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Books > Computing & IT > Computer programming > General
Discover the power of Java for developing applications today with the engaging, hands-on approach in Farrell's JAVA PROGRAMMING, 10th edition. Even if you're a first-time programmer, JAVA PROGRAMMING can show you step-by-step how to quickly start developing useful programs, all while mastering the basic principles of structured and object-oriented programming. Up-to-date, reader-friendly explanations and meaningful programming and collaboration exercises emphasize business applications, while useful debugging exercises and contemporary case problems further expand your understanding.
Teach students the fundamental principles of developing structured program logic and prepare them for success with Joyce Farrell’s PROGRAMMING LOGIC AND DESIGN, 10th EDITION. This text takes a comprehensive, language-independent approach to programming logic with an emphasis on modern conventions. Noted for its clear writing style, it avoids technical jargon while introducing universal programming concepts and ensuring strong programming style and logical thinking. It can be used in a stand-alone logic course as a prerequisite to a programming course, or as a companion to an introductory programming text. Diverse and project-rich opportunities for learners to creatively apply logic to their program designs fill this edition. Chapters include illustrative figures, flowcharts and pseudocode to appeal to various learning styles, and they also include learning objectives, notes, short quizzes, summaries, key term lists, multiple-choice review and a variety of engaging exercises.
The ever-increasing dependence of our lives and livelihoods on the correct functioning of computer software means that logic and program correctness are core elements of all good computer science degrees. This book presents both these topics in one self-contained text. The focus of the book is on "correct-by-construction" program design -- the discipline of calculating programs from their specifications. Modern, calculational logic is introduced in combination with key program construction principles, such as the assignment axiom, loop invariants and bound functions. This material is intertwined with motivational discussion, programming examples and challenging problem-solving exercises, bringing the book alive for its intended audience, undergraduates in computer science and mathematics, as well as professional programmers wishing to further develop their programming skills. The book covers the elements of logic and program correctness that form the foundations of further study --- the logical connectives and their algebraic properties, induction, quantifiers and program construction rules. Substantial examples of program construction are included. Many exercises are provided, all with detailed solutions.
Learning to code has never been easier than with this innovative visual guide to computer programming for beginners. In our digital world, coding skills are in high demand and the need for programmers is still growing. Taking the first steps in learning to code may seem daunting but by using a graphic method to break code into small chunks, this book brings essential skills easily within reach. Each chapter explores one of the most popular languages, with practical programming projects to show you how programming works. You’ll learn to think like a programmer by breaking a problem down into parts, before turning those parts into lines of code. Short, easy-to-follow steps then show you, piece by piece, how to build a complete program. There are challenges for you to tackle to build your confidence before moving on. Written by a team of expert coders and coding teachers, the Beginner’s Step-by-Step Coding Course is the ideal way to get to grips with coding.
Temporal Data Mining via Unsupervised Ensemble Learning provides the principle knowledge of temporal data mining in association with unsupervised ensemble learning and the fundamental problems of temporal data clustering from different perspectives. By providing three proposed ensemble approaches of temporal data clustering, this book presents a practical focus of fundamental knowledge and techniques, along with a rich blend of theory and practice. Furthermore, the book includes illustrations of the proposed approaches based on data and simulation experiments to demonstrate all methodologies, and is a guide to the proper usage of these methods. As there is nothing universal that can solve all problems, it is important to understand the characteristics of both clustering algorithms and the target temporal data so the correct approach can be selected for a given clustering problem. Scientists, researchers, and data analysts working with machine learning and data mining will benefit from this innovative book, as will undergraduate and graduate students following courses in computer science, engineering, and statistics.
This book is about news search and monitoring. Aimed at
professionals with a strategic need of monitoring the surrounding
world, users with a need to find the best news sources, monitoring
services and news search strategies and techniques will benefit
from reading this book. The main purpose is to present a practical
handbook with an analysis of readily available tools, blending with
passages of a theoretical nature. It is also useful for students at
LIS programmes and related information programmes and for
librarians and information professionals. The authors aim to aid
the reader in reaching a greater understanding of the core in news
search and monitoring.
Arduino, Teensy, and related microcontrollers provide a virtually limitless range of creative opportunities for musicians and hobbyists who are interested in exploring "do it yourself" technologies. Given the relative ease of use and low cost of the Arduino platform, electronic musicians can now envision new ways of synthesizing sounds and interacting with music-making software. In Arduino for Musicians, author and veteran music instructor Brent Edstrom opens the door to exciting and expressive instruments and control systems that respond to light, touch, pressure, breath, and other forms of real-time control. He provides a comprehensive guide to the underlying technologies enabling electronic musicians and technologists to tap into the vast creative potential of the platform. Arduino for Musicians presents relevant concepts, including basic circuitry and programming, in a building-block format that is accessible to musicians and other individuals who enjoy using music technology. In addition to comprehensive coverage of music-related concepts including direct digital synthesis, audio input and output, and the Music Instrument Digital Interface (MIDI), the book concludes with four projects that build on the concepts presented throughout the book. The projects, which will be of interest to many electronic musicians, include a MIDI breath controller with pitch and modulation joystick, "retro" step sequencer, custom digital/analog synthesizer, and an expressive MIDI hand drum. Throughout Arduino for Musicians, Edstrom emphasizes the convenience and accessibility of the equipment as well as the extensive variety of instruments it can inspire. While circuit design and programming are in themselves formidable topics, Edstrom introduces their core concepts in a practical and straightforward manner that any reader with a background or interest in electronic music can utilize. Musicians and hobbyists at many levels, from those interested in creating new electronic music devices, to those with experience in synthesis or processing software, will welcome Arduino for Musicians.
In this volume, the authors begin by defining usability, advocating
and explaining the methods of usability engineering and reviewing
many techniques for assessing and assuring usability throughout the
development process. They then follow all the steps in planning and
conducting a usability test, analyzing data, and using the results
to improve both products and processes.
Oxford Coding and Robotics
Novice Level 3, in partnership with Resolute Education, comprises a
Workbook and Teacher's Guide, for use together with the Novice Bot Kit
and Expansion Kit. The Level 3 Workbook provides opportunities for
learners to explore more complex coding concepts with their Novice Bot
such as loops and conditional statements, and exposes them to
electronic hardware.
Oxford Coding and Robotics
Novice Level 1, in partnership with Resolute Education, comprises a
Workbook and Teacher’s Guide, for use together with the Novice Bot
Kit. The Level 1 Workbook introduces learners to the basics of logic
and coding, how computers work and store data, and applying
computational thinking skills.
Industrial Tomography: Systems and Applications, Second Edition thoroughly explores the important techniques of industrial tomography, also discusses image reconstruction, systems, and applications. This book presents complex processes, including the way three-dimensional imaging is used to create multiple cross-sections, and how computer software helps monitor flows, filtering, mixing, drying processes, and chemical reactions inside vessels and pipelines. This book is suitable for materials scientists and engineers and applied physicists working in the photonics and optoelectronics industry or in the applications industries.
Advances in Computers, Volume 126 presents innovations in computer hardware, software, theory, design and applications, with this updated volume including new chapters on VLSI for Super-Computing: Creativity in R+D from Applications and Algorithms to Masks and Chips, Bulk Bitwise Execution Model in Memory: Mechanisms, Implementation, and Evaluation, Embracing the Laws of Physics: Three Reversible Models of Computation, WSNs in Environmental Monitoring: Data Acquisition and Dissemination Aspects, Energy efficient implementation of tensor operations using dataflow paradigm for machine learning, and A Run-Time Job Scheduling Algorithm for Cluster Architectures with DataFlow Accelerators.
Gamification is being used everywhere; despite its apparent plethora of benefits, the unbalanced use of its main mechanics can end up in catastrophic results for a company or institution. Currently, there is a lack of knowledge of what it is, leading to its unregulated and ad hoc use without any prior planning. This unbalanced use prejudices the achievement of the initial goals and impairs the user's evolution, bringing potential negative reflections. Currently, there are few specifications and modeling languages that allow the creation of a system of rules to serve as the basis for a gamification engine. Consequently, programmers implement gamification in a variety of ways, undermining any attempt at reuse and negatively affecting interoperability. Next-Generation Applications and Implementations of Gamification Systems synthesizes all the trends, best practices, methodologies, languages, and tools that are used to implement gamification. It also discusses how to put gamification in action by linking academic and informatics researchers with professionals who use gamification in their daily work to disseminate and exchange the knowledge, information, and technology provided by the international communities in the area of gamification throughout the 21st century. Covering topics such as applied and cloud gamification, chatbots, deep learning, and certifications and frameworks, this book is ideal for programmers, computer scientists, software engineers, practitioners of technological companies, managers, academicians, researchers, and students. |
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