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Books > Computing & IT > Applications of computing > Image processing > Video

Digital Video Editing with Final Cut Express - The Real-World Guide to Set Up and Workflow (Paperback): Charles Roberts Digital Video Editing with Final Cut Express - The Real-World Guide to Set Up and Workflow (Paperback)
Charles Roberts
R821 Discovery Miles 8 210 Ships in 12 - 17 working days

Suitable for those new to nonlinear editing as well as experienced editors new to Final Cut Express, this book is an introduction to Apple's editing software package and the digital video format in general. You will come away with not only an in-depth knowledge of how to use Final Cut Express, but also a deeper understanding of the craft of editing and the underlying technical processes that will serve you well in future projects.
Workflow, editing techniques, compositing, special effects, audio tools, and output are explained in clear, jargon-free terms. The book's emphasis is always on using Final Cut Express in the real world, and as such it is the only book to go beyond the interface to address crucial issues like proper setup, system configuration, hardware, the Mac operating system, what equipment to purchase, and troubleshooting common problems. Armed with this information, you will sidestep problems and complete projects of exceptional quality.
*Learn how to use Final Cut Express in the real world
*Offers a clear overview of the digital video format
*Suitable for new editors or experienced editors new to Final Cut Express

Handbook of Research on Advanced Practical Approaches to Deepfake Detection and Applications (Hardcover): Ahmed J. Obaid,... Handbook of Research on Advanced Practical Approaches to Deepfake Detection and Applications (Hardcover)
Ahmed J. Obaid, Ghassan H Abdul-Majeed, Adriana Burlea-Schiopoiu, Parul Aggarwal
R8,343 Discovery Miles 83 430 Ships in 10 - 15 working days

In recent years, falsification and digital modification of video clips, images, as well as textual contents have become widespread and numerous, especially when deepfake technologies are adopted in many sources. Due to adopted deepfake techniques, a lot of content currently cannot be recognized from its original sources. As a result, the field of study previously devoted to general multimedia forensics has been revived. The Handbook of Research on Advanced Practical Approaches to Deepfake Detection and Applications discusses the recent techniques and applications of illustration, generation, and detection of deepfake content in multimedia. It introduces the techniques and gives an overview of deepfake applications, types of deepfakes, the algorithms and applications used in deepfakes, recent challenges and problems, and practical applications to identify, generate, and detect deepfakes. Covering topics such as anomaly detection, intrusion detection, and security enhancement, this major reference work is a comprehensive resource for cyber security specialists, government officials, law enforcement, business leaders, students and faculty of higher education, librarians, researchers, and academicians.

Minecraft: Guide to Redstone (Updated) (Hardcover): Mojang AB, The Official Minecraft Team Minecraft: Guide to Redstone (Updated) (Hardcover)
Mojang AB, The Official Minecraft Team
bundle available
R365 R346 Discovery Miles 3 460 Save R19 (5%) Ships in 10 - 15 working days
Minecraft: Guide to Survival (Updated) (Hardcover): Mojang AB, The Official Minecraft Team Minecraft: Guide to Survival (Updated) (Hardcover)
Mojang AB, The Official Minecraft Team
bundle available
R365 R346 Discovery Miles 3 460 Save R19 (5%) Ships in 10 - 15 working days
Exploring physics with computer animation and PhysGL (Hardcover): T.J. Bensky Exploring physics with computer animation and PhysGL (Hardcover)
T.J. Bensky
R3,235 Discovery Miles 32 350 Ships in 10 - 15 working days

This book shows how the web-based PhysGL programming environment (http://physgl.org) can be used to teach and learn elementary mechanics (physics) using simple coding exercises. The book's theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a traditional physics text, making for straightforward integration into a typical lecture-based physics course. Users will appreciate the ease at which compelling OpenGL-based graphics and animations can be produced using PhysGL, as well as its clean, simple language constructs. The author argues that coding should be a standard part of lower-division STEM courses, and provides many anecdotal experiences and observations, that include observed benefits of the coding work.

Handbook of Research on Advanced Concepts in Real-Time Image and Video Processing (Hardcover): MD Imtiyaz Anwar, Arun Khosla,... Handbook of Research on Advanced Concepts in Real-Time Image and Video Processing (Hardcover)
MD Imtiyaz Anwar, Arun Khosla, Rajiv Kapoor
R7,619 Discovery Miles 76 190 Ships in 12 - 17 working days

Technological advancements have created novel applications for image and video processing. With these developments, real-world processing problems can be solved more easily. The Handbook of Research on Advanced Concepts in Real-Time Image and Video Processing is a pivotal reference source for the latest research findings on the design, realization, and deployment of image and video processing systems meant for real-time environments. Featuring extensive coverage on relevant areas such as feature detection, reconfigurable computing, and stream processing, this publication is an ideal resource for academics, researchers, graduate students, and technology developers.

Shopper Marketing and Digital Media - Simplifying Your Digital Media Plans with the Six Pillars Approach (Hardcover): F M Dade Shopper Marketing and Digital Media - Simplifying Your Digital Media Plans with the Six Pillars Approach (Hardcover)
F M Dade
R612 R559 Discovery Miles 5 590 Save R53 (9%) Ships in 10 - 15 working days
Video Codec Design - Developing Image and Video Compression Systems (Hardcover): I.E.G. Richardson Video Codec Design - Developing Image and Video Compression Systems (Hardcover)
I.E.G. Richardson
R3,379 Discovery Miles 33 790 Ships in 12 - 17 working days

Video compression coding is the enabling technology behind a new wave of communication applications. From streaming internet video to broadcast digital television and digital cinema, the video codec is a key building block for a host of new multimedia applications and services. Video Codec Design sets out to de-mystify the subject of video coding and present a practical, design-based approach to this emerging field.

Featuring:

  • Guidance on the practical design and implementation of video coding technology.
  • Explanation of the major video coding standards, including MPEG-2, MPEG-4, H.263 and H.26L.
  • Detailed coverage of key video coding techniques and core algorithms.
  • Examination of critical design issues including transmission, Quality of Service and processing platforms.
  • A wealth of illustrations and practical examples, including quantitative comparisons of design alternatives.
Video Codec Design provides communications engineers, system designers, researchers and technical managers with an essential handbook to image and video compression technology. The clear presentation and emphasis on real-life examples make this book an excellent teaching tool for computer science and electronic engineering instructors.
DVD Authoring with Adobe Encore DVD - A Professional Guide to Creative DVD Production and Adobe Integration (Hardcover): Wes... DVD Authoring with Adobe Encore DVD - A Professional Guide to Creative DVD Production and Adobe Integration (Hardcover)
Wes Howell
R5,964 Discovery Miles 59 640 Ships in 12 - 17 working days

Expand your creative ability by mastering the software tools. "DVD Authoring with Adobe Encore DVD" covers the toolset in a manner that demonstrates real-world application. The downloadable resources with source material walks you through the process. You will learn how to avoid common pitfalls and learn about the entire DVD authoring workflow.

Video Object Extraction and Representation - Theory and Applications (Hardcover, 2002 ed.): I-Jong Lin, S.Y. Kung Video Object Extraction and Representation - Theory and Applications (Hardcover, 2002 ed.)
I-Jong Lin, S.Y. Kung
R3,133 Discovery Miles 31 330 Ships in 10 - 15 working days

Video Object Extraction and Representation: Theory and Applications is an essential reference for electrical engineers working in video; computer scientists researching or building multimedia databases; video system designers; students of video processing; video technicians; and designers working in the graphic arts. In the coming years, the explosion of computer technology will enable a new form of digital media. Along with broadband Internet access and MPEG standards, this new media requires a computational infrastructure to allow users to grab and manipulate content. The book reviews relevant technologies and standards for content-based processing and their interrelations. Within this overview, the book focuses upon two problems at the heart of the algorithmic/computational infrastructure: video object extraction, or how to automatically package raw visual information by content; and video object representation, or how to automatically index and catalogue extracted content for browsing and retrieval. The book analyzes the designs of two novel, working systems for content-based extraction and representation in the support of MPEG-4 and MPEG-7 video standards, respectively. Features of the book include: Overview of MPEG standards; A working system for automatic video object segmentation; A working system for video object query by shape; Novel technology for a wide range of recognition problems; Overview of neural network and vision technologies Video Object Extraction and Representation: Theory and Applications will be of interest to research scientists and practitioners working in fields related to the topic. It may also be used as an advanced-level graduate text.

Video Coding with Superimposed Motion-Compensated Signals - Applications to H.264 and Beyond (Hardcover, 2004 ed.): Markus... Video Coding with Superimposed Motion-Compensated Signals - Applications to H.264 and Beyond (Hardcover, 2004 ed.)
Markus Flierl, Bernd Girod
R3,123 Discovery Miles 31 230 Ships in 10 - 15 working days

Appendices 133 A Mathematical Results 133 A.1 Singularities of the Displacement Error Covariance Matrix 133 A.2 A Class of Matrices and their Eigenvalues 134 A.3 Inverse of the Power Spectral Density Matrix 134 A.4 Power Spectral Density of a Frame 136 Glossary 137 References 141 Index 159 Preface This book aims to capture recent advances in motion compensation for - ficient video compression. It investigates linearly combined motion comp- sated signals and generalizes the well known superposition for bidirectional prediction in B-pictures. The number of superimposed signals and the sel- tion of reference pictures will be important aspects of the discussion. The application oriented part of the book employs this concept to the well known ITU-T Recommendation H.263 and continues with the improvements by superimposed motion-compensated signals for the emerging ITU-T R- ommendation H.264 and ISO/IEC MPEG-4 (Part 10). In addition, it discusses a new approach for wavelet-based video coding. This technology is currently investigated by MPEG to develop a new video compression standard for the mid-term future.

Video Registration (Hardcover, 2003 ed.): Mubarak Shah, Rakesh Kumar Video Registration (Hardcover, 2003 ed.)
Mubarak Shah, Rakesh Kumar
R3,185 Discovery Miles 31 850 Ships in 10 - 15 working days

Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyz ing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g., recognition of gestures, activities, fa cial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gener ate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis."

The Visual Effects Producer - Understanding the Art and Business of VFX (Hardcover): Charles Finance, Susan Zwerman The Visual Effects Producer - Understanding the Art and Business of VFX (Hardcover)
Charles Finance, Susan Zwerman
R5,513 Discovery Miles 55 130 Ships in 12 - 17 working days

Go behind the scene of the behind the scenes to learn how the business of producing the dazzling visual effects we see in movies and on TV works. With decades of combined VFX production and supervisory experience in Hollywood, the authors share their experience with you, illuminating standard industry practices and tips on: * preproduction planning * scheduling * budgeting * evaluating vendors and the bidding process * effective data management * working on-set, off-set, or overseas * dealing with changes in post-production * legal issues (contracts, insurance, business ethics), and more Also included are interviews with established, successful Hollywood VFX Producers about their career paths and how they got to where they are now. From pre-production to final delivery, this is your complete guide to visual effects production, providing insight on VFX budgeting and scheduling (with actual forms for your own use) and common production techniques such as motion control, miniatures, and pre-visualization. Also included is a companion website (www.focalpress.com/cw/finance-9780240812632) with forms and documents for you to incorporate into your own VFX production workflows.

Minecraft: Blockopedia - Updated Edition (Hardcover): Mojang AB, The Official Minecraft Team Minecraft: Blockopedia - Updated Edition (Hardcover)
Mojang AB, The Official Minecraft Team
bundle available
R1,183 R1,056 Discovery Miles 10 560 Save R127 (11%) Ships in 10 - 15 working days
Vegas Pro 8 Editing Workshop (Paperback): Douglas Spotted Eagle Vegas Pro 8 Editing Workshop (Paperback)
Douglas Spotted Eagle
R1,569 Discovery Miles 15 690 Ships in 12 - 17 working days

Master the Vegas Pro 8 toolset, including its industry-leading HD and audio capabilities. This comprehensive guide delivers the nuts and bolts of the essential tasks, from installing the application to outputting, together with practical editing techniques and real-world examples for working more efficiently. Packed with all the necessary materials, including video footage, sequences, and detailed instructions, this book and downloadable resources combo gives you a working knowledge of Vegas Pro 8. Better expert advice simply can't be found. Key features include: * Capturing video including HD, HDV, XDCAM, and AVCHD * Using editing tools, transitions, filters, and third-party plug-ins * Multicam production and editing * Color correction, titling and compositing * Recording and editing audio; using audio plug-ins * Creating and using Media Manager databases * Web video workflow * 24p HDCAM/DVCAM workflow for the independent filmmaker

Video Compression Demystified (Hardcover): Elizabeth Robins Video Compression Demystified (Hardcover)
Elizabeth Robins
R1,949 Discovery Miles 19 490 Ships in 12 - 17 working days
Integrating Video into Pre-Service and In-Service Teacher Training (Hardcover): Pier Giuseppe Rossi, Laura Fedeli Integrating Video into Pre-Service and In-Service Teacher Training (Hardcover)
Pier Giuseppe Rossi, Laura Fedeli
R5,349 Discovery Miles 53 490 Ships in 12 - 17 working days

The utilization of media has proven to be a beneficial instructional method in learning environments. These tools are particularly useful for teacher training, promoting better reflection on current practices. Integrating Video into Pre-Service and In-Service Teaching Training provides a comprehensive overview on the application of class video recordings to encourage self-observation of personal teaching methods and improve everyday classroom habits. Highlighting concepts relating to professionalism, didactics, and technological techniques, this book is a pivotal reference source for researchers, educators, practitioners, and students

Editing Digital Film - Integrating Final Cut Pro, Avid, and Media 100 (Paperback): Jaime Fowler Editing Digital Film - Integrating Final Cut Pro, Avid, and Media 100 (Paperback)
Jaime Fowler
R1,397 Discovery Miles 13 970 Ships in 12 - 17 working days

At long last, film and video editors are using the same systems to edi t their projects, and Editing Digital Film is the guide to show them h ow to do it. This concise reference provides video and film editors fa miliar with the Avid, Media 100, and Final Cut Pro systems with crucia l information they will need to edit on all three of these systems. In addition to showing film editors and directors working on DV projects how to edit for this new format, this text also clarifies the NLE pro cess to those familiar with traditional film editing.

Minecraft: Epic Inventions (Hardcover): Mojang AB, The Official Minecraft Team Minecraft: Epic Inventions (Hardcover)
Mojang AB, The Official Minecraft Team
bundle available
R528 Discovery Miles 5 280 Ships in 10 - 15 working days
Minecraft: Guide to Combat (Hardcover): Mojang AB, The Official Minecraft Team Minecraft: Guide to Combat (Hardcover)
Mojang AB, The Official Minecraft Team
bundle available
R360 Discovery Miles 3 600 Ships in 10 - 15 working days
Fish4Knowledge: Collecting and Analyzing Massive Coral Reef Fish Video Data (Hardcover, 1st ed. 2016): Robert B. Fisher,... Fish4Knowledge: Collecting and Analyzing Massive Coral Reef Fish Video Data (Hardcover, 1st ed. 2016)
Robert B. Fisher, Yun-Heh Chen-Burger, Daniel A Giordano, Lynda Hardman, Fang-Pang Lin
R3,731 Discovery Miles 37 310 Ships in 12 - 17 working days

This book gives a start-to-finish overview of the whole Fish4Knowledge project, in 18 short chapters, each describing one aspect of the project. The Fish4Knowledge project explored the possibilities of big video data, in this case from undersea video. Recording and analyzing 90 thousand hours of video from ten camera locations, the project gives a 3 year view of fish abundance in several tropical coral reefs off the coast of Taiwan. The research system built a remote recording network, over 100 Tb of storage, supercomputer processing, video target detection and tracking, fish species recognition and analysis, a large SQL database to record the results and an efficient retrieval mechanism. Novel user interface mechanisms were developed to provide easy access for marine ecologists, who wanted to explore the dataset. The book is a useful resource for system builders, as it gives an overview of the many new methods that were created to build the Fish4Knowledge system in a manner that also allows readers to see how all the components fit together.

Virtual Reality and Light Field Immersive Video Technologies for Real-World Applications (Hardcover): Gauthier Lafruit, Mehrdad... Virtual Reality and Light Field Immersive Video Technologies for Real-World Applications (Hardcover)
Gauthier Lafruit, Mehrdad Teratani
R3,920 R3,526 Discovery Miles 35 260 Save R394 (10%) Ships in 10 - 15 working days

Virtual reality (VR) refers to technologies that use headsets to generate realistic images, sounds and other sensations that replicate a real-world environment or create an imaginary setting. VR also simulates a user's physical presence in this environment. In virtual reality, six degrees of freedom allows users to not only look around, but also to move around the virtual world and look from above, below or behind objects. To have a true VR experience, the hardware must provide six degrees of freedom, using both orientation tracking (rotational) and positional tracking (translation). This book is addressed to video experts who want to understand the basics of 3D representations and multi-camera video processing to target new immersive media applications. Unlike single camera video coding, future VR technologies address new challenges that arise beyond compression-only, including the pre- and post-processing (depth acquisition and 3D rendering). This book is inspired by the MPEG-I (immersive media) and JPEG-PLENO (plenoptic media) standardization activities, and offers a glimpse of their underlying technologies.

Minecraft Bite-Size Builds (Hardcover): Mojang AB, The Official Minecraft Team Minecraft Bite-Size Builds (Hardcover)
Mojang AB, The Official Minecraft Team
bundle available
R366 R347 Discovery Miles 3 470 Save R19 (5%) Ships in 10 - 15 working days
Video Smart - Make smartphone videos like a pro (Hardcover): Pelpina Trip Video Smart - Make smartphone videos like a pro (Hardcover)
Pelpina Trip
R656 R592 Discovery Miles 5 920 Save R64 (10%) Ships in 10 - 15 working days
TommyInnit Says...The Quote Book - THE SUNDAY TIMES BESTSELLER (Hardcover): Tom Simons, Will Gold TommyInnit Says...The Quote Book - THE SUNDAY TIMES BESTSELLER (Hardcover)
Tom Simons, Will Gold
R413 Discovery Miles 4 130 Ships in 12 - 17 working days

A laugh-out-loud 'best of' selection of TommyInnit's most weird and wonderful quotes - plus much more - carefully selected to BLOW YOUR MIND by him and best friend Wilbur Soot. 'Nah, I think I'd be a pretty bad shark' 'What if God was just legs?' 'We're really just chilling, fellas' Born sometime in the early 2000s, TommyInnit's first job was a YouTuber. No, really, we're not joking, the very first job he had was a YouTuber. For the last three years, he's been mouthing off on the internet to anyone who will listen. So far, that's over 40 million followers. Will there ever be an end to TommyInnit's rampant flurry of success? Probably. And Wilbur Soot has been right by his side. Wilbur first started his career as a young man staring at the wall until he also became a YouTuber. He also discovered a little activity some may call 'singing'. In The Quote Book, TommyInnit covers a wealth of topics from cars-that-grow-teeth to slime people, and from things that be crazy to octopi. Curated and edited by Wilbur Soot, TommyInnit is about to change your life one word at a time. Unless, dear reader, you read two words at a time, like he does. Featuring: A day in the life Inside TommyInnit's brain What TommyInnit would do if he was God Life advice from Wilbur Love poetry and history lessons, TommyInnit style Wilbur's attempts to reason with TommyInnit

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