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Books > Social sciences > Education > Educational resources & technology
Every learner is on a trajectory, an individual path that involves choices and decisions about where to go next. The innovative thought of e-learning is reaching astronomical proportions and is becoming processed into these trajectories, usually under some sort of constraint. Control and Constraint in E-Learning: Choosing When to Choose answers the questions on how those constraints operate, how learning can be achieved, and particularly the role of education in that process.Control and Constraint in E-Learning: Choosing When to Choose unifies and synthesizes an assortment of theories about learner control, autonomy, self-direction, adult learning for educationalists, e-learning practitioners and e-learning developers. This ground-breaking research provides a theoretical approach to building computer systems to support adults learning via the Internet, existing e-learning environments and how they should be used, the process of education in general, and also offers something for anyone involved in learning and teaching.
Higher education spaces are undergoing radical transformations in an attempt to respond to the needs of 21st-century learners and a renewed interest in collaboration that spans beyond the walls of departments, colleges, and libraries. Cases on Higher Education Spaces: Innovation, Collaboration, and Technology highlights key innovations and collaborative ventures in space design from across campuses and institutions. Including writing and communication centers, studios, libraries, digital media labs, learning commons, and academic learning spaces, this collection is ideally suited for university and professional administrators.
"What we all hope for our children's education is undiminished
curiosity and creativeness, and solid practical preparation for
adult work. Today, there's no doubt that easy access to computers
is vital for students. Bob Johnstone has brilliantly and
passionately told the story of the worldwide struggle to make
today's equivalent of the pencil accessible to all students." If every kid had a laptop computer, what would difference would it make to their learning? And to their prospects? Today, these are questions that all parents, teachers, school administrators, and politicians must ask themselves. Bob Johnstone provides a definitive answer to the conundrum of computers in the classroom. His conclusion: we owe it to our kids to educate them in the medium of their time. In this book he tells the extraordinary story of the world's first laptop school. How daring educators at an independent girls' school in Melbourne, Australia, empowered their students by making laptops mandatory. And how they solved all the obstacles to laptop learning, including teacher training. Their example spread to thousands of other schools worldwide. Especially in America, where it inspired the largest educational technology initiative in US history--the State of Maine issuing laptops to every seventh-grader in its public school system. This lively, intriguing, anecdote-rich account is based on hundreds of interviews. In it, you'll meet the visionary leaders, inspirational principals, heroic teachers, and their endlessly-surprising students who showed what computers in the classroom are really for.
Although online education is becoming an important long-term strategy for higher learning instructors, blended learning through a balanced mix of traditional face-to-face instructional activities with appropriately designed online learning experiences is expected to become an even more significant growth area in the future. ""Cases on Online and Blended Learning Technologies in Higher Education: Concepts and Practices"" provides real-life examples and experiences of those involved in developing and implementing the merge of traditional education curriculum and online instruction. A significant resource for academicians, this advanced publication provides a wide range of the most current designs, methodologies, tools, and applications in blended course teaching.
In today s businesses and society, social media continues to play a vital role in the transformation of communication into an interactive dialogue. The success of social media has encouraged the integration of these aspects in higher education teaching practices. Social Media in Higher Education: Teaching in Web 2.0 provides research on the pedagogical challenges faced in recent years in order to improve the understanding of social media in the educational systems. It will highlight the levels of education ranging from learning centered on the student to the collaboration between academic networks and organizations. This reference source is essential for practitioners, researchers, and students interested in gaining insight into educational institutions as well as academic communities and environments.
Educational technologies (e-learning environments or learning management systems for individual and collaborative learning, Internet resources for teaching and learning, academic materials in electronic format, specific subject-related software, groupware and social network software, etc.) are changing the way in which higher education is delivered. Teaching Mathematics Online: Emergent Technologies and Methodologies shares theoretical and applied pedagogical models and systems used in math e-learning including the use of computer supported collaborative learning, which is common to most e-learning practices. The book also forecasts emerging technologies and tendencies regarding mathematical software, learning management systems, and mathematics education online and presents up-to-date research work on how mathematics education is changing in a global and Web-based world.
As emerging technologies increase the potential for constructivist learning processes and responses, it is critical that educational researchers, instructional designers, cognitive scientists, and information scientists become more aware of advances in these correlating fields. ""Cases on Collaboration in Virtual Learning Environments: Processes and Interactions"" provides a systematic response to this highly innovative and rapidly evolving field for enhanced education and training. Containing unique research cases on experiences, implementations, and applications of virtual learning environments, this publication offers a critical collection of leading explorations useful to educational practitioners, researchers, and those involved in related fields of study.
This title focuses on electronic learning communities created through the development and use of the Internet for instruction and training. Chapters focus on philosophies, background, reviews, technologies, systems, tools, services, strategies, development, implementation and research.
Although there is broad agreement that preparing global citizens for the digital age is a core responsibility of educators and schools, there is debate and uncertainty about how best to prepare students for this future. Technologies for Enhancing Pedagogy, Engagement and Empowerment in Education: Creating Learning-Friendly Environments explores how technology-based learning can enhance student engagement, performance, and empowerment. This book provides researchers, educators, and practitioners with insights from educational programs, classroom teaching, and theory-into-practice research; places educational technologies appropriately in their social and cultural contexts; and reflects upon challenges and problems in evaluating and implementing changes in the field. It shows how computer-enhanced education can improve teaching and learning without confusing the increase of computer facilities with the quality of education.
A volume in Research Methods in Educational TechnologySeries Editor Walter F. Heinecke, University of VirginiaDespite technology's presence in virtually every public school, its documented familiarity and use byyouth outside of school, and the wealth of resources it provides for teaching social studies, there has beenrelatively little empirical research on its effectiveness for the teaching and learning of social studies. In aneffort to begin to fill this gap in research literature, this book focuses on research on technology in socialstudies education. The objectives of this volume are threefold: to describe research frameworks, provideexamples of empirical research, and chart a course for future research endeavors. Accordingly, the volumeis divided into three overarching sections: research constructs and contexts, research reports, and researchreviews.The need for research is particularly acute within the field of social studies and technology. As the primarypurpose of social studies is to prepare the young people of today to be the citizens of tomorrow, it isnecessary to examine how technology tools impact, improve, and otherwise affect teaching and learning insocial studies. Given these circumstances, we have prepared this collection of research conceptualizations, reports, and reviews to achieve three goals.1. Put forward reports on how research is being conducted in the field2. Present findings from well-designed research studies that provide evidence of how specific applications of technology are affectingteaching and learning in social studies.3. Showcase reviews of research in social studiesIt is with this framework that we edited this volume, Research on Technology and Social Studies Education, as an effort to address emerging concernsrelated to theorizing about the field and reporting research in social studies and technology. The book is divided into four sections. The first section ofthe book includes three descriptions of research constructs and contexts in social studies and technology. The second section is focused on researchreports from studies of student learning in social studies with technology. The third section containsresearch reports on teachers' pedagogical considerations for using technology in social studies. In thefourth and final section, we present work that broadly reviews and critiques research in focused areas ofsocial studies and technology. This volume contains twelve chapters, each of which focuses on socialstudies content and pedagogy and how the field is affected and enhanced with technology. The volumeincludes research and theoretical works on various topics, including digital history, digital video, geography, technology use in the K-12 social studies classroom, and artificial intelligence.
The World Wide Web is changing the way we use technology, bringing e-learning and teaching to a whole new dimension of collaboration and communication. Looking Toward the Future of Technology-Enhanced Education: Ubiquitous Learning and the Digital Native bridges the gap between technology and education by presenting innovative research on the future of education. An essential reference on e-learning, this scholarly publication examines current research in technology enhanced learning, provides new didactic models for education, and discusses the newest technologies and their impact on education.
Technology and the Internet especially have brought on major changes to politics and have become an increasingly important role in political campaigns, communications, and messaging. Political Campaigning in the Information Age increases our understanding of aspects and methods for political campaigning, messaging, and communications in the information age. Each chapter analyses political activism in the information age, its methods, the effectiveness of these methods, and tools for analysing these methods. This book will aid political operatives in increasing the effectiveness of political campaigns and communications and will be of use to researchers, political campaign staff, politicians and their staff, political and public policy analysts, political scientists, engineers, computer scientists, journalists, academicians, students, and professionals.
Advances in technology are increasingly impacting the way in which curriculum is delivered and assessed. The emergence of the Internet has offered learners a new instructional delivery system that connects them with educational resources. ""Advances in Web-Based Education: Personalized Learning Environments"" covers a wide range of factors that influence the design, use and adoption of personalized learning environments, and it shows how user and pedagogical considerations can be integrated into the design, development and implementation of adaptive hypermedia systems to create effective personalized learning environments.
Mobile phones have become an integral part of society, as their convenience has helped democratize and revolutionize communication and the marketplace of ideas. Because of their ubiquity in higher education, undergraduate classrooms have begun to utilize smartphones and tablets as tools for learning. The Handbook of Research on Mobile Devices and Applications in Higher Education Settings explores and fosters new perspectives on the use of mobile applications in a classroom context. This timely publication will demonstrate the challenges that universities face when introducing new technologies to students and instructors, as well as the rewards of doing so in a thoughtful manner. This book is meant to present the latest research and become a source of inspiration for educators, administrators, researchers, app developers, and students of education and technology.
There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom. In Learning by Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning. The first section of the text provides foundational understanding of the cognitive skills and content knowledge that children and adolescents acquire and refine during video game play. The second section explores game features that captivate and promote skills development among game players. The subsequent sections discuss children and adolescents' learning in the context of different types of games and the factors that contribute to transfer of learning from video game play to the classroom. These chapters then form the basis for the concluding section of the text: a specification of the most appropriate research agenda to investigate the academic potential of video game play, particularly using those games that child and adolescent players find most compelling. Contributors include researchers in education, learning sciences, and cognitive and developmental psychology, as well as instructional design researchers.
Students often enter higher education academically unprepared and with unrealistic perceptions and expectations of university life, which are critical factors that influence students' decisions to leave their institutions prior to degree completion. Advances in educational technology and the current availability of vast amounts of educational data make it possible to represent how students interact with higher education resources, as well as provide insights into students' learning behavior and processes. This volume offers new research in such learning analytics and demonstrates how they support students at institutions of higher education by offering personalized and adaptive support of their learning journey. It focuses on four major areas of discussion: * Theoretical perspectives linking learning analytics and study success. * Technological innovations for supporting student learning. * Issues and challenges for implementing learning analytics at higher education institutions. * Case studies showcasing successfully implemented learning analytics strategies at higher education institutions. Utilizing Learning Analytics to Support Study Success ably exemplifies how educational data and innovative digital technologies contribute to successful learning and teaching scenarios and provides critical insight to researchers, graduate students, teachers, and administrators in the general areas of education, educational psychology, academic and organizational development, and instructional technology.
The Internet serves as an essential tool in promoting health awareness through the circulation of important research among the medical professional community. While digital tools and technologies have greatly improved healthcare, challenges are still prevalent among diverse populations worldwide. Emerging Technologies and Work-Integrated Learning Experiences in Allied Health Education is a critical scholarly resource that examines constructivist teaching methods and active learning strategies in allied health education to enhance student knowledge and prepare them for the digital age. Featuring coverage on a broad range of topics, such as e-learning, microscopic morphology, and virtual reality, this book is geared towards researchers, academicians, medical professionals, and upper level students interested in the advancement and dissemination of medical knowledge. |
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