Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
|||
Books > Social sciences > Education > Educational resources & technology
Data is the most important commodity, dubbed "the money of the twenty-first century," which is why data protection has become a global priority. Data breaches and security flaws can jeopardize the global economy. Organizations face a greater risk of failing to achieve strategy and business goals as cyber threat behavior grows in frequency, sophistication, and destructiveness. A breach can result in data loss, business interruption, brand, and reputation harm, as well as regulatory and legal consequences. Furthermore, cyber security has evolved into a critical component of national defense. Furthermore, its sphere of control encompasses all facets of a country's government, economy, and health, in addition to military realms. Companies of all sizes, markets, and market environments face the task of securing their vital systems and data daily. A company needs a strategic, well-thought-out cybersecurity strategy to secure its critical infrastructure and information systems to overcome these challenges. As a result, businesses should seek guidance from cybersecurity frameworks. When used correctly, a cybersecurity system allows IT security leaders to better handle their companies' cyber threats. The Framework can be applied in phases and hence customized to suit the needs of any organization. The Cybersecurity Framework is designed for businesses of all sizes, divisions, and stages. The system can be customized to be used by any company thanks to the built-in customization feature, designed to be flexible enough to be used by organizations that are developing information security and risk management systems. This book examines potential solutions, starting with an understanding of ICS security developments in terms of cyber threats, weaknesses, attacks and patterns, agents, dangers, and the effects of all of these on the industrial environment and the organizations that depend on it. Equipped with cybersecurity framework best practices, this book is an excellent resource for PG students, Ph.D. scholars, industry practitioners, manufacturing and service industries, researchers, professors, and academicians. The book provides an understanding of the specific, standards-based security controls that make up a best practice cybersecurity program.
Serious games provide a unique opportunity to fully engage students more than traditional teaching approaches. Understanding the best way to utilize these games and the concept of play in an educational setting is imperative for effectual learning in the 21st century. Gamification in Education: Breakthroughs in Research and Practice is an innovative reference source for the latest academic material on the different approaches and issues faced in integrating games within curriculums. Highlighting a range of topics, such as learning through play, virtual worlds, and educational computer games, this publication is ideally designed for educators, administrators, software designers, and stakeholders in all levels of education.
Due to the sudden outbreak of COVID-19, schools and universities have needed to respond to the challenges and devise new solutions for teaching. The traditional way of teaching has been substituted for online teaching. Teachers have had to think about efficient and effective teaching methods and activities in online delivery that can keep the students interested and engaged. It is important to examine teachers' cognition and its relevance to actual classroom management and teaching practice. The role of technology in language teaching and learning cannot be overestimated. The implementation of information and communication technology (ICT) and learner-centered instruction in language classrooms helps to increase students' motivation, engagement, and interest. Social and contextual factors, such as the current pandemic, should be taken into consideration as they might make teaching via technology a complicated and difficult task. The book examines the cognitions of the teachers and students, their attitudes and perceptions regarding online teaching, and their personal experiences and challenges regarding the use of online platforms and digital tools.
Over the last few decades, the use of virtual technologies in education, including foreign/second language instruction, has developed into a substantial field of study. Through virtual technologies, language learners can develop metacognitive and metalinguistic skills, and they can practice the language by interacting with real/virtual users or virtual objects, a very important issue for language learners who have no or little contact with native or target language speakers outside the classroom. Assessing the Effectiveness of Virtual Technologies in Foreign and Second Language Instruction provides emerging research exploring the theoretical and practical aspects of virtual technologies and applications in engaging language learners both within and outside the classroom. Featuring coverage on a broad range of topics such as game-based learning, online classrooms, and learning management systems, this publication is ideally designed for academicians, researchers, scholars, educators, graduate-level students, software developers, instructional designers, linguists, and education administrators seeking current research on how virtual technologies can be utilized and interpreted methodologically in virtual classroom settings.
The authors' analyses of innovations in social and socio-emotional education contribute to systematizing distance learning to represent children's and young people's socio-emotional competences and to model how they can be developed. Low social capital and poor mental health, a key feature of the COVID-19 pandemic, are leading to an increasing number of suicides among youth and adolescents. These factors, reflecting the changing social-emotional feelings of children, adolescents and teachers in schools during COVID-19, require a new vision and support for learning practices. Modelling a SEEP in the authors' vision would integrate family support, support for every teacher and child, success stories in the development of emotion therapy, and integrated practice in social pedagogical institutions, private initiatives and non-governmental organizations (NGOs).
Incorporating new methods and approaches in learning environments is imperative to the development of education systems. By enhancing learning processes, education becomes more attainable at all levels. The Handbook of Research on Emerging Instructional Systems and Technology is an essential reference source for the latest scholarly research on new models, trends, and data for solving instructional and learning challenges in education. Featuring extensive coverage on a wide range of topics such as distance education, online learning, and blended learning, this publication is ideally designed for academicians, practitioners, researchers, and students seeking current research on the latest improvements in instructional systems.
With the dawn of electronic databases, information technologies, and the Internet, organizations, now more than ever, have easy access to all the knowledge they need to conduct their business. However, utilizing and detecting the beneficial information can pose as a challenge. Enhancing Knowledge Discovery and Innovation in the Digital Era is a vibrant reference source on the latest research on student education, open information, technology enhanced learning (TEL), and student outcomes. Featuring widespread coverage across a range of applicable perspectives and topics, such as engineering education, data mining, and 3D printing, this book is ideally designed for professionals, upper-level students, and academics seeking current research on knowledge management and innovation networks.
Computer science has emerged as a key driver of innovation in the 21st century. Yet preparing teachers to teach computer science or integrate computer science content into K-12 curricula remains an enormous challenge. Recent policy reports have suggested the need to prepare future teachers to teach computer science through pre-service teacher education programs. In order to prepare a generation of teachers who are capable of delivering computer science to students, however, the field must identify research-based examples, pedagogical strategies, and policies that can facilitate changes in teacher knowledge and practices. The purpose of this book is to provide examples that could help guide the design and delivery of effective teacher preparation on the teaching of computer science. This book identifies promising pathways, pedagogical strategies, and policies that will help teacher education faculty and preservice teachers infuse computer science content into their curricula as well as teach stand-alone computing courses. Specifically, the book focuses on pedagogical practices for developing and assessing pre-service teacher knowledge of computer science, course design models for pre-service teachers, and discussion of policies that can support the teaching of computer science. The primary audience of the book is students and faculty in educational technology, educational or cognitive psychology, learning theory, teacher education, curriculum and instruction, computer science, instructional systems, and learning sciences.
Distance learning and remote learning have been developing options within the eLearning and talent training realms for over two decades, yet distance learning has become a significant reality within the past few months, especially as the COVID-19 pandemic has forever impacted the K-12, higher education, and adult training and talent development workforce solutions. Within the rapid shift into remote and distance learning environments, the curricular design and instructional design are understood as necessary. However, there is a need to understand aspects around social learning within eLearning environments. It is important to understand the opportunity of moving towards transformative social learning environmental engagement and experiences within distance and remote learning environments to improve the ability to understand social learning in eLearning environments. eLearning Engagement in a Transformative Social Learning Environment focuses on supporting and enhancing remote and distance learning (eLearning) instructional experiences, discusses the strategic role of social learning within eLearning environments, and enhances levels of engagement, transformative learning, and talent attainment environments. This book provides insights and support towards policies and procedures within instructional and training decision making around social learning needs and support. The chapters will explore social learning opportunities and support, modeling social learning engagement, communities of practice, and instructional processes of eLearning. The intended audience is teachers, curriculum developers, instructional designers, professionals, researchers, practitioners, and students working in the field of teaching, training, and talent development.
Advances in technology and media have fundamentally changed the way people perceive research, how research studies are conducted, and the ways data are analyzed/how the findings are presented. Emerging internet-enabled technological tools have enhanced and transformed research in education and the way educators must adapt to conduct future studies. Advancing Educational Research With Emerging Technology provides innovative insights into cutting-edge and long-standing digital tools in educational research and addresses theoretical, methodological, and ethical dimensions in doing research in the digital world. The content within this publication examines such topics as computational linguistics, individualized learning, and mobile technologies. The design of this publication is suited for students, professors, higher education faculty, deans, academicians, researchers, and practitioners looking to expand their research through the use of a broad range of digital tools and resources.
Digital tools and applications are an intricate part of many classroom communities. In the field of education, there is a need to continually monitor the digital landscape and keep up to date on the tools and applications that are available to classroom teachers and K-12 students. Understanding the ever-changing digital landscape and its impact on teaching and learning is critical to using digital tools and applications effectively and in ways that enhance students' opportunities to learn. Next Generation Digital Tools and Applications for Teaching and Learning Enhancement is a critical scholarly publication that explores digital tools and applications for the PreK-12 classroom and how digital technology can enhance the preparation of teachers. Featuring a wide range of topics including education equity, social media, and teacher education, this book is essential for educators, academicians, curriculum designers, educational software developers, IT specialists, library specialists, researchers, and practitioners.
Games have become popular tools to enhance learning in both educational and business environments. Analyzing the link between games and their results on students can help provide advances for learning initiatives in the future. Enhancing Education and Training Initiatives Through Serious Games is an essential reference source that examines the impact that games and simulations have within different learning environments. Featuring in-depth discussions on relevant topics including self-reporting surveys, project management techniques, academic training, and game design, this publication is an ideal resource for academicians, students, business owners, and professionals that are interested in discovering the advances of serious gaming techniques.
Research on history education and historical thinking is becoming increasingly relevant internationally. The need for a renewal of history education is not only justified by the epistemology of history itself, but also by the demand for a methodological change in education in general, making students active protagonists in the construction of their learning and based on the development of competencies. Further study on the potential use of gamification within social studies and humanities education is required to understand its benefits and challenges. Cases on Historical Thinking and Gamification in Social Studies and Humanities Education proposes and analyzes gamification as a pedagogical innovation that can enable the renewal of the teaching and learning process of history, facilitating the active learning of historical thinking concepts while influencing students' conceptions of history as a discipline and as a school subject. Covering key topics such as historical thinking, social sciences, video games, and mobile learning, this reference work is ideal for historians, policymakers, researchers, scholars, academicians, practitioners, instructors, and students.
Keep your virtual students focused and meaningfully engaged with this invaluable teaching resource Engaging Learners through Zoom delivers numerous practical strategies and helpful advice on how to engage students virtually. Many of the tools are also applicable in face-to-face and hybrid environments. Backed by cognitive neuroscience research, this book is a collection of dozens of active, synchronous online learning structures that can be used in any discipline, perfect for middle and high school through higher education. This book provides teachers, college educators, administrators, and trainers the antidote to Zoom fatigue! Transform Zoom (or any video-conferencing platform) into an ideal environment for students to focus more fully, learn more effectively and have more fun! Dr. Brennan, accomplished author, professor and distance education expert, improves learner performance and addresses equity in education with: Over 150 active learning strategy examples with step-by-step directions Ideas for including diverse content across 83 different disciplines Multiple examples for 26 of the most commonly taught courses Engaging Learners through Zoom belongs in the collection of every educator who wants to motivate and inspire their students to excel in a virtual learning environment.
In recent years, the use of technology has become increasingly integrated into classroom settings. By utilizing new innovations, students can be provided with a deeper learning experience. Digital Tools for Seamless Learning is a pivotal reference source for the latest scholarly material on the implementation of technology in modern classrooms and provides a thorough overview of how such applications assist in the learning process. Highlighting pedagogical approaches, theoretical foundations, and curriculum development strategies, this book is ideally designed for teachers, researchers, professionals, upper-level students, and practitioners actively involved in the education field. |
You may like...
Mathematics for Young Learners - A Guide…
Rosalind Charlesworth, Karen Lind, …
Paperback
Digital Learning in Higher Education…
Matt Smith, John Traxler
Hardcover
R2,417
Discovery Miles 24 170
Driving Innovation With For-Profit Adult…
David S. Stein, Hilda R Glazer, …
Hardcover
R5,616
Discovery Miles 56 160
Facilitating Learning in Language…
Rajest S. Suman, Salvatore Moccia, …
Hardcover
R7,037
Discovery Miles 70 370
Research Anthology on Early Childhood…
Information R Management Association
Hardcover
R8,256
Discovery Miles 82 560
Blockchain Life - Making Sense of the…
Kary Oberbrunner, Lee Richter
Hardcover
Policies, Practices, and Protocols for…
Abir El Shaban, Reima Abobaker
Hardcover
R5,616
Discovery Miles 56 160
|