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Books > Computing & IT > Applications of computing > Image processing > Video
Discover the power of Rematch and its plugins by building a
real-world application from scratch Key Features Get to grips with
the capabilities of Rematch quickly as you build applications Learn
to use Rematch and its plugins to simplify everyday tasks Take
total control of the application state and manage its scalability
using Rematch Book DescriptionRematch is Redux best practices
without the boilerplate. This book is an easy-to-read guide for
anyone who wants to get started with Redux, and for those who are
already using it and want to improve their codebase. Complete with
hands-on tutorials, projects, and self-assessment questions, this
easy-to-follow guide will take you from the simplest through to the
most complex layers of Rematch. You'll learn how to migrate from
Redux, and write plugins to set up a fully tested store by
integrating it with vanilla JavaScript, React, and React Native.
You'll then build a real-world application from scratch with the
power of Rematch and its plugins. As you advance, you'll see how
plugins extend Rematch functionalities, understanding how they work
and help to create a maintainable project. Finally, you'll analyze
the future of Rematch and how the frontend ecosystem is becoming
easier to use and maintain with alternatives to Redux. By the end
of this book, you'll be able to have total control of the
application state and use Rematch to manage its scalability with
simplicity. What you will learn Understand the principal concepts
of Flux and Redux Find out what the main problems are that Rematch
solves Become familiar with the Rematch ecosystem Develop an
application using Rematch and React together Write unit and
integration tests to get 100% test coverage of your programs with
Rematch Create a React Native app with Rematch and Expo Persist
data with redux-persist and Rematch Build a Rematch plugin from
scratch Who this book is forThis book is for React and Redux users
looking for better alternatives for Redux. Familiarity with
JavaScript, React, and Redux will help you make the most of this
book.
A comprehensive, best practice guide from Apple Certified Trainer
Iain Anderson, with illustrated step-by-step instructions to
explore a Final Cut Pro editing workflow from shoot to delivery Key
Features Explore the best ways to use FCP, from importing and
editing to finishing and exporting the final cut Unlock the power
of editing in the magnetic timeline to make huge changes or subtle
adjustments Finish with pro-level color correction, tracking,
effects, transitions, audio, titles, and captions Book
DescriptionFinal Cut Pro (also known as FCP, previously Final Cut
Pro X) is Apple's efficient and accessible video editing software
for everyone, offering powerful features that experienced editors
and novices will find useful. FCP is the quickest way to transform
your raw clips into a finished piece, so if speed is important,
make this a key tool in your editing arsenal. Final Cut Pro
Efficient Editing is a comprehensive best practice guide for all
editors. You'll not only learn how to use the features but also
find out which ones are the most important and when you should use
them. With the help of practical examples, the book will show you
how typical footage can be assembled, trimmed, colored, and
finessed to produce a finished edit, exploring a variety of
techniques. As you progress through the book, you'll follow a
standard editing workflow to get the feel of working on real-world
projects and answer self-assessment questions to make sure that
you're on track. By the end of this Final Cut Pro book, you'll be
well versed with the key features of this app and have all the
tools you need to create impressive edits. What you will learn
Understand the media import process and delve into media management
Effectively organize your footage so you can find the right shot
quickly Discover how to assemble a rough cut edit Explore trimming
and advanced editing techniques to finesse and finalize the edit
Enhance an edit with color correction, effects, transitions,
titles, captions, and much more Sweeten the audio by controlling
volume, using compression, and adding effects Share your final
edited video and archive the job Who this book is forThe book is
for creative professionals, anyone starting out in video editing,
and editors switching to Final Cut Pro from another video editing
system. Whether you are a beginner or a professional, you'll find
this FCP book useful. All you need to get started is familiarity
with macOS.
Make your WebAssembly journey fun while making a game with it Key
Features Create a WebAssembly game that implements sprites,
animations, physics, particle systems, and other game development
fundamentals Get to grips with advanced game mechanics in
WebAssembly Learn to use WebAssembly and WebGL to render to the
HTML5 canvas element Book DescriptionWithin the next few years,
WebAssembly will change the web as we know it. It promises a world
where you can write an application for the web in any language, and
compile it for native platforms as well as the web. This book is
designed to introduce web developers and game developers to the
world of WebAssembly by walking through the development of a retro
arcade game. You will learn how to build a WebAssembly application
using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5. This book
covers a lot of ground in both game development and web application
development. When creating a game or application that targets
WebAssembly, developers need to learn a plethora of skills and
tools. This book is a sample platter of those tools and skills. It
covers topics including Emscripten, C/C++, WebGL, OpenGL,
JavaScript, HTML5, and CSS. The reader will also learn basic
techniques for game development, including 2D sprite animation,
particle systems, 2D camera design, sound effects, 2D game physics,
user interface design, shaders, debugging, and optimization. By the
end of the book, you will be able to create simple web games and
web applications targeting WebAssembly. What you will learn Build
web applications with near-native performance using WebAssembly
Become familiar with how web applications can be used to create
games using HTML5 Canvas, WebGL, and SDL Become well versed with
game development concepts such as sprites, animation, particle
systems, AI, physics, camera design, sound effects, and shaders
Deploy C/C++ applications to the browser using WebAssembly and
Emscripten Understand how Emscripten HTML shell templates,
JavaScript glue code, and a WebAssembly module interact Debug and
performance tune your WebAssembly application Who this book is
forWeb developers and game developers interested in creating
applications for the web using WebAssembly. Game developers
interested in deploying their games to the web Web developers
interested in creating applications that are potentially orders of
magnitude faster than their existing JavaScript web apps C/C++
developers interested in using their existing skills to deploy
applications to the web
Discover techniques to enhance your videos with complex animation
Key Features Design, animate, and sequence a complete motion
graphics project Work with compositions and pre-compositions to
create animations speedily Maximize your motion graphics and visual
effects skills Book DescriptionIf you're thinking seriously about
making and publishing your videos with professional editing and
animation, look no further! Adobe After Effects is a popular tool
among video editors and YouTubers to enhance their videos and bring
them to life by implementing visual effects and motion graphics.
This book will take you right from the basics through to the
advanced techniques in Adobe After Effects CC 2018. You will start
by setting up your editing environment to learn and improve
techniques to sharpen your video editing skills. Furthermore, you
will work with basic and advanced special effects to create,
modify, and optimize motion graphics in your videos. Lastly, you
will not only learn how to create 2.5D animations, but also get to
grips with using Cinema 4D Lite to build and animate complete 3D
scenes. By the end of the book, you'll have learned how to package
a video efficiently with the help of the projects covered. What you
will learn Create a lower third project for a TV show with complex
layers Work with shape layer animation to create an animated lyrics
video Explore different tools to animate characters Apply text
animation to create a dynamic film-opening title Use professional
visual effects to create a VFX project Model, light, and composite
your 3D project in After Effects Who this book is forIf you're a
student, professional, YouTuber, or anyone who is interested in
video editing, animation, and motion graphics, this book is for
you. You'll also find this resource useful if you're an Illustrator
looking to put your creations in motion.
Take your comics and illustrations to the next level with the
powerful art tools in Clip Studio Paint 1.8 Key Features Overcome
"interface overwhelm" with a practical breakdown of the Clip Studio
interface Comprehensive guide on the Clip Studio Paint with
detailed coverage of all the tools and concepts of designing comics
Streamline your workflow to create faster and easier using Clip
Studio's features Book DescriptionClip Studio Paint, the successor
to Manga Studio, is used by over four million illustrators and
comic creators around the world. This book will guide you through
every step of learning this software, from system requirements and
installation, all the way through to exporting your work for print
or the web. Learn how to create new documents, customize tools to
fit your working style, use ruler tools to create anything from
straight lines to intricate backgrounds, add 3D elements, create
comic panels using the specialized panel tools, utilize screentones
and materials, add text and word balloons to your comics, create
sound effects, easily flat and color your comics using reference
layers, and bring your drawings to life using the animation
features. By the end of this book, you will be able to navigate the
Clip Studio Interface and program preferences, customize the
various tools, and be able to create your own black-and-white and
color illustrations and comics from start to finish. What you will
learn Understand the differences between Clip Studio Paint Pro and
EX Discover how to navigate and customize the user interface
Creating custom tools that fit your unique style of illustration
Using the ruler tools to create intricate perspective shots and
complex symmetry Discover how to use 3D elements in your work Learn
how to create lettering and word balloons to bring your comic
stories to life Understand the process of digital art creation from
pencils to inks to color Understand how to use the animation tools
available in Clip Studio Paint Who this book is forIf you are a
beginning digital artist or are switching to Clip Studio from
another graphics software, this book is for you. This book is
excellent for those with no knowledge of digital art up to
intermediate users looking to explore the unique features of Clip
Studio Paint.
Use Blender to edit and produce video for YouTube or any other
social media platforms Key Features Use the Blender Video editing
toolkit and UI Make 3D info-graphics and interactive video with the
latest Blender toolkit Prepare a video production with live
markings for tracking Book DescriptionOne of the critical
components of any workflow related to video production is a
reliable tool to create and edit media such as video and audio. In
most cases, you will find video producers using software that can
only cut and mount video in a "traditional" way. What if you could
use a software that offers not only options to edit and cut video,
but also create 3D content and animation? With Blender, you can
make use of a fantastic set of tools to edit and cut video, and
also produce 3D content that will enable you to take your
productions to the next level. Do you want to take footage from a
camera and cut or add sound and titles? This book will show you how
Blender can do that for you! You will learn to add 3D virtual
objects to the same footage that will help you to create a full 3D
environment. Using some camera tricks, you can even turn Blender
into a powerful 2.5D animation software to create compelling
infographics to produce educational, marketing, and instructional
videos. You will also learn how to work with motion tracking to mix
live-action footage with virtual objects. You will then learn how
to use the video editing capabilities of Blender and match 3D
content to your project for YouTube or any other media. Toward the
end of the book, you will export the project to YouTube using
optimal settings for the best performance in the platform. What you
will learn Import video and audio footage to Blender Use the Video
Sequencer Editor to manipulate footage Prepare a project related to
video in Blender Cut and reorganize video footage in Blender Create
animations and add voiceover and sound to video Build infographics
based on 3D content Blend 3D content with live-action footage
Export video for YouTube using optimal settings Who this book is
forAnyone trying to produce content based on video for platforms
like YouTube. Those artists will need a software to cut and edit
video footage or make small intro clips, animations, or info
graphics for video.
WHY YOU NEED CONFIDENCE ON CAMERA...Video has become the fastest
growing marketing tool of our age. Whether for business or personal
promotion, smartphones and webcams now enable anyone to connect
face-to-face across the world. But how well do you present on
screen? It's time to overcome your fears, learn what works for you,
what not to do and get your message across with Confidence,
Credibility and Charisma. Whether you are the expert in your field,
the face of your team or attending an online interview, you need to
be `real' for your viewer. Now you can learn how. Confidence on
Camera is the ultimate guide for you the online presenter. Plan,
present and project your power on any size screen.
Learn to edit your videos using Pinnacle Studio 17 Plus and
Ultimate. This book works as both a set of tutorials and a manual,
with comprehensive Contents and Index sections. It shows you how to
get the best out of the program, suggests workflows and provides
troubleshooting techniques. Beginning with some basic principles,
you can then get started with the sample footage that comes with
the program. Learn the basics of editing and how to use audio and
multiple tracks. Studio's Smart editing rules are then explained.
For more advanced techniques, download raw material (or have it
sent to you on DVD) and make projects that teach you to harness the
full power of multi-track editing, transitions and effects.
Subjects covered include working with photos, keyframing, creating
titles and menus, Importing and Exporting and the all-important
subject of keeping your complex movies in sync as you edit.
Developed with feedback from three previous books in the series,
the text and illustrations have been fully revised for Studio 17
Plus and Ultimate users.
Despite the growing popularity and influence of Japanese animation
in America and other parts of the world, the importance of anime
studies as audio-visual translation has not been well-recognized
academically. In order to throw new light on this problem, the
author attempts to clarify distinctive characteristics of English
dubs of Japanese animated films between the 1980s and the 2000s,
including Hayao Miyazaki's, in descriptive ways: through a
corpus-based statistical analysis of vocabulary and a qualitative
case study approach to the multimodal text from a synchronic and
diachronic point of view. Discussing how translation norms have
changed on the spectrum from target-oriented to source-oriented,
the author carefully examines what kind of shift occurred to
translations of Japanese animation around the turn of the 21st
century. Whereas the pre-2000 translations tend to give preference
to linguistic persuasion (i.e., a preference for expository
dialogue that sounds natural to the American audiences), the
post-2000 translations attach higher priority to achieving dynamic
equivalence of the multimodal situations as a whole. The
translation of anime has been rapidly increasing its rich diversity
these few decades, opening up new possibilities and directions for
translating its unique visual and iconic language.
Designed to be practical and engaging, Mastering Adobe Premiere Pro
CS6 is a project-based book to help you truly augment your skills
and become a film editing hotshot. If you're just starting out or
even migrating from existing video editing software, then this book
is for you. With rapid progression through practical examples
constructed to be both engaging and useful, Mastering Adobe
Premiere Pro CS6 is ideal for learning the sometimes complex
workflows of this powerful application.
Written in a Cookbook style, it's packed with logically-sequenced
recipes to gain deeper understanding of the software. Each recipe
contains step-by-step instructions followed by analysis of what was
done in each task and other useful information. The book is
designed so that you can read it chapter by chapter, or you can
look at the list of recipes and refer to them in no particular
order. If you are new to editing with Avid, this book will help you
get the most out of Avid Media Composer right from the start. Even
if you are intermediately experienced with Avid, you will discover
new methods and gain a deeper understanding to take your Avid
experience to the next level, with greater confidence.
Written in cookbook style, this book offers many recipes to edit
slick, professional videos with FCPX. Each recipe contains
step-by-step instructions followed by analysis of what was done in
each task and other useful information. The book is designed so
that you can read it chapter by chapter, or you can look at the
list of recipes and refer to them in no particular order. If you've
been toying around with iMovie and want more power or you've taken
FCPX for a whirl and simply can't find the fastest, most efficient
workflow, this book will help! Veteran editors will find just as
much useful info as FCPX is radically different than its
predecessor, Final Cut Pro 7.
Those creative professionals seeking the fastest, easiest, most
comprehensive way to learn Adobe Premiere Pro CS6 choose "Adobe
Premiere Pro CS6 Classroom in a Book" from the Adobe Creative Team
at Adobe Press. The 19 project-based lessons in this book show
readers step-by-step the key techniques for working in Premiere Pro
CS6. Readers learn to take a project from beginning to end where
they'll get the basics on things like organizing media, using
audio, creating transitions, producing titles, and adding effects.
Once they have the basics down, they'll learn how to take their
projects further by sweetening and mixing sound, compositing the
footage, adjusting color, using multicamera editing techniques,
authoring DVDs, and much more.
This completely revised CS6 edition covers new features, including
the Warp Stabilizer effect for stabilizing uneven, shaky footage.
Powerful new trimming techniques are explored in detail and an
entire chapter covers the new expanded multicamera editing
features. The new interface in Adobe Premiere Pro 6 offers many new
capabilities to the editor who needs quick results and this book
covers the workflows required to get the job done. Best of all, the
companion DVD includes lesson files so readers can work
step-by-step along with the book.
"The Classroom in a Book series is by far the best training
material on the market. Everything you need to master the software
is included: clear explanations of each lesson, step-by-step
instructions, and the project files for the students." --Barbara
Binder, Adobe Certified Instructor, Rocky Mountain Training
Classroom in a Book(R), the best-selling series of hands-on
software training workbooks, helps you learn the features of Adobe
software quickly and easily. Classroom in a Book offers what no
other book or training program does--an official training series
from Adobe Systems Incorporated, developed with the support of
Adobe product experts.
Note from the publisher:
If you experience any issues accessing the files on the DVD please
contact [email protected] to receive a link to the online file
downloads
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