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Books > Computing & IT > Applications of computing > Image processing > Video

Material Media-Making in the Digital Age (Hardcover, New edition): Daniel Binns Material Media-Making in the Digital Age (Hardcover, New edition)
Daniel Binns
R2,215 Discovery Miles 22 150 Ships in 10 - 15 working days

There is now no shortage of media for us to consume, from streaming services and video-on-demand to social media and everything else besides. This has changed the way media scholars think about the production and reception of media. Missing from these conversations, though, is the maker: in particular, the maker who has the power to produce media in their pocket. How might one craft a personal media-making practice that is thoughtful and considerate of the tools and materials at one's disposal? This is the core question of this original new book. Exploring a number of media-making tools and processes like drones and vlogging, as well as thinking through time, editing, sound and the stream, Binns looks out over the current media landscape in order to understand his own media practice. The result is a personal journey through media theory, history and technology, furnished with practical exercises for teachers, students, professionals and enthusiasts: a unique combination of theory and practice written in a highly personal and personable style that is engaging and refreshing. This book will enable readers to understand how a personal creative practice might unlock deeper thinking about media and its place in the world. The primary readership will be among academics, researchers and students in the creative arts, as well as practitioners of creative arts including sound designers, cinematographers and social media content producers. Designed for classroom use, this will be of particular importance for undergraduate students of film production, and may also be of interest to students at MA level, particularly on the growing number of courses that specifically offer a blend of theory and practice. The highly accessible writing style may also mean that it can be taken up for high school courses on film and production. It will also be of interest to academics delivering these courses, and to researchers and scholars of new media and digital cinema.

Get Rich Vlogging (Paperback): Zoe Griffin Get Rich Vlogging (Paperback)
Zoe Griffin 1
R234 R122 Discovery Miles 1 220 Save R112 (48%) Ships in 10 - 15 working days

Would you like to earn millions by talking about your favourite subject? A new generation of vloggers have become millionaires by sharing make-up tutorials, comedy sketches and gaming videos. These people didn't start off with fancy equipment, expert technical knowledge or huge audiences. They are self-made. This book examines how they achieved success and provides a step by step guide to the process of finding fame and fortune online. Featuring advice from vloggers including Jim Chapman, Fleur De Force and KSI alongside business tips from YouTube CBO Robert Kyncl and Gleam Futures founder Dominic Smales, this book contains insider information about the mechanics of making money by vlogging. Subjects covered include brand-building, filming and editing equipment techniques, social media, working with talent managers, dealing with digital marketing agencies, making merchandise and negotiating with brands. Author Zoe Griffin is an established blogger, who set up her blog Live Like a VIP in 2009. She's worked with several vloggers and has noticed that the most popular ones have things in common. This book explains what these things are - so you can adopt similar tactics andget rich vlogging!

Media Composer 6 - Part 2 Effects Essentials (Paperback, New edition): Greg Staten Media Composer 6 - Part 2 Effects Essentials (Paperback, New edition)
Greg Staten
R1,444 R1,332 Discovery Miles 13 320 Save R112 (8%) Ships in 10 - 15 working days

MEDIA COMPOSER 6: PART 2-EFFECTS ESSENTIALS is for video editors who understand the basics of the editing tools in Media Composer and are ready to move ahead and learn the fundamentals of compositing within Avid Media Composer 6, the non-linear film/video editing application used in most movie and television productions. This book/DVD combo, an official Avid Learning Series User Level guide, provides a solid foundation in Media Composer audio and video effects capabilities and, in conjunction with Media Composer 6: Part 1-Editing Essentials, will prepare you for Avid's User Level certification in Media Composer 6. You will be taken through the basic effects-building interface; then, using a real-world, hands-on approach, you'll learn fundamental audio adjustments and effects, multilayered video compositing, tracking, stabilization, various retiming methods, and basic color-grading techniques. This official training course is a crucial step in mastering Avid Media Composer, the standard editing system used by professionals in the film and television industries. MEDIA COMPOSER 6: PART 2-EFFECTS ESSENTIALS is part of the Avid Learning Series. To find more books on Media Composer, Pro Tools, Sibelius, or any other Avid product, visit www.courseptr.com/avid.

Beginning HTML5 Media - Make the most of the new video and audio standards for the Web (Paperback, 2nd ed.): Silvia Pfeiffer,... Beginning HTML5 Media - Make the most of the new video and audio standards for the Web (Paperback, 2nd ed.)
Silvia Pfeiffer, Tom Green
R2,139 Discovery Miles 21 390 Ships in 18 - 22 working days

Beginning HTML5 Media, Second Edition is a comprehensive introduction to HTML5 video and audio. The HTML5 video standard enables browsers to support audio and video elements natively. This makes it very easy for web developers to publish audio and video, integrating both within the general presentation of web pages. For example, media elements can be styled using CSS (style sheets), viewed on a mobile device, and manipulated in a Canvas or an audio filter graph. The book offers techniques for providing accessibility to media elements, enabling consistent handling of alternative representations of media resources. The update includes all of the changes and revisions since the first HTML5 draft. Beginning HTML5 Media dives deep into the markup that is introduced for media element support in browsers. You'll explore the default user interface offered through browsers for media elements, as well as the JavaScript API provided to control their behavior. You'll also learn how to account for H.264, WebM and Ogg Theora codecs as well as explore the emerging Web Audio API standard, which provides an extensive set of hardware-accelerated audio filters to achieve a level of audio signal manipulation in the browser previously only available to audio professionals.

Compositing Visual Effects - Essentials for the Aspiring Artist (Paperback, 3rd Edition): Steve Wright Compositing Visual Effects - Essentials for the Aspiring Artist (Paperback, 3rd Edition)
Steve Wright
R1,277 R1,045 Discovery Miles 10 450 Save R232 (18%) Ships in 18 - 22 working days

Put the essential concepts and techniques of digital compositing to work for you without the need of a single mathematical equation. Compositing Visual Effects is lavishly illustrated with hundreds of film shots, figures, illustrations, and diagrams to help the visual reader gain a valuable vocabulary and understanding of the full range of visual effects, in which digital compositing plays a key role.

Beginning with an inspirational tour of the scope and magnitude of digital compositing, you get a solid overview of the kinds of digital effects routinely executed today. See how CGI is composited with live action, how set extensions are done, and what a match-move shot is. Following that you learn each of the key applications of digital compositing, which include bluescreen compositing, bullet-time shots, motion tracking, and rotoscoping. The subsequent chapters dig down into each of the major digital compositing applications, introducing the fundamental concepts, and processes behind them.

Learn what is easy and hard, possible and impossible, and what to expect when working on a job that entails digital compositing. New to this edition are 4 new chapters on:

* 3D compositing, with lessons on what camera tracking is, how it is used to put CGI into a live-action plate, as well as live action into a 3D scene.

* Stereo compositing, with descriptions of key stereoscopic terms and concepts, lessons on compositing shots that were filmed in stereo (both bluescreen and CGI), as well as the stereo conversion process when a flat 2D movie is converted to a stereo 3D movie

* RED and Digital Capture with Log Images, including log image formats. This is a very hot topic these days. Colleges hang around video because it is cheaper. Film is still big in the real world of production.

* Tracking an entire project from start to finish

This is in addition to robust updates on topics such as:

* planar tracking, Z compositing, working with Anamorphic HD formats, mocap, and more

This edition also includes a companion website (https://routledgetextbooks.com/textbooks/_author/wright-9780240817811/resources.php) with images from the book for you to work with in your own compositing exercises.

An accessible introduction to a complex subject for novice and aspiring compositors, from experienced author and compositing whose compositing credits include Night at the Museum 2, Shutter Island, Solaris, Traffic, and more

Full color presentation illustrating the art and techniques of the practice, provides inspiration along with instruction

New to this edition is a companion website, new chapters on 3D compositing, stereo compositing, RED and digital capture with log images, and more will have you understanding the latest in compositing technology in no time

Table of Contents

Introduction, Acknowledgements, Chapter 1 Visual Effects Today, Chapter 2 Digital Images, Chapter 3 Compositing CGI, Chapter 4 Bluescreen Compositing, Chapter 5 Creating Masks, Chapter 6 Rotoscoping, Chapter 7 Image Blending, Chapter 8 Animation, Chapter 9 The Art of Compositing, Chapter 10 Scene Salvage, Chapter 11 Working with Video, Chapter 12 Working with Film, Chapter 13 Digital Capture, Chapter 14 Stereo Compositing, Chapter 15 Life of a VFX Shot, Glossary, Index.

My GoPro HERO5 Camera (Paperback, 2nd edition): Jason Rich My GoPro HERO5 Camera (Paperback, 2nd edition)
Jason Rich
R641 R553 Discovery Miles 5 530 Save R88 (14%) Ships in 10 - 15 working days

Step-by-step instructions with callouts to the GoPro HERO5 Black, HERO5 Session (TM), or HERO Session (TM) camera. Photos and sample images show you exactly what to do. Help when you run into problems or limitations with your GoPro camera in specific shooting situations. Tips and Notes to help you get the most from your GoPro camera when taking pictures or shooting HD video in a wide range of shooting situations. Full-color, step-by-step tasks walk you through getting and keeping your GoPro camera working just the way you want in order to shoot the absolute best photos and videos possible. Learn how to: Set up your GoPro camera and prepare for any type of shooting situation Take awesome first- or third-person videos just about anywhere, including underwater or in low-light situations Select and use the best camera housing, mount, and accessories to capture the perfect shots Take detailed and vibrant high-resolution, digital images with your GoPro camera Shoot stunning HD video using your GoPro camera Record high-quality audio in conjunction with your videos Choose the best resolution and camera settings for each shooting situation you encounter Wirelessly transfer your digital content from your camera to your smartphone or tablet using the GoPro Capture (TM) mobile app Transfer content from your camera to your computer to view, edit, enhance, archive, and share it using photo editing software or the GoPro QUIK Desktop (TM) and GoPro Studio (TM) video editing software Learn strategies used by the pros to achieve your own professional results

Redux Made Easy with Rematch - Reduce Redux boilerplate and apply best practices with Rematch (Paperback): Sergio Moreno Redux Made Easy with Rematch - Reduce Redux boilerplate and apply best practices with Rematch (Paperback)
Sergio Moreno
R780 Discovery Miles 7 800 Ships in 18 - 22 working days

Discover the power of Rematch and its plugins by building a real-world application from scratch Key Features Get to grips with the capabilities of Rematch quickly as you build applications Learn to use Rematch and its plugins to simplify everyday tasks Take total control of the application state and manage its scalability using Rematch Book DescriptionRematch is Redux best practices without the boilerplate. This book is an easy-to-read guide for anyone who wants to get started with Redux, and for those who are already using it and want to improve their codebase. Complete with hands-on tutorials, projects, and self-assessment questions, this easy-to-follow guide will take you from the simplest through to the most complex layers of Rematch. You'll learn how to migrate from Redux, and write plugins to set up a fully tested store by integrating it with vanilla JavaScript, React, and React Native. You'll then build a real-world application from scratch with the power of Rematch and its plugins. As you advance, you'll see how plugins extend Rematch functionalities, understanding how they work and help to create a maintainable project. Finally, you'll analyze the future of Rematch and how the frontend ecosystem is becoming easier to use and maintain with alternatives to Redux. By the end of this book, you'll be able to have total control of the application state and use Rematch to manage its scalability with simplicity. What you will learn Understand the principal concepts of Flux and Redux Find out what the main problems are that Rematch solves Become familiar with the Rematch ecosystem Develop an application using Rematch and React together Write unit and integration tests to get 100% test coverage of your programs with Rematch Create a React Native app with Rematch and Expo Persist data with redux-persist and Rematch Build a Rematch plugin from scratch Who this book is forThis book is for React and Redux users looking for better alternatives for Redux. Familiarity with JavaScript, React, and Redux will help you make the most of this book.

Blender Game Development Tutorial (Paperback): Liu Liqun Blender Game Development Tutorial (Paperback)
Liu Liqun
R571 Discovery Miles 5 710 Ships in 18 - 22 working days
Lights, Camera, Impact - Storytelling, Branding, and Production Tips for Engaging Corporate Videos (Paperback): Tony Gnau Lights, Camera, Impact - Storytelling, Branding, and Production Tips for Engaging Corporate Videos (Paperback)
Tony Gnau
R455 Discovery Miles 4 550 Ships in 18 - 22 working days
Flipbook Javelin Throwing (Paperback): Yann Tzorken Flipbook Javelin Throwing (Paperback)
Yann Tzorken
R321 Discovery Miles 3 210 Ships in 18 - 22 working days
Pinnacle Studio 26 Revealed (Paperback): Jeff Naylor Pinnacle Studio 26 Revealed (Paperback)
Jeff Naylor
R1,040 Discovery Miles 10 400 Ships in 18 - 22 working days
Getting Started with iMovie - An Insanely Easy Guide to Movie Editing With iMovie (Paperback): Scott La Counte Getting Started with iMovie - An Insanely Easy Guide to Movie Editing With iMovie (Paperback)
Scott La Counte
R366 Discovery Miles 3 660 Ships in 18 - 22 working days
UX - This book includes: User Experience Basics for Beginners + Planning and Analyzing Data in a UX Project + Optimizing User... UX - This book includes: User Experience Basics for Beginners + Planning and Analyzing Data in a UX Project + Optimizing User Experience (Paperback)
Andy Vickler
R1,314 R1,093 Discovery Miles 10 930 Save R221 (17%) Ships in 18 - 22 working days
Windows Video Editor Made Easy - Creating Memories the Easy Way (Paperback): James Bernstein Windows Video Editor Made Easy - Creating Memories the Easy Way (Paperback)
James Bernstein
R355 Discovery Miles 3 550 Ships in 18 - 22 working days
Animation for Beginners - Getting Started with Animation Filmmaking (Paperback, 2nd ed.): Morr Meroz Animation for Beginners - Getting Started with Animation Filmmaking (Paperback, 2nd ed.)
Morr Meroz
R492 R458 Discovery Miles 4 580 Save R34 (7%) Ships in 18 - 22 working days
The Toxic Meritocracy of Video Games - Why Gaming Culture Is the Worst (Hardcover): Christopher A. Paul The Toxic Meritocracy of Video Games - Why Gaming Culture Is the Worst (Hardcover)
Christopher A. Paul
R2,569 R2,205 Discovery Miles 22 050 Save R364 (14%) Ships in 10 - 15 working days

An avid gamer and sharp media critic explains meritocracy's negative contribution to video game culture-and what can be done about it Video games have brought entertainment, education, and innovation to millions, but gaming also has its dark sides. From the deep-bred misogyny epitomized by GamerGate to the endemic malice of abusive player communities, gamer culture has had serious real-world repercussions, ranging from death threats to sexist industry practices and racist condemnations. In The Toxic Meritocracy of Video Games, new media critic and longtime gamer Christopher A. Paul explains how video games' focus on meritocracy empowers this negative culture. Paul first shows why meritocracy is integral to video-game design, narratives, and values. Games typically valorize skill and technique, and common video-game practices (such as leveling) build meritocratic thinking into the most basic premises. Video games are often assumed to have an even playing field, but they facilitate skill transfer from game to game, allowing certain players a built-in advantage. The Toxic Meritocracy of Video Games identifies deep-seated challenges in the culture of video games-but all is not lost. As Paul argues, similarly meritocratic institutions like professional sports and higher education have found powerful remedies to alleviate their own toxic cultures, including active recruiting and strategies that promote values such as contingency, luck, and serendipity. These can be brought to the gamer universe, Paul contends, ultimately fostering a more diverse, accepting, and self-reflective culture that is not only good for gamers but good for video games as well.

The Digital Filmmaking Handbook (Paperback, 7th Revised with New Material, Full-Color Interior, and Updated Technology. ed.):... The Digital Filmmaking Handbook (Paperback, 7th Revised with New Material, Full-Color Interior, and Updated Technology. ed.)
Sonja Schenk, Long Ben
R1,470 R1,223 Discovery Miles 12 230 Save R247 (17%) Ships in 18 - 22 working days
Editing Secrets - Editors Mind: Secrets From The Chopping Block (Paperback): Scott Goldman Editing Secrets - Editors Mind: Secrets From The Chopping Block (Paperback)
Scott Goldman
R493 Discovery Miles 4 930 Ships in 18 - 22 working days
Duik Bassel - User Guide (Paperback): Nicolas Dufresne Duik Bassel - User Guide (Paperback)
Nicolas Dufresne
R568 Discovery Miles 5 680 Ships in 18 - 22 working days
Animation at Work (Paperback): Rachel Nabors Animation at Work (Paperback)
Rachel Nabors
R495 Discovery Miles 4 950 Ships in 18 - 22 working days
Final Cut Pro Efficient Editing - A step-by-step guide to smart video editing with FCP 10.6 (Paperback): Iain Anderson Final Cut Pro Efficient Editing - A step-by-step guide to smart video editing with FCP 10.6 (Paperback)
Iain Anderson
R2,355 Discovery Miles 23 550 Ships in 18 - 22 working days

A comprehensive, best practice guide from Apple Certified Trainer Iain Anderson, with illustrated step-by-step instructions to explore a Final Cut Pro editing workflow from shoot to delivery Key Features Explore the best ways to use FCP, from importing and editing to finishing and exporting the final cut Unlock the power of editing in the magnetic timeline to make huge changes or subtle adjustments Finish with pro-level color correction, tracking, effects, transitions, audio, titles, and captions Book DescriptionFinal Cut Pro (also known as FCP, previously Final Cut Pro X) is Apple's efficient and accessible video editing software for everyone, offering powerful features that experienced editors and novices will find useful. FCP is the quickest way to transform your raw clips into a finished piece, so if speed is important, make this a key tool in your editing arsenal. Final Cut Pro Efficient Editing is a comprehensive best practice guide for all editors. You'll not only learn how to use the features but also find out which ones are the most important and when you should use them. With the help of practical examples, the book will show you how typical footage can be assembled, trimmed, colored, and finessed to produce a finished edit, exploring a variety of techniques. As you progress through the book, you'll follow a standard editing workflow to get the feel of working on real-world projects and answer self-assessment questions to make sure that you're on track. By the end of this Final Cut Pro book, you'll be well versed with the key features of this app and have all the tools you need to create impressive edits. What you will learn Understand the media import process and delve into media management Effectively organize your footage so you can find the right shot quickly Discover how to assemble a rough cut edit Explore trimming and advanced editing techniques to finesse and finalize the edit Enhance an edit with color correction, effects, transitions, titles, captions, and much more Sweeten the audio by controlling volume, using compression, and adding effects Share your final edited video and archive the job Who this book is forThe book is for creative professionals, anyone starting out in video editing, and editors switching to Final Cut Pro from another video editing system. Whether you are a beginner or a professional, you'll find this FCP book useful. All you need to get started is familiarity with macOS.

Shopper Marketing and Digital Media - Simplifying Your Digital Media Plans with the Six Pillars Approach (Paperback): F M Dade Shopper Marketing and Digital Media - Simplifying Your Digital Media Plans with the Six Pillars Approach (Paperback)
F M Dade
R394 Discovery Miles 3 940 Ships in 18 - 22 working days
Hands-On Motion Graphics with Adobe After Effects CC - Develop your skills as a visual effects and motion graphics artist... Hands-On Motion Graphics with Adobe After Effects CC - Develop your skills as a visual effects and motion graphics artist (Paperback)
David Dodds
R1,205 Discovery Miles 12 050 Ships in 18 - 22 working days

Discover techniques to enhance your videos with complex animation Key Features Design, animate, and sequence a complete motion graphics project Work with compositions and pre-compositions to create animations speedily Maximize your motion graphics and visual effects skills Book DescriptionIf you're thinking seriously about making and publishing your videos with professional editing and animation, look no further! Adobe After Effects is a popular tool among video editors and YouTubers to enhance their videos and bring them to life by implementing visual effects and motion graphics. This book will take you right from the basics through to the advanced techniques in Adobe After Effects CC 2018. You will start by setting up your editing environment to learn and improve techniques to sharpen your video editing skills. Furthermore, you will work with basic and advanced special effects to create, modify, and optimize motion graphics in your videos. Lastly, you will not only learn how to create 2.5D animations, but also get to grips with using Cinema 4D Lite to build and animate complete 3D scenes. By the end of the book, you'll have learned how to package a video efficiently with the help of the projects covered. What you will learn Create a lower third project for a TV show with complex layers Work with shape layer animation to create an animated lyrics video Explore different tools to animate characters Apply text animation to create a dynamic film-opening title Use professional visual effects to create a VFX project Model, light, and composite your 3D project in After Effects Who this book is forIf you're a student, professional, YouTuber, or anyone who is interested in video editing, animation, and motion graphics, this book is for you. You'll also find this resource useful if you're an Illustrator looking to put your creations in motion.

Hands-On Game Development with WebAssembly - Learn WebAssembly C++ programming by building a retro space game (Paperback): Rick... Hands-On Game Development with WebAssembly - Learn WebAssembly C++ programming by building a retro space game (Paperback)
Rick Battagline
R1,002 Discovery Miles 10 020 Ships in 18 - 22 working days

Make your WebAssembly journey fun while making a game with it Key Features Create a WebAssembly game that implements sprites, animations, physics, particle systems, and other game development fundamentals Get to grips with advanced game mechanics in WebAssembly Learn to use WebAssembly and WebGL to render to the HTML5 canvas element Book DescriptionWithin the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web. This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5. This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly. What you will learn Build web applications with near-native performance using WebAssembly Become familiar with how web applications can be used to create games using HTML5 Canvas, WebGL, and SDL Become well versed with game development concepts such as sprites, animation, particle systems, AI, physics, camera design, sound effects, and shaders Deploy C/C++ applications to the browser using WebAssembly and Emscripten Understand how Emscripten HTML shell templates, JavaScript glue code, and a WebAssembly module interact Debug and performance tune your WebAssembly application Who this book is forWeb developers and game developers interested in creating applications for the web using WebAssembly. Game developers interested in deploying their games to the web Web developers interested in creating applications that are potentially orders of magnitude faster than their existing JavaScript web apps C/C++ developers interested in using their existing skills to deploy applications to the web

Blender for Video Production Quick Start Guide - Create high quality videos for YouTube and other social media platforms with... Blender for Video Production Quick Start Guide - Create high quality videos for YouTube and other social media platforms with Blender (Paperback)
Allan Brito
R801 Discovery Miles 8 010 Ships in 18 - 22 working days

Use Blender to edit and produce video for YouTube or any other social media platforms Key Features Use the Blender Video editing toolkit and UI Make 3D info-graphics and interactive video with the latest Blender toolkit Prepare a video production with live markings for tracking Book DescriptionOne of the critical components of any workflow related to video production is a reliable tool to create and edit media such as video and audio. In most cases, you will find video producers using software that can only cut and mount video in a "traditional" way. What if you could use a software that offers not only options to edit and cut video, but also create 3D content and animation? With Blender, you can make use of a fantastic set of tools to edit and cut video, and also produce 3D content that will enable you to take your productions to the next level. Do you want to take footage from a camera and cut or add sound and titles? This book will show you how Blender can do that for you! You will learn to add 3D virtual objects to the same footage that will help you to create a full 3D environment. Using some camera tricks, you can even turn Blender into a powerful 2.5D animation software to create compelling infographics to produce educational, marketing, and instructional videos. You will also learn how to work with motion tracking to mix live-action footage with virtual objects. You will then learn how to use the video editing capabilities of Blender and match 3D content to your project for YouTube or any other media. Toward the end of the book, you will export the project to YouTube using optimal settings for the best performance in the platform. What you will learn Import video and audio footage to Blender Use the Video Sequencer Editor to manipulate footage Prepare a project related to video in Blender Cut and reorganize video footage in Blender Create animations and add voiceover and sound to video Build infographics based on 3D content Blend 3D content with live-action footage Export video for YouTube using optimal settings Who this book is forAnyone trying to produce content based on video for platforms like YouTube. Those artists will need a software to cut and edit video footage or make small intro clips, animations, or info graphics for video.

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