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Books > Computing & IT > Computer programming > General

i want 2 do project. tell me wat 2 do. (Hardcover): Shakthi Kannan i want 2 do project. tell me wat 2 do. (Hardcover)
Shakthi Kannan
R498 Discovery Miles 4 980 Ships in 10 - 15 working days
Social Networks and Surveillance for Society (Hardcover, 1st ed. 2019): Tansel Oezyer, Sambit Bakshi, Reda Alhajj Social Networks and Surveillance for Society (Hardcover, 1st ed. 2019)
Tansel Oezyer, Sambit Bakshi, Reda Alhajj
R1,408 Discovery Miles 14 080 Ships in 18 - 22 working days

This book focuses on recent technical advancements and state-of-the art technologies for analyzing characteristic features and probabilistic modelling of complex social networks and decentralized online network architectures. Such research results in applications related to surveillance and privacy, fraud analysis, cyber forensics, propaganda campaigns, as well as for online social networks such as Facebook. The text illustrates the benefits of using advanced social network analysis methods through application case studies based on practical test results from synthetic and real-world data. This book will appeal to researchers and students working in these areas.

Dependability and Computer Engineering - Concepts for Software-Intensive Systems (Hardcover): Luigia Petre, Kaisa Sere, Elena... Dependability and Computer Engineering - Concepts for Software-Intensive Systems (Hardcover)
Luigia Petre, Kaisa Sere, Elena Troubitsyna
R5,016 Discovery Miles 50 160 Ships in 18 - 22 working days

Rapid development of digital technologies has led to the widespread use of software in all aspects of our life. The degree of reliance that can be justifiably placed on software-intensive systems is expressed by the notion of dependability. The complexity of modern software-intensive systems poses the greatest threat to dependability. Furthermore, software the most complex system component is recognized to be the most error-prone part of the system. Dependability and Computer Engineering: Concepts for Software-Intensive Systems offers a state-of-the-art overview of the dependability research, from engineering various software-intensive systems to validating existing IT-frameworks and solving generic and particular problems related to the dependable use of IT in our society. It is important to understand how dependability is manifested in software-intensive systems, how it is developed, and how it can be enhanced at various levels in systems and organizations. This book uncovers the existing research on the topic as well as the key challenges associated with the engineering of dependable IT systems in the future.

CLR via C# (Paperback, 4th edition): Jeffrey Richter CLR via C# (Paperback, 4th edition)
Jeffrey Richter
R1,313 R1,052 Discovery Miles 10 520 Save R261 (20%) Ships in 10 - 15 working days

Dig deep and master the intricacies of the common language runtime, C#, and .NET development. Led by programming expert Jeffrey Richter, a longtime consultant to the Microsoft .NET team - you'll gain pragmatic insights for building robust, reliable, and responsive apps and components.Fully updated for .NET Framework 4.5 and Visual Studio 2012Delivers a thorough grounding in the .NET Framework architecture, runtime environment, and other key topics, including asynchronous programming and the new Windows RuntimeProvides extensive code samples in Visual C# 2012Features authoritative, pragmatic guidance on difficult development concepts such as generics and threading

The Mobile Frontier (Paperback): Rachel Hinman The Mobile Frontier (Paperback)
Rachel Hinman
R1,177 Discovery Miles 11 770 Ships in 18 - 22 working days

Mobile user experience is a new frontier. Untethered from a keyboard and mouse, this rich design space is lush with opportunity to invent new and more human ways for people to interact with information. Invention requires casting off many anchors and conventions inherited from the last 50 years of computer science and traditional design and jumping head first into a new and unfamiliar design space.

101 Best Excel Tips & Tricks (Hardcover): John Michaloudis, Bryan Hong 101 Best Excel Tips & Tricks (Hardcover)
John Michaloudis, Bryan Hong
R1,030 Discovery Miles 10 300 Ships in 10 - 15 working days
Web Service Composition and New Frameworks in Designing Semantics - Innovations (Hardcover, New): Patrick C K Hung Web Service Composition and New Frameworks in Designing Semantics - Innovations (Hardcover, New)
Patrick C K Hung
R4,863 Discovery Miles 48 630 Ships in 18 - 22 working days

Web Services are among the most important emerging technologies in the e-business, computer software, and communication industries with the potential to redefine the ways that companies do business and exchange information. Web Service Composition and New Frameworks in Designing Semantics: Innovations highlights new developments in Semantic Web services, service-oriented systems, and Web services composition, among others. This book is a valuable resource providing leading technologies, developments, ideas, and trends to an international readership of researchers and engineers in the field of Web services.

Gamification-Based E-Learning Strategies for Computer Programming Education (Hardcover): Ricardo Alexandre Peixoto de Queiros,... Gamification-Based E-Learning Strategies for Computer Programming Education (Hardcover)
Ricardo Alexandre Peixoto de Queiros, Mario Teixeira Pinto
R5,075 Discovery Miles 50 750 Ships in 18 - 22 working days

Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum. Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.

Big Data Processing Using Spark in Cloud (Hardcover, 1st ed. 2019): Mamta Mittal, Valentina E. Balas, Lalit Mohan Goyal,... Big Data Processing Using Spark in Cloud (Hardcover, 1st ed. 2019)
Mamta Mittal, Valentina E. Balas, Lalit Mohan Goyal, Raghvendra Kumar
R2,677 Discovery Miles 26 770 Ships in 18 - 22 working days

The book describes the emergence of big data technologies and the role of Spark in the entire big data stack. It compares Spark and Hadoop and identifies the shortcomings of Hadoop that have been overcome by Spark. The book mainly focuses on the in-depth architecture of Spark and our understanding of Spark RDDs and how RDD complements big data's immutable nature, and solves it with lazy evaluation, cacheable and type inference. It also addresses advanced topics in Spark, starting with the basics of Scala and the core Spark framework, and exploring Spark data frames, machine learning using Mllib, graph analytics using Graph X and real-time processing with Apache Kafka, AWS Kenisis, and Azure Event Hub. It then goes on to investigate Spark using PySpark and R. Focusing on the current big data stack, the book examines the interaction with current big data tools, with Spark being the core processing layer for all types of data. The book is intended for data engineers and scientists working on massive datasets and big data technologies in the cloud. In addition to industry professionals, it is helpful for aspiring data processing professionals and students working in big data processing and cloud computing environments.

Integrating User-Centred Design in Agile Development (Hardcover, 1st ed. 2016): Gilbert Cockton, Marta Larusdottir, Peggy... Integrating User-Centred Design in Agile Development (Hardcover, 1st ed. 2016)
Gilbert Cockton, Marta Larusdottir, Peggy Gregory, Asa Cajander
R4,047 Discovery Miles 40 470 Ships in 10 - 15 working days

This book examines the possibilities of incorporating elements of user-centred design (UCD) such as user experience (UX) and usability with agile software development. It explores the difficulties and problems inherent in integrating these two practices despite their relative similarities, such as their emphasis on stakeholder collaboration. Developed from a workshop held at NordiCHI in 2014, this edited volume brings together researchers from across the software development, UCD and creative design fields to discuss the current state-of-the-art. Practical case studies of integrating UCD in Agile development across diverse contexts are presented, whilst the different futures for UCD and other design practices in the context of agile software development are identified and explored. Integrating User Centred Design in Agile Development will be ideal for researchers, designers and academics who are interested in software development, user-centred design, agile methodologies and related areas.

Communicating with XML (Hardcover, 2011): Airi Salminen, Frank Tompa Communicating with XML (Hardcover, 2011)
Airi Salminen, Frank Tompa
R1,421 Discovery Miles 14 210 Ships in 18 - 22 working days

This book provides extensive insight into the possibilities and challenges of XML in building new information management solutions in networked organizations. After a brief introduction to Web communication features and XML fundamentals, the book examines the benefits of adopting XML and illustrates various types of XML use: XML in document management; XML for data-centric and multimedia components; XML as a format for metadata, including metadata for the Semantic Web; and XML in support of data interchange between software applications and among organizations. The challenges of adopting XML in large-scale information management are also discussed. In addition, applications across a broad spectrum are examined and numerous case studies pertaining to the adoption of XML are presented. The book is particularly suitable for courses offered in Information Studies, Information Systems, or Information Technology. It also serves as an excellent practical guide for professionals in information management and provides important support material for courses in Computer Science and in Business.

MySQL & JSON A Practical Programming Guide - Second Edition (Paperback): David Stokes MySQL & JSON A Practical Programming Guide - Second Edition (Paperback)
David Stokes
R400 Discovery Miles 4 000 Ships in 10 - 15 working days
Designing Immersive Video Games Using 3DUI Technologies - Improving the Gamer's User Experience (Hardcover, 1st ed. 2018):... Designing Immersive Video Games Using 3DUI Technologies - Improving the Gamer's User Experience (Hardcover, 1st ed. 2018)
Arun K. Kulshreshth, Joseph J. Laviola Jr.
R3,153 Discovery Miles 31 530 Ships in 18 - 22 working days

A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with virtual reality devices using tracked motion controllers, etc. All these technologies which let a user interact in three dimensions are called 3D user interface technologies. These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers. Although 3D user interface technologies are available for games, it is unclear how their usage affects game play and if there are any user performance benefits. This book presents state of the art research on exploring 3D user interface technologies for improving video games. It also presents a review of research work done in this area and describes experiments focused on usage of stereoscopic 3D, head tracking, and hand gesture-based control in gaming scenarios. These experiments are systematic studies in gaming environments and are aimed at understanding the effect of the underlined 3D interface technology on the gaming experience of a user. Based on these experiments, several design guidelines are presented which can aid game designers in designing better immersive games.

Online Maps with APIs and WebServices (Hardcover, 2012): Michael P. Peterson Online Maps with APIs and WebServices (Hardcover, 2012)
Michael P. Peterson
R4,048 Discovery Miles 40 480 Ships in 18 - 22 working days

The Internet has become the major form of map delivery. The current presentation of maps is based on the use of online services. This session examines developments related to online methods of map delivery, particularly Application Programmer Interfaces (APIs) and MapServices in general, including Google Maps API and similar services. Map mashups have had a major impact on how spatial information is presented. The advantage of using a major online mapping site is that the maps represent a common and recognizable representation of the world. Overlaying features on top of these maps provides a frame of reference for the map user. A particular advantage for thematic mapping is the ability to spatially reference thematic data.

BiLBIQ: A Biologically Inspired Robot with Walking and Rolling Locomotion (Hardcover, 2013 ed.): Ralf Simon King BiLBIQ: A Biologically Inspired Robot with Walking and Rolling Locomotion (Hardcover, 2013 ed.)
Ralf Simon King
R2,630 Discovery Miles 26 300 Ships in 18 - 22 working days

The book 'BiLBIQ: A biologically inspired Robot with walking and rolling locomotion' deals with implementing a locomotion behavior observed in the biological archetype Cebrennus villosus to a robot prototype whose structural design needs to be developed. The biological sample is investigated as far as possible and compared to other evolutional solutions within the framework of nature's inventions. Current achievements in robotics are examined and evaluated for their relation and relevance to the robot prototype in question. An overview of what is state of the art in actuation ensures the choice of the hardware available and most suitable for this project. Through a constant consideration of the achievement of two fundamentally different ways of locomotion with one and the same structure, a robot design is developed and constructed taking hardware constraints into account. The development of a special leg structure that needs to resemble and replace body elements of the biological archetype is a special challenge to be dealt with. Finally a robot prototype was achieved, which is able to walk and roll - inspired by the spider Cebrennus villosus.

Material Appearance Modeling: A Data-Coherent Approach (Hardcover, 2013 ed.): Yue Dong, Stephen Lin, Baining Guo Material Appearance Modeling: A Data-Coherent Approach (Hardcover, 2013 ed.)
Yue Dong, Stephen Lin, Baining Guo
R3,607 R3,306 Discovery Miles 33 060 Save R301 (8%) Ships in 10 - 15 working days

A principal aim of computer graphics is to generate images that look as real as photographs. Realistic computer graphics imagery has however proven to be quite challenging to produce, since the appearance of materials arises from complicated physical processes that are difficult to analytically model and simulate, and image-based modeling of real material samples is often impractical due to the high-dimensional space of appearance data that needs to be acquired.

This book presents a general framework based on the inherent coherency in the appearance data of materials to make image-based appearance modeling more tractable. We observe that this coherence manifests itself as low-dimensional structure in the appearance data, and by identifying this structure we can take advantage of it to simplify the major processes in the appearance modeling pipeline. This framework consists of two key components, namely the coherence structure and the accompanying reconstruction method to fully recover the low-dimensional appearance data from sparse measurements. Our investigation of appearance coherency has led to three major forms of low-dimensional coherence structure and three types of coherency-based reconstruction upon which our framework is built.

This coherence-based approach can be comprehensively applied to all the major elements of image-based appearance modeling, from data acquisition of real material samples to user-assisted modeling from a photograph, from synthesis of volumes to editing of material properties, and from efficient rendering algorithms to physical fabrication of objects. In this book we present several techniques built on this coherency framework to handle various appearance modeling tasks both for surface reflections and subsurface scattering, the two primary physical components that generate material appearance. We believe that coherency-based appearance modeling will make it easier and more feasible for practitioners to bring computer graphics imagery to life.

This book is aimed towards readers with an interest in computer graphics. In particular, researchers, practitioners and students will benefit from this book by learning about the underlying coherence in appearance structure and how it can be utilized to improve appearance modeling. The specific techniques presented in our manuscript can be of value to anyone who wishes to elevate the realism of their computer graphics imagery. For understanding this book, an elementary background in computer graphics is assumed, such as from an introductory college course or from practical experience with computer graphics.

Computer and Information Sciences - Proceedings of the 25th International Symposium on Computer and Information Sciences... Computer and Information Sciences - Proceedings of the 25th International Symposium on Computer and Information Sciences (Hardcover, 2010 ed.)
Erol Gelenbe, Ricardo Lent, Georgia Sakellari, Ahmet Sacan, Hakki Toroslu, …
R5,621 Discovery Miles 56 210 Ships in 18 - 22 working days

"Computer and Information Sciences" is a unique and comprehensive review of advanced technology and research in the field of Information Technology. It provides an up to date snapshot of research in Europe and the Far East (Hong Kong, Japan and China) in the most active areas of information technology, including Computer Vision, Data Engineering, Web Engineering, Internet Technologies, Bio-Informatics and System Performance Evaluation Methodologies.

Software Engineering and Environment - An Object-oriented Perspective (Hardcover, New): P.C-Y. Sheu Software Engineering and Environment - An Object-oriented Perspective (Hardcover, New)
P.C-Y. Sheu
R2,434 Discovery Miles 24 340 Ships in 18 - 22 working days

Software Life Cycle Models. Objectoriented Concepts and Modeling. Formal Specification and Verification. Design Methodologies and Specifications. Programming and Coding. Programming Tools. Declarative Programming. Automatic Program Synthesis and Reuse. Program Verification and Testing. Software Maintenance. Advanced Programming Environments. Other Selected Topics. Index.

JSTL - Practical Guide for JSP Programmers (Paperback, 1st ed): Sue Spielman JSTL - Practical Guide for JSP Programmers (Paperback, 1st ed)
Sue Spielman
R908 Discovery Miles 9 080 Ships in 10 - 15 working days

Web developers and page authors who use JavaServer Pages (JSP) know that it is much easier and efficient to implement web pages without reinventing the wheel each time. In order to shave valuable time from their development schedules, those who work with JSP have created, debugged, and used custom tags a set of programmable actions that provide dynamic behavior to static pages paving the way towards a more common, standard approach to using Java technology for web development. The biggest boost to this effort however has only recently arrived in the form of a standard set of tag libraries, known as the JSTL, which now provides a wide range of functionality and gives web page authors a much more simplified approach to implementing dynamic, Java-based web sites.
JSTL: Practical Guide for JSP Programmers is a timely resource for anyone interested in doing large-scale J2EE application development. It sticks to the main features of the JSTL so that developers don't have to sift through unnecessary details to begin using the tags and working with the expression language. Sue Spielman's straight-forward, practical approach is enhanced with numerous code samples and insightful descriptions to make learning the JSTL a quickly and easily accomplished task.
* Written by a best-selling author with a wealth of development experience and recognition in the Java community.
* Covers the core elements of the JSTL including the four standard tag libraries (core, internationalization/format, XML, and SQL) and expression language.
* Includes a reference section for all of the tabs and attributes contained in the JSTL.
* Via a companion web site, provides downloadable code for the code samples in the book."

Computational Models of Motivation for Game-Playing Agents (Hardcover, 1st ed. 2016): Kathryn E Merrick Computational Models of Motivation for Game-Playing Agents (Hardcover, 1st ed. 2016)
Kathryn E Merrick
R3,328 Discovery Miles 33 280 Ships in 10 - 15 working days

The focus of this book is on three influential cognitive motives: achievement, affiliation, and power motivation. Incentive-based theories of achievement, affiliation and power motivation are the basis for competence-seeking behaviour, relationship-building, leadership, and resource-controlling behaviour in humans. In this book we show how these motives can be modelled and embedded in artificial agents to achieve behavioural diversity. Theoretical issues are addressed for representing and embedding computational models of motivation in rule-based agents, learning agents, crowds and evolution of motivated agents. Practical issues are addressed for defining games, mini-games or in-game scenarios for virtual worlds in which computer-controlled, motivated agents can participate alongside human players. The book is structured into four parts: game playing in virtual worlds by humans and agents; comparing human and artificial motives; game scenarios for motivated agents; and evolution and the future of motivated game-playing agents. It will provide game programmers, and those with an interest in artificial intelligence, with the knowledge required to develop diverse, believable game-playing agents for virtual worlds.

User Experience Re-Mastered - Your Guide to Getting the Right Design (Paperback): Chauncey Wilson User Experience Re-Mastered - Your Guide to Getting the Right Design (Paperback)
Chauncey Wilson
R1,113 R900 Discovery Miles 9 000 Save R213 (19%) Ships in 10 - 15 working days

Good user interface design isn t just about aesthetics or using the latest technology. Designers also need to ensure their product is offering an optimal user experience. This requires user needs analysis, usability testing, persona creation, prototyping, design sketching, and evaluation through-out the design and development process. "User Experience Re-Mastered" takes tried and tested material from best-selling books in Morgan Kaufmann s Series in Interactive Technologies and presents it in typical project framework. Chauncey Wilson guides the reader through each chapter, introducing each stage, explaining its context, and emphasizing its significance in the user experience lifecycle. This gives readers practical and easily applicable direction for creating web sites and web applications that ensure the ultimate experience. A must read for students, those new to the field, and anyone designing interfaces for people

*A guided, hands-on tour through the process of creating the ultimate user experience - from testing, to prototyping, to design, to evaluation

*Provides tried and tested material from best sellers in Morgan Kaufmann s Series in Interactive Technologies, including leaders in the field such as Bill Buxton and Jakob Nielsen

*Features never before seen material from Chauncey Wilson s forthcoming, and highly anticipated Handbook for User Centered Design"

End-User Computing, Development, and Software Engineering - New Challenges (Hardcover, New): Ashish Dwivedi, Steve Clarke End-User Computing, Development, and Software Engineering - New Challenges (Hardcover, New)
Ashish Dwivedi, Steve Clarke
R4,980 Discovery Miles 49 800 Ships in 18 - 22 working days

End users have become increasingly integrated into computing environments, necessitating continued inquiry into successful models for end user design and development and the impact that these models have on performance and productivity. End-User Computing, Development and Software Engineering: New Challenges explores the implementation of organizational and end user computing initiatives and provides foundational research to further the understanding of this discipline and its related fields. This book reviews the factors and barriers to ICT adoption in organizations, opportunities and benefits of communities of practice, and impact that end user computing can have on overall firm performance.

Visual Signal Quality Assessment - Quality of Experience (QoE) (Hardcover, 2015 ed.): Chenwei Deng, Lin Ma, Weisi Lin, King Ngi... Visual Signal Quality Assessment - Quality of Experience (QoE) (Hardcover, 2015 ed.)
Chenwei Deng, Lin Ma, Weisi Lin, King Ngi Ngan
R3,991 R3,461 Discovery Miles 34 610 Save R530 (13%) Ships in 10 - 15 working days

This book provides comprehensive coverage of the latest trends/advances in subjective and objective quality evaluation for traditional visual signals, such as 2D images and video, as well as the most recent challenges for the field of multimedia quality assessment and processing, such as mobile video and social media. Readers will learn how to ensure the highest storage/delivery/ transmission quality of visual content (including image, video, graphics, animation, etc.) from the server to the consumer, under resource constraints, such as computation, bandwidth, storage space, battery life, etc.

Computer Programming for Beginners and Cybersecurity - 4 MANUSCRIPTS IN 1: The Ultimate Manual to Learn step by step How to... Computer Programming for Beginners and Cybersecurity - 4 MANUSCRIPTS IN 1: The Ultimate Manual to Learn step by step How to Professionally Code and Protect Your Data. This Book includes: Python, Java, C ++ and Cybersecurity (Hardcover)
Alan Grid
R1,066 Discovery Miles 10 660 Ships in 10 - 15 working days
Commodore 64 Exposed (Hardcover): Bruce Bayley Commodore 64 Exposed (Hardcover)
Bruce Bayley
R604 Discovery Miles 6 040 Ships in 18 - 22 working days
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