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Books > Social sciences > Education > Educational resources & technology
A workbook on the process of writing research and the journey a dissertation researcher has to take. Underlying themes are scholarship, thinking and writing.
Aimed at students completing Master's degrees, doctoral candidates and also supervisors of research.
Mathematics for Young Learners, A Guide for South African Educators
is designed to be used by students in training and by teachers in
service in early childhood education and Grade R. It was developed
in line with the requirements set out by the Curriculum and
Assessment Policy Statement (CAPS), which sets out the curriculum
for Foundation Phase mathematics. To the student, this text
introduces the excitement and extensiveness of mathematics
experiences in programmes for young children. For teachers in the
field, it presents an organised, sequential approach to creating a
developmentally appropriate mathematics curriculum for preschool
and primary school children.
The use of e-learning strategies in teaching is becoming
increasingly popular, particularly in higher education. Online
Learning and Assessment in Higher Education recognises the key
decisions that need to be made by lecturers in order to introduce
e-learning into their teaching. An overview of the tools for
e-learning is provided, including the use of Web 2.0 and the issues
surrounding the use of e-learning tools such as resources and
support and institutional policy. The second part of the book
focuses on e-assessment; design principles, different forms of
online assessment and the benefits and limitations of e-assessment.
Provides an accessible introduction to teaching with
technologyAddresses the basic aspects of decision-making for
successful introduction of e-learning, drawing on relevant
pedagogical principles from contemporary learning theoriesCrosses
boundaries between the fields of higher education and educational
technology (within the discipline of education), drawing on
discourse from both areas
The sustainability of Networked Collaborative Learning (NCL) is a
key topic of discussion amongst the institutions where it has been
or may potentially be introduced. In order to determine the extent
of NCL's sustainability, the added value university education may
yield by adopting collaborative learning strategies must be
quantified. In turn, an understanding of the implications NCL
produces in terms of design and management is gained. After
comparing NCL with other Technology Enhanced Learning (TEL)
approaches and discussing the possible reasons for adopting it, a
multidimensional model for the sustainability of NCL is proposed.
The model is characterized by four dimensions: pedagogical
approaches, e-teacher professional development, instructional
design models and valuation/assessment approaches. Each of these
dimensions is examined on the basis of the author s direct
experience gained through applying NCL to his university teaching.
Delineates a framework for NCL sustainabilityProvides an
instructional design model for NCDescribes an original approach to
the evaluation of collaborative learning processes"
Akademiese geletterdheid is noodsaaklik vir akademiese prestasie. Daar word van studente verwag om ’n verskeidenheid akademiese tekste met begrip te lees. Studente moet ook hulle eie argumente kan konstrueer en hulle kritiese denkvermoë in die vorm van ’n akademiese teks aan ’n leser illustreer. Akademiese geletterdheid beteken dat studente as onafhanklike akademiese skrywers kan funksioneer wat navorsing op ’n gestruktureerde, goed geformuleerde en logiese wyse kan weergee.
In hierdie handboek word studente nie net toegerus met kennis en vaardighede om die genre van akademiese skryfwerk te begryp nie; die samestelling van die boek kan ook meehelp dat studente onafhanklike beoefenaars van hierdie genre word.
Studente word begelei om:
- die skryf van akademiese tekste op ’n sistematiese wyse te benader;
- opdragte te ontleed en te beplan;
- relevante vakinhoud in te samel;
- vakinhoud met begrip te lees;
- navorsing, kennis en afleidings op ’n gestruktureerde wyse in goed geformuleerde taal weer te gee sodat dit ’n samehangende geheel vorm; en
- terugvoer op akademiese tekste te verwerk ten einde as akademiese skrywers te groei.
Die skrywers vertrou dat studente en dosente hierdie handboek as ’n nuttige hulpbron sal gebruik om akademiese geletterdheid te bevorder.
Extended reality (XR) is an umbrella term that includes all the
immersive technologies, either the ones already existing -
augmented reality (AR), virtual reality (VR), and mixed reality
(MR) - or those that will be developed in the forthcoming years.
Immersive technologies extend the experienced reality by either
blending the virtual and real worlds or by creating a fully
immersive experience. XR has been applied in training and
educational settings to transform teaching/learning experiences
through immersive environments. The incorporation of extended
reality into classrooms and training sessions can provide students
and trainees with more meaningful learning and training experiences
by increasing their motivation. We are experiencing a rapid spread
of the usage of extended reality applications in several domains.
The book describes the current research status of extended reality
usage and discusses the foreseen advancements in the design and
development of various types of immersive learning environments, as
well as the emerging pedagogical innovations in the field. The book
is ideal for teachers, instructional designers, curriculum
developers, program developers, administrators, educational
software developers, policymakers, researchers, education
professionals, training professionals, privacy practitioners,
government officials, consultants, IT researchers, academicians,
and students.
In today's globalized world, telecollaboration offers a valuable
tool to foster language learners' intercultural communicative
competence, which is strongly related to pragmatic competence.
Therefore, both pragmatic and intercultural skills need to be
fostered in the foreign language classroom. As telecollaboration
projects can be carried out in many ways, further study on the
latest original research is required. Telecollaboration
Applications in Foreign Language Classrooms reports current
empirical research methods and reviews relevant theoretical
advances in the implementation of telecollaboration for the
teaching of foreign languages, second languages, languages for
specific purposes, and telecollaboration as a means to foster
intercultural and pragmatic competence. Covering key topics such as
augmented reality, second language learning, and foreign language
learning, this premier reference source is ideal for policymakers,
administrators, scholars, researchers, academicians, instructors,
and students.
The study of learning versus teaching development has a significant
impact on facilitating learners' development to use ICT-based
digital technology. As innovation has developed, it has also
changed how instructors connect with their understudies and study
halls. To better understand these technological developments,
further study is required. Facilitating Learning in Language
Classrooms Through ICT-Based Digital Technology considers
technology from the fields of ICT-based digital technology,
facilitating learning, teaching development, language, and
linguistics. This book also assesses the effectiveness of
technology uses in ICT-based digital technology and language
classrooms as well as considers the successful methods of teaching
and language topics in the teaching-learning phase through
technology. Covering key topics such as artificial intelligence,
gamification, media, and technology tools, this premier reference
source is ideal for computer scientists, administrators,
principals, researchers, academicians, practitioners, scholars,
instructors, and students.
Modes and models of learning and instruction have shown a
significant shift from yesterday's conventional learning and
teaching given this era's current educational and social contexts.
Learners are no longer learning and communicating with
human-generated, computed, and mediated-or traditional-learning and
instructional practices, paving the way for machine-facilitated
communication, learning, and teaching tools. Learning and
instruction, communication and information exchange, as well as
gathering, coding, analyzing, and synthesizing data have proven to
be in need of even more innovative technology-moderated tools.
Applications of Machine Learning and Artificial Intelligence in
Education focuses on the parameters of remote learning, machine
learning, deep learning, and artificial intelligence under
21st-century learning and instructional contexts. Covering topics
such as data coding and social networking technology, it is ideal
for learners with an interest in the deep learning discipline,
educators, educational technologists, instructional designers, and
data evaluators, as well as special interest groups (SGIs) in the
discipline.
This book focuses on teaching and learning in distance learning
virtual universities. The emergence of distance learning virtual
universities has provided increased opportunities for adult
learners to obtain higher education degrees in a remote
teaching-learning environment. During the pandemic, for-profit
online learning institutions experienced increases in enrollment
while face-to-face institutions experienced decreasing enrollments.
Increasing learner enrollments, increasing numbers of courses
delivered, and an increasingly competitive environment forces
influence how higher education institutions will respond to the
anticipated growth in distance learning. Higher education
accreditation bodies have legitimized distance learning virtual
universities as sites for adult learners, especially part-time
adult learners, and made distance education an accepted way to
receive a higher education degree. Virtual universities are
challenging the supremacy of the land-based university as the only
legitimate form of educational delivery. However, little has been
published concerning how virtual universities have addressed
access, availability, quality, retention, and better life
opportunities. As the educational marketplace becomes predominately
adult-dominated and higher education institutions compete for adult
enrollment, understanding how virtual distance learning
institutions are changing the higher education landscape will be an
increasingly important issue. This book explores, describes, and
questions the role of these institutions in the higher education
landscape. Can for-profit education (education as a commodity) also
be high quality and serve a societal function of providing adult
learners access and opportunity? When critiquing the value and
place of the for-profit university, one must ask, is the concern
for the profit motive justified, or is it a move by traditional
universities to reduce the influence of the virtual university?
For-profit distance learning institutions were initially developed
to provide access to higher education for adult learners who may
experience barriers to attending a traditional university and, as
such, tend to address better the needs of working adult learners.
These institutions provided increased accessibility and
availability for learners who may not otherwise pursue higher
education. It is also important to note that distance education is
not exclusive to for-profit universities. However, little is known
about how learners learn and how teachers teach in these
institutions. While sometimes neglected in publications and
research, these institutions have been and continue to be
disruptive while driving innovations in distance education.
Rooted in the day-to-day experience of teaching and written for
those without specialist technical knowledge, this is a new edition
of the go-to guide to using digital tools and resources in the
humanities classroom. In response to the rapidly changing nature of
the field, this new edition has been updated throughout and now
features: - A brand-new Preface accounting for new developments in
the broader field of DH pedagogy - New chapters on 'Collaborating'
and on 'Teaching in a Digital Classroom' - New sections on
collaborating with other teachers; teaching students with learning
differences; explaining the benefits of digital pedagogy to your
students; and advising graduate students about the technologies
they need to master - New 'advanced activities' and 'advanced
assignment' sections (including bots, vlogging, crowd-sourcing,
digital storytelling, web scraping, critical making, automatic text
generation, and digital media art) - Expanded chapter
bibliographies and over two dozen tables offering practical advice
on choosing software programs Accompanied by a streamlined
companion website, which has been entirely redesigned to answer
commonly asked questions quickly and clearly, this is essential
reading for anyone looking to incorporate digital tools and
resources into their daily teaching.
Simulation and game-based learning are essential applications in a
learning environment as they provide learners an opportunity to
apply the course material in real-life scenarios. Introducing
real-life learning allows the learner to make critical decisions at
different points within the simulation providing constructive
education that leads to a cognitive understanding of the material.
The use of simulations provides the learner with the ability to
cognitively store and recall learning in real-life experiences.
Therefore, it is crucial to not only provide course material but to
have students apply what they have learned in simulations that
replicate real-life scenarios. These learned skills are essential
for students to be marketable and thrive in a career field where
decision making, problem solving, and critical thinking are job
requirements. Simulation and Game-Based Learning in Emergency and
Disaster Management is a cutting-edge research book that examines
the best practices and holistic development when it comes to
simulation learning within emergency and disaster management as
well as global security. Drawing upon the neuroscience of learning,
classroom instruction can be enhanced to incorporate
active-experiential learning activities that positively impact a
learner with long-term information retention. Each simulation
project is carried out in different environments, with different
goals in mind, and developed under various constraints. For these
reasons, this book will provide insight into the simulation
planning and development process, provide examples of online
simulations and game-based learning activities, and provide insight
on simulation development and implementation that can be used
across disciplines in educational and training settings. As such,
it is ideal for academicians, instructional designers, curriculum
designers, education professionals, researchers, and students.
Gamification is an increasingly popular technology that has been
utilized across a number of fields such as business, medicine, and
education. As education continues to turn toward online teaching
and learning, gamification is one of many new technologies that
have been proven to assist educators in providing holistic and
effective instruction. Additional research is required to ensure
this technology is utilized appropriately within the classroom. The
Handbook of Research on the Influence and Effectiveness of
Gamification in Education considers the importance of gamification
in the current learning environment and discusses the best
practices, opportunities, and challenges of this innovative
technology within an educational setting. Covering a wide range of
critical topics such as engagement, serious games, and escape
rooms, this major reference work is essential for policymakers,
academicians, administrators, scholars, researchers, practitioners,
instructors, and students.
Since mobile devices, especially Chinese learning apps, have been
leveraged to assist learning, many recorded and unrecorded efforts
have been taken to enhance the mobile experience in learning
Chinese around the world. To facilitate knowledge transfer and
exchange between learners and instructors of Chinese, further
efforts to compare mobile experience in learning Chinese among
different age groups and cultures must be considered. Applying
Mobile Technologies to Chinese Language Learning shares a variety
of knowledge and skills on how to best leverage features and
functions of mobile devices to enhance the mobile experience in
learning Chinese. Additionally, it compares similarities and
differences in mobile experience and provides a thorough overview
to describe, explain, and predict these experiences in learning
Chinese. Covering topics such as language learning apps, authentic
language use, and mobile experiences, it is ideal for instructors,
academicians, researchers, students, and practitioners.
Emerging technologies in education are dramatically reshaping the
way we teach, learn, and create meaning-both formally and
informally. The use of emerging technologies within educational
contexts requires new methodological approaches to teaching,
learning, and educational research. This leads educational
technology developers, researchers, and practitioners to engage in
the creation of diverse digital learning tools that can be used in
a wide range of learning situations and scenarios. Ultimately, the
goal of today's digital learning experiences includes situational
experiences wherein learners and teachers symbiotically enroll in
meaning-making processes. Discussion, critical reflection, and
critique of these emerging technologies, tools, environments,
processes, and practices require scholars to involve themselves in
critical conversation about the challenges and promises afforded by
emerging technologies and to engage in deliberate thinking about
the critical aspects of these emerging technologies that are
drastically reshaping education. Global Education and the Impact of
Institutional Policies on Educational Technologies deepens this
discussion of emerging technologies in educational contexts and is
centered at the intersection of educational technology, learning
sciences, and socio-cultural theories. This book engages a critical
conversation that will further the discussion about the pedagogical
potential of emerging technologies in contemporary classrooms.
Covering topics such as communication networks, online learning
environments, and preservice teacher education, this text is an
essential resource for educational professionals, preservice
teachers, professors, teachers, students, and academicians.
For years, language teachers have increasingly been using
technologies of all kinds, from computers to smartphones, to help
their students learn. Current trends in TELTL (technology-enhanced
language teaching and learning), such as artificial intelligence,
virtual reality, augmented reality, gamification, and social
networking, appear to represent major shifts in the digital
language learning landscape. However, various applications of
technology to mediate language learning may be informed by
reflecting not only on the present but perhaps more importantly on
relevant insights from past research and practice. Emerging
Concepts in Technology-Enhanced Language Teaching and Learning
explores the recent development of the new technologies for
language teaching and learning to gain insights into and synergy of
the theories, pedagogies, technological design, and evaluation of
TELTL environments for comprehending the trends and strategies of
the new digital era as well as investigate the possibility of
future TELTL research direction. The book includes trends shaped by
contemporary issues such as the COVID-19 pandemic. Covering topics
such as digital education tools, L2 learnings, and sentiment
analysis, this book serves as an essential resource for
researchers, language teachers, educational software developers,
administrators, IT consultants, technologists, professors,
pre-service teachers, academicians, and students.
Adaptive hypermedia listening software enables materials writers to
combine and deliver a wide range of digital elements on the same
digital computer platform more efficiently. Such a combination and
delivery provides a multidimensional, multi-sensory digital
environment in which rich, efficient, instant, comprehensible,
optimum, and meaningful input and feedback can be presented
effectively and efficiently. Moreover, language learners' attention
can be drawn to forms and meanings in input. Such aspects
correspond with different theories and hypotheses of language
learning and teaching. This presents users/learners with an
environment that is easy to use, tension-free, and optimal during
self-study. However, to be able to design and develop cost
effective and professional adaptive hypermedia listening software,
there are certain scientific educational findings and implications
that need to be implemented at every single stage. To have access
to such vital findings is not so easy, and research must address
this area. Design Solutions for Adaptive Hypermedia Listening
Software explores how to design and create technically and
pedagogically sound and efficient interactive adaptive hypermedia
listening software for language learners in any language. The
chapters will cover learner strategy tools, the effectiveness of
this technology, best practices in adaptive hypermedia listening
software, and the benefits and challenges of this technology for
language learning. It is ideal for companies, institutions,
teachers, policymakers, academicians, researchers, advanced-level
students, technology developers, and decision-making pertinent
government officials interested in designing and developing
multimedia listening environments for language learners.
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