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Books > Computing & IT > Applications of computing > Image processing > Video

Indie Cinema Online (Paperback): Sarah E S Sinwell Indie Cinema Online (Paperback)
Sarah E S Sinwell
R808 Discovery Miles 8 080 Ships in 12 - 19 working days
Material Media-Making in the Digital Age (Hardcover, New edition): Daniel Binns Material Media-Making in the Digital Age (Hardcover, New edition)
Daniel Binns
R2,352 Discovery Miles 23 520 Ships in 12 - 19 working days

There is now no shortage of media for us to consume, from streaming services and video-on-demand to social media and everything else besides. This has changed the way media scholars think about the production and reception of media. Missing from these conversations, though, is the maker: in particular, the maker who has the power to produce media in their pocket. How might one craft a personal media-making practice that is thoughtful and considerate of the tools and materials at one's disposal? This is the core question of this original new book. Exploring a number of media-making tools and processes like drones and vlogging, as well as thinking through time, editing, sound and the stream, Binns looks out over the current media landscape in order to understand his own media practice. The result is a personal journey through media theory, history and technology, furnished with practical exercises for teachers, students, professionals and enthusiasts: a unique combination of theory and practice written in a highly personal and personable style that is engaging and refreshing. This book will enable readers to understand how a personal creative practice might unlock deeper thinking about media and its place in the world. The primary readership will be among academics, researchers and students in the creative arts, as well as practitioners of creative arts including sound designers, cinematographers and social media content producers. Designed for classroom use, this will be of particular importance for undergraduate students of film production, and may also be of interest to students at MA level, particularly on the growing number of courses that specifically offer a blend of theory and practice. The highly accessible writing style may also mean that it can be taken up for high school courses on film and production. It will also be of interest to academics delivering these courses, and to researchers and scholars of new media and digital cinema.

The Ultimate Roblox Book: An Unofficial Guide, Updated Edition - Learn How to Build Your Own Worlds, Customize Your Games, and... The Ultimate Roblox Book: An Unofficial Guide, Updated Edition - Learn How to Build Your Own Worlds, Customize Your Games, and So Much More! (Paperback)
David Jagneaux, Heath Haskins
R519 Discovery Miles 5 190 Ships in 12 - 19 working days

Build and create your own Roblox world with this updated, easy-to-use guide. Roblox, the largest user-generated online gaming platform that allows users to create and share their own game worlds and gaming creations, has taken the digital world by storm! With updated screenshots and instructions, The Ultimate Roblox Book, Updated Edition provides brand-new information on game changes and the latest features so you can make the most out of your Roblox game. With everything from instructions for playing the games to tips on creating your own worlds to the basics of coding, this updated guide gives you all the tools you need to get started.

Camtasia Studio 7.1 and Beyond - The Complete Guide (Mixed media product): Theodor Richardson Camtasia Studio 7.1 and Beyond - The Complete Guide (Mixed media product)
Theodor Richardson
R1,389 R1,163 Discovery Miles 11 630 Save R226 (16%) Ships in 10 - 15 working days

Including v.8, this text covers all of the skills for building effective multimedia presentations for creating screen-captured, software based tutorials, demonstrations, and lectures using Camtasia Studio (and prior versions). It uses the complete line of TechSmith products for both Windows and Mac OS and a companion DVD with support files that includes over 30 tutorial video clips, project practice files, all text images in color, and sample video creations. The strategy for this text is to introduce concepts from the ground up to include development milestones, planning the presentation based on the targeted audience, story boarding, screen captures, editing and production based on the desired project. The text also covers Snagit to create sophisticated training documents using advanced image editing features and it uses Jing to make fast video presentations that can quickly be loaded on the Web. Completing the text will provide the reader with all the skills needed towards developing an array of rich multimedia based curriculum in any educational setting. Features: Companion DVD with support files including over 30 tutorial video clips, project practice files, all text images in color, and sample video creations Shows tips and notes on creating a professional presentation, a screencast, and a video project Includes a step-by-step Quick Reference List, outlining important recording and producing procedures in their entirety Provides chapters detailing the support programs, Snagit and Jing. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].

Beginning HTML5 Media - Make the most of the new video and audio standards for the Web (Paperback, 2nd ed.): Silvia Pfeiffer,... Beginning HTML5 Media - Make the most of the new video and audio standards for the Web (Paperback, 2nd ed.)
Silvia Pfeiffer, Tom Green
R2,316 Discovery Miles 23 160 Ships in 10 - 15 working days

Beginning HTML5 Media, Second Edition is a comprehensive introduction to HTML5 video and audio. The HTML5 video standard enables browsers to support audio and video elements natively. This makes it very easy for web developers to publish audio and video, integrating both within the general presentation of web pages. For example, media elements can be styled using CSS (style sheets), viewed on a mobile device, and manipulated in a Canvas or an audio filter graph. The book offers techniques for providing accessibility to media elements, enabling consistent handling of alternative representations of media resources. The update includes all of the changes and revisions since the first HTML5 draft. Beginning HTML5 Media dives deep into the markup that is introduced for media element support in browsers. You'll explore the default user interface offered through browsers for media elements, as well as the JavaScript API provided to control their behavior. You'll also learn how to account for H.264, WebM and Ogg Theora codecs as well as explore the emerging Web Audio API standard, which provides an extensive set of hardware-accelerated audio filters to achieve a level of audio signal manipulation in the browser previously only available to audio professionals.

My GoPro HERO5 Camera (Paperback, 2nd edition): Jason Rich My GoPro HERO5 Camera (Paperback, 2nd edition)
Jason Rich
R682 R583 Discovery Miles 5 830 Save R99 (15%) Ships in 12 - 19 working days

Step-by-step instructions with callouts to the GoPro HERO5 Black, HERO5 Session (TM), or HERO Session (TM) camera. Photos and sample images show you exactly what to do. Help when you run into problems or limitations with your GoPro camera in specific shooting situations. Tips and Notes to help you get the most from your GoPro camera when taking pictures or shooting HD video in a wide range of shooting situations. Full-color, step-by-step tasks walk you through getting and keeping your GoPro camera working just the way you want in order to shoot the absolute best photos and videos possible. Learn how to: Set up your GoPro camera and prepare for any type of shooting situation Take awesome first- or third-person videos just about anywhere, including underwater or in low-light situations Select and use the best camera housing, mount, and accessories to capture the perfect shots Take detailed and vibrant high-resolution, digital images with your GoPro camera Shoot stunning HD video using your GoPro camera Record high-quality audio in conjunction with your videos Choose the best resolution and camera settings for each shooting situation you encounter Wirelessly transfer your digital content from your camera to your smartphone or tablet using the GoPro Capture (TM) mobile app Transfer content from your camera to your computer to view, edit, enhance, archive, and share it using photo editing software or the GoPro QUIK Desktop (TM) and GoPro Studio (TM) video editing software Learn strategies used by the pros to achieve your own professional results

Redux Made Easy with Rematch - Reduce Redux boilerplate and apply best practices with Rematch (Paperback): Sergio Moreno Redux Made Easy with Rematch - Reduce Redux boilerplate and apply best practices with Rematch (Paperback)
Sergio Moreno
R840 Discovery Miles 8 400 Ships in 10 - 15 working days

Discover the power of Rematch and its plugins by building a real-world application from scratch Key Features Get to grips with the capabilities of Rematch quickly as you build applications Learn to use Rematch and its plugins to simplify everyday tasks Take total control of the application state and manage its scalability using Rematch Book DescriptionRematch is Redux best practices without the boilerplate. This book is an easy-to-read guide for anyone who wants to get started with Redux, and for those who are already using it and want to improve their codebase. Complete with hands-on tutorials, projects, and self-assessment questions, this easy-to-follow guide will take you from the simplest through to the most complex layers of Rematch. You'll learn how to migrate from Redux, and write plugins to set up a fully tested store by integrating it with vanilla JavaScript, React, and React Native. You'll then build a real-world application from scratch with the power of Rematch and its plugins. As you advance, you'll see how plugins extend Rematch functionalities, understanding how they work and help to create a maintainable project. Finally, you'll analyze the future of Rematch and how the frontend ecosystem is becoming easier to use and maintain with alternatives to Redux. By the end of this book, you'll be able to have total control of the application state and use Rematch to manage its scalability with simplicity. What you will learn Understand the principal concepts of Flux and Redux Find out what the main problems are that Rematch solves Become familiar with the Rematch ecosystem Develop an application using Rematch and React together Write unit and integration tests to get 100% test coverage of your programs with Rematch Create a React Native app with Rematch and Expo Persist data with redux-persist and Rematch Build a Rematch plugin from scratch Who this book is forThis book is for React and Redux users looking for better alternatives for Redux. Familiarity with JavaScript, React, and Redux will help you make the most of this book.

Pinnacle Studio 26 Revealed (Paperback): Jeff Naylor Pinnacle Studio 26 Revealed (Paperback)
Jeff Naylor
R1,122 Discovery Miles 11 220 Ships in 10 - 15 working days
Blender Game Development Tutorial (Paperback): Liu Liqun Blender Game Development Tutorial (Paperback)
Liu Liqun
R613 Discovery Miles 6 130 Ships in 10 - 15 working days
Getting Started with iMovie - An Insanely Easy Guide to Movie Editing With iMovie (Paperback): Scott La Counte Getting Started with iMovie - An Insanely Easy Guide to Movie Editing With iMovie (Paperback)
Scott La Counte
R397 Discovery Miles 3 970 Ships in 10 - 15 working days
UX - This book includes: User Experience Basics for Beginners + Planning and Analyzing Data in a UX Project + Optimizing User... UX - This book includes: User Experience Basics for Beginners + Planning and Analyzing Data in a UX Project + Optimizing User Experience (Paperback)
Andy Vickler
R1,427 R1,180 Discovery Miles 11 800 Save R247 (17%) Ships in 10 - 15 working days
Windows Video Editor Made Easy - Creating Memories the Easy Way (Paperback): James Bernstein Windows Video Editor Made Easy - Creating Memories the Easy Way (Paperback)
James Bernstein
R385 Discovery Miles 3 850 Ships in 10 - 15 working days
Animation for Beginners - Getting Started with Animation Filmmaking (Paperback, 2nd ed.): Morr Meroz Animation for Beginners - Getting Started with Animation Filmmaking (Paperback, 2nd ed.)
Morr Meroz
R534 R494 Discovery Miles 4 940 Save R40 (7%) Ships in 10 - 15 working days
The Toxic Meritocracy of Video Games - Why Gaming Culture Is the Worst (Hardcover): Christopher A. Paul The Toxic Meritocracy of Video Games - Why Gaming Culture Is the Worst (Hardcover)
Christopher A. Paul
R2,733 R2,341 Discovery Miles 23 410 Save R392 (14%) Ships in 12 - 19 working days

An avid gamer and sharp media critic explains meritocracy's negative contribution to video game culture-and what can be done about it Video games have brought entertainment, education, and innovation to millions, but gaming also has its dark sides. From the deep-bred misogyny epitomized by GamerGate to the endemic malice of abusive player communities, gamer culture has had serious real-world repercussions, ranging from death threats to sexist industry practices and racist condemnations. In The Toxic Meritocracy of Video Games, new media critic and longtime gamer Christopher A. Paul explains how video games' focus on meritocracy empowers this negative culture. Paul first shows why meritocracy is integral to video-game design, narratives, and values. Games typically valorize skill and technique, and common video-game practices (such as leveling) build meritocratic thinking into the most basic premises. Video games are often assumed to have an even playing field, but they facilitate skill transfer from game to game, allowing certain players a built-in advantage. The Toxic Meritocracy of Video Games identifies deep-seated challenges in the culture of video games-but all is not lost. As Paul argues, similarly meritocratic institutions like professional sports and higher education have found powerful remedies to alleviate their own toxic cultures, including active recruiting and strategies that promote values such as contingency, luck, and serendipity. These can be brought to the gamer universe, Paul contends, ultimately fostering a more diverse, accepting, and self-reflective culture that is not only good for gamers but good for video games as well.

The Digital Filmmaking Handbook (Paperback, 7th Revised with New Material, Full-Color Interior, and Updated Technology. ed.):... The Digital Filmmaking Handbook (Paperback, 7th Revised with New Material, Full-Color Interior, and Updated Technology. ed.)
Sonja Schenk, Long Ben
R1,596 R1,321 Discovery Miles 13 210 Save R275 (17%) Ships in 10 - 15 working days
Shopper Marketing and Digital Media - Simplifying Your Digital Media Plans with the Six Pillars Approach (Paperback): F M Dade Shopper Marketing and Digital Media - Simplifying Your Digital Media Plans with the Six Pillars Approach (Paperback)
F M Dade
R428 Discovery Miles 4 280 Ships in 10 - 15 working days
Editing Secrets - Editors Mind: Secrets From The Chopping Block (Paperback): Scott Goldman Editing Secrets - Editors Mind: Secrets From The Chopping Block (Paperback)
Scott Goldman
R529 Discovery Miles 5 290 Ships in 10 - 15 working days
Final Cut Pro Efficient Editing - A step-by-step guide to smart video editing with FCP 10.6 (Paperback): Iain Anderson Final Cut Pro Efficient Editing - A step-by-step guide to smart video editing with FCP 10.6 (Paperback)
Iain Anderson
R2,550 Discovery Miles 25 500 Ships in 10 - 15 working days

A comprehensive, best practice guide from Apple Certified Trainer Iain Anderson, with illustrated step-by-step instructions to explore a Final Cut Pro editing workflow from shoot to delivery Key Features Explore the best ways to use FCP, from importing and editing to finishing and exporting the final cut Unlock the power of editing in the magnetic timeline to make huge changes or subtle adjustments Finish with pro-level color correction, tracking, effects, transitions, audio, titles, and captions Book DescriptionFinal Cut Pro (also known as FCP, previously Final Cut Pro X) is Apple's efficient and accessible video editing software for everyone, offering powerful features that experienced editors and novices will find useful. FCP is the quickest way to transform your raw clips into a finished piece, so if speed is important, make this a key tool in your editing arsenal. Final Cut Pro Efficient Editing is a comprehensive best practice guide for all editors. You'll not only learn how to use the features but also find out which ones are the most important and when you should use them. With the help of practical examples, the book will show you how typical footage can be assembled, trimmed, colored, and finessed to produce a finished edit, exploring a variety of techniques. As you progress through the book, you'll follow a standard editing workflow to get the feel of working on real-world projects and answer self-assessment questions to make sure that you're on track. By the end of this Final Cut Pro book, you'll be well versed with the key features of this app and have all the tools you need to create impressive edits. What you will learn Understand the media import process and delve into media management Effectively organize your footage so you can find the right shot quickly Discover how to assemble a rough cut edit Explore trimming and advanced editing techniques to finesse and finalize the edit Enhance an edit with color correction, effects, transitions, titles, captions, and much more Sweeten the audio by controlling volume, using compression, and adding effects Share your final edited video and archive the job Who this book is forThe book is for creative professionals, anyone starting out in video editing, and editors switching to Final Cut Pro from another video editing system. Whether you are a beginner or a professional, you'll find this FCP book useful. All you need to get started is familiarity with macOS.

Duik Bassel - User Guide (Paperback): Nicolas Dufresne Duik Bassel - User Guide (Paperback)
Nicolas Dufresne
R609 Discovery Miles 6 090 Ships in 10 - 15 working days
Animation at Work (Paperback): Rachel Nabors Animation at Work (Paperback)
Rachel Nabors
R530 Discovery Miles 5 300 Ships in 10 - 15 working days
Hands-On Motion Graphics with Adobe After Effects CC - Develop your skills as a visual effects and motion graphics artist... Hands-On Motion Graphics with Adobe After Effects CC - Develop your skills as a visual effects and motion graphics artist (Paperback)
David Dodds
R1,301 Discovery Miles 13 010 Ships in 10 - 15 working days

Discover techniques to enhance your videos with complex animation Key Features Design, animate, and sequence a complete motion graphics project Work with compositions and pre-compositions to create animations speedily Maximize your motion graphics and visual effects skills Book DescriptionIf you're thinking seriously about making and publishing your videos with professional editing and animation, look no further! Adobe After Effects is a popular tool among video editors and YouTubers to enhance their videos and bring them to life by implementing visual effects and motion graphics. This book will take you right from the basics through to the advanced techniques in Adobe After Effects CC 2018. You will start by setting up your editing environment to learn and improve techniques to sharpen your video editing skills. Furthermore, you will work with basic and advanced special effects to create, modify, and optimize motion graphics in your videos. Lastly, you will not only learn how to create 2.5D animations, but also get to grips with using Cinema 4D Lite to build and animate complete 3D scenes. By the end of the book, you'll have learned how to package a video efficiently with the help of the projects covered. What you will learn Create a lower third project for a TV show with complex layers Work with shape layer animation to create an animated lyrics video Explore different tools to animate characters Apply text animation to create a dynamic film-opening title Use professional visual effects to create a VFX project Model, light, and composite your 3D project in After Effects Who this book is forIf you're a student, professional, YouTuber, or anyone who is interested in video editing, animation, and motion graphics, this book is for you. You'll also find this resource useful if you're an Illustrator looking to put your creations in motion.

Hands-On Game Development with WebAssembly - Learn WebAssembly C++ programming by building a retro space game (Paperback): Rick... Hands-On Game Development with WebAssembly - Learn WebAssembly C++ programming by building a retro space game (Paperback)
Rick Battagline
R1,081 Discovery Miles 10 810 Ships in 10 - 15 working days

Make your WebAssembly journey fun while making a game with it Key Features Create a WebAssembly game that implements sprites, animations, physics, particle systems, and other game development fundamentals Get to grips with advanced game mechanics in WebAssembly Learn to use WebAssembly and WebGL to render to the HTML5 canvas element Book DescriptionWithin the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web. This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5. This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly. What you will learn Build web applications with near-native performance using WebAssembly Become familiar with how web applications can be used to create games using HTML5 Canvas, WebGL, and SDL Become well versed with game development concepts such as sprites, animation, particle systems, AI, physics, camera design, sound effects, and shaders Deploy C/C++ applications to the browser using WebAssembly and Emscripten Understand how Emscripten HTML shell templates, JavaScript glue code, and a WebAssembly module interact Debug and performance tune your WebAssembly application Who this book is forWeb developers and game developers interested in creating applications for the web using WebAssembly. Game developers interested in deploying their games to the web Web developers interested in creating applications that are potentially orders of magnitude faster than their existing JavaScript web apps C/C++ developers interested in using their existing skills to deploy applications to the web

Learn Clip Studio Paint - Create impressive comics and Manga art in world-class graphics software, 2nd Edition (Paperback, 2nd... Learn Clip Studio Paint - Create impressive comics and Manga art in world-class graphics software, 2nd Edition (Paperback, 2nd Revised edition)
Liz Staley
R1,203 Discovery Miles 12 030 Ships in 10 - 15 working days

Take your comics and illustrations to the next level with the powerful art tools in Clip Studio Paint 1.8 Key Features Overcome "interface overwhelm" with a practical breakdown of the Clip Studio interface Comprehensive guide on the Clip Studio Paint with detailed coverage of all the tools and concepts of designing comics Streamline your workflow to create faster and easier using Clip Studio's features Book DescriptionClip Studio Paint, the successor to Manga Studio, is used by over four million illustrators and comic creators around the world. This book will guide you through every step of learning this software, from system requirements and installation, all the way through to exporting your work for print or the web. Learn how to create new documents, customize tools to fit your working style, use ruler tools to create anything from straight lines to intricate backgrounds, add 3D elements, create comic panels using the specialized panel tools, utilize screentones and materials, add text and word balloons to your comics, create sound effects, easily flat and color your comics using reference layers, and bring your drawings to life using the animation features. By the end of this book, you will be able to navigate the Clip Studio Interface and program preferences, customize the various tools, and be able to create your own black-and-white and color illustrations and comics from start to finish. What you will learn Understand the differences between Clip Studio Paint Pro and EX Discover how to navigate and customize the user interface Creating custom tools that fit your unique style of illustration Using the ruler tools to create intricate perspective shots and complex symmetry Discover how to use 3D elements in your work Learn how to create lettering and word balloons to bring your comic stories to life Understand the process of digital art creation from pencils to inks to color Understand how to use the animation tools available in Clip Studio Paint Who this book is forIf you are a beginning digital artist or are switching to Clip Studio from another graphics software, this book is for you. This book is excellent for those with no knowledge of digital art up to intermediate users looking to explore the unique features of Clip Studio Paint.

Blender for Video Production Quick Start Guide - Create high quality videos for YouTube and other social media platforms with... Blender for Video Production Quick Start Guide - Create high quality videos for YouTube and other social media platforms with Blender (Paperback)
Allan Brito
R863 Discovery Miles 8 630 Ships in 10 - 15 working days

Use Blender to edit and produce video for YouTube or any other social media platforms Key Features Use the Blender Video editing toolkit and UI Make 3D info-graphics and interactive video with the latest Blender toolkit Prepare a video production with live markings for tracking Book DescriptionOne of the critical components of any workflow related to video production is a reliable tool to create and edit media such as video and audio. In most cases, you will find video producers using software that can only cut and mount video in a "traditional" way. What if you could use a software that offers not only options to edit and cut video, but also create 3D content and animation? With Blender, you can make use of a fantastic set of tools to edit and cut video, and also produce 3D content that will enable you to take your productions to the next level. Do you want to take footage from a camera and cut or add sound and titles? This book will show you how Blender can do that for you! You will learn to add 3D virtual objects to the same footage that will help you to create a full 3D environment. Using some camera tricks, you can even turn Blender into a powerful 2.5D animation software to create compelling infographics to produce educational, marketing, and instructional videos. You will also learn how to work with motion tracking to mix live-action footage with virtual objects. You will then learn how to use the video editing capabilities of Blender and match 3D content to your project for YouTube or any other media. Toward the end of the book, you will export the project to YouTube using optimal settings for the best performance in the platform. What you will learn Import video and audio footage to Blender Use the Video Sequencer Editor to manipulate footage Prepare a project related to video in Blender Cut and reorganize video footage in Blender Create animations and add voiceover and sound to video Build infographics based on 3D content Blend 3D content with live-action footage Export video for YouTube using optimal settings Who this book is forAnyone trying to produce content based on video for platforms like YouTube. Those artists will need a software to cut and edit video footage or make small intro clips, animations, or info graphics for video.

The Drone Pilot's Guide to Real Estate Imaging - Using Drones for Real Estate Photography and Video (Paperback): Douglas... The Drone Pilot's Guide to Real Estate Imaging - Using Drones for Real Estate Photography and Video (Paperback)
Douglas Spotted Eagle, Jennifer Pidgen
R955 Discovery Miles 9 550 Ships in 10 - 15 working days
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