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Books > Computing & IT > Computer programming > General
With the advancement of technology in the modern world, the
constant influx of data, information, and computing can become
droning and one-dimensional. Re-examining these methods through a
different approach helps highlight broader perspectives and further
understanding. Applying abstract and holistic methods, such as
nature and visualization, to computing technologies is a developing
area of study but has yet to be empirically researched. Graphical
Thinking for Science and Technology Through Knowledge Visualization
provides emerging research exploring the theoretical and practical
aspects of implementing visuals and images within data and
information. The text contains projects, examples of students'
solutions, and invites the reader to apply graphical thinking.
Featuring coverage on a broad range of topics such as nanoscale
structures, computer graphics, and data visualization, this book is
ideally designed for software engineers, instructional designers,
researchers, scientists, artists, marketers, media professionals,
and students seeking current research on applying artistic
solutions within information and computing.
Philosophical paradigms, theoretical frameworks, and methodologies
make up the answering and problem solving systems that define
current research approaches. While there are multiple research
method books, the subject lacks an update and integrated source of
reference for graduate courses. Research Methodologies, Innovations
and Philosophies in Software Systems Engineering and Information
Systems aims to advance scientific knowledge on research approaches
used in systems engineering, software engineering, and information
systems and to update and integrate disperse and valuable knowledge
on research approaches. This aims to be a collection of knowledge
for PhD students, research-oriented faculty, and instructors of
graduate courses.
Improve Every Retrospective! Real Solutions for Every Team Leader,
Facilitator, and Participant ". . . Aino has shared a robust,
curated list of antipatterns and how to avoid them. . . . And she
has shared so much more than tips and techniques. You will find a
gold mine--with precious nuggets, including her personal
experiences, effective facilitation resources, and pointers for
extracting yourself and your team when you're stuck." --From the
Foreword by Diana Larsen, co-author, Agile Retrospectives: Making
Good Teams Great Retrospectives are indispensable for continuous
learning and improvement in Lean, Agile, DevOps, and other
contexts, but most of us have suffered through at least one
retrospective that was a waste of time, or worse. Now, leading
agile coach Aino Vonge Corry identifies 24 reasons that
retrospectives fail and shows how to overcome each of them. Using
the familiar "patterns" approach, Retrospectives Antipatterns
introduces antipatterns related to structure, planning, people,
distributed teams, and more. Corry shares traps she's encountered
and mistakes she's made over more than a decade of leading
retrospectives and then presents proven solutions. With her
insights and guidance, you can run enjoyable retrospectives that
deliver concrete improvements and real value--or at the very least
recognize when you are making the same mistake as the author!
Create a common language, actionable solutions, and proven plans
for solving the retrospective problems you'll encounter most often
Recognize symptoms, assess tradeoffs, and refactor your current
situation into something better Plan more effectively: decide who
should attend and facilitate, when to schedule your retrospective,
and how much time to set aside Handle "people" problems: deal with
negativity, silence, distrust, disillusionment, loudmouths, and
cultural differences Facilitate better "virtual" retrospectives,
with tips for online retrospectives included in each antipattern
Register your book for convenient access to downloads, updates,
and/or corrections as they become available. See inside book for
details.
After twenty years, return to the wild world of Crash Bandicoot
with this epic behind-the-scenes look at the new Crash Bandicoot 4:
It's About Time! The Crash Bandicoot (TM) series has remained a
beloved staple of platform gaming ever since the first game's
release in 1996, The Art of Crash Bandicoot (TM)4: It's About Time
(TM) is a rich repository overflowing with interviews, quotes,
observations and anecdotes, accompanied by a treasure trove of
concept art detailing the characters and environments of the game.
Gamers of every type will cherish this all-encompassing look into
the zany, wild and unpredictable world of Crash Bandicoot (TM).
The Newnes Know It All Series takes the best of what our authors
have written to create hard-working desk references that will be an
engineer's first port of call for key information, design
techniques and rules of thumb. Guaranteed not to gather dust on a
shelf!
Embedded software is present everywhere - from a garage door opener
to implanted medical devices to multicore computer systems. This
book covers the development and testing of embedded software from
many different angles and using different programming languages.
Optimization of code, and the testing of that code, are detailed to
enable readers to create the best solutions on-time and on-budget.
Bringing together the work of leading experts in the field, this a
comprehensive reference that every embedded developer will need!
Chapter 1: Basic Embedded Programming Concepts
Chapter 2: Device Drivers
Chapter 3: Embedded Operating Systems
Chapter 4: Networking
Chapter 5: Error Handling and Debugging
Chapter 6: Hardware/Software Co-Verification
Chapter 7: Techniques for Embedded Media Processing
Chapter 8: DSP in Embedded Systems
Chapter 9: Practical Embedded Coding Techniques
Chapter 10: Development Technologies and Trends
*Proven, real-world advice and guidance from such "name" authors as
Tammy Noergard, Jen LaBrosse, and Keith Curtis
*Popular architectures and languages fully discussed
*Gives a comprehensive, detailed overview of the techniques and
methodologies for developing effective, efficient embedded software
The Internet has been acknowledged as a recent technological
revolution, due to its significant impact on society as a whole.
Nevertheless, precisely due to its impact, limitations of the
current Internet are becoming apparent; in particular, its
inability to automatically take into account the meaning of online
documents. Some proposals for taking meaning into account began to
appear, mainly the so-called Semantic Web, which includes a set of
technologies like RDF that are based on new markup languages.
Though these technologies could be technically sound, practical
limitations, such as the high training level required to construct
Semantic Web pages, and the small proportion of current Semantic
Web pages make the Sematic Web marginal today and also in the near
foreseeable future. Quantitative Semantics and Soft Computing
Methods for the Web: Perspectives and Applications will provide
relevant theoretical frameworks and the latest empirical research
findings related to quantitative, soft-computing and approximate
methods for dealing with Internet semantics. The target audience of
this book is composed of professionals and researchers working in
the fields of information and knowledge related technologies (e.g.
Information sciences and technology, computer science, Web science,
and artificial intelligence).
Portable Biosensors and Point-of-Care Systems describes the
principles, design and applications of a new generation of
analytical and diagnostic biomedical devices, characterized by
their very small size, ease of use, multi-analytical capabilities
and speed to provide handheld and mobile point-of-care (POC)
diagnostics. The book is divided in four Parts. Part I is an
in-depth analysis of the various technologies upon which portable
diagnostic devices and biosensors are built. In Part II, advances
in the design and optimization of special components of biosensor
systems and handheld devices are presented. In Part III, a wide
scope of applications of portable biosensors and handheld POC
devices is described, ranging from the support of primary
healthcare to food and environmental safety screening. Diverse
topics are covered, including counterterrorism, travel medicine and
drug development. Finally, Part IV of the book is dedicated to the
presentation of commercially available products including a review
of the products of point-of-care in-vitro-diagnostics companies, a
review of technologies which have achieved a high Technology
Readiness Level, and a special market case study of POC infusion
systems combined with intelligent patient monitoring. This book is
essential reading for researchers and experts in the healthcare
diagnostic and analytical sector, and for electronics and material
engineers working on portable sensors.
Free/libre open source software (FLOSS) ecosystems such as Linux
have had a tremendous impact on computing and society and have
captured the attention of businesses, researchers, and policy
makers. Research on FLOSS has been ongoing for almost two decades.
From an economic perspective, the most common topics involve
motivation and organization. As commercial participation in FLOSS
has become common, the question of how to combine FLOSS practice
with commercial practice has been the subject of research,
particularly with a view to understanding how to ensure
sustainability of the ecosystem. This book is based on a Shonan
meeting on FLOSS ecosystem sustainability held in June 2017. The
meeting brought together a blend of established and young
researchers who were actively studying the FLOSS phenomenon. These
researchers were drawn from a variety of disciplines including
software engineering, human computer interaction, information
systems, computer-supported cooperative work, data mining,
cognitive science, psychology, operations research, and management.
Industry practitioners who were active in the FLOSS space also
participated. This book presents the results of discussion on
fundamental questions related to the impact and sustainability of
FLOSS ecosystems, including: * How does an ecosystem form? How do
different stakeholders work together to form a community that
develops and maintains valuable and freely available software, and
how does an ecosystem with millions of repositories and developers
operate given the lack of centralized planning? * How does an
ecosystem evolve in response to the environment as technology and
needs evolve over time? * How do newcomers learn the protocols and
practices of an ecosystem? How would they sustain the ecosystem?
What is the relationship between people and ecosystem
sustainability?
As Web technology evolves and adopts new uses and applications, the
creation and proliferation of Web services continues to be an
increasingly important issue for study and research. Web Services
Research for Emerging Applications: Discoveries and Trends provides
a comprehensive assessment of the latest developments in Web
services, with chapters focused on composing and coordinating Web
services, the design and development of Service Oriented
Architectures, and XML security.
The observation of nature has been the inspiration for many
materials, laws, and theories, as well as computational methods.
Nature-Inspired computing Design, Development, and Applications
covers all the main areas of natural computing, from methods to
computationally synthesized natural phenomena, to computing
paradigms based on natural materials. This volume is comprised of
ideas and research from nature to develop computational systems or
materials to perform computation. Researchers, academic educators,
and professionals will find a comprehensive view of all aspects of
natural computing with emphasis on its main branches.
With the emergence of the Java 3D API, the creation of high quality
3D animated graphics for Java applications and applets becomes a
possibility. With numerous aspects of the business, science,
medical, and educational fields implementing this technology, the
need for familiarity of Java 3D amplifies.""Interactive Web-Based
Virtual Reality with Java 3D"" provides both advanced and novice
programmers with comprehensive, detailed coverage of all of the
important issues in Java 3D. This essential book delivers
illustrations of essential keywords, syntax, and methods to provide
an easy-to-read learning experience for the reader.
Technology and the Internet have brought about numerous changes in
the field of politics. Understanding the effects of social media,
blogs, and evolving new sites in politics is becoming a crucial
aspect in this field for researchers and practitioners. Political
Activism in the Information Age offers a better understanding of
methods for political activism in the information age, the
effectiveness of these methods, and tools for analysing them. This
book presents an array of real-world political issues and how they
relate to the ever-expanding realm of information. The publication
will benefit researchers, politicians, public policy analysts,
political scientists, students, and anyone involved in the field of
politics.
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