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Gamification-Based E-Learning Strategies for Computer Programming Education (Hardcover) Loot Price: R3,894
Discovery Miles 38 940
You Save: R232 (6%)
Gamification-Based E-Learning Strategies for Computer Programming Education (Hardcover): Ricardo Alexandre Peixoto de Queiros,...

Gamification-Based E-Learning Strategies for Computer Programming Education (Hardcover)

Ricardo Alexandre Peixoto de Queiros, Mario Teixeira Pinto

Series: Advances in Game-Based Learning

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List price R4,126 Loot Price R3,894 Discovery Miles 38 940 | Repayment Terms: R365 pm x 12* You Save R232 (6%)

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Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum. Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.

General

Imprint: IGI Global
Country of origin: United States
Series: Advances in Game-Based Learning
Release date: August 2016
Editors: Ricardo Alexandre Peixoto de Queiros • Mario Teixeira Pinto
Dimensions: 229 x 152 x 29mm (L x W x T)
Format: Hardcover
Pages: 296
ISBN-13: 978-1-5225-1034-5
Categories: Books > Social sciences > Education > Teaching skills & techniques
Books > Computing & IT > Computer programming > General
Books > Social sciences > Education > Educational resources & technology > General
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LSN: 1-5225-1034-6
Barcode: 9781522510345

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