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Exploring physics with computer animation and PhysGL (Hardcover) Loot Price: R3,235
Discovery Miles 32 350
Exploring physics with computer animation and PhysGL (Hardcover): T.J. Bensky

Exploring physics with computer animation and PhysGL (Hardcover)

T.J. Bensky

Series: IOP Concise Physics

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Loot Price R3,235 Discovery Miles 32 350 | Repayment Terms: R303 pm x 12*

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This book shows how the web-based PhysGL programming environment (http://physgl.org) can be used to teach and learn elementary mechanics (physics) using simple coding exercises. The book's theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a traditional physics text, making for straightforward integration into a typical lecture-based physics course. Users will appreciate the ease at which compelling OpenGL-based graphics and animations can be produced using PhysGL, as well as its clean, simple language constructs. The author argues that coding should be a standard part of lower-division STEM courses, and provides many anecdotal experiences and observations, that include observed benefits of the coding work.

General

Imprint: Morgan & Claypool Publishers
Country of origin: United States
Series: IOP Concise Physics
Release date: November 2016
Authors: T.J. Bensky
Format: Hardcover
Pages: 140
ISBN-13: 978-1-64327-855-1
Categories: Books > Science & Mathematics > Physics > Classical mechanics > General
Books > Computing & IT > Applications of computing > Image processing > Computer animation
Books > Computing & IT > Applications of computing > Image processing > Video
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LSN: 1-64327-855-X
Barcode: 9781643278551

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