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Books > Computing & IT > Applications of computing > Image processing > Video
Suitable for those new to nonlinear editing as well as experienced
editors new to Final Cut Express, this book is an introduction to
Apple's editing software package and the digital video format in
general. You will come away with not only an in-depth knowledge of
how to use Final Cut Express, but also a deeper understanding of
the craft of editing and the underlying technical processes that
will serve you well in future projects.
Workflow, editing techniques, compositing, special effects, audio
tools, and output are explained in clear, jargon-free terms. The
book's emphasis is always on using Final Cut Express in the real
world, and as such it is the only book to go beyond the interface
to address crucial issues like proper setup, system configuration,
hardware, the Mac operating system, what equipment to purchase, and
troubleshooting common problems. Armed with this information, you
will sidestep problems and complete projects of exceptional
quality.
*Learn how to use Final Cut Express in the real world
*Offers a clear overview of the digital video format
*Suitable for new editors or experienced editors new to Final Cut
Express
In recent years, falsification and digital modification of video
clips, images, as well as textual contents have become widespread
and numerous, especially when deepfake technologies are adopted in
many sources. Due to adopted deepfake techniques, a lot of content
currently cannot be recognized from its original sources. As a
result, the field of study previously devoted to general multimedia
forensics has been revived. The Handbook of Research on Advanced
Practical Approaches to Deepfake Detection and Applications
discusses the recent techniques and applications of illustration,
generation, and detection of deepfake content in multimedia. It
introduces the techniques and gives an overview of deepfake
applications, types of deepfakes, the algorithms and applications
used in deepfakes, recent challenges and problems, and practical
applications to identify, generate, and detect deepfakes. Covering
topics such as anomaly detection, intrusion detection, and security
enhancement, this major reference work is a comprehensive resource
for cyber security specialists, government officials, law
enforcement, business leaders, students and faculty of higher
education, librarians, researchers, and academicians.
This book shows how the web-based PhysGL programming environment
(http://physgl.org) can be used to teach and learn elementary
mechanics (physics) using simple coding exercises. The book's theme
is that the lessons encountered in such a course can be used to
generate physics-based animations, providing students with
compelling and self-made visuals to aid their learning. Topics
presented are parallel to those found in a traditional physics
text, making for straightforward integration into a typical
lecture-based physics course. Users will appreciate the ease at
which compelling OpenGL-based graphics and animations can be
produced using PhysGL, as well as its clean, simple language
constructs. The author argues that coding should be a standard part
of lower-division STEM courses, and provides many anecdotal
experiences and observations, that include observed benefits of the
coding work.
Technological advancements have created novel applications for
image and video processing. With these developments, real-world
processing problems can be solved more easily. The Handbook of
Research on Advanced Concepts in Real-Time Image and Video
Processing is a pivotal reference source for the latest research
findings on the design, realization, and deployment of image and
video processing systems meant for real-time environments.
Featuring extensive coverage on relevant areas such as feature
detection, reconfigurable computing, and stream processing, this
publication is an ideal resource for academics, researchers,
graduate students, and technology developers.
Video compression coding is the enabling technology behind a new wave of communication applications. From streaming internet video to broadcast digital television and digital cinema, the video codec is a key building block for a host of new multimedia applications and services. Video Codec Design sets out to de-mystify the subject of video coding and present a practical, design-based approach to this emerging field. Featuring: - Guidance on the practical design and implementation of video coding technology.
- Explanation of the major video coding standards, including MPEG-2, MPEG-4, H.263 and H.26L.
- Detailed coverage of key video coding techniques and core algorithms.
- Examination of critical design issues including transmission, Quality of Service and processing platforms.
- A wealth of illustrations and practical examples, including quantitative comparisons of design alternatives.
Video Codec Design provides communications engineers, system designers, researchers and technical managers with an essential handbook to image and video compression technology. The clear presentation and emphasis on real-life examples make this book an excellent teaching tool for computer science and electronic engineering instructors.
Expand your creative ability by mastering the software tools. "DVD
Authoring with Adobe Encore DVD" covers the toolset in a manner
that demonstrates real-world application. The downloadable
resources with source material walks you through the process. You
will learn how to avoid common pitfalls and learn about the entire
DVD authoring workflow.
Video Object Extraction and Representation: Theory and Applications
is an essential reference for electrical engineers working in
video; computer scientists researching or building multimedia
databases; video system designers; students of video processing;
video technicians; and designers working in the graphic arts. In
the coming years, the explosion of computer technology will enable
a new form of digital media. Along with broadband Internet access
and MPEG standards, this new media requires a computational
infrastructure to allow users to grab and manipulate content. The
book reviews relevant technologies and standards for content-based
processing and their interrelations. Within this overview, the book
focuses upon two problems at the heart of the
algorithmic/computational infrastructure: video object extraction,
or how to automatically package raw visual information by content;
and video object representation, or how to automatically index and
catalogue extracted content for browsing and retrieval. The book
analyzes the designs of two novel, working systems for
content-based extraction and representation in the support of
MPEG-4 and MPEG-7 video standards, respectively. Features of the
book include: Overview of MPEG standards; A working system for
automatic video object segmentation; A working system for video
object query by shape; Novel technology for a wide range of
recognition problems; Overview of neural network and vision
technologies Video Object Extraction and Representation: Theory and
Applications will be of interest to research scientists and
practitioners working in fields related to the topic. It may also
be used as an advanced-level graduate text.
Appendices 133 A Mathematical Results 133 A.1 Singularities of the
Displacement Error Covariance Matrix 133 A.2 A Class of Matrices
and their Eigenvalues 134 A.3 Inverse of the Power Spectral Density
Matrix 134 A.4 Power Spectral Density of a Frame 136 Glossary 137
References 141 Index 159 Preface This book aims to capture recent
advances in motion compensation for - ficient video compression. It
investigates linearly combined motion comp- sated signals and
generalizes the well known superposition for bidirectional
prediction in B-pictures. The number of superimposed signals and
the sel- tion of reference pictures will be important aspects of
the discussion. The application oriented part of the book employs
this concept to the well known ITU-T Recommendation H.263 and
continues with the improvements by superimposed motion-compensated
signals for the emerging ITU-T R- ommendation H.264 and ISO/IEC
MPEG-4 (Part 10). In addition, it discusses a new approach for
wavelet-based video coding. This technology is currently
investigated by MPEG to develop a new video compression standard
for the mid-term future.
Traditionally, scientific fields have defined boundaries, and
scientists work on research problems within those boundaries.
However, from time to time those boundaries get shifted or blurred
to evolve new fields. For instance, the original goal of computer
vision was to understand a single image of a scene, by identifying
objects, their structure, and spatial arrangements. This has been
referred to as image understanding. Recently, computer vision has
gradually been making the transition away from understanding single
images to analyz ing image sequences, or video understanding. Video
understanding deals with understanding of video sequences, e. g.,
recognition of gestures, activities, fa cial expressions, etc. The
main shift in the classic paradigm has been from the recognition of
static objects in the scene to motion-based recognition of actions
and events. Video understanding has overlapping research problems
with other fields, therefore blurring the fixed boundaries.
Computer graphics, image processing, and video databases have
obvious overlap with computer vision. The main goal of computer
graphics is to gener ate and animate realistic looking images, and
videos. Researchers in computer graphics are increasingly employing
techniques from computer vision to gener ate the synthetic imagery.
A good example of this is image-based rendering and modeling
techniques, in which geometry, appearance, and lighting is de rived
from real images using computer vision techniques. Here the shift
is from synthesis to analysis followed by synthesis."
Go behind the scene of the behind the scenes to learn how the
business of producing the dazzling visual effects we see in movies
and on TV works. With decades of combined VFX production and
supervisory experience in Hollywood, the authors share their
experience with you, illuminating standard industry practices and
tips on: * preproduction planning * scheduling * budgeting *
evaluating vendors and the bidding process * effective data
management * working on-set, off-set, or overseas * dealing with
changes in post-production * legal issues (contracts, insurance,
business ethics), and more Also included are interviews with
established, successful Hollywood VFX Producers about their career
paths and how they got to where they are now. From pre-production
to final delivery, this is your complete guide to visual effects
production, providing insight on VFX budgeting and scheduling (with
actual forms for your own use) and common production techniques
such as motion control, miniatures, and pre-visualization. Also
included is a companion website
(www.focalpress.com/cw/finance-9780240812632) with forms and
documents for you to incorporate into your own VFX production
workflows.
Master the Vegas Pro 8 toolset, including its industry-leading HD
and audio capabilities. This comprehensive guide delivers the nuts
and bolts of the essential tasks, from installing the application
to outputting, together with practical editing techniques and
real-world examples for working more efficiently. Packed with all
the necessary materials, including video footage, sequences, and
detailed instructions, this book and downloadable resources combo
gives you a working knowledge of Vegas Pro 8. Better expert advice
simply can't be found. Key features include: * Capturing video
including HD, HDV, XDCAM, and AVCHD * Using editing tools,
transitions, filters, and third-party plug-ins * Multicam
production and editing * Color correction, titling and compositing
* Recording and editing audio; using audio plug-ins * Creating and
using Media Manager databases * Web video workflow * 24p
HDCAM/DVCAM workflow for the independent filmmaker
The utilization of media has proven to be a beneficial
instructional method in learning environments. These tools are
particularly useful for teacher training, promoting better
reflection on current practices. Integrating Video into Pre-Service
and In-Service Teaching Training provides a comprehensive overview
on the application of class video recordings to encourage
self-observation of personal teaching methods and improve everyday
classroom habits. Highlighting concepts relating to
professionalism, didactics, and technological techniques, this book
is a pivotal reference source for researchers, educators,
practitioners, and students
At long last, film and video editors are using the same systems to
edi t their projects, and Editing Digital Film is the guide to show
them h ow to do it. This concise reference provides video and film
editors fa miliar with the Avid, Media 100, and Final Cut Pro
systems with crucia l information they will need to edit on all
three of these systems. In addition to showing film editors and
directors working on DV projects how to edit for this new format,
this text also clarifies the NLE pro cess to those familiar with
traditional film editing.
This book gives a start-to-finish overview of the whole
Fish4Knowledge project, in 18 short chapters, each describing one
aspect of the project. The Fish4Knowledge project explored the
possibilities of big video data, in this case from undersea video.
Recording and analyzing 90 thousand hours of video from ten camera
locations, the project gives a 3 year view of fish abundance in
several tropical coral reefs off the coast of Taiwan. The research
system built a remote recording network, over 100 Tb of storage,
supercomputer processing, video target detection and tracking, fish
species recognition and analysis, a large SQL database to record
the results and an efficient retrieval mechanism. Novel user
interface mechanisms were developed to provide easy access for
marine ecologists, who wanted to explore the dataset. The book is a
useful resource for system builders, as it gives an overview of the
many new methods that were created to build the Fish4Knowledge
system in a manner that also allows readers to see how all the
components fit together.
Virtual reality (VR) refers to technologies that use headsets to
generate realistic images, sounds and other sensations that
replicate a real-world environment or create an imaginary setting.
VR also simulates a user's physical presence in this environment.
In virtual reality, six degrees of freedom allows users to not only
look around, but also to move around the virtual world and look
from above, below or behind objects. To have a true VR experience,
the hardware must provide six degrees of freedom, using both
orientation tracking (rotational) and positional tracking
(translation). This book is addressed to video experts who want to
understand the basics of 3D representations and multi-camera video
processing to target new immersive media applications. Unlike
single camera video coding, future VR technologies address new
challenges that arise beyond compression-only, including the pre-
and post-processing (depth acquisition and 3D rendering). This book
is inspired by the MPEG-I (immersive media) and JPEG-PLENO
(plenoptic media) standardization activities, and offers a glimpse
of their underlying technologies.
A laugh-out-loud 'best of' selection of TommyInnit's most weird and
wonderful quotes - plus much more - carefully selected to BLOW YOUR
MIND by him and best friend Wilbur Soot. 'Nah, I think I'd be a
pretty bad shark' 'What if God was just legs?' 'We're really just
chilling, fellas' Born sometime in the early 2000s, TommyInnit's
first job was a YouTuber. No, really, we're not joking, the very
first job he had was a YouTuber. For the last three years, he's
been mouthing off on the internet to anyone who will listen. So
far, that's over 40 million followers. Will there ever be an end to
TommyInnit's rampant flurry of success? Probably. And Wilbur Soot
has been right by his side. Wilbur first started his career as a
young man staring at the wall until he also became a YouTuber. He
also discovered a little activity some may call 'singing'. In The
Quote Book, TommyInnit covers a wealth of topics from
cars-that-grow-teeth to slime people, and from things that be crazy
to octopi. Curated and edited by Wilbur Soot, TommyInnit is about
to change your life one word at a time. Unless, dear reader, you
read two words at a time, like he does. Featuring: A day in the
life Inside TommyInnit's brain What TommyInnit would do if he was
God Life advice from Wilbur Love poetry and history lessons,
TommyInnit style Wilbur's attempts to reason with TommyInnit
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