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Books > Social sciences > Education > Educational resources & technology
While online learning was an existing practice, the COVID-19
pandemic greatly accelerated its capabilities and forced
educational organizations to swiftly introduce online learning for
all units. Though schools will not always be faced with forced
online learning, it is apparent that there are clear advantages and
disadvantages to this teaching method, with its usage in the future
cemented. As such, it is imperative that methods for measuring and
assessing the effectiveness of online and blended learning are
examined in order to improve outcomes and future practices.
Measurement Methodologies to Assess the Effectiveness of Global
Online Learning aims to assess the effectiveness of online teaching
and learning in normal and pandemic situations by addressing
challenges and opportunities of adoption of online platforms as
well as effective learning strategies, investigating the best
pedagogical practices in digital learning, questioning how to
improve student motivation and performance, and managing and
measuring academic workloads online. Covering a wide range of
topics such as the future of education and digital literacy, it is
ideal for teachers, instructional designers, curriculum developers,
educational software developers, academics, researchers, and
students.
The use of literary texts in language classrooms is firmly
established, but new questions arise with the transfer to remote
teaching and learning. How do we teach literature online? How do
learners react to being taught literature online? Will new genres
emerge from the COVID-19 pandemic? Is the literary canon changing?
This volume celebrates the vitality of literary and pedagogic
responses to the pandemic and presents research into the phenomena
observed in this evolving field. One strand of the book discusses
literary outputs stimulated by the pandemic as well as past
pandemics. Another strand looks at the pedagogy of engaging
learners with literature online, examining learners of different
ages and of different proficiency levels and different educational
backgrounds, including teacher education. Finally, a third strand
looks at the affordances of various technologies for teaching
online and the way they interact with literature and with language
learning. The contributions in this volume take literature teaching
online away from static lecturing strategies, present numerous
options for online teaching, and provide research-based grounding
for the implementation of these pedagogies.
Serious games provide a unique opportunity to fully engage students
more than traditional teaching approaches. Understanding the best
way to utilize these games and the concept of play in an
educational setting is imperative for effectual learning in the
21st century. Gamification in Education: Breakthroughs in Research
and Practice is an innovative reference source for the latest
academic material on the different approaches and issues faced in
integrating games within curriculums. Highlighting a range of
topics, such as learning through play, virtual worlds, and
educational computer games, this publication is ideally designed
for educators, administrators, software designers, and stakeholders
in all levels of education.
Digital technologies are transforming economies and societies
around the world. As such, markets demand new types of skills and
competences that students must learn in order to be successful. IT
and emerging technologies can be integrated into educational
institutions to improve teaching methods and academic results as
well as digital literacy. IT and the Development of Digital Skills
and Competences in Education compiles critical research into one
comprehensive reference source that explores the new demands of
labor markets in the digital economy, how educational institutions
can respond to these new opportunities and threats, the development
of new teaching and learning methods, and the development of
digital skills and competences. Through new theories, research
findings, and case studies, the book seeks to incite new
perspectives to understandings of the challenges and opportunities
of the utilization of IT in the education sector around the world.
Due to innovative topics that include digital competence,
disruptive technologies, and digital transformation, this book is
an ideal reference for academicians, directors of schools,
vice-chancellors, education and IT experts, CEOs, policymakers in
the field of education and IT, researchers, and students.
The COVID-19 pandemic has forced companies, institutions, citizens,
and students to rapidly change their behaviors and use virtual
technologies to perform their usual working tasks. Though virtual
technologies for learning were already present in most
universities, the pandemic has forced virtual technologies to lead
the way in order to continue teaching and learning for students and
faculty around the world. Universities and teachers had to quickly
adjust everything from their curriculum to their teaching styles in
order to adapt to an online learning environment. Online learning
is a complex issue and one that comes with both challenges and
opportunities; there is plenty of room for growth, and further
study is required to better understand how to improve online
education. The Handbook of Research on Developing a Post-Pandemic
Paradigm for Virtual Technologies in Higher Education is a
comprehensive reference book that presents the testimonials of
teachers and students with various degrees of experience with
distance learning and their utilization of current virtual tools
and applications for learning, as well as the impact of these
technologies and their potential future use. With topics ranging
from designing an online learning course to discussing group work
in an online environment, this book is ideal for teachers,
educational software developers, IT consultants, instructional
designers, administrators, professors, researchers, lecturers,
students, and all those who are interested in learning more about
distance learning and all the positive and negative aspects that
accompany it.
New digital technologies offer many exciting opportunities to
educators who are looking to develop better teaching practices.
When technologies are new, however, the potential for beneficial
and effective implementations and applications is not yet fully
recognized. This book is intended to provide teachers and
researchers with a wide range of ideas from researchers working to
integrate the new technology of Augmented Reality into educational
settings and processes. It is hoped that the research and theory
presented here can support both teachers and researchers in future
work with this exciting new technology. Contributors are: Miriam
Adamkova, Gilles Aldon, Panayiota Anastasi, Ferdinando Arzarello,
Martina Babinska, Robert Bohdal, Francisco Botana, Constadina
Charalambous, Eva Csandova, Omer Deperlioglu, Monika Dillingerova,
Christos Dimopoulos, Jiri Dostal, Jihad El-Sana, Michael N. Fried,
Maria Fuchsova, Marianthi Grizioti, Tomas Hlava, Markus
Hohenwarter, Katerina Jancarikova, Konstantinos Katzis, Lilla
Korenova, Utku Koese, Zoltan Kovacs,Blanka Kozik Lehotayova, Maria
Kozuchova, Chronis Kynigos, Ilona-Elefteryja Lasica, Zsolt Lavicza,
Alvaro Martinez, Efstathios Mavrotheris, Katerina Mavrou, Maria
Meletiou-Mavrotheris, Georgios Papaioannou, Miroslava Pirhacova
Lapsanska, Stavros Pitsikalis, Corinne Raffin, Tomas Recio,
Cristina Sabena, Florian Schacht, Eva Severini, Martina Siposova,
Zacharoula Smyrnaiou, Nayia Stylianidou, Osama Swidan, Christos
Tiniakos, Melanie Tomaschko, Renata Tothova, Christina Vasou, and
Ibolya Veress-Bagyi.
Distance learning and remote learning have been developing options
within the eLearning and talent training realms for over two
decades, yet distance learning has become a significant reality
within the past few months, especially as the COVID-19 pandemic has
forever impacted the K-12, higher education, and adult training and
talent development workforce solutions. Within the rapid shift into
remote and distance learning environments, the curricular design
and instructional design are understood as necessary. However,
there is a need to understand aspects around social learning within
eLearning environments. It is important to understand the
opportunity of moving towards transformative social learning
environmental engagement and experiences within distance and remote
learning environments to improve the ability to understand social
learning in eLearning environments. eLearning Engagement in a
Transformative Social Learning Environment focuses on supporting
and enhancing remote and distance learning (eLearning)
instructional experiences, discusses the strategic role of social
learning within eLearning environments, and enhances levels of
engagement, transformative learning, and talent attainment
environments. This book provides insights and support towards
policies and procedures within instructional and training decision
making around social learning needs and support. The chapters will
explore social learning opportunities and support, modeling social
learning engagement, communities of practice, and instructional
processes of eLearning. The intended audience is teachers,
curriculum developers, instructional designers, professionals,
researchers, practitioners, and students working in the field of
teaching, training, and talent development.
Incorporating new methods and approaches in learning environments
is imperative to the development of education systems. By enhancing
learning processes, education becomes more attainable at all
levels. The Handbook of Research on Emerging Instructional Systems
and Technology is an essential reference source for the latest
scholarly research on new models, trends, and data for solving
instructional and learning challenges in education. Featuring
extensive coverage on a wide range of topics such as distance
education, online learning, and blended learning, this publication
is ideally designed for academicians, practitioners, researchers,
and students seeking current research on the latest improvements in
instructional systems.
With the dawn of electronic databases, information technologies,
and the Internet, organizations, now more than ever, have easy
access to all the knowledge they need to conduct their business.
However, utilizing and detecting the beneficial information can
pose as a challenge. Enhancing Knowledge Discovery and Innovation
in the Digital Era is a vibrant reference source on the latest
research on student education, open information, technology
enhanced learning (TEL), and student outcomes. Featuring widespread
coverage across a range of applicable perspectives and topics, such
as engineering education, data mining, and 3D printing, this book
is ideally designed for professionals, upper-level students, and
academics seeking current research on knowledge management and
innovation networks.
What does the future hold for digital technology and education?
What can be learnt from the history of technology use in education?
Does digital technology make education more individualized? Will it
eventually replace the school, university and teacher? In a
thoroughly revised edition of this successful book, Neil Selwyn
takes a critical look at some of the major current debates and
controversies concerning digital technologies and education.
Focusing on the social as well as the technical aspects of these
issues, Selwyn addresses fundamental but often unvoiced questions
about education and technology. Over the course of eight chapters,
the book gives careful thought to the people, practices, processes
and structures behind the rapidly increasing use of technologies in
education, with an emphasis on the implications of digital
technologies for individuals and institutions. Brand new chapters
on trends in AI and 'big data' driven automation of education, and
the future(s) of education and technology are included. This
edition also features new sections exploring 'post-digital'
perspectives, personalized learning, digital labour, and the
impending need for sustainable forms of digital education. The book
focuses attention on the connections between recent technology
developments and broader changes in education practice, education
policy and education theory over the past few decades. It also
challenges us to reflect on future directions and controversies for
education in the (post)digital age. Expanded study questions,
annotated further reading and a new glossary of key terms are
included to support readers. An updated companion website links to
bonus chapters and audio recordings for further discussion.
Advances in technology and media have fundamentally changed the way
people perceive research, how research studies are conducted, and
the ways data are analyzed/how the findings are presented. Emerging
internet-enabled technological tools have enhanced and transformed
research in education and the way educators must adapt to conduct
future studies. Advancing Educational Research With Emerging
Technology provides innovative insights into cutting-edge and
long-standing digital tools in educational research and addresses
theoretical, methodological, and ethical dimensions in doing
research in the digital world. The content within this publication
examines such topics as computational linguistics, individualized
learning, and mobile technologies. The design of this publication
is suited for students, professors, higher education faculty,
deans, academicians, researchers, and practitioners looking to
expand their research through the use of a broad range of digital
tools and resources.
We are moving toward a future in which digital practices are
becoming more ubiquitous. Also, there is evidence to suggest that
innovative digital practices are changing the face of 21st-century
learning environments. Critical to 21st-century teaching and
learning success is continued emphasis on learner preferences,
shaped by innovative digital technology-driven learning
environments alongside teacher awareness, knowledge, and
preparedness to deliver high-impact instruction using active
learning pedagogies. Thus, the purposeful and selective use of
digital learning tools in higher education and the incorporation of
appropriate active learning pedagogies are pivotal to enhancing and
supporting meaningful student learning. The Handbook of Research on
Innovative Digital Practices and Globalization in Higher Education
explores innovative digital practices to enhance academic
performance for digital learners and prepare qualified graduates
who are competent to work in an increasingly global digital
workplace. Global competence has become an essential part of higher
education and professional development. As such, it is the
responsibility of higher education institutions to prepare students
with the knowledge, skills, and competencies required to compete in
the digital and global market. Covering topics such as design
thinking, international students, and digital teaching innovation,
this major reference work is an essential resource for pre-service
and in-service teachers, educational technologists, instructional
designers, faculty, administrators, librarians, researchers, and
academicians.
The possibilities of gaming for transformative and equity-driven
instructional teaching practice are more robust than ever before.
And yet, support for designing playful learning opportunities are
too often not addressed or taught in professional development or
teacher education programs. Considering the complex demands in
public schools today and the niche pockets of extracurricular
engagement in which youth find themselves, Playing with Teaching
serves as a hands-on resource for teachers and teacher educators.
Particularly focused on how games - both digital and non-digital -
can shape unique learning and literacy experiences for young people
today, this book's chapters look at numerous examples that
educators can bring into their classrooms today. By exploring how
teachers can support literacy practices through gaming, this volume
provides specific strategies for heightening literacy learning and
playful experiences in classrooms. The classroom examples of
gameful teaching described in each chapter not only provide
practical examples of games and learning, but offer critical
perspectives on why games in literacy classrooms matter today.
Through depictions of cutting-edge of powerful and playful
pedagogy, this book is not a how-to manual. Rather, Playing with
Teaching fills a much-needed space demonstrating how games are
applied in classrooms today. It is an invitation to reimagine
classrooms as spaces to newly investigate playful approaches to
teaching and learning with adolescents. Roll the dice and give
playful literacy instruction a try. Contributors are: Jill
Bidenwald, Jennifer S. Dail, Elizabeth DeBoeser, Antero Garcia, Kip
Glazer, Emily Howell, Lindy L. Johnson, Rachel Kaminski Sanders,
Jon Ostenson, Chad Sansing, and Shelbie Witte.
This updated edition provides teachers with practical information
and the support they need to navigate the ever-changing
advancements in technology which affects the learning environment
for students. Featuring great tips, suggestions, and lesson ideas,
this resource supports the purposeful infusion of technology into
instruction across all content areas. Teachers will find resources
and websites with free tools to help every educator navigate the
often-intimidating technological landscape. A useful guide for all
grades, this book will cut through the clutter and get the
essential information needed to capitalize on the benefits
technology has to offer 21st Century classrooms.
Games have become popular tools to enhance learning in both
educational and business environments. Analyzing the link between
games and their results on students can help provide advances for
learning initiatives in the future. Enhancing Education and
Training Initiatives Through Serious Games is an essential
reference source that examines the impact that games and
simulations have within different learning environments. Featuring
in-depth discussions on relevant topics including self-reporting
surveys, project management techniques, academic training, and game
design, this publication is an ideal resource for academicians,
students, business owners, and professionals that are interested in
discovering the advances of serious gaming techniques.
The delivery of educational content can take a variety of forms,
depending on the dynamics of a particular classroom. With flipped
classroom environments, students can better engage and retain
concepts and information. Extending the Principles of Flipped
Learning to Achieve Measurable Results: Emerging Research and
Opportunities shows through detailed case studies how to measure
flipped learning results in order to implement Deming's P-D-S-A
cycle for achieving continual improvement in the flipped classroom.
The book is built upon Dr. Michael G. Moore's theory of
Transactional Distance. It highlights pedagogical coverage on
topics such as individual and group interactive learning, learning
spaces, learning materials, and instructor and student preparation.
This book is an ideal reference source for educators,
professionals, graduate students, researchers, and academics
seeking information on the latest instructional strategies.
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