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Unstable Aesthetics - Game Engines and the Strangeness of Modding (Hardcover) Loot Price: R3,343
Discovery Miles 33 430
Unstable Aesthetics - Game Engines and the Strangeness of Modding (Hardcover): Eddie Lohmeyer

Unstable Aesthetics - Game Engines and the Strangeness of Modding (Hardcover)

Eddie Lohmeyer

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Loot Price R3,343 Discovery Miles 33 430 | Repayment Terms: R313 pm x 12*

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Throughout the 1990s, artists experimented with game engine technologies to disrupt our habitual relationships to video games. They hacked, glitched, and dismantled popular first-person shooters such as Doom (1993) and Quake (1996) to engage players in new kinds of embodied activity. In Unstable Aesthetics: Game Engines and the Strangeness of Art Modding, Eddie Lohmeyer investigates historical episodes of art modding practices-the alteration of a game system's existing code or hardware to generate abstract spaces-situated around a recent archaeology of the game engine: software for rendering two and three-dimensional gameworlds. The contemporary artists highlighted throughout this book-Cory Arcangel, JODI, Julian Oliver, Krista Hoefle, and Brent Watanabe, among others -- were attracted to the architectures of engines because they allowed them to explore vital relationships among abstraction, technology, and the body. Artists employed a range of modding techniques-hacking the ROM chips on Nintendo cartridges to produce experimental video, deconstructing source code to generate psychedelic glitch patterns, and collaging together surreal gameworlds-to intentionally dissect the engine's operations and unveil illusions of movement within algorithmic spaces. Through key moments in game engine history, Lohmeyer formulates a rich phenomenology of video games by focusing on the liminal spaces of interaction among system and body, or rather the strangeness of art modding.

General

Imprint: Bloomsbury Academic USA
Country of origin: United States
Release date: February 2021
Authors: Eddie Lohmeyer
Dimensions: 229 x 152mm (L x W)
Format: Hardcover
Pages: 216
ISBN-13: 978-1-5013-6490-7
Categories: Books > Reference & Interdisciplinary > Communication studies > Media studies
Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Books > Computing & IT > Applications of computing > Image processing > General
LSN: 1-5013-6490-1
Barcode: 9781501364907

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