forms to a basic shopping cart. Build a truly unique site. Customize a WordPress theme to create a site that looks exactly the way you want. Attract an audience. Use SEO, site statistics, and social sharing to reach more people. Stay safe. Use backup and staging tools to protect your content and avoid catastrophe.
This thoroughly class tested text and online tutorial gives a complete introduction to the essentials of the XML standard. It will teach students how to apply web technologies to develop XML based web applications. Through the book, the student will build applications that work together to construct interesting and workable web applications.
The "Bible" for Rails Development: Now Fully Updated for Rails 4.1 "When I read "The Rails Way "for the first time, I felt like I truly understood Rails for the first time.""-From the Foreword by Steve Klabnik" Ruby on Rails 4 is leaner, tighter, and even more valuable to professional web developers. More than ever, it helps you focus on what matters most: delivering business value via clean and maintainable code. "The Rails(TM)4 Way "is the only comprehensive, authoritative guide to delivering production-quality code with Rails 4. Kevin Faustino joins pioneering Rails developer Obie Fernandez to illuminate the entire Rails 4 API, including its most powerful and modern idioms, design approaches, and libraries. They present extensive new and updated content on security, performance, caching, Haml, RSpec, Ajax, the Asset Pipeline, and more. Through detailed code examples, you'll dive deep into the Rails 4 code base, discover why Rails is designed as it is, and learn how to make it do exactly what you want. Proven in dozens of production systems, this book's techniques will maximize your productivity and help you build more successful solutions. You'll want to keep this guide by your computer-you'll refer to it constantly. This guide will help you
A fun and lively look at the mathematical ideas concealed in video games Did you know that every time you pick up the controller to your PlayStation or Xbox, you are entering a game world steeped in mathematics? Power-Up reveals the hidden mathematics in many of today's most popular video games and explains why mathematical learning doesn't just happen in the classroom or from books--you're doing it without even realizing it when you play games on your cell phone. In this lively and entertaining book, Matthew Lane discusses how gamers are engaging with the traveling salesman problem when they play Assassin's Creed, why it is mathematically impossible for Mario to jump through the Mushroom Kingdom in Super Mario Bros., and how The Sims teaches us the mathematical costs of maintaining relationships. He looks at mathematical pursuit problems in classic games like Missile Command and Ms. Pac-Man, and how each time you play Tetris, you're grappling with one of the most famous unsolved problems in all of mathematics and computer science. Along the way, Lane discusses why Family Feud and Pictionary make for ho-hum video games, how realism in video games (or the lack of it) influences learning, what video games can teach us about the mathematics of voting, the mathematics of designing video games, and much more. Power-Up shows how the world of video games is an unexpectedly rich medium for learning about the beautiful mathematical ideas that touch all aspects of our lives--including our virtual ones.
Welcome to Make: 's 2020 Guide to Boards! This year brings powerful new releases from Adafruit, Arduino, BeagleBoard, Google, Nvidia, Raspberry Pi, Teensy, and more. We've assembled the technical data for new boards and returning favorites (listing over 50% more than our previous guide!), along with highlighting options to consider for your next project. To further help your decision-making process, some of our favorite electronics experts explain how they pick the right board for their projects. But the real star of electronic prototyping in 2020 is the software: In our cover story, we look at how Python-powered boards make it easier than ever to code for hardware. Plus, your favorite YouTube makers offer their tips and tricks for getting started making videos, how to grow your channel, and what you need to get a great shot (Hint: it's probably in your pocket right now). And don't forget, Halloween is right around the corner! Learn to build an R/C roving pop-up zombie-in-a-trashcan to scare the daylights out of the neighborhood, make a light and cheap fog projection screen for your haunted house, and create a flaming window setup so realistic, you'll have to warn the fire department about erroneous reports ahead of time. Lastly, read the finale of Make: 's series on how our community can help avert catastrophic climate change. Plus, over 43 projects including: Block ads across your entire home network with the Pi-hole ad blocker Use code to make beautiful topographical maps of the Moon, Mars, and more Create a swirling stormy snow globe with LED-lit rheoscopic fluid Build a DIY mobile handwashing station for your community Tips and builds for exercising your constitutional right to protest safely and effectively Macrame an adorable Bay Yoda from The Mandalorian And much more!
"The bible of all fundamental algorithms and the work that taught many of today's software developers most of what they know about computer programming."
x2014;"Byte," September 1995
"I can't begin to tell you how many pleasurable hours of study and recreation they have afforded me! I have pored over them in cars, restaurants, at work, at home... and even at a Little League game when my son wasn't in the line-up."
"If you think you're a really good programmer... read [Knuth's] Art of Computer Programming... You should definitely send me a resume if you can read the whole thing."
"It's always a pleasure when a problem is hard enough that you have to get the Knuths off the shelf. I find that merely opening one has a very useful terrorizing effect on computers."
This first volume in the series begins with basic programming
concepts and techniques, then focuses more particularly on
information structures x2014;the representation of information
inside a computer, the structural relationships between data
elements and how to deal with them efficiently. Elementary
applications are given to simulation, numerical methods, symbolic
computing, software and system design. Dozens of simple and
important algorithms and techniques have been added to those of the
previous edition. The section on mathematical preliminaries has
been extensively revised to match present trends in research.
Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode 12 IDE, Cocoa Touch, and the latest version of Apple's acclaimed programming language, Swift 5.3. With this thoroughly updated guide, you'll learn the Swift language, understand Apple's Xcode development tools, and discover the Cocoa framework. Explore Swift's object-oriented concepts Become familiar with built-in Swift types Dive deep into Swift objects, protocols, and generics Tour the lifecycle of an Xcode project Learn how nibs are loaded Understand Cocoa's event-driven design Communicate with C and Objective-C In this edition, catch up on the latest iOS programming features: Multiple trailing closures Code editor tabs New Simulator features Resources in Swift packages Logging and testing improvements And more! Once you master the fundamentals, you'll be ready to tackle the details of iOS app development with author Matt Neuburg's companion guide, Programming iOS 14.
Take your idea from concept to production with this unique guide
Whether it's called physical computing, ubiquitous computing, or the Internet of Things, it's a hot topic in technology: how to channel your inner Steve Jobs and successfully combine hardware, embedded software, web services, electronics, and cool design to create cutting-edge devices that are fun, interactive, and practical. If you'd like to create the next must-have product, this unique book is the perfect place to start.
Both a creative and practical primer, it explores the platforms you can use to develop hardware or software, discusses design concepts that will make your products eye-catching and appealing, and shows you ways to scale up from a single prototype to mass production.Helps software engineers, web designers, product designers, and electronics engineers start designing products using the Internet-of-Things approach Explains how to combine sensors, servos, robotics, Arduino chips, and more with various networks or the Internet, to create interactive, cutting-edge devices Provides an overview of the necessary steps to take your idea from concept through production
If you'd like to design for the future, "Designing the Internet of Things" is a great place to start.
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