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Books > Computing & IT > Applications of computing > Image processing > Video
Video Coding is the second part of the two-part monograph Fundamentals of Source and Video Coding by Wiegand and Schwarz. This part describes the application of the techniques described in the first part to video coding. In doing so it provides a description of the fundamentals concepts of video coding and, in particular, the signal processing in video encoders and decoders.
WHY YOU NEED CONFIDENCE ON CAMERA...Video has become the fastest growing marketing tool of our age. Whether for business or personal promotion, smartphones and webcams now enable anyone to connect face-to-face across the world. But how well do you present on screen? It's time to overcome your fears, learn what works for you, what not to do and get your message across with Confidence, Credibility and Charisma. Whether you are the expert in your field, the face of your team or attending an online interview, you need to be `real' for your viewer. Now you can learn how. Confidence on Camera is the ultimate guide for you the online presenter. Plan, present and project your power on any size screen.
Learn to edit your videos using Pinnacle Studio 17 Plus and Ultimate. This book works as both a set of tutorials and a manual, with comprehensive Contents and Index sections. It shows you how to get the best out of the program, suggests workflows and provides troubleshooting techniques. Beginning with some basic principles, you can then get started with the sample footage that comes with the program. Learn the basics of editing and how to use audio and multiple tracks. Studio's Smart editing rules are then explained. For more advanced techniques, download raw material (or have it sent to you on DVD) and make projects that teach you to harness the full power of multi-track editing, transitions and effects. Subjects covered include working with photos, keyframing, creating titles and menus, Importing and Exporting and the all-important subject of keeping your complex movies in sync as you edit. Developed with feedback from three previous books in the series, the text and illustrations have been fully revised for Studio 17 Plus and Ultimate users.
Designed to be practical and engaging, Mastering Adobe Premiere Pro CS6 is a project-based book to help you truly augment your skills and become a film editing hotshot. If you're just starting out or even migrating from existing video editing software, then this book is for you. With rapid progression through practical examples constructed to be both engaging and useful, Mastering Adobe Premiere Pro CS6 is ideal for learning the sometimes complex workflows of this powerful application.
Despite the growing popularity and influence of Japanese animation in America and other parts of the world, the importance of anime studies as audio-visual translation has not been well-recognized academically. In order to throw new light on this problem, the author attempts to clarify distinctive characteristics of English dubs of Japanese animated films between the 1980s and the 2000s, including Hayao Miyazaki's, in descriptive ways: through a corpus-based statistical analysis of vocabulary and a qualitative case study approach to the multimodal text from a synchronic and diachronic point of view. Discussing how translation norms have changed on the spectrum from target-oriented to source-oriented, the author carefully examines what kind of shift occurred to translations of Japanese animation around the turn of the 21st century. Whereas the pre-2000 translations tend to give preference to linguistic persuasion (i.e., a preference for expository dialogue that sounds natural to the American audiences), the post-2000 translations attach higher priority to achieving dynamic equivalence of the multimodal situations as a whole. The translation of anime has been rapidly increasing its rich diversity these few decades, opening up new possibilities and directions for translating its unique visual and iconic language.
Video Compression for Flash, Apple Devices and HTML5 is a professional reference for producers seeking to distribute video over the Internet and to mobile devices particularly Apple iDevices. In this book, you will learn: *The fundamentals of video streaming and compression, including adaptive streaming *H.264 encoding parameters for a range of streaming encoders, including Apple Compressor, Adobe Media Encoder, Sorenson Squeeze, Telestream Episode Pro and Rhozet Carbon Coder *The resolutions and data rates used by prominent US and European media, B2B and B2C sites, so you can configure your streaming video accordingly *How to encode for iTunes distribution to iDevices from iPods to the iPad 2 *How to encode for Android, webOS, BlackBerry and Windows Phone 7 devices *The critical differences between the key adaptive streaming technologies including HTTP Live Streaming, Dynamic Streaming and Smooth Streaming;and how to encode for distribution via these techniques *How to choose a UGC site for distributing your video, and how to upload and embed video into your website *The key alternatives for producing live streaming video, and the various options for webcasting hardware and software and third-party live streaming service providers *How to accelerate video encoding on multiple-core workstations and LAN clusters *Which streaming file analysis tools provide the most important feedback. About the Author: Jan Ozer has produced and encoded video since the CD-ROM days (1992) and has taught courses in video and streaming production since 1994 most recently at StreamingMedia Seminars in New York, San Jose, Los Angeles and London, and for private organizations like Cisco, Lockheed and Johns Hopkins University. Jan was named a StreamingMedia All Star in 2010. Jan is a contributing editor of StreamingMedia Magazine and EventDV and blogs for AV Technology Magazine. He has has written or co-authored 14 books on digital video related topics. Jan shoots, edits and produces DVDs, live webcasts and streaming media for concerts, ballets and other events. He also produces training videos for local artisans, as well as screencam presentations for multiple organizations, including Roxio, StreamingMedia Magazine, OnlineVideo.net and EventDV. He blogs at streaminglearningcenter.com.
Written in cookbook style, this book offers many recipes to edit slick, professional videos with FCPX. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order. If you've been toying around with iMovie and want more power or you've taken FCPX for a whirl and simply can't find the fastest, most efficient workflow, this book will help! Veteran editors will find just as much useful info as FCPX is radically different than its predecessor, Final Cut Pro 7.
Written in a Cookbook style, it's packed with logically-sequenced recipes to gain deeper understanding of the software. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order. If you are new to editing with Avid, this book will help you get the most out of Avid Media Composer right from the start. Even if you are intermediately experienced with Avid, you will discover new methods and gain a deeper understanding to take your Avid experience to the next level, with greater confidence.
This is a beginner's guide -a hand-holding fun ride with step-by-step instructions and illustrative screenshots. If you want to write a professional script or screenplay using the open source tool Celtx, this book is for you. You need not have any previous knowledge of Celtx or any other writing software.
A substantially updated edition of Video Coding: An introduction to standard codecs (IEE 1999, winner of IEE Rayleigh Award as the best book of 2000), this book discusses the growth of digital television technology, from image compression to advanced video coding. This third edition also includes the latest developments on H.264/MPEG-4 video coding and the scalability defined for this codec, which were not available at the time of the previous edition (IEE 2003). The book highlights the need for standardisation in processing static and moving images and extensively exploits the ITU and ISO/IEC standards defined in this field. The book gives an authoritative explanation of pictures and video coding algorithms, working from basic principles through to the advanced video compression systems now being developed. It discusses the reasons behind the introduction of a standard codec for a specific application and its chosen parameters. Each chapter is devoted to a standard video codec, and chapters are introduced in an evolutionary manner complementing the earlier chapters. This book will enable readers to appreciate the fundamentals needed to design a video codec for any given application and should prove a valuable resource for managers, engineers and researchers working in this field.
A cultural history of digital gameplay that investigates a wide range of player behavior, including cheating, and its relationship to the game industry. The widely varying experiences of players of digital games challenge the notions that there is only one correct way to play a game. Some players routinely use cheat codes, consult strategy guides, or buy and sell in-game accounts, while others consider any or all of these practices off limits. Meanwhile, the game industry works to constrain certain readings or activities and promote certain ways of playing. In Cheating, Mia Consalvo investigates how players choose to play games, and what happens when they can't always play the way they'd like. She explores a broad range of player behavior, including cheating (alone and in groups), examines the varying ways that players and industry define cheating, describes how the game industry itself has helped systematize cheating, and studies online cheating in context in an online ethnography of Final Fantasy XI. She develops the concept of "gaming capital" as a key way to understand individuals' interaction with games, information about games, the game industry, and other players. Consalvo provides a cultural history of cheating in videogames, looking at how the packaging and selling of such cheat-enablers as cheat books, GameSharks, and mod chips created a cheat industry. She investigates how players themselves define cheating and how their playing choices can be understood, with particular attention to online cheating. Finally, she examines the growth of the peripheral game industries that produce information about games rather than actual games. Digital games are spaces for play and experimentation; the way we use and think about digital games, Consalvo argues, is crucially important and reflects ethical choices in gameplay and elsewhere.
In this Apple-authorized training book, director and filmmaker Michael Wohl teaches advanced skills that editing professionals need to know most Each chapter presents a complete lesson in some aspect of video editing or finishing, with hands-on projects for readers to complete as they go. Michael Wohl shows how to master advanced trimming techniques, make polished transitions, work with nested sequences, edit multi-camera projects, create fantastic effects, color-correct your video, and composite like a pro. This text also covers Soundtrack Pro, shows you how to manage your clips and media, and throughout the book he offers dozens of helpful tips on improving your editing workflow The book's DVD offers plenty of professional footage and project files for you to use as you work your way through each book's lesson. Note: This book was written for Final Cut Pro 6, and is not intended to be used with Final Cut Pro 7. Certain lessons, including Lesson 3 Multicamera Editing and Lesson 10 Variable Speed, will result in sync errors and possible system crashes when used with Final Cut Pro 7.
Another winner in the extremely popular How to Do Everything series, this friendly, solutions-oriented book is filled with step-by-step examples on shooting, editing, and producing professional-quality home or business videos complete with sound, animation, and other finishing touches. The book covers all the hardware and software involved as well as techniques for creating streaming video for Internet use.
The fastest, easiest, most comprehensive way to learn Adobe Animate Classroom in a Book (R), the best-selling series of hands-on software training workbooks, offers what no other book or training program does -- an official training series from Adobe, developed with the support of Adobe product experts. Adobe Animate Classroom in a Book (2021 release) contains lessons that cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you. Purchase of this book includes valuable online features. Follow the instructions in the book's "Getting Started" section to unlock access to: Downloadable lesson files you need to work through the projects in the book Web Edition containing the complete text of the book, interactive quizzes, and videos that walk you through the lessons step by step What you need to use this book: Adobe Animate (2021 release) software, for either Windows or macOS. (Software not included.) Note: Classroom in a Book does not replace the documentation, support, updates, or any other benefits of being a registered owner of Adobe Animate software.
One of the most exciting new features in After Effects is the integration of Cinema 4D using the CINEWARE plug-in and a free version of Cinema 4D Lite. Both provide a wide assortment of new 3D tools and options that are difficult or nearly impossible to achieve in After Effects alone. This book clearly demonstrates how the new 3D workflow bridges the two applications together to raise the design bar for motion graphics and broadcast design. Hands-on exercises teach you essential production skills including:
The companion website (www.focalpress.com/9781138777934) features project files and video tutorials showcasing the techniques covered in the book.
This book shows how the web-based PhysGL programming environment (http://physgl.org) can be used to teach and learn elementary mechanics (physics) using simple coding exercises. The book's theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a traditional physics text, making for straightforward integration into a typical lecture-based physics course. Users will appreciate the ease at which compelling OpenGL-based graphics and animations can be produced using PhysGL, as well as its clean, simple language constructs. The author argues that coding should be a standard part of lower-division STEM courses, and provides many anecdotal experiences and observations, that include observed benefits of the coding work.
A History of Video Art is a revised and expanded edition of the 2006 original, which extends the scope of the first edition, incorporating a wider range of artists and works from across the globe and explores and examines developments in the genre of artists' video from the mid 1990s up to the present day. In addition, the new edition expands and updates the discussion of theoretical concepts and ideas which underpin contemporary artists' video. Tracking the changing forms of video art in relation to the revolution in electronic and digital imaging that has taken place during the last 50 years, A History of Video Art orients video art in the wider art historical context, with particular reference to the shift from the structuralism of the late 1960s and early 1970s to the post-modernist concerns of the 1980s and early 1990s. The new edition also explores the implications of the internationalisation of artists' video in the period leading up to the new millennium and its concerns and preoccupations including post-colonialism, the post-medium condition and the impact and influence of the internet.
An avid gamer and sharp media critic explains meritocracy's negative contribution to video game culture-and what can be done about it Video games have brought entertainment, education, and innovation to millions, but gaming also has its dark sides. From the deep-bred misogyny epitomized by GamerGate to the endemic malice of abusive player communities, gamer culture has had serious real-world repercussions, ranging from death threats to sexist industry practices and racist condemnations. In The Toxic Meritocracy of Video Games, new media critic and longtime gamer Christopher A. Paul explains how video games' focus on meritocracy empowers this negative culture. Paul first shows why meritocracy is integral to video-game design, narratives, and values. Games typically valorize skill and technique, and common video-game practices (such as leveling) build meritocratic thinking into the most basic premises. Video games are often assumed to have an even playing field, but they facilitate skill transfer from game to game, allowing certain players a built-in advantage. The Toxic Meritocracy of Video Games identifies deep-seated challenges in the culture of video games-but all is not lost. As Paul argues, similarly meritocratic institutions like professional sports and higher education have found powerful remedies to alleviate their own toxic cultures, including active recruiting and strategies that promote values such as contingency, luck, and serendipity. These can be brought to the gamer universe, Paul contends, ultimately fostering a more diverse, accepting, and self-reflective culture that is not only good for gamers but good for video games as well.
Take your video projects to the next level with the power of green screen! This easy-to-follow guide clearly explains green screen technology and shows, step-by-step, how to dream up and create professional-grade video effects. Written by a teacher-maker-librarian, The Green Screen Makerspace Project Book features 25 low-cost DIY projects that include materials lists, start-to-finish instructions, and detailed photos. You will get coverage of software that readers at any skill level, in any makerspace from a library to a living room can use to produce videos with high-quality green screen effects. *Learn about the history and evolution of green screen *Explore the underlying science and technology *Build your own inexpensive-or free!-green screen *Choose a suitable lighting kit or find the best natural light *Put it all together and create visually interesting presentations *Edit your videos using PC, Mac, and Chromebook programs
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Discover how to create professional-quality digital videos--faster than you can say "lights, camera, action"Digital video cameras are everywhere--even on our phones! But cameras don't make great movies; filmmakers do. Written by a seasoned pro with 40 years of teaching experience, Digital Filmmaking for Beginners is your fully illustrated introduction to all technical aspects of digital filmmaking. Featuring clear, concise instruction--accompanied by online video demonstrations--this comprehensive guide covers the best methods and techniques to plan and script projects; set up lighting, microphones, and cameras; and shoot, edit, and apply postproduction effects and other finishing touches. Whether you're an amateur film buff or an aspiring professional videographer, this is the source for everything you need to bring your ideas from the page to the screen. Coverage includes: Best practices to ensure smooth operations in all project phases, from planning to post production Recommendations on selecting and purchasing cameras, filming gear, and the best editing and effects software to fit your budget and needs Advice on planning, shooting, editing, and other technical elements Fully illustrated tutorials on composition, framing, and other visual storytelling techniques Exclusive bonus online content, including finished video demonstrations of key filmmaking techniques and informative articles |
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