0
Your cart

Your cart is empty

Browse All Departments
Price
  • R50 - R100 (1)
  • R100 - R250 (224)
  • R250 - R500 (1,034)
  • R500+ (9,294)
  • -
Status
Format
Author / Contributor
Publisher

Books > Computing & IT > Computer programming > General

The Game Music Toolbox - Composition Techniques and Production Tools from 20 Iconic Game Soundtracks (Paperback): Marios... The Game Music Toolbox - Composition Techniques and Production Tools from 20 Iconic Game Soundtracks (Paperback)
Marios Aristopoulos
R1,067 Discovery Miles 10 670 Ships in 9 - 15 working days

The Game Music Toolbox provides readers with the tools, models and techniques to create and expand a compositional toolbox, through a collection of 20 iconic case studies taken from different eras of game music. Discover many of the composition and production techniques behind popular music themes from games such as Cyberpunk 2077, Mario Kart 8, The Legend of Zelda, Street Fighter II, Diablo, Shadow of the Tomb Raider, The Last of Us, and many others. The Game Music Toolbox features: Exclusive interviews from industry experts Transcriptions and harmonic analyses 101 music theory introductions for beginners Career development ideas and strategies Copyright and business fundamentals An introduction to audio implementation for composers Practical takeaway tasks to equip readers with techniques for their own game music The Game Music Toolbox is crucial reading for game music composers and audio professionals of all backgrounds, as well as undergraduates looking to forge a career in the video game industry.

Programming in Scala, Fifth Edition (Paperback, 5th edition): Martin Odersky Programming in Scala, Fifth Edition (Paperback, 5th edition)
Martin Odersky; Lex Spoon, Bill Venners, Frank Sommers
R1,188 Discovery Miles 11 880 Ships in 12 - 17 working days

Programming in Scala is the definitive book on Scala, the popular language for the Java platform that blends object-oriented and functional programming concepts into a unique and powerful tool for developers. The fifth edition has been updated to cover new features up to, and including, Scala version 3.0. The Scala language has been exploding in popularity in recent years. More than 54,000 copies of Programming in Scala have been sold since the first edition was published in 2008.

Learn Enough JavaScript to Be Dangerous - A Tutorial Introduction to Programming with JavaScript (Paperback): Michael Hartl Learn Enough JavaScript to Be Dangerous - A Tutorial Introduction to Programming with JavaScript (Paperback)
Michael Hartl
R829 Discovery Miles 8 290 Ships in 12 - 17 working days

All You Need to Know, and Nothing You Don't, to Write JavaScript for the Web and Beyond JavaScript plays a key role in modern software development, not only because it is the only language that runs inside virtually all web browsers, but also because it has become widely used for back-end and general-purpose development as well. Although JavaScript is a big language, you don't need to learn "everything" about it to get started, just how to use it efficiently to solve real problems. In Learn Enough JavaScript to Be Dangerous, renowned instructor Michael Hartl teaches the specific concepts, skills, and approaches you need to be professionally productive. Even if you've never programmed before, Hartl helps you quickly build technical sophistication and master the lore you need to succeed. Treating JavaScript as a general-purpose language right from the start, Hartl offers examples for creating dynamic effects in browsers and for writing scripts and modules using Node.js. Focused exercises help you internalize what matters, without wasting time on details pros don't care about. Soon, it'll be like you were born knowing this stuff--and you'll be suddenly, seriously dangerous. Learn enough about . . . Rapidly deploying a simple JavaScript app to the live Web Working with strings and other native JavaScript objects Applying functions and elegant, powerful functional-programming techniques Creating new objects with both properties and methods Writing tests and improving code with test-driven development (TDD) Developing and using self-contained, modular NPM software packages Adding interactivity with event listeners, dynamic HTML forms, and DOM manipulation Writing useful, nontrivial JavaScript shell scripts Building an industrial-grade interactive website with JavaScript, from start to finish Michael Hartl's Learn Enough series includes books and video courses that focus on the most important parts of each subject, so you don't have to learn everything to get started--you just have to learn enough to be dangerous and solve technical problems yourself. Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.

Drupal Web Profiles (Paperback): Timi Ogunjobi Drupal Web Profiles (Paperback)
Timi Ogunjobi
R1,066 Discovery Miles 10 660 Ships in 12 - 17 working days

Demystifying one of the most popular content management systems in use today, Drupal Web Profiles offers a complete introduction to the installation, configuration, and administration of Drupal versions 6 and 7. Filled with worked examples, step-by-step instructions, and hands-on projects, it provides readers with the tools to develop effective business web solutions using Drupal. The book supplies easy-to-follow instruction on the primary aspects of the Drupal framework-from basic installation, configuration, and administration to creating new functionality with custom modules and themes. Defining key Drupal terminology in a way that users and developers can easily understand, this project-based guide explains how to: Create an installation environment for Drupal as well as how to carry out the actual installation Build web applications using Drupal builds and profiles Add new content to a Drupal site and describe, classify, and organize content using the Taxonomy module Optimize Drupal performance with automatic throttling, bandwidth optimization, and page caching Customize Drupal themes and create, install, and debug modules The first five chapters describe how to install, configure, and administer a basic site using Drupal version 6 or 7. The next five chapters introduce Drupal profiles and explain how to get them set up and running. Supplying in-depth treatment of web analytics, including Google analytics, parsing Web logs, and node tagging, the book arms you with time-tested advice on how to monitor, analyze, and optimize the performance of your Drupal installation.

Visual Studio Code for Python Programmers (Paperback): A Speight Visual Studio Code for Python Programmers (Paperback)
A Speight
R842 Discovery Miles 8 420 Ships in 12 - 17 working days

Become proficient and efficient with Visual Studio Code and learn how to integrate all your external tools! Visual Studio Code for Python Programmers helps Python developers become not just familiar, but productive in Visual Studio Code. To start, you'll find the steps for installing Visual Studio Code on Windows, Mac and Linux platforms, along with an introduction to the editing features of the workspace. Coverage of more advanced functionality includes managing source code, debugging, unit testing, and Jupyter Notebook support. The book finishes with a walk-through of real-world projects which utilize Visual Studio Code features introduced in the book. For developers, the choice of an editor is a very personal one. You have idiosyncratic needs and wants that are unique to you as a developer. This book will help you learn how to customize Visual Studio Code to meet your needs and Python development workflow. Introduces you to the features of the Visual Studio Code workspace and how those features can be customized Demonstrates how Visual Studio Code allows you to choose your structure according to your needs Covers editing code in Python, including syntax highlighting, code completion, object definition, refactoring, and code navigation Describes Git integration and how to perform common Git functions (commits, checkouts, branches, and merges) from within Visual Studio Code Highlights debugging features for Python developers A final section on Real World Applications will step you through several examples (and features integration with Django, Flask, Jupyter Notebook, Docker, and Azure), so you can hit the ground running with Visual Studio Code.

The Board Game Designer's Guide to Careers in the Industry (Paperback): Joe Slack The Board Game Designer's Guide to Careers in the Industry (Paperback)
Joe Slack
R1,082 Discovery Miles 10 820 Ships in 9 - 15 working days

Are you thinking about working in the board game industry? Here's what you need to know. There are so many jobs and roles that need to be filled in the board game industry. You might just have the right skills and experience to excel. But first you need to know what opportunities exist and what the hardest gaps are to fill! In this book, you'll discover * What jobs are really in demand * How you can get your foot in the door with a publisher * Jobs in the industry you've never even thought of * What other opportunities exist for people with skills just like yours With insights from over 40 industry pros, as well as the author's many years of experience, you'll be able to put your own skills and experience to great use in an amazing, growing industry.

A Practical Guide to Level Design - From Theory to Practice, Diplomacy, and Production (Paperback): Benjamin Bauer A Practical Guide to Level Design - From Theory to Practice, Diplomacy, and Production (Paperback)
Benjamin Bauer
R1,410 Discovery Miles 14 100 Ships in 9 - 15 working days

Written by a AAA industry expert with over twenty years of experience, this book offers comprehensive coverage of the practical skills that all successful level designers need to know. It covers everything from practical production skills to the social and soft skills required to thrive in the games industry. The book begins with a theoretical and abstract approach that sets a common language for the later hard-skill applications and practical examples. These later chapters cover a wealth of practical skills for use during the concept phase, while creating layouts, scripting, and working with AI. The book includes essential chapters on topics such as social and soft skills, world building, level design direction, production, as well as how to gain a job in the industry. This book will be of great interest to all level designers, content leads and directors looking to enhance their skillset. It will also appeal to students of level and game design looking for tips on how to break into the industry.

The Art of Hearthstone: Year of the Raven (Hardcover): Robert Brooks The Art of Hearthstone: Year of the Raven (Hardcover)
Robert Brooks
R1,181 R1,015 Discovery Miles 10 150 Save R166 (14%) Ships in 10 - 15 working days
Collaborative Worldbuilding for Video Games (Paperback): Kaitlin Tremblay Collaborative Worldbuilding for Video Games (Paperback)
Kaitlin Tremblay
R1,206 Discovery Miles 12 060 Ships in 9 - 15 working days

This book is a theoretical and practical deep dive into the craft of worldbuilding for video games, with an explicit focus on how different job disciplines contribute to worldbuilding. In addition to providing lenses for recognizing the various components in creating fictional and digital worlds, the author positions worldbuilding as a reciprocal and dynamic process, a process which acknowledges that worldbuilding is both created by and instrumental in the design of narrative, gameplay, art, audio, and more. Collaborative Worldbuilding for Video Games encourages mutual respect and collaboration among teams and provides game writers and narrative designers tools for effectively incorporating other job roles into their own worldbuilding practice and vice versa. Features: Provides in-depth exploration of worldbuilding via respective job disciplines Deep dives and case studies into a variety of games, both AAA and indie Includes boxed articles for deeper interrogation and exploration of key ideas Contains templates and checklists for practical tips on worldbuilding

One-Week Dungeons - Diaries of a Seven-Day Roguelike Challenge (Paperback): David L Craddock One-Week Dungeons - Diaries of a Seven-Day Roguelike Challenge (Paperback)
David L Craddock
R909 Discovery Miles 9 090 Ships in 9 - 15 working days

Told over a series of daily journal logs, One-Week Dungeons: Diaries of a Seven-Day Roguelike Challenge chronicles the journeys of eleven 7DRL participants as they race to build their dream games before the clock expires.

Java in a Nutshell - A Desktop Quick Reference (Paperback, 8th New edition): Benjamin J. Evans, Jason Clark, David Flanagan Java in a Nutshell - A Desktop Quick Reference (Paperback, 8th New edition)
Benjamin J. Evans, Jason Clark, David Flanagan
R1,264 R1,110 Discovery Miles 11 100 Save R154 (12%) Ships in 12 - 17 working days

This updated edition of the Nutshell guide not only helps experienced Java programmers get the most out of versions through Java 17, it also serves as a learning path for new developers. Chock-full of examples that demonstrate how to take complete advantage of modern Java APIs and development best practices, this thoroughly revised book includes new material on recent enhancements to the Java object model that every developer should know about. The first section provides a fast-paced, no-fluff introduction to the Java programming language and the core runtime aspects of the Java platform. The second section is a reference to core concepts and APIs that explains how to perform real programming work in the Java environment. Get up to speed on language details through Java 17 Learn object-oriented programming using basic Java syntax Explore generics, enumerations, annotations, and lambda expressions Understand techniques used in object-oriented design Examine how concurrency and memory are intertwined Work with Java collections and handle common data formats Delve into Java's latest I/O APIs including asynchronous channels Become familiar with development tools in OpenJDK

The Board Game Designer's Guide to Getting Published - How to Find the Right Publisher, Know What to Look for in a... The Board Game Designer's Guide to Getting Published - How to Find the Right Publisher, Know What to Look for in a Contract, and Get Your Board Game Signed (Paperback)
Joe Slack
R1,096 Discovery Miles 10 960 Ships in 9 - 15 working days

Making a great board game and pitching it to publishers are two completely different things. If you've got a game that you want to share with the world but don't know what to do next, this book will help you navigate through exactly what steps to take. You'll discover: How to find the right publisher Exactly what publishers are looking for How to create a sell sheet that will actually sell your game How to negotiate the best deal and get paid more for your game What to look out for in contracts to make sure you don't get exploited You'll learn from Joe's experiences as a full-time board game designer and instructor, along with tips and stories from a dozen other published designers, plus the exact things that publishers want. Direct from 16 established publishers.

Terraform - Up and Running - Writing Infrastructure as Code (Paperback, 3rd edition): Yevgeniy Brikman Terraform - Up and Running - Writing Infrastructure as Code (Paperback, 3rd edition)
Yevgeniy Brikman
R1,277 R1,122 Discovery Miles 11 220 Save R155 (12%) Ships in 12 - 17 working days

Terraform has become a key player in the DevOps world for defining, launching, and managing infrastructure as code (IaC) across a variety of cloud and virtualization platforms, including AWS, Google Cloud, Azure, and more. This hands-on third edition, expanded and thoroughly updated for version 1.0 and beyond, shows you the fastest way to get up and running with Terraform. Gruntwork cofounder Yevgeniy (Jim) Brikman walks you through code examples that demonstrate Terraform's simple, declarative programming language for deploying and managing infrastructure with a few commands. Veteran sysadmins, DevOps engineers, and novice developers will quickly go from Terraform basics to running a full stack that can support a massive amount of traffic and a large team of developers. Compare Terraform with Chef, Puppet, Ansible, CloudFormation, Docker, and Packer Deploy servers, load balancers, and databases Create reusable infrastructure with Terraform modules Test your Terraform modules with static analysis, unit tests, and integration tests Configure CI/CD pipelines for both your apps and infrastructure code Use advanced Terraform syntax for loops, conditionals, and zero-downtime deployment New to the third edition: Get up to speed on Terraform 0.13 to 1.0 and beyond Manage secrets (passwords, API keys) with Terraform Work with multiple clouds and providers (including Kubernetes!)

Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning - Strategies & Resources... Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning - Strategies & Resources (Paperback)
David Seelow
R1,638 Discovery Miles 16 380 Ships in 9 - 15 working days

All games are potentially transformative experiences because they engage the player in dynamic action. When repurposed in an educational context, even highly popular casual games played online to pass the time can engage players in a way that deepens learning. Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources examines the learning value of a wide variety of games across multiple disciplines. Organized just like a well-made game, the book is divided into four parts highlighting classroom experiences, community and culture, virtual learning, and interdisciplinary instruction. The author crosses between the high school and college classroom and addresses a range of disciplines, both online and classroom practice, the design of curriculum, and the transformation of assessment practices. In addition to a wealth of practical exercises, resources, and lesson ideas, the book explains how to use a wide and diverse range of games from casual to massively multiplayer online games for self-improvement as well as classroom situations.

Videogames and Agency (Paperback): Bettina Bodi Videogames and Agency (Paperback)
Bettina Bodi
R1,099 Discovery Miles 10 990 Ships in 9 - 15 working days

Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn reflects in their design principles. What can we learn from existing theories around agency? How do paratextual materials reflect design intention with regards to what the player can and cannot do in a videogame? How does game design shape the possibility space for player action? Through these questions and selected case studies that include AAA and independent games alike, the book presents a unique approach to studying agency that combines game design, game studies, and game developer discourse. By doing so, the book examines what discourses around player action, as well as a game's design can reveal about the nature of agency and videogame aesthetics. This book will appeal to readers specifically interested in videogames, such as game studies scholars or game designers, but also to media studies students and media and screen studies scholars less familiar with digital games.

What UX is Really About - Introducing a Mindset for Great Experiences (Paperback): Celia Hodent What UX is Really About - Introducing a Mindset for Great Experiences (Paperback)
Celia Hodent
R583 Discovery Miles 5 830 Ships in 9 - 15 working days

Key Features: This work aims to be the most approachable book about UX. Many books on the topic are highly specialized and are not easy to read for people who just want to understand it better. This book is easy to read and aims to popularize the UX mindset while debunking its main misconceptions. Small format size makes it easy to carry around. Includes content relatable and meaningful to the readers by taking many examples from everyday life with a conversational and light writing style. It tackles the psychology, design, research, process, strategy, and ethics behind offering the best experience with products, systems, or services. Includes a glossary.

Beginning ReactJS Foundations Building User Interfaces with ReactJS: An Approachable Guide (Paperback): C Minnick Beginning ReactJS Foundations Building User Interfaces with ReactJS: An Approachable Guide (Paperback)
C Minnick
R873 Discovery Miles 8 730 Ships in 12 - 17 working days

Quickly learn the most widely used front-end development language with ease and confidence React JS Foundations: Building User Interfaces with ReactJS - An Approachable Guide walks readers through the fundamental concepts of programming with the explosively popular front-end tool known as React JS. Written by an accomplished full-stack engineer, speaker, and community organizer, React JS Foundations teaches readers how to understand React and how to begin building applications with it. The book: Explains and clarifies technical terminology with relevant and modern examples to assist people new to programming understand the language Helps experienced programmers quickly get up to speed with React Is stocked throughout with practical and applicable examples of day-to-day React work Perfect for beginner, intermediate, and advanced programmers alike, React JS Foundations will quickly bring you up to speed on one of the most useful and widely used front-end languages on the web today. You can start building your first application today.

Basics of Game Design (Hardcover): Michael Moore Basics of Game Design (Hardcover)
Michael Moore
R5,407 Discovery Miles 54 070 Ships in 12 - 17 working days

Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving, combat, solving puzzles, interacting with NPCs, managing inventory, and much more. Advice on developing stories for games, building maps and levels, and designing the graphical user interface is also included.

Secret Key Cryptography (Paperback): Frank Rubin Secret Key Cryptography (Paperback)
Frank Rubin
R1,054 Discovery Miles 10 540 Ships in 12 - 17 working days

Explore the fascinating and rich world of Secret Key cryptography! This book provides practical methods for encrypting messages, an interesting and entertaining historical perspective, and an incredible collection of ciphers and codes-including 30 unbreakable methods. In Secret Key Cryptography: Ciphers, from simple to unbreakable you will: Measure the strength of your ciphers and learn how to guarantee their security Construct and incorporate data-compression codes Generate true random numbers in bulk Construct huge primes and safe primes Add an undetectable backdoor to a cipher Defeat hypothetical ultracomputers that could be developed decades from now Construct 30 unbreakable ciphers Secret Key Cryptography gives you a toolbox of cryptographic techniques and Secret Key methods. The book's simple, non-technical language is easy to understand and accessible for any reader, even without the advanced mathematics normally required for cryptography. You'll learn how to create and solve ciphers, as well as how to measure their strength. As you go, you'll explore both historic ciphers and groundbreaking new approaches-including a never-before-seen way to implement the uncrackable One-Time Pad algorithm. about the technology Secret Key cryptography is the backbone of all modern computing infrastructure. Secret Key ciphers use the same key to encrypt and decrypt messages. Properly designed, these algorithms are efficient and practical. Some Secret Key approaches are uncrackable, even under attacks backed by supercomputers or quantum technology! about the book Secret Key Cryptography teaches anyone how to create a wide range of ciphers-even if you have no background in math or creating codes. You'll combine Secret Key techniques to achieve ciphers that are effectively uncrackable and avoid common pitfalls that result in strong-looking but weak ciphers. The book reveals scores of different cipher methods, including both historic examples and current innovations in the field. RETAIL SELLING POINTS * Measure the strength of your ciphers and learn how to guarantee their security * Construct and incorporate data-compression codes * Generate true random numbers in bulk * Construct huge primes and safe primes * Add an undetectable backdoor to a cipher * Defeat hypothetical ultra computers that could be developed decades from now * Construct 30 unbreakable ciphers AUDIENCE For professional engineers, computer scientists, and cryptography hobbyists. No advanced math knowledge is required

Portrait Revolution - Inspiration, Tips and Techniques for Creating Portraits from the Artists of Julia Kay's Portrait... Portrait Revolution - Inspiration, Tips and Techniques for Creating Portraits from the Artists of Julia Kay's Portrait Party (Paperback)
Julia L Kay 1
R599 R452 Discovery Miles 4 520 Save R147 (25%) Ships in 12 - 17 working days

Julia Kay's Portrait Party is an international collaborative project in which artists all over the world make portraits of each other and share them online. After years of exchanging portraits, tips and techniques within the group, in Portrait Revolution these artists are now sharing their art, their words, and their inspiration with everyone who is interested in or would like to get started with portraiture. Here you can find information on using different media, how to handle difficult portrait issues, and more. Portrait Revolution showcases 450 portraits by 200 artists, in a wide variety of media from oil painting to iPad art, watercolour to ballpoint, linocut to mosaic. There are a range of styles from realistic to abstract and interpretations by multiple artists of the same subject.

Murach's ADO.NET 3.5 LINQ and the Entity Framework with C# 2008 (Paperback): Anne Boehm Murach's ADO.NET 3.5 LINQ and the Entity Framework with C# 2008 (Paperback)
Anne Boehm
R1,550 R1,303 Discovery Miles 13 030 Save R247 (16%) Ships in 12 - 17 working days

This book shows C# developers how to use C# 2008 and ADO.NET 3.5 to develop database applications the way the best professionals do.

After an introductory section, section 2 shows how to use data sources and datasets for Rapid Application Development and prototyping of Windows Forms applications. Section 3 shows how to build professional 3-layer applications that consist of presentation, business, and database classes. Section 4 shows how to use the new LINQ feature to work with data structures like datasets, SQL Server databases, and XML documents. And section 5 shows how to build database applications by using the new Entity Framework to map business objects to database objects.

To ensure mastery, this book presents 23 complete database applications that demonstrate best programming practices. And it's all done in the distinctive Murach style that has been training professional developers for 35 years.

Murachs Dreamweaver CC 2014 (Paperback): Zak Ruvalcaba Murachs Dreamweaver CC 2014 (Paperback)
Zak Ruvalcaba
R1,610 R1,348 Discovery Miles 13 480 Save R262 (16%) Ships in 12 - 17 working days

With Dreamweaver CC, you can go from staring at a blank screen to launching your first website without writing any code and without ever leaving the program! All the tools you need are there. But any program that's so comprehensive is going to be complex. So the trick is mastering what all of the program's windows, panels, toolbars, and web technologies do and then incorporating all that with the design skills that you need to create your own websites. That's where this book comes in. In contrast to other Dreamweaver books, it integrates all of the skills that you need to build inviting, standards-compliant, and accessible websites. And it uses a proven instructional approach that makes all the pieces manageable. So you will learn how to: install and configure Dreamweaver CC; generate the HTML and CSS for a page in a way that's consistent with today's best practices (that includes the use of HTML5 semantics, external style sheets, and CSS3) interpret the generated code so you can tweak it as needed; use JavaScript and jQuery to enhance the user experience with interactive features; use responsive web design to create sites that look great and work right on any device; incorporate video and audio into your web pages without the use of plug-ins; use templates and library items to save time and build consistent web pages; launch your finished sites with a minimum of fuss and more! Along the way, you will get dozens of practical examples and exercises that will solidify your skills and serve as guides as you develop your own sites.

Adobe Illustrator Classroom in a Book (2023 Release) (Paperback): Brian Wood Adobe Illustrator Classroom in a Book (2023 Release) (Paperback)
Brian Wood
R1,593 Discovery Miles 15 930 Ships in 9 - 15 working days

Build valuable graphic art skills and create digital artwork using Adobe Illustrator Adobe Illustrator Classroom in a Book (2023 release) uses real-world, project-based learning to cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. For beginners and experienced users alike, you can follow the book from start to finish or choose only those lessons that interest you. Learn to: Create artwork, from precise drawings to stylistic paintings Make logos, illustrations, posters, podcast covers, flyers, and more Explore selections, shapes, and color Progress to freeform gradients and layers Work with dynamic symbols, artistic brushes, and creative effects Efficiently export assets for the web, print, and more Classroom in a Book (R), the best-selling series of hands-on software training workbooks, offers what no other book or training program does-an official training series from Adobe, developed with the support of Adobe product experts. Purchasing this book includes valuable online extras. Follow the instructions in the book's "Getting Started" section to unlock access to: Downloadable lesson files you need to work through the projects in the book Web Edition containing the complete text of the book, interactive quizzes, and videos that walk you through the lessons step by step What you need to use this book: Adobe Illustrator (2023 release) software, for either Windows or macOS. (Software not included.) Note: Classroom in a Book does not replace the documentation, support, updates, or any other benefits of being a registered owner of Adobe Illustrator software. This book covers Illustrator on desktop only. It does not address Illustrator on the iPad.

Developing Graphics Frameworks with Java and OpenGL (Paperback): Lee Stemkoski, James Cona Developing Graphics Frameworks with Java and OpenGL (Paperback)
Lee Stemkoski, James Cona
R1,743 Discovery Miles 17 430 Ships in 9 - 15 working days

a balanced blend of theoretical and practical information that enables readers to develop 3D worlds quickly and efficiently.

Fluent Python (Paperback): Luciano Ramalho Fluent Python (Paperback)
Luciano Ramalho
R1,801 Discovery Miles 18 010 In Stock

Learn how to write idiomatic, effective Python code by leveraging its best features. Python's simplicity quickly lets you become productive with it, but this often means you aren't using everything the language has to offer. By taking you through Python's key language features and libraries, this practical book shows you how to make your code shorter, faster, and more readable all at the same time--what experts consider "Pythonic."Many programmers who learn Python basics fall into the trap of reinventing the wheel because of past experience in other languages, and try to bend the language to patterns that don't really apply to it. Author Luciano Ramalho, a Python Software Foundation member and Python programmer for 15 years, helps you drop your accent from another language so you can code Python fluently.Learn practical applications of generators for database processingRethink some design patterns in a Python contextExamine attribute descriptors and when to use them: the key to ORMsExplore Pythonic objects: protocols versus interfaces, abstract base classes and multiple inheritance

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Designing Switch/Routers - Fundamental…
James Aweya Paperback R3,625 Discovery Miles 36 250
Code the Classics Volume 1
David Crookes, Andrew Gillett Hardcover  (1)
R453 Discovery Miles 4 530
Starting Out with Python, Global Edition
Tony Gaddis Paperback R2,116 Discovery Miles 21 160
Sams Teach Yourself: Beginning…
Greg Perry, Dean Miller Paperback R716 R651 Discovery Miles 6 510
NES/Famicom: a visual compendium
Bitmap Books Hardcover R1,285 Discovery Miles 12 850
Storytelling for New Technologies and…
Ross Berger Paperback R1,374 Discovery Miles 13 740
HTML and JavaScript BASICS
E. Turner, Karl Barksdale Paperback R1,400 R1,244 Discovery Miles 12 440
OCP Oracle Certified Professional Java…
S Selikoff Paperback R1,192 Discovery Miles 11 920
Linux
Paperback R866 Discovery Miles 8 660
HTML5 and CSS - Complete, International…
Denise Woods Paperback R988 R901 Discovery Miles 9 010

 

Partners