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Books > Computing & IT > Applications of computing > Image processing > Computer animation

Story Structure and Development - A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality (Hardcover): Craig... Story Structure and Development - A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality (Hardcover)
Craig Caldwell
R4,778 Discovery Miles 47 780 Ships in 12 - 19 working days

Professor Craig Caldwell's Story Structure and Development offers a clear approach to the essentials of story. It lays out the fundamental elements, principles, and structure for animators, designers, and artists so they can incorporate these concepts in their work. As a practical guide it includes extensive insights and advice from industry professionals. Readers will learn the universal patterns of story and narrative used in today's movies, animation, games, and VR. With over 200 colorful images, this book has been designed for visual learners, and is organized to provide access to story concepts for the screen media professional and student. Readers will discover the story fundamentals referred to by every director and producer when they say "It's all about story". Key Features Consolidates into one text universal story structure used across the digital media industry Includes enormous visuals that illustrate and reinforce concepts for visual learners Organizes content for faculty to use sections in a non-linear manner Includes chapter objectives, review questions, and key terms to guide the reader

Drawn to Life: 20 Golden Years of Disney Master Classes - Two Volume Set: The Walt Stanchfield Lectures (Paperback, 2nd... Drawn to Life: 20 Golden Years of Disney Master Classes - Two Volume Set: The Walt Stanchfield Lectures (Paperback, 2nd edition)
Walt Stanchfield; Edited by Don Hahn
R2,258 Discovery Miles 22 580 Ships in 9 - 17 working days

Drawn to Life is a two-volume collection of the legendary lectures of long-time Disney animator Walt Stanchfield. For over 20 years, Walt mentored a new generation of animators at the Walt Disney Studios and influenced such talented artists such as Tim Burton, Brad Bird, Glen Keane, and Andreas Deja. His writing and drawings have become must-have lessons for fine artists, film professionals, animators, and students looking for inspiration and essential training in drawing and the art of animation. Written by Walt Stanchfield (1919–2000), who began work for the Walt Disney Studios in the 1950s. His work can be seen in films such as Sleeping Beauty, The Jungle Book, 101 Dalmatians, and Peter Pan. Edited by Disney Legend and Oscar®-nominated producer Don Hahn, whose credits include the classic Beauty and the Beast, The Lion King, and Hunchback of Notre Dame.

Handbook of Research on Advanced Practical Approaches to Deepfake Detection and Applications (Hardcover): Ahmed J. Obaid,... Handbook of Research on Advanced Practical Approaches to Deepfake Detection and Applications (Hardcover)
Ahmed J. Obaid, Ghassan H Abdul-Majeed, Adriana Burlea-Schiopoiu, Parul Aggarwal
R7,930 Discovery Miles 79 300 Ships in 10 - 15 working days

In recent years, falsification and digital modification of video clips, images, as well as textual contents have become widespread and numerous, especially when deepfake technologies are adopted in many sources. Due to adopted deepfake techniques, a lot of content currently cannot be recognized from its original sources. As a result, the field of study previously devoted to general multimedia forensics has been revived. The Handbook of Research on Advanced Practical Approaches to Deepfake Detection and Applications discusses the recent techniques and applications of illustration, generation, and detection of deepfake content in multimedia. It introduces the techniques and gives an overview of deepfake applications, types of deepfakes, the algorithms and applications used in deepfakes, recent challenges and problems, and practical applications to identify, generate, and detect deepfakes. Covering topics such as anomaly detection, intrusion detection, and security enhancement, this major reference work is a comprehensive resource for cyber security specialists, government officials, law enforcement, business leaders, students and faculty of higher education, librarians, researchers, and academicians.

History of Computer Art (Hardcover): Thomas Dreher History of Computer Art (Hardcover)
Thomas Dreher
R1,843 Discovery Miles 18 430 Ships in 10 - 15 working days
YouTube - A Beginners' Guide to Building a YouTube Channel Audience and Make Passive Income (Hardcover): George Pain YouTube - A Beginners' Guide to Building a YouTube Channel Audience and Make Passive Income (Hardcover)
George Pain
R790 Discovery Miles 7 900 Ships in 10 - 15 working days
YouTube Secrets 2019 - Discover YouTube Marketing Strategies to Grow Your Channel Very Fast (Hardcover): Eric Klein YouTube Secrets 2019 - Discover YouTube Marketing Strategies to Grow Your Channel Very Fast (Hardcover)
Eric Klein
R534 R498 Discovery Miles 4 980 Save R36 (7%) Ships in 10 - 15 working days
Minecraft: Guide to Survival (Updated) (Hardcover): Mojang AB, The Official Minecraft Team Minecraft: Guide to Survival (Updated) (Hardcover)
Mojang AB, The Official Minecraft Team
R369 R348 Discovery Miles 3 480 Save R21 (6%) Ships in 18 - 22 working days
Urban Ecology and Intervention in the 21st Century Americas - Verticality, Catastrophe, and the Mediated City (Paperback):... Urban Ecology and Intervention in the 21st Century Americas - Verticality, Catastrophe, and the Mediated City (Paperback)
Allison M. Schifani
R1,300 Discovery Miles 13 000 Ships in 12 - 19 working days

This book takes a hemispheric approach to contemporary urban intervention, examining urban ecologies, communication technologies, and cultural practices in the twenty-first century. It argues that governmental and social regimes of control and forms of political resistance converge in speculation on disaster and that this convergence has formed a vision of urban environments in the Americas in which forms of play and imaginations of catastrophe intersect in the vertical field. Schifani explores a diverse range of resistant urban interventions, imagining the city as on the verge of or enmeshed in catastrophe. She also presents a model of ecocriticism that addresses aesthetic practices and forms of play in the urban environment. Tracing the historical roots of such tactics as well as mapping their hopes for the future will help the reader to locate the impacts of climate change not only on the physical space of the city, but also on the epistemological and aesthetic strategies that cities can help to engender. This book will be of great interest to students and scholars of Urban Studies, Media Studies, American Studies, Global Studies, and the broad and interdisciplinary field of Environmental Humanities.

Computer Animation Complete - All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques... Computer Animation Complete - All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques (Paperback)
Rick Parent, David S. Ebert, David Gould, Markus Gross, Chris Kazmier, …
R1,654 Discovery Miles 16 540 Ships in 12 - 19 working days

A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors.

Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success.
Expert instruction from a variety of pace-setting computer graphics researchers.Provides in-depth coverage of established and emerging animation algorithms.For readers who lack a strong scientific background, introduces the necessary concepts from mathematics, biology, and physics.A variety of individual languages and substances are addressed, but addressed separately - enhancing your grasp of the field as a whole while providing you with the ability to identify and implement solutions by category.

Drawn to Life: 20 Golden Years of Disney Master Classes - Two Volume Set: The Walt Stanchfield Lectures (Hardcover, 2nd... Drawn to Life: 20 Golden Years of Disney Master Classes - Two Volume Set: The Walt Stanchfield Lectures (Hardcover, 2nd edition)
Walt Stanchfield; Edited by Don Hahn
R5,464 Discovery Miles 54 640 Ships in 12 - 19 working days

Drawn to Life is a two-volume collection of the legendary lectures of long-time Disney animator Walt Stanchfield. For over 20 years, Walt mentored a new generation of animators at the Walt Disney Studios and influenced such talented artists such as Tim Burton, Brad Bird, Glen Keane, and Andreas Deja. His writing and drawings have become must-have lessons for fine artists, film professionals, animators, and students looking for inspiration and essential training in drawing and the art of animation. Written by Walt Stanchfield (1919–2000), who began work for the Walt Disney Studios in the 1950s. His work can be seen in films such as Sleeping Beauty, The Jungle Book, 101 Dalmatians, and Peter Pan. Edited by Disney Legend and Oscar®-nominated producer Don Hahn, whose credits include the classic Beauty and the Beast, The Lion King, and Hunchback of Notre Dame.

YouTube - The Top 100 Best Ways To Market & Make Money With YouTube (Large print, Hardcover, Large type / large print edition):... YouTube - The Top 100 Best Ways To Market & Make Money With YouTube (Large print, Hardcover, Large type / large print edition)
Ace McCloud
R599 R548 Discovery Miles 5 480 Save R51 (9%) Ships in 10 - 15 working days
MEL Scripting for Maya Animators (Paperback, 2nd edition): Mark R. Wilkins, Chris Kazmier MEL Scripting for Maya Animators (Paperback, 2nd edition)
Mark R. Wilkins, Chris Kazmier
R1,475 Discovery Miles 14 750 Ships in 12 - 19 working days

Trying to learn Maya programming from the documentation can be daunting whether or not you are a programmer. The first edition of "MEL Scripting for Maya Animators" earned the reputation as the best introductory book on MEL, Maya's scripting language. Now fully revised and updated, the second edition also includes new features, such as a discussion of global procedures, new chapters on fixing programming bottlenecks, advanced user interface techniques, and optimizing character rigs. New chapters on utility nodes and Maya's Web Panel feature provide new ideas on how to use MEL in applications.
This new edition has kept the popular style of the first edition that offered very clear explanations of programming concepts to those without programming experience. A generous collection of code examples and Maya scene files is included on the companion Web site. This is a book for animators, artists, game developers, visual effects developers, and technical directors who want to learn the fundamentals of Maya, how to automate tasks, personalize user interfaces, build custom tools, and solve problems with MEL.
* Fully updated with several new chapters.
* Profusely illustrated and includes a companion Web site with numerous code examples and scene files.
* The authors bring their extensive experience in professional production studios to provide expert guidance.

Exploring physics with computer animation and PhysGL (Hardcover): T.J. Bensky Exploring physics with computer animation and PhysGL (Hardcover)
T.J. Bensky
R3,077 Discovery Miles 30 770 Ships in 10 - 15 working days

This book shows how the web-based PhysGL programming environment (http://physgl.org) can be used to teach and learn elementary mechanics (physics) using simple coding exercises. The book's theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a traditional physics text, making for straightforward integration into a typical lecture-based physics course. Users will appreciate the ease at which compelling OpenGL-based graphics and animations can be produced using PhysGL, as well as its clean, simple language constructs. The author argues that coding should be a standard part of lower-division STEM courses, and provides many anecdotal experiences and observations, that include observed benefits of the coding work.

Secrets of the Animator (Hardcover): Julia Peguet Secrets of the Animator (Hardcover)
Julia Peguet
R3,430 Discovery Miles 34 300 Ships in 12 - 19 working days

Written based on the author's own notes compiled over 18 years This manual is a learning tool focusing exclusively on the work of animators. explains the principles of physics applicable to any motion

Software, Animation and the Moving Image - What's in the Box? (Hardcover): A. Wood Software, Animation and the Moving Image - What's in the Box? (Hardcover)
A. Wood
R1,839 Discovery Miles 18 390 Ships in 12 - 19 working days

Software, Animation and the Moving Image brings a unique perspective to the study of computer-generated animation by placing interviews undertaken with animators alongside an analysis of the user interface of animation software. Wood develops a novel framework for considering computer-generated images found in visual effects and animations.

YouTube - The Top 100 Best Ways To Market & Make Money With YouTube (Hardcover): Ace McCloud YouTube - The Top 100 Best Ways To Market & Make Money With YouTube (Hardcover)
Ace McCloud
R568 R522 Discovery Miles 5 220 Save R46 (8%) Ships in 10 - 15 working days
Building Blocks of Tabletop Game Design - An Encyclopedia of Mechanisms (Paperback, 2nd edition): Geoffrey Engelstein, Isaac... Building Blocks of Tabletop Game Design - An Encyclopedia of Mechanisms (Paperback, 2nd edition)
Geoffrey Engelstein, Isaac Shalev
R1,984 Discovery Miles 19 840 Ships in 9 - 17 working days

Each Game Mechanisms Entry Contains: The definition of the mechanism An explanatory diagram of the mechanism Discussion of how the mechanism is used in successful games Considerations for implementing the mechanism in new designs

View-Dependent Character Animation (Hardcover, 2007 Ed.): Parag Chaudhuri, Prem Kalra, Subhashis Banerjee View-Dependent Character Animation (Hardcover, 2007 Ed.)
Parag Chaudhuri, Prem Kalra, Subhashis Banerjee
R2,873 Discovery Miles 28 730 Ships in 10 - 15 working days

Computer generated 3D animation has matured over the years into a complex art form. Coordinating and presenting the character's movement in three dimensions to convey a specific idea to the audience requires artistic and technical skills, and often a labourious iterative trial-and-error process to get it right. Creating moving camera character animations in 3D is a multi-faceted computer graphics and computer vision problem. Warranting a formal representation of the moving camera, and efficient algorithms to help author the multitude of character poses required for the animation. It is also necessary to deal with issues pertaining to camera and character pose interpolation and visualization of the association between the two. The solution to this problem has to be efficient and elegant from the perspective of a computer scientist, and make sense and be intuitive to use.

This well-researched book contains a large number of example animations to explain and illustrate this versatile technique.

Digital Bodies - Creativity and Technology in the Arts and Humanities (Hardcover, 1st ed. 2017): Susan Broadhurst, Sara Price Digital Bodies - Creativity and Technology in the Arts and Humanities (Hardcover, 1st ed. 2017)
Susan Broadhurst, Sara Price
R4,227 Discovery Miles 42 270 Ships in 12 - 19 working days

This book explores technologies related to bodily interaction and creativity from a multi-disciplinary perspective. By taking such an approach, the collection offers a comprehensive view of digital technology research that both extends our notions of the body and creativity through a digital lens, and informs of the role of technology in practices central to the arts and humanities. Crucially, Digital Bodies foregrounds creativity, the interrogation of technologies and the notion of embodiment within the various disciplines of art, design, performance and social science. In doing so, it explores a potential or virtual new sense of the embodied self. This book will appeal to academics, practitioners and those with an interest in not only how digital technologies affect the body, but also how they can enhance human creativity.

Digital Ethics - Rhetoric and Responsibility in Online Aggression (Hardcover): Jessica Reyman, Erika Sparby Digital Ethics - Rhetoric and Responsibility in Online Aggression (Hardcover)
Jessica Reyman, Erika Sparby
R4,473 Discovery Miles 44 730 Ships in 12 - 19 working days

Digital Ethics delves into the shifting legal and ethical landscape in digital spaces and explores productive approaches for theorizing, understanding, and navigating through difficult ethical issues online. Contributions from leading scholars address how changing technologies and media over the last decade have both created new ethical quandaries and reinforced old ones in rhetoric and writing studies. Through discussions of rhetorical theory, case studies and examples, research methods and methodologies, and pedagogical approaches and practical applications, this collection will further digital rhetoric scholars' inquiry into digital ethics and writing instructors' approaches to teaching ethics in the current technological moment. A key contribution to the literature on ethical practices in digital spaces, this book will be of interest to researchers and teachers in the fields of digital rhetoric, composition, and writing studies.

Embedded Image Processing on the TMS320C6000 (TM) DSP - Examples in Code Composer Studio (TM) and MATLAB (Hardcover, 1st ed.... Embedded Image Processing on the TMS320C6000 (TM) DSP - Examples in Code Composer Studio (TM) and MATLAB (Hardcover, 1st ed. 2005. Corr. 2nd printing 2006)
Shehrzad Qureshi
R5,838 Discovery Miles 58 380 Ships in 10 - 15 working days

This is an application-oriented book includes debugged & efficient C implementations of real-world algorithms, in a variety of languages/environments, offering unique coverage of embedded image processing.

covers TI technologies and applies them to an important market (important: features the C6416 DSK)

Also covers the EVM should not be lost, especially the C6416 DSK, a much more recent DSP.

Algorithms treated here are frequently missing from other image processing texts, in particular Chapter 6 (Wavelets), moreover, efficient fixed-point implementations of wavelet-based algorithms also treated.

Provide numerous Visual Studio .NET 2003 C/C++ code, that show how to use MFC, GDI+, and the Intel IPP library to prototype image processing applications

Maya Manual (Hardcover, 2003 ed.): Daniel Lavender Maya Manual (Hardcover, 2003 ed.)
Daniel Lavender
R1,612 Discovery Miles 16 120 Ships in 10 - 15 working days

Alias|Wavefront’s Maya 3D animation software is an integrated collection of tools for creating computer generated images, used in nearly every blockbuster special effects film that has been released in the last few years. The first choice for digital content creators, Maya combines animation, dynamics, modelling and rendering tools, enabling you to create digital characters and visual effects for live action films or stand-alone animation.

Advanced RenderMan - Creating CGI for Motion Pictures (Paperback): Anthony A. Apodaca, Larry Gritz Advanced RenderMan - Creating CGI for Motion Pictures (Paperback)
Anthony A. Apodaca, Larry Gritz
R1,381 Discovery Miles 13 810 Ships in 12 - 19 working days

"Advanced RenderMan: Creating CGI for Motion Pictures" is precisely what you and other RenderMan users are dying for. Written by the world's foremost RenderMan experts, it offers thoroughly updated coverage of the standard while moving beyond the scope of the original "RenderMan Companion" to provide in-depth information on dozens of advanced topics. Both a reference and a tutorial, this book will quickly prove indispensable, whether you're a technical director, graphics programmer, modeler, animator, or hobbyist.
Explore the Power of RenderMan
* Use the entire range of geometric primitives supported by RenderMan.
* Understand how and when to use procedural primitives and level of detail.
* Master every nuance of the Shading Language.
* Write detailed procedural shaders using texture, displacement, pattern generation, and custom reflection models.
* Write shaders for special effects relating to volumes, custom lighting, and non-photorealistic media.
* Use antialiasing to ensure that your shaders are free of artifacts.
* Minimize the expense of rendering scenes by optimizing input.
Other Features from Advanced RenderMan
* Offers expert advice and instruction applicable to any RenderMan-compliant renderer.
* Filled with technical illustrations and many full-color representations of effects supported by the RenderMan standard.
* Includes a chapter reviewing key math and computer graphics concepts.

Calibration and Orientation of Cameras in Computer Vision (Hardcover, 2001 ed.): Armin Gruen, Thomas S. Huang Calibration and Orientation of Cameras in Computer Vision (Hardcover, 2001 ed.)
Armin Gruen, Thomas S. Huang
R3,014 Discovery Miles 30 140 Ships in 10 - 15 working days

This book brings together concepts and approaches from the fields of photogrammetry and computer vision. In particular, it examines techniques relating to quantitative image analysis, such as orientation, camera modelling, system calibration, self-calibration and error handling. The chapters have been contributed by experts in the relevant fields, and there are examples from automated inspection systems and other real-world cases. The book provides study material for students, researchers, developers and practitioners.

Minecraft: Guide to Creative (Updated) (Hardcover): Mojang AB, The Official Minecraft Team Minecraft: Guide to Creative (Updated) (Hardcover)
Mojang AB, The Official Minecraft Team
R379 R360 Discovery Miles 3 600 Save R19 (5%) Ships in 18 - 22 working days
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