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Books > Social sciences > Education > Educational resources & technology
Hardbound. This book examines how the higher education environment is being shaped by new information technologies, with a particular focus on technologies based in the Internet. The work will illustrate a vision of how virtual universities and their elements are emerging, and of how they can be shaped to the needs of knowledge-based societies. It will also examine what requirements and policies are necessary to effect the worldwide transformation of educational systems, especially given the disparate needs and capabilities across countries.
This handbook enables readers to gain a deep understanding of past, current, and forthcoming research and applications in the field of educational technology. Readers develop an in-depth understanding of complex theories, strategies, concepts, and methods underlying the design, development, implementation, and evaluation of educational technologies. Discussing both the current state-of-the-art as well as emerging technologies, the handbook serves as a comprehensive guide for researchers and practitioners working in education and training. This Second Edition features completely revised and updated chapters that reflect the latest developments in the field.
This book reviews a blend of artificial intelligence (AI) approaches that can take e-learning to the next level by adding value through customization. It investigates three methods: crowdsourcing via social networks; user profiling through machine learning techniques, and personal learning portfolios using learning analytics. Technology and education have drawn closer together over the years as they complement each other within the domain of e-learning, and different generations of online education reflect the evolution of new technologies as researcher and developers continuously seek to optimize the electronic medium to enhance the effectiveness of e-learning. Artificial intelligence (AI) for e-learning promises personalized online education through a combination of different intelligent techniques that are grounded in established learning theories while at the same time addressing a number of common e-learning issues. This book is intended for education technologists and e-learning researchers as well as for a general readership interested in the evolution of online education based on techniques like machine learning, crowdsourcing, and learner profiling that can be merged to characterize the future of personalized e-learning.
Chinese language edition The purpose of this practical guide is to facilitate college students' academic success by fostering self-regulated learning skills or learning to learn through the use of Integrative Learning Technologies (ILT). It enables the college instructor, online instructor, instructional developer, or educator to envision, plan for, and implement customised instructional and curricular designs that foster learning to learn and motivate students to take ownership of their own learning. Specifically, this book demonstrates how college faculty who use Learning Management Systems (LMS) as well as emerging technologies such as Web 2.0 applications and social software can design learning tasks and course assignments that support and promote student: goal setting use of effective task strategies self-monitoring and self-evaluation time management help seeking motivation and affect Given the emphasis on retention of freshmen as a measure of institutional effectiveness, the focus on student success, and the increasing use of ILT in higher education, this book fulfils a dire need in the literature on the integration of technology and self-regulated learning.
Selected Styles in Web-Based Educational Research is concerned with the most common research styles in Web-based teaching or learning. It is intended for practitioners, educators and students, who wish to learn how to conduct research in online teaching and learning, and helps define style in educational research methodology. To enhance understanding, the writing style is conversational with detailed learning objectives, activities, procedures and illustrations to help the reader understand several common research styles.
This book posits the idea that networked learning is the one new paradigm in learning theory that has resulted from the introduction of digital and networked technologies. It sets out, in a single volume, a critical review of the main ideas and then articulates the case for adopting a networked learning perspective in a variety of educational settings. This book fills a gap in the literature on networked learning. Although there are several edited volumes in the field there is no other monograph makes the academic case and provides the academic context for networked learning. This volume accomplishes three main goals. First, it assists researchers and practitioners in acquainting themselves with the field. Second, it provides resources for reference and guidance to those not well acquainted with the field. Finally and most powerfully, it also allows for the consolidation of a field that is truly multidisciplinary in a way that maintains coherence and consistency.
The development of online learning environments has enhanced the availability of educational opportunities for students. By implementing effective curriculum strategies, this ensures proper quality and instruction in online settings. The Handbook of Research on Writing and Composing in the Age of MOOCs is a critical reference source that overviews the current state of larger scale online courses and the latest competencies for teaching writing online. Featuring comprehensive coverage across a range of perspectives on teaching in virtual classrooms, such as MOOC delivery models, digital participation, and user-centered instructional design, this book is ideal for educators, professionals, practitioners, academics, and researchers interested in the latest material on writing and composition strategies for online classrooms. Topics Covered: Critical Thinking Skills Digital Participation Discussion Board Forums Gender Considerations MOOC Delivery Models Students with Disabilities User-Centered Instructional Design Video Usage Writing Program Administrators
Technology can be a powerful tool for transforming learning. It can help affirm and advance relationships between educators and students, reinvent approaches to learning and collaboration, shrink long-standing equity and accessibility gaps, and adapt learning experiences to meet the needs of all learners. Technology-Supported Teaching and Research Methods for Educators provides innovative insights into the utilization and maintenance of technology-supported teaching and research methods for educators. The content within this publication represents the work of e-learning, digital technologies, and current issues and trends in the field of teaching and learning in the context of contemporary technologies. It is a vital reference source for school educators, professionals, school administrators, academicians, researchers, and graduate-level students seeking coverage on topics centered on the integration of effective technologies that will support educators and students.
This book combines information communication technology (ICT) with the creative interdisciplinary teaching approach known as STEM (science, technology, engineering and mathematics). It introduces STEM and Creative Education and shows (through examples and creative activities) the importance and impact that ICT has for STEM and modern education. The book describes the audio visual classroom, the use of the Internet, Social Networking and STEM and provides STEM lessons for both the real and virtual worlds. Instructors will find this unique textbook to be very useful with students, of various ages, in creative education and engineering classes. This special book offers something for everyone. It serves as a guide for teachers in charge of science fairs and creative classes, especially those which require STEM education. It also includes activities to help develop creative thinking and problem-solving skills and prepares students who plan to become teachers and mentors of the future. Readers in general can simultaneously enjoy and learn about ICT's impact on STEM and modern education. In addition, e-learning designers and administrators who want to introduce e-learning systems into their organizations can refer to this book as a reference and a resource. The book complements most e-learning and ICT education books which generally focus too much on technical issues.
This book provides an overview of the design and development of learning games using examples from those created by the authors over last decade. It provides lessons learned about processes, successful approaches, and pitfalls that befall developers of learning games and educational transmedia experiences. The book includes stories from the authors' lives that give context to why and how they built these products to help the reader understand whether or not building a learning game is right for them and what challenges they might face. It also gives a framework for thinking ethically about design and research when it comes to designing complex digital systems like educational games.
An all-encompassing guide to the business, engineering, and regulatory factors shaping the growth of the distance learning industry. This book examines potential providers, users, applications, and problem solutions, and includes actual case studies. An outstanding reference for educators, network service providers, public policy makers, and graduate level engineering students specializing in telecommunications.
In this book we outline an optimistic, aspirational and unashamedly ambitious agenda for schooling. We make cautious use of the concept of 'future proofing' to signal the commitment of the various authors to re-thinking the purposes, content and processes of schooling with a view to ensuring that all children, from all backgrounds are prepared by their education to make a positive contribution to the futures that are ahead of them. The book focuses on issues relating to technology and social justice to re-examine the traditional relationship between schools and technology, between schools and diverse learners, and between schools, children and knowledge. Drawing from examples from around the world, the book explores practical ways that diverse schools have worked to celebrate diverse understandings of what it means to be a learner, a citizen, a worker in these changed and changing times and the ways different technologies can support this agenda.
Implementing and Researching Technological Innovation in Language Teaching takes a case study approach to investigate the integration of the interactive whiteboard (IWB) into the teaching of English as a Foreign Language (EFL) in French schools. The study highlights the advantages of collaborative action research for stimulating and supporting language teachers in innovative experimentation, and seeks to enhance our understanding of the challenges and opportunities inherent in this process. Utilising a framework which can inform further research into innovative practices with other interactive technologies, this book offers a research design and instruments suitable for assessing classroom adoption of the IWB. In this way, the study provides insights into general processes of technological innovation in language teaching and learning which is of relevance to further research and teacher development in today's new learning environments.
A volume in Lifespan Learning Series Editors: Paris Strom, Auburn University, and Robert D. Strom Arizona State University Parents feel that a fast-paced lifestyle requires constant hurry to complete the next task and causes them to lose control over how time is spent. This environment makes it more difficult to build relationships with their children and teach them to honor priorities, care about others, maintain health, manage conflicts, and achieve balance. Our cross-cultural studies of families have found that the most important gift parents can give their children is spending time together. Being together without multitasking or other interruptions increases sharing, in depth conversations, learning, and closeness. This book shows how to prepare children for school by providing the following experiences. Parents have a new obligation, introducing their children to the Internet. Parent and child Internet visits are presented for each chapter with guidelines for teaching online. Information about child development stages are provided for parents on additional Web sites. You can link to these Web sites at Information Age Publishing http: //www.infoagepub.com/stromyoung- children Parents and children spend more time watching television together than doing other things. Conversation questions are provided as a tool that parents can use to find out how children interpret events they see and detect learning needs. Children will more likely become creative adults if they receive support for imagination and curiosity. Examples illustrate the merits of playing alone, playing with friends, and pretending with parents. Boys and girls like bedtime stories and are motivated to read when they see parents read for pleasure. Children's books that are recommended for discussion reinforce values parents hope to convey. Parents are responsible for teaching foundation lessons about socialization. Methods are described to foster development of child self-control, getting along with others, managing fears, and setting goals. Parents benefit from feedback on how well their goals and practices reflect principles of child development. A parent self-evaluation form includes questions and answers to identify personal strengths and learning needs. This book is for parents, grandparents, and other educators of young children ages 3 to 8.
This is an edited volume based on expanded versions of the best 30 papers presented at ETWC 2016 in Bali. Included are contributions from the keynote speakers of ETWC 2016: Robert Branch, Tian Belawati, Steve Harmon, Johannes Cronje, Marc Childress, Mike Spector, Chairul Tanjung, and Rudiantara. The work is organized into the following sections: (a) Effective Technology Integration in Teaching and Learning, (b) Quality Design, Development and Implementation, (c) Innovation and Creativity in Distance Education, and (d) Open Access, Courses and Resources.
This book fills the need for a text that integrates Information and Communication Technologies (ICTs) into English for Specific Purposes (ESP). It offers insights on current methodological principles in ESP in both academic and professional contexts, drawing on authentic teaching and learning situations, and analyses best practice guidelines. Part I begins with ESP pedagogical principles and technological practice in order to focus on its two main branches: English for Academic Purposes, which includes linguistic skills and students' needs, and English for Occupational Purposes, specifically looking at Business, Medical and Translators courses. This book is a great resource for ESP researchers, educators and students, because it provides case studies of how ICTs can be used in English for multiple purposes. Authors present their experiences of integrating tools into their instructions, with each chapter contributing unique pedagogical implications.
The more complex instructional design (ID) projects grow, the more a design language can support the success of the projects, and the continuing process of integration of technologies in education makes this issue even more relevant. The Hanndbook of visual languages for instructional design: Theories and practice serves as a practical guide for the integration of ID languages and notation systems into the practice of ID by presenting recent languages and notation systems for ID; exploring the connection between the use of ID languages and the integration of technologies in education, and assessing the benefits and drawbacks of the use of ID languages in specific project settings
Most of the chapters in this book are extended papers from Research Learning in Virtual Environments (reLIVE08), an international conference held by the UK Open University in Milton Keynes in November 2008. Authors of the best papers and presentations from the conferences were invited to contribute to Research Learning in Virtual Worlds, the first book to specifically address research methods and related issues for education in virtual worlds. The book covers a range of research undertaken in virtual worlds. It opens with an accessible introduction both to the book and to the subject area, making it an ideal springboard for those who are new to research in this area. The subsequent ten chapters present work covering a range of research methodologies across a broad discipline base, providing essential reading for advanced undergraduate or postgraduate researchers working in education in virtual worlds, and engaging background material for researchers in similar and related disciplines.
The call to integrate web-based and blended tools into the classroom forces educators and researchers to rethink their assumptions about teaching-and education in general. Although a considerable amount of exploration has occurred in this field, the breadth and scope for dialogue and experimentation must be broadened.Web-Based and Blended Educational Tools and Innovations contributes to this search for better teaching methods by exploring the technical, social, cultural, organizational, human, cognitive, and commercial impact of technology in education. This volume outlines the impact of Web-based technology on the design, implementation, and evaluation of the learning and teaching process, as well as the development of new activities, relationships, skills, and competencies for the various actors that is implied in such processes.
Educational technology in the broadest sense is knowledge and competence forimproving the educational process: for using hardware (equipment), software (methods), and "underware" (underlying organizational structures). This volume in the Special Programme on Advanced Educational Technology presents the results of a NATO Advanced Research Workshop on educational systems design as a new educational technology. The objective of the workshop was toadvance our knowledge about the comprehensive systems design approach for improving educational systems. The workshop was organized for the transdisciplinary interaction of three scientific groups representing design science, organizational/systems science, and educationaltechnology. Participants were selected based on their scholarship as members of one or more of these three groups. The book opens with theframing papers sent by the editors to participants prior to the workshop, then presents five sets of thematic contributions: the conceptual and empirical contexts of comprehensive systems design, the systems design focus, a systems view of designing educational systems, the educational context of systems design, and high technology focus in systems design.
"E-Training Practices for Professional Organizations" is an essential reference for anyone interested in the integration of e-business, e-work and e-learning processes. The book collects, for the first time, the proceedings from the 2003 IFIP eTrain Conference held in Pori, Finland. The text serves as a multi-disciplinary resource for information on the research, development and applications of all topics related to e-Learning. The first half of the book discusses theories, paradigms and their applications in academia and industry. The last half of the book examines learning environments, design issues and collaboration among the corporate, governmental and academic sectors. With academic and professional contributors, "E-Training Practices for Professional Organizations" reflects the multi-faceted and exciting nature of e-training studies. This volume presents the balanced view of past developments and current research necessary to truly reach the potential of this burgeoning field.
Why should every student take a computing course? What should be the content of these courses? How should they be taught, and by whom? This book addresses these questions by identifying the broader reaches of computing education, problem-solving and critical thinking as a general approach to learning. The book discusses new approaches to computing education, and considers whether the modern ubiquity of computing requires an educational approach that is inherently interdisciplinary and distinct from the traditional computer science perspective. The alternative approach that the authors advocate derives its mission from an intent to embed itself within an interdisciplinary arts and science context. An interdisciplinary approach to computing is compellingly valuable for students and educational institutions alike. Its goal is to support the educational and intellectual needs of students with interests in the entire range of academic disciplines. It capitalizes on students' focus on career development and employers' demand for technical, while also engaging a diverse student body that may not possess a pre-existing interest in computing for computing's sake. This approach makes directly evident the applicability of computer science topics to real-world interdisciplinary problems beyond computing and recognizes that technical and computational abilities are essential within every discipline. The book offers a valuable resource for computer science and computing education instructors who are presently re-thinking their curricula and pedagogical approaches and are actively trying new methods in the classroom. It will also benefit graduate students considering a future of teaching in the field, as well as administrators (in both higher education and high schools) interested in becoming conversant in the discourse surrounding the future of computing education.
Enhancing Learning Through Human Computer Interaction is an excellent reference source of Human Computer Interaction (HCI) applications and designs. This premier reference source provides a complete analysis of online business training programs and e-learning in the higher education sector. It describes a range of positive outcomes for linking information management techniques, which exploit the educational benefits of Web-mediated learning in computer-supported collaborative learning. Case studies depicting practical approaches for increasing the human dimension of HCI are also included to supply researchers and practitioners with innovative real-life examples.
Evolution of Information Technology in Educational Management As the editors of this volume we are very happy to publish a selection of the papers that were presented at the eighth Conference of Working Group 3.7 of the International Federation for Information Processing which was held in July 2008. The focus of Working Group 3.7 is on ITEM: Information Technology in Educational Management (for more information, please visit our website http: //item.wceruw.org/), and the theme of its 2008 conference was on the Evolution of Information Technology in Educational Management. Our Working Group started its activities (officially we were not an IFIP Working Group at that time) in 1994 in Israel, so it made sense to look at how ITEM has evolved over the years and to reflect on what its future may be. The conference took place in Darwin (northern Australia) which even during the Australian winter is a very pleasant location for having a conference. The town of Darwin was given its name by the Captain of the Beagle (the ship on which Darwin travelled when he made the investigations on which he based his Theory of Evolution) who came to the area and named the town after the giant of science he admired |
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