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Books > Computing & IT > Applications of computing > Image processing > Video

Windows Video Editor Made Easy - Creating Memories the Easy Way (Paperback): James Bernstein Windows Video Editor Made Easy - Creating Memories the Easy Way (Paperback)
James Bernstein
R355 Discovery Miles 3 550 Ships in 18 - 22 working days
Pinnacle Studio 26 Revealed (Paperback): Jeff Naylor Pinnacle Studio 26 Revealed (Paperback)
Jeff Naylor
R1,040 Discovery Miles 10 400 Ships in 18 - 22 working days
Flipbook Javelin Throwing (Paperback): Yann Tzorken Flipbook Javelin Throwing (Paperback)
Yann Tzorken
R321 Discovery Miles 3 210 Ships in 18 - 22 working days
Getting Started with iMovie - An Insanely Easy Guide to Movie Editing With iMovie (Paperback): Scott La Counte Getting Started with iMovie - An Insanely Easy Guide to Movie Editing With iMovie (Paperback)
Scott La Counte
R366 Discovery Miles 3 660 Ships in 18 - 22 working days
Animation for Beginners - Getting Started with Animation Filmmaking (Paperback, 2nd ed.): Morr Meroz Animation for Beginners - Getting Started with Animation Filmmaking (Paperback, 2nd ed.)
Morr Meroz
R492 R458 Discovery Miles 4 580 Save R34 (7%) Ships in 18 - 22 working days
Editing Secrets - Editors Mind: Secrets From The Chopping Block (Paperback): Scott Goldman Editing Secrets - Editors Mind: Secrets From The Chopping Block (Paperback)
Scott Goldman
R493 Discovery Miles 4 930 Ships in 18 - 22 working days
Redux Made Easy with Rematch - Reduce Redux boilerplate and apply best practices with Rematch (Paperback): Sergio Moreno Redux Made Easy with Rematch - Reduce Redux boilerplate and apply best practices with Rematch (Paperback)
Sergio Moreno
R821 Discovery Miles 8 210 Ships in 18 - 22 working days

Discover the power of Rematch and its plugins by building a real-world application from scratch Key Features Get to grips with the capabilities of Rematch quickly as you build applications Learn to use Rematch and its plugins to simplify everyday tasks Take total control of the application state and manage its scalability using Rematch Book DescriptionRematch is Redux best practices without the boilerplate. This book is an easy-to-read guide for anyone who wants to get started with Redux, and for those who are already using it and want to improve their codebase. Complete with hands-on tutorials, projects, and self-assessment questions, this easy-to-follow guide will take you from the simplest through to the most complex layers of Rematch. You'll learn how to migrate from Redux, and write plugins to set up a fully tested store by integrating it with vanilla JavaScript, React, and React Native. You'll then build a real-world application from scratch with the power of Rematch and its plugins. As you advance, you'll see how plugins extend Rematch functionalities, understanding how they work and help to create a maintainable project. Finally, you'll analyze the future of Rematch and how the frontend ecosystem is becoming easier to use and maintain with alternatives to Redux. By the end of this book, you'll be able to have total control of the application state and use Rematch to manage its scalability with simplicity. What you will learn Understand the principal concepts of Flux and Redux Find out what the main problems are that Rematch solves Become familiar with the Rematch ecosystem Develop an application using Rematch and React together Write unit and integration tests to get 100% test coverage of your programs with Rematch Create a React Native app with Rematch and Expo Persist data with redux-persist and Rematch Build a Rematch plugin from scratch Who this book is forThis book is for React and Redux users looking for better alternatives for Redux. Familiarity with JavaScript, React, and Redux will help you make the most of this book.

The Digital Filmmaking Handbook (Paperback, 7th Revised with New Material, Full-Color Interior, and Updated Technology. ed.):... The Digital Filmmaking Handbook (Paperback, 7th Revised with New Material, Full-Color Interior, and Updated Technology. ed.)
Sonja Schenk, Long Ben
R1,470 R1,223 Discovery Miles 12 230 Save R247 (17%) Ships in 18 - 22 working days
Shopper Marketing and Digital Media - Simplifying Your Digital Media Plans with the Six Pillars Approach (Paperback): F M Dade Shopper Marketing and Digital Media - Simplifying Your Digital Media Plans with the Six Pillars Approach (Paperback)
F M Dade
R394 Discovery Miles 3 940 Ships in 18 - 22 working days
Animation at Work (Paperback): Rachel Nabors Animation at Work (Paperback)
Rachel Nabors
R495 Discovery Miles 4 950 Ships in 18 - 22 working days
Final Cut Pro Efficient Editing - A step-by-step guide to smart video editing with FCP 10.6 (Paperback): Iain Anderson Final Cut Pro Efficient Editing - A step-by-step guide to smart video editing with FCP 10.6 (Paperback)
Iain Anderson
R2,456 Discovery Miles 24 560 Ships in 18 - 22 working days

A comprehensive, best practice guide from Apple Certified Trainer Iain Anderson, with illustrated step-by-step instructions to explore a Final Cut Pro editing workflow from shoot to delivery Key Features Explore the best ways to use FCP, from importing and editing to finishing and exporting the final cut Unlock the power of editing in the magnetic timeline to make huge changes or subtle adjustments Finish with pro-level color correction, tracking, effects, transitions, audio, titles, and captions Book DescriptionFinal Cut Pro (also known as FCP, previously Final Cut Pro X) is Apple's efficient and accessible video editing software for everyone, offering powerful features that experienced editors and novices will find useful. FCP is the quickest way to transform your raw clips into a finished piece, so if speed is important, make this a key tool in your editing arsenal. Final Cut Pro Efficient Editing is a comprehensive best practice guide for all editors. You'll not only learn how to use the features but also find out which ones are the most important and when you should use them. With the help of practical examples, the book will show you how typical footage can be assembled, trimmed, colored, and finessed to produce a finished edit, exploring a variety of techniques. As you progress through the book, you'll follow a standard editing workflow to get the feel of working on real-world projects and answer self-assessment questions to make sure that you're on track. By the end of this Final Cut Pro book, you'll be well versed with the key features of this app and have all the tools you need to create impressive edits. What you will learn Understand the media import process and delve into media management Effectively organize your footage so you can find the right shot quickly Discover how to assemble a rough cut edit Explore trimming and advanced editing techniques to finesse and finalize the edit Enhance an edit with color correction, effects, transitions, titles, captions, and much more Sweeten the audio by controlling volume, using compression, and adding effects Share your final edited video and archive the job Who this book is forThe book is for creative professionals, anyone starting out in video editing, and editors switching to Final Cut Pro from another video editing system. Whether you are a beginner or a professional, you'll find this FCP book useful. All you need to get started is familiarity with macOS.

Duik Bassel - User Guide (Paperback): Nicolas Dufresne Duik Bassel - User Guide (Paperback)
Nicolas Dufresne
R568 Discovery Miles 5 680 Ships in 18 - 22 working days
Hands-On Game Development with WebAssembly - Learn WebAssembly C++ programming by building a retro space game (Paperback): Rick... Hands-On Game Development with WebAssembly - Learn WebAssembly C++ programming by building a retro space game (Paperback)
Rick Battagline
R1,042 Discovery Miles 10 420 Ships in 18 - 22 working days

Make your WebAssembly journey fun while making a game with it Key Features Create a WebAssembly game that implements sprites, animations, physics, particle systems, and other game development fundamentals Get to grips with advanced game mechanics in WebAssembly Learn to use WebAssembly and WebGL to render to the HTML5 canvas element Book DescriptionWithin the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web. This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5. This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly. What you will learn Build web applications with near-native performance using WebAssembly Become familiar with how web applications can be used to create games using HTML5 Canvas, WebGL, and SDL Become well versed with game development concepts such as sprites, animation, particle systems, AI, physics, camera design, sound effects, and shaders Deploy C/C++ applications to the browser using WebAssembly and Emscripten Understand how Emscripten HTML shell templates, JavaScript glue code, and a WebAssembly module interact Debug and performance tune your WebAssembly application Who this book is forWeb developers and game developers interested in creating applications for the web using WebAssembly. Game developers interested in deploying their games to the web Web developers interested in creating applications that are potentially orders of magnitude faster than their existing JavaScript web apps C/C++ developers interested in using their existing skills to deploy applications to the web

Hands-On Motion Graphics with Adobe After Effects CC - Develop your skills as a visual effects and motion graphics artist... Hands-On Motion Graphics with Adobe After Effects CC - Develop your skills as a visual effects and motion graphics artist (Paperback)
David Dodds
R1,245 Discovery Miles 12 450 Ships in 18 - 22 working days

Discover techniques to enhance your videos with complex animation Key Features Design, animate, and sequence a complete motion graphics project Work with compositions and pre-compositions to create animations speedily Maximize your motion graphics and visual effects skills Book DescriptionIf you're thinking seriously about making and publishing your videos with professional editing and animation, look no further! Adobe After Effects is a popular tool among video editors and YouTubers to enhance their videos and bring them to life by implementing visual effects and motion graphics. This book will take you right from the basics through to the advanced techniques in Adobe After Effects CC 2018. You will start by setting up your editing environment to learn and improve techniques to sharpen your video editing skills. Furthermore, you will work with basic and advanced special effects to create, modify, and optimize motion graphics in your videos. Lastly, you will not only learn how to create 2.5D animations, but also get to grips with using Cinema 4D Lite to build and animate complete 3D scenes. By the end of the book, you'll have learned how to package a video efficiently with the help of the projects covered. What you will learn Create a lower third project for a TV show with complex layers Work with shape layer animation to create an animated lyrics video Explore different tools to animate characters Apply text animation to create a dynamic film-opening title Use professional visual effects to create a VFX project Model, light, and composite your 3D project in After Effects Who this book is forIf you're a student, professional, YouTuber, or anyone who is interested in video editing, animation, and motion graphics, this book is for you. You'll also find this resource useful if you're an Illustrator looking to put your creations in motion.

Learn Clip Studio Paint - Create impressive comics and Manga art in world-class graphics software, 2nd Edition (Paperback, 2nd... Learn Clip Studio Paint - Create impressive comics and Manga art in world-class graphics software, 2nd Edition (Paperback, 2nd Revised edition)
Liz Staley
R1,154 Discovery Miles 11 540 Ships in 18 - 22 working days

Take your comics and illustrations to the next level with the powerful art tools in Clip Studio Paint 1.8 Key Features Overcome "interface overwhelm" with a practical breakdown of the Clip Studio interface Comprehensive guide on the Clip Studio Paint with detailed coverage of all the tools and concepts of designing comics Streamline your workflow to create faster and easier using Clip Studio's features Book DescriptionClip Studio Paint, the successor to Manga Studio, is used by over four million illustrators and comic creators around the world. This book will guide you through every step of learning this software, from system requirements and installation, all the way through to exporting your work for print or the web. Learn how to create new documents, customize tools to fit your working style, use ruler tools to create anything from straight lines to intricate backgrounds, add 3D elements, create comic panels using the specialized panel tools, utilize screentones and materials, add text and word balloons to your comics, create sound effects, easily flat and color your comics using reference layers, and bring your drawings to life using the animation features. By the end of this book, you will be able to navigate the Clip Studio Interface and program preferences, customize the various tools, and be able to create your own black-and-white and color illustrations and comics from start to finish. What you will learn Understand the differences between Clip Studio Paint Pro and EX Discover how to navigate and customize the user interface Creating custom tools that fit your unique style of illustration Using the ruler tools to create intricate perspective shots and complex symmetry Discover how to use 3D elements in your work Learn how to create lettering and word balloons to bring your comic stories to life Understand the process of digital art creation from pencils to inks to color Understand how to use the animation tools available in Clip Studio Paint Who this book is forIf you are a beginning digital artist or are switching to Clip Studio from another graphics software, this book is for you. This book is excellent for those with no knowledge of digital art up to intermediate users looking to explore the unique features of Clip Studio Paint.

Blender for Video Production Quick Start Guide - Create high quality videos for YouTube and other social media platforms with... Blender for Video Production Quick Start Guide - Create high quality videos for YouTube and other social media platforms with Blender (Paperback)
Allan Brito
R842 Discovery Miles 8 420 Ships in 18 - 22 working days

Use Blender to edit and produce video for YouTube or any other social media platforms Key Features Use the Blender Video editing toolkit and UI Make 3D info-graphics and interactive video with the latest Blender toolkit Prepare a video production with live markings for tracking Book DescriptionOne of the critical components of any workflow related to video production is a reliable tool to create and edit media such as video and audio. In most cases, you will find video producers using software that can only cut and mount video in a "traditional" way. What if you could use a software that offers not only options to edit and cut video, but also create 3D content and animation? With Blender, you can make use of a fantastic set of tools to edit and cut video, and also produce 3D content that will enable you to take your productions to the next level. Do you want to take footage from a camera and cut or add sound and titles? This book will show you how Blender can do that for you! You will learn to add 3D virtual objects to the same footage that will help you to create a full 3D environment. Using some camera tricks, you can even turn Blender into a powerful 2.5D animation software to create compelling infographics to produce educational, marketing, and instructional videos. You will also learn how to work with motion tracking to mix live-action footage with virtual objects. You will then learn how to use the video editing capabilities of Blender and match 3D content to your project for YouTube or any other media. Toward the end of the book, you will export the project to YouTube using optimal settings for the best performance in the platform. What you will learn Import video and audio footage to Blender Use the Video Sequencer Editor to manipulate footage Prepare a project related to video in Blender Cut and reorganize video footage in Blender Create animations and add voiceover and sound to video Build infographics based on 3D content Blend 3D content with live-action footage Export video for YouTube using optimal settings Who this book is forAnyone trying to produce content based on video for platforms like YouTube. Those artists will need a software to cut and edit video footage or make small intro clips, animations, or info graphics for video.

The Drone Pilot's Guide to Real Estate Imaging - Using Drones for Real Estate Photography and Video (Paperback): Douglas... The Drone Pilot's Guide to Real Estate Imaging - Using Drones for Real Estate Photography and Video (Paperback)
Douglas Spotted Eagle, Jennifer Pidgen
R886 Discovery Miles 8 860 Ships in 18 - 22 working days
Short Ideas - Writing Creative for Commericial, Corporate & Online Video (Paperback): Karim Zouak Short Ideas - Writing Creative for Commericial, Corporate & Online Video (Paperback)
Karim Zouak
R373 Discovery Miles 3 730 Ships in 18 - 22 working days
Confidence on Camera - 7 Steps to Present Your Power on any size screen (Paperback): Lottie Hearn Confidence on Camera - 7 Steps to Present Your Power on any size screen (Paperback)
Lottie Hearn
R690 Discovery Miles 6 900 Ships in 18 - 22 working days

WHY YOU NEED CONFIDENCE ON CAMERA...Video has become the fastest growing marketing tool of our age. Whether for business or personal promotion, smartphones and webcams now enable anyone to connect face-to-face across the world. But how well do you present on screen? It's time to overcome your fears, learn what works for you, what not to do and get your message across with Confidence, Credibility and Charisma. Whether you are the expert in your field, the face of your team or attending an online interview, you need to be `real' for your viewer. Now you can learn how. Confidence on Camera is the ultimate guide for you the online presenter. Plan, present and project your power on any size screen.

Pinnacle Studio 17 Plus and Ultimate Revealed (Paperback): Jeff Naylor Pinnacle Studio 17 Plus and Ultimate Revealed (Paperback)
Jeff Naylor
R795 Discovery Miles 7 950 Ships in 18 - 22 working days

Learn to edit your videos using Pinnacle Studio 17 Plus and Ultimate. This book works as both a set of tutorials and a manual, with comprehensive Contents and Index sections. It shows you how to get the best out of the program, suggests workflows and provides troubleshooting techniques. Beginning with some basic principles, you can then get started with the sample footage that comes with the program. Learn the basics of editing and how to use audio and multiple tracks. Studio's Smart editing rules are then explained. For more advanced techniques, download raw material (or have it sent to you on DVD) and make projects that teach you to harness the full power of multi-track editing, transitions and effects. Subjects covered include working with photos, keyframing, creating titles and menus, Importing and Exporting and the all-important subject of keeping your complex movies in sync as you edit. Developed with feedback from three previous books in the series, the text and illustrations have been fully revised for Studio 17 Plus and Ultimate users.

A Study of Japanese Animation as Translation - A Descriptive Analysis of Hayao Miyazaki and Other Anime Dubbed into English... A Study of Japanese Animation as Translation - A Descriptive Analysis of Hayao Miyazaki and Other Anime Dubbed into English (Paperback)
Reito Adachi
R970 Discovery Miles 9 700 Ships in 18 - 22 working days

Despite the growing popularity and influence of Japanese animation in America and other parts of the world, the importance of anime studies as audio-visual translation has not been well-recognized academically. In order to throw new light on this problem, the author attempts to clarify distinctive characteristics of English dubs of Japanese animated films between the 1980s and the 2000s, including Hayao Miyazaki's, in descriptive ways: through a corpus-based statistical analysis of vocabulary and a qualitative case study approach to the multimodal text from a synchronic and diachronic point of view. Discussing how translation norms have changed on the spectrum from target-oriented to source-oriented, the author carefully examines what kind of shift occurred to translations of Japanese animation around the turn of the 21st century. Whereas the pre-2000 translations tend to give preference to linguistic persuasion (i.e., a preference for expository dialogue that sounds natural to the American audiences), the post-2000 translations attach higher priority to achieving dynamic equivalence of the multimodal situations as a whole. The translation of anime has been rapidly increasing its rich diversity these few decades, opening up new possibilities and directions for translating its unique visual and iconic language.

Mastering Adobe Premiere Pro CS6 Hotshot (Paperback): Paul Ekert Mastering Adobe Premiere Pro CS6 Hotshot (Paperback)
Paul Ekert
R1,340 Discovery Miles 13 400 Ships in 18 - 22 working days

Designed to be practical and engaging, Mastering Adobe Premiere Pro CS6 is a project-based book to help you truly augment your skills and become a film editing hotshot. If you're just starting out or even migrating from existing video editing software, then this book is for you. With rapid progression through practical examples constructed to be both engaging and useful, Mastering Adobe Premiere Pro CS6 is ideal for learning the sometimes complex workflows of this powerful application.

Avid Media Composer 6.x Cookbook (Paperback): Benjamin Hershleder Avid Media Composer 6.x Cookbook (Paperback)
Benjamin Hershleder
R1,385 Discovery Miles 13 850 Ships in 18 - 22 working days

Written in a Cookbook style, it's packed with logically-sequenced recipes to gain deeper understanding of the software. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order. If you are new to editing with Avid, this book will help you get the most out of Avid Media Composer right from the start. Even if you are intermediately experienced with Avid, you will discover new methods and gain a deeper understanding to take your Avid experience to the next level, with greater confidence.

Final Cut Pro X Cookbook (Paperback): Jason Cox Final Cut Pro X Cookbook (Paperback)
Jason Cox
R1,400 Discovery Miles 14 000 Ships in 18 - 22 working days

Written in cookbook style, this book offers many recipes to edit slick, professional videos with FCPX. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order. If you've been toying around with iMovie and want more power or you've taken FCPX for a whirl and simply can't find the fastest, most efficient workflow, this book will help! Veteran editors will find just as much useful info as FCPX is radically different than its predecessor, Final Cut Pro 7.

Adobe Premiere Pro CS6 Classroom in a Book (Paperback): Adobe Creative Team Adobe Premiere Pro CS6 Classroom in a Book (Paperback)
Adobe Creative Team
R535 Discovery Miles 5 350 Ships in 4 - 6 working days

Those creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Premiere Pro CS6 choose "Adobe Premiere Pro CS6 Classroom in a Book" from the Adobe Creative Team at Adobe Press. The 19 project-based lessons in this book show readers step-by-step the key techniques for working in Premiere Pro CS6. Readers learn to take a project from beginning to end where they'll get the basics on things like organizing media, using audio, creating transitions, producing titles, and adding effects. Once they have the basics down, they'll learn how to take their projects further by sweetening and mixing sound, compositing the footage, adjusting color, using multicamera editing techniques, authoring DVDs, and much more.
This completely revised CS6 edition covers new features, including the Warp Stabilizer effect for stabilizing uneven, shaky footage. Powerful new trimming techniques are explored in detail and an entire chapter covers the new expanded multicamera editing features. The new interface in Adobe Premiere Pro 6 offers many new capabilities to the editor who needs quick results and this book covers the workflows required to get the job done. Best of all, the companion DVD includes lesson files so readers can work step-by-step along with the book.
"The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students." --Barbara Binder, Adobe Certified Instructor, Rocky Mountain Training
Classroom in a Book(R), the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does--an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts.
Note from the publisher:
If you experience any issues accessing the files on the DVD please contact [email protected] to receive a link to the online file downloads

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