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Gamification-Based E-Learning Strategies for Computer Programming Education (Hardcover) Loot Price: R5,075
Discovery Miles 50 750
Gamification-Based E-Learning Strategies for Computer Programming Education (Hardcover): Ricardo Alexandre Peixoto de Queiros,...

Gamification-Based E-Learning Strategies for Computer Programming Education (Hardcover)

Ricardo Alexandre Peixoto de Queiros, Mario Teixeira Pinto

Series: Advances in Game-Based Learning

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Loot Price R5,075 Discovery Miles 50 750 | Repayment Terms: R476 pm x 12*

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Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum. Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.

General

Imprint: IGI Global
Country of origin: United States
Series: Advances in Game-Based Learning
Release date: August 2016
Editors: Ricardo Alexandre Peixoto de Queiros • Mario Teixeira Pinto
Dimensions: 229 x 152 x 29mm (L x W x T)
Format: Hardcover
Pages: 296
ISBN-13: 978-1-5225-1034-5
Categories: Books > Social sciences > Education > Teaching skills & techniques
Books > Computing & IT > Computer programming > General
Books > Social sciences > Education > Educational resources & technology > General
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LSN: 1-5225-1034-6
Barcode: 9781522510345

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