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Real-Time Visual Effects for Game Programming (Hardcover, 2015 ed.) Loot Price: R3,456
Discovery Miles 34 560
You Save: R858 (20%)
Real-Time Visual Effects for Game Programming (Hardcover, 2015 ed.): Chang-Hun Kim, Sun-Jeong Kim, SooKyun Kim, Shin-Jin Kang

Real-Time Visual Effects for Game Programming (Hardcover, 2015 ed.)

Chang-Hun Kim, Sun-Jeong Kim, SooKyun Kim, Shin-Jin Kang

Series: Gaming Media and Social Effects

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List price R4,314 Loot Price R3,456 Discovery Miles 34 560 | Repayment Terms: R324 pm x 12* You Save R858 (20%)

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This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.

General

Imprint: Springer Verlag, Singapore
Country of origin: Singapore
Series: Gaming Media and Social Effects
Release date: May 2015
First published: 2015
Authors: Chang-Hun Kim • Sun-Jeong Kim • SooKyun Kim • Shin-Jin Kang
Dimensions: 235 x 155 x 14mm (L x W x T)
Format: Hardcover
Pages: 227
Edition: 2015 ed.
ISBN-13: 978-981-287-486-3
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction
Books > Computing & IT > Applications of computing > Artificial intelligence > General
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LSN: 981-287-486-0
Barcode: 9789812874863

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