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Books > Computing & IT > Applications of computing > Image processing > Video
Written in a Cookbook style, it's packed with logically-sequenced recipes to gain deeper understanding of the software. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order. If you are new to editing with Avid, this book will help you get the most out of Avid Media Composer right from the start. Even if you are intermediately experienced with Avid, you will discover new methods and gain a deeper understanding to take your Avid experience to the next level, with greater confidence.
Despite the growing popularity and influence of Japanese animation in America and other parts of the world, the importance of anime studies as audio-visual translation has not been well-recognized academically. In order to throw new light on this problem, the author attempts to clarify distinctive characteristics of English dubs of Japanese animated films between the 1980s and the 2000s, including Hayao Miyazaki's, in descriptive ways: through a corpus-based statistical analysis of vocabulary and a qualitative case study approach to the multimodal text from a synchronic and diachronic point of view. Discussing how translation norms have changed on the spectrum from target-oriented to source-oriented, the author carefully examines what kind of shift occurred to translations of Japanese animation around the turn of the 21st century. Whereas the pre-2000 translations tend to give preference to linguistic persuasion (i.e., a preference for expository dialogue that sounds natural to the American audiences), the post-2000 translations attach higher priority to achieving dynamic equivalence of the multimodal situations as a whole. The translation of anime has been rapidly increasing its rich diversity these few decades, opening up new possibilities and directions for translating its unique visual and iconic language.
Video Compression for Flash, Apple Devices and HTML5 is a professional reference for producers seeking to distribute video over the Internet and to mobile devices particularly Apple iDevices. In this book, you will learn: *The fundamentals of video streaming and compression, including adaptive streaming *H.264 encoding parameters for a range of streaming encoders, including Apple Compressor, Adobe Media Encoder, Sorenson Squeeze, Telestream Episode Pro and Rhozet Carbon Coder *The resolutions and data rates used by prominent US and European media, B2B and B2C sites, so you can configure your streaming video accordingly *How to encode for iTunes distribution to iDevices from iPods to the iPad 2 *How to encode for Android, webOS, BlackBerry and Windows Phone 7 devices *The critical differences between the key adaptive streaming technologies including HTTP Live Streaming, Dynamic Streaming and Smooth Streaming;and how to encode for distribution via these techniques *How to choose a UGC site for distributing your video, and how to upload and embed video into your website *The key alternatives for producing live streaming video, and the various options for webcasting hardware and software and third-party live streaming service providers *How to accelerate video encoding on multiple-core workstations and LAN clusters *Which streaming file analysis tools provide the most important feedback. About the Author: Jan Ozer has produced and encoded video since the CD-ROM days (1992) and has taught courses in video and streaming production since 1994 most recently at StreamingMedia Seminars in New York, San Jose, Los Angeles and London, and for private organizations like Cisco, Lockheed and Johns Hopkins University. Jan was named a StreamingMedia All Star in 2010. Jan is a contributing editor of StreamingMedia Magazine and EventDV and blogs for AV Technology Magazine. He has has written or co-authored 14 books on digital video related topics. Jan shoots, edits and produces DVDs, live webcasts and streaming media for concerts, ballets and other events. He also produces training videos for local artisans, as well as screencam presentations for multiple organizations, including Roxio, StreamingMedia Magazine, OnlineVideo.net and EventDV. He blogs at streaminglearningcenter.com.
Written in cookbook style, this book offers many recipes to edit slick, professional videos with FCPX. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order. If you've been toying around with iMovie and want more power or you've taken FCPX for a whirl and simply can't find the fastest, most efficient workflow, this book will help! Veteran editors will find just as much useful info as FCPX is radically different than its predecessor, Final Cut Pro 7.
Those creative professionals seeking the fastest, easiest, most
comprehensive way to learn Adobe Premiere Pro CS6 choose "Adobe
Premiere Pro CS6 Classroom in a Book" from the Adobe Creative Team
at Adobe Press. The 19 project-based lessons in this book show
readers step-by-step the key techniques for working in Premiere Pro
CS6. Readers learn to take a project from beginning to end where
they'll get the basics on things like organizing media, using
audio, creating transitions, producing titles, and adding effects.
Once they have the basics down, they'll learn how to take their
projects further by sweetening and mixing sound, compositing the
footage, adjusting color, using multicamera editing techniques,
authoring DVDs, and much more.
This is a beginner's guide -a hand-holding fun ride with step-by-step instructions and illustrative screenshots. If you want to write a professional script or screenplay using the open source tool Celtx, this book is for you. You need not have any previous knowledge of Celtx or any other writing software.
A substantially updated edition of Video Coding: An introduction to standard codecs (IEE 1999, winner of IEE Rayleigh Award as the best book of 2000), this book discusses the growth of digital television technology, from image compression to advanced video coding. This third edition also includes the latest developments on H.264/MPEG-4 video coding and the scalability defined for this codec, which were not available at the time of the previous edition (IEE 2003). The book highlights the need for standardisation in processing static and moving images and extensively exploits the ITU and ISO/IEC standards defined in this field. The book gives an authoritative explanation of pictures and video coding algorithms, working from basic principles through to the advanced video compression systems now being developed. It discusses the reasons behind the introduction of a standard codec for a specific application and its chosen parameters. Each chapter is devoted to a standard video codec, and chapters are introduced in an evolutionary manner complementing the earlier chapters. This book will enable readers to appreciate the fundamentals needed to design a video codec for any given application and should prove a valuable resource for managers, engineers and researchers working in this field.
In this Apple-authorized training book, director and filmmaker Michael Wohl teaches advanced skills that editing professionals need to know most Each chapter presents a complete lesson in some aspect of video editing or finishing, with hands-on projects for readers to complete as they go. Michael Wohl shows how to master advanced trimming techniques, make polished transitions, work with nested sequences, edit multi-camera projects, create fantastic effects, color-correct your video, and composite like a pro. This text also covers Soundtrack Pro, shows you how to manage your clips and media, and throughout the book he offers dozens of helpful tips on improving your editing workflow The book's DVD offers plenty of professional footage and project files for you to use as you work your way through each book's lesson. Note: This book was written for Final Cut Pro 6, and is not intended to be used with Final Cut Pro 7. Certain lessons, including Lesson 3 Multicamera Editing and Lesson 10 Variable Speed, will result in sync errors and possible system crashes when used with Final Cut Pro 7.
Another winner in the extremely popular How to Do Everything series, this friendly, solutions-oriented book is filled with step-by-step examples on shooting, editing, and producing professional-quality home or business videos complete with sound, animation, and other finishing touches. The book covers all the hardware and software involved as well as techniques for creating streaming video for Internet use.
An avid gamer and sharp media critic explains meritocracy's negative contribution to video game culture-and what can be done about it Video games have brought entertainment, education, and innovation to millions, but gaming also has its dark sides. From the deep-bred misogyny epitomized by GamerGate to the endemic malice of abusive player communities, gamer culture has had serious real-world repercussions, ranging from death threats to sexist industry practices and racist condemnations. In The Toxic Meritocracy of Video Games, new media critic and longtime gamer Christopher A. Paul explains how video games' focus on meritocracy empowers this negative culture. Paul first shows why meritocracy is integral to video-game design, narratives, and values. Games typically valorize skill and technique, and common video-game practices (such as leveling) build meritocratic thinking into the most basic premises. Video games are often assumed to have an even playing field, but they facilitate skill transfer from game to game, allowing certain players a built-in advantage. The Toxic Meritocracy of Video Games identifies deep-seated challenges in the culture of video games-but all is not lost. As Paul argues, similarly meritocratic institutions like professional sports and higher education have found powerful remedies to alleviate their own toxic cultures, including active recruiting and strategies that promote values such as contingency, luck, and serendipity. These can be brought to the gamer universe, Paul contends, ultimately fostering a more diverse, accepting, and self-reflective culture that is not only good for gamers but good for video games as well.
Take your video projects to the next level with the power of green screen! This easy-to-follow guide clearly explains green screen technology and shows, step-by-step, how to dream up and create professional-grade video effects. Written by a teacher-maker-librarian, The Green Screen Makerspace Project Book features 25 low-cost DIY projects that include materials lists, start-to-finish instructions, and detailed photos. You will get coverage of software that readers at any skill level, in any makerspace from a library to a living room can use to produce videos with high-quality green screen effects. *Learn about the history and evolution of green screen *Explore the underlying science and technology *Build your own inexpensive-or free!-green screen *Choose a suitable lighting kit or find the best natural light *Put it all together and create visually interesting presentations *Edit your videos using PC, Mac, and Chromebook programs
This book shows how the web-based PhysGL programming environment (http://physgl.org) can be used to teach and learn elementary mechanics (physics) using simple coding exercises. The book's theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a traditional physics text, making for straightforward integration into a typical lecture-based physics course. Users will appreciate the ease at which compelling OpenGL-based graphics and animations can be produced using PhysGL, as well as its clean, simple language constructs. The author argues that coding should be a standard part of lower-division STEM courses, and provides many anecdotal experiences and observations, that include observed benefits of the coding work.
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Discover how to create professional-quality digital videos--faster than you can say "lights, camera, action"Digital video cameras are everywhere--even on our phones! But cameras don't make great movies; filmmakers do. Written by a seasoned pro with 40 years of teaching experience, Digital Filmmaking for Beginners is your fully illustrated introduction to all technical aspects of digital filmmaking. Featuring clear, concise instruction--accompanied by online video demonstrations--this comprehensive guide covers the best methods and techniques to plan and script projects; set up lighting, microphones, and cameras; and shoot, edit, and apply postproduction effects and other finishing touches. Whether you're an amateur film buff or an aspiring professional videographer, this is the source for everything you need to bring your ideas from the page to the screen. Coverage includes: Best practices to ensure smooth operations in all project phases, from planning to post production Recommendations on selecting and purchasing cameras, filming gear, and the best editing and effects software to fit your budget and needs Advice on planning, shooting, editing, and other technical elements Fully illustrated tutorials on composition, framing, and other visual storytelling techniques Exclusive bonus online content, including finished video demonstrations of key filmmaking techniques and informative articles
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Create great videos and post them on the Web Here is the ultimate guide to planning, creating, editing, and sharing video content online. You will discover how to shoot professional-quality videos, edit the files, prepare clips for posting online, and share video projects through a variety of websites, blogs, and podcasts. Hands-on tutorials for the easiest and best video editing software for use on PCs and Macs are included.The book also features a valuable overview of camera techniques, story-telling concepts, and advice on lighting and sound.
"The Art of Video Production, by Leonard Shyles, is a very thorough presentation of the techniques of professional television production, including electronic news-gathering, electronic film production and multicamer outside broadcast work." -MEDIA INTERNATIONAL AUSTRALIA "Len Shyles' The Art of Video Production is a comprehensive text with descriptions of all of the necessary organizational, aesthetic, and technical elements a student needs to progress from a beginning level to an advanced level in one course. This book presents an over-arching sensibility that links media production with the processes of communication, provides many practical examples, and adds 'industry voices' interviews that do a great job of telling about ways knowledge from the text may be applied in the real world. In short, Shyles's book is a clear and comprehensive text for a complete course in video production." -Barbara Ruth Burke, University of Minnesota, Morris "Shyles writes with a clarity and simplicity that is often missing in textbooks. He is able to take complicated concepts and break them down so that anyone can understand them. Shyles adeptly includes not only the 'ancient history' of early television production, but the new frontiers of HD and digital technology. The book also contains fascinating interviews with industry professionals, which students entering the workforce will find helpful. The Art of Video Production provides an excellent foundation for the video student, both technically and aesthetically." -Rick Ricioppo, Illinois State University, School of Communication The Art of Video Production is a veritable compendium of practical advice, insights, and tips for aspiring videographers. Deftly written, effectively organized..." -WISCONSIN BOOKWATCH The Art of Video Production emphasizes the enduring principles and essential skills of the communication process AND the new digital technologies that are necessary for creating effective video content. In this exciting, new book, author Len Shyles updates the latest developments in digital video production, while preserving the fundamentals. In a style that's clear, comprehensive, and brief, The Art of Video Production shows you how to make air-quality television programs-with emphasis on both content and production values-so that you can get your points across. This user-friendly text explains the methods for writing, producing, directing, and editing successful television programs. The Art of Video Production also features six interviews with industry professionals (including network, freelance, and independent producers, directors, writers, and editors), offering practical advice for those planning careers in the field. These "Industry Voices" speak to the profound shift from analog to digital platforms, and offer invaluable insight about its impact. In addition, The Art of Video Production features: Strong emphasis on audience analysis concepts useful in all phases of the production process In-depth coverage of the nature of the digital shift, and its impact on the convergence of media and telecommunications industries Review questions, exercises, and professional pointers, designed to help you review and retain material Accompanying Instructor's Resource CD-Rom An Instructor's Resource CD contains chapter objectives, suggested activities, test questions, classroom handouts, a list of helpful Web sites, and more!
"Save it in the edit" is a common saying among film professionals. Editing makes the difference between boring vacation movies and exciting travelogues...between the whole dull news conference and the highlights on the evening news. Whether you're a budding Spielberg, a proud parent who wants two-year-old Junior's every feat documented for posterity, or a band that wants your music video to rock, "Final Cut Pro HD For Dummies" tells you what you need to know to edit regular digital or high definition video like a pro. It covers the basics of capturing, importing, and editing digital videos, with detailed how-to for: Organizing your mediaNavigating the audio and video Timeline tracks and selecting clips and frames on the TimelinesGetting fancier with split, roll, ripple, slip, and slide editsWorking with audio, including mixing, editing out scratches and pops, and using filters to create effectsUsing Soundtrack to compose a musical score, even if you don't know the difference between horns and stringsApply transitions such as 3D simulation, dissolve, iris, stretch and squeeze, and moreAdding text for captions, opening titles, and closing creditsColor-correcting videoCompositing, rendering, and outputting your final product to tape, CD, DVD, or the Web Three bonus chapters online go into more depth about rendering, customizing the interface, and managing media so you can refine your skills even further. "Final Cut Pro HD For Dummies" was written by Helmut Kobler, a Los Angeles-based filmmaker, owner of K2Films, and a frequent contributor to Macaddict Magazine. Having this book next to your editing equipment is the next best thing to having him sit next to you and guide you through the editing process.
Today's students are attracted to video and readily engage in any project that incorporates the medium. Digital video is easier to manipulate and much less expensive than analog video. Students can create video content and the software can be taught in less than one hour. There is great potential to employ student-produced video as an educational tool and this book explains and instructs teachers how to exploit this potential. This comprehensive work, divided into four sections, covers all aspects of video production including: foundation concepts; the video production process; equipment review; and an appendix. The companion Web site offers downloadable forms used in the book and support presentation material. Features: * Up-to-date information on software and hardware for both Macintosh and Windows * Details on teaching communications skills and aesthetic education and methods for evaluation * Authentic methods and procedures used in the entertainment and video industry * Explains how the teacher can re-create a realistic video environment K-12 teachers, computer coordinators, directors of technology, librarians, and teachers-in-training, will use the information and guidance offered to teach communication aesthetics and higher-order thinking skills.
A History of Video Art is a revised and expanded edition of the 2006 original, which extends the scope of the first edition, incorporating a wider range of artists and works from across the globe and explores and examines developments in the genre of artists' video from the mid 1990s up to the present day. In addition, the new edition expands and updates the discussion of theoretical concepts and ideas which underpin contemporary artists' video. Tracking the changing forms of video art in relation to the revolution in electronic and digital imaging that has taken place during the last 50 years, A History of Video Art orients video art in the wider art historical context, with particular reference to the shift from the structuralism of the late 1960s and early 1970s to the post-modernist concerns of the 1980s and early 1990s. The new edition also explores the implications of the internationalisation of artists' video in the period leading up to the new millennium and its concerns and preoccupations including post-colonialism, the post-medium condition and the impact and influence of the internet. |
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