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Books > Computing & IT > Applications of computing > Image processing > Video

Handbook of Research on Advanced Practical Approaches to Deepfake Detection and Applications (Hardcover): Ahmed J. Obaid,... Handbook of Research on Advanced Practical Approaches to Deepfake Detection and Applications (Hardcover)
Ahmed J. Obaid, Ghassan H Abdul-Majeed, Adriana Burlea-Schiopoiu, Parul Aggarwal
R8,072 Discovery Miles 80 720 Ships in 12 - 17 working days

In recent years, falsification and digital modification of video clips, images, as well as textual contents have become widespread and numerous, especially when deepfake technologies are adopted in many sources. Due to adopted deepfake techniques, a lot of content currently cannot be recognized from its original sources. As a result, the field of study previously devoted to general multimedia forensics has been revived. The Handbook of Research on Advanced Practical Approaches to Deepfake Detection and Applications discusses the recent techniques and applications of illustration, generation, and detection of deepfake content in multimedia. It introduces the techniques and gives an overview of deepfake applications, types of deepfakes, the algorithms and applications used in deepfakes, recent challenges and problems, and practical applications to identify, generate, and detect deepfakes. Covering topics such as anomaly detection, intrusion detection, and security enhancement, this major reference work is a comprehensive resource for cyber security specialists, government officials, law enforcement, business leaders, students and faculty of higher education, librarians, researchers, and academicians.

Exploring physics with computer animation and PhysGL (Hardcover): T.J. Bensky Exploring physics with computer animation and PhysGL (Hardcover)
T.J. Bensky
R3,136 Discovery Miles 31 360 Ships in 10 - 15 working days

This book shows how the web-based PhysGL programming environment (http://physgl.org) can be used to teach and learn elementary mechanics (physics) using simple coding exercises. The book's theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a traditional physics text, making for straightforward integration into a typical lecture-based physics course. Users will appreciate the ease at which compelling OpenGL-based graphics and animations can be produced using PhysGL, as well as its clean, simple language constructs. The author argues that coding should be a standard part of lower-division STEM courses, and provides many anecdotal experiences and observations, that include observed benefits of the coding work.

Handbook of Research on Advanced Concepts in Real-Time Image and Video Processing (Hardcover): MD Imtiyaz Anwar, Arun Khosla,... Handbook of Research on Advanced Concepts in Real-Time Image and Video Processing (Hardcover)
MD Imtiyaz Anwar, Arun Khosla, Rajiv Kapoor
R7,304 Discovery Miles 73 040 Ships in 12 - 17 working days

Technological advancements have created novel applications for image and video processing. With these developments, real-world processing problems can be solved more easily. The Handbook of Research on Advanced Concepts in Real-Time Image and Video Processing is a pivotal reference source for the latest research findings on the design, realization, and deployment of image and video processing systems meant for real-time environments. Featuring extensive coverage on relevant areas such as feature detection, reconfigurable computing, and stream processing, this publication is an ideal resource for academics, researchers, graduate students, and technology developers.

Shopper Marketing and Digital Media - Simplifying Your Digital Media Plans with the Six Pillars Approach (Hardcover): F M Dade Shopper Marketing and Digital Media - Simplifying Your Digital Media Plans with the Six Pillars Approach (Hardcover)
F M Dade
R597 R514 Discovery Miles 5 140 Save R83 (14%) Ships in 10 - 15 working days
Digital Video and HD - Algorithms and Interfaces (Hardcover, 2nd edition): Charles Poynton Digital Video and HD - Algorithms and Interfaces (Hardcover, 2nd edition)
Charles Poynton
R1,802 Discovery Miles 18 020 Ships in 12 - 17 working days

Digital Video and HD: Algorithms and Interfaces provides a one-stop shop for the theory and engineering of digital video systems. Equally accessible to video engineers and those working in computer graphics, Charles Poynton s revision to his classic text covers emergent compression systems, including H.264 and VP8/WebM, and augments detailed information on JPEG, DVC, and MPEG-2 systems. This edition also introduces the technical aspects of file-based workflows and outlines the emerging domain of metadata, placing it in the context of digital video processing.
With the help of hundreds of high quality technical illustrations, this book presents the following topics:
* Basic concepts of digitization, sampling, quantization, gamma, and filtering
* Principles of color science as applied to image capture and display
* Scanning and coding of SDTV and HDTV
* Video color coding: luma, chroma (4:2:2 component video, 4"f"SC composite video)
* Analog NTSC and PAL
* Studio systems and interfaces
* Compression technology, including M-JPEG and MPEG-2
* Broadcast standards and consumer video equipment"

Modern Cable Television Technology (Hardcover, 2nd edition): David Large, James Farmer Modern Cable Television Technology (Hardcover, 2nd edition)
David Large, James Farmer
R2,700 Discovery Miles 27 000 Ships in 12 - 17 working days

Fully updated, revised, and expanded, this second edition of Modern Cable Television Technology addresses the significant changes undergone by cable since 1999--including, most notably, its continued transformation from a system for delivery of television to a scalable-bandwidth platform for a broad range of communication services. It provides in-depth coverage of high speed data transmission, home networking, IP-based voice, optical dense wavelength division multiplexing, new video compression techniques, integrated voice/video/data transport, and much more.
Intended as a day-to-day reference for cable engineers, this book illuminates all the technologies involved in building and maintaining a cable system. But it's also a great study guide for candidates for SCTE certification, and its careful explanations will benefit any technician whose work involves connecting to a cable system or building products that consume cable services.
*Written by four of the most highly-esteemed cable engineers in the industry with a wealth of experience in cable, consumer electronics, and telecommunications.
*All new material on digital technologies, new practices for delivering high speed data, home networking, IP-based voice technology, optical dense wavelength division multiplexing (DWDM), new video compression techniques, and integrated voice/video/data transport.
*Covers the latest on emerging digital standards for voice, data, video, and multimedia.
*Presents distribution systems, from drops through fiber optics, an covers everything from basic principles to network architectures.

DVD Authoring with Adobe Encore DVD - A Professional Guide to Creative DVD Production and Adobe Integration (Hardcover): Wes... DVD Authoring with Adobe Encore DVD - A Professional Guide to Creative DVD Production and Adobe Integration (Hardcover)
Wes Howell
R5,419 Discovery Miles 54 190 Ships in 12 - 17 working days

Expand your creative ability by mastering the software tools. "DVD Authoring with Adobe Encore DVD" covers the toolset in a manner that demonstrates real-world application. The downloadable resources with source material walks you through the process. You will learn how to avoid common pitfalls and learn about the entire DVD authoring workflow.

Video Object Extraction and Representation - Theory and Applications (Hardcover, 2002 ed.): I-Jong Lin, S.Y. Kung Video Object Extraction and Representation - Theory and Applications (Hardcover, 2002 ed.)
I-Jong Lin, S.Y. Kung
R3,037 Discovery Miles 30 370 Ships in 10 - 15 working days

Video Object Extraction and Representation: Theory and Applications is an essential reference for electrical engineers working in video; computer scientists researching or building multimedia databases; video system designers; students of video processing; video technicians; and designers working in the graphic arts. In the coming years, the explosion of computer technology will enable a new form of digital media. Along with broadband Internet access and MPEG standards, this new media requires a computational infrastructure to allow users to grab and manipulate content. The book reviews relevant technologies and standards for content-based processing and their interrelations. Within this overview, the book focuses upon two problems at the heart of the algorithmic/computational infrastructure: video object extraction, or how to automatically package raw visual information by content; and video object representation, or how to automatically index and catalogue extracted content for browsing and retrieval. The book analyzes the designs of two novel, working systems for content-based extraction and representation in the support of MPEG-4 and MPEG-7 video standards, respectively. Features of the book include: Overview of MPEG standards; A working system for automatic video object segmentation; A working system for video object query by shape; Novel technology for a wide range of recognition problems; Overview of neural network and vision technologies Video Object Extraction and Representation: Theory and Applications will be of interest to research scientists and practitioners working in fields related to the topic. It may also be used as an advanced-level graduate text.

Video Coding with Superimposed Motion-Compensated Signals - Applications to H.264 and Beyond (Hardcover, 2004 ed.): Markus... Video Coding with Superimposed Motion-Compensated Signals - Applications to H.264 and Beyond (Hardcover, 2004 ed.)
Markus Flierl, Bernd Girod
R3,027 Discovery Miles 30 270 Ships in 10 - 15 working days

Appendices 133 A Mathematical Results 133 A.1 Singularities of the Displacement Error Covariance Matrix 133 A.2 A Class of Matrices and their Eigenvalues 134 A.3 Inverse of the Power Spectral Density Matrix 134 A.4 Power Spectral Density of a Frame 136 Glossary 137 References 141 Index 159 Preface This book aims to capture recent advances in motion compensation for - ficient video compression. It investigates linearly combined motion comp- sated signals and generalizes the well known superposition for bidirectional prediction in B-pictures. The number of superimposed signals and the sel- tion of reference pictures will be important aspects of the discussion. The application oriented part of the book employs this concept to the well known ITU-T Recommendation H.263 and continues with the improvements by superimposed motion-compensated signals for the emerging ITU-T R- ommendation H.264 and ISO/IEC MPEG-4 (Part 10). In addition, it discusses a new approach for wavelet-based video coding. This technology is currently investigated by MPEG to develop a new video compression standard for the mid-term future.

Video Registration (Hardcover, 2003 ed.): Mubarak Shah, Rakesh Kumar Video Registration (Hardcover, 2003 ed.)
Mubarak Shah, Rakesh Kumar
R3,087 Discovery Miles 30 870 Ships in 10 - 15 working days

Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyz ing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g., recognition of gestures, activities, fa cial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gener ate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis."

TommyInnit Says...The Quote Book - THE SUNDAY TIMES BESTSELLER (Hardcover): Tom Simons, Will Gold TommyInnit Says...The Quote Book - THE SUNDAY TIMES BESTSELLER (Hardcover)
Tom Simons, Will Gold
R400 R327 Discovery Miles 3 270 Save R73 (18%) Ships in 5 - 10 working days

A laugh-out-loud 'best of' selection of TommyInnit's most weird and wonderful quotes - plus much more - carefully selected to BLOW YOUR MIND by him and best friend Wilbur Soot. 'Nah, I think I'd be a pretty bad shark' 'What if God was just legs?' 'We're really just chilling, fellas' Born sometime in the early 2000s, TommyInnit's first job was a YouTuber. No, really, we're not joking, the very first job he had was a YouTuber. For the last three years, he's been mouthing off on the internet to anyone who will listen. So far, that's over 40 million followers. Will there ever be an end to TommyInnit's rampant flurry of success? Probably. And Wilbur Soot has been right by his side. Wilbur first started his career as a young man staring at the wall until he also became a YouTuber. He also discovered a little activity some may call 'singing'. In The Quote Book, TommyInnit covers a wealth of topics from cars-that-grow-teeth to slime people, and from things that be crazy to octopi. Curated and edited by Wilbur Soot, TommyInnit is about to change your life one word at a time. Unless, dear reader, you read two words at a time, like he does. Featuring: A day in the life Inside TommyInnit's brain What TommyInnit would do if he was God Life advice from Wilbur Love poetry and history lessons, TommyInnit style Wilbur's attempts to reason with TommyInnit

Video Compression Demystified (Hardcover): Elizabeth Robins Video Compression Demystified (Hardcover)
Elizabeth Robins
R1,855 Discovery Miles 18 550 Ships in 12 - 17 working days
Integrating Video into Pre-Service and In-Service Teacher Training (Hardcover): Pier Giuseppe Rossi, Laura Fedeli Integrating Video into Pre-Service and In-Service Teacher Training (Hardcover)
Pier Giuseppe Rossi, Laura Fedeli
R5,122 Discovery Miles 51 220 Ships in 12 - 17 working days

The utilization of media has proven to be a beneficial instructional method in learning environments. These tools are particularly useful for teacher training, promoting better reflection on current practices. Integrating Video into Pre-Service and In-Service Teaching Training provides a comprehensive overview on the application of class video recordings to encourage self-observation of personal teaching methods and improve everyday classroom habits. Highlighting concepts relating to professionalism, didactics, and technological techniques, this book is a pivotal reference source for researchers, educators, practitioners, and students

Digital Video Editing with Final Cut Express - The Real-World Guide to Set Up and Workflow (Paperback): Charles Roberts Digital Video Editing with Final Cut Express - The Real-World Guide to Set Up and Workflow (Paperback)
Charles Roberts
R742 Discovery Miles 7 420 Ships in 12 - 17 working days

Suitable for those new to nonlinear editing as well as experienced editors new to Final Cut Express, this book is an introduction to Apple's editing software package and the digital video format in general. You will come away with not only an in-depth knowledge of how to use Final Cut Express, but also a deeper understanding of the craft of editing and the underlying technical processes that will serve you well in future projects.
Workflow, editing techniques, compositing, special effects, audio tools, and output are explained in clear, jargon-free terms. The book's emphasis is always on using Final Cut Express in the real world, and as such it is the only book to go beyond the interface to address crucial issues like proper setup, system configuration, hardware, the Mac operating system, what equipment to purchase, and troubleshooting common problems. Armed with this information, you will sidestep problems and complete projects of exceptional quality.
*Learn how to use Final Cut Express in the real world
*Offers a clear overview of the digital video format
*Suitable for new editors or experienced editors new to Final Cut Express

Editing Digital Film - Integrating Final Cut Pro, Avid, and Media 100 (Paperback): Jaime Fowler Editing Digital Film - Integrating Final Cut Pro, Avid, and Media 100 (Paperback)
Jaime Fowler
R1,266 Discovery Miles 12 660 Ships in 12 - 17 working days

At long last, film and video editors are using the same systems to edi t their projects, and Editing Digital Film is the guide to show them h ow to do it. This concise reference provides video and film editors fa miliar with the Avid, Media 100, and Final Cut Pro systems with crucia l information they will need to edit on all three of these systems. In addition to showing film editors and directors working on DV projects how to edit for this new format, this text also clarifies the NLE pro cess to those familiar with traditional film editing.

Fish4Knowledge: Collecting and Analyzing Massive Coral Reef Fish Video Data (Hardcover, 1st ed. 2016): Robert B. Fisher,... Fish4Knowledge: Collecting and Analyzing Massive Coral Reef Fish Video Data (Hardcover, 1st ed. 2016)
Robert B. Fisher, Yun-Heh Chen-Burger, Daniel A Giordano, Lynda Hardman, Fang-Pang Lin
R3,568 Discovery Miles 35 680 Ships in 12 - 17 working days

This book gives a start-to-finish overview of the whole Fish4Knowledge project, in 18 short chapters, each describing one aspect of the project. The Fish4Knowledge project explored the possibilities of big video data, in this case from undersea video. Recording and analyzing 90 thousand hours of video from ten camera locations, the project gives a 3 year view of fish abundance in several tropical coral reefs off the coast of Taiwan. The research system built a remote recording network, over 100 Tb of storage, supercomputer processing, video target detection and tracking, fish species recognition and analysis, a large SQL database to record the results and an efficient retrieval mechanism. Novel user interface mechanisms were developed to provide easy access for marine ecologists, who wanted to explore the dataset. The book is a useful resource for system builders, as it gives an overview of the many new methods that were created to build the Fish4Knowledge system in a manner that also allows readers to see how all the components fit together.

Virtual Reality and Light Field Immersive Video Technologies for Real-World Applications (Hardcover): Gauthier Lafruit, Mehrdad... Virtual Reality and Light Field Immersive Video Technologies for Real-World Applications (Hardcover)
Gauthier Lafruit, Mehrdad Teratani
R3,822 R3,420 Discovery Miles 34 200 Save R402 (11%) Ships in 10 - 15 working days

Virtual reality (VR) refers to technologies that use headsets to generate realistic images, sounds and other sensations that replicate a real-world environment or create an imaginary setting. VR also simulates a user's physical presence in this environment. In virtual reality, six degrees of freedom allows users to not only look around, but also to move around the virtual world and look from above, below or behind objects. To have a true VR experience, the hardware must provide six degrees of freedom, using both orientation tracking (rotational) and positional tracking (translation). This book is addressed to video experts who want to understand the basics of 3D representations and multi-camera video processing to target new immersive media applications. Unlike single camera video coding, future VR technologies address new challenges that arise beyond compression-only, including the pre- and post-processing (depth acquisition and 3D rendering). This book is inspired by the MPEG-I (immersive media) and JPEG-PLENO (plenoptic media) standardization activities, and offers a glimpse of their underlying technologies.

Minecraft: Guide to Creative (Updated) (Hardcover): Mojang AB, The Official Minecraft Team Minecraft: Guide to Creative (Updated) (Hardcover)
Mojang AB, The Official Minecraft Team
R366 R315 Discovery Miles 3 150 Save R51 (14%) Ships in 10 - 15 working days
Minecraft: Guide to Redstone (Updated) (Hardcover): Mojang AB, The Official Minecraft Team Minecraft: Guide to Redstone (Updated) (Hardcover)
Mojang AB, The Official Minecraft Team
R356 R303 Discovery Miles 3 030 Save R53 (15%) Ships in 10 - 15 working days
Minecraft: Guide to Combat (Hardcover): Mojang AB, The Official Minecraft Team Minecraft: Guide to Combat (Hardcover)
Mojang AB, The Official Minecraft Team
R367 R316 Discovery Miles 3 160 Save R51 (14%) Ships in 10 - 15 working days
Dragon's Lair and the Fantasy of Interactivity (Hardcover): M.J. Clarke Dragon's Lair and the Fantasy of Interactivity (Hardcover)
M.J. Clarke
R2,115 Discovery Miles 21 150 Ships in 12 - 17 working days

Perhaps no arcade game is so nostalgically remembered, yet so critically bemoaned, as Dragon's Lair. A bit of a technological neanderthal, the game implemented a unique combination of videogame components and home video replay, garnering great popular media and user attention in a moment of contracted economic returns and popularity for the videogame arcade business. But subsequently, writers and critics have cast the game aside as a cautionary tale of bad game design. In Dragon's Lair and the Fantasy of Interactivity, MJ Clarke revives Dragon's Lair as a fascinating textual experiment interlaced with powerful industrial strategies, institutional discourse, and textual desires around key notions of interactivity and fantasy. Constructing a multifaceted historical study of the game that considers its design, its makers, its recording medium, and its in-game imagery, Clarke suggests that the more appropriate metaphor for Dragon's Lair is not that of a neanderthal, but a socio-technical network, infusing and advancing debates about the production and consumption of new screen technologies. Far from being the gaming failure posited by evolutionary-minded lay critics, Clarke argues, Dragon's Lair offers a fascinating provisional solution to still-unsettled questions about screen media.

Video Smart - Make smartphone videos like a pro (Hardcover): Pelpina Trip Video Smart - Make smartphone videos like a pro (Hardcover)
Pelpina Trip
R640 R550 Discovery Miles 5 500 Save R90 (14%) Ships in 10 - 15 working days
Minecraft: Blockopedia - Updated Edition (Hardcover): Mojang AB, The Official Minecraft Team Minecraft: Blockopedia - Updated Edition (Hardcover)
Mojang AB, The Official Minecraft Team
R1,154 R998 Discovery Miles 9 980 Save R156 (14%) Ships in 10 - 15 working days
The Use of Video Technologies in Refereeing Football and Other Sports (Paperback): Manuel Armenteros, Anto J. Benitez, Miguel... The Use of Video Technologies in Refereeing Football and Other Sports (Paperback)
Manuel Armenteros, Anto J. Benitez, Miguel Betancor
R1,293 Discovery Miles 12 930 Ships in 12 - 17 working days

For a long time, various different lobbying sectors have claimed that the use of video technology is an effective aid in decision-making. Now the IFAB has taken a historic step in the approval of experiments on the use of video to provide support to football refereeing. The Use of Video Technologies in Refereeing Football and Other Sports analyses the capacity of audio-visual technology from different perspectives to help understand the best implementation of the Video Assistant Referee (VAR) system in football and, more generally, in other sports. This book addresses in-depth interdisciplinary viewpoints on the need and the opportunity of the implementation procedures regarding how to use it, considering that it could lead to very important changes. The book goes on to examine various approaches to the most interesting topics for players, amateurs, coaches, referees and referees coaches. Offering viewpoints from both academics and professionals, this new volume addresses the VAR issue in a multidisciplinary way, analysing the implications of video replay application in football from the perspective of players, coaches, television professionals, referees, amateurs, sports lawyers, media and educators.

MPEG-4 Facial Animation - The Standard, Implementation and Applications (Hardcover): IS Pandzic MPEG-4 Facial Animation - The Standard, Implementation and Applications (Hardcover)
IS Pandzic
R4,375 Discovery Miles 43 750 Ships in 12 - 17 working days

One of the more revolutionary parts of the MPEG-4 International Standard is the Face and Body Animation, or FBA: the specification for efficient coding of shape and animation of human faces and bodies. This specification is a result of collaboration of experts with different backgrounds ranging from image coding and compression to video analysis, computer graphics, as well as speech analysis and synthesis, all sharing a common interest in computer simulation of humans. This book concentrates on the animation of faces.

Features include:

  • Sets the MPEG-4 FA specification against the historical background of research on facial animation and model-based coding and provides a brief history of the development of the standard itself.

  • Comprehensive overview of the FA specification with the goal of helping the reader understand how the standard works, what the thinking is behind it, and how it is intended be used.

  • Covers the implementation of the standard on both the encoding and decoding side. Presents several face animation techniques for MPEG-4 FA decoders, as well as architectures for building applications based on the standard.

  • Brings together a collection of applications using the MPEG-4 FA specification.

  • Includes a standard benchmark method for assessing the quality of MPEG-4 FA decoders.
The MPEG-4 FA specification is suitable for a wide range of applications not only in telecommunications and multimedia, but also in fields like computer animation and human-computer interfaces. This book will be a valuable companion for practitioners implementing applications based on the MPEG-4 FA specification and those who wish to understand the standard and its implications.
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