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Exploring Physics with Computer Animation and PhysGL (Paperback) Loot Price: R1,264
Discovery Miles 12 640
Exploring Physics with Computer Animation and PhysGL (Paperback): T.J. Bensky

Exploring Physics with Computer Animation and PhysGL (Paperback)

T.J. Bensky

Series: IOP Concise Physics

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Loot Price R1,264 Discovery Miles 12 640 | Repayment Terms: R118 pm x 12*

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This book shows how the web-based PhysGL programming environment (http://physgl.org) can be used to teach and learn elementary mechanics (physics) using simple coding exercises. The book's theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a traditional physics text, making for straightforward integration into a typical lecture-based physics course. Users will appreciate the ease at which compelling OpenGL-based graphics and animations can be produced using PhysGL, as well as its clean, simple language constructs. The author argues that coding should be a standard part of lower-division STEM courses, and provides many anecdotal experiences and observations, that include observed benefits of the coding work.

General

Imprint: Morgan & Claypool Publishers
Country of origin: United States
Series: IOP Concise Physics
Release date: November 2016
Authors: T.J. Bensky
Dimensions: 254 x 178 x 2mm (L x W x T)
Format: Paperback
Pages: 140
ISBN-13: 978-1-68174-424-7
Categories: Books > Science & Mathematics > Physics > Classical mechanics > General
Books > Computing & IT > Applications of computing > Image processing > Computer animation
Books > Computing & IT > Applications of computing > Image processing > Video
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LSN: 1-68174-424-4
Barcode: 9781681744247

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