Computer generated 3D animation has matured over the years into a
complex art form. Coordinating and presenting the character's
movement in three dimensions to convey a specific idea to the
audience requires artistic and technical skills, and often a
labourious iterative trial-and-error process to get it right.
Creating moving camera character animations in 3D is a
multi-faceted computer graphics and computer vision problem.
Warranting a formal representation of the moving camera, and
efficient algorithms to help author the multitude of character
poses required for the animation. It is also necessary to deal with
issues pertaining to camera and character pose interpolation and
visualization of the association between the two. The solution to
this problem has to be efficient and elegant from the perspective
of a computer scientist, and make sense and be intuitive to use.
This well-researched book contains a large number of example
animations to explain and illustrate this versatile technique.
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