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Books > Computing & IT > Computer programming > General
Although the field of mixed reality has grown significantly over the last decade, there have been few published books about augmented reality, particularly the interface design aspects. ""Emerging Technologies of Augmented Reality: Interfaces and Design"" provides a foundation of the main concepts of augmented reality (AR), with a particular emphasis on user interfaces, design, and practical AR techniques, from tracking algorithms to design principles for AR interfaces. ""Emerging Technologies of Augmented Reality: Interfaces and Design"" contains comprehensive information focusing on the following topics: technologies that support AR, development environments, interface design and evaluation of applications, and case studies of AR applications.
The computing power and Internet connectivity of handheld devices has increased exponentially, creating a vast realm of potential applications in mobile commerce and personal information management. Internet-Enabled Handheld Devices, Computing, and Programming: Mobile Commerce and Personal Data Applications comprehensively reviews the state of handheld computing technology and application development, with coverage of such cutting-edge topics as Advanced Wireless Markup Language and J2ME programming. Uniquely focused on innovations that can drive mobile commerce and personal information management to new levels of utility and added value, this book provides a much-needed resource for academics and students engaged in mobile-technology research. It will also guide the efforts of developers and managers in industry seeking to maximize the evolving commercial opportunities presented by the current generation of internet-enabled handheld devices.
The junction of software development and engineering combined with the study of intelligence has created a bustling intersection of theory, design, engineering, and conceptual thought. Software and Intelligent Sciences: New Transdisciplinary Findings sits at a crossroads and informs advanced researchers, students, and practitioners on the developments in computer science, theoretical software engineering, cognitive science, cognitive informatics, and intelligence science. The crystallization of accumulated knowledge by the fertilization of these areas, have led to the emergence of a transdisciplinary field known as software and intelligence sciences, to which this book is an important contribution and a resource for both fields alike.
Game design has shifted from the development of games for entertainment to the creation of games with a more meaningful purpose. Game principles and theories can be applied to interactive programs in a variety of fields and professions. Researchers continue to examine the many ways games can be applied to real-world settings. Emerging Research and Trends in Gamification brings together innovative and scholarly research on the use of game-based design and technology in a variety of settings. Including discussions from both industry and academic perspectives, this publication explores the growing research in this interesting and dynamic field, serving as an essential reference source for academicians, professionals, researchers, and upper level students interested in the applications of game-thinking and gaming dynamics across various disciplines including marketing, journalism, education, and human resources. This publication presents timely, research-based chapters on the development of games and the real-world applications of game-thinking and game dynamics, as well as additional topics including, but not limited to, digital development, game design, human resource processes, market research, online journalism, social change, and video game learning.
This book provides insights into the First International Conference on Communication, Devices and Computing (ICCDC 2017), which was held in Haldia, India on November 2-3, 2017. It covers new ideas, applications and the experiences of research engineers, scientists, industrialists, scholars and students from around the globe. The proceedings highlight cutting-edge research on communication, electronic devices and computing, and address diverse areas such as 5G communication, spread spectrum systems, wireless sensor networks, signal processing for secure communication, error control coding, printed antennas, analysis of wireless networks, antenna array systems, analog and digital signal processing for communication systems, frequency selective surfaces, radar communication, and substrate integrated waveguide and microwave passive components, which are key to state-of-the-art innovations in communication technologies.
Reliability of Software Intensive Systems
This third volume of the Wireless Public Safety Networks series explores new tendencies in the Public Safety Networks (PSNs) field, highlighting real-use cases and applications that can be used by practitioners to help victims in the case of danger. Wireless Public Safety Networks 3: Applications and Uses explores, from the communication point of view, how teams can interact with and use new technologies and tools. These technologies can have a huge impact in the field of disaster management and greatly improve the efficiency of teams handling emergency situations. This volume of the series covers themes as varied as emergency alert systems, the organization of aerial platforms and the use of smartphones to detect earthquakes and to help in the resolution of kidnappings.
Energy Management in Wireless Sensor Networks discusses this unavoidable issue in the application of Wireless Sensor Networks (WSN). To guarantee efficiency and durability in a network, the science must go beyond hardware solutions and seek alternative software solutions that allow for better data control from the source to delivery. Data transfer must obey different routing protocols, depending on the application type and network architecture. The correct protocol should allow for fluid information flow, as well as optimizing power consumption and resources - a challenge faced by dense networks. The topics covered in this book provide answers to these needs by introducing and exploring computer-based tools and protocol strategies for low power consumption and the implementation of routing mechanisms which include several levels of intervention, ranging from deployment to network operation.
With the advent of the World Wide Web, electronic commerce has revolutionized traditional commerce, boosting sales and facilitating exchanges of merchandise and information. The emergence of wireless and mobile networks has made possible the introduction of electronic commerce to a new application and research area: mobile commerce. Handheld Computing for Mobile Commerce: Applications, Concepts and Technologies offers 22 outstanding chapters from 71 world-renowned scholars and IT professionals covering themes such as handheld computing for mobile commerce, handheld computing research and technologies, wireless networks and handheld/mobile security, and handheld images and video. It includes research and development results of lasting significance in the theory, design, implementation, analysis, and application of handheld computing. This book is essential for IT students, researchers, and professionals seeking to better understand handheld devices and concepts, thereby producing more useful and effective handheld applications and products.
Online gaming is widely popular and gaining more user attention every day. Computer game industries have made considerable growth in terms of design and development, but the scarcity of hardware resources at player or client side is a major pitfall for the latest high-end multimedia games. Cloud gaming is one proposed solution, allowing the end-user to play games using a variety of platforms with less demanding hardware requirements. Emerging Technologies and Applications for Cloud-Based Gaming explores the opportunities for the gaming industry through the integration of cloud computing. Focusing on design methodologies, fundamental architectures, and the end-user experience, this publication is an essential reference source for IT specialists, game developers, researchers, and graduate-level students.
This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human-computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers. This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.
This book provides an overview of the problems involved in engineering scalable, elastic, and cost-efficient cloud computing services and describes the CloudScale method - a description of rescuing tools and the required steps to exploit these tools. It allows readers to analyze the scalability problem in detail and identify scalability anti-patterns and bottlenecks within an application. With the CloudScale method, software architects can analyze both existing and planned IT services. The method allows readers to answer questions like: * With an increasing number of users, can my service still deliver acceptable quality of service? * What if each user uses the service more intensively? Can my service still handle it with acceptable quality of service? * What if the number of users suddenly increases? Will my service still be able to handle it? * Will my service be cost-efficient? First the book addresses the importance of scalability, elasticity, and cost-efficiency as vital quality-related attributes of modern cloud computing applications. Following a brief overview of CloudScale, cloud computing applications are then introduced in detail and the aspects that need to be captured in models of such applications are discussed. In CloudScale, these aspects are captured in instances of the ScaleDL modeling language. Subsequently, the book describes the forward engineering part of CloudScale, which is applicable when developing a new service. It also outlines the reverse and reengineering parts of CloudScale, which come into play when an existing (legacy) service is modified. Lastly, the book directly focuses on the needs of both business-oriented and technical managers by providing guidance on all steps of implementing CloudScale as well as making decisions during that implementation. The demonstrators and reference projects described serve as a valuable starting point for learning from experience. This book is meant for all stakeholders interested in delivering scalable, elastic, and cost-efficient cloud computing applications: managers, product owners, software architects and developers alike. With this book, they can both see the overall picture as well as dive into issues of particular interest.
Application Program Interfaces (APIs) are powerful, built-in tools used to solve business problems. Many System i programmers, however, do not have a working knowledge of the APIs available within i5/OS. Worse still, programmers who are familiar with the use of APIs may not be taking full advantage of the APIs and processing techniques available to them.
Blockchain is a technology that transcends cryptocurrencies. There are other services in different sectors of the economy that can benefit from the trust and security that blockchains offer. For example, financial institutions are using blockchains for international money transfer, and in logistics, it has been used for supply chain management and tracking of goods. As more global companies and governments are experimenting and deploying blockchain solutions, it is necessary to compile knowledge on the best practices, strategies, and failures in order to create a better awareness of how blockchain could either support or add value to other services. Cross-Industry Use of Blockchain Technology and Opportunities for the Future provides emerging research highlighting the possibilities inherent in blockchain for different sectors of the economy and the added value blockchain can provide for the future of these different sectors. Featuring coverage on a broad range of topics such as data privacy, information sharing, and digital identity, this book is ideally designed for IT specialists, consultants, design engineers, cryptographers, service designers, researchers, academics, government officials, and industry professionals.
This volume presents the peer-reviewed proceedings of the international conference Imaging, Vision and Learning Based on Optimization and PDEs (IVLOPDE), held in Bergen, Norway, in August/September 2016. The contributions cover state-of-the-art research on mathematical techniques for image processing, computer vision and machine learning based on optimization and partial differential equations (PDEs). It has become an established paradigm to formulate problems within image processing and computer vision as PDEs, variational problems or finite dimensional optimization problems. This compact yet expressive framework makes it possible to incorporate a range of desired properties of the solutions and to design algorithms based on well-founded mathematical theory. A growing body of research has also approached more general problems within data analysis and machine learning from the same perspective, and demonstrated the advantages over earlier, more established algorithms. This volume will appeal to all mathematicians and computer scientists interested in novel techniques and analytical results for optimization, variational models and PDEs, together with experimental results on applications ranging from early image formation to high-level image and data analysis.
Sir Tony Hoare has had an enormous influence on computer science, from the Quicksort algorithm to the science of software development, concurrency and program verification. His contributions have been widely recognised: He was awarded the ACM's Turing Award in 1980, the Kyoto Prize from the Inamori Foundation in 2000, and was knighted for "services to education and computer science" by Queen Elizabeth II of England in 2000. This book presents the essence of his various works-the quest for effective abstractions-both in his own words as well as chapters written by leading experts in the field, including many of his research collaborators. In addition, this volume contains biographical material, his Turing award lecture, the transcript of an interview and some of his seminal papers. Hoare's foundational paper "An Axiomatic Basis for Computer Programming", presented his approach, commonly known as Hoare Logic, for proving the correctness of programs by using logical assertions. Hoare Logic and subsequent developments have formed the basis of a wide variety of software verification efforts. Hoare was instrumental in proposing the Verified Software Initiative, a cooperative international project directed at the scientific challenges of large-scale software verification, encompassing theories, tools and experiments. Tony Hoare's contributions to the theory and practice of concurrent software systems are equally impressive. The process algebra called Communicating Sequential Processes (CSP) has been one of the fundamental paradigms, both as a mathematical theory to reason about concurrent computation as well as the basis for the programming language occam. CSP served as a framework for exploring several ideas in denotational semantics such as powerdomains, as well as notions of abstraction and refinement. It is the basis for a series of industrial-strength tools which have been employed in a wide range of applications. This book also presents Hoare's work in the last few decades. These works include a rigorous approach to specifications in software engineering practice, including procedural and data abstractions, data refinement, and a modular theory of designs. More recently, he has worked with collaborators to develop Unifying Theories of Programming (UTP). Their goal is to identify the common algebraic theories that lie at the core of sequential, concurrent, reactive and cyber-physical computations. |
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