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Books > Computing & IT > Applications of computing > Image processing > Computer animation

Exploring Physics with Computer Animation and PhysGL (Paperback): T.J. Bensky Exploring Physics with Computer Animation and PhysGL (Paperback)
T.J. Bensky
R753 Discovery Miles 7 530 Ships in 10 - 15 working days
Drawn to Life: 20 Golden Years of Disney Master Classes - Two Volume Set: The Walt Stanchfield Lectures (Paperback, 2nd... Drawn to Life: 20 Golden Years of Disney Master Classes - Two Volume Set: The Walt Stanchfield Lectures (Paperback, 2nd edition)
Walt Stanchfield; Edited by Don Hahn
R2,127 Discovery Miles 21 270 Ships in 9 - 17 working days

Drawn to Life is a two-volume collection of the legendary lectures of long-time Disney animator Walt Stanchfield. For over 20 years, Walt mentored a new generation of animators at the Walt Disney Studios and influenced such talented artists such as Tim Burton, Brad Bird, Glen Keane, and Andreas Deja. His writing and drawings have become must-have lessons for fine artists, film professionals, animators, and students looking for inspiration and essential training in drawing and the art of animation. Written by Walt Stanchfield (1919–2000), who began work for the Walt Disney Studios in the 1950s. His work can be seen in films such as Sleeping Beauty, The Jungle Book, 101 Dalmatians, and Peter Pan. Edited by Disney Legend and Oscar®-nominated producer Don Hahn, whose credits include the classic Beauty and the Beast, The Lion King, and Hunchback of Notre Dame.

Handbook of Research on Advanced Practical Approaches to Deepfake Detection and Applications (Hardcover): Ahmed J. Obaid,... Handbook of Research on Advanced Practical Approaches to Deepfake Detection and Applications (Hardcover)
Ahmed J. Obaid, Ghassan H Abdul-Majeed, Adriana Burlea-Schiopoiu, Parul Aggarwal
R7,311 Discovery Miles 73 110 Ships in 18 - 22 working days

In recent years, falsification and digital modification of video clips, images, as well as textual contents have become widespread and numerous, especially when deepfake technologies are adopted in many sources. Due to adopted deepfake techniques, a lot of content currently cannot be recognized from its original sources. As a result, the field of study previously devoted to general multimedia forensics has been revived. The Handbook of Research on Advanced Practical Approaches to Deepfake Detection and Applications discusses the recent techniques and applications of illustration, generation, and detection of deepfake content in multimedia. It introduces the techniques and gives an overview of deepfake applications, types of deepfakes, the algorithms and applications used in deepfakes, recent challenges and problems, and practical applications to identify, generate, and detect deepfakes. Covering topics such as anomaly detection, intrusion detection, and security enhancement, this major reference work is a comprehensive resource for cyber security specialists, government officials, law enforcement, business leaders, students and faculty of higher education, librarians, researchers, and academicians.

History of Computer Art (Hardcover): Thomas Dreher History of Computer Art (Hardcover)
Thomas Dreher
R1,777 Discovery Miles 17 770 Ships in 18 - 22 working days
The Animator's Survival Kit: Dialogue, Directing, Acting and Animal Action - (Richard Williams' Animation Shorts)... The Animator's Survival Kit: Dialogue, Directing, Acting and Animal Action - (Richard Williams' Animation Shorts) (Paperback, Main)
Richard E. Williams
R286 R260 Discovery Miles 2 600 Save R26 (9%) Ships in 9 - 17 working days

DIRECTING, DIALOGUE AND ACTING From Richard Williams' The Animator's Survival Kit comes key chapters in mini form. The Animator's Survival Kit is the essential tool for animators. However, sometimes you don't want to carry the hefty expanded edition around with you to your college or studio if you're working on just one aspect of it that day. The Animation Minis take some of the most essential chapters and make them available in smaller, lightweight, hand-bag/backpack size versions. Easy to carry. Easy to study. This Mini focuses on Directing, Dialogue and Acting. As a director, whatever your idea is, you want to put it over, so the main thing with directing is to be clear - very clear. The Director's job is to hold everything together so that the animator can give the performance. Richard Williams shows how that performance can be achieved with flexibility and contrast. With Acting and Dialogue, the temptation is to try to do everything at once - Williams' advice: do one thing at a time.

YouTube - A Beginners' Guide to Building a YouTube Channel Audience and Make Passive Income (Hardcover): George Pain YouTube - A Beginners' Guide to Building a YouTube Channel Audience and Make Passive Income (Hardcover)
George Pain
R734 Discovery Miles 7 340 Ships in 18 - 22 working days
Urban Ecology and Intervention in the 21st Century Americas - Verticality, Catastrophe, and the Mediated City (Paperback):... Urban Ecology and Intervention in the 21st Century Americas - Verticality, Catastrophe, and the Mediated City (Paperback)
Allison M. Schifani
R1,227 Discovery Miles 12 270 Ships in 10 - 15 working days

This book takes a hemispheric approach to contemporary urban intervention, examining urban ecologies, communication technologies, and cultural practices in the twenty-first century. It argues that governmental and social regimes of control and forms of political resistance converge in speculation on disaster and that this convergence has formed a vision of urban environments in the Americas in which forms of play and imaginations of catastrophe intersect in the vertical field. Schifani explores a diverse range of resistant urban interventions, imagining the city as on the verge of or enmeshed in catastrophe. She also presents a model of ecocriticism that addresses aesthetic practices and forms of play in the urban environment. Tracing the historical roots of such tactics as well as mapping their hopes for the future will help the reader to locate the impacts of climate change not only on the physical space of the city, but also on the epistemological and aesthetic strategies that cities can help to engender. This book will be of great interest to students and scholars of Urban Studies, Media Studies, American Studies, Global Studies, and the broad and interdisciplinary field of Environmental Humanities.

Computer Animation Complete - All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques... Computer Animation Complete - All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques (Paperback)
Rick Parent, David S. Ebert, David Gould, Markus Gross, Chris Kazmier, …
R1,560 Discovery Miles 15 600 Ships in 10 - 15 working days

A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors.

Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success.
Expert instruction from a variety of pace-setting computer graphics researchers.Provides in-depth coverage of established and emerging animation algorithms.For readers who lack a strong scientific background, introduces the necessary concepts from mathematics, biology, and physics.A variety of individual languages and substances are addressed, but addressed separately - enhancing your grasp of the field as a whole while providing you with the ability to identify and implement solutions by category.

YouTube Secrets 2019 - Discover YouTube Marketing Strategies to Grow Your Channel Very Fast (Hardcover): Eric Klein YouTube Secrets 2019 - Discover YouTube Marketing Strategies to Grow Your Channel Very Fast (Hardcover)
Eric Klein
R492 R462 Discovery Miles 4 620 Save R30 (6%) Ships in 18 - 22 working days
Drawn to Life: 20 Golden Years of Disney Master Classes - Two Volume Set: The Walt Stanchfield Lectures (Hardcover, 2nd... Drawn to Life: 20 Golden Years of Disney Master Classes - Two Volume Set: The Walt Stanchfield Lectures (Hardcover, 2nd edition)
Walt Stanchfield; Edited by Don Hahn
R5,141 Discovery Miles 51 410 Ships in 10 - 15 working days

Drawn to Life is a two-volume collection of the legendary lectures of long-time Disney animator Walt Stanchfield. For over 20 years, Walt mentored a new generation of animators at the Walt Disney Studios and influenced such talented artists such as Tim Burton, Brad Bird, Glen Keane, and Andreas Deja. His writing and drawings have become must-have lessons for fine artists, film professionals, animators, and students looking for inspiration and essential training in drawing and the art of animation. Written by Walt Stanchfield (1919–2000), who began work for the Walt Disney Studios in the 1950s. His work can be seen in films such as Sleeping Beauty, The Jungle Book, 101 Dalmatians, and Peter Pan. Edited by Disney Legend and Oscar®-nominated producer Don Hahn, whose credits include the classic Beauty and the Beast, The Lion King, and Hunchback of Notre Dame.

YouTube - The Top 100 Best Ways To Market & Make Money With YouTube (Large print, Hardcover, Large type / large print edition):... YouTube - The Top 100 Best Ways To Market & Make Money With YouTube (Large print, Hardcover, Large type / large print edition)
Ace McCloud
R551 R511 Discovery Miles 5 110 Save R40 (7%) Ships in 18 - 22 working days
MEL Scripting for Maya Animators (Paperback, 2nd edition): Mark R. Wilkins, Chris Kazmier MEL Scripting for Maya Animators (Paperback, 2nd edition)
Mark R. Wilkins, Chris Kazmier
R1,391 Discovery Miles 13 910 Ships in 10 - 15 working days

Trying to learn Maya programming from the documentation can be daunting whether or not you are a programmer. The first edition of "MEL Scripting for Maya Animators" earned the reputation as the best introductory book on MEL, Maya's scripting language. Now fully revised and updated, the second edition also includes new features, such as a discussion of global procedures, new chapters on fixing programming bottlenecks, advanced user interface techniques, and optimizing character rigs. New chapters on utility nodes and Maya's Web Panel feature provide new ideas on how to use MEL in applications.
This new edition has kept the popular style of the first edition that offered very clear explanations of programming concepts to those without programming experience. A generous collection of code examples and Maya scene files is included on the companion Web site. This is a book for animators, artists, game developers, visual effects developers, and technical directors who want to learn the fundamentals of Maya, how to automate tasks, personalize user interfaces, build custom tools, and solve problems with MEL.
* Fully updated with several new chapters.
* Profusely illustrated and includes a companion Web site with numerous code examples and scene files.
* The authors bring their extensive experience in professional production studios to provide expert guidance.

Exploring physics with computer animation and PhysGL (Hardcover): T.J. Bensky Exploring physics with computer animation and PhysGL (Hardcover)
T.J. Bensky
R2,841 Discovery Miles 28 410 Ships in 18 - 22 working days

This book shows how the web-based PhysGL programming environment (http://physgl.org) can be used to teach and learn elementary mechanics (physics) using simple coding exercises. The book's theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a traditional physics text, making for straightforward integration into a typical lecture-based physics course. Users will appreciate the ease at which compelling OpenGL-based graphics and animations can be produced using PhysGL, as well as its clean, simple language constructs. The author argues that coding should be a standard part of lower-division STEM courses, and provides many anecdotal experiences and observations, that include observed benefits of the coding work.

Secrets of the Animator (Hardcover): Julia Peguet Secrets of the Animator (Hardcover)
Julia Peguet
R3,229 Discovery Miles 32 290 Ships in 10 - 15 working days

Written based on the author's own notes compiled over 18 years This manual is a learning tool focusing exclusively on the work of animators. explains the principles of physics applicable to any motion

YouTube - The Top 100 Best Ways To Market & Make Money With YouTube (Hardcover): Ace McCloud YouTube - The Top 100 Best Ways To Market & Make Money With YouTube (Hardcover)
Ace McCloud
R523 R487 Discovery Miles 4 870 Save R36 (7%) Ships in 18 - 22 working days
View-Dependent Character Animation (Hardcover, 2007 Ed.): Parag Chaudhuri, Prem Kalra, Subhashis Banerjee View-Dependent Character Animation (Hardcover, 2007 Ed.)
Parag Chaudhuri, Prem Kalra, Subhashis Banerjee
R2,653 Discovery Miles 26 530 Ships in 18 - 22 working days

Computer generated 3D animation has matured over the years into a complex art form. Coordinating and presenting the character's movement in three dimensions to convey a specific idea to the audience requires artistic and technical skills, and often a labourious iterative trial-and-error process to get it right. Creating moving camera character animations in 3D is a multi-faceted computer graphics and computer vision problem. Warranting a formal representation of the moving camera, and efficient algorithms to help author the multitude of character poses required for the animation. It is also necessary to deal with issues pertaining to camera and character pose interpolation and visualization of the association between the two. The solution to this problem has to be efficient and elegant from the perspective of a computer scientist, and make sense and be intuitive to use.

This well-researched book contains a large number of example animations to explain and illustrate this versatile technique.

Embedded Image Processing on the TMS320C6000 (TM) DSP - Examples in Code Composer Studio (TM) and MATLAB (Hardcover, 1st ed.... Embedded Image Processing on the TMS320C6000 (TM) DSP - Examples in Code Composer Studio (TM) and MATLAB (Hardcover, 1st ed. 2005. Corr. 2nd printing 2006)
Shehrzad Qureshi
R5,384 Discovery Miles 53 840 Ships in 18 - 22 working days

This is an application-oriented book includes debugged & efficient C implementations of real-world algorithms, in a variety of languages/environments, offering unique coverage of embedded image processing.

covers TI technologies and applies them to an important market (important: features the C6416 DSK)

Also covers the EVM should not be lost, especially the C6416 DSK, a much more recent DSP.

Algorithms treated here are frequently missing from other image processing texts, in particular Chapter 6 (Wavelets), moreover, efficient fixed-point implementations of wavelet-based algorithms also treated.

Provide numerous Visual Studio .NET 2003 C/C++ code, that show how to use MFC, GDI+, and the Intel IPP library to prototype image processing applications

Maya Manual (Hardcover, 2003 ed.): Daniel Lavender Maya Manual (Hardcover, 2003 ed.)
Daniel Lavender
R1,491 Discovery Miles 14 910 Ships in 18 - 22 working days

Alias|Wavefront’s Maya 3D animation software is an integrated collection of tools for creating computer generated images, used in nearly every blockbuster special effects film that has been released in the last few years. The first choice for digital content creators, Maya combines animation, dynamics, modelling and rendering tools, enabling you to create digital characters and visual effects for live action films or stand-alone animation.

Advanced RenderMan - Creating CGI for Motion Pictures (Paperback): Anthony A. Apodaca, Larry Gritz Advanced RenderMan - Creating CGI for Motion Pictures (Paperback)
Anthony A. Apodaca, Larry Gritz
R1,303 Discovery Miles 13 030 Ships in 10 - 15 working days

"Advanced RenderMan: Creating CGI for Motion Pictures" is precisely what you and other RenderMan users are dying for. Written by the world's foremost RenderMan experts, it offers thoroughly updated coverage of the standard while moving beyond the scope of the original "RenderMan Companion" to provide in-depth information on dozens of advanced topics. Both a reference and a tutorial, this book will quickly prove indispensable, whether you're a technical director, graphics programmer, modeler, animator, or hobbyist.
Explore the Power of RenderMan
* Use the entire range of geometric primitives supported by RenderMan.
* Understand how and when to use procedural primitives and level of detail.
* Master every nuance of the Shading Language.
* Write detailed procedural shaders using texture, displacement, pattern generation, and custom reflection models.
* Write shaders for special effects relating to volumes, custom lighting, and non-photorealistic media.
* Use antialiasing to ensure that your shaders are free of artifacts.
* Minimize the expense of rendering scenes by optimizing input.
Other Features from Advanced RenderMan
* Offers expert advice and instruction applicable to any RenderMan-compliant renderer.
* Filled with technical illustrations and many full-color representations of effects supported by the RenderMan standard.
* Includes a chapter reviewing key math and computer graphics concepts.

Calibration and Orientation of Cameras in Computer Vision (Hardcover, 2001 ed.): Armin Gruen, Thomas S. Huang Calibration and Orientation of Cameras in Computer Vision (Hardcover, 2001 ed.)
Armin Gruen, Thomas S. Huang
R2,782 Discovery Miles 27 820 Ships in 18 - 22 working days

This book brings together concepts and approaches from the fields of photogrammetry and computer vision. In particular, it examines techniques relating to quantitative image analysis, such as orientation, camera modelling, system calibration, self-calibration and error handling. The chapters have been contributed by experts in the relevant fields, and there are examples from automated inspection systems and other real-world cases. The book provides study material for students, researchers, developers and practitioners.

Basics of Game Design (Hardcover): Michael Moore Basics of Game Design (Hardcover)
Michael Moore
R5,508 Discovery Miles 55 080 Ships in 10 - 15 working days

Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving, combat, solving puzzles, interacting with NPCs, managing inventory, and much more. Advice on developing stories for games, building maps and levels, and designing the graphical user interface is also included.

Frame-By-Frame Stop Motion - The Guide to Non-Puppet Photographic Animation Techniques, Second Edition (Hardcover, 2nd... Frame-By-Frame Stop Motion - The Guide to Non-Puppet Photographic Animation Techniques, Second Edition (Hardcover, 2nd edition)
Tom Gasek
R4,080 Discovery Miles 40 800 Ships in 10 - 15 working days

Single frame film-making has been around as long as film itself. It is the ancestor to modern day special effects and animation. Despite its age-old practice, Single frame film making and stop-motion animation continues to influence media and culture with its magic. Current advances in technology and classic stop motion techniques, such as pixilation, time-lapse photography and down shooting have combined to form exciting new approaches. Tom Gasek's Frame-By-Frame Stop Motion offers hands-on experience and various tricks, tips, and exercises to help strengthen skills and produce effective results. Interviews from experts in the field offer not only offer inspiration but also help readers learn how to apply skills and new applications. The companion website offers further instruction, recommended films, tools and resources for the both the novice and the expert. Key Features Features interviews with industry experts that offer inspiration and insight as well as detailed explanations of the inner workings of non-traditional stop motion techniques, processes, and workflows Applies professional stop motion techniques that have been taught and refined in the classroom and applied to leading stop motion films, exhibiting at South By Southwest, Cannes, and more Explores the stop motion opportunities beyond model rigs and puppetry. Re-visualizes stop motion character movements, build downshooter rigs, and configures digital workflows with After Effect tutorials while creating dynamic, creative and inspired stop motion films Offers new coverage of smart phones and their application in stop motion Covers motion control, Dragon Frame, evolution of timelapse, expanded light painting, DSLR cameras, and more

Quick Sketching with Ron Husband (Hardcover): Ron Husband Quick Sketching with Ron Husband (Hardcover)
Ron Husband
R3,783 Discovery Miles 37 830 Ships in 10 - 15 working days

Quick sketching is the best technique you can use to stay finely tuned and to keep those creative juices flowing. To keep your sense of observation heightened, and to sharpen your hand-eye coordination, an animator needs to constantly draw and sketch. Quick Sketching with Ron Husband offers instruction to quick sketching and all its techniques. From observing positive and negative space and learning to recognize simple shapes in complex forms to action analysis and using line of action, this Disney legend teaches you how to sketch using all these components, and how to do it in a matter of seconds. On top of instruction and advice, you'll also see Ron's portfolio of select art representing his growth as an artist throughout the years. Watch his drawings as he grows from a young, talented artist, to a true Disney animator. Follow him as he goes around the world and sketches flamenco dancers, football players, bakers, joggers, lions, tigers, anyone, and anything. As if instruction and inspiration in one place weren't enough, you'll find a sketchbook included, so you can flip from Ron's techniques and work on perfecting basic shapes. Or take your book on the road, read Ron's advice, sketch away, capture the world around you.

JavaScript for Sound Artists - Learn to Code with the Web Audio API (Hardcover): William Turner, Steve Leonard JavaScript for Sound Artists - Learn to Code with the Web Audio API (Hardcover)
William Turner, Steve Leonard
R3,230 Discovery Miles 32 300 Ships in 10 - 15 working days

Learn how to program JavaScript while creating interactive audio applications with JavaScript for Sound Artists: Learn to Code With the Web Audio API! William Turner and Steve Leonard showcase the basics of JavaScript language programing so that readers can learn how to build browser based audio applications, such as music synthesizers and drum machines. The companion website offers further opportunity for growth. Web Audio API instruction includes oscillators, audio file loading and playback, basic audio manipulation, panning and time. This book encompasses all of the basic features of JavaScript with aspects of the Web Audio API to heighten the capability of any browser. Key Features Uses the readers existing knowledge of audio technology to facilitate learning how to program using JavaScript. The teaching will be done through a series of annotated examples and explanations. Downloadable code examples and links to additional reference material included on the books companion website. This book makes learning programming more approachable to nonprofessional programmers The context of teaching JavaScript for the creative audio community in this manner does not exist anywhere else in the market and uses example-based teaching

Handbook of Computer Animation (Hardcover, 2003 ed.): John Vince Handbook of Computer Animation (Hardcover, 2003 ed.)
John Vince
R4,070 Discovery Miles 40 700 Ships in 18 - 22 working days

One of the challenges facing professionals working in computer animation is keeping abreast of the latest developments and future trends - some of which are determined by industry where the state-of-the-art is continuously being re-defined by the latest computer-generated film special effects, while others arise from research projects whose results are quickly taken on board by programmers and animators working in industry. This handbook will be an invaluable toolkit for programmers, technical directors and professionals working in computer animation. A wide range of topics are covered including: * Computer games * Evolutionary algorithms * Shooting and live action * Digital effects * Cubic curves and surfaces * Subdivision surfaces * Rendering and shading Written by a team of experienced practitioners, each chapter provides a clear and precise overview of each area, reflecting the dynamic and fast-moving field of computer animation. This is a complete and up-to-date reference book on the state-of-the-art techniques used in computer animation.

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