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Books > Social sciences > Education > Educational resources & technology
Ubiquitous learning is able to situate the learner in both the real and virtual world, regardless of time and place, where questions encountered in the real world can be immediately answered individually by accessing and conducting research on the Internet or collaboratively through text messages, twittering or posting online. Mobile Technologies and Handheld Devices for Ubiquitous Learning: Research and Pedagogy provides readers with a rich collection of research-informed ideas for integrating mobile technologies into learning and teaching. Each chapter looks critically at the issues, related benefits and limitations of learning ubiquitously within the context of the research reported. New and emerging technologies present challenges for education causing educators to have to rethink pedagogy, boundaries and curriculum if they continue to embrace mobile technologies in their teaching.
The focus on smart education has become a new trend in the global educational field. Some countries have already developed smart education systems and there is increasing pressure coming from business and tech communities to continue this development. Simultaneously, there are only fragmented studies on the didactic aspects of technology usage. Thus, pedagogy as a science must engage in a new research direction-smart pedagogy. This book seeks to engage in a new research direction, that of smart pedagogy. It launches discussions on how to use all sorts of smart education solutions in the context of existing learning theories and on how to apply innovative solutions in order to reduce the marginalization of groups in educational contexts. It also explores transformations of pedagogical science, the role of the educator, applicable teaching methods, learning outcomes, and research and assessment of acquired knowledge in an effort to make the smart education process meaningful to a wide audience of international educators, researchers, and administrators working within and tangential to TEL.
Intended to promote the innovative use of technology in education and promote educational advances all over the world, this volume brings together 16 best-practice cases on technology-enhanced educational innovations. Experts from Turkey, Tunisia, Cyprus, Italy, Malaysia, China, India and Finland have contributed to these cases, highlighting the current state-of-the-art in the use of technology in education in their respective counties. Topics include best practices for designing smart classrooms, effective use of tablets and interactive whiteboards, virtual learning environments, digital learning spaces, game-based learning, synchronous cyber classrooms, micro-courses, among others. The book offers an essential resource on emerging technologies and the educational approaches currently being pursued in different countries to foster effective learning.
Decades of research have shown that student collaboration in groups doesn't just happen; rather it needs to be a deliberate process facilitated by the instructor. Promoting collaboration in virtual learning environments presents a variety of challenges. Computer-Supported Collaborative Learning: Best Practices & Principles for Instructors answers the demand for a thorough resource on techniques to facilitate effective collaborative learning in virtual environments. This book provides must-have information on the role of the instructor in computer-supported collaborative learning, real-world perspectives on virtual learning group collaboration, and supporting learning group motivation.
As the educational system continues to evolve, it is essential that educators of today devise innovative and strategic approaches to program development and assessment. The Handbook of Research on Program Development and Assessment Methodologies in K-20 Education is an essential reference source for the latest terminology and concepts related to program development. Featuring extensive coverage on a broad range of topics such as cognitive diagnostic assessments, self-directed learning, and digital education, this publication is ideally designed for educators, students, program designers, and librarians seeking current research on inventive strategies and practices to enhance education in the 21st century.
The Internet and growth of computer networks have eliminated geographic barriers, creating an environment where education can be brought to a student no matter where that student may be. The success of distance learning programs and the availability of many Web-supported applications and multimedia resources has increased the effectiveness of computer-supported learning. However, technology continues to grow and keeping up with the latest trends can be difficult. ""Advances in Computer-Supported Learning"" clarifies the new technologies, applications, and research in computer-supported learning. It helps students, teachers, and researchers gain a larger understanding of this field and the trends that are driving computer-supported learning forward. It shares the knowledge of international researchers in computer-supported learning, presenting the practices and challenges faced by designers. Readers of this book will gain an understanding of the current state of computer-supported learning and where it will be in the future.
The book is based on nine selected, peer-reviewed papers presented at the 10th biennial Networked Learning Conference (NLC) 2016 held in Lancaster. Informed by suggestions from delegates, the nine papers have been chosen by the editors (who were the Chairs of the Conference) as exemplars of cutting edge research on networked learning. Further reviews of all papers were conducted once they were revised as chapters for the book. The chapters are organized into two sections: 1) Situating Networked Learning: Looking Back - Moving Forward, 2) New Challenges: Designs for Networked Learning in the Public Arena. Further, we include an introduction which looks at the evolution of trends in Networked Learning through a semantic analysis of conference papers from the 10 conferences. A final chapter draws out perspectives from the chapters and discusses emerging issues. The book is the fifth in the Networked Learning Conference Series.
Blended learning has recently been gaining popularity within educational fields. Examining the impact that computer-assisted techniques have on foreign language education will provide more effective ways to enhance learning techniques for educators and students alike. Applications of CALL Theory in ESL and EFL Environments is a pivotal reference source that discusses recent advances relating to online teaching and learning of foreign languages. Highlighting relevant topics such as electronic portfolio assessments, corpus linguists, flipped learning models, and student engagement, this scholarly resource is ideal for educators, academicians, students, and researchers that are interested in staying current on the latest technologies and methodologies in foreign language learning.
The influence of technology on the educational system has greatly impacted the creative ways students are now learning. Educators can now enhance their instruction through cuttingedge tools and methodologies that appeal to contemporary students who are already immersed in a technology-rich environment.""Information Communication Technologies for Enhanced Education and Learning: Advanced Applications and Developments"" represents a unique examination of technology-based design, development, and collaborative tools for the classroom. Covering advanced topics in e-pedagogy, online learning, and virtual instruction, this book contributes high quality research for addressing technological integration in the classroom - a must-have for 21st century academicians, students, educational researchers, and practicing teachers.
Based on a selection of the most relevant and high quality research papers from the 2010 Networked Learning Conference, this book is an indispensible resource for all researchers, instructional designers, program managers, and learning technologists interested in the area of Technology Enhanced Learning. The book was an important catalyst for the Springer "Research in Networked Learning" Book Series edited by Vivien Hodgson and David McConnell. Details of the "Research in Networked Learning" Book Series and current titles can be found at http: //www.springer.com/series/11810 This volume provides information on current trends and advances in research on networked learning, technology enhanced learning, and e-learning. Specifically, it provides cutting edge information in the areas of: Designing and Facilitating Learning in a Networked World Methodologies for Research in Networked Learning Learning in Social Networks Embedding Networked Learning in Public and Private Organizations Problem based Networked Learning Globalization and Multiculturalism in Networked Learning Networked Learning and International Development Participation and Alienation in Networked Learning "
Including relevant case studies and interviews with practitioners, Augmented Education explores the nature of learning where the 'real world' is augmented by use of the virtual to create new learning possibilities, tools, and environments. and offers insights into the development of a pedagogy that is authentic, inclusive and enjoyable.
Teaching in the Knowledge Society: New Skills and Instruments for Teachers covers a pedagogical survey of the changes induced by information and communication technology (ICT) in today's society and education. It critically analyzes facts, instruments, solutions, and strategies while suggesting interpretations and hypotheses to develop a new way of thinking about ICT use in education. It presents an historical description of education and ICT use and explains the theoretical reasons for the author's description and analysis of the experiences. It also drafts future scenarios for teaching-learning phenomena and for education in a society where ICT and knowledge management will play a more relevant role.
The communication demands expected of today s engineers and information technology professionals immersed in multicultural global enterprises are unsurpassed. New Media Communication Skills for Engineers and IT Professionals: Trans-National and Trans-Cultural Demands provides new and experienced practitioners, academics, employers, researchers, and students with international examples of best practices in new, as well as traditional, communication skills in increasingly trans-cultural, digitalized, hypertext environments. This book will be a valuable addition to the existing literature and resources in communication skills in both organizational and higher educational settings, giving readers comprehensive insights into the proficient use of a broad range of communication critical for effective professional participation in the globalized and digitized communication environments that characterize current engineering and IT workplaces.
Reverence is a forgotten virtue in teaching and learning. When taken in a broader spiritual sense, it is often associated with a mute and prim solemnity. The essays gathered here examine reverence as a way to understand some of the spiritual dimensions of classroom teaching.
A technological tidal wave has arrived at today's schools, revolutionizing how teachers teach and students learn. Computers, cell phones, digital whiteboards, student response systems, projectors, the Internet, I-pods, software, and e-mail are all available to front-line teachers and students. Utilizing these new tools is rewarding for educators and empowering for students. If you're a teacher who wants to incorporate technology in your classroom, then "6 Steps to Success in Teaching with Technology" will show you how. Award-winning teacher Lucas Kent experienced first hand the joy and excitement of using these amazing tools with his students. In his easy-to-follow guide, Lucas lays down a path for even the most non-technology inclined teacher to follow. His six simple steps include: Understand Why Adapt Plan Do Your Homework Implement Effectively Keep Up to Date Kent also includes helpful tips, his own classroom experiences, and a glossary of teaching with technology terms to help you begin this new and exciting process. Let's face it-our world is changing. It's time to learn, adapt, and embrace teaching with technology
Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum. Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.
Design patterns have become popular in the domains of architecture, software design, human computer interaction, Web 2.0, organizational structures, and pedagogy as a way to communicate successful practical knowledge. Patterns capture proven solutions for recurrent problems with respect to fitting contexts. Investigations of E-Learning Patterns: Context Factors, Problems and Solutions poses the question: Will e-learning patterns be equally successful as their pendant in software development or is the remake doomed to failure? This comprehensive publication addresses both e-learning practitioners and researchers, using an accessible language to communicate sophisticated knowledge and important research methods and results. It is a valuable addition to any research collection.
This book presents and discusses the state of the art and future trends in software engineering education, with a focus on agile methods and their budgetary implications. It introduces new and innovative methods, models and frameworks to focus the training towards the industry's requirements. The range of topics covered includes education models for software engineering, development of the software engineering discipline, innovation and evaluation of software engineering education, curricula for software engineering education, requirements and cultivation of outstanding software engineers for the future and cooperation models for industry and software engineering education.
This book introduces state-of-the-art research on simulation and serious games for education. The major part of this book is based on selected work presented at the 2014 Asia-Europe Symposium on Simulation and Serious Games held in Windesheim University of Applied Sciences, the Netherlands (Oct 1-2, 2014). It covers three major domains of education applications that use simulation and serious games: Science, Technology, Engineering and Mathematics (STEM) Education; Special Needs Education and Humanity and Social Science Education. Researchers and developers in simulation and serious games for education benefit from this book, and it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.
Digital knowledge maps are 'at a glance' visual representations that enable enriching, imaginative and transformative ways for teaching and learning, with the potential to enhance positive educational outcomes. The use of such maps has generated much attention and interest among tertiary education practitioners and researchers over the last few years as higher education institutions around the world begin to invest heavily into new technologies designed to provide online spaces within which to build resources and conduct activities. The key elements of this edited volume will comprise original and innovative contributions to existing scholarship in this field, with examples of pedagogical possibilities as they are currently practiced across a range of contexts. It will contain chapters that address, theory, research and practical issues related to the use of digital knowledge maps in all aspects of tertiary education and draws predominantly on international perspectives with a diverse group of invited contributors. Reports on empirical studies as well as theoretical/conceptual chapters that engage deeply with pertinent questions and issues raised from a pedagogical, social, cultural, philosophical, and/or ethical standpoint are included. Systematic literature reviews dealing with digital knowledge mapping in education are also an integral part of the volume.
This timely analysis brings greater clarity to the question of how ICT-supported innovations are experienced in small low- to middle-income countries and developing regions with implications for international education and development. By bringing together a group of international technologists, researchers, and scholars, this book explores the building of local capacity for educational technology policy and application in such regions and ably links theory to practice to illuminate how the issues at hand play out in professional practice. The volume offers itself as an invaluable resource by offering a salient assessment of the existent methodological and ecological challenges and constraints in developing, implementing, and evaluating technology and technology research, while simultaneously providing recommendations and strategy for future policy and implementation. Among the topics covered: The research agenda for technology, education, and development. ICT curriculum planning and development: policy and implementation lessons from small developing states. New challenges for ICT in education policies in developing countries. Playful partnerships for game-based learning in international contexts. Addressing persistent ICT-in-education challenges in small developing countries. ICT-Supported Innovations in Small Countries and Developing Regions is of significant interest to educational technology researchers, policymakers, and officials with influence over resource allocation and implementation of technology innovations. It is also relevant to administrators, teachers, instructional designers, and technology evaluators interested in advancing educational communications and technology in public and private settings.
This book demonstrates teachers' and learners' experiences with big data in education; education and cloud computing; and new technologies for teacher support. It also discusses the advantages of using these frontier technologies in teaching and learning and predicts the future challenges. As such, it enables readers to better understand how technologies can improve learning and teaching experiences. It is intended for graduates and scholars in educational technology disciplines and anyone interested in the applications of frontier technologies in education.
iPads are powerful tools for engaging students, encouraging creativity, stimulating critical thinking, and making significant strides in learning. This book is part of a two book set that will allow educators to realize the full potential of the iPad. Over 200 highly rated apps are covered with specific ideas for classroom activities and teaching strategies. Descriptions include ideas for using iPads in classrooms where each student owns an iPad, as well as where there is just a small number of iPads or even just a single device. The first chapter of this book supports the effectiveness of iPads, focusing on what the iPad is, why is should be used and how it can be used. Then two chapters are dedicated to apps that are valuable for all subject areas. The last three chapters focus on apps appropriate for use in the humanities classrooms. In consideration of education budgets, all the apps are free or low cost. The information in this book is appropriate for K12 teachers, university professors, media specialists, K12 administrators, parents and students.
Research in multimedia and computer-based learning has entered a new phase with a focus on adapting instruction to characteristics of individual learners. Managing Cognitive Load in Adaptive Multimedia Learning provides theory- and research-based recommendations on information presentation techniques for multimedia and e-learning environments. Focusing on extensively researched principles and methodologies, this book offers readers comprehensive research and practical implications in the subject while providing concrete examples on adaptive multimedia learning. |
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