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Books > Computing & IT > Computer programming > General

Software Engineering and Environment - An Object-oriented Perspective (Hardcover, New): P.C-Y. Sheu Software Engineering and Environment - An Object-oriented Perspective (Hardcover, New)
P.C-Y. Sheu
R2,434 Discovery Miles 24 340 Ships in 18 - 22 working days

Software Life Cycle Models. Objectoriented Concepts and Modeling. Formal Specification and Verification. Design Methodologies and Specifications. Programming and Coding. Programming Tools. Declarative Programming. Automatic Program Synthesis and Reuse. Program Verification and Testing. Software Maintenance. Advanced Programming Environments. Other Selected Topics. Index.

Computational Models of Motivation for Game-Playing Agents (Hardcover, 1st ed. 2016): Kathryn E Merrick Computational Models of Motivation for Game-Playing Agents (Hardcover, 1st ed. 2016)
Kathryn E Merrick
R3,328 Discovery Miles 33 280 Ships in 10 - 15 working days

The focus of this book is on three influential cognitive motives: achievement, affiliation, and power motivation. Incentive-based theories of achievement, affiliation and power motivation are the basis for competence-seeking behaviour, relationship-building, leadership, and resource-controlling behaviour in humans. In this book we show how these motives can be modelled and embedded in artificial agents to achieve behavioural diversity. Theoretical issues are addressed for representing and embedding computational models of motivation in rule-based agents, learning agents, crowds and evolution of motivated agents. Practical issues are addressed for defining games, mini-games or in-game scenarios for virtual worlds in which computer-controlled, motivated agents can participate alongside human players. The book is structured into four parts: game playing in virtual worlds by humans and agents; comparing human and artificial motives; game scenarios for motivated agents; and evolution and the future of motivated game-playing agents. It will provide game programmers, and those with an interest in artificial intelligence, with the knowledge required to develop diverse, believable game-playing agents for virtual worlds.

User Experience Re-Mastered - Your Guide to Getting the Right Design (Paperback): Chauncey Wilson User Experience Re-Mastered - Your Guide to Getting the Right Design (Paperback)
Chauncey Wilson
R1,113 R900 Discovery Miles 9 000 Save R213 (19%) Ships in 10 - 15 working days

Good user interface design isn t just about aesthetics or using the latest technology. Designers also need to ensure their product is offering an optimal user experience. This requires user needs analysis, usability testing, persona creation, prototyping, design sketching, and evaluation through-out the design and development process. "User Experience Re-Mastered" takes tried and tested material from best-selling books in Morgan Kaufmann s Series in Interactive Technologies and presents it in typical project framework. Chauncey Wilson guides the reader through each chapter, introducing each stage, explaining its context, and emphasizing its significance in the user experience lifecycle. This gives readers practical and easily applicable direction for creating web sites and web applications that ensure the ultimate experience. A must read for students, those new to the field, and anyone designing interfaces for people

*A guided, hands-on tour through the process of creating the ultimate user experience - from testing, to prototyping, to design, to evaluation

*Provides tried and tested material from best sellers in Morgan Kaufmann s Series in Interactive Technologies, including leaders in the field such as Bill Buxton and Jakob Nielsen

*Features never before seen material from Chauncey Wilson s forthcoming, and highly anticipated Handbook for User Centered Design"

End-User Computing, Development, and Software Engineering - New Challenges (Hardcover, New): Ashish Dwivedi, Steve Clarke End-User Computing, Development, and Software Engineering - New Challenges (Hardcover, New)
Ashish Dwivedi, Steve Clarke
R4,980 Discovery Miles 49 800 Ships in 18 - 22 working days

End users have become increasingly integrated into computing environments, necessitating continued inquiry into successful models for end user design and development and the impact that these models have on performance and productivity. End-User Computing, Development and Software Engineering: New Challenges explores the implementation of organizational and end user computing initiatives and provides foundational research to further the understanding of this discipline and its related fields. This book reviews the factors and barriers to ICT adoption in organizations, opportunities and benefits of communities of practice, and impact that end user computing can have on overall firm performance.

Visual Signal Quality Assessment - Quality of Experience (QoE) (Hardcover, 2015 ed.): Chenwei Deng, Lin Ma, Weisi Lin, King Ngi... Visual Signal Quality Assessment - Quality of Experience (QoE) (Hardcover, 2015 ed.)
Chenwei Deng, Lin Ma, Weisi Lin, King Ngi Ngan
R3,991 R3,461 Discovery Miles 34 610 Save R530 (13%) Ships in 10 - 15 working days

This book provides comprehensive coverage of the latest trends/advances in subjective and objective quality evaluation for traditional visual signals, such as 2D images and video, as well as the most recent challenges for the field of multimedia quality assessment and processing, such as mobile video and social media. Readers will learn how to ensure the highest storage/delivery/ transmission quality of visual content (including image, video, graphics, animation, etc.) from the server to the consumer, under resource constraints, such as computation, bandwidth, storage space, battery life, etc.

Computer Programming for Beginners and Cybersecurity - 4 MANUSCRIPTS IN 1: The Ultimate Manual to Learn step by step How to... Computer Programming for Beginners and Cybersecurity - 4 MANUSCRIPTS IN 1: The Ultimate Manual to Learn step by step How to Professionally Code and Protect Your Data. This Book includes: Python, Java, C ++ and Cybersecurity (Hardcover)
Alan Grid
R1,066 Discovery Miles 10 660 Ships in 10 - 15 working days
Commodore 64 Exposed (Hardcover): Bruce Bayley Commodore 64 Exposed (Hardcover)
Bruce Bayley
R604 Discovery Miles 6 040 Ships in 18 - 22 working days
Origins and Foundations of Computing - In Cooperation with Heinz Nixdorf MuseumsForum (Hardcover, 2010 ed.): Heinz Nixdorf... Origins and Foundations of Computing - In Cooperation with Heinz Nixdorf MuseumsForum (Hardcover, 2010 ed.)
Heinz Nixdorf Museums Forum; Friedrich L. Bauer
R847 R736 Discovery Miles 7 360 Save R111 (13%) Ships in 18 - 22 working days

The Heinz Nixdorf Museum Forum (HNF) is the world's largest c- puter museum and is dedicated to portraying the past, present and future of information technology. In the "Year of Informatics 2006" the HNF was particularly keen to examine the history of this still quite young discipline. The short-lived nature of information technologies means that individuals, inventions, devices, institutes and companies"age" more rapidly than in many other specialties. And in the nature of things the group of computer pioneers from the early days is growing smaller all the time. To supplement a planned new exhibit on "Software and Inform- ics" at the HNF, the idea arose of recording the history of informatics in an accompanying publication. Mysearchforsuitablesourcesandauthorsveryquickly cameupwith the right answer, the very rst name in Germany: Friedrich L. Bauer, Professor Emeritus of Mathematics at the TU in Munich, one of the - thers of informatics in Germany and for decades the indefatigable author of the"Historical Notes" column of the journal Informatik Spektrum. Friedrich L. Bauer was already the author of two works on the history of informatics, published in different decades and in different books. Both of them are notable for their knowledgeable, extremely comp- hensive and yet compact style. My obvious course was to motivate this author to amalgamate, supplement and illustrate his previous work.

B4A - Ultra-Fast Android App Development Using Basic (Hardcover): Wyken Seagrave B4A - Ultra-Fast Android App Development Using Basic (Hardcover)
Wyken Seagrave
R1,286 R1,187 Discovery Miles 11 870 Save R99 (8%) Ships in 10 - 15 working days
Handbook of Computer Games Technology: Volume II (Hardcover): Akira Hanako Handbook of Computer Games Technology: Volume II (Hardcover)
Akira Hanako
R3,156 R2,859 Discovery Miles 28 590 Save R297 (9%) Ships in 18 - 22 working days
Handbook of Computer Games Technology: Volume I (Hardcover): Akira Hanako Handbook of Computer Games Technology: Volume I (Hardcover)
Akira Hanako
R3,158 R2,861 Discovery Miles 28 610 Save R297 (9%) Ships in 18 - 22 working days
KiCad Complete Reference Manual - Full Color Version (Hardcover): Jean-Pierre Charras, Fabrizio Tappero, Wayne Stambaugh KiCad Complete Reference Manual - Full Color Version (Hardcover)
Jean-Pierre Charras, Fabrizio Tappero, Wayne Stambaugh
R2,408 R1,299 Discovery Miles 12 990 Save R1,109 (46%) Ships in 10 - 15 working days
Guide to Computational Geometry Processing - Foundations, Algorithms, and Methods (Hardcover, 2012 ed.): J. Andreas Baerentzen,... Guide to Computational Geometry Processing - Foundations, Algorithms, and Methods (Hardcover, 2012 ed.)
J. Andreas Baerentzen, Jens Gravesen, Francois Anton, Henrik Aanaes
R2,241 Discovery Miles 22 410 Ships in 18 - 22 working days

This book reviews the algorithms for processing geometric data, with a practical focus on important techniques not covered by traditional courses on computer vision and computer graphics. Features: presents an overview of the underlying mathematical theory, covering vector spaces, metric space, affine spaces, differential geometry, and finite difference methods for derivatives and differential equations; reviews geometry representations, including polygonal meshes, splines, and subdivision surfaces; examines techniques for computing curvature from polygonal meshes; describes algorithms for mesh smoothing, mesh parametrization, and mesh optimization and simplification; discusses point location databases and convex hulls of point sets; investigates the reconstruction of triangle meshes from point clouds, including methods for registration of point clouds and surface reconstruction; provides additional material at a supplementary website; includes self-study exercises throughout the text.

Mirror Images - Popular Culture and Education (Paperback, New edition): Diana Silberman-Keller, Henry A Giroux, Nicholas C.... Mirror Images - Popular Culture and Education (Paperback, New edition)
Diana Silberman-Keller, Henry A Giroux, Nicholas C. Burbules, Zvi Bekerman
R857 R762 Discovery Miles 7 620 Save R95 (11%) Ships in 10 - 15 working days

Mirror Images: Popular Culture and Education is the first international and multidisciplinary effort to coalesce knowledge on education and popular culture studied as broad phenomena and not as a collection of case studies. In this volume, popular culture has been thematically treated as it appears in a variety of media, including movies, digital games, advertising, television, popular songs, and the internet. The book considers education in both formal and informal settings, and looks critically at the accepted dichotomy between education and popular culture. It argues that popular culture is capable of educating and that education shares many characteristics with popular culture, and tries to overcome these dichotomous relationships while also trying to clarify the reciprocal effects between the two. The book calls disciplinary and media boundaries into question in an effort to widen the possibility of enlarging the vocabulary and the verbs of all that stays unnamed by what is considered knowledge.

Mobile 3D Graphics - with OpenGL ES and M3G (Hardcover): Kari Pulli, Tomi Aarnio, Ville Miettinen, Kimmo Roimela, Jani Vaarala Mobile 3D Graphics - with OpenGL ES and M3G (Hardcover)
Kari Pulli, Tomi Aarnio, Ville Miettinen, Kimmo Roimela, Jani Vaarala
R1,452 Discovery Miles 14 520 Ships in 10 - 15 working days

Graphics and game developers must learn to program for mobility. This book will teach you how.
"This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come."
- Lincoln Wallen, CTO, Electronic Arts, Mobile
This book is an escalator, which takes the field to new levels. This is especially true because the text ensures that the topic is easily accessible to everyone with some background in computer science...The foundations of this book are clear, and the authors are extremely knowledgeable about the subject.
- Tomas Akenine-Moller, bestselling author and Professor of Computer Science at Lund University
"This book is an excellent introduction to M3G. The authors are all experienced M3G users and developers, and they do a great job of conveying that experience, as well as plenty of practical advice that has been proven in the field."
- Sean Ellis, Consultant Graphics Engineer, ARM Ltd
The exploding popularity of mobile computing is undeniable. From cell phones to portable gaming systems, the global demand for multifunctional mobile devices is driving amazing hardware and software developments. 3D graphics are becoming an integral part of these ubiquitous devices, and as a result, Mobile 3D Graphics is arguably the most rapidly advancing area of the computer graphics discipline.
Mobile 3D Graphics is about writing real-time 3D graphics applications for mobile devices. The programming interfaces explained and demonstrated in this must-have reference enable dynamic 3D media on cell phones, GPS systems, portable gaming consoles and media players.
The text begins by providing thorough coverage of background essentials, then presents detailed hands-on examples, including extensive working code in both of the dominant mobile APIs, OpenGL ES and M3G.
C/C++ and Java Developers, graphic artists, students, and enthusiasts would do well to have a programmable mobile phone on hand to try out the techniques described in this book.
The authors, industry experts who helped to develop the OpenGL ES and M3G standards, distill their years of accumulated knowledge within these pages, offering their insights into everything from sound mobile design principles and constraints, to efficient rendering, mixing 2D and 3D, lighting, texture mapping, skinning and morphing.
Along the way, readers will benefit from the hundreds of included tips, tricks and caveats.
*Written by experts at Nokia whose workshops at industry conferences are blockbusters
*The programs used in the examples are featured in thousands of professional courses each year
*Extensive working sample code is presented throughout the book and on the companion website"

Gender Divide and the Computer Game Industry (Hardcover): Julie Prescott, Jan Bogg Gender Divide and the Computer Game Industry (Hardcover)
Julie Prescott, Jan Bogg
R4,462 Discovery Miles 44 620 Ships in 18 - 22 working days

While women maintain an increased visibility in the games culture, the issues involving gender in computing gaming is still relevant; and it is evident that the industry could benefit from the involvement of women in all aspects from consumer to developer. Gender Divide and the Computer Game Industry takes a look at the games industry from a gendered perspective and highlights the variety of ways in which women remain underrepresented in this industry. This reference source provides a comprehensive overview on the issue of gender, computer games, and the ICT sector. It supplies students and academics in numerous disciplines with the concerns of the computer games industry, male dominated occupations, and the complexity of gender in the workforce.

Software Defined Networks - A Comprehensive Approach (Paperback): Paul Goransson, Chuck Black Software Defined Networks - A Comprehensive Approach (Paperback)
Paul Goransson, Chuck Black
R1,041 Discovery Miles 10 410 Ships in 10 - 15 working days

"Software Defined Networks" discusses the historical networking environment that gave rise to SDN, as well as the latest advances in SDN technology. The book gives you the state of the art knowledge needed for successful deployment of an SDN, including: How to explain to the non-technical business decision makers in your organization the potential benefits, as well as the risks, in shifting parts of a network to the SDN modelHow to make intelligent decisions about when to integrate SDN technologies in a networkHow to decide if your organization should be developing its own SDN applications or looking to acquire these from an outside vendorHow to accelerate the ability to develop your own SDN application, be it entirely novel or a more efficient approach to a long-standing problem
Discusses the evolution of the switch platforms that enable SDN Addresses when to integrate SDN technologies in a networkProvides an overview of sample SDN applications relevant to different industriesIncludes practical examples of how to write SDN applications

Privacy and Identity Management for Life - 5th IFIP WG 9.2, 9.6/11.4, 11.6, 11.7/PrimeLife International Summer School, Nice,... Privacy and Identity Management for Life - 5th IFIP WG 9.2, 9.6/11.4, 11.6, 11.7/PrimeLife International Summer School, Nice, France, September 7-11, 2009, Revised Selected Papers (Hardcover, 2010 ed.)
Michele Bezzi, Penny Duquenoy, Simone Fischer-Hubner, Marit Hansen, Ge Zhang
R1,441 Discovery Miles 14 410 Ships in 18 - 22 working days

NewInternetdevelopmentsposegreaterandgreaterprivacydilemmas. Inthe- formation Society, the need for individuals to protect their autonomy and retain control over their personal information is becoming more and more important. Today, informationandcommunicationtechnologies-andthepeopleresponsible for making decisions about them, designing, and implementing them-scarcely consider those requirements, thereby potentially putting individuals' privacy at risk. The increasingly collaborative character of the Internet enables anyone to compose services and contribute and distribute information. It may become hard for individuals to manage and control information that concerns them and particularly how to eliminate outdated or unwanted personal information, thus leavingpersonalhistoriesexposedpermanently. Theseactivitiesraisesubstantial new challenges for personal privacy at the technical, social, ethical, regulatory, and legal levels: How can privacy in emerging Internet applications such as c- laborative scenarios and virtual communities be protected? What frameworks and technical tools could be utilized to maintain life-long privacy? DuringSeptember3-10,2009, IFIP(InternationalFederationforInformation Processing)workinggroups9. 2 (Social Accountability),9. 6/11. 7(IT Misuseand theLaw),11. 4(NetworkSecurity)and11. 6(IdentityManagement)heldtheir5th InternationalSummerSchoolincooperationwiththeEUFP7integratedproject PrimeLife in Sophia Antipolis and Nice, France. The focus of the event was on privacy and identity managementfor emerging Internet applications throughout a person's lifetime. The aim of the IFIP Summer Schools has been to encourage young a- demic and industry entrants to share their own ideas about privacy and identity management and to build up collegial relationships with others. As such, the Summer Schools havebeen introducing participants to the social implications of information technology through the process of informed discussion.

Affective, Interactive, and Cognitive Methods for E-Learning Design - Creating an Optimal Education Experience (Hardcover,... Affective, Interactive, and Cognitive Methods for E-Learning Design - Creating an Optimal Education Experience (Hardcover, New)
R4,594 Discovery Miles 45 940 Ships in 18 - 22 working days

In e-learning, the learner spends a significant amount of time online, interacting with Web-based applications. This interaction carries tremendous weight in the learning process, because it directly influences the way the learner receives, comprehends, and ultimately retains information. Affective, Interactive, and Cognitive Methods for E-Learning Design: Creating an Optimal Education Experience brides a current gap in e-learning literature through focus on the study and application of human computer interaction principles in the design of online education in order to offer students the optimal learning experience. This advanced publication gives insight into the most significant design issues encountered and offers solutions to help in the creation of an ideal learning environment.

Mobile Devices and Smart Gadgets in Medical Sciences (Hardcover): Sajid Umair Mobile Devices and Smart Gadgets in Medical Sciences (Hardcover)
Sajid Umair
R6,635 Discovery Miles 66 350 Ships in 18 - 22 working days

Each day, new applications and methods are developed for utilizing technology in the field of medical sciences, both as diagnostic tools and as methods for patients to access their medical information through their personal gadgets. However, the maximum potential for the application of new technologies within the medical field has not yet been realized. Mobile Devices and Smart Gadgets in Medical Sciences is a pivotal reference source that explores different mobile applications, tools, software, and smart gadgets and their applications within the field of healthcare. Covering a wide range of topics such as artificial intelligence, telemedicine, and oncology, this book is ideally designed for medical practitioners, mobile application developers, technology developers, software experts, computer engineers, programmers, ICT innovators, policymakers, researchers, academicians, and students.

Visual Knowledge Modeling for Semantic Web Technologies - Models and Ontologies (Hardcover): Visual Knowledge Modeling for Semantic Web Technologies - Models and Ontologies (Hardcover)
R4,640 Discovery Miles 46 400 Ships in 18 - 22 working days

Visual Knowledge Modeling for Semantic Web Technologies: Models and Ontologies aims to make visual knowledge modeling available to individuals as an intellectual method and a set of tools at different levels of formalization. It aims to provide to its readers a simple, yet powerful visual language to structure their thoughts, analyze information, transform it to personal knowledge, and communicate information to support knowledge acquisition in collaborative activities.

Space Modeling with SolidWorks and NX (Hardcover, 2015 ed.): Joze Duhovnik, Ivan Demsar, Primoz Dresar Space Modeling with SolidWorks and NX (Hardcover, 2015 ed.)
Joze Duhovnik, Ivan Demsar, Primoz Dresar
R3,299 Discovery Miles 32 990 Ships in 10 - 15 working days

Through a series of step-by-step tutorials and numerous hands-on exercises, this book aims to equip the reader with both a good understanding of the importance of space in the abstract world of engineers and the ability to create a model of a product in virtual space - a skill essential for any designer or engineer who needs to present ideas concerning a particular product within a professional environment. The exercises progress logically from the simple to the more complex; while Solid Works or NX is the software used, the underlying philosophy is applicable to all modeling software. In each case, the explanation covers the entire procedure from the basic idea and production capabilities through to the real model; the conversion from 3D model to 2D manufacturing drawing is also clearly explained. Topics covered include modeling of prism, axisymmetric, symmetric and sophisticated shapes; digitization of physical models using modeling software; creation of a CAD model starting from a physical model; free form surface modeling; modeling of product assemblies following bottom-up and top-down principles; and the presentation of a product in accordance with the rules of technical documentation. This book, which includes more than 500 figures, will be ideal for students wishing to gain a sound grasp of space modeling techniques. Academics and professionals will find it to be an excellent teaching and research aid, and an easy-to-use guide.

Advances in Linear and Integer Programming (Hardcover): J.E. Beasley Advances in Linear and Integer Programming (Hardcover)
J.E. Beasley
R3,751 Discovery Miles 37 510 Ships in 10 - 15 working days

In recent years there has been an explosion of research into linear programming, as well as further steady advances in integer programming. This research has been reported in the research literature but there has been little done from the view of a "combined whole". This book aims to overcome this. With an international authorship of contributors from acknowledged experts in their field, this book provides a clear exposition on such topics as simplex algorithms, and interior point algorithms, both from a theoretical and a computational viewpoint. Surveying recent research that is currently only available in journals this topical book will be of interest not only in the field of mathematics, but also in computer science and operations research as well.

Handbook of Constraint Programming (Hardcover): Francesca Rossi, Peter van Beek, Toby Walsh Handbook of Constraint Programming (Hardcover)
Francesca Rossi, Peter van Beek, Toby Walsh
R4,210 Discovery Miles 42 100 Ships in 10 - 15 working days

Constraint programming is a powerful paradigm for solving combinatorial search problems that draws on a wide range of techniques from artificial intelligence, computer science, databases, programming languages, and operations research. Constraint programming is currently applied with success to many domains, such as scheduling, planning, vehicle routing, configuration, networks, and bioinformatics.
The aim of this handbook is to capture the full breadth and depth of the constraint programming field and to be encyclopedic in its scope and coverage. While there are several excellent books on constraint programming, such books necessarily focus on the main notions and techniques and cannot cover also extensions, applications, and languages. The handbook gives a reasonably complete coverage of all these lines of work, based on constraint programming, so that a reader can have a rather precise idea of the whole field and its potential. Of course each line of work is dealt with in a survey-like style, where some details may be neglected in favor of coverage. However, the extensive bibliography of each chapter will help the interested readers to find suitable sources for the missing details. Each chapter of the handbook is intended to be a self-contained survey of a topic, and is written by one or more authors who are leading researchers in the area.
The intended audience of the handbook is researchers, graduate students, higher-year undergraduates and practitioners who wish to learn about the state-of-the-art in constraint programming. No prior knowledge about the field is necessary to be able to read the chapters and gather useful knowledge. Researchers from other fields should find in this handbook an effective way to learn about constraint programming and to possibly use some of the constraint programming concepts and techniques in their work, thus providing a means for a fruitful cross-fertilization among different research areas.
The handbook is organized in two parts. The first part covers the basic foundations of constraint programming, including the history, the notion of constraint propagation, basic search methods, global constraints, tractability and computational complexity, and important issues in modeling a problem as a constraint problem. The second part covers constraint languages and solver, several useful extensions to the basic framework (such as interval constraints, structured domains, and distributed CSPs), and successful application areas for constraint programming.
- Covers the whole field of constraint programming
- Survey-style chapters
- Five chapters on applications

Modeling of Curves and Surfaces with MATLAB (R) (Hardcover, 2010 ed.): Vladimir Rovenski Modeling of Curves and Surfaces with MATLAB (R) (Hardcover, 2010 ed.)
Vladimir Rovenski
R2,193 R1,697 Discovery Miles 16 970 Save R496 (23%) Ships in 10 - 15 working days

This text on geometry is devoted to various central geometrical topics including: graphs of functions, transformations, (non-)Euclidean geometries, curves and surfaces as well as their applications in a variety of disciplines. This book presents elementary methods for analytical modeling and demonstrates the potential for symbolic computational tools to support the development of analytical solutions. The author systematically examines several powerful tools of MATLAB (R) including 2D and 3D animation of geometric images with shadows and colors and transformations using matrices. With over 150 stimulating exercises and problems, this text integrates traditional differential and non-Euclidean geometries with more current computer systems in a practical and user-friendly format. This text is an excellent classroom resource or self-study reference for undergraduate students in a variety of disciplines.

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