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Books > Computing & IT > Computer programming > General

Stone Age Code - From Monkey Business to AI (Hardcover): Shane Neeley Stone Age Code - From Monkey Business to AI (Hardcover)
Shane Neeley
R577 R486 Discovery Miles 4 860 Save R91 (16%) Ships in 10 - 15 working days
Unstable Aesthetics - Game Engines and the Strangeness of Modding (Hardcover): Eddie Lohmeyer Unstable Aesthetics - Game Engines and the Strangeness of Modding (Hardcover)
Eddie Lohmeyer
R3,137 Discovery Miles 31 370 Ships in 12 - 17 working days

Throughout the 1990s, artists experimented with game engine technologies to disrupt our habitual relationships to video games. They hacked, glitched, and dismantled popular first-person shooters such as Doom (1993) and Quake (1996) to engage players in new kinds of embodied activity. In Unstable Aesthetics: Game Engines and the Strangeness of Art Modding, Eddie Lohmeyer investigates historical episodes of art modding practices-the alteration of a game system's existing code or hardware to generate abstract spaces-situated around a recent archaeology of the game engine: software for rendering two and three-dimensional gameworlds. The contemporary artists highlighted throughout this book-Cory Arcangel, JODI, Julian Oliver, Krista Hoefle, and Brent Watanabe, among others -- were attracted to the architectures of engines because they allowed them to explore vital relationships among abstraction, technology, and the body. Artists employed a range of modding techniques-hacking the ROM chips on Nintendo cartridges to produce experimental video, deconstructing source code to generate psychedelic glitch patterns, and collaging together surreal gameworlds-to intentionally dissect the engine's operations and unveil illusions of movement within algorithmic spaces. Through key moments in game engine history, Lohmeyer formulates a rich phenomenology of video games by focusing on the liminal spaces of interaction among system and body, or rather the strangeness of art modding.

Coding Basics for Beginners - The Smart Way to Approach the World of Computer Programming and the Fundamental Functions of the... Coding Basics for Beginners - The Smart Way to Approach the World of Computer Programming and the Fundamental Functions of the Most Popular Languages Such as Python, Java and C++ (Hardcover)
Jefferson Sandyman
R557 Discovery Miles 5 570 Ships in 12 - 17 working days
Mastering the Commodore 64 (Hardcover): Mark Greenshields Mastering the Commodore 64 (Hardcover)
Mark Greenshields
R624 Discovery Miles 6 240 Ships in 12 - 17 working days
Machine Language Programming Made Simple for your Sinclair & Timex TS1000 (Hardcover, Collector's Hardback ed.): Beam... Machine Language Programming Made Simple for your Sinclair & Timex TS1000 (Hardcover, Collector's Hardback ed.)
Beam Software
R558 Discovery Miles 5 580 Ships in 12 - 17 working days
NES/Famicom: a visual compendium (Hardcover): Bitmap Books NES/Famicom: a visual compendium (Hardcover)
Bitmap Books
R1,261 Discovery Miles 12 610 Ships in 9 - 15 working days
ORIC-1 Basic Programming Manual (Hardcover, Collector's Hardback ed.): John Scriven ORIC-1 Basic Programming Manual (Hardcover, Collector's Hardback ed.)
John Scriven
R587 Discovery Miles 5 870 Ships in 12 - 17 working days
Adobe Photoshop Classroom in a Book (2023 Release) (Paperback): Conrad Chavez Adobe Photoshop Classroom in a Book (2023 Release) (Paperback)
Conrad Chavez
R1,450 Discovery Miles 14 500 Ships in 9 - 15 working days

Learn to create and edit images using Adobe Photoshop Adobe Photoshop Classroom in a Book (2023 release) uses real-world, project-based learning to cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. For beginners and experienced users alike, you can follow the book from start to finish or choose only those lessons that interest you. Learn to: Correct and improve digital images Seamlessly remove backgrounds, repair images, and replace skies Explore advanced filters that use machine learning and cloud processing Select subjects with complex outlines, including hair, quickly and precisely Composite multiple images and combine with typography Edit video, including transitions and motion effects Edit camera raw images Automate tasks Save as a Photoshop cloud document to easily edit across desktop and mobile devices Export your work for web, mobile devices, and print Classroom in a Book (R), the best-selling series of hands-on software training workbooks, offers what no other book or training program does-an official training series from Adobe, developed with the support of Adobe product experts. Purchasing this book includes valuable online extras. Follow the instructions in the book's "Getting Started" section to unlock access to: Downloadable lesson files you need to work through the projects in the book Web Edition containing the complete text of the book, interactive quizzes, and videos that walk you through the lessons step by step What you need to use this book: Adobe Photoshop (2023 release) software, for either Windows or macOS. (Software not included.) Note: Classroom in a Book does not replace the documentation, support, updates, or any other benefits of being a registered owner of Adobe Photoshop software. This book covers Photoshop on desktop only. It does not address Photoshop on the iPad.

Building Blocks for BBC Games (Paperback): Bruce Bayley Building Blocks for BBC Games (Paperback)
Bruce Bayley
R327 Discovery Miles 3 270 Ships in 12 - 17 working days
Linux - The Ultimate Crash Course to Learn Linux, System Administration, Network Security, and Cloud Computing with Examples... Linux - The Ultimate Crash Course to Learn Linux, System Administration, Network Security, and Cloud Computing with Examples and Exercises (Hardcover)
Mark Reed
R605 R505 Discovery Miles 5 050 Save R100 (17%) Ships in 10 - 15 working days
Kubernetes - The Ultimate Beginners Guide to Effectively Learn Kubernetes Step-By-Step (Hardcover): Mark Reed Kubernetes - The Ultimate Beginners Guide to Effectively Learn Kubernetes Step-By-Step (Hardcover)
Mark Reed
R599 R498 Discovery Miles 4 980 Save R101 (17%) Ships in 10 - 15 working days
Fullstack D3 and Data Visualization - Build beautiful data visualizations with D3 (Hardcover): Amelia Wattenberger Fullstack D3 and Data Visualization - Build beautiful data visualizations with D3 (Hardcover)
Amelia Wattenberger; Edited by Nate Murray
R2,632 Discovery Miles 26 320 Ships in 10 - 15 working days
Coding for Kids Ages 10 and Up - Coding for Kids and Beginners using html, css and JavaScript (Hardcover): Bob Mather Coding for Kids Ages 10 and Up - Coding for Kids and Beginners using html, css and JavaScript (Hardcover)
Bob Mather
R863 Discovery Miles 8 630 Ships in 12 - 17 working days
Java - Java Programming for beginners teaching you basic to advanced JAVA programming skills! (Hardcover): Adam Dodson Java - Java Programming for beginners teaching you basic to advanced JAVA programming skills! (Hardcover)
Adam Dodson
R595 R494 Discovery Miles 4 940 Save R101 (17%) Ships in 10 - 15 working days
IBM Mainframe Developer Training and Reference Guide (Hardcover): Robert Wingate IBM Mainframe Developer Training and Reference Guide (Hardcover)
Robert Wingate
R1,403 Discovery Miles 14 030 Ships in 12 - 17 working days
Cryptocurrencies - An Essential Beginner's Guide to Blockchain Technology, Cryptocurrency Investing, Mastering Bitcoin... Cryptocurrencies - An Essential Beginner's Guide to Blockchain Technology, Cryptocurrency Investing, Mastering Bitcoin Basics Including Mining, Ethereum Smart Contracts, Trading and Some Info on Programming (Hardcover)
Herbert Jones
R757 R639 Discovery Miles 6 390 Save R118 (16%) Ships in 10 - 15 working days
Incorporating the Internet of Things in Healthcare Applications and Wearable Devices (Hardcover): P.B. Pankajavalli, G.S.... Incorporating the Internet of Things in Healthcare Applications and Wearable Devices (Hardcover)
P.B. Pankajavalli, G.S. Karthick
R8,200 Discovery Miles 82 000 Ships in 12 - 17 working days

The internet of things (IoT) has had a major impact on academic and industrial fields. Applying these technologies to healthcare systems reduces medical costs while enriching the patient-centric approach to medicine, allowing for better overall healthcare proficiency. However, usage of IoT in healthcare is still suffering from significant challenges with respect to the cost and accuracy of medical sensors, non-standard IoT system architectures, assorted wearable devices, the huge volume of generated data, and interoperability issues. Incorporating the Internet of Things in Healthcare Applications and Wearable Devices is an essential publication that examines existing challenges and provides solutions for building smart healthcare systems with the latest IoT-enabled technology and addresses how IoT improves the proficiency of healthcare with respect to wireless sensor networks. While highlighting topics including mobility management, sensor integration, and data analytics, this book is ideally designed for computer scientists, bioinformatics analysts, doctors, nurses, hospital executives, medical students, IT specialists, software developers, computer engineers, industry professionals, academicians, researchers, and students seeking current research on how these emerging wireless technologies improve efficiency within the healthcare domain.

Bitcoin & Cryptocurrency Technologies - 3 Books in 1 (Hardcover): Szabolcs Juhasz Bitcoin & Cryptocurrency Technologies - 3 Books in 1 (Hardcover)
Szabolcs Juhasz
R1,308 R1,055 Discovery Miles 10 550 Save R253 (19%) Ships in 10 - 15 working days
Declarative Logic Programming - Theory, Systems, and Applications (Hardcover): Michael Kifer, Yanhong Annie Liu Declarative Logic Programming - Theory, Systems, and Applications (Hardcover)
Michael Kifer, Yanhong Annie Liu
R3,100 Discovery Miles 31 000 Ships in 10 - 15 working days

The idea of this book grew out of a symposium that was held at Stony Brook in September 2012 in celebration of David S.Warren's fundamental contributions to Computer Science and the area of Logic Programming in particular. Logic Programming (LP) is at the nexus of Knowledge Representation, Artificial Intelligence, Mathematical Logic, Databases, and Programming Languages. It is fascinating and intellectually stimulating due to the fundamental interplay among theory, systems, and applications brought about by logic. Logic programs are more declarative in the sense that they strive to be logical specifications of "what" to do rather than "how" to do it, and thus they are high-level and easier to understand and maintain. Yet, without being given an actual algorithm, LP systems implement the logical specifications automatically. Several books cover the basics of LP but focus mostly on the Prolog language with its incomplete control strategy and non-logical features. At the same time, there is generally a lack of accessible yet comprehensive collections of articles covering the key aspects in declarative LP. These aspects include, among others, well-founded vs. stable model semantics for negation, constraints, object-oriented LP, updates, probabilistic LP, and evaluation methods, including top-down vs. bottom-up, and tabling. For systems, the situation is even less satisfactory, lacking accessible literature that can help train the new crop of developers, practitioners, and researchers. There are a few guides onWarren's Abstract Machine (WAM), which underlies most implementations of Prolog, but very little exists on what is needed for constructing a state-of-the-art declarative LP inference engine. Contrast this with the literature on, say, Compilers, where one can first study a book on the general principles and algorithms and then dive in the particulars of a specific compiler. Such resources greatly facilitate the ability to start making meaningful contributions quickly. There is also a dearth of articles about systems that support truly declarative languages, especially those that tie into first-order logic, mathematical programming, and constraint solving. LP helps solve challenging problems in a wide range of application areas, but in-depth analysis of their connection with LP language abstractions and LP implementation methods is lacking. Also, rare are surveys of challenging application areas of LP, such as Bioinformatics, Natural Language Processing, Verification, and Planning. The goal of this book is to help fill in the previously mentioned void in the LP literature. It offers a number of overviews on key aspects of LP that are suitable for researchers and practitioners as well as graduate students. The following chapters in theory, systems, and applications of LP are included.

Arduino - The complete guide to Arduino for beginners, including projects, tips, tricks, and programming! (Hardcover): James... Arduino - The complete guide to Arduino for beginners, including projects, tips, tricks, and programming! (Hardcover)
James Arthur
R598 R497 Discovery Miles 4 970 Save R101 (17%) Ships in 10 - 15 working days
PowerShell for Administration, IT Pro Solutions - Professional Reference Edition (Hardcover): William R. Stanek, William Stanek PowerShell for Administration, IT Pro Solutions - Professional Reference Edition (Hardcover)
William R. Stanek, William Stanek
R1,482 Discovery Miles 14 820 Ships in 10 - 15 working days
Introduction to Computational Engineering with MATLAB (R) (Paperback): Timothy Bower Introduction to Computational Engineering with MATLAB (R) (Paperback)
Timothy Bower
R1,775 Discovery Miles 17 750 Ships in 12 - 17 working days

Introduction to Computational Engineering with MATLAB (R) aims to teach readers how to use MATLAB programming to solve numerical engineering problems. The book focuses on computational engineering with the objective of helping engineering students improve their numerical problem-solving skills. The book cuts a middle path between undergraduate texts that simply focus on programming and advanced mathematical texts that skip over foundational concepts, feature cryptic mathematical expressions, and do not provide sufficient support for novices. Although this book covers some advanced topics, readers do not need prior computer programming experience or an advanced mathematical background. Instead, the focus is on learning how to leverage the computer and software environment to do the hard work. The problem areas discussed are related to data-driven engineering, statistics, linear algebra, and numerical methods. Some example problems discussed touch on robotics, control systems, and machine learning. Features: Demonstrates through algorithms and code segments how numeric problems are solved with only a few lines of MATLAB code Quickly teaches students the basics and gets them started programming interesting problems as soon as possible No prior computer programming experience or advanced math skills required Suitable for students at undergraduate level who have prior knowledge of college algebra, trigonometry, and are enrolled in Calculus I MATLAB script files, functions, and datasets used in examples are available for download from http://www.routledge.com/9781032221410.

Introduction to Computational Engineering with MATLAB (R) (Hardcover): Timothy Bower Introduction to Computational Engineering with MATLAB (R) (Hardcover)
Timothy Bower
R4,336 Discovery Miles 43 360 Ships in 12 - 17 working days

Introduction to Computational Engineering with MATLAB (R) aims to teach readers how to use MATLAB programming to solve numerical engineering problems. The book focuses on computational engineering with the objective of helping engineering students improve their numerical problem-solving skills. The book cuts a middle path between undergraduate texts that simply focus on programming and advanced mathematical texts that skip over foundational concepts, feature cryptic mathematical expressions, and do not provide sufficient support for novices. Although this book covers some advanced topics, readers do not need prior computer programming experience or an advanced mathematical background. Instead, the focus is on learning how to leverage the computer and software environment to do the hard work. The problem areas discussed are related to data-driven engineering, statistics, linear algebra, and numerical methods. Some example problems discussed touch on robotics, control systems, and machine learning. Features: Demonstrates through algorithms and code segments how numeric problems are solved with only a few lines of MATLAB code Quickly teaches students the basics and gets them started programming interesting problems as soon as possible No prior computer programming experience or advanced math skills required Suitable for students at undergraduate level who have prior knowledge of college algebra, trigonometry, and are enrolled in Calculus I MATLAB script files, functions, and datasets used in examples are available for download from http://www.routledge.com/9781032221410.

Design and Optimization of Sensors and Antennas for Wearable Devices (Hardcover): Vinod Kumar Singh, Ratnesh Tiwari, Vikas... Design and Optimization of Sensors and Antennas for Wearable Devices (Hardcover)
Vinod Kumar Singh, Ratnesh Tiwari, Vikas Dubey, Zakir Ali, Ashutosh Kumar Singh
R6,221 Discovery Miles 62 210 Ships in 10 - 15 working days

Wearable continuous monitoring systems are necessary in risky environments such as mining and diving and are especially important in the medical monitoring of patients both in medical facilities and at home. All these applications of monitoring with data transmission functions can be achieved by using wearable antennas. Recently, possibilities of connecting completely independent appliances with textiles have emerged. However, full success will be achieved only when antennas and all related components are entirely converted into 100% textile materials. Design and Optimization of Sensors and Antennas for Wearable Devices provides innovative insights on the development of adaptable materials and textile antennas that can be used in the construction of wearable devices that are biocompatible and offer high conductivity, low cost, simplistic manufacturing, are comfortable for the wearer, and are water/climate safe and condition amicable. The content within this publication examines data transmission, wearable computing, and medical applications. It is designed for engineers, manufacturers, researchers, academicians, and scientists who are interested in the development of wearable technologies.

Computer Graphics and Imaging (Hardcover): Branislav Sobota Computer Graphics and Imaging (Hardcover)
Branislav Sobota
R3,437 R3,209 Discovery Miles 32 090 Save R228 (7%) Ships in 10 - 15 working days
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