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Books > Computing & IT > Computer programming > General
Teach students the fundamental principles of developing structured program logic and prepare them for success with Joyce Farrell’s PROGRAMMING LOGIC AND DESIGN, 10th EDITION.
This text takes a comprehensive, language-independent approach to programming logic with an emphasis on modern conventions. Noted for its clear writing style, it avoids technical jargon while introducing universal programming concepts and ensuring strong programming style and logical thinking. It can be used in a stand-alone logic course as a prerequisite to a programming course, or as a companion to an introductory programming text.
Diverse and project-rich opportunities for learners to creatively apply logic to their program designs fill this edition. Chapters include illustrative figures, flowcharts and pseudocode to appeal to various learning styles, and they also include learning objectives, notes, short quizzes, summaries, key term lists, multiple-choice review and a variety of engaging exercises.
The ever-increasing dependence of our lives and livelihoods on the correct functioning of computer software means that logic and program correctness are core elements of all good computer science degrees. This book presents both these topics in one self-contained text. The focus of the book is on "correct-by-construction" program design -- the discipline of calculating programs from their specifications. Modern, calculational logic is introduced in combination with key program construction principles, such as the assignment axiom, loop invariants and bound functions. This material is intertwined with motivational discussion, programming examples and challenging problem-solving exercises, bringing the book alive for its intended audience, undergraduates in computer science and mathematics, as well as professional programmers wishing to further develop their programming skills. The book covers the elements of logic and program correctness that form the foundations of further study --- the logical connectives and their algebraic properties, induction, quantifiers and program construction rules. Substantial examples of program construction are included. Many exercises are provided, all with detailed solutions.
Temporal Data Mining via Unsupervised Ensemble Learning provides
the principle knowledge of temporal data mining in association with
unsupervised ensemble learning and the fundamental problems of
temporal data clustering from different perspectives. By providing
three proposed ensemble approaches of temporal data clustering,
this book presents a practical focus of fundamental knowledge and
techniques, along with a rich blend of theory and practice.
Furthermore, the book includes illustrations of the proposed
approaches based on data and simulation experiments to demonstrate
all methodologies, and is a guide to the proper usage of these
methods. As there is nothing universal that can solve all problems,
it is important to understand the characteristics of both
clustering algorithms and the target temporal data so the correct
approach can be selected for a given clustering problem.
Scientists, researchers, and data analysts working with machine
learning and data mining will benefit from this innovative book, as
will undergraduate and graduate students following courses in
computer science, engineering, and statistics.
Creativity in Computing and DataFlow Supercomputing, the latest
release in the Advances in Computers series published since 1960,
presents detailed coverage of innovations in computer hardware,
software, theory, design, and applications. In addition, it
provides contributors with a medium in which they can explore
topics in greater depth and breadth than journal articles typically
allow. As a result, many articles have become standard references
that continue to be of significant, lasting value in this rapidly
expanding field.
This book is about news search and monitoring. Aimed at
professionals with a strategic need of monitoring the surrounding
world, users with a need to find the best news sources, monitoring
services and news search strategies and techniques will benefit
from reading this book. The main purpose is to present a practical
handbook with an analysis of readily available tools, blending with
passages of a theoretical nature. It is also useful for students at
LIS programmes and related information programmes and for
librarians and information professionals. The authors aim to aid
the reader in reaching a greater understanding of the core in news
search and monitoring.
Presents effective tools to evaluate news search engines and
databasesHarness the power of RSS (Real Simple Syndication) feeds
in online news search and monitoringLearn how to navigate and
critically question the news found in the blogosphere
Arduino, Teensy, and related microcontrollers provide a virtually
limitless range of creative opportunities for musicians and
hobbyists who are interested in exploring "do it yourself"
technologies. Given the relative ease of use and low cost of the
Arduino platform, electronic musicians can now envision new ways of
synthesizing sounds and interacting with music-making software. In
Arduino for Musicians, author and veteran music instructor Brent
Edstrom opens the door to exciting and expressive instruments and
control systems that respond to light, touch, pressure, breath, and
other forms of real-time control. He provides a comprehensive guide
to the underlying technologies enabling electronic musicians and
technologists to tap into the vast creative potential of the
platform. Arduino for Musicians presents relevant concepts,
including basic circuitry and programming, in a building-block
format that is accessible to musicians and other individuals who
enjoy using music technology. In addition to comprehensive coverage
of music-related concepts including direct digital synthesis, audio
input and output, and the Music Instrument Digital Interface
(MIDI), the book concludes with four projects that build on the
concepts presented throughout the book. The projects, which will be
of interest to many electronic musicians, include a MIDI breath
controller with pitch and modulation joystick, "retro" step
sequencer, custom digital/analog synthesizer, and an expressive
MIDI hand drum. Throughout Arduino for Musicians, Edstrom
emphasizes the convenience and accessibility of the equipment as
well as the extensive variety of instruments it can inspire. While
circuit design and programming are in themselves formidable topics,
Edstrom introduces their core concepts in a practical and
straightforward manner that any reader with a background or
interest in electronic music can utilize. Musicians and hobbyists
at many levels, from those interested in creating new electronic
music devices, to those with experience in synthesis or processing
software, will welcome Arduino for Musicians.
In this volume, the authors begin by defining usability, advocating
and explaining the methods of usability engineering and reviewing
many techniques for assessing and assuring usability throughout the
development process. They then follow all the steps in planning and
conducting a usability test, analyzing data, and using the results
to improve both products and processes.
This book is simply written and filled with examples from many
types of products and tests. It discusses the full range of testing
options from quick studies with a few subjects to more formal tests
with carefully designed controls. The authors discuss the place of
usability laboratories in testing as well as the skills needed to
conduct a test.
Included are forms to use or modify to conduct a usability test, as
well as layouts of existing labs that will help the reader build
his or her own.
An effective and practical study aid to the new OCP Java SE 17
Developer certification exam In the OCP Oracle Certified
Professional Java SE 17 Developer Study Guide: Exam 1Z0-829, you'll
find accessible and essential test prep material for the in-demand
and practical OCP Java SE 17 Developer certification. Providing
comprehensive coverage of all OCP Java SE 17 exam objectives and
competencies, the Study Guide offers you access to all the skills
and knowledge you'll need to succeed on the test and in the field
as a new or experienced Java developer. This book provides material
on records, sealed classes, text blocks, dates, streams,
controlling program flow, using the Java object-oriented approach,
handling exceptions, working with arrays and collections, and more.
You'll also get: Intuitively organized information that aligns with
the competencies tested on the exam and those required by
real-world Java developers Opportunities to practice and develop
skills that remain in high demand in the IT industry Access to the
Sybex online learning center, with chapter review questions,
full-length practice exams, hundreds of electronic flashcards, and
a glossary of key terms Perfect for anyone prepping for the
brand-new OCP Java SE 17 credential, OCP Oracle Certified
Professional Java SE 17 Developer Study Guide: Exam 1Z0-829 is also
a can't-miss reference for practicing and aspiring Java developers
seeking to learn or reinforce their foundational skills in Java
programming and improve their performance on the job.
Each Student Book and ActiveBook have has clearly laid out pages
with a range of supportive features to aid learning and teaching:
Getting to know your unit sections ensure learners understand the
grading criteria and unit requirements. Getting ready for
Assessment sections focus on preparation for external assessment
with guidance for learners on what to expect. Hints and tips will
help them prepare for assessment and sample answers are provided
for a range of question types including, short and long answer
questions, all with a supporting commentary. Learners can also
prepare for internal assessment using this feature. A case study of
a learner completing the internal assessment for that unit covering
'How I got started', 'How I brought it all together' and 'What I
got from the experience'. Pause Point feature provide opportunities
for learners to self-evaluate their learning at regular intervals.
Each Pause Point point feature gives learners a Hint or Extend
option to either revisit and reinforce the topic or to encourage
independent research or study skills. Case Study and Theory into
Practice features enable development of problem-solving skills and
place the theory into real life situations learners could
encounter. Assessment Activity/Practice provide scaffolded
assessment practice activities that help prepare learners for
assessment. Within each assessment practice activity, a Plan, Do
and Review section supports learners' formative assessment by
making sure they fully understand what they are being asked to do,
what their goals are and how to evaluate the task and consider how
they could improve. Dedicated Think Future pages provide case
studies from the industry, with a focus on aspects of skills
development that can be put into practice in a real work
environment and further study.
For courses in Python programming. A clear and student-friendly
introduction to the fundamentals of Python In Starting Out with
Python, 5th Edition, Tony Gaddis' accessible coverage introduces
students to the basics of programming in a high-level language.
Python, an easy-to-learn and increasingly popular object-oriented
language, allows readers to become comfortable with the
fundamentals of programming without the troublesome syntax that can
be challenging for novices. With the knowledge acquired using
Python, students gain confidence in their skills and learn to
recognize the logic behind developing high-quality programs.
Starting Out with Python discusses control structures, functions,
and lists before classes. As with all Gaddis texts, clear and
easy-to-read code listings, concise and practical real-world
examples, focused explanations, and an abundance of exercises
appear in every chapter. Updates to the 5th Edition include a new
chapter on database programming, and new coverage of GUI
programming, string processing and formatting, and turtle graphics
topics.
Industrial Tomography: Systems and Applications, Second Edition
thoroughly explores the important techniques of industrial
tomography, also discusses image reconstruction, systems, and
applications. This book presents complex processes, including the
way three-dimensional imaging is used to create multiple
cross-sections, and how computer software helps monitor flows,
filtering, mixing, drying processes, and chemical reactions inside
vessels and pipelines. This book is suitable for materials
scientists and engineers and applied physicists working in the
photonics and optoelectronics industry or in the applications
industries.
Advances in Computers, Volume 126 presents innovations in computer
hardware, software, theory, design and applications, with this
updated volume including new chapters on VLSI for Super-Computing:
Creativity in R+D from Applications and Algorithms to Masks and
Chips, Bulk Bitwise Execution Model in Memory: Mechanisms,
Implementation, and Evaluation, Embracing the Laws of Physics:
Three Reversible Models of Computation, WSNs in Environmental
Monitoring: Data Acquisition and Dissemination Aspects, Energy
efficient implementation of tensor operations using dataflow
paradigm for machine learning, and A Run-Time Job Scheduling
Algorithm for Cluster Architectures with DataFlow Accelerators.
Gamification is being used everywhere; despite its apparent
plethora of benefits, the unbalanced use of its main mechanics can
end up in catastrophic results for a company or institution.
Currently, there is a lack of knowledge of what it is, leading to
its unregulated and ad hoc use without any prior planning. This
unbalanced use prejudices the achievement of the initial goals and
impairs the user's evolution, bringing potential negative
reflections. Currently, there are few specifications and modeling
languages that allow the creation of a system of rules to serve as
the basis for a gamification engine. Consequently, programmers
implement gamification in a variety of ways, undermining any
attempt at reuse and negatively affecting interoperability.
Next-Generation Applications and Implementations of Gamification
Systems synthesizes all the trends, best practices, methodologies,
languages, and tools that are used to implement gamification. It
also discusses how to put gamification in action by linking
academic and informatics researchers with professionals who use
gamification in their daily work to disseminate and exchange the
knowledge, information, and technology provided by the
international communities in the area of gamification throughout
the 21st century. Covering topics such as applied and cloud
gamification, chatbots, deep learning, and certifications and
frameworks, this book is ideal for programmers, computer
scientists, software engineers, practitioners of technological
companies, managers, academicians, researchers, and students.
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