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Books > Computing & IT > Applications of computing > Image processing > Video
Perhaps no arcade game is so nostalgically remembered, yet so critically bemoaned, as Dragon's Lair. A bit of a technological neanderthal, the game implemented a unique combination of videogame components and home video replay, garnering great popular media and user attention in a moment of contracted economic returns and popularity for the videogame arcade business. But subsequently, writers and critics have cast the game aside as a cautionary tale of bad game design. In Dragon's Lair and the Fantasy of Interactivity, MJ Clarke revives Dragon's Lair as a fascinating textual experiment interlaced with powerful industrial strategies, institutional discourse, and textual desires around key notions of interactivity and fantasy. Constructing a multifaceted historical study of the game that considers its design, its makers, its recording medium, and its in-game imagery, Clarke suggests that the more appropriate metaphor for Dragon's Lair is not that of a neanderthal, but a socio-technical network, infusing and advancing debates about the production and consumption of new screen technologies. Far from being the gaming failure posited by evolutionary-minded lay critics, Clarke argues, Dragon's Lair offers a fascinating provisional solution to still-unsettled questions about screen media.
Lighting for Animation is designed with one goal in mind - to make you a better artist. Over the course of the book, Jasmine Katatikarn and Michael Tanzillo (Senior Lighting TDs, Blue Sky Studios) will train your eye to analyze your work more critically, and teach you approaches and techniques to improve your craft. Focusing on the main philosophies and core concepts utilized by industry professionals, this book builds the foundation for a successful career as a lighting artist in visual effects and computer animation. Inside you’ll find in-depth instruction on:
This book moves beyond the basics of "pushing the buttons";
explaining the most efficient and effective ways of using Xpress
Pro to tell the story. Readers develop a working knowledge of the
application with lessons and tutorials that cover every essential
method and technique. An excellent resource for students and
professional editors new to Xpress Pro, this book and DVD combo
provides valuable hands-on practice with an extended example that
demonstrates the edit of an entire sequence. Project media and
plug-ins are provided on the companion DVD.
A rare look at the role of special effects in creating fictional worlds and transmedia franchises From comic book universes crowded with soaring superheroes and shattering skyscrapers to cosmic empires set in far-off galaxies, today's fantasy blockbusters depend on visual effects. Bringing science fiction from the studio to your screen, through film, television, or video games, these special effects power our entertainment industry. More Than Meets the Eye delves into the world of fantastic media franchises to trace the ways in which special effects over the last 50 years have become central not just to transmedia storytelling but to worldbuilding, performance, and genre in contemporary blockbuster entertainment. More Than Meets the Eye maps the ways in which special effects build consistent storyworlds and transform genres while traveling from one media platform to the next. Examining high-profile franchises in which special effects have played a constitutive role such as Star Trek, Star Wars, The Matrix, and The Lord of the Rings, as well as more contemporary franchises like Pirates of the Caribbean and Harry Potter, Bob Rehak analyzes the ways in which production practices developed alongside the cultural work of industry professionals. By studying social and cultural factors such as fan interaction, this book provides a context for understanding just how much multiplatform storytelling has come to define these megahit franchises. More Than Meets the Eye explores the larger history of how physical and optical effects in postwar Hollywood laid the foundation for modern transmedia franchises and argues that special effects are not simply an adjunct to blockbuster filmmaking, but central agents of an entire mode of production.
A Designer's Guide to Creating Realistic 3D Experiences For Extended Reality Designing Immersive 3D Experiences helps visual designers move into the fast-growing fields of 3D and extended reality (XR) design. Author Renee Stevens (Powered by Design) introduces a proven approach and an effective design-thinking process you can use to create successful immersive user experiences. The book is grounded in familiar design principles and explores how you can build on these foundations, adapting them for virtual and augmented reality environments. Designing Immersive 3D Experiences prepares visual designers to succeed with 3D and XR design in multiple environments, from mobile, to web, to wearables. This book begins by exploring the basics of XR and 3D immersive design, how they are evolving, and how you may already be using them. It then moves into core concepts and technologies, from computer-human interaction, to spatial computing, to projection mapping and head-mounted displays. Learn how to: Adapt ideation strategies for new XR and 3D projects while incorporating design-thinking strategies, balancing innovation with practicality, and keeping it all human Build seamless, multi-modal, and accessible user experiences and interfaces in three dimensions Harness the power of visual perception and ways to activate the senses using XR technology Augment typography and create hierarchy in physical spaces that are dynamic and uncontrollable Enhance the user experience using spatial audio and voice Explore next steps in the industry and consider the ethical implications that come with advancement
Apple's video-editing program is better than ever, but it still doesn't have a printed guide to help you get started. That's where this gorgeous, full-color book comes in. You get clear explanations of iMovie's impressive new features, like instant rendering, storyboarding, and one-step special effects. Experts David Pogue and Aaron Miller also give you a complete course in film editing and DVD design.Edit video like the pros. Import raw footage, add transitions, and use iMovie's newly restored, intuitive timeline editor.Create stunning trailers. Design Hollywood-style "Coming Attractions " previews for your movies.Share your film. Distribute your movie in a variety of places--on smartphones, Apple TV, your own site, and with one-click exports to YouTube, Facebook, Vimeo, CNN iReport, and MobileMe.Make DVDs. Design the menus, titles, and layout for your DVDs, and burn them to disc. This book covers version 9 of Apple's iMovie software.
Video Object Extraction and Representation: Theory and Applications is an essential reference for electrical engineers working in video; computer scientists researching or building multimedia databases; video system designers; students of video processing; video technicians; and designers working in the graphic arts. In the coming years, the explosion of computer technology will enable a new form of digital media. Along with broadband Internet access and MPEG standards, this new media requires a computational infrastructure to allow users to grab and manipulate content. The book reviews relevant technologies and standards for content-based processing and their interrelations. Within this overview, the book focuses upon two problems at the heart of the algorithmic/computational infrastructure: video object extraction, or how to automatically package raw visual information by content; and video object representation, or how to automatically index and catalogue extracted content for browsing and retrieval.The book analyzes the designs of two novel, working systems for content-based extraction and representation in the support of MPEG-4 and MPEG-7 video standards, respectively. Features of the book include: * Overview of MPEG standards; * A working system for automatic video object segmentation; * A working system for video object query by shape; * Novel technology for a wide range of recognition problems; * Overview of neural network and vision technologies Video Object Extraction and Representation: Theory and Applications will be of interest to research scientists and practitioners working in fields related to the topic. It may also be used as an advanced-level graduate text.
One of the most exciting new features in After Effects is the integration of Cinema 4D using the CINEWARE plug-in and a free version of Cinema 4D Lite. Both provide a wide assortment of new 3D tools and options that are difficult or nearly impossible to achieve in After Effects alone. This book clearly demonstrates how the new 3D workflow bridges the two applications together to raise the design bar for motion graphics and broadcast design. Hands-on exercises teach you essential production skills including:
The companion website (www.focalpress.com/9781138777934) features project files and video tutorials showcasing the techniques covered in the book.
This book provides an array of concise solutions to the wide variety of problems that are faced by postproduction artists in the post process. With an application-agnostic approach, it gives proven, step-by-step methods to solving the most frequently encountered postproduction problems. Also included is access to a free, password-protected website that features application-specific resolutions to the problems presented, with fixes for working in Apple's Final Cut Studio suite, Avid's Media Composer, Adobe Premiere Pro, as well as other applications. Lessons are enhanced through eye-catching 4 color illustrations throughout. Solutions are provided for common audio, video, digital, editorial, color, timing and compositing problems, such as, but not limited to: * automated dialogue replacement, adjusting sync, and correcting pitch * turning SD into HD (and vice-versa) and restoration of old film for video * removing duplicate frames, repairing corrupt frames, and anti-aliasing * maintaining continuity, removing soft cuts, and troubleshooting timecodes * adding vignettes, removing color casts, and legalizing color * speeding shots up or slowing shots down, and smoothing timelapse * reframing shots, sky replacement, and object addition or removal The book is presented in a "cookbook" format, allowing you to reference your exact problem in the TOC or index, go to that section, and immediately implement the solution featured.
MythTV is a powerful open source personal video recorder (PVR) application that runs on Linux. Developed for several years by volunteers, it offers a stable and extensible platform for automating all of the things you would expect from a PVR, and much more. "Practical MythTV: Building a PVR and Media Center PC" takes a project-based approach to implementing your own MythTV setup. You get to pick and choose the functionality you want to install for your PVR, and will learn the details of everything from selecting hardware to advanced customization. You will learn how to record your favorite television shows, store your DVDs for later playback, create a music library out of your CD collection, and even use your PVR for voiceover IP. Your PVR wouldn't be complete without a remote control or the ability to play back content to other TVs in your home. You'll learn how to do both of these things in this book. You'll even learn to how to utilize your Xbox as a remote front-end to play back content. Beyond these basics, you will learn advanced techniques like commercial detection and skipping, auto-expiring content, creating your own themes for MythTV, and utilizing plug-ins to do things like display weather conditions, RSS feeds, and photo slide shows.
You've seen the promises in the advertising: Microsoft's free Movie Maker 2 will make it simple to capture, edit and share your home movies. We agree, but how do you know where to start, or where you're going? The answer is Windows Movie Maker 2 Zero to Hero, which will take you from filming your movie (with useful tips to improve the quality) through editing and adding effects, to premiering your masterpiece to your friends and family. You'll learn how to produce professional looking films, with effects and transitions like those you see on TV, and how to show them off. Send them by e-mail, post them to web sites, copy them to a CD, or even make your own DVD! Zero to Hero is more than a catchy slogan and an opportunity for puns and graphical representations of tights, capes, and phone booths. It's a style of learning designed by friends of ED to reach beyond dry technical explanations and dusty old authors who don't know how it is for real users and wouldn't know good design if it slapped them round the face with a wet fish. With a Zero to Hero book you can choose how you learn. You can choose to learn everything you need to know about Windows Movie Maker 2 by working through the first section of the book from start to finish. Alternatively you can dive straight in to the inspirational 'Hero' chapters and refer back as and when you need. Then later, when you're a hero yourself, the book is easily used as a reference tool. When you're done you'll be ready to wear your underwear on the outside, metaphorically speaking of course. Table of Contents Chapter Zero - Introduction Chapter 1 - Shooting your footage Chapter 2 - Capturing video and importing files Chapter 3 - Collections andprojects Chapter 4 - Transitions Chapter 5 - Editing clips Chapter 6 - Video effects Chapter 7 &emdash; Audio editing Chapter 8 &emdash; Titles and credits Chapter 9 - Saving and sharing movies Hero 1 &emdash; E-mailing a video postcard Hero 2 - Editing a vacation movie Hero 3 - Videoing an event Hero 4 - Producing a short movie for the web
The newly revised third edition of Rick Young's The Focal Easy Guide to Final Cut Pro X is the ultimate mentor for getting up and running with Apple's professional editing software, regardless of your skill level. In this step-by-step, full-color guide, Rick clearly explains the key concepts and essential knowledge needed to edit your project from start to finish, providing clear, time-saving instructions on producing and outputting using Final Cut Pro X. This new edition includes: A thorough introduction to Final Cut Pro X and the philosophy by which the software works Complete coverage of the post production process, including setup, importing and organizing media, editing, audio and output Additional sections on Multicam Editing, working with Proxies, effective Media Management, the Magnetic Timeline, Batch Share and Effects Production New chapters, covering in detail: Roles, Color Correction and the Touch Bar Instructions on encoding, distributing and archiving your completed projects And an accompanying eResource featuring downloadable video footage that you can edit with using the techniques covered in the book Packed with tutorials and real-world examples, The Focal Easy Guide to Final Cut Pro X will take you through the ins and outs of the software and have you editing and outputting your movies in no time! Published July 2019
Intelligent Music Production presents the state of the art in approaches, methodologies and systems from the emerging field of automation in music mixing and mastering. This book collects the relevant works in the domain of innovation in music production, and orders them in a way that outlines the way forward: first, covering our knowledge of the music production processes; then by reviewing the methodologies in classification, data collection and perceptual evaluation; and finally by presenting recent advances on introducing intelligence in audio effects, sound engineering processes and music production interfaces. Intelligent Music Production is a comprehensive guide, providing an introductory read for beginners, as well as a crucial reference point for experienced researchers, producers, engineers and developers.
Intelligent Music Production presents the state of the art in approaches, methodologies and systems from the emerging field of automation in music mixing and mastering. This book collects the relevant works in the domain of innovation in music production, and orders them in a way that outlines the way forward: first, covering our knowledge of the music production processes; then by reviewing the methodologies in classification, data collection and perceptual evaluation; and finally by presenting recent advances on introducing intelligence in audio effects, sound engineering processes and music production interfaces. Intelligent Music Production is a comprehensive guide, providing an introductory read for beginners, as well as a crucial reference point for experienced researchers, producers, engineers and developers.
Going beyond where introductory books leave off and written for experienced editors, especially those new to Final Cut Pro X, this new and revised edition of Final Cut Pro X Beyond the Basics is brimming with cutting-edge methods to bring your editing skills to the next level. Explained in jargon-free language by a seasoned teacher and digital editor, Tom Wolsky's text has been fully updated to address the new Final Cut Pro X 10.3 interface and changes to the software. This full-color workshop features tutorials that provide firsthand experience on the art and technique of editing at an advanced level with Final Cut Pro X, as well as in-depth information and time-saving tips that will allow you to master the application's interface elements, tools, and nuances. Wolsky covers all the bases, including: Library workflows and collaboration; Media organization and metadata customization for different genres; Editing techniques for projects of various lengths and types; Using markers and the timeline index; Audio tools; Multicam editing; Audio and video effects; Color correction, including secondary corrections and isolated color adjustments; Compositing and complex animation. An accompanying eResource features downloadable Final Cut Pro X project libraries for the tutorials discussed in the book, offering readers hands-on examples of the techniques and practices covered.
The fastest, easiest, most comprehensive way to learn Adobe Premiere Pro Classroom in a Book (R), the best-selling series of hands-on software training workbooks, offers what no other book or training program does-an official training series from Adobe, developed with the support of Adobe product experts. Adobe Premiere Pro Classroom in a Book (2022 release) contains 17 lessons that cover the basics and beyond, providing countless tips and techniques to help you become more productive with the program. You can follow the book from start to finish or choose only those lessons that interest you. Purchase of this book includes valuable online features. Follow the instructions in the book's "Getting Started" section to unlock access to: Downloadable lesson files you need to work through the projects in the book Web Edition containing the complete text of the book that walk you through the lessons step by step What you need to use this book: Adobe Premiere Pro (2022 release) software, for either Windows or macOS. (Software not included.) Note: Classroom in a Book does not replace the documentation, support, updates, or any other benefits of being a registered owner of Adobe Premiere Pro software.
Rick Young's Easy Guide to Final Cut Pro 7 is the ultimate guide to getting up and running with Apple's professional editing software. Full of information relevant to both new users and professionals, this book wastes no time in teaching all the vital knowledge needed to edit your project from start to finish using Final Cut Pro. All the key features and essential techniques are presented in this easy to understand, full-color book. When time is of the essence, less is more. Learn invaluable workflow tips which show you how to tap into the full power of Final Cut Pro, whichever version of the program you are using. All the essential areas are covered: *System Set-up * Capture * Editing * Audio Mixing * Effects * Output * Media * Management, and more This latest edition also features new sections specific to Final Cut Pro 7, including expanded ProRes support, improved markers, global transitions, alpha transitions, automatic transfer of file-based media to hard drive, and easy export to DVD, Blu-Ray, iPod, iPhone, and Apple TV. Praised by industry professionals, educators, and independent filmmakers, the Easy Guide to Final Cut Pro has earned a solid reputation as being the absolute best book on the market for those wishing to get up to speed with Final Cut Pro quickly.
Build your VFX arsenal with quick-access, step-by-step instruction
on how to create today's hottest digital VFX shots. This essential
toolkit provides techniques for creating effects seen in movies
such as 300, Spiderman 3, Predator and others, with lessons on
how-to:
Master the graphic design and production skills required of today's video editors and motion graphic professionals with this comprehensive guide to the video tools in Adobe Photoshop CS3 Extended. Every page is filled with techniques to help the video professional make graphics for use in television, video, the Internet, and DVD. Lively discourse, full-color presentations, and hands-on tutorials demonstrate everything you need to know about how to combine still and moving images. Fundamental concepts such as transparency, pixel aspect ratio, and alpha channels are made precisely clear, and advanced techniques show how to use Photoshop as a character generator, color corrector, and animation tool. This edition features expanded coverage of DVD and motion graphics design, as well as addressing recent developments in High Definition video, 3D models, and 32-bit imaging. This indispensable reference includes: * real-world solutions for making graphics for video * introduction to third party plug-ins * automation and shortcut methods that cut production time * profiles of notable editors and motion graphic artists that include their favorite tips and tricks The downloadable resources offer a hands-on multimedia experience with hundreds of images to work on, tutorials to complete and 2 1/2 hours of video training to watch. Authored in CS3, CS4 updates are provided to readers by the publisher.
Television News is a comprehensive resource for newswriting, reporting, shooting and editing video, and producing a newscast. This book provides instruction in the basic steps of telling video stories, and is perfectly suited for preparing young professionals for entry-level positions as television or multimedia journalists. Moreover, the text goes to the heart of storytelling with guidance appropriate for advancement in an industry that is challenged more than ever to retain the public trust. The reporting and video storytelling skills found in this book can also be applied in non-traditional video communication jobs in both businesses and nonprofits. Conversational and easy to understand, this book grounds readers in the ethical and legal consideration necessary to do the job right. New to the fourth edition is coverage of social media, shooting and broadcasting with cell phones, and a discussion of "fake news." This book can be used in standalone introductory broadcast courses or across multiple, specialized modules. It features a website with ancillary material that helps students learn to write, shoot, and edit video with practical activities.
Updates and addendum for the new version of FCPX (10.0.3) are available on the companion website, fcpxbook.com. Are you an iMovie or Final Cut Express user ready to make the jump to Final Cut Pro? If so, look no further. Take your movies to the next level with this easy-to-follow, hand-on guide from one of the preeminent Apple trainers in the world today. Author Tom Wolsky starts with the basics of Final Cut Pro X, allowing you to easily make the leap from Final Cut Express or iMovie, then gradually introduces you to more complex techniques with step-by-step tutorials. Tom specifically shows you how certain techniques and concepts you utilized in iMovie and Final Cut Express translate to Final Cut Pro. More than a button-pushing manual, this editing workshop gives your firsthand experience with the art and technique of editing with Final Cut Pro. It includes in-depth information on the application's features, interface elements, and tools. You will develop a working knowledge of the principles and methods taught in film schools with tutorials that covers the essentials: . Nuances of system set-up to ensure smooth operation . Getting your tape-based and file-based AVCHD and DSLR media into Final Cut Pro and getting it organized . Editing to build and trim a sequence of shots . Working with audio, split edits, back-timing and level control . Adding transitions . Final Cut Pro titling tools . Color correction, image animation, and special effects . Compositing to enhance your projects . Outputting your material |
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