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Books > Computing & IT > Applications of computing > Image processing > Computer animation

Drawn to Life: 20 Golden Years of Disney Master Classes - Two Volume Set: The Walt Stanchfield Lectures (Paperback, 2nd... Drawn to Life: 20 Golden Years of Disney Master Classes - Two Volume Set: The Walt Stanchfield Lectures (Paperback, 2nd edition)
Walt Stanchfield; Edited by Don Hahn
R2,143 Discovery Miles 21 430 Ships in 9 - 15 working days

Drawn to Life is a two-volume collection of the legendary lectures of long-time Disney animator Walt Stanchfield. For over 20 years, Walt mentored a new generation of animators at the Walt Disney Studios and influenced such talented artists such as Tim Burton, Brad Bird, Glen Keane, and Andreas Deja. His writing and drawings have become must-have lessons for fine artists, film professionals, animators, and students looking for inspiration and essential training in drawing and the art of animation. Written by Walt Stanchfield (1919–2000), who began work for the Walt Disney Studios in the 1950s. His work can be seen in films such as Sleeping Beauty, The Jungle Book, 101 Dalmatians, and Peter Pan. Edited by Disney Legend and Oscar®-nominated producer Don Hahn, whose credits include the classic Beauty and the Beast, The Lion King, and Hunchback of Notre Dame.

Handbook of Research on Advanced Practical Approaches to Deepfake Detection and Applications (Hardcover): Ahmed J. Obaid,... Handbook of Research on Advanced Practical Approaches to Deepfake Detection and Applications (Hardcover)
Ahmed J. Obaid, Ghassan H Abdul-Majeed, Adriana Burlea-Schiopoiu, Parul Aggarwal
R7,928 Discovery Miles 79 280 Ships in 12 - 17 working days

In recent years, falsification and digital modification of video clips, images, as well as textual contents have become widespread and numerous, especially when deepfake technologies are adopted in many sources. Due to adopted deepfake techniques, a lot of content currently cannot be recognized from its original sources. As a result, the field of study previously devoted to general multimedia forensics has been revived. The Handbook of Research on Advanced Practical Approaches to Deepfake Detection and Applications discusses the recent techniques and applications of illustration, generation, and detection of deepfake content in multimedia. It introduces the techniques and gives an overview of deepfake applications, types of deepfakes, the algorithms and applications used in deepfakes, recent challenges and problems, and practical applications to identify, generate, and detect deepfakes. Covering topics such as anomaly detection, intrusion detection, and security enhancement, this major reference work is a comprehensive resource for cyber security specialists, government officials, law enforcement, business leaders, students and faculty of higher education, librarians, researchers, and academicians.

History of Computer Art (Hardcover): Thomas Dreher History of Computer Art (Hardcover)
Thomas Dreher
R1,843 Discovery Miles 18 430 Ships in 10 - 15 working days
Make Money On YouTube - How to Create and Grow Your YouTube Channel, Gain Millions of Subscribers, Earn Passive Income and Make... Make Money On YouTube - How to Create and Grow Your YouTube Channel, Gain Millions of Subscribers, Earn Passive Income and Make Money Online Fast While Working From Home (Hardcover)
James Ericson
R719 R635 Discovery Miles 6 350 Save R84 (12%) Ships in 10 - 15 working days
YouTube - The Top 100 Best Ways To Market & Make Money With YouTube (Large print, Hardcover, Large type / large print edition):... YouTube - The Top 100 Best Ways To Market & Make Money With YouTube (Large print, Hardcover, Large type / large print edition)
Ace McCloud
R599 R548 Discovery Miles 5 480 Save R51 (9%) Ships in 10 - 15 working days
The Animator's Survival Kit: Dialogue, Directing, Acting and Animal Action - (Richard Williams' Animation Shorts)... The Animator's Survival Kit: Dialogue, Directing, Acting and Animal Action - (Richard Williams' Animation Shorts) (Paperback, Main)
Richard E. Williams
R270 R252 Discovery Miles 2 520 Save R18 (7%) Ships in 12 - 17 working days

DIRECTING, DIALOGUE AND ACTING From Richard Williams' The Animator's Survival Kit comes key chapters in mini form. The Animator's Survival Kit is the essential tool for animators. However, sometimes you don't want to carry the hefty expanded edition around with you to your college or studio if you're working on just one aspect of it that day. The Animation Minis take some of the most essential chapters and make them available in smaller, lightweight, hand-bag/backpack size versions. Easy to carry. Easy to study. This Mini focuses on Directing, Dialogue and Acting. As a director, whatever your idea is, you want to put it over, so the main thing with directing is to be clear - very clear. The Director's job is to hold everything together so that the animator can give the performance. Richard Williams shows how that performance can be achieved with flexibility and contrast. With Acting and Dialogue, the temptation is to try to do everything at once - Williams' advice: do one thing at a time.

YouTube - A Beginners' Guide to Building a YouTube Channel Audience and Make Passive Income (Hardcover): George Pain YouTube - A Beginners' Guide to Building a YouTube Channel Audience and Make Passive Income (Hardcover)
George Pain
R790 Discovery Miles 7 900 Ships in 10 - 15 working days
Urban Ecology and Intervention in the 21st Century Americas - Verticality, Catastrophe, and the Mediated City (Paperback):... Urban Ecology and Intervention in the 21st Century Americas - Verticality, Catastrophe, and the Mediated City (Paperback)
Allison M. Schifani
R1,222 Discovery Miles 12 220 Ships in 12 - 17 working days

This book takes a hemispheric approach to contemporary urban intervention, examining urban ecologies, communication technologies, and cultural practices in the twenty-first century. It argues that governmental and social regimes of control and forms of political resistance converge in speculation on disaster and that this convergence has formed a vision of urban environments in the Americas in which forms of play and imaginations of catastrophe intersect in the vertical field. Schifani explores a diverse range of resistant urban interventions, imagining the city as on the verge of or enmeshed in catastrophe. She also presents a model of ecocriticism that addresses aesthetic practices and forms of play in the urban environment. Tracing the historical roots of such tactics as well as mapping their hopes for the future will help the reader to locate the impacts of climate change not only on the physical space of the city, but also on the epistemological and aesthetic strategies that cities can help to engender. This book will be of great interest to students and scholars of Urban Studies, Media Studies, American Studies, Global Studies, and the broad and interdisciplinary field of Environmental Humanities.

YouTube Secrets 2019 - Discover YouTube Marketing Strategies to Grow Your Channel Very Fast (Hardcover): Eric Klein YouTube Secrets 2019 - Discover YouTube Marketing Strategies to Grow Your Channel Very Fast (Hardcover)
Eric Klein
R534 R498 Discovery Miles 4 980 Save R36 (7%) Ships in 10 - 15 working days
The Animator's Survival Kit: Runs, Jumps and Skips - (Richard Williams' Animation Shorts) (Paperback, Main): Richard... The Animator's Survival Kit: Runs, Jumps and Skips - (Richard Williams' Animation Shorts) (Paperback, Main)
Richard E. Williams
R251 Discovery Miles 2 510 Ships in 12 - 17 working days

RUNS, JUMPS AND SKIPS From Richard Williams' The Animator's Survival Kit comes key chapters in mini form. The Animator's Survival Kit is the essential tool for animators. However, sometimes you don't want to carry the hefty expanded edition around with you to your college or studio if you're working on just one aspect of it that day. The Animation Minis take some of the most essential chapters and make them available in smaller, lightweight, hand-bag/backpack size versions. Easy to carry. Easy to study. This Mini focuses on Runs, Jumps and Skips. As with Walks, the way we run shows our character and personality. A lazy, heavy person is going to run very differently to an athletic ten-year-old girl. Richard Williams demonstrates how - when you're doing a walk and you take both legs off the ground, at the same time and for just one frame - a walk becomes a run. So, all the things we do with walks, we can do with runs. This Mini presents a collection of Williams' runs, jumps and skips inspired by some of the cleverest artists from the Golden Age of Animation

Drawn to Life: 20 Golden Years of Disney Master Classes - Two Volume Set: The Walt Stanchfield Lectures (Hardcover, 2nd... Drawn to Life: 20 Golden Years of Disney Master Classes - Two Volume Set: The Walt Stanchfield Lectures (Hardcover, 2nd edition)
Walt Stanchfield; Edited by Don Hahn
R5,249 Discovery Miles 52 490 Ships in 12 - 17 working days

Drawn to Life is a two-volume collection of the legendary lectures of long-time Disney animator Walt Stanchfield. For over 20 years, Walt mentored a new generation of animators at the Walt Disney Studios and influenced such talented artists such as Tim Burton, Brad Bird, Glen Keane, and Andreas Deja. His writing and drawings have become must-have lessons for fine artists, film professionals, animators, and students looking for inspiration and essential training in drawing and the art of animation. Written by Walt Stanchfield (1919–2000), who began work for the Walt Disney Studios in the 1950s. His work can be seen in films such as Sleeping Beauty, The Jungle Book, 101 Dalmatians, and Peter Pan. Edited by Disney Legend and Oscar®-nominated producer Don Hahn, whose credits include the classic Beauty and the Beast, The Lion King, and Hunchback of Notre Dame.

Exploring physics with computer animation and PhysGL (Hardcover): T.J. Bensky Exploring physics with computer animation and PhysGL (Hardcover)
T.J. Bensky
R3,077 Discovery Miles 30 770 Ships in 10 - 15 working days

This book shows how the web-based PhysGL programming environment (http://physgl.org) can be used to teach and learn elementary mechanics (physics) using simple coding exercises. The book's theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a traditional physics text, making for straightforward integration into a typical lecture-based physics course. Users will appreciate the ease at which compelling OpenGL-based graphics and animations can be produced using PhysGL, as well as its clean, simple language constructs. The author argues that coding should be a standard part of lower-division STEM courses, and provides many anecdotal experiences and observations, that include observed benefits of the coding work.

Secrets of the Animator (Hardcover): Julia Peguet Secrets of the Animator (Hardcover)
Julia Peguet
R3,296 Discovery Miles 32 960 Ships in 12 - 17 working days

Written based on the author's own notes compiled over 18 years This manual is a learning tool focusing exclusively on the work of animators. explains the principles of physics applicable to any motion

Software, Animation and the Moving Image - What's in the Box? (Hardcover): A. Wood Software, Animation and the Moving Image - What's in the Box? (Hardcover)
A. Wood
R1,768 Discovery Miles 17 680 Ships in 12 - 17 working days

Software, Animation and the Moving Image brings a unique perspective to the study of computer-generated animation by placing interviews undertaken with animators alongside an analysis of the user interface of animation software. Wood develops a novel framework for considering computer-generated images found in visual effects and animations.

YouTube - The Top 100 Best Ways To Market & Make Money With YouTube (Hardcover): Ace McCloud YouTube - The Top 100 Best Ways To Market & Make Money With YouTube (Hardcover)
Ace McCloud
R568 R522 Discovery Miles 5 220 Save R46 (8%) Ships in 10 - 15 working days
Now Media - The Evolution of Electronic Communication (Hardcover, 4th edition): Norman J. Medoff, Barbara K. Kaye Now Media - The Evolution of Electronic Communication (Hardcover, 4th edition)
Norman J. Medoff, Barbara K. Kaye
R4,333 Discovery Miles 43 330 Ships in 12 - 17 working days

Now in its fourth edition, this book is one of the leading texts on the evolution of electronic mass communication in the last century, giving students a clear understanding of how the media of yesterday shaped the media world of today. Now Media, Fourth Edition (formerly Electronic Media: Then, Now, Later) provides a comprehensive view of the beginnings of electronic media in broadcasting and the subsequent advancements into 'now' digital media. Each chapter is organized chronologically, starting with the electronic media of the past, then moving to the media of today, and finally, exploring the possibilities for the media of the future. Topics include the rise of social media, uses of personal communication devices, the film industry, and digital advertising, focusing along the way on innovations that laid the groundwork for 'now' television and radio and the Internet and social media. New to the fourth edition is a chapter on the amazing world of virtual reality technology, which has spawned a 'now' way of communicating with the world and becoming a part of video content, as well as a discussion of the impacts of the COVID-19 pandemic on media consumption habits. This book remains a key text and trusted resource for students and scholars of digital mass communication and communication history alike. The new 'now' edition also features updated online instructor materials, including PowerPoint slides and test banks. Please visit www.routledge.com/cw/medoff to access these support materials.

View-Dependent Character Animation (Hardcover, 2007 Ed.): Parag Chaudhuri, Prem Kalra, Subhashis Banerjee View-Dependent Character Animation (Hardcover, 2007 Ed.)
Parag Chaudhuri, Prem Kalra, Subhashis Banerjee
R2,873 Discovery Miles 28 730 Ships in 10 - 15 working days

Computer generated 3D animation has matured over the years into a complex art form. Coordinating and presenting the character's movement in three dimensions to convey a specific idea to the audience requires artistic and technical skills, and often a labourious iterative trial-and-error process to get it right. Creating moving camera character animations in 3D is a multi-faceted computer graphics and computer vision problem. Warranting a formal representation of the moving camera, and efficient algorithms to help author the multitude of character poses required for the animation. It is also necessary to deal with issues pertaining to camera and character pose interpolation and visualization of the association between the two. The solution to this problem has to be efficient and elegant from the perspective of a computer scientist, and make sense and be intuitive to use.

This well-researched book contains a large number of example animations to explain and illustrate this versatile technique.

Digital Bodies - Creativity and Technology in the Arts and Humanities (Hardcover, 1st ed. 2017): Susan Broadhurst, Sara Price Digital Bodies - Creativity and Technology in the Arts and Humanities (Hardcover, 1st ed. 2017)
Susan Broadhurst, Sara Price
R4,062 Discovery Miles 40 620 Ships in 12 - 17 working days

This book explores technologies related to bodily interaction and creativity from a multi-disciplinary perspective. By taking such an approach, the collection offers a comprehensive view of digital technology research that both extends our notions of the body and creativity through a digital lens, and informs of the role of technology in practices central to the arts and humanities. Crucially, Digital Bodies foregrounds creativity, the interrogation of technologies and the notion of embodiment within the various disciplines of art, design, performance and social science. In doing so, it explores a potential or virtual new sense of the embodied self. This book will appeal to academics, practitioners and those with an interest in not only how digital technologies affect the body, but also how they can enhance human creativity.

Minecraft: Guide to Redstone (Updated) (Hardcover): Mojang AB, The Official Minecraft Team Minecraft: Guide to Redstone (Updated) (Hardcover)
Mojang AB, The Official Minecraft Team
R347 R329 Discovery Miles 3 290 Save R18 (5%) Ships in 10 - 15 working days
Digital Ethics - Rhetoric and Responsibility in Online Aggression (Hardcover): Jessica Reyman, Erika Sparby Digital Ethics - Rhetoric and Responsibility in Online Aggression (Hardcover)
Jessica Reyman, Erika Sparby
R4,298 Discovery Miles 42 980 Ships in 12 - 17 working days

Digital Ethics delves into the shifting legal and ethical landscape in digital spaces and explores productive approaches for theorizing, understanding, and navigating through difficult ethical issues online. Contributions from leading scholars address how changing technologies and media over the last decade have both created new ethical quandaries and reinforced old ones in rhetoric and writing studies. Through discussions of rhetorical theory, case studies and examples, research methods and methodologies, and pedagogical approaches and practical applications, this collection will further digital rhetoric scholars' inquiry into digital ethics and writing instructors' approaches to teaching ethics in the current technological moment. A key contribution to the literature on ethical practices in digital spaces, this book will be of interest to researchers and teachers in the fields of digital rhetoric, composition, and writing studies.

Embedded Image Processing on the TMS320C6000 (TM) DSP - Examples in Code Composer Studio (TM) and MATLAB (Hardcover, 1st ed.... Embedded Image Processing on the TMS320C6000 (TM) DSP - Examples in Code Composer Studio (TM) and MATLAB (Hardcover, 1st ed. 2005. Corr. 2nd printing 2006)
Shehrzad Qureshi
R5,838 Discovery Miles 58 380 Ships in 10 - 15 working days

This is an application-oriented book includes debugged & efficient C implementations of real-world algorithms, in a variety of languages/environments, offering unique coverage of embedded image processing.

covers TI technologies and applies them to an important market (important: features the C6416 DSK)

Also covers the EVM should not be lost, especially the C6416 DSK, a much more recent DSP.

Algorithms treated here are frequently missing from other image processing texts, in particular Chapter 6 (Wavelets), moreover, efficient fixed-point implementations of wavelet-based algorithms also treated.

Provide numerous Visual Studio .NET 2003 C/C++ code, that show how to use MFC, GDI+, and the Intel IPP library to prototype image processing applications

Maya Manual (Hardcover, 2003 ed.): Daniel Lavender Maya Manual (Hardcover, 2003 ed.)
Daniel Lavender
R1,612 Discovery Miles 16 120 Ships in 10 - 15 working days

Alias|Wavefront’s Maya 3D animation software is an integrated collection of tools for creating computer generated images, used in nearly every blockbuster special effects film that has been released in the last few years. The first choice for digital content creators, Maya combines animation, dynamics, modelling and rendering tools, enabling you to create digital characters and visual effects for live action films or stand-alone animation.

Motion Design Toolkit - Principles, Practice, and Techniques (Paperback): Austin Shaw, John Colette Motion Design Toolkit - Principles, Practice, and Techniques (Paperback)
Austin Shaw, John Colette
R1,476 Discovery Miles 14 760 Ships in 9 - 15 working days

* Provides a comprehensive approach to Motion Design as Design Practice with specific areas of focus for a range of audiences. * Integrates professional examples, case studies, and interviews to validate its themes. * Written from ongoing and pragmatic experience in both education and professional practice.

Calibration and Orientation of Cameras in Computer Vision (Hardcover, 2001 ed.): Armin Gruen, Thomas S. Huang Calibration and Orientation of Cameras in Computer Vision (Hardcover, 2001 ed.)
Armin Gruen, Thomas S. Huang
R3,014 Discovery Miles 30 140 Ships in 10 - 15 working days

This book brings together concepts and approaches from the fields of photogrammetry and computer vision. In particular, it examines techniques relating to quantitative image analysis, such as orientation, camera modelling, system calibration, self-calibration and error handling. The chapters have been contributed by experts in the relevant fields, and there are examples from automated inspection systems and other real-world cases. The book provides study material for students, researchers, developers and practitioners.

Artificial Intelligence and Playable Media (Paperback): Eric Freedman Artificial Intelligence and Playable Media (Paperback)
Eric Freedman
R1,150 Discovery Miles 11 500 Ships in 9 - 15 working days

- Centers artificial intelligence as a pathway for media studies students, scholars and practitioners to navigate the broad terrain of software practice. - Examines the impact of software on everyday life as it traces the industrial development and migrations of AI and the connectedness of play to broader cultural, social and economic forces. - Connects history and theory to practice through a number of illustrative, culturally relevant media objects and case studies that will be familiar and engaging to many students. - With its focus on applied artificial intelligence in popular and public culture, it bridges the fields of software studies, science and technology studies, and video game studies.

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